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Posted:
2010-12-28

Wiiuser

Super Gamer Dude

6.3

Like all great things that don’t last forever, Mickey Mouse just isn’t the same icon he once was anymore. Mickey’s fame and popularity slowly waned and has become more of a corporate symbol rather than the vivacious character capable of sustaining grand adventures.

Epic Mickey was created by Warren Spector and his Junction Point team in an exceptional manner to pay tribute to Mickey Mouse and bring him back to the spotlight as an icon in films and games. Mickey Mouse was already gradually being forgotten, but with this new game it can be said that Mickey Mouse is back in action. The game was made to showcase the traits that all people love about Mickey Mouse. Playing the game can lead players and fans alike to think that Mickey is still one of the best out there and given the right break, can still hold up to among and against any Disney characters.

The concept of the game is all about Mickey needing to destroy Phantom Blot to save wasteland. Mickey was the culprit in unleashing the hideous creature when he destroyed a magical world with powerful paint and thinner chemicals. He eventually realizes that he needs to redeem himself and save Wasteland from total demise. Thus, when he was pulled back to Wasteland, courtesy of Phantom Blot, Mickey discovers the reality behind Wasteland and the presence of Oswald, the Rabbit adds to the element of excitement as the game unfolds and really portrays the goodness and the best of Mickey Mouse that appeals to all, whether young or old.

The game is loaded with full CG sequences but lacks in-game voice acting. It was made into 2D visual to depict the Mickey we all love. With such retro technology, Mickey can easily convey and relay his emotions that make him as charming as ever.

However, the game is not perfect and has too many loopholes; such as the failure to show and give way to permanence in the game, which is kind of disturbing. The game ultimately becomes a choice and consequence type, but fails in the aspect where you’re supposed to create something in a certain place, only to find it gone when you come back for it. Your work disappears and the place is back to its normal appearance when you first came. With this problem, the choice and consequence mode of the game is not completely enhanced and may be deemed a failure as a result.

The most annoying aspects of Epic Mickey are the control setup of the game and even more so with the camera views. It’s like the camera has a mind on its own. It brings a lot of stress as I couldn’t even control the unnecessary movement of the camera in the game. This problem has resulted in several “untimely demise”, which was quite irksome as the camera issue aggravates the setup. It was very hard for me to concentrate on my character especially in fighting scenes because of the quirky and constant movement of the camera.

With all the problems that besieged the controls and the camera views and angles, the game is saved by its very impressive graphics. This, at least has made me feel like it’s a wonderful gaming experience, after all. In the same breath, the creators likewise made an effort to portray and show the history of the relationship of Oswald and Mickey in the game so as to give variety rather than concentrate on one aspect, which is to kill the Blot.

It’s kind of funny how Spector and his team can create an exceedingly impressive base to make Mickey Mouse get counted again; yet the small stuff that they’re not supposed to sweat are so flawed, they could pull down to the ground and damage the larger, more significant experience. Don’t fret, though. Epic Mickey and its positive elements do manage to ultimately make this move worth the shot. Although you could say, I was guilty of losing my patience, if you keep your expectations a bit lower and manage to keep your frustrations under control, there shouldn’t be any reason for throwing the Wii Remote – or at least keep the throwing episodes to a minimum. Watch out that the wrist strap is wrapped tight.

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Posted:
2013-04-23

payola

Super Gamer Dude

8.0

The Walking Dead has been widely described as a 'point and click adventure role playing video game' using a third person perspective in which the gameplay focuses on the story rather than puzzles it contains. The game draws heavily from the comic book and TV series of the same name whose writer, Robert Kirkman, played an advisory role in the making of the game. Although the story takes place in locations from the comic series many of the characters in the game are new to the Walking Dead series.

