Super Gamer Dude
LEGO Batman is the fifth go of Traveller's Tales at the LEGO theme but still only minimal change has happened during this time. However, even if that is the situation, gamers and fans of the dark-caped crusader, are sure to find the game amusing. The main reason here is that the gameplay used is a proven success. It is enjoyable and easy to understand. Yet all the problems in the past concerning the LEGO games, such as nonsense puzzles and the AI problem are still present. At this stage you would have expected Traveller's Tales to nearly perfect the game, but that is not so.
LEGO Batman is a unique game because it did not take its story from any of the Batman movies or from the comics. The plot within the game is kind of original; thus, it gives the creators a wide horizon, since there is no pressure to follow up with a well known story. The Batman here is not even connected with the Batman we know. It is exactly like a Batman in the toy shelf where you can create anything you desire with it.
The main idea of the plot is basically a story of Batman chasing and capturing villains that escaped from the Arkham Asylum. When you play LEGO Batman, the main goal is basically to destroy enemies and smash objects. The story isn't all that important.
The charm of LEGO is still present in the game and as a whole, it is still very funny. You have the same stoic Batman here, Robin is still same old goofy self, and the villains have remained amazingly crazy. The characters are really good LEGO counterparts of the cartoon Batman. However, aside from the characters, the background is not something to get crazy about. It would have been better to see a more creative Gotham City.
To the game's credit, LEGO Batman has everything in the mix. There are a multitude of characters spread out in six acts. In the first half you can use Batman and Robin. There are also power suits you can use. Robin can use the magnetic suit that allows him to walk through metal walls. And Batman has the demolition suit so he can turn stuff into smithereens in an instant (this fits Batman, he always wants everybody's attention, right?).
When you reach act three to six, you may start using the villains. In this plot, you can have a taste of how the sinister villains set up their master plan. This, however, is before the ultimate meeting between them and the bat. Each villain has their own unique powers. Poison Ivy uses her kiss to poison another. The joker gives joybuzzers to anyone he touches. Mr. Freeze places anyone in the cold storage. The Riddler controls the minds of other villains to make them his minions. You know the rest. But the main Batman Nemesis here is Killer Moth. Oh yes, the all popular Killer Moth that everybody remembers (That was an attempt at sarcasm, by the way. No one really knows who Killer Moth is or was.)
And on top of the story, there are dozens of unlockable characters that can be used when replaying levels. Among these characters are Night Wing, Batgirl, Hush, Man-Bat and others; which can be unlocked with each LEGO bit collected in the game (Cool, huh!)
There are many good things going for this game. The huge downside is that the problem from the previous LEGO games was never addressed. The AI presents problems; the jumps are difficult to time and stuff like that. But if you are looking for a good laugh with a buddy while appreciating the comical Batman and friends the game has created, then by all means, go ahead and purchase the game!
Super Gamer Dude
They call it the beautiful game, and this package demonstrates to some degree why it has this well deserved description. This latest offering in the series presents you with delicate touches and accurately controlled passes taking the place of the more crude brute fiorce tackling, and kick and run passing found in many football games. The players handle better and are much more controllable allowing for more subtle close contact play, and allowing the whole game to flow with less interruption.
Heading action is now more powerful allowing goal scoring off the head from a longer range. Not always a good point as now goal line scrambles are less likely. The result of all these improvements is a much more open and not always predictable play action both inside and outside the penalty areas. Fouls in the form of non deliberate handbalsl are another, not always welcome, introduction which, though sometimes causing unwanted breaks in play, make it more realistic, quite often occuring when defenders get in the way of a hammered shot into a defensive wall from a free kick or a tightly packed defensive formation.
Having said all that its tactically not all that different from FIFA 10, but that's not such a bad thing. But with the world cup in South Africa not present this year to boost football interest, sales will probably be less, but this is not a reflection on the package itself.
A great game not only for football fanatics.
