This first-person shooter type of game is the genre on Wii that is more popularly known as the “hit or miss”. In the past, Ubisoft has started with this genre on Wii with Red Steel which did not gain much popularity. They then went off to the unexpected hit Call of Duty 3. Then the level of expectation was raised when the creators released Medal of Honor Heroes 2, which topped the charts in 2009. Thus, you can say that the first-person shooter type has gained some popularity on Wii games. One such game is the Quantum of Solace; which, unfortunately, has definitely several weaknesses.
The game has the right idea set in place. It is similar to the 360 and the PS3 SKUs when it comes to gameplay. But outside of that, there are some flagrant weaknesses. We are talking here of visuals, controls, bugs, the AI issues, and more crucially, the frame rate of the game. In Quantum of Solace, you barely see Bond running at times. This is even more evident in key instances of the game.
The core design of the game is a mimic of its PS3 and 360 versions. Therefore, you achieve the interlock of both the first person character as well as the new cover system, which fortunately adds new maneuver skills. For the most part, the cover system is user friendly so it is very rewarding. These maneuvers include having an auto-catch while sprinting, and having to snipe enemies from behind the comforts of walls, pillars and boxes. It shows that the 3rd person action game incorporated in the cover works quite well with the Wii controller/remote.
As mentioned, the game suffers from the sluggish frame rate. When key instances come, the frame rate becomes such a critical problem for players; abd often further aggravated when used with the cover system. It all depends on how you play the game, of course. When you run the game in a decent 30fps or so, the IR doesn’t refresh that fast and you feel the same oddness that’s also found in other games such as COD: World at War. When you’re in a hurry and move the cursor too fast, the game becomes choppy and unable to catch up with your movements. In using iron sights, some movements of enemies don’t even register. But, the shooting aspect is not without a positive feature. There is the lock-on system, which orient the camera with a specific enemy. The feature fixes the camera problems, but the aiming is still up to the player to adjust.
However, the adoption of destructible environments is quite good and there are enough environments that can be destroyed in this game. Most of it is found on the scripted events.
The game has unique features that only Wii can offer. Here is where you can play a split-screen multiplayer and you still have online options. You can choose from local play with friends, to games played with strangers. Added to this, the game works pretty well in the online mode; it is actually the place where the game really works at its optimum best by design. But overall, you really can’t say that the game is that good. Some Bond fans may not appreciate the game at all.