Report Review

Please use fill out the form below to report this review. You tick at least one of the reasons listed below as to why you are reporting this review. If you have any additional comments that you wish to make about this review then please mention them in the box provided. For your reference the review is shown at the bottom of this page.

Reason for reporting this review:

   
   
   

Comments:


Review Content

The story of the game filled the numerous gaps in the Command & Conquer game series at a quick pace. For instance, the first segment took place in between the 2nd and 3rd Tiberium struggles and the second segment moves quickly to events which happened between the 1st and 3rd Tiberium combats. During the 3rd act, the game begun to hit the correct notes but came to an end, with hopes of fulfilling a promise of another growth. Once you are in control of the place of battle, things will eventually pick up, though not as you have anticipated from an improved pack. As the player, you are the Nod faction all throughout the entire campaign with thirteen missions. This seems to be alright but failed to make the most out of the concise Scrin campaign of the Tiberium struggles.

On the other hand, this is exactly the gameplay similar to last year which contributed to its success. It is enjoyable with pacing that is fast and highly playable. Once the game puts stress on these strong points just like when you embark on a mission to arrest a GDI researcher, the gameplay will definitely rise. There are various brand new toys accessible due to the presence of subfactions in the game. These are to be used if you want to get the good parts because they carry along ingenious and exciting additions.

Several of the new units are obtainable to both the primary and subfaction. An example would be, the entire GDI players will have the helicopter of hammerhead type which can be used for the transportation of troops and can still function for a long time with no need to refuel. Moreover, the Scrin mechapede is most wanted because you will be able to extend its dimension by placing more pods of which you can utilize 4 kinds. This kind of pliability will make the unit very versatile.

With regards to the controls, there have been improvements compared to last year’s game. The sidebar is substituted with a command wheel which can be pulled upwards with ease using the correct trigger. With this control, you will have the chance to gain access to lines, special skill and control units. If there is no click and drag ability of the controller, choosing the units will be difficult. Yet, the game’s interface is easy and with no hassles.

With Kane’s Wrath, the Global Conquest mode transparent in the PC version of the game is replaced with the Kane’s Challenge mode and through this, the game is filled with furious action at its best. This will also better prepare for playing online. Though the additions are insignificant, the basic gameplay is really good and has good performance on the platform.