Super Gamer Dude
Throughout the release of Wii, its games have always been quite fun and enjoyable to play especially with the company of friends. Games such as bowling, boxing, tennis and the rest of the sports on Wii Sports prove to be quite addicting and entertaining for so many people. It’s a good exercise for someone who really doesn’t exercise that much too. And then there’s Wii fit. It’s really the workout regimen you’ll probably need at the end of the week. It similarly proves to be addictive and engaging as well. And now, we have Wii Music. Understandably, some people may skeptical about this game release in the Wii console, but those skepticisms may prove to be quite real because Wii Music if you want to call it as such is a huge disaster.
Along with expectations of fabulous music selections, players definitely expect that the songs be presented in very high quality. But Wii Music unfortunately left those expectations unsatisfied. The songs are in MIDI format proving to be second-grade and cheap quality. There are plenty of MIDI format tracks out there that are quite good but not the ones found in Wii Music. Generally, a MIDI soundtrack is not really that bad. It has some great advantage especially that it has spontaneity and you can easily add or remove instruments from a piece. But Wii Music just sounds plain terrible.
Some may feel entertained by the Nintendo game tracks like the theme for the Legend of Zelda and some themes coming from Super Mario Bros.; and then there are quite good contemporary songs including Material Girl and Wake Me Up Before You Go-Go, but expected roster of songs from the present time are noticeably missing; so you’d be sorely disappointed because Wii Music doesn’t cater to the more recent types of music.
Moving on to the mechanics, it’s pretty simple in its strictest sense. You may want to compose a song, which is relatively easy. When you try playing a tune like Twinkle-Twinkle Little Star, for example, no sweat! Even I who don’t have much synchronization to speak of, managed to perfect it. Moreover, I quite enjoyed tweaking some songs a little bit by changing pitches or holding a note for a little while. You can do all these because of the wide array of musical instruments available. But these alone didn’t succeed in getting me glued on to the screen to continue playing the game. The setup could’ve been better.
Kids might find Wii Music entertaining as they can choose whatever instrument they want to play. Although there’s also another hitch here; truth is, some instruments aren’t that easy to manipulate or play with. The drum is one example; there’s just too much stuff you have to hold or press. The gameplay and controls are gimmicky to a certain extent, rather than intuitive. I suppose kids would definitely enjoy making noises, though. In general, the presentation of the game is quite good with the integration of Mii Avatars, WiiConnect24 Support, and music video backdrops which generally shows the excellently polished interface of the game. The graphics are similar to that of Wii Sports, which are too over simplistic to the point of becoming bland. And then, of course, there’s the music. Need I reiterate how truly disappointing it is?
Overall, the game isn’t really that fun. I wouldn’t be so harsh as to say it’s a complete failure, but if Nintendo continues to produce games such as these, why bother if the end result is just getting even more bored than before playing the game.
Super Gamer Dude
Ubisoft Quebec based the game on the film and the Marvel "Avengers" comic book. In "Marvel Avengers Battle for Earth", twenty separate characters battle a shape-shifting band of scoundrels called the Skrull who infiltrate the Avengers by replacing them with doppelganger look-alikes who have the same powers as the originals. The remaining Avengers have to battle the impersonators to keep an alien race from invading Earth through a portal hovering over New York.
The characters make the game. Most of us are familiar with the most popular. Black Widow, Captain America, the Hulk, the Human Torch and Iron Man are part of our culture. All of the twenty have appeared in a comic book. Each character has three unique super power moves which can be chained together for combinations. As the player controls his or her character, he'll be rewarded with damage-enhancing super attack, frenzies, velocity boosts, and breakers.
Gameplay features four different modes; Campaign, Arcade, Versus and Challenges. The player can ignore the Versus mode if he wants but he must complete the rest. Combat within each mode except Versus gives the player four characters. The player can control two and the game controls two. The player can switch back and forth between the characters he controls at will.
