Bloodborne on the PlayStation 4 is a fast paced action RPG that never relents. From the very get go you are pushed to your limits as a gamer and as a character. The more accessible controls don't alleviate any of the difficulty that fans have come to love and instead seek to perfect an already great series.
- DualShock 4
Required Disc Space:
- 25.3GB Minimum
Supported Video Output:
- Blu-ray Disc
Average Playing Time:
- 63 Hours
'Bloodborne' was developed for the PlayStation 4 by the guys at From Software. The title released on March 24, 2015 and it was immediately received with overwhelmingly positive reviews. We love good old action based RPGs and this one immediately appealed to us with its beautiful graphics and intricate storyline. Without any reason to hesitate we pushed it into our PS4 and dove into the world of the game. Let's find out if this RPG is ideal for you, or if it is just another title to leave on the shelf.
Hidetaka Miyazaki is a video game producer that knows how important fun is to a video game, because he knows how to balance it with true challenge. Much like the prior 'Dark Souls' entries that have gotten so much acclaim for their difficulty and contingency to grittiness, 'Bloodborne' will once more bathe in that collective paint. Miyazaki is well known for crafting titles that punch the lazy players in the throat and that is a risky maneuver in a video game industry that often hand holds the ones playing their games. So we were definitely excited to jump into this title just to see how much he would abuse us.
The 'Souls' series that we alluded to above has been dominating a cult like following for the past six years. The titles, born out of From Software development, has imprinted itself upon a generation of gamers. The self loathing, masochistic, blood thirsty type of gamer has made these games the titans of genre that they are today. The Souls series is nothing to sit around and casually enjoy. It is a job, a mission, a tortuous session of gaming. It is with that mindset that you must step into the shoes of 'Bloodborne'.
On a very superficial level 'Bloodborne' is just another action RPG, like all of the other titles before it. The world that you are thrown into isn't intrinsically original or even that unique. You drop into a world of swords, sorcery, and monsters of unfathomable power. You get to roll a character that fits any of the generic archetypes from brawler to magician, and everything in between. These aren't necessarily bad things, even if they are cliche, they are just the staples by which this genre is held together. Like the other titles these cliches are the only thing that kepe you rooted in comfort. Everything else in the game is meant to make you as prickled and rankled as possible, especially your own death.
The Souls titles are notorious for not having much of a learning curve. There is no slow moving tutorial that will set you up for success later in the game. Nope, and the same rings true for 'Bloodborne'. If this had been our first experience with the series, with no foreknowledge imparted upon us, we might have thought we were doing something terribly, terribly wrong.
Before we dive full stop into the meat and potatoes of 'Bloodborne' let's take a moment to discuss the cult of personality that has developed around it and its predecessors. 'Bloodborne' and the rest of the 'Dark Souls' series have become almost a talking point in video game conversation. Any mention of the title, or the series, will bring up nods of encouragement with slightly wide eyes. Comments about the 'tough gameplay' and 'rewarding combat system' will pepper the conversation. Other developers are seeking to cash in on this same feeling. There is a whole genre, which we could just easily call 'masochistic', sprouting up in front of our very eyes.
So we've talked about how 'Bloodborne' is similar to the other titles in the series, now let's take a moment to chat about how it si different. We'll start out by discussing the combat. Combat in the Souls series is the engine by which the game runs. Knowing that you've worked so hard for your avatar, and knowing too how easy death comes, combat is a slow paced thing. You want to fight almost like a turtle in older titles, barely striking out unless you know for sure you are in the clear. 'Bloodborne' speeds up the process considerably. You can dual wield and use brawler and projectile weapons at the same time. There are also huge two handed weapons to fight with as well. Dodging and strafing are quicker and the window of attack stays open longer than before. You can also gain back a little bit of your health with a well timed strike. We aren't saying that the game is easier, it is just different. Your enemies, too, have improved.
'Bloodborne' is visually probably the most pleasing title in the entire series. We are set in what looks like a mid 19th century English world, full of beautiful gothic art and flickering fire settings. Character models are extraordinarily details and they move fluidly within the world that they possess. We loved how particle effects, like rain, or animations, like a blowing cloak, added depth to each sequence that they were present. Monsters look as insane as ever and there were moments that legitimately unsettled us during our playthrough.
There is some great customization as well. When you first start your journey you have to create a character with the exorbitantly detailed creation section. Pick hairstyles, gender, tattoos, facial features, and so many other choices. After you do those things you will then pick which origin story you want your character to follow. This origin story will set forth the game for you, so pick wisely. As is the norm when picking a class, each origin has its own set of positives and negatives so makes sure to take a long look before picking.
At its core 'Bloodborne' is a fast paced action RPG that never relents. From the very get go you are pushed to your limits as a gamer and as a character. The more accessible controls don't alleviate any of the difficulty that fans have come to love and instead seek to perfect an already great series.