FIFA Soccer 13 captures all the drama and unpredictability of real-world soccer. Five game-changing innovations revolutionize artificial intelligence, dribbling, ball control, and physical play - the largest and deepest feature set in the history of the franchise. These innovations create a true battle for possession across the entire pitch, and deliver freedom and creativity in attack. The Kinect lets you to use voice commands to manage your club’s lineup and tactics without pausing the game, shout directions on the pitch in Be A Pro, and talk to officials.
Super Gamer Dude
FIFA 13 presents 30 of the world's top leagues including the top four English leagues and the Scottish premier league, mostly carried over from FIFA 12 but with a couple of new additions. There are also over forty international teams from all continents (barring the Arctic and Antarctic) and 26 stadiums, two of which are new to FIFA 13. Surprisingly, there are also fifty songs, some by well known artists but most by others described as 'up and coming'.
The game carries on with the general year on year improvements and additions tp previous years. A case in point is the new addition to Career mode whereby the game player can now manage an international side rather than just a club team. Career mode also gives wider possibilities for player transfers so that players can be swapped as part of a deal rather than just bought purely for cash.
There is an online league system in which the game player can progress upwards (or downwards) against online opposition automatically chosen to have game players with teams of similar ratings. Ten matches are played per season and promotion is given for a determined number of points.
More difficult is the Ultimate Team Mode where teams chosen by the game player can compete in various leagues in countries all over the world. This works on a system of player cards which can be paid for by coins earned from competition games. These cards can be bought from other players or by auction and come in three different species, Gold, Silver and Bronze, and individual team members are rated accordingly.
Gameplay has also undergone improvements in many departments. Improved tactical 'thinking' on the part of the AI does seem to add a little to the on pitch game both in attack and defense, and there is an attempt at better modelling of physical contact between players competing for the ball. But there is obviously a limit to how well this can work and this limit is in reality still very poor. Rather than go through every aspect of the game both as regards single player ball handling and team tactics, it is fair to say that most areas have seen some improvement. But there is some degree of unpredictability whether intentional or designed in, which in my opinion, as long as it is not completely off beam, and not being very knowledgeable about football, seems to add to the enjoyment.
There are varying degrees of difficulty that can be set and a low to medium setting is more suited to the casual game player, but to someone new to the game entirely there is quite a lot to learn in controlling the play. The harder difficulty settings often to lead to a low scoring draws with experienced gamers.
The game does have a lot going for it and the avid football aficionado will no doubt have fun juggling about with teams and leagues, and with time to experiment many combinations are possible and perhaps some upsets and feats of giant killing may result. For the average person, whose only experience is televised weekend matches, it may seem to be a little bit of an overkill, but that is not the fault of the game and its developers.