Lego Indiana Jones 2: The Adventure Continues PC

Description

The gameplay is by and large not very interesting at all. I got the feeling that there were waves of enemies to increase the length of play, if the enemies were not around, the whole game falls apart, literally.

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Posted:
2013-06-23

thevicar

Super Gamer Dude

8.0

Shoot! What Went Wrong? The first time I got to play the first of the LEGO Indiana Jones, I was struck dumb. I mean, who would have ever thought that LEGO could be translated into a computer game and using the fantastic character that is Indiana Jones? Definitely the developers knew what they were doing and I am proud to be a fan. So imagine my malcontent when I got to play the second one, The Adventure Continues.

The very least that I can comment is that this is much of the older version, identical in fact. So, the character wanders in, smashes things left and right, collect some studs for rewards, whip some things into shape and all that. In the older version, it was important to get that whip just right to make it latch on to the target. In this version, even an idiot could manage a whip, as long as they know how to stay on the button a while longer and wait it out a bit.

The gameplay is by and large not very interesting at all. I got the feeling that there were waves of enemies to increase the length of play, if the enemies were not around, the whole game falls apart, literally.

Now, about the plot, this is basically just the same old plot but this time it focuses on the fourth film, The Kingdom of the Crystal Skull with bits and pieces of the three previous films thrown in to add more content. The effect is not so nice, it feels like a mash-up and not of the good kind. It skips, it lacks fluidity and it just does not compel in any way. And then there are the add ins. These, I found really strange for they definitely were never within any of the Indy plots that I can recall. Don't get me started with the bonus segments, I plead the Fifth here.

Another thing that really bothers me is the seemingly lack of direction for the gamer. In the past games, the player was directed somewhere to complete a quest, here there are no maps and no arrows. This results to the player getting lost, which I suspect was really meant to extend the number of hours spend playing this thing. I felt that I lost a lot of hours doing nonsense for I really did get lost.

The only different thing here is the level creator. These involve props and stuff but somehow the structures do not look good enough. Somehow, the new things that were supposed to make this thing successful did not work and it is pretty obvious that the formula is getting a tad too old for comfort that it becomes boring, for lack of a better term. For those who fell in love with the first Lego Indiana Jones, I would recommend to stick with it and save your time and money on this newer version. It is just a pointless game and it turned ridiculous in the end.

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By:

Activision

Release Date:

11/17/2009

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