Sackboy is back in LittleBigPlanet 2 which contains more than 50 action and adventure levels for the player to get to grips with, and an option to play online to access extra material and to see what others have created.
Super Gamer Dude
LittleBigPlanet 2 continues on the first games success by introducing a new campaign and story, building on the developmental tools and online world, and really pushing innovation. Does it properly build on the first one? Can it continue PlayStation platformer dominance?
The game has a surprisingly fun campaign mode and just like the first one it is playable solo or with others. This game also has multiple challenges that make it necessary to have more than one player and really pushes for the campaign to be played with others. The campaign also heavily utilizes a new tool introduced in LittlebigPlanet 2, which is the grappling gun. There is seldom a moment in which you are not using this tool and a few other new ones as well. This may seem at first a bit overwhelming, however it begins to become like second nature and really helps you do things in this game that were simply not possible previously. The Campaign however does seem a tad bit shorter than the first. Though levels seem grander at times, the overall feel of the game feels shorter once you get the hang of how to use your new tools and may be the reason why the game seems quicker at times. Though the campaign feels solid and more story defined, I do wish it was a tad bit longer because it is truly an enjoyable experience.
LittleBigPlanet 2's level creating mode doesn't change too much from the first game. Still fun and simple enough for anybody to build, though with the new tools there can be times it takes more trial and error than previous to get stuff running correctly. The worlds seem to be easy to make vaster than ever before, which is extraordinary considering the first one was nearly limitless as well. It is quite enjoyable to create levels, and genuinely I don't think there is a way to make it any better. They have really perfected user developmental tools for a video game, and I can say with confidence that any game attempting similar from here on out will use LittleBigPlanet's mode as the example and foundation for creating theirs.
The online community is just as grand as before, and with Media Molecule cleaning up any little hiccup there may have been before, there really is nothing to complain about. Levels are easy to rate, more vast and creative than ever before, and yet again capture you for hours. There really is no end to playing this game, it truly feels limitless. The cooperative features seem smoother as well, and really adds to the challenging aspects.
Yet again Media Molecule has delivered a gem! Though I wish the campaign would have been longer, it was still substantial, and the online keeps you occupied even when the campaign is complete. I can't stress enough how much fun it can be for any type of gamer at any age. In my opinion, it is truly becoming a franchise of legendary proportions!
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