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Posted:
2010-05-12

TheStig

Super Gamer Dude

8.2

If you have been ignoring the SOCOM series for years, then you might get pulled to the game this time, with the newest franchise, SOCOM: US NAVY SEALs Fireteam Bravo 3. Developed by Slant Six Games and Published by Sony Computer Entertainment, this first-person shooter game is definitely something to look out for in the PSP handheld.

Your character in this game is Wraith, a SEAL squad leader who recently put together a squad made of four men under an ultra hush-hush mission. The story seems to involve a U.S. operative behind Soviet lines and everyone that the government is sending to check on in with the mole never comes back and report. So, the SEALs are moving on their own to get to the bottom of the mystery that has been happening. Fireteam Bravo 3 puts the focus on action with the responsibility resting on your shoulders, which you probably hardly noticed in past SOCOM games.

The guys involved are on Black Ops mission so there is no HQ present, whispering instructions to their ear; no fancy intelligence using 3D; and no rescue boat around the corner. Before embarking on a mission, Wraith and company dwell upon an old map and some black and white photos, discussing their plan of attack. As things go wrong in the inside – a squad mate being held-hostage, for instance – the SEALs then react of their own volition and and move to attack almost impulsively. Another important factor that’s really quite challenging is you can choose how you and your squad may solve each situation.

Indeed, SOCOM absolutely excels in putting you (the player) in Wraith’s shoes. You can give orders to your squad, like tell them to hold their position and then run ahead to kill the patrolling guards stealthily; or you can also send your squad ahead of you and order them to fire at will to clear the path. You can also order them to kick open doors; to contact or toss flash bangs and kill just about everyone that get in your way. With this, you get the feeling that you really have your own team backing you up, as well as counting on you to lead. You get that amazing feeling of being looked up to with the guys taking orders from you and the fabulous sense of satisfaction of knowing that you are able to make your squad function like a very well-oiled machine, when you finally shut the system down.

Overall, the presentation of the game is superbly done. Every mission is presented with the right level of action and the game is also filled with exquisite cutscenes. The graphics also are very good in the sense that the environments and all the action really look good and realistic throughout the game, though one could do with more details on the in-game SEALs. The audio of the game is also nicely done with the great voiceovers and music. However, there are portions where sound drops out in some scenes, especially at the beginning. The gameplay unquestionably earns a thumbs-up; though you might wish that it was a bit harder, and the rocket/helicopter scene could have been totally dumped. You totally feel like a true SEAL when you play this game.

With all its fantastic features, this one is absolutely dream game to play.
Peace Walker is definitely one good game to play, especially if you’re the type to dig more action. This game surely has the right stuff that keeps you playing on and on for quite a while.

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Posted:
2010-09-06

Raine

Newbie

8.9

If you are a fan of Mario games or have ever played a Mario game then this game will simply meet your expectations on that basis alone. There is really a ton of gameplay and fun packed into this game. I actually picked up this game a week ago and haven't put it down since.

First of all the graphics are all 3D and incredible. It has a sequel feel to from the great Mario 64, that we all came to love over the years. You will first notice that when you start out you are on a ship and there are different areas (levels) you can go into. There are variety of rooms in which you can travel to new galaxies. Most will have a boss scene at the end.

Without ruining the storyline and everything I will sum it all up in one sentence. Once again, you do have to rescue Peach from Bowser as it most Mario games. You are going to be traveling to galaxies (about 40 in all). All kinds of exciting gameplay which could be anything from going around on land dodging boulders, swimming, and even underwater. There are also ice levels, lava levels, and mechanical machine levels, as well.

You are going to be traveling around a lot and collecting stars (about 120). The gameplay is really fun and pretty simple. You are going to control Mario with the analog stick, but also point and interact, as well as throwing star bits. There are tons of characters and lots and lots of environments to explore.

The camera system is excellent and doesn't seem to get in the way at all. You can go left, right, up, down and the camera will just follow what you do. So many games that you play these days don't make an effective use of the camera, but Super Mario Galaxy simply writes the book on how a camera system should work.

I actually thought this was the new Wii Super Mario Galaxy 2, I didn’t realize until I seen the advert that it wasn’t the game I wanted, it does enable me though to now purchase the new Mario Galaxy 2 though so there’s a bonus.

The lasting effect on this game is great. Best graphics, music, and gameplay, you can find on the Wii.. You will simply get your money’s worth out of this game. This game will go down in the history books and simply stand the test of time.

