Devastation is a an add-on DLC pack which contains 4 new maps to the Call of Duty franchise, these new maps include, Ruins, Bohemoth, Collision, and finally Unearthed.
- Infinity Ward
- Xbox One Store
- April 3, 2014
- 2-6 (Xbox Live)
- 2-18 (Xbox Live)
- Call of Duty
Required Disc Space:
- 4.84GB Minimum
Supported Video Output:
- Digital Download
Average Playing Time:
- 23 Hours
Call of Duty: Ghosts - Devastation on the Xbox One is an expansion pack released for the popular Call of Duty: Ghosts. The first person shooter was released on the PC, PS4, Xbox 360 and the Xbox One (reviewed). We have always loved what Infinity Ward has developed with the CoD franchise and Ghosts was a surprisingly fun experience. Activision published this DLC and we didn’t waste any time on our way to picking it up and getting right into the fast paced action. There was quite a bit to love here, a few moments where we shrugged and some genuine surprises that kept us gaming.
Call of Duty, by this point in time, is a pretty well known commodity. The game releases to acclaim and multiplayer takes off almost immediately. After a few months of hardcore online multiplayer the developers will start to drop expansion map packs to help fluff out the longevity of the title while the masses eagerly await the impending annual release of the next game. Rinse and repeat. Now we would look at this in a cynical fashion if we could, but we can’t, because the games themselves are almost always elite FPS experiences. When other developers start to challenge Infinity Ward in a meaningful way we will stop buying into their EA like method of releasing a game every 12 to 16 months.
With that diatribe out of the way let us jump straight into what there is to love in the Devastation DLC pack. Included in the game are four new maps, some new weapons, and a new playable character: The Predator. Yeah, you read that right and no it isn’t lame, it is as awesome as it sounds. Let’s start ranking the maps and knock them out of the park. First up is...
Ruins opens up our map pack with a bang. This map is located out in the wilderness near an old Aztec temple of some sort. The map has tons of areas for players to work in vertical strategy and more than a few places to hide and ambush. Sniping is going to be pretty hard in this map because there aren’t any long, uninterrupted sniper lines to go hide and camp. Our biggest point of contention with this map is that it definitely forces gamers into certain areas, funneling them into kill zones where most of the action takes place. But what it DOES do is let you play as The Predator. In order to turn into the Predator you have to pick up and complete a certain field order. With Predator mode initiated you can use thermal vision, fight with shoulder mounted cannons, and use wrist blades to fight with hand to hand combat. The Predator is a tank of a unit to play as because of all the damage he can take. There’s also some mental things at play when your opponents see you bearing down on them.
Behemoth lands as the second map on our list and it was definitely a middling experience. The setting for this game map is in an industrial area with three different sections that change the gameplay up pretty drastically. The claustrophobic turbines make for some fun hand to hand and ambush style combat while the upper levels of the map open up the sniping metagame. This looks like a recycled map that took on some aspects of Halo and old Call of Duty and mashed it all together. The claustrophobic vibe that part of the map comprises makes for some nice strategic trap laying but on the whole this one was pretty forgettable. It isn’t striking visually and there isn’t enough new stuff to do in it to keep us plugged in. Veto from us every time it pops up.
Collision is comprised of a boat merging with a bridge to make for one chaotic and simple level. The bot allows for a ton of close quarters combat while going up onto the wrecked bridge opens things up for some more distance fighting. You won’t be doing much, if any, sniping on this level as there simply isn’t enough room. It’s very tight and there are several obvious kill zones that players will flock to in the early goings of the game. It’s pretty cool to see the two set pieces merged into one mash up of metal and obstacle, but we feel like there was more that Infinity Ward could have done to flesh this map out. It’s still simple fun and good for when you just want to let the bullets fly and who cares how many times you might die.
Unearthed closes out the map pack with some insane vertical play and a crowded map that promises to give a lot of replayability to gamers. The main feature in this map is a gigantic swinging crane which you need to operate in order let out grenades and rocket launchers. In doing so the metal cage will begin to swing back and forth across the map, giving the player in the cage the perfect opportunity to deal out some death on suddenly very vulnerable opponents below them. There is a long catwalk as well which is great for sniping and a cool underground area that breaks up the level a little bit for more close quartered combat. This map definitely reminded us of the shipping yard map from Black Ops 2 and it is probably one of the hardest maps to consistently dominate in the expansion. There are plenty of spots where campers are going to hunker down but you can always get to them, thus negating their ability to stay hidden.
The newest weapon in the game is an SMG called The Ripper. It’s a quick reloading, accurate assault rifle that works well in pretty much every situation. We particularly liked using it in the newest Extinction map: Mayday. Extinction is a new episode in the zombie driven DLC that adds some depth and epic scope to the fan favorite mode. We won’t spoil any of the story in this review.