Campaign mode has five levels and eight stages within each level. You have to complete the first four stages within a level before you can do the last four. Other than that, they can be played in any order. The opponents are selected by the game and form a loose storyline.
Versus Mode - is PVP or player versus player and takes place on one of five stages.
Arcade Mode - you play in teams, any two unlocked characters for a ten battle progression.
Challenges mode should be done first. It has a training section to acquaint the player with the moves available with each character and the controls used to move and strike with the character. Once the player knows what he's doing, he's ready for the Trials section. Twenty scenarios make up the Trials with specific handicaps and parameters and each must be completed to succeed in the game. There are eight more scenarios available through the player's Uplay account.
Gameplay on the Wii U uses the gamepad or Wiimote and Nunchuk controllers. Using the gamepad, requires players to press buttons then trace patterns on the screen. The Wii remote inputs commands through the pad alone. The Wii gamepad takes advantage of the natural movement of pointing to control the game. The controller is held in one hand (the Nunchuck is held in the other hand and adds additional commands but doesn't have a pointing device) and pointed at the screen. Movements of the controller are tracked by an image sensor which can track movements along three axes.
Uplay came into being in 2009 with the release of the game, "Assassin's Creed II". It's a network which allows players to connect with other players and gain rewards through achievements in the game. Uplay targets four specific actions within the game to earn the player between five and forty units or reward points. The units can be used in any Uplay enabled game.
The Angry Birds Trilogy is a must have for anyone who owns or plans on purchasing a Nintendo 3DS. The reason being is that the Nintendo 3DS features a three dimensional stereoscopic view. This technologically advanced view is the one you see when you put on those 3D glasses that remind you of sun glasses. However, with the Nintendo 3DS you do not have to use any awkward glasses to get the three dimensional affect you want. You also have the luxury of playing Angry Birds Trilogy by the means of a touch screen.
Angry Birds Trilogy contains the first three games of the popular game series; Angry Birds, Angry Birds Seasons and Angry Birds Rio. These titles were released on several gaming consoles, and computer systems, but are best known for being played on everyone's smart phones. Each game gets a little more advanced in characters and obstacles and they built further upon this gaming franchise and user feedback.
Angry Birds is a simple and strategic game where you use a slingshot to throw an Angry Bird to the side where the Bad Piggies reside. This game is slide scrolling and obstacles are set up to keep you from getting the Bad Piggies. Your goal is to simply throw a bird and destroy a pig.
The graphics are two dimensional cartoons with clever coloring to add a simple roundness to the objects as well as animals. Each bird you use has a different skill you will use to destroy all the Bad Piggies. The further you get in the game, the more complex the obstacles get and the more strategically you need to think.
Angry Birds Seasons and Angry Birds Rio were created as a way to give the users more game play. The public just kept asking for more, and that is what they got. The seasons change and so do the elements. Some birds are good at destroying ice that may be in the way, some will not be. Some birds may be good at destroying any logs in your way. It is your strategic thinking that will make you succeed in this game.
The Nintendo 3DS will let you take the addictiveness of shooting a bird on a sign scrolling game to a new level. Most smart phones, if not all, have a touch screen. This makes it easy to stretch the sling shot back and release the bird into orbit. The Nintendo 3DS can give you that same feeling. The effectiveness of giving these adorable little two dimensional birds with slight shading a 3D environment is even more fulfilling. You will be amazed how much a simple two dimensional game can be enhanced by adding depth to the background and bring the obstacles along with characters forward.
The three games in the hottest game ever are now available for one of the leading companies' leading hand held system; the Nintendo 3DS. This triage of popularity will have this package selling off the shelves like hot cakes at breakfast.
Super Gamer Dude
Being much like the conceptual setup for the previous version of the Call of Duty game series, Call of Duty: Ghosts is the tenth and latest edition to the main series.