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Posted:
2010-09-17

Bazza

Lowly Worm

8.7

Grand Theft Auto Chinatown Wars is the portable version of the massively popular GTA series for the Nintendo DS. This is not a letdown, swear! It has based its controls and features on the DS’ features such as insightful use of the DS’ touch screen feature. Liberty City is still recognizable despite the limitations of the DS, and it offers a substantial storyline and a variety of optional activities.

Chinatown Wars happens in Hong Kong where a power struggle between and within triad gangs are happening. You will play as Huang Lee, the son of a powerful crime boss who just got killed. Lee flies from old Liberty City to Hong Kong to avenge his father’s death and gets involved with the people who hope to replace his father’s standing in the triads. The whole story will center on you, Lee, as you work for certain people in the triad – this will involve crime and surely the triad will make a laughingstock out of you, not to mention abandon you, in case you get caught by the police.

Basically, Chinatown wars is essentially the same as the other games in the GTA franchise, but the addition of auto targeting of targets during driving and steering assist adds up to the user friendly factor of the game. GPS is also available if you would like to, since it is better than focusing your eyes on the map at the bottom part of the screen.

We all know that there are numerous side missions in GTA; and Chinatown Wars is no exception. However, it is the first game in the franchise to let you replay a mission in case you were not satisfied with your first time. Also, if you happen to fail a mission, a “trip skip” option is available that will let you skip the road trip and get right back on the action that killed you on your failed attempt and be able to correct the situation.

A local multiplayer support is available, but only for 2 people. Why only 2 you ask? Because it’s better than the story and various modes are unlocked and can only be truly enjoyed when there are 2 people playing. Wifi support is also available, but it only involves trading up codes, weapons, items, and sending out messages. This game is freaking awesome!

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Posted:
2010-12-16

ryan1980

Super Gamer Dude

7.5

Kinect Sports is totally different from other games currently on the market. This game not only captures the upper body’s movements but the whole body which is necessary for the player who often needs to use complex moves. In some scenes, these movements are a slightly abstracted. For example, the player need not run 100M for the track and field events. However, the player needs to run in place and jump when needed. In bowling where the player doesn’t actually hold a real ball, the game makes almost accurate guesses of the player’s shot.

The game also has events that the player needs to move around the play area. Kinect Sports has this unique feature almost not present with most games. The game does not merely require the players to raise arms and expect things to be done. The game requires players to estimate their position and actual movements. They need to move and hit around all throughout. It’ll surely make players sweat. Within the first 45 minutes of playing, players will be having covered all the playing area. Indeed, this is a very active game. The game is so precise that slight changes with technique and style of kicks in soccer results in different outcomes. It is also evident with table tennis where the player can use different paddle techniques. Kinect Sports is also physically satisfying with all the movements and actions the player has to make. Aside from that it also offers an engaging progressive level of difficulty. The higher the level the better the CPU players are. In table tennis, for instance, the shots get more difficult to catch in the difficult levels and the rivals seem to be more experienced. All these make the fun department of the working.

Unlike other sports-based Kinect game, Kinect Sports’ controls are easily accessible. It’s good for a wide variety of players. Playing it in a multiplayer mode will even be better. The rich variety of sports within the game keeps players busy most of the time. Kinect Sports has six events Bowling, Boxing, Volleyball, Table Tennis, Soccer and Track and Field which is actually in a compilation of mini-games like discus throw, javelin throw, and long jump. Aside from these mini-games there are other mini-games under those major events.

Kinect Sports could have been awesome save for the annoying lags in the game especially with multiplayer mode. While some games work perfectly on a multiplayer mode, the others appear to have some glitches. One game that works perfectly for two players is volleyball. All said, the accessibility offered by Kinect Sports makes it a perfect game for all kinds of players. The whole game is also perfectly rendered in terms of graphic quality aside from the snappy audio background. Kinect Sports is a great game for all sports lovers.

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Posted:
2013-04-14

payola

Newbie

7.5

Total War: Shogun 2 is the latest installment in what has been a very successful strategy/war game series by The Creative Assembly. Set in feudal Japan during Sengoku Jidai, the game has you take control of one of eight factions (more are available through downloadable content) to fight for the Shogunate, the rule of Japan.

The game has received excellent reviews by most publications since it was released in March of 2011, scoring a 90 on the aggregate critic organization Metacritic. The two standalone expansions, "Rise of the Samurai" and "Fall of the Samurai" respectively, also received good reviews.

