Bullet Witch takes place in 2013, post-war era, with the world plagued with disease and natural disasters. To top it off, the inter-dimensional portal of the supernatural is opened, unleashing herds of demons. The character you play is Alicia, who is neither human nor a demon.
Bullet Witch is portrayed with ruby lips and raven-colored hair and with sparks that fly from her fingertips. But this witch is definitely not the wicked type. As a matter of fact, she is quite lifeless and so is well suited to the game which is also a bit limp and lifeless.
Bullet Witch is a third-person shooter game developed by Cavia and published by Atari. What makes it even more disappointing is the wasted potential of a game which could with a little more attention be made to live up to its marketing description. Although there are a couple of spells that live up to expectations and are awesome to witness, these magic moments are in a minority.
Bullet Witch takes place in 2013, a post-war era, with the world plagued by disease and natural disasters. To top it off, the inter-dimensional portal of the supernatural is opened unleashing hordes of demons. The character you play is the witch Alicia, who is not really human and not really a demon, sort of half and half. But she does have superhuman magical powers that she uses to fight demons and save humankind. Playing as this character, the task you are set is to eliminate the aforementioned demonic hordes progressing through several locations from the city to suburbs to forests and mack again. There is not much diversity in these stages, each stage is linear and has strategically installed barriers to keep you on track. The combat also appears dull, simply because you will repeatedly face and battle identical idiotic demons throughout the game.
The battling and shooting is all done by Alicia using her impractical gun rod, which is a huge hunk of metal as tall as she is. The function of the gun rod is of four kinds none of which are useful. Moreover, the combat is also spoiled by terrible AI use. The enemy artificial intelligence is really bad and occasionally worse than bad. There is an upside in the fact that most of opponents controlled by the AI can be safely ignored. Unfortunately your own allies under the same AI control also behave pretty stupidly
The fighting is also supplemented by magic spells that come in nine forms. However, barely four of these so called magic spells are worth using. Casting spells even requires you to go through a cycle of awkward motions by multiple pressing buttons. For instance, casting a lightning spell requires pressing the left or right bumper three times and then pressing button A, finding the target and pressing the right trigger. This is definitely a big hassle.
It really is a shame because the puzzles are not bad and the graphics, especially the cutscenes are extremely good of their type, as is the voice acting. Even the story is reasonable. Taking the poor combat and weapons out of the equation, what little that is left is reasonable, but unfortunately a couple of good things, a few reasonable things and some poor things do not add up to even a half decent game.
To be fair the game actually looks good, has some potentially good ideas and with some tuning up of the design and controls could be a reasonable offering.
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