'Dragon Age: Inquisition' on the PlayStation 4 is another great title in a long line of success for the developers at BioWare. The game is gorgeously realized and richer than we probably anticipated.
- DualShock 4
Required Disc Space:
- 45GB Minimum
Supported Video Output:
- DTS Digital Surround
- Frostbite 3
- Blu-ray Disc
Average Playing Time:
- 80+ Hours
'Dragon Age Inquisition' on the PlayStation 4 is a fast paced action role-playing game developed by Bioware and published by Electronic Arts.
The 'Dragon Age' series has to be considered one of the greatest new franchises in the world of gaming. From their instant classic 'Dragon Age', released over five years ago, all the way to 'Inquisition', the team at BioWare has never stopped pushing forward. With 'Inquisition' we are pushed back into a world of magic, war, and portals. We are sent to the continent of Thedas where we must set ourselves opposite the powers of the Fade and the Rifts that would destroy our world. This latest entry into the series may mark the pinnacle of roleplaying gaming for the PlayStation 4, a feat not easily accomplished on such an acclaimed roleplaying system. Let's dive into Thedas and discuss this next great journey...
You must lead the Inquisition...
When 'Dragon Age: Inquisition' begins it has been one year since the events that occurred in 'Dragon Age II'. The continent of Thedas is undergoing immense civil strife between the Circle of Magi and the Templars that would control them if they could. Bloodshed is widespread and an all out war seems inevitable until a final peace summit is called for. This appears to be the last shot for the men and women of this land to evade war, so of course it goes awry.
When the two rival groups of people meet up their summit is interrupted by a massive explosion. All of the attendants are killed and a portal is opened up. This is the Breach and it is a tear in the veil that allows demons to come into Thedas unchecked and ready for blood. This is where you come in.. You are the sole survivor of this horrific event but you do not escape unscathed. No, after the explosion you find a magical scar on your hand. You find that it allows you to control the various Breaches in the veil. With your powers you are able to seal the rift. The people come to you as their hero. You are called the Herald of Andraste. You are the messiah. It falls to you to lead the Inquisition. It falls to you to save Thedas before it becomes overwhelm by spawn of the deep.
'Dragon Age: Inquisition', as you can see, opens up with a stunning bit of story. We've seen the whole 'warring factions' angle played out in a plethora of roleplaying games (Skyrim immediately comes to mind) but it was refreshing that BioWare didn't make you pick sides. Instead you get to create your character and then run him at the head of the War Table as the leader of everyone. It is up to you, regardless of race or creed, to turn things around and save the world.
Looking past the story we can evaluate the game for its equally impressive merits. Initially billed as an 'open world adventure game' we come to find that this is not completely the case. While Thedas is indeed bigger than the prior two games, it is still segmented and controlled by 'power walls'. These power walls only go away once you reach enough power to unlock them. This was implemented to control the flow of the game and to keep players from getting in over their head. Creatures and opponents don't scale as the player levels up. Specific areas have specific strengths.
The bulk of the game will be spent sitting at the head of the War Table. Since you are the leader of the Inquisition it falls on you to organize how your team will move forward. You will receive counsel from a variety of advisers, a pair of whom become love interests if you allow them to. Through this table you will receive counsel as well as dispatch your people. You can send out troops, diplomats, and spies in order to accomplish specific goals.
At the table you are as well offered a variety of different missions. I believe that the final 'mission count' ends up being around 300. You can't do them all in a single run through so you'll spend time going back in order to finish the ones that you missed. These missions grant you new gear, experience, and power and with these things you can unlock new sections of the game to continue on your story.
The gameplay is similar to 'Skyrim' in that you wander the realm as one of three different classes: Mage, Rogue, or Warrior. The game focuses heavily on hack and slash with magical elements and you will go through a variety of different weapons along your journey. Despite the addition of the political elements of the game, 'Inquisition' still allows for what we know and love: bloody fun.
As with all BioWare titles, the writing in this game stands high above any other games in the genre. Storylines are convoluted but sensible if you take the time to read them out to the very end. The game lacks black and white heroes and choices, instead preferring to leave players in a state of moral grayness. You can't call yourself the ultimate goodie two-shoes in 'Inquisitions' and you won't find enemies that are to-the-bone evil.
The game features wonderful graphics that are competitive with anything else in the current generation. Textures are detailed, colors are vibrant, and the scale of Thedas is truly something to behold. You won't find yourself wanting for 'more', in just about any sense. There is enough here that the content will keep you immersed. There is a four player co-op mode as well that should make for some pretty interesting gameplay.
At the end of the day 'Dragon Age: Inquisition' on the PlayStation 4 is another great title in a long line of success for the developers at BioWare. The game is gorgeously realized and richer than we probably anticipated. The battles are more strategic than they have ever been before and the addition of politics via the War Table gives you more room to dig into the game. 'Inquisition' isn't perfect, but it is the best game on the PS4.