Brink can be very amusing in the battlefield, but certainly fails in overall design and presentation.
Brink can be one of those shooting games that have too much ambition that it eventually spills out on the aspects of FPS games. Brink can be very amusing in the battlefield, but certainly fails in overall design and presentation. Although the vast diversity of classes, great customization options and exciting multiplayer matches brought on by the gameÂ’s mechanics may serve to be something for gamers to get hooked into, the gameÂ’s lack of depth and repetitiveness when it comes to design and maps can prove to inject boredom and frustration to gamers.
Among all the great FPS games out in the market today, developers and publishers are really stepping up on their ambition to get into the mix of the industry. With FPS games ruling the gaming world, we have seen countless FPS games trying out their luck with their own brand of mechanics and gameplay. The gaming industry has seen it all! Flying shooting games, racing shooting games, dinosaur shooting games and what else. Developers are just pouring in their ideas and looking out for what would interest the gamers most. However, as much as gameplay and storyline is important, what really matters in a shooting game is the gameplay physics and design. Gamers are looking for good-looking games that feel realistic whenever they get to shoot someone in the head or blow someoneÂ’s legs apart. Good physics also count as one of the top aspects of shooting games, good shooters love good game physics so they can easily imply their skills into the game.
Brink however seems to fail in the issues of design, and in the aspect of gameplay physics; it is fared as averaged. The game is set in the near-future where floating cities such as where the game is mostly played on is the last haven for the human race with the world falling apart from down under. You will have the ability to choose on which side to play for. However, picking between rebels and security to fight over the floating city named The Ark can prove to be insignificant in the course of the game. This is because playing on both sides of the game is very possible. This makes the overall storyline pointless since you will be able to get into the act of both sides. there isnÂ’t really a proper story to tell.
Other than that, Brink offers you to play between four different classes or types of soldier. However, you will realize throughout the game that these classes may have a lot more similarities than differentiation. Each class somehow feels more similar to one another rather than being a whole different class. This is because most of the gameplay does not change when changing classes. Engineers can repair, Medics can heal, Soldiers can, well, be soldiers! And thatÂ’s it for distinction. Everything else is mostly the same, guns, equipment, speed and health are mostly determined to how you set up your character from small, medium to large body configuration rather than being dependent on the different classes. Brink surely seems to have aimed at something good, but ended up shooting its arrow and landed badly.