The action starts in the state of Georgia in North America soon after a zombie invasion and its catastrophic outcome and is played out through the eyes of Lee Everett whose part the player assumes. The Zombies or 'Walkers' as they are dubbed due to the slowness of their gait are thought to 'infect' the survivors of the invasion by biting them but it comes to light later that they become zombies themselves irrespective of the manner of their death.

Lee Everett, the principal character in the story was once a university Professor who was convicted for the murder of a senator who became a little too friendly with his wife. There are many other characters in the tale with various backgrounds who interact with each other in somewhat complex ways.

As well as Everett, the main cast consists of:-

Clementine a girl eight years of age to whom Everett becomes a sort of father substitute.

Kenny, Katjaa his Belgian wife and Kenny junior ( nicknamed Duck )form a family form Florida. Kenny is a fisherman and his wife a vet.

Lilley who is or was stationed at an US airbase and who comes along with a bunch of survivors including Larry her father and Carley a newspaper reporter who are both aware of Everett's murky past.

There are many others too numerous to name here but who come from all walks of life and who form a rather unlikely bunch. Many are introduced as the story moves on through the five consecutive episodes into which the overall narrative is split.

Although the interaction between this motley crew of characters can become quite complex, although a little contrived, the main story is as follows:-

We start as Everett, form now on referred to as Lee, is being transported to prison and the vehicle he and his escorts are in flattens an unwary pedestrian and leaves the road leaving the vehicle's passengers unconscious. Lee regains his senses some hours later only to find that the officer escorting him is now a Zombie and Lee thinks it is expedient to kill him.

Taking refuge in a nearby house and discovers Clementine hiding in a tree house and on discovering that her parents were not with her he offers to take her under his wing and to help search for them. They travel on to a neighboring farm where the meet the aforementioned Kenny and his family. They travel on as a group and meet up with other survivors and hole up in a drugstore owned, unknown to the rest of the group, by one of Lee's family. After accidentally setting of the store's alarm so drawing attention to themselves they make a run to a motel intending to use it for a defensive position.

All is well and they are safe from Walkers but unfortunately being human they need to eat and are fast running out of food. They are then approached by a family called called St.Johns who own, of all things, a dairy. But it is soon discovered that the St.John's diet is not limited to milk products as they have dabbled in a little cannibalism. The group must flee once more when Walkers and bandits, who are in cahoots with the St.Johns

This more or less sets the tone for the rest of the action and there are too many events and complications to describe in a short review. But the group and others with which they meet move from crisis to crisis fighting off Zombie attacks and losing some of their number along the way. The closing shot does show Clementine and two figures in the distance, are they her parents, wait and see.

The game has the usual character and object interactions with many choices to be made which affect the other game characters' reaction to the main character Lee. Major decisions need to be made at the start of the five episodes into which the overall tale is broken down and although these decisions affect the episodic outcomes they can each be completed irrespective of the choices made. On the whole it is fair to say that the complex interactions are more in number than in most games of this genre. Beware that some of the decisions are time limited and so quick thinking is needed.

There is a useful save function and a facility to rewind as it were to an earlier stage and reverse previously made choices. There is also an optional 'choice notification' feature which can be switched on indicating how choices made in play affect the relationship of the characters to the main mover Lee.

Graphics and audio are, needless to say of the excellent quality expected of a game which has undergone such long development.

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Posted:
2013-05-23

martinraven

Super Gamer Dude

7.4

The Your Shape Fitness Evolved 2013 is for the Wii U, but is it all it is cracked up to be? Read this review to find out how good this game really is.

Starting The Game

When the game is started it asks you to create a profile. You will need to manually enter your weight as well as your age and height, and you will also need to snap a photo of your face with the GamePad's camera. Once you have created your profile you will then be walked through the main modes of the game, which are activities, classes, programs and workouts. All of these only takes a few moments, and it is actually cool how the game has you do this upon starting it for the first time.