Shogun 2 concentrates on combining two popular strategy gameplay types TBS (turn-based strategy) and RTS (real time strategy). The game revolves around the campaign map, where you make economic, diplomatic and military decisions to guide your clan to victory. "Agents" are featured; ninjas can be deployed to assassinate enemy generals or agents and to sabotage enemy buildings and armies, missionaries or monks can inspire a populace or army and also convert enemies and metsuke can be recruited to administrate a province or apprehend enemy agents. Armies and navies have "movement points" that determine how far they can move in a turn, making logistical strategy important.

The campaign map is made up of Japan and is divided into provinces. Each province contains several buildings. The capital's castle, building slots in the capital, farms and roads are available for upgrade in all provinces. Some provinces also have a port or other resource such as a monastery, ninja village or gold mine.

Battles are conducted in real time, requiring good tactics to emerge victorious. There are three types of fighting: land battles, siege battles and naval battles. Land battles are conducted by up to four armies per side (allies or reinforcement armies of your own) and are limited to 20 units per faction on the field at a time. The terrain varies widely from dense forests to open fields. The terrain also mirrors the campaign map; if you see a river by your army avatar on the campaign map, you'll see a river on the battlefield.

Siege battles happen when an army attacks a garrisoned city, whether it's garrisoned by an army or units that are automatically garrisoned based on buildings in the city. If you were attacked, you're manning the walls. You're on the attacking side if you initiated the battle. On the defensive side, all you have to do to win is defeat the attackers or last for a predetermined amount of time (ff the length of battles is limited and time runs out, the defender in a battle automatically wins). The attacker must capture the central point or defeat the occupying army.

Warships are used to protect shipping routes, trade nodes and ports, or to attack those of your opponents'. In combat you can board the enemy ships or shoot at them (arrows unless you have developed the right technology for guns, which requires trading with Europe) in order to win.

A single Shogun 2 campaign can take a lot of hours to complete, so this isn't a game for someone that is only casually interested. If you like an excellent strategical experience complemented by a good physics engine and beautiful graphics, this game ticks all the boxes.

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Posted:
2013-04-23

trinity

Newbie

8.0

Resident Evil 6 had one of the most controversial development cycles of the series. Capcom expressed an interest in getting more casual fans to gravitate towards the series, and this acknowledgment caused an uproar among long standing fans of the series. Capcom's attempt to reach out to a wider audience does not go unnoticed, in Resident Evil 6, nor does it help make the game better. Only the strong points of the game, the ones that more often than not come from past entries into the series, pull Resident Evil 6 from out of the dregs on mediocrity and make it a game worth playing, just not one that is must play.

Instead of simply making one game that appeals to a certain niche, Capcom decided instead to combine four separate games and smash them into one game under the same engine. The result is the largest, most epic and most varied entry into the series, but it is also the most muddled. Rather than having one campaign Resident Evil 6 has four. Each campaign follows one or two different character from the Resident Evil series. The game's storylines intersect and overlap but each one can be played individually and has its own beginning, middle and end. The Tarantino-ish take on story telling is very effective and when they intersect it can be very satisfying. It is encouraging to see Capcom take this approach with Resident Evil, and it provides hope for where the series might go in the future.

The issues with Resident Evil 6 become apparent when the player realizes that some of the campaigns are simply not fun to play. Each campaign has its own feel and pace to it, Leon Kennedy's is a fantastic journey not unlike previous entries into the series, and is full of suspense and legitimate fear. On the other hand Jake Muller and Sherry Birkin's action-packed campaign seems like a generic pop and shoot game with a broken cover mechanic.

Extended fire fights and car chases are not the things fans remember when they think about the Resident Evil series, and Capcom's attempt to grab some gamers from Gears of War and Call of Duty by adding these elements did not work in Resident Evil 6's favor. Ada Wong's campaign is similar to Leon's, only with more stealth elements and it too is a great testament to the Resident Evil series. Chris Redfield's campaign meanwhile, falls somewhere in the middle of the two extremes.

Fortunately, regardless of the campaign, the graphics are top notch. With a greater emphasis on dark environments than in Resident Evil 5, the atmosphere is incredibly creepy, when it isn't being interrupted with gun fights and car chases. The controls are mostly solid, except for the cover mechanic, which is border-line broken, but most of the game can be played without it.

The good parts of Resident Evil 6 are some of the best in the series, and are a real testament to how good Capcom can do the survival horror genre.

Unfortunately the campaigns that put an over emphasis on action bring down the experience quite a bit. If those shortcomings can be overcome there is a great storyline and some terrific game play to be had here.