Ghosts is a game that deals with a semi mythical U.S. Special Operations unit who work behind enemy lines. The Ghosts are led by U.S.Army Captain Elias Walker but the game is mostly carried out with one of his sons, Logan Walker as the main playable character. Logan has a brother called David who also is in the action. Other featured characters are a Captain Thomas A. Merrick and Sergeant Keegan. And for all the millions of animal lovers out there a trained German Shepherd by the name Riley is thrown in for good measure, or as a source of food if rations run out. The game begins with the background history of the Ghosts begin narrated by Elias to his sons. A little corny but I suppose players need to be told somehow how the story got to where the current action begins.
The baddie in the game is a ex Ghost Gabriel Rorke who was turned by torture and hallucinogenic substances and now works for the Federation. The story deals with the events after the nuclear destruction of the Middle East, and consequently its oil, allowing the South American oil producers to grow in power and in league with the Federation to realize their desire to extend their domination northwards to the North American Continent.
Along with the basic campaign game mode there are other modes available these being squads, extinction and multiplayer. Squads is a new concept to the series and can be played solo or with other players. Each squad is made up of ten individuals who are to some degree customizable. Their are several sub-modes in Squad, these are Squad v. Squad, Wargame and Safeguard, all of which are pretty simple in design. For instance Squad v. Squad has a pair of opposing players meeting in a death match. In some of these modes, depending on which configuration is chosen, the AI can be the enemy or can act as the rest of your team.
In the multiplayer mode a variety of new challenges are available as well as new awards. Furthermore, the multiplayer game mode in Call of Duty: Ghosts is completely different from previous Call of Duty versions. The new features in the multiplayer game mode are presented in seven different game types from which players can choose to play. These include Search and Rescue, Cranked, Free For All, Team Deathmatch, Search and Destroy, Domination, Team Tactical, and more. All of these game types are team based and require certain team accomplishments to be completed.
In Extinction mode four players play in a survival type setting where the players defend their home base against a variety of different opponents. Players are divided up according to various classes that can be leveled up, and upon doing so, will unlock different weaponry and other equipment. This mode is a co-op type mode which takes the initial mission and requires extra tasks to complete it. The Extinction mode only is available to players who finish the Campaign mode.
In conclusion, the game is a mission style game, and in reality, despite all the new modes, is not very much different in conception to other games in the series or even the genre in general, but has just enough difference to make it worthwhile. There is enough internal variety to keep the player occupied for many hours.
Super Gamer Dude
Donkey Kong Country Returns for the Wii was an excellent return to the Donkey Kong Country series for Nintendo, and did a great job of evoking the feeling of the old Super Nintendo games that so many of us fell in love with as children. While the name of Donkey Kong Country Returns 3D might suggest a new game in the series, this title is simply a port of the original Wii game.
However, that is not to say that it degrades the game at all - in fact, Donkey Kong Country Returns always felt sort of like it should have been on the 3DS in the first place. The game's focus on multiple planes within a 2D platforming environment makes it perfect for the 3DS. Even better yet, this refresh of a classic Wii game also gets a few new features.
For starters, the designers have added a new mode with the rather blunt moniker "new mode". This mode more or less translates into an easy mode for the game, giving the player an extra point of damage they can take as well as adding some new items to Cranky Kong's shop that make the game far easier - like a barrel that allows you to respawn Diddy Kong at any time. The 3DS version of the game also tacks 8 new levels on to the end of the game, although these levels barely warrant a mention due to the fact that they are pretty generic and offer no new challenge or anything meaningfully different from the rest of the game's levels.
The port also brings some new problems to the table though. The controls, especially when it comes to charging feel a bit weird. While the shaking of the Wii remote felt pretty spot on in the original version, the remapping of that movement to a single button hold has made it awkward. Even worse yet, the down scaling from the Wii, while mostly successful has left a few residual performance issues in its wake.
