Diablo III: Reaper of Souls Ultimate Evil Edition - Xbox One

Release Date:

August 19, 2014

Viewing USA:

Also on UK.


Diablo III: Reaper of Souls Ultimate Evil Edition raises the level cap to 70, adds one new character class and one new artisan, adds a fifth act to the campaign, and introduces the new Adventure mode. The Crusader class offers heavy armor, strong weapons, and holy magic as players battle a variety of new enemies, while the Mystic artisan can enhance character equipment, and the Adventure mode lets gamers freely roam the entire world to accept bounties and explore dungeons.

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  • Developer(s):
    • Blizzard Entertainment
  • Publisher(s):
    • Blizzard Entertainment
  • Release Date(s):
    • August 19, 2014
  • ESRB Rating:
    • Mature
  • Player(s):
    • 1-4
    • 2-4 (Xbox Live)
  • Player(s) (Co-op):
    • 2-4 (Xbox Live)
    • 2-4
  • Series:
    • Diablo
  • Add-Ons:
    • Available

Technical Information

  • Required Disc Space:
    • 32.73GB Minimum
  • Supported Video Output:
    • 1080p
  • Sound Engine:
    • Dolby Digital
  • Engine:
    • Havok
  • Game Format:
    • Blu-ray Disc
  • Average Playing Time:
    • 77 Hours
  • Kinect Voice:
    • Optional
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Xbox One


The 'Diablo' series belongs somewhere in the annals of video gaming history due to the cult like following it inspired. Developed by Blizzard Entertainment, this third person isometric dungeon crawler has been the go to game for fantasy fanatics for decades. Now 'Diablo III: Reaper of Souls' has released for the Xbox One and we couldn't wait to get our hands on it. We had some reservations, mainly due to the fact that we had always played 'Diablo' games on our PCs, but once we got our hands on the title things quickly became apparent to us. We were in for a treat.

When 'Diablo III' was announced fans got rightfully intrigued and excited. This would be the game they had been waiting years to get their hands on. When the title finally released for the PC it came out to surprisingly lukewarm reviews. Despite the rabid fanbase, the game wasn't a polished experience. Things didn't feel quite right and the game never hit its mark. Let's not even begin to talk about DRM or the assorted other issues that uniquely plague computer gamers.

So we were rightfully skeptical about how a port to the Xbox One would carry over. We knew that 'Diablo III: Reaper of Souls' was an expansion to a game that came out pretty flawed upon release but we knew that Blizzard was the kind of company that could fix the situation if they were given enough time in order to do so. So we waited. And waited. And waited. And finally we got our hands on the Xbox One release of 'Reaper' and before we knew it we were back into the world that Blizzard so handily created. As the first expansion pack to be released for 'Diablo III' there was a lot here for us to hope for.

'Reaper of Souls' picks up in Act 5, right after your player has defeated Nephalem. Tyrael has foudn the Black Soulstone that holds, basically, the essence of seven great evils. He realizes how dangerous it is and so he ventures to to take it back to the Sanctuary in order to seal it away forever. This goes about as well as any good thing goes in the 'Diablo' series. Malthael ambushes the man and soon takes the soulstone and flees away as the 'angel of death'. This is where you come in. If you thought your adventure was over after Act 4, get ready for a whole new darker chapter.

If you thought that 'Diablo III' presented itself as a dark experience then you will begin to think of that time as rainbows and butterflies versus what you experience in 'Reaper'. This expansion takes a turn for the dark. Colors are saturated and bleak. Textures are gritty, crumbling, and soul crushing. You'll find corpses piled in cathedrals, evil spirits possessing the poor and weak NPCs, and you'll come to find a King that is in no shape to protect the people he has been charged to care for. The story is as obfuscating as any entry in the world of 'Diablo' and it is only to be paid attention to if you are a hardcore fan. Having been out of the game for awhile we spent a lot of time going, "Wait, who? What?" The intense names and extensive lore don't do anything to help the casual player out.

If you've spent any time with the other entries in Blizzard's flagship franchise then you know essentially what you are getting with 'Reaper'. This is a dungeon crawler in the truest sense of the word. You will push through many different terrains as you seek the ever illusive perfect loot. Much of the game is focused on you killing things in order to get better gear so that you can go forward and kill more things. It doesn't sound entirely riveting when we put it like that, but it is truly a fun experience.

Knowing that the game hasn't changed at its core we instead started hunting for those extra features and gameplay refinements that make these expansion packs worth buying. We ended up finding a couple that were well worth mentioning.

Adventure Mode

One of the most exciting new additions was the Adventure Mode. This mode allows players to go to any region available in the game without having to actually start a new game in order to do so. You'll have new objectives (which we'll list below) that you can work on defeating.

Bounties & Nephalem Rifts

When you are playing in Adventure Mode you probably want something to spice it up. Enter bounties. Each act allows you to complete 5 random bounties. Bounties require you to kill a specific enemy, kill a certain number of enemies, complete a certain event, or just clear out a certain area. In return for completing these bounties you will be given a monetary reward, some loot, and a few bloodshards which you can trade for better items. You will also get Rift Fragments which are used to activate Nephalem Rifts. These Rifts, once activated, open up a new dungeon for you to play through.

Now that we've talked about some of the new additions to the game we can take time to appreciate the overall aesthetic. We've talked about how dark the game is, but we haven't really discussed how beautiful it is. Some people complain about the top down view due to the fact that it can be restrictive from an artistic standpoint. We don't mind. The game still manages to show off stunning scale in the form of buildings and monsters.

The more we played through 'Diablo III: Reaper of Souls' the more we found ourselves enjoying the experience. 'Reaper of Souls' is almost definitively 'more of the same', but the 'same' that it gives us is a quality experience. There is just enough new content here that we wouldn't have felt bad if we had to shell out the $20 you have to spend to get the content for the game. If only for the new 5th act the expansion was worth having.

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Oct 5, 2014

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Blizzard Entertainment

Release Date:

August 19, 2014

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