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Posted:
2013-05-25

deanowen

Super Gamer Dude

7.6

When Nintendo and Sega first announced that Mario and Sonic would be teaming up for a title together (along with their many friends) for 2007's Mario and Sonic At The Olympic Games, the title was heralded as exciting by many long time gamers because it was the first time we've ever seen Mario and Sonic together in the same title. The once fierce rivals from the 16-bit era then saw fit to fight each other in the Wii's Super Smash Bros. Brawl and then joined up again for Mario and Sonic At The Winter Games in 2009. We were able to forgive some of the flaws in the previous two Olympic outings for these two, simply because we enjoyed the novelty and feelings of nostalgia we received by seeing two of the industry's greatest icons finally together. Now that this spell has worn off however, we have to say that the game at its core doesn't really live up to what you'd expect from a Mario or even Sonic game. It's fun in bursts, but lacks the polish of a true high end Nintendo or Sega title. The city of London does shine bright though, and the backdrop it provides does add some charm that makes this game worth at least a look.

The games in this release are almost identical to the games released in the 2007 version. But getting to see Mario and Sonic jumping around on a pretty decent cartoon recreation of the London venues and the city itself is amusing at least for a little while. Big Ben and other London landmarks make an appearance. The game has added a bit of a Mario Party feel to it, you'll navigate to the different menus through a map of the city of London that looks similar to a Mario Party map. This is actually called "London Party" mode, so it's not like Nintendo is trying to hide the inspiration. Up to four characters can compete against each other, just like in Mario Party.

Beyond London Party are the game modes you've played before. Dream Events are mini-games where the characters get to recreate certain Olympic sports competitions with a cartoon twist. When you do the Long Jump, you'll also be trying to grab rings from the Sonic series as you fly through the air.

Finally, the game does bring back the actual Olympic sporting events, but just like in 2007, these feel uninspired. There are four new games for this version, horseback show jumping, soccer, badminton and canoeing. None of these are especially inspiring.

What's most ironic about Mario and Sonic at the 2012 London Games is that the best gameplay the title has to offer comes from the party mode and the Dream Events. The actual London games themselves don't really have much excitement or replay value. Still, seeing London in cartoon form and watching your favorite characters from the last two decades of video games jump across the screen does warm your heart a little.

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Posted:
2013-06-06

tpaa

Newbie

6.3

Command and Conquer 3: Kane’s Wrath is fun, has tons of things to play and a lot of variety to enjoy. Unfortunately, the disjointed effect of the game is very unsatisfactory and the overall feeling of disappointment leaves a bad taste in the mouth for this could have been so much better. The right elements are there, but the lack of follow up from the part of the developers is a pity. This game could have been greater instead it came out mediocre.

Compared to its predecessor, Command and Conquer 3: Tiberium Wars, the improvements made on Kane’s Wrath did nothing to improve the game’s core. Yes, there are still the terrific fights, the planning and the explosions and yet it leaves one hanging free and unsatisfied. For one thing, the story line is ridiculously elementary. It jumps around without any reason why, and the shift of perspective is astoundingly strange.

Once the gamer gets into the battlefield, there is a lot of action. Lots of explosions, lots of gore, lots of destruction and lots more. But in the end, it is anti-climactic and it is really surprising how this can be so. I still can’t quite wrap my head around how incredibly lackluster the whole game turned out to be. Yes it was fun, but there is that big question mark.

There is the global conquest campaign where the gamer gets to have a chance to try out something different. Here, the real time battles are played out and optimized. The global map sets a good setting for fighting out who gets to carve out their territories successfully. The multiplayer mode is really the best feature of Kane’s Wrath and the gamer gets the opportunity to fight out to the best of their abilities or else get massacred in the process. There are super units which have been added in which can help out should there be an impasse. It's quite surprising to see a war machine that looks much like an insect and a humongous tank rampage across the battlefield killing and knocking down structures. That is great help and it can take the gamer out of a messy situation.

Graphically, they are sharp and the presentation is obviously good. But the storyline being chaotic and disjointed, makes the lasting appeal not so long. It’s great for six or eight hours of gameplay and there are a lot of multiplayer games to tide the player. However, the sound is effective enough but nothing to drool over, the gameplay is okay, but feels old school.

Basically, Kane’s Wrath is an old game set in new technology and although there are many of the older generation who may like the feel, the new generation definitely can cringe and get anxious. There is just not enough to interest the many, although it starts out well enough. For those who are looking for something exciting and innovative, this is not the right game to indulge in.

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Posted:
2013-12-11

monk

Super Gamer Dude

8.0

First of all, I recently watched LEGO: Marvel Super Heroes: Maximum Overload which I loved. I thought the unique use of LEGO graphics was genius and fun to watch at the same time. So, when I came across the LEGO Marvel Super Heroes video game I was doubly pleased. The graphics are amazing! The style, look and feel of the game is comparable if not better than the movie. You even feel like you're part of an extended sort of choose your own adventure version of the movie when playing. I have good memories of LEGO from my childhood and Marvel Super Heroes was another favorite, so this game has combined some of my favorite things together in one, making it even more enjoyable to play.

The game takes place in a highly populated New York City and offers you the choice of a wide range of Marvel characters, both heroes and villains. Following the Marvel comics story line, the basic idea of the game is to stop Loki and the other villains from destroying the world with a super-weapon they are trying to create. You get the choice of which characters you control, and by using their different abilities like Spiderman's web action. You also get to build new constructions in the city, smash them up, solve puzzles and travel through various environments. Some of the places you will travel through are the Green Goblin's Oscorp Tower, Grand Central Station and Doctor Doom's Castle. You can also sky dive and explore the city in between missions and do so many other things. In fact, you really must explore the city in order to uncover all the secrets present within the game.

Each mission or level is quite involved and the secrets are very well hidden. Through exploring you will be able to unlock over 100 characters you can play and discover other things like hidden bricks. Every character has a unique voice and animation, making the game even more memorable. Most of the characters have multiple abilities. It's fun to figure out what character abilities are need to move past the various challenges. Personally, my favorite Marvel characters are Captain America, Spiderman and the Incredible Hulk.

A really nice feature of the game is the ability to control multiple characters by pressing a button. In order to move forward in the game, you have to use a mixture of the super-hero powers and battle the bad guys. There's plenty of humor packed in the game as well that makes it even more entertaining. During the game there are plenty of tutorials and prompts to help you play.

Overall I really think the LEGO Marvel Super Heroes game is fun for all ages. Visually, it's bright, interesting and full of a narrative that offers plenty of fun jokes. Effects like cascading water, debris flying around and super hero powers are very entertaining to the viewer. It's also reasonably priced at about $25. It's also available on all major consoles, so anyone who loves video games can easily purchase it. Christmas is coming up so it's a perfect gift for all the game lovers in your life.

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Posted:
2013-12-16

mig51

Super Gamer Dude

7.9

Donkey Kong Country Returns for the Wii was an excellent return to the Donkey Kong Country series for Nintendo, and did a great job of evoking the feeling of the old Super Nintendo games that so many of us fell in love with as children. While the name of Donkey Kong Country Returns 3D might suggest a new game in the series, this title is simply a port of the original Wii game.

However, that is not to say that it degrades the game at all - in fact, Donkey Kong Country Returns always felt sort of like it should have been on the 3DS in the first place. The game's focus on multiple planes within a 2D platforming environment makes it perfect for the 3DS. Even better yet, this refresh of a classic Wii game also gets a few new features.

For starters, the designers have added a new mode with the rather blunt moniker "new mode". This mode more or less translates into an easy mode for the game, giving the player an extra point of damage they can take as well as adding some new items to Cranky Kong's shop that make the game far easier - like a barrel that allows you to respawn Diddy Kong at any time. The 3DS version of the game also tacks 8 new levels on to the end of the game, although these levels barely warrant a mention due to the fact that they are pretty generic and offer no new challenge or anything meaningfully different from the rest of the game's levels.

The port also brings some new problems to the table though. The controls, especially when it comes to charging feel a bit weird. While the shaking of the Wii remote felt pretty spot on in the original version, the remapping of that movement to a single button hold has made it awkward. Even worse yet, the down scaling from the Wii, while mostly successful has left a few residual performance issues in its wake.

If you played the original version of the game for the Wii, you will immediately notice that the 3DS version runs at a frame rate of only 30 fps instead of the original's 60 fps - but even more importantly, there are many times throughout the game where the frame rate will drop precipitously without any warning, ruining countless jumps and tricky platforming bits. It is far too clear that this was once a Wii game that was downgraded to work on the 3DS instead.

All of that said, Donkey Kong Country Returns remains an excellent platformer in its new portable form. Sure, the Wii version might remain the better version, and there is absolutely no reason to pick this up if you already played it on the Wii, but for people new to the game or to the series, Donkey Kong Country Returns 3D is a great place to start, and remains one of the best 2D platformers to be released in recent memory.


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