Super Gamer Dude
Wii Sports is undoubtedly the best seller in today's video gaming, the Wii Fit bundle that comes with the innovative Balance Board closely follows and just slightly behind. Now here's good news. Wii Fit Plus now takes the place of the original Wii Fit, so aptly named, because of the many enhancements that come along with it, including additional mini games and several new exercises with the much needed extra layers of tips for calorie burning.
Nintendo simply recycled the core Wii Fit package for its latest version, which is not bad really; most of these features, the menus, interface system, virtual trainers. Balance games and strength training exercises, are well-executed and definitely worth trying out. And here's one delightful thing, you can even bring in you previous workout data from its predecessor so you can just continue from where you left off. What's more, if you haven't unlocked any of the advanced routines before because you weren't really committed, you don't need to sweat it out as they are now automatically opened for you in Plus. All other added features can also be accessed right away.
Speaking of added features, Plus does boast several worthy ones. For starters, three new yoga and three strengthening exercises have been added. Also noted is how Nintendo has emphasized putting on more balance games in Plus, a total of 15 well-planned extra modes that are really a lot of fun! The games are great but are too easy and as far as exercises go, you can't expect to sweat and shed some pounds if you just play them and avoid strength training and yoga.
The one remarkable enhancement that is likely to become a favorite of many is the calorie counter. Get this, every activity in the game has a metabolic equivalent of task, also called METs, number. Most of the mini games are assigned MET ratings of 2, which is about the same as the most leisurely walk you've ever embarked on, but the more rigorous exercises, such as push-ups, have higher rates. Here's how the calorie counter works, just multiply your weight by the MET ratings you get for each exercise you perform and you'll get the amount of calories you burned.
This can either be encouraging or discouraging; encouraging, because you can envision a scientific demonstration of your workouts, and discouraging because the outcome don't really register double or triple digit calorie numbers. Understandably, since the Wii Fit Plus workouts are relatively simple and easy, it will take you sometime to burn those calories.
Don't get disappointed now but Nintendo has decided to warn customers not to make the calorie counter as the be-all and end-all indicator of calorie burning; rather, that you are well advised to still rely on BMI or body mass index scale as your fundamental gauge of success or failure with regards to burning calories. In a sense, this can make you have second thoughts as to the accuracy of the results when you use Wii Fit Plus.
Another thing that you're going to miss with the Plus is the inclusion of any online functionality. It doesn't even have leader board features. Wii Fit Plus would have benefited from similar online functionality such as that offered by Nike Plus, which lets users track how far they've run and compare the results of their efforts with family and friends online. It is truly a major lapse on Nintendo's part not to include this feature, and offer instead a fast and easy local multiplayer mode where players take turns, which doesn't even come close to motivational.
One thing that you have to be thankful about is the measures taken to address one of the biggest issues of the original Wii Fit, which was the inability ot create a customized workout program for individual preference and needs. This time, you can conveniently go to My Wii Fit Plus Routine section and choose your own set of exercises that are designed and aimed at trimming down specific body areas. This you can do either by using the presets that Nintendo has or creating your own routines from scratch.
To sum it up, Wii Fit Plus is a fantastic way to burn some calories while simultaneously having fun. There are issues that could have made the Plus even stronger, had Nintendo given the appropriate attention to resolve it and did not ignore those few shortcomings. Still Plus is a lot less expensive that paying for a gym membership. With proper diet and by using it right, you can actually lose weight and tone your muscles, while having a fabulous time.
Super Gamer Dude
Sam Fisher returns in Splinter Cell Convition; as all great fans of splinter cell will know Sam Fisher is now on the run. He has gone in search for his daughters killer for revenge. If your new to the game series and you didn't know the background story...unfortunately they don't really tell you in the game. Other than the obvious remarks to him trying to find out who killed his daughter your going to be pretty lost, which was kinda a big error to start with. Especially when they talk about people you never meet and then you find out they died and your left sat there like "well why mention him if hes not in the game?" and the game (if it could talk) would say "well you should know". Which is awful stance for the game to take.