The Different Modes

Now lets review Your Shape Fitness Evolved 2013's different modes. Lets start with the workout mode, which allows you to do exercises that target certain sections of your body, and there are even exercises that kids and seniors can do. This mode will have you doing 49 sets that last anywhere between 5-15 minutes each. Depending on what type of mood you are in, you can choose how difficult of a workout you want to do.

Class mode on the other hand will teach you how to do things you would normally learn in a class, such as kickboxing, yoga, Pilates, zen and dance to name just a few.

The program mode is designed to help you reach specific fitness goals, such as losing weight, tone your upper body or increase your stamina too name a few.

The activities mode is alright too. This mode contains to zen flow exercises as well as dance routines. The downside is that there are only five songs, so there is not a whole lot of variety. However, it is safe to say that the activities mode will provide you with an excellent workout. If you choose zen flow, then you will have seven courses to get through.

All four modes are worth trying out, and asides from the activities mode, each mode has a good variety of exercises to do and routines that are not boring at all.

Is The Game Worth Buying

By now you probably want to know if the game is worth buying or if you should pass on it. Your Shape Fitness Evolved 2013 is definitely a good game that has more pros than cons. Will this game help you get into the shape that you want to be in? The chances are very good that this game can help you achieve all of your fitness goals, but there are a few fitness goals that you will probably not be able to reach playing Your Shape Fitness Evolved 2013. For example, if your goal is to gain as much muscle as possible, then the chances are that you will not be able to achieve that with this particular game.

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Posted:
2013-05-24

deanowen

Super Gamer Dude

5.2

Club Penguin Game Day Wii gives the player hours of playing time in three different modes. The Story Mode entertains the player with plenty of competition, Quick Play and a Tournament mode challenges the player to mini-games.

The player must first create his or her own penguin, choose the color for the penguin and give the penguin a cute name. In the Story Mode players have a choice of four different colors blue, green, yellow or red as a team color. The task they are presented with is to conquer the winter island. The team color must control all areas of the island. The player engages in mini-games and must come in third or higher in order to control an area. Once a mini-game is completed, the player will receive coins and some new games to play. Zones on the island will also be unlocked and the player can buy items for the penguin. Players must go through the game’s Story Mode in order to play the dozen events of Game Day.

Club Penguin Game Day has a good assortment of mini-games that will entertain the kids for hours. The limited numbers of mini-games can be played out if different ways every time, giving all players many hours of replay appreciation. The mini-games center on Fast Freeze, Sumo Smash, Sled and Slide and more. Kids and adults will find the games exciting with a lot of action. Every time a team beats a challenge, they triumph over another area of the island. The player’s goal is to take over as much of the island as possible.

The island is sectioned off into six locations. The players must play a set of four mini-games and a challenge game. Once they have conquered all the challenges and the areas are changed to the player’s team color, the player can move on to Quick Play or Tournament mode. Only the Wiimote can be used on the mini-games. The events the penguins perform are well executed. The family will have hours of fun completing each event. The cute little penguins will waggle and twist around in events like snowball rolling contests, sack races, to throwing large sacks of coffee off their heads to the finish line. What a bizarre sight it is to see, coffee being hefted off penguins head.

While the games are simple enough to learn the controls can become frustrating. The player needs to point the location in which they want to penguin to go in order for the penguin to move and then click. The penguin will then be located in the right spot. Each of the mini-games moves the penguins in a different way in order to complete the task. Some of the maneuvers will be hard for a younger child to master.

The mechanics of the penguins in the game are exceptionally well done and will wiggle and bounce their way into everyone’s heart. The team playing is fun with both friends and family and those of all ages. There is hours of enjoyment for everyone.

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Posted:
2013-08-15

plugster

Super Gamer Dude

4.6

007 Legends for the Wii U is made up from six different classic James Bonds movies, tied together in a way which offers players a unique gaming experience. The six different stories are Moonraker, On Her Majesty's, Licensed to Kill, Die Another Day, Goldfinger and Skyfall. All the popular and most famous characters are included. Players will also have access to the typical technological gadgetry and weaponry.

