Report Review

Please use fill out the form below to report this review. You tick at least one of the reasons listed below as to why you are reporting this review. If you have any additional comments that you wish to make about this review then please mention them in the box provided. For your reference the review is shown at the bottom of this page.

Reason for reporting this review:



Review Content

The question that definitely crops up and needs to be answered every time there’s a new game is, “Is the game fun?” Game developers don’t make games just for the sake of art; partly perhaps, but that’s not the crux of the matter. The game has to be fun to make the fans and players interested and eager to play the game. Of course there are a lot of factors and considerations before any game are deemed fun or not. One thing for sure; if the game can glue the fans and players to their seats playing the game for hours on end, there must be some fun there.

Developed by Giants Software, renowned specialists in the farming and forklift simulation games, Demolition Company is definitely not geared to reach for the moon. The graphics are just simply-detailed geometric shapes coupled with decent-quality textures. The controls of the game are straightforward and unfussy; even the game mechanics are easy to understand. As a demolitions contractor, your main goal is to demolish structures and shrink them into as much tiny pieces as possible. Though you might be limited to the tools you use, there may be times when you need to accomplish some other missions to clean-up and completely finish the demolition. Pretty simple game, don’t you think? And it’s not even that expensive of a game at under $30.

The fun part of the game comes from its very straightforward nature – breaking things; that’s it. There isn’t any music, flashy items, or sci-fi gadgets that can distract you from doing the main point of the game. You just have some vehicles and some tools you definitely need to smash things. Most importantly, the knocking down of stuff part is very efficiently done in the game. The simple graphics contribute to the game’s smooth performance, and the ease of the game’s learning curve actually contributes a lot. Some of the requirements needed to knock off a structure may prove to be quite monotonous, but that doesn’t always happen. All throughout the game, you almost always find yourself in front of an unsuspecting building, getting ready to knock it down to pieces.

Demolition Company has potentials for a big-budgeted game here. Imagine all the complex missions, sturdier and taller buildings, with more comprehensive physics engine, and enhanced development tools; now that would definitely make it a magnificent AA-game title. I’d like to build a fully-engineered, with high-end architecture type of building, complete structured from steel I-beams covered in plausibly-modeled concrete…and then be asked blow it to smithereens. One would also want to have the freedom on what walls will be knocked down, or how many explosives should be used to knock down the building quite perfectly. It would also be great if there was something that will guide one who’s playing the game on what tool or material to use in knocking down the structure. I should be able to identify the exact spots to hit the walls, the timing and types of explosives I need to take down the building without harming anyone, right on target.

Wow! Isn’t that fantastic? But that’s my imagination. Like I said earlier, Demolition Company isn’t trying any of those. It is simply a $20-swim game focused on using wrecking balls, the good old jackhammers and multiple-colored packs of explosive charges to smash down simple model buildings. The game is cheap, out-and-out simple fun, and a concealed treasure that may appeal to anyone looking for some kicks out of crushing colossal things into infinitesimal pieces.