If you played the original version of the game for the Wii, you will immediately notice that the 3DS version runs at a frame rate of only 30 fps instead of the original's 60 fps - but even more importantly, there are many times throughout the game where the frame rate will drop precipitously without any warning, ruining countless jumps and tricky platforming bits. It is far too clear that this was once a Wii game that was downgraded to work on the 3DS instead.
All of that said, Donkey Kong Country Returns remains an excellent platformer in its new portable form. Sure, the Wii version might remain the better version, and there is absolutely no reason to pick this up if you already played it on the Wii, but for people new to the game or to the series, Donkey Kong Country Returns 3D is a great place to start, and remains one of the best 2D platformers to be released in recent memory.
Super Gamer Dude
Rovio has taken its pervasive game of Angry Birds and re-programmed it for this platform. It has the same birds, the same pigs and the same "do it over again and again until it works" style of game play. Rovio packaged Angry Birds (the original), Angry Birds Seasons and Angry Birds Rio together so we can play the game for an entire month without leaving the house.
All computer games come from the same set of instructions; create a number of different classes of characters, give them different abilities, set some as good guys and some as bad guys and tweak the settings to make it slightly easier to be a good guy than a bad guy. Games are more satisfying than real life because you know the rules and the other players. If there's a surprise that defeats you the first time, it's there on purpose; and, once you know about it, you can deal with it. Life doesn't give us second chances, and there's no instructions or FAQ's.
Angry Birds Trilogy brings us lazy pigs who have taken the eggs of some industrious and happily self-destructive birds who fling themselves at the pigs and the structures they inhabit with reckless abandon. The birds come in different flavors; red birds simply go from here to there and hit something, blue birds split into three smaller birds, yellow birds have an afterburner which gives them greater speed and destructive ability, black birds explode and white birds drop bombs. The pigs hide behind wood planks, stones and big ice cubes. There are limitations. Red birds have very little force behind them. Yellow birds burst through wood, but ice and stone stop them dead. Blue birds bring explosive death to ice but stone shrugs them off. The game decides what type and how many birds you get and what order they come in. Tailor the aim point to the type of bird and launch. Each level has a strategy, an aim point that will cause more destruction than it should. You can find walk-throughs for each level online. At the end of each level, the game gives you a score based on how efficiently you destroyed pigs and structures.
The instructions for each new type of bird show the insidious omni-presence of the game. There are no words to run afoul of language differences. The new bird is shown doing its particular trick on the screen over and over until you learn it.
As the game progresses, Rovio adds small complications. They string ropes across certain areas that trigger some of the birds prematurely or add small vehicles that have to be pushed from one place to another. It works, making each additional level different from the last.
It is thoroughly addictive and the game looks better on a big screen than on your smart phone. That brings us to the sticking point. It's almost the same game. On your phone, it's free or $2.50 at most. On the PS3, it's $40. It's played on a bigger screen with a game controller rather than a touch screen and Rovio added 19 new levels to the more than 700 original levels, but that doesn't really change anything. It's still the same game.
Better than 2k12.
NBA 2K13 continues the NBA series but has anything changed? The problem with this type of sports game is that only so much can be done before you run our of ideas and repetition becomes inevitable. There is only so much tweaking you can do to existing titles such as the predecessor, NBA 2K12, and no doubt it left the developers, Take 2, with the tricky problem of how to improve on the existing title while maintaining quality and gameplay.
For some reason the developers decided to introduce Jay-Z, who is a well known American Rapper, although the influence he brings to the game is not great, and apart from music and some character presentation elements, it made me wonder why they even bothered.
To try to make NBA 2K13 fresh the makers have introduced what is known as virtual credits, where winning matches enables players to earn virtual coins, which can then be used in various ways such as in My Team Mode. Or you may to use your acquired coins to purchase booster packs, unlock players, court surfaces or head coaches amongst a bunch of many other things designed into the game. As a manager you will also have to pay players, and the amount of coins you have to dish out depends on the skill level of the player in question. Playing exhibitions matches will earn you more credits.
