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Review Content

Tom Clancy’s Rainbow Six: Vegas 2 fell short to the expectations of the fans. But first, let’s take a look at the good points of the game. The game features an all-new eternal character system that permits the accumulation of experience points, as well as the new Advanced Combat Enhancement and Specialization (ACES) points that are carried throughout Vegas 2. Simply put, if you kill an enemy in the Assault Category and earn certain points in single player mode, those points are carried on to your next multiplayer or co-op game. In each ACES category, there are 20 levels that need to be unlocked; finishing each level has its own perks like innovative weapons or a huge windfall to your XP. Sounds good, right? Here’s the snag: none of the awards seem satisfying enough in its graphical display; even the kind of reward itself is quite unimpressive. The only redeeming value is you can pick them up where you left off as you go through various modes of the game.

The next interesting feature to this Vegas game is that you have the capability to run. The left shoulder button is now equipped with a sprinting action and the function becomes extremely useful in going between cover points or to escape a grenade explosion, for example. The function is kind of odd, though, especially for fans of Rainbow Six game who are not used to the idea of “running” and might not easily be able to adapt to this function’s presence. But once you get the hang of it, you’ll eventually realize its significance as I soon grasped how it makes sense and can be fairly helpful after all.

Vegas 2 is intended to be more strategic. Sadly, the 2 AI companions don’t seem to realize that, contrary to what the game leads you to believe. While I try to skillfully maneuver through cover pieces and survive fights the best way I could, the two airhead nimrods expose themselves and get gunned down. They might sometimes be of help in a battle but quite frankly, they’re real pains in the ass. Like most people who have played the first Vegas game, I know for a fact that the story has a lot left to be desired. Ubisoft has spun a remarkably attention-grabbing tale but left the players with one of the most terrible cliff-hangers in gaming history. Fortunately, Vegas 2 takes on the task of tying up those loose ends and even succeeded in fleshing out some of the characters by handing over a few incentives. You sure can’t compare Vegas 2 with a real Tom Clancy theatrical outcome, but it sure can keep you sufficiently riveted to play the game. One other thing; quite frankly, I don’t think the single player is the star in this game; I’d go for the multiplayer and co-op modes anytime.

In general, the presentation of the game is executed adequately well, and is much better than its predecessor. The graphics and sound components of the game, however, are a bit dismal as there are a number of graphics framework slowdowns in the game – at times, to a certain point that it categorically crawls; and the music overall is equally awful. Nothing much has changed with the gameplay either, although the running feature is unquestionably a plus. The game is outfitted with interesting maps and turns and would most likely leave players and fans craving to play more for quite some time.

To sum it up, Vegas 2 botched the chance to set itself apart from the first version. It can neither be called an expansion pack (as it is actually more than that); but nor does it feel as the full-fledged sequel that it was supposed to be. For those who are expecting a sequel that outshines the original in every way possible, just as I did; Vegas 2 is tremendously disappointing.