The story deals with the events after the nuclear destruction of the Middle East, and consequently its oil, allowing the South American oil producers to grow in power and in league with the Federation to realize their desire to extend their domination northwards to the North American Continent.
Being much like the conceptual setup for the previous version of the Call of Duty game series, Call of Duty: Ghosts is the tenth and latest edition to the main series.
Ghosts is a game that deals with a semi mythical U.S. Special Operations unit who work behind enemy lines. The Ghosts are led by U.S.Army Captain Elias Walker but the game is mostly carried out with one of his sons, Logan Walker as the main playable character. Logan has a brother called David who also is in the action. Other featured characters are a Captain Thomas A. Merrick and Sergeant Keegan. And for all the millions of animal lovers out there a trained German Shepherd by the name Riley is thrown in for good measure, or as a source of food if rations run out. The game begins with the background history of the Ghosts begin narrated by Elias to his sons. A little corny but I suppose players need to be told somehow how the story got to where the current action begins.
The baddie in the game is a ex Ghost Gabriel Rorke who was turned by torture and hallucinogenic substances and now works for the Federation. The story deals with the events after the nuclear destruction of the Middle East, and consequently its oil, allowing the South American oil producers to grow in power and in league with the Federation to realize their desire to extend their domination northwards to the North American Continent.
Along with the basic campaign game mode there are other modes available these being squads, extinction and multiplayer. Squads is a new concept to the series and can be played solo or with other players. Each squad is made up of ten individuals who are to some degree customizable. Their are several sub-modes in Squad, these are Squad v. Squad, Wargame and Safeguard, all of which are pretty simple in design. For instance Squad v. Squad has a pair of opposing players meeting in a death match. In some of these modes, depending on which configuration is chosen, the AI can be the enemy or can act as the rest of your team.
In the multiplayer mode a variety of new challenges are available as well as new awards. Furthermore, the multiplayer game mode in Call of Duty: Ghosts is completely different from previous Call of Duty versions. The new features in the multiplayer game mode are presented in seven different game types from which players can choose to play. These include Search and Rescue, Cranked, Free For All, Team Deathmatch, Search and Destroy, Domination, Team Tactical, and more. All of these game types are team based and require certain team accomplishments to be completed.
In Extinction mode four players play in a survival type setting where the players defend their home base against a variety of different opponents. Players are divided up according to various classes that can be leveled up, and upon doing so, will unlock different weaponry and other equipment. This mode is a co-op type mode which takes the initial mission and requires extra tasks to complete it. The Extinction mode only is available to players who finish the Campaign mode.
In conclusion, the game is a mission style game, and in reality, despite all the new modes, is not very much different in conception to other games in the series or even the genre in general, but has just enough difference to make it worthwhile. There is enough internal variety to keep the player occupied for many hours.