Guild Wars 2 is a Massively Multiplayer Online Role-playing Game (MMORPG) which requires no subscription and is releaed only for the PC. It is a sequel to the original Guild Wars with extended customization and improved gemplay features.
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Guild Wars 2 is an MMORPG and one of the most popular of its kind and 2 was given the Game of the Year award in 2012. It was released to those who pre-ordered on August 25th of 2012 and then released to everyone else three days later on August 28th.
Guild Wars 2 was awaited with great anticipation, especially among those who wanted more out of their MMO like World of Warcraft players. Guild Wars 2 includes many differences between itself and World of Warcraft, which was the most popular MMORPG until Guild Wars 2 surfaced, with races more individual than the races of World of Warcraft, such as the plant humanoids, the Sylvari, and better story options like choosing the past of the character and playing out that character's story based on the options chosen in character creation.
The customization is much more extensive than almost all of the MMORPGs out there and far surpasses the limited customization in World of Warcraft. In Guild Wars 2's character creation, multiple presents are allowed for facial structure, but there are sliders that allow facial features to change. The colors for the hair are of a wider variety, and the character's height and body type can even be changed. If the player wishes to create a massive macho man with big arms and great height, he can do so. If the player wants to make a small, petite, female player, they can do so as well. The petite character will only be a little bit taller than the NPC children in the various stages and areas in the game, but it goes to show the variety and options in the customization for Guild Wars 2.
Players don't just play out their character's story. They play out another story line pertaining to the world of Guild Wars 2 which involves the leaders of their race. When completing the story or main quests, the NPCs that the player speaks with does actually speaks to them. Previous World of Warcraft players were dumbfounded when they saw that there were "cutscenes" for character dialogue instead of just grabbing a quest from an "important" figure in the game and moving on. The cutscenes involve the player in the story, making them feel more important and needed, whether it's in the Guild Wars 2 story line or the character's personal story line.
Players experience things that aren't usually experienced in MMOs like World of Warcraft. They feel a sense of importance and are given certain choices all throughout the game from how to create their character to what measures to take in attacking certain enemies. Guild Wars 2 players are brought into a world of fantasy and science fiction all at once with the races that were created like the technological Asura and the fantastical Sylvari. So many different original ideas were brought into one game, making it a fantastic MMO to top.
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