This version of James Bond features some variations to the single player campaign and also offers a unique multiplayer experience. The multiplayer mode allows up to four players to join in at once and there are also new weapons, high-tech gadgetry and even new maps to explore online. The multiplayer mode of James Bond 007 Legends is a four-player split screen that also gives players the option of finding various unlockable items throughout the levels.

Some of the modes in the multiplayer feature let the player play as certain Bond characters. Besides the main storyline, players may also try their hand at the Mi6 Ops Missions or they may also play as some of the infamous Bond villains. This gives gamers a unique perspective from the viewpoint of both James Bond and his opposing villains.

This game begins from the ending portion of the 007 Skyfall's opening scene. The player will witness a cinematic view of 007 fighting someone on top of a train when a sniper from the MI-6 group successfully hits 007 which results in him falling off the train and into the nearby water. After some flashbacks, the player will begin to play the game.

The player may use stealth to their advantage to sneak past enemies but they can also fight off enemies whenever need be by utilizing a wide variety of weaponry. The player may use the Wii U game pad while in battle to swap out their weapons and may also tap the Wii Remote to change the weapons as well. Alongside the stealth, players can perform melee sneaking attacks or may also take advantage of their silenced weapons or shock darts if the moment calls for it. Once the player takes an enemy down, they will need to properly hide the body so that a patrolling guard or security camera doesn't spot it.

One of the most exciting points of the game is that the developer made it a point to incorporate the most important aspects of the films and story into the gameplay experience so that the player gets a fully immersive James Bond experience that spans several time periods. There are also other moments in the game that give the player an adrenaline rush. For example, there are moments in the game where the player may be required to utilized QTE commands to successfully defeat an enemy or get past a certain point. These exciting moments add to the gameplay experience and make the player feel more involved as the James Bond character. Once the player makes it to the end of the level in the game story they happen to be playing, they will encounter that story's main villain.

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Posted:
2013-08-19

shellshockie

Newbie

5.3

Family Party 30 Great Games Obstacle Arcade will provide you with a few hours of laughter and stiff competitions in the comfort of your own home before it becomes repetitive. This multi-game package from Nintendo, allows players to participate in party games specifically designed for multiple participants. Complete with a number of arcade challenges, obstacle courses, familiar athletic events, and thinking games, the Family Party package delivers an economically reasonable selection of games.

Family Party 30 transports its participant to "Family Party Land", an island full of magic and fun combined with a wide range of family favorite games and over-the-top challenges. Challenges that you have witnessed throughout life now come to life in your living room. You will have the opportunity to experience such adventures as space flights, horseback rides, skydives, and other activities without the concern of doing damage to your living room. Medals are awarded as you prove your mastery of each game, and high scores are kept to determine which member of your family will be king of "Family Party Land." The battle for supremacy of the island will provide a certain level of entertainment.

The all-new Wii U system, another advancement of the constantly evolving in-home gaming industry, includes the GamePad which has a special multiplayer challenge mode with many of the games that allows unique competitions between players. With the GamePad it is now possible to kick virtual soccer balls in the family room, to act as a game master in hidden card games, or to navigate obstacle course challenges. The Wii U GamePad can be used in a variety of methods to participate in the Family Party 30 Great Games Obstacle Arcade. Your family will utilize the GamePad to attempt each challenge that Family Party can bring your way.

This package of games was designed specifically for family play and interaction. For about £30.00, your family could experience many evenings together entertaining and being entertained for a brief time. There are games for every member of your home and enough variety that there is always something someone will want to play.

Overall, the game is designed for interaction with several players, solo players may not have enough here to enable enough playability within the game, so users may lose interest quite quickly within a short space on time.