They have also introduced a new system which enables 33 different Signature Skills. These Signature Skills are very varied. For instance, the Microwave Mode enables a defense player to be momentarily boosted into attack for a short period of time. Another example would be the Closer Signature Skill which enables a player to have a boost in certain defense and offense skills for a period of time. These 33 new Signature Skills can also be taken to online play.
The seemingly authentic AI is really well mapped out, the players actually respond like they would in real life, adding that element of realism to the gameplay. The controls too are very well done, but may take a little time to get used to. The fluency around the arena, the shots and the dribbling all look authentic, but then they have had several previous titles in the series to perfect it.
Like so many of the sports franchises such as FIFA, I feel that once you have initially set the bar it is hard to be able to keep making that type of game better with each succeeding title, but the additions in this game certainly add to the overall experience. They have managed to make the graphics sharp and the gameplay fluent. They have also improved the overall scoring, and the cinematic dunks now look much more realistic, unlike 2K12 where dunking the ball looked very unrealistic and unbalanced.
The online play does have a few glitches which are to be expected with online gaming. Various players and bits of stadium sometimes appear distorted, so don't be surprised if during gameplay your scoreboard suddenly goes for a walk. You may also find a player is missing a leg from time to time.
In conclusion this is a great Basketball game that has managed to surpass the 2K12 edition.
Fun and more fun.
Super Gamer Dude
Mario Kart 8 does the exactly the same thing that Mario Kart games have been doing for over 20 years and we have now come to expect it from them. But that is in no way a complaint because the series is all about high-speed racing drifting around corners and shooting shells at your opponent and that formula feels as good as it ever has in Mario Kart 8.
When you start a race a you are able to choose from dozens of characters taken from the Mario series, then you piece together a vehicle, choosing the body, tires and glider parts to suit your preferences. The races and tracks play a major part and are one of the main sources of depth in Mario karts' otherwise simple gameplay. I have spent many a happy hour playing with different character and vehicle combinations and comparing Mario Kart 8the handling of peach driving a race car versus the Iggy Koopa on a motorcycle. Some experiments were miserable failures but I were just as much fun because of this.
No matter who you play as you have to master the art of drifting. Drifting is a simple but important factor in Mario Kart 8, and making sure that you centre your vehicle around the corner at an angle shaves off the odd fraction of a second that would normally be spent turning and also builds up small boosts of speed. Those speed boosts are essential as in winning races on any difficulty above the lowest you have to take advantage of every drift you can to have a shot at first place. Mario Kart games have been using this drifting system almost from the very beginning, the game really drives home the brilliance of it. I felt skillful and my characters looked cool when I was able to pull off perfect drifts. The drifting system also forced me to keep my wits about me at all times, but the game would have kept my attention riveted anyway.
I think this has to be the single best looking game that Nintendo have created to date, from underwater courses to music blasting stadiums, everything is colorful, bold and brilliant, and those graphical flourishes also hold some wonderful surprises with cameos from across the Mushroom Kingdom.
There are also loads of shortcuts and hidden items, taking advantage of these shortcuts was useful against computer controlled opponents but it was absolutely essential when I went online. Mario Kart 8 features a much more robust online multiplayer experience than we have come to expect from Nintendo, I was able to create my own tournaments and rooms with a mix of roles. I could set races as mirrored versions of the tracks or turn on frantic mode in which the most powerful elements in the game show up more frequently. And, best of all, the online mode ran smoothly with no lag and with very fast flow times. If there is anything I am concerned about in Mario Kart 8 it's that a player might move on from it faster than it deserves.
Even if the game does not go on forever it is going to be fun for as long as it lasts, it does not bring massive innovations to the basic tried and trusted formula but it is jammed full with that Nintendo magic that makes it so easy to overlook or not worry about the few shortcomings that it does have. The game is such good fun that even when you lose you cannot complain.