Lara Croft and the Temple of Osiris - PlayStation 4

Release Date:

December 09, 2014

Also on:

PS4 Xbox One

Viewing USA:

Also on UK.


Lara Craft and the Temple of Osiris for the PlayStation 4 sees the lady with the big guns head to Egypt where she is forced to team up with a rival artifact hunter by the name of Carter Bell (cool name, right?). Along with Bell, whom she agrees reluctantly to work with, Craft must join forces with the ancient and imprisoned Egyptian gods: Horus and Isis. The reason? Set, an evil Egyptian deity, is pretty much ready to ruin everything.

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by Square Enix
Release Date: 01/28/2014


Technical Information

  • Required Disc Space:
    • 2.6GB Minimum
  • DualShock Compatible:
    • DualShock 4
  • Supported Video Output:
    • 1080p
  • Game Format:
    • Blu-ray Disc
  • Average Playing Time:
    • 12.5 Hours
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Lara Croft returns in 'Lara Craft and the Temple of Osiris' for the PlayStation 4. The game was developed by Crystal Dynamics and published by the ever steady Square Enix. The game is a glorious return to Craft's world and it is the ideal sequel to 'Lara Croft and the Guardian of Light'. The game was initially announced at E3 2014.

The world of video games doesn't always get blessed with a capable, iconic, female lead character. When we first were introduced to Lara Croft, way back on the PS1, it was with no expectations. Now, decades later, she is the sole symbol of female butt kicking in a world dominated by gruff male leads.

So what's it all about?

Lara Craft is back and ready to kick some butt. This time the lady with the guns heads to Egypt where she is forced to team up with a rival artifact hunter by the name of Carter Bell (cool name, right?). Along with Bell, whom she agrees reluctantly to work with, Craft must join forces with the ancient and imprisoned Egyptian gods: Horus and Isis. The reason? Set, an evil Egyptian deity, is pretty much ready to ruin everything. The story itself is flimsy and the premise of the whole game sounds like some teenage girl inspired fan-fiction, but it works enough to set the wheels in motion. In this game we aren't here for a unique storyline. We are here to play collaborative 'Tomb Raider' with friends. And boy does it feel good.

So whats the focus?

As a game nailed with an isometric view, there are many reasons to believe that 'Temple of Osiris' will succeed in cooperative play. At worst it looks like a capable rendition of 'Diablo III' or a juiced up 'Gauntlet Legends'. The point of the game is to get enough room for you and three friends to team up and work through this Egyptian adventure together. Once you are into Egypt with your friends at your side the game begins to take you over and feel like a legitimate adventure. 'Osiris' rests somewhere in between a a typical Lara Craft game with the benefits of some 'Indiana Jones' level machismo.

Your goal in the story is to work through several hours of puzzles and fighting sections in order to restore the ancient god Osiris back to his good old, balance restoring self. The only problem is that Osiris exists in a dozen different pieces, scattered all across a variety of different maps. Yes, you are on a fetch quest. Yes, the quest doesn't seem quite so epic when you realize you are hunting for feet and hands of a statue of an ancient God. It still works, though, and that's all that we wanted.

Share the experience or go alone.

This entry into the series is a clear marketing attempt to pull more cooperative play into the franchise. Whether or not this succeeds basically depends on the people willing to game with you. Fortunately the developers realized that we can't all, always, pull together three friends to game with us and they scaled the single player mode accordingly. The game adjusts puzzle difficulty and expectations based on the amount of people in your party. Playing alone will mean that everything is fixable by you and you alone.

Your friends can join you from the same room or they can link into the game via the PlayStation Network. With them at your side you will have to roll through varying obstacles, solve a multitude of puzzles, and fight off the minions of an ancient Egyptian God all at the same time. Yeah, just another day in the life of Lara Craft.

So while the premise is a little wonky, the basic elements work fine. The game is paced wonderfully and it allows for you to work at a relative amalgamation of your own pace. Puzzles are frequently broken up by combat sections and chase sequences and the game works hard to make sure that you don't ever grow tired of the method that the game employs. Dungeons are elaborate, set pieces are interesting, and the game pushes you to cooperate with your buddies.

Those of your friends that choose not to cooperate will quickly find a good reason to comply in the future. If your allies stray far beyond your own portion of the screen they will be impaled by mysteriously rising spikes. This is a firm reminder: work together folks.

So how does the game look on the PlayStation 4?

If we have to paint the picture of a drawback for this release we have to point out how uninspiring the graphics are. The isometric view and wide pan to capture all players harms the look a little bit. Character models are interesting and some of the textures look great. What doesn't work is the fact that everything feels so inauthentic. It is simply hard to buy into these different dungeons for some reason. They don't feel epic in scope and they don't look epic by our own point of view.

How does it control?

Much like any of the other legendary co-op isometric games, 'Temple of Osiris' plays pretty simply. You will have to roll through your own inventory of different weapons to help your allies fight off hordes of insane enemies. You will end up with rocket launchers, pistols, and various other little weapons. There is no real progression system to pay attention to so fans of traditional RPG elements will probably be let down. Movement is simple and effective and outside of getting caught too far away from your allies, there is nothing that says 'difficult' about the controls.

While it is definitely interesting to see the developers target a multiplayer audience, we can't help but be slightly disappointed. Lara Craft and the Temple of Osiris on the PlayStation 4 works and is entertaining, but it doesn't feel like a vintage Craft story. That being said, the game is fun despite its lack of high end graphics or RPG like elements.

Submitted by Cheat Title Rating
profile Darren_Summerell Trophies
Mar 8, 2015

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Square Enix

Release Date:

December 09, 2014

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