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Posted:
2013-12-16

omanic

Super Gamer Dude

7.5

Shiver me timbers, ya landlubbin' bilgerat, Assassin's Creed has abandoned the quiet killing days of the American Revolution and set sail for adventure on the high seas! Assassin's Creed IV: Black Flag continues the story of the Animus, a complex system that allows the user to explore the genetic memories of their ancestors, and this time players will inhabit the shoes of Edward Kenway, a previously straight-laced lad who finds himself becoming a secret killer among pirates.

Ubisoft has once again changed the setting of its popular stealth and platforming series, but if you're looking for the kind of roguish charm found in something like Pirates of the Caribbean, a replay of a Monkey Island game might suit you better. Playing Black Flag means a lot of following and tracing subjects until you can get your greedy assassin hands around their necks. Again, the controls have been changed and streamlined for the worse, as longtime players will greet moments of confusion as they adjust to new ways of doing old things that aren't particularly any better. One exception is the gun controls, which are significantly improved over Assassin's Creed III.

Instead of making substantial improvements to the stealth engine, Ubisoft has opted to again dial up all the optional things a player can do in their historical setting. There is a truly dizzy array of what Ubisoft calls "content," but what a lot of increasingly disgruntled players call "check boxes." If you enjoy said content, there isn't a lack of it in Black Flag; the game will keep you playing for days. But much like Tomb Raider, from earlier this year, it's hard to shake the feeling that it's more highly bureaucratic office work than a game.

The graphic environment players explore is breathtaking, detailed and enchanting, but from a character perspective, it's dull and significantly less colorful than one would expect from everyone's favorite swashbuckling era of daring escapades. If you always wanted a more down-to-earth example of what life was like on the islands back then, you might warm up to the landlocked assassin's life.

If, however, you're the type who loves to sing along to the "Yo ho, yo ho" song at Disneyland, the sea is where it's at in Black Flag. Everything about the ship mechanics in this game screams of far more originality, soul, fun mechanics and fresh ideas than the staid land portions. Boarding other ships, in order to climb the mast and silently destroy your target while the chaos of a storm or a pirate raid erupts around you is an exhilarating and heart-thumping, original take on how the series has always set dizzying heights for its assassins to climb and conquer. Outfitting and improving ships, firing cannonballs, hunting sharks, recruiting nasty new pirates -- if this was the majority of the game, we'd have a masterpiece here.

Unfortunately, it's more like half the game. We're left with a good game saddled with a boring open world tax duty between the juicy parts.

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Posted:
2014-03-29

payola

Super Gamer Dude

8.1

The Walking Dead has been widely described as a 'point and click adventure role playing video game' using a third person perspective in which the gameplay focuses on the story rather than puzzles it contains. The game draws heavily from the comic book and TV series of the same name whose writer, Robert Kirkman, played an advisory role in the making of the game. Although the story takes place in locations from the comic series many of the characters in the game are new to the Walking Dead series.

The action starts in the state of Georgia in North America soon after a zombie invasion and its catastrophic outcome and is played out through the eyes of Lee Everett whose part the player assumes. The Zombies or 'Walkers' as they are dubbed due to the slowness of their gait are thought to 'infect' the survivors of the invasion by biting them but it comes to light later that they become zombies themselves irrespective of the manner of their death.

Lee Everett, the principal character in the story was once a university Professor who was convicted for the murder of a senator who became a little too friendly with his wife. There are many other characters in the tale with various backgrounds who interact with each other in somewhat complex ways.

As well as Everett, the main cast consists of:-

Clementine a girl eight years of age to whom Everett becomes a sort of father substitute.

Kenny, Katjaa his Belgian wife and Kenny junior ( nicknamed Duck )form a family form Florida. Kenny is a fisherman and his wife a vet.

Lilley who is or was stationed at an US airbase and who comes along with a bunch of survivors including Larry her father and Carley a newspaper reporter who are both aware of Everett's murky past.

There are many others too numerous to name here but who come from all walks of life and who form a rather unlikely bunch. Many are introduced as the story moves on through the five consecutive episodes into which the overall narrative is split.