Story -- 6.5/10
Tom Clancy is a well known writer who would never write the same kinda crap over and over again, oh wait! The game starts off well and different from the last Splinter Cells, you are on your own and on the run from your old organisation which sounds fun and refreshing until you hear some terrorist are about to take over America. Classic Clancy stuff, which is the problem. He's done this many many times and its got to the point where the next splinter cell either has to be unbelievably brilliant or the last one for Sam Fisher at least.
Game Play -- 6/10
Nothing new other than the pretty awesome tag and kill system. In which you...tag and kill, it gives some pretty fun kills to watch but I always think anything you just watch in a game that isn't story relevant shouldn't be their. However the beauty of jumping down on to some guy and shooting 4 other guys in the head in about 2 seconds makes up for the fact you really do nothing. The control layout is different as per normal to Clancy games showing that he is "a head" of the gaming world. Takes a while to pick up but not to difficult.
Graphics -- 6.5/10
Over all, pretty good. That's about it really...
The other thing is that it gave a good cinematic feel which is a good and strong way of keeping the story going, however the story isn't that strong to start with so after a while the cinematic interrogations become a pain.
Online -- 4.5/10
While you are probably already getting the feeling that I hate this game and i am picking at all the bad points, I promise you this. The online is AWFUL, certain games are not meant to enter the online world and is clear that Splinter Cell Conviction is one of them; in the past Splinter Cells it was ok but with practically no players online and many bugs it falls short of what it could have been.
So overall I would say this game is not the worlds best, especially for the great Tom Clancy its a bit of a disappointment. For all of those great fans out there I would say buy it despite all of the above, its interesting to see the direction of the NEW Sam Fisher in a darker mood and it reveal's some secrets that you may remember. Most importantly to all new customers who are thinking about trying Splinter Cell for the first time here is what I say: BUY SPLINTER CELL: DOUBLE AGENT its much better and you don't need to know anything other than the basics (Sam Fisher is one awesome super agent). The story is way better, along with the characters and the choices that will impact on if each side believes your a traitor makes it even more difficult to make some moral decisions.
(Just like to add; some other reviews may say the opposite but I aimed this for people who are new to Splinter Cell)
Hope I was helpful =)
Super Gamer Dude
Kane & Lynch are back and its darker and deeper than ever. Kane, who you played in the first game, is mercenary who was convicted of killing tens of innocent people for which he denys. Lynch, who met Kane when he bust him out of death row, is a schizophrenic. Kane reluctantly teams back up with Lynch for another job, this time you play as Lynch. However they accidentally anger the Shanghai underworld and are left on their own.
Story -- 8.5/0
The story suits the game play well, the story finds them on their own. Against Shanghai underworld; full of twists, backstabs, death, betrayal and lots of blood, the story sticks true to its motive. The way that the characters are shown is perfect, we know they are not good guys but we still would hate to see them fall and die, however theres plenty of times when they do. This helps create unique characters and when we find a character dead this also shocks us back and lets us know that they are not afraid to kill off people, again drawing us deeper into the story.
Gameplay -- 9/10
The jump'y camera movements and style was inspired by the "Youtube look" as they call it. This helps give it a unique, gritty, dark amateur feel. However the cam holds its self still when you get into fights, this transition is so subtle that I, myself, have never noticed it. The layout is that of a basic third-person shooter with cover to use. A great example of how dark the game is, is a very odd one. The camera will normally blur out the image of someone you shoot in the face. While that sounds horrible and not very gruesome, when you run around and shoot some one point-blank in the face and it suddenly blurs it out, your attention is draw to it instantly and you will probably say "Awe man, I just shot that dude in the head!". However you may not say that as you are probably not a stereotypical 60's American teenager...anyway.
Graphics/Sound -- 8.5/10
The style compliments the characters and storyline well with the graphics matching a amateur video of two mad men you could find on the internet. The character detail is great, however the voice sync is not very well done. But the feel of the game is to always keep moving, hence the jump'y and rolling camera movements along with short cut-scenes to always keep you in the action. So you may notice bu just like me just sit there and think "Meh..." and carry on. The environments and weapons all feel realistic enough with time obviously spent on the more dominant areas, eg the cars, weapons, clothes and environmental reactions to fights.
