F.E.A.R. 2: Project Origin - PC

Release Date:

February 10, 2009

Also on:

PC PS3 Xbox 360

Viewing USA:

Also on UK.


In F.E.A.R. 2: Project Origin, players follow the mission of Delta Force Sergeant Michael Becket and his crew, as they move to secure Genevieve Aristide, president of the technology company Armacham. Aristide's counter-advised continuation of the Origin Project, which seeks to tap into the vast psychic powers of the girl Alma Wade, must be stopped. Alma's body may be destroyed, but aspects of her tortured soul live on -- in the twisted aberrations that prowl the cloning laboratories, and throughout the doom and destruction that will lay an entire cityscape to waste. The game begins thirty minutes before the end of the original F.E.A.R., allowing players to view the first game's final events from Becket's perspective and then continue on in the aftermath.

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F.E.A.R. 2 Project Origin takes you to the paranormal world of Alma, a prodigy of a young girl subjected to suffering. Unlike the first game which reached to the insides of our souls, Project Origin merely touches the surface, a series of visions loosely bound. Fans of shooter games however, will rejoice at the fact that the bullet blasting is great to the core and has enough charisma to keep you playing the single player campaign mode.

Project Origin picks up where the original left off. You take the role of Michael Becket of the Delta Force, and together with your comrades, you scour the ruined city for Genevieve Aristide, the president of Armacham Technology Corporation. The game has little new to offer to fans who have played the original F.E.A.R., and Alma is reduced to an entity that is something like the boogeyman. The fright scenes that have drawn our attention on the last game, it has become predictable.

Its developers may have an inkling of this, and so they have built on the games’ atmosphere. It is eerie, creepy, and filled with tension. Your flashlight flickers and mysterious fogs envelopes you, or when the music changes to signal the incoming monstrosity out to get your skin and bones. The sounds of the game have done a great job, I just wish that that the visuals have followed suit. There are areas in which the mixture of light and dark are excellent, giving the game a moody shadow. In some areas, however, there is a noticeable lack of lighting and shadows, and it just doesn’t feel right, or scary. The occasional clipping and glitches as well reduce the quality of the game.

You will battle out the same monsters that you have encountered from the original F.E.A.R. game, though as they attack you, you can activate reflex time to slow down your super fast enemies and engage in real – time gun battle. Grenade explosions create visual distortions, an airstream is created when a bullet is fired, and others sounds are muffled. The weapons you will use are nothing new, but they have variety enough to make shooting a pleasure. This game is alright, but certainly nothing special by any means though.

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Warner Bros. Interactive

Release Date:

February 10, 2009

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