Although the interaction between this motley crew of characters can become quite complex, although a little contrived, the main story is as follows:-

We start as Everett, form now on referred to as Lee, is being transported to prison and the vehicle he and his escorts are in flattens an unwary pedestrian and leaves the road leaving the vehicle's passengers unconscious. Lee regains his senses some hours later only to find that the officer escorting him is now a Zombie and Lee thinks it is expedient to kill him.

Taking refuge in a nearby house and discovers Clementine hiding in a tree house and on discovering that her parents were not with her he offers to take her under his wing and to help search for them. They travel on to a neighboring farm where the meet the aforementioned Kenny and his family. They travel on as a group and meet up with other survivors and hole up in a drugstore owned, unknown to the rest of the group, by one of Lee's family. After accidentally setting of the store's alarm so drawing attention to themselves they make a run to a motel intending to use it for a defensive position.

All is well and they are safe from Walkers but unfortunately being human they need to eat and are fast running out of food. They are then approached by a family called called St.Johns who own, of all things, a dairy. But it is soon discovered that the St.John's diet is not limited to milk products as they have dabbled in a little cannibalism. The group must flee once more when Walkers and bandits, who are in cahoots with the St.Johns

This more or less sets the tone for the rest of the action and there are too many events and complications to describe in a short review. But the group and others with which they meet move from crisis to crisis fighting off Zombie attacks and losing some of their number along the way. The closing shot does show Clementine and two figures in the distance, are they her parents, wait and see.

The game has the usual character and object interactions with many choices to be made which affect the other game characters' reaction to the main character Lee. Major decisions need to be made at the start of the five episodes into which the overall tale is broken down and although these decisions affect the episodic outcomes they can each be completed irrespective of the choices made. On the whole it is fair to say that the complex interactions are more in number than in most games of this genre. Beware that some of the decisions are time limited and so quick thinking is needed.

There is a useful save function and a facility to rewind as it were to an earlier stage and reverse previously made choices. There is also an optional 'choice notification' feature which can be switched on indicating how choices made in play affect the relationship of the characters to the main mover Lee.

Graphics and audio are, needless to say of the excellent quality expected of a game which has undergone such long development.

avatar name

Posted:
2014-05-17

What does Yoshi's New Island actually have? Not a whole lot.

homer

Super Gamer Dude

7.0

Marketed as the sequel to Super Mario World, Yoshi's Island for the Super Nintendo is a somewhat contentious game in certain circles. Some people believe that it is one of the best games that Nintendo has ever made with original graphics and fresh gameplay for the time, while others believe that those same qualities make the game awful and a stain on Nintendo's record. With Yoshi's New Island, Nintendo has managed to do something that I wouldn't have thought possible - they've made a game that doesn't make either camp happy.

Put simply, Yoshi's New Island throws away that really made the original game so interesting for so many people - its uniqueness. Unlike other Yoshi-centric titles like Yoshi's Story, Yoshi's New Island does absolutely nothing to distinguish itself as a new game. Other than the graphics, pretty much everything about Yoshi's New Island could be done on the Super Nintendo.

Even that new more modern graphical style that Nintendo has adopted takes away from the charm of the Yoshi's Island series, however. Instead of hte beautiful and unique style that typified the Super Nintendo game, New Island uses a mostly generic Mario artstyle.

The gameplay, while it has not been modernized or changed in any significant way hasn't really changed at all. There is nothing interesting going on if you've played the first Yoshi's Island - but perhaps that is New Island's biggest strength. People that have some sort of strong opinion on the original Super Nintendo game will more than likely not be huge fans of the new game - but people who have never touched a Yoshi's Island game in the past could certainly find a lot of fun in the new one.

