Dead Head Fred - PSP

Release Date:

August 28, 2007

Viewing USA:

Also on UK.


In Dead Head Fred on the PSP, you take the role of Fred Neuman who is just your average Private Investigator, until he got a little too close to the shady dealings of a powerful mob boss. Now Fred finds himself without his memory, without his friends and, most disturbingly, without his head and left with only a brain, two eyes and a jar to preserve them. It's from this point that his journey of revenge begins. Explore the city of Hope Falls, a bizarre and mysterious place where danger lurks around every corner, players will need to use their head as a weapon in order to survive.

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Dead Head Fred is a huge game, quite ambitious that can place the gamer in the role of a PI who has fallen on the deep end. The gamer as the PI crosses path with a really bad guy who beheads Fred. Of course, as the title implies, this is not the end of the story, it is just the beginning.

The gamer as Dead Head Fred is then given some powers like getting brand new heads which can be used depending on the skills or abilities needed throughout the game. The whole idea is wacky and should have been the beginning of a great adventure but the level of design from the developers end cut off the head of an otherwise wacky game.

The gameplay focuses on a lot of heads being swapped left and right. The gamer begins the game with a jar which contains a brain which can be worn around the neck. But then again, the player gets to have a tiki head, a head of a corpse, a dummy head of a mannequin and other wacky head gears. Each head has its own skills so one head has to be quickly swapped to meet the challenges of an opponent.

All around the head gets swapped throughout the boss fights and other missions. Some of the combats involve enemies which can come together and gang up on the player which could quickly drain the health of the character. Although the character depends a lot on the special attacks, because of the difficulties set against it the skills from the different heads are left untapped.

The camera control is poor; this is an understatement but true nonetheless. The key details get disrupted which can affect how the game is controlled so what should have been an easy task to do gets ruined because the camera covered the controls.

For a PSP game, Dead Head Fred is a pretty good looking game with a lot of combats and different heads to choose from. However, the game falls short as some of the objects get lost in the small screen. The audio is not great either but there is some interesting music to be heard. As a whole the script could have been a little better for there are inconsistencies and ends up sounding like a poorly edited audio track.

Dead Head Fred should have been a great game but only came up short no thanks to the developers who messed up. Otherwise, if the gamer is heroic enough to get past the frustrations, it is quite an enjoyable game. Definitely not perfect, but a fun game it still is.

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D3 Publisher

Release Date:

August 28, 2007

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