Online -- 7.5
With a unique multi player and new type of online games it instantly sets its self as a unique game. It use's the lobby picking style, normally typical to computer online games, still allows people to join friends with alot of ease. Or make new friends through familiar lobby's. For a list of what online game style's there are you can find them on other sites, but a quick list is Fragile alliance, under cover cop and Cops and Robbers. For more info on what they are visit either, and/or any other game websites you know and trust. Just to leave you saying, there all brilliant online games.
Overall this game definitely tops the first Kane & Lynch and draws you into the world and thoughts of Lynch. To all new and old fans out there I say its a must buy, to new fans it doesn't matter which you buy first but I'm sure if you buy this you'll want the first so you can see some back story to what they say...so you might as well just buy that one first. Its cheaper and it will let you know if you like it.
Hope This was helpful! If so push the thank button and/or give this a thumbs up, if not please feel free give me a thumbs down =)
Starcraft II Wings of Liberty for the PC has been eagerly anticipated ever since the end of Starcraft: Brood War over a decade ago. Luckily, Blizzard does not disappoint with this new continuation of the Starcraft saga. As the story goes, Arcturus Mengsk has regained support after his disastrous defeat at the hands of Kerrign at the end of Starcraft: Brood War, but his vendetta is aimed primarily at Jim Raynor. Raynor, now an outlaw engaged in guerrilla warfare with Mengsk's empire, is shocked to discover his old friend has been released from prison: the cigar-smoking Tychus Findlay. From here the story twists and turns until coming to a satisfying conclusion, with just enough of a teaser for future expansions that could only be done so expertly by a company such as Blizzard.
The campaign itself is interesting for its since of persistence: upgrades can be purchased aboard the Hyperion that directly affect future missions. This also makes optional mission objectives much more important, as they are what directly fund these technological upgrades. The value of upgrades range in importance: from giving marines permanent increases in health to providing medics with the ability to heal multiple units at once. In addition, "xenos samples" can be gathered from Protoss and Zerg artifacts to research further advantages for Raynor's men.
Owing to how long it's been since the first Starcraft was released, and how much games have evolved since then, this new one offers a branching narrative. Raynor can choose which missions he wants to undertake and which he wants to ignore. Each of the optional missions ultimately culminates in a choice that will dictate not only where Raynor's story goes, but what units will join him in his cause. Without spoiling too much, Blizzard has interwoven decisions into the campaign that will leave many players scratching their heads as to what is the most appropriate decision.
Of course, Starcraft is known for its amazing multiplayer just as much as its known for its interesting campaign. Starcraft II: Wings of Liberty holds its own as a great real time strategy game (RTS). Blizzard has shown commitment to its support of Starcraft II with its endless release of patches to fix any exploitable mechanics in the game until the end result is a perfectly balanced RTS experience. Players can form parties with their friends to participate in matches of up to four on four.
If the normal matchmaking isn't of interest, players can also join their friends for custom games. Made by the players for the players, these custom games can range from simple tower defense games to highly complicated role playing games that save your progress from one custom match to the next. Blizzard takes its custom map-making community very seriously, working around the clock to make sure these Starcraft cartographers get the support they deserve. It is through them that Starcraft II: Wings of Liberty remains such an endlessly replayable game.
Ultimately, Starcraft II: Wings of Liberty PC version is a great choice for anyone interested in experiencing Blizzard's sci-fi masterpiece.
If you know what I mean when I say that it is refreshing when a real time strategy game attempts to do something outside of the familiar concept where several factions build structures that allow them to kill off their competition, then Pikmin 3 is a game you will probably enjoy. Alas, if you are also the type of person who swore off Winnie the Pooh as too childish when you were six years old, then you might want to look elsewhere.
Pikmin 3 is a game for those who like to tinker. It is for the mechanically-minded, the patient and the curious. It takes place in hugely miniature play areas rendered in a gorgeous 3D elegance as if they were the computerized visual notes of an artificial intelligence that travels to alien worlds and records what it sees. It is a game about cute little space people who raise adorable plants and flowers to twit and twitter through twee adventures with bizarre organisms. These adorable creatures live in a world that is at turns heartbreaking, unnerving and devastating, aimed toward neither children nor adults.