Of course, that would make the assumption that they haven't really played a large amount of side scrolling platformers either. Like so many other Nintendo platformers, Yoshi's New Island starts off relatively easy. Most Nintendo platformers would then take a sharp turn upwards in difficulty after the first few levels - but not New Island. Instead, the game waits until the last few levels before it finally becomes as difficult as you would expect a Nintendo platformer to be. Indeed, many levels of the Super Nintendo game were notoriously difficult, and in losing that the game loses another part of its charm.

Without it's charm, what does Yoshi's New Island actually have? Not a whole lot. Without the charm that made the original game so interesting, Yoshi's New Island has become yet another bland platformer in a sea of similar titles on the 3DS - many of them from the same company. New Island is a valiant attempt at recapturing the flame of the original title, but it is clear that the people who developed this game did not quite understand what people really loved about the Super Nintendo game.

The original game was not so beloved because it had a fun egg throwing mechanic - that was probably the worst part, and has always been somewhat clunky. The original game was fantastic because it was doing something that Nintendo had always seemed reluctant to do - try new things. In a world where Nintendo is churning out the same games year after year in an attempt to boost sales of their hardware platforms, the degradation of such a unique franchise like Yoshi's Island stands out as even worse as it would have been otherwise. Yoshi's New Island is by no means a bad game, and is probably worth picking up on a sale or a rental, but no one should pay full price.

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Posted:
2014-06-16

Excellent.

notty

Super Gamer Dude

7.3

Borderlands 2 is the sequel to the acclaimed Borderlands by 2k and Gearbox. In this latest offering you start as a new vault hunter, stranded in snow barren wasteland after Handsome Jack (The leader of Hyperion) tried to murder you on the way to Pandora. You are then escorted to safety by Claptrap, your favorite robot back from the first Borderlands.

If you played Borderlands 1, the scenery in 2 will make you feel right at home, the barren wastelands only inhabited by the insane nomads of Pandora, and the cold steel of hyperion robots. The environment is beautiful in its own way though, and very polished. From epic desert environments to Deep ice caverns, Borderlands 2 is definitely not an eyesore.

The actual gameplay is very smooth, just like the first Borderlands, moving is smooth, aiming and shooting very consistent and easy. Picking up items though, is still a bit clunky and difficult.

The skill trees are back, basically a replica of the original Borderlands. They have some all new original classes, that are influenced by the original classes. The new classes are, Salvador the Gunzerker, Zer0 the Assassin, Maya the Siren, Axton the Commando, Gaige the Mechromancer.

Salvador the Gunzerker is a dual wielding raging bull. He is inspired by Brick of the original game. He has the ability to wield any 2 weapons at the same time, with increased damage, bullet, and health regeneration. He has the ability to dish out some incredibly insane damage with 2 launchers.

Zer0 The assassin is the sniper/melee class of Borderlands 2. He has a very cool stealth ability, which increases the first damage you do when you exit it. He can pull off some crazy critical hits out of stealth. He is inspired by Mordecai of Borderlands 1. Zero is the best hunter for the killing of any single enemy quickly.

Maya the Siren, is indeed a siren, like Lilith from Borderlands 1. Maya has a new ability in Borderlands 2, Phaselock. Phaselock suspends enemies midair, temporarily preventing them from moving or attacking. She is a great team player as she has crowd control and healing in her skill trees.

Axton the Commando is inspired by Roland, the original soldier from Borderlands 1. Just like Roland, this Commando can drop a Sabre Turret during a fight. You can build your Commando to have 2 crazy turrets at once, To be an insanely hard hunter to kill, or to increase your skills and damage when your turret is deployed. The commando is a very versatile and defensive hunter.

Gaige the Mechromancer is a brand new and completely original vault hunter. She is a gadget-savvy mix between human and machine. Her playstyle is formed around movement, elemental damage, and pet support. Gaige's action skill is Death Trap, a Huge machine of bad ass death. It can act as a tank or a huge damage dealer.

Borderlands also comes with a whole bunch of very well made DLC, so many that this review cannot do justice to them all.


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