Disciples III: Renaissance - PC

Release Date:

July 13, 2010

Viewing USA:

Also on UK.


You get the chance to play up to three different Races, these are The Eleven Alliance, the Legions of Damned, and also the Human Race, see user review for further details on this game.

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Super Gamer Dude

PC Games


There are some substantial changes in this, the third game in the Disciples series, but the basic formula lies beneath the surface. There is still a hero unit leading a group of lesser ranking characters through a story-based campaign. As your units gain experience, they each must choose a specific path along which to evolve. The big change is where you are able to zoom in on a tactical battle map and what was once a simple grid with static units is now a 3D hex map with free turn-based movements. Your units can occupy power-up spots that boost their attacks. Melee units may need to chase their quarry across the map, so battles can take a lot longer than they used to unless you trust the quickbattle button which is not advisable until your hero and his party hit double-digit level status.

Eventually, you hit a point where progress in the game expects you to be either a military genius or to have the combination of runes or units exactly right. If you spend your best runes on one tough battle, the next serious encounter will require either hammering the AI with strategic map level spells, again and again, or a long trek back to the rune vendor. This the point where there will be a lot of reloading, a lot of backtracking and a lot of head scratching about whether this is the map where you actually need a second army, if only for suicide missions to soften up hard targets.

The battle maps present some interesting challenges with broken terrain and random power spots, but the scenario missions themselves involve running around grabbing power nodes to keep your magic economy going. You can get quite a long way with only a couple of spells, but then you reach the opening mission of the second campaign with no city, no way to learn spells or to heal, and every road out is closely guarded by an enemy.

With a better story and less repetitive tactical battles, you might find it worth struggling through the three campaigns to see what subtle differences each has to offer, which mostly only become apparent at higher level encounters. But despite the stylish art and challenging battles, Disciples III: Renaissance is a slow runner that never quite reaches full speed.

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Release Date:

July 13, 2010

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