Medal of Honor Warfighter is the follow-up to EAs Medal of Honor series reboot of 2010. That game was not a critical success but was still a solid first attempt to bring the franchise back to its former glory. Developer Danger Close is ready for round 2 with Medal of Honor: Warfighter. How did they fair this time around? Read on to find out.
Single Player: 8/10
The single player in Medal of Honor Warfighter is a rather short experience. Even novice first-person shooter players should be able to wrap the whole thing up in less than 12 hours. Veterans of the genre shouldnt have any trouble beating the game in five to seven hours. The graphics youll find in the single player are first rate, and better than those in multiplayer for some reason. The opening cinematic goes directly from cut-scene to player control and if youre not careful youll miss the cut because there is little drop in graphical quality from cut-scene to gameplay. The sound is also very good and really does a great job of making you feel like youre on the battlefield. Each primary and secondary weapon has its own unique sound which youll come to easily recognize with no visual help. I dont really want to go into very much detail with the narrative in single player since its a really interesting story that I dont want to spoil. As much as I would love to give the single player a ten because of how interesting and exciting it is, I just cant justify it since its over so fast.
This is where most gamers will spend the majority of their time with Medal of Honor Warfighter, and any first-person shooter really. I usually dont like to start a review section off with a complaint, but I have to express my disappointment with the maps in multiplayer. Dont get me wrong the maps have good flow and look tremendous. My problem is the lack of maps, with Warfighter featuring only eight. That pales in comparison to the 16 released with each years new Call of Duty game. My only other complaint with the multiplayer is the poor damage dished out by the shotguns. Unless youre at point-blank range you can absolutely forget getting a one-hit kill. I know shotguns are supposed to be short-range weapons but surely you could kill someone from three feet away with a buckshot blast.
By far the best aspect of the multiplayer is that it does really go a long way to instill a sense of brotherhood among teammates that you just dont find in enough first-person shooters. Teammates will provide health and ammo for each other and if only one player is alive, the respawning teammate spawns on him. This works great as long as your teammate is willing to recognize the situation and adjust his position accordingly. If he's taking heavy fire and won't take cover as you spawn, you may be dead before your character model's feet hit the ground. You'll also earn points for everything your partner does right. It all goes back to that brotherhood thing I was talking about earlier. Help your teammate and help yourself.
Final Score: 8/10