Dead Rising Xbox 360 Cheats
Super Gamer Dude
Dead Rising Xbox 360 achievements.
Carry out the following tasks to get the corresponding number of Gamerscore points:-
3 Day Survivor (20 pts) Survive for at least 72 hours.
5 Day Survivor (20 pts) Survive for at least 5 days.
7 Day Survivor (20 pts) Survive for at least 7 days.
8 Mode (20 pts) Get the true ending.
Bullet Point (20 pts) Fire at least 1,000 bullets.
Carjacker (20 pts) Steal the convicts' vehicle.
Census Taker (20 pts) Photograph at least 50 survivors.
Clothes Horse (20 pts) Change into all costumes available in the mall.
Costume Party (20 pts) Place novelty masks on at least 10 zombies.
Frank the Pimp (20 pts) Simultaneously escort 8 female survivors.
Freefall (20 pts) Drop from a height of at least 16 feet (5 meters).
Full Set (20 pts) Collect all portraits in the notebook.
Gourmet (20 pts) Eat all types of food available in the mall.
Group Photo (20 pts) Get 50 Target Markers with the camera.
Hella Copter (20 pts) Repel a helicopter.
Humanist (20 pts) Get at least 10 survivors out of the mall.
Indoorsman (20 pts) Spend at least 24 hours indoors.
Item Smasher (20 pts) Break at least 100 items.
Karate Champ (20 pts) Defeat at least 1,000 zombies barehanded.
Legendary Soldier (20 pts) Defeat at least 15 psychopaths or 10 special forces soldiers.
Level Max (20 pts) Reach level 50.
Life Saver (20 pts) Get at least 20 survivors out of the mall.
Marathon Runner (20 pts) Cover a distance of 26.2 miles (42.195 km).
Outdoorsman (20 pts) Spend at least 24 hours outdoors.
Overtime Mode (20 pts) Unveil all cases and be at the heliport at noon.
PP Collector (20 pts) Photograph all PP Stickers.
Peace Keeper (20 pts) Defeat at least 5 psychopaths.
Perfect Gunner (20 pts) Don't miss with a machine gun.
Photojournalist (20 pts) Score at least 1,500 PP from a single photo.
Portraiture (20 pts) Photograph at least 10 survivors.
Psycho Collector (20 pts) Photograph at least 10 psychopaths.
Psycho Photo (20 pts) Photograph at least 4 psychopaths.
Punisher (20 pts) Defeat at least 10 psychopaths.
Raining Zombies (20 pts) Knock at least 30 zombies aside with a parasol.
Saint (20 pts) Get at least 50 survivors out of the mall.
Self Defense (20 pts) Defeat at least 1 psychopath.
Sharp Dresser (20 pts) Change into at least 20 different costumes.
Strike! (20 pts) Send at least 10 zombies flying with bowling balls.
Stunt Driver (20 pts) Jump a car at least 33 feet (10 meters).
Stunt Rider (20 pts) Jump a motorcycle at least 33 feet (10 meters).
The Artiste (20 pts) Score at least 3,000 PP from a single photo.
Tour Guide (20 pts) Escort 8 survivors at once.
Transmissionary (20 pts) Answer all calls from Otis.
Unbreakable (20 pts) Get the true ending without being knocked out.
Zombie Genocider (20 pts) Defeat at least 53,594 zombies.
Zombie Hunter (20 pts) Defeat at least 1,000 zombies.
Zombie Killer (20 pts) Defeat at least 10,000 zombies.
Zombie Road (20 pts) Walk over 33 feet (10 meters) on the backs of zombies
using the Zombie Ride.
Super Gamer Dude
As with most zombies they aren’t that dangerous individually, but get enough of them in one place and you can be in real trouble. And wouldn’t you know it, Dead Rising’s locations are jam packed with the living dead. And they also get a little tougher at
night. So here’s a few tips about dealing with them.Run - you don’t have to fight them, and unless you’re in a difficult area, such as a narrow hall or the North Plaza, you should be able to weave around them. Watch out - not all zombies behave the same. Some will ignore you, others will shamble in your direction. The occasional one will actually half-sprint at you. And some have knives which they can stab you with, although the ones with guns never fire them. Nowhere is safe - as above, the zombies behave differently. Standing behind a counter will give you a breather for moment, but eventually some of the zombies will, by trial and error, climb up and flop over the counter to attack you. You’re not the only food source - they will go after survivors, and since survivors don’t generally have the brains to duck around you, they will need watching out for. Unfortunately, they don’t seem to go after cultists. Keep on walking - getting surrounded is leathal, so once you have it, the zombie walk is an invaluable skill. Use it to clamber over the tops of zombies heads if they’re getting too close. Lure them away - if you find the dead lurking around the entrance to one of the mall sections, and you don’t want to waste a weapon on them, lure them away by moving away from the gate, then nip left and run into the gate.
These are the guys in yellow raincoats, and they’re absolute swines. Not as bad as the soldiers, but they will slash you with their knives, and will also sometimes rush you with a stick of dynamite in their hands. If the latter happens, either shoot them or run the hell away, because they’ll cause you major damage if they blow up. The best way to deal with them is by using a chainsaw if you have to get through them. Or failing that, you can just avoid them. They’ll go away if you defeat their leader later.
Oh boy. These are worse than the cultists - they have guns and will blast the living daylights out of you. Run away from them if you can, and if you have to take them down, use a chainsaw, katana or axe.
Aside from the zombies, soldiers and cultists, there are severalpsychopaths - effectively boss characters - you’ll run into. You’ll only encounter a few of these by going through the regular cases in the games - the others are usually encountered as part of scoops. Most can be defeated fairly easily as long as you load up on health-restoring items such as milk. Most have patterns that can be recognized and used, too. But here’s how to deal with some of the trickier ones.
Adam The Clown:
Adam isn’t part of the main case, but it’s worth fighting him just to get the small chainsaws he drops. This guy will cut you to pieces with his chainsaws so stay away. He can also use them to deflect bullets, so what do you do? Easy - shoot him when he breathes fire. Also, shoot the balloon when he blows one up and it’ll stun him, giving you the chance to deal some more damage. Cletus, the gun store owner. Again, this guy isn’t part of the main case, but you need to deal with him? Why? Because his shot in the North Mall is where you get shotguns and sniper rifles, essential for dealing with most other psychopaths. There’s an easy way to deal with him - as soon as the fight starts, back out of the store. Then using the uzi or machine gun, shoot at him through the opened door. He’ll die easily.
Carlito (2nd time):
Give him a taste of his own medicine and snipe at him from a long distance. If you don’t have a rifle, get up close and hit him - use a powerful weapon such as a chainsaw because once you hit him a couple of times, he’ll whack you back for serious damage.
Keep out of the way of this guy’s trolley. Even if he hits you once, he can back up again and run over you another time, damaging your energy. On the plus side, you’re in a place which has an infinite supply of health in the shape of the milk cartons. You can also clamber on the shelves, if you have a firearm, and shoot the guy in the head. If you don’t, then let him charge past you, then when he turns, get in close and whack him.
The best way to deal with these loonies who drive around the leisure park in their jeep is to hit them with a car. Get a car from the car park area of the leisure park, mow it into them and stop their jeep. Then back off, and take the convicts out with a gun. Once you’ve done this, you can the mounted machine gun which is one of the most powerful weapons in the game. The downside is that they will keep on coming back.