Pikmin 3 requires patience in order to fully appreciate it. Above all other things, it rewards long-term planning, careful strategy and a keen eye for observation. If the essay is about you commanding a legion of small creatures to do an astoundingly varied series of tasks, its thesis is that it's hard to manage so many independent lifeforms. If you have entertainment ADD, where you buy lots of entertainment things, but don't read, play, watch or listen to many of them, you might just play Pikmin 3 for five or so hours and then forget about it forever.
That would be a shame, because it's ultimately the best game in the series. In the original game the concept was a little undercooked, and while the time limit was a neat idea, it didn't work quite right. Pikmin 2 was more thorough, but went too far in the other direction in making it more of a hardcore dungeon-crawling real time strategy plant army simulation. Pikmin 3 nails the balance. You need to carefully look at your map, consider your options and delegate duties well, like Pikmin 2, but it has the tension that time introduces without being too short or frustrating like Pikmin.
It's best if you don't know a whole lot before you play it too. Much of the joy of Pikmin is similar to that of a child examining bugs in a microscope. If you've followed Pikmin 3's promotion and know all about its features and different Pikmin, the joy of experimentation amidst the unknown that the game fosters will be hampered somewhat. Pikmin 3 would have benefited from a surprise release because of this. However, it was blessed with an incredibly lengthy development time ranging past 5 years, so it is polished, long and contains lots of features for extended enjoyment.
Pikmin 3 is a game for armchair philosophers who can also find pleasure in the simpler things in life.
Super Gamer Dude
Is the horizon of the endless sea on sunset evenings a sight that inspires a deep desire to see what's beyond it? Do the quiet spaces in a forest where the leaves form dappled shadows intrigue you? Do you ever wonder what it would be like to live on a volcanic isle with a dragon as your roommate?
If these questions resonate with you, The Wind Waker HD, Nintendo's Gamecube classic reborn in high definition resolution, is a game you should consider.
What awaits is a sprawling adventure in a whimsical, dangerous cartoon world amidst colorful windswept ocean breezes and the mysterious depths of unexplored islands. When young Link's sister Aryll is kidnapped by a giant bird, he sets in with a talking boat called The King of Red Lions to find her. He is embroiled in a conflict far bigger than the player imagines when his fate crosses that of a band of sea-faring pirates.
Link will make friends with leaves that play fiddles, fire cannons at monstrous sea creatures, climb a tower of light and encounter an island wrapped in a powerful gale. He can also choose to chase pigs, feed map-writing fish, confront a roving band of bratty bullies, take selfies and hunt for buried sea treasure. The adventure is diverse and vacillates between humor and pathos like a well-kept metronome.
This installment does not follow the classic Zelda formula of journeying around 10 dungeons on a sprawling land, like Ocarina of Time. The sea is mammoth, but no island is larger than a typical Zelda dungeon. Oddly, the amount of those traditional experiences is low. Instead, it subverts the franchise's expectations with bosses without dungeons and areas to explore that do not conform to the long-running franchise's expectations. The closer you are to a dreamer and an explorer at heart, the higher the chance you will be enchanted into its world.
For those who have played The Wind Waker before, the question remains: is the Wii U version worth it? Visually, any rough edges have been smoothed out, the images are bursting with renewed clarity and vibrancy in widescreen, and the journey is brighter for it. Some prefer the original look. It's like choosing between two wonderful landscapes in an art gallery -- make a choice by experiencing it beyond screenshots or movies.
Due to common and long-standing complaints, Nintendo has tweaked various elements like sailing, using the grappling hook, a certain hunting quest and the Nintendo gallery. Elsewhere, little additions like Miiverse messages that wash up in bottles upon the shore add to the dreamy escapism. A Hero mode is significantly more demanding.
Unfortunately, Nintendo says the missing dungeons were later used in Twilight Princess, but surely they could have designed entirely new ones. They've done it before with Link's Awakening, so that sounds a lot like an excuse. Even 10 years later, Wind Waker has areas that still feel unfinished.
Still, an unfinished masterpiece is still a masterpiece. Wind Waker HD awakens the dreamer.
Super Gamer Dude
On June 9th, 2013 Animal Crossing: New Leaf was released for the Nintendo 3DS. New Leaf offers players something all Animal Crossing games do, hours upon hours of entertainment. This simulation-style game will keep the player enthralled for years to come. The mechanics of this franchise that fans have come to love will not disappoint in this new addition to the series. The changes and new features that have been made are sound improvements that make play smoother and more exciting.
The Return of Successful Mechanics
In most simulation games, relatively mundane activities are played out by characters over and over. The trick to making the game entertaining and eventually successful is to make each activity fun as opposed to tedious, and to offer incentives to the player for completing the tasks. Animal Crossing games have been well known for entertainment value in the past, and they do deliver again with New Leaf. As always, the player moves into a town and builds a life there by decorating their home, catching bugs, managing relationships with the NPC residents of the village, and many other similar tasks.
Whats New, New Leaf?
In New Leaf, for the first time in the franchise the player is the acting Mayor of the town. This allows the player to decorate the inside and outside of their home as well as the rest of the town. This new feature is a large and welcome change to the previous games in which the player only had control of their own home. Starting at the beginning of the game the player makes important decisions about the layout of their village. The organization of the town and its buildings, and the decorations will be up to the player and their creativity throughout the game. The possibilities can seem endless from more traditional ideas up to a miniature Stonehenge. The more the game is played, the more options open up to the player. With the addition of the resell shop players can even personalize individual pieces of furniture, making their town completely unique from any other players.
Ah, the Possibilities!
Somehow, New Leaf seems to have maintained the adorable simplicity of its predecessors. This is exceptional news considering the plethora of new options to choose from. What does this mean for the player? There are new activities like swimming, new clothes and furniture, and even new holidays. With all the activities and ways to make each town unique it is truly impressive that the game has not become too busy or confusing.
Show it Off in Multiplayer.
The multiplayer from previous games is expanded upon greatly in New Leaf. When picking up this game, one expects to be able to visit the home of friends. As usual a visitor can be friendly and leave gifts, or be a butthead and mess up the landscaping. This can be done online or locally.
The new feature, called the Dream Suite, allows players to visit a dream world version of other players villages. In this way, a players town can be shown off to anyone without the fear of having their flowers stomped on. It is only a dream, so the town can be toured but not affected by the visitor. This is also a fun feature for the visitor because they can still run around interacting with the town, just without permanent consequences.
While that is all incredibly impressive, there is still more! New Leaf makes use of Street Pass by allowing the player to view the homes of every other player they pass in the real world. As long as someone has a copy of the game, their home is available to view in Street Pass.
Resort Island Multiplayer Minigames
For a more personal multiplayer, players can visit Resort Island. The resort is run by former Mayor, Tortimer, and hosts a multitude of games players can enjoy together online. It should be noted that it is not necessary to play with others online, as the island can be visited offline as a single player. This can be convenient in some ways.
The Final Word
Animal Crossing: New Leaf is so much more than just a game. It will offer up more entertainment value for the price than most games on the market, today. The new additions of content, activities, and multiplayer features will keep the game new and exciting for literally hundreds of hours. The online world of other players across the globe helps this game stay current and refreshing. From the huge changes to the tiny improvements in gameplay, the whole game has been revamped without losing its original simplicity and charm. Anyone who owns a 3DS can consider this game a sound investment.
Super Gamer Dude
The Beatles Rock Band On the Wii is another project of Rock Band that follows suit to the new era of full band rhythm of games, but Beatles stand out from the rest of the competition as it is the only one with a real life band. The all Beatles play list has made a sense of strong continuity between the sons, while maintaining the musical diversity enough to keep things interesting and varied. Rock out as one of the Fab 4 in the Story Mode, and you’ll unlock a bevy of photographs and videos that translates the humanity of the larger than life members of The Beatles.
The Story Mode starts with a theatrical trailer that will give you a brief history and insight into the Beatles’ musical and artistic careers. As you progress in the game, the connection between you players and the band members is reinforced as you play in legendary venues. Cutscenes bring to life and bridge the chapters in the Story Mode while unlockable photos and video clips provide snippets from the Beatles’ career. Plating along the songs gives you a visual treat as well due to the artistic elements incorporated. Each song has a one of a kind video that accompanies it, and it reflects the song’s themes and its place in the career of the Beatles.
Of course, by playing this version of Rock Band, only Beatles content is entertained. There is no character creation, you cannot customize the looks of the band members