Grand Theft Auto on the PC brings all the charms of the series back with an explosion, an open world city reaching far across the ocean, lessons should be learned here, a masterpiece that has to be played by all.
Super Gamer Dude
There are very few franchises that exist in the gaming world that can inspire so much hate, love, and vitriol as the Grand Theft Auto series. Grand Theft Auto is one of the flagship titles developed by Rockstar Games. Rockstar has been in the business since 1998 and they have made quite a name for themselves due to their story driven, open world, user friendly gaming experiences. With the release of Grand Theft Auto V many fans assumed that Rockstar would be going to the next level. There is no doubt that Grand Theft Auto V brings some new elements to their fans, but does it succeed as a whole? Let's check it out.
To adequately understand just what Grand Theft Auto V does so well we would have to cast our eyes back to the launch of the series. The initial game was beleaguered with controversy due to the violent nature involved in some of the missions. There would be shoot outs and violent vehicle assault all packaged into a crude little 2D world. When fans look at Grand Theft Auto V they are seeing shades of their past, only the present is shown to us with gorgeous 3D clarity. It's sort of awe inspiring the way that Rockstar has elevated their graphical element to keep up with the times. Grand Theft Auto V is a gorgeous game that can look, at times, like a fully realized life only with a bit more color, pop, and fun. That brings us to the greatest thing about GTA V.
Grand Theft Auto V is one of the biggest games we've ever played, and not just for its sheer landmass. GTA V sprawls across a giant cityscape before spreading out into the countryside and eventually the ocean. While this is an incredible amount of coverage as it is, GTA V specializes in using its vertical space as well. You can find your way to the tops of buildings, hills and mountains in order to find insane views for your next adventure. And that's what most people come to the Grand Theft Auto series to enjoy. We want wide spread mayhem. We want an open world with which to mold our future, storyline be darned.
At the center of the GTA V's storyline are three not so nice dudes: Michael, Trevor and Franklin. These three characters are all rather unlikable at the beginning of the story. They are all pretty stereotypical criminals that have been found guilty of murder, larceny and all sorts of other interesting experiences. Michael is the leader and the one we figure most players will identify with. He's a flawed man with a messy family life, a shrink and a really bad temper. Trevor is a violent man, prone to flying off of the handle, and Franklin is the most identifiable man--someone who came from the streets and is trying to fix his past by building a future. During the 'off mission' portions of the game players can switch between the different players. Each character has a different sort of ability that will change the way you experience the game which is a nice gameplay element in comparison to some of the older titles.
We know the world is beautiful and the players are interesting but how does the actual gameplay hold up? Many fans of the series have had struggles with past entries due to a number of small things. One change that is sure to make fans happy is the 'save anywhere' option. You no longer have to trek all the way back to your apartment in order to save your game and log off. Other features include an increasingly open and interactive world. Remember the ocean we mentioned earlier? Yeah, you can explore to the depths of it. Remember the strip clubs? Yeah, go there whenever you want and order up some dances.
The Grand Theft Auto series has always begged gamers to answer the question, 'What do you want to do?' In response to those questions the guys at Rockstar Games decided to implement every single answer that they could think of. Whiles there is a good 30 hours of story driven material in this game, you can spend countless hours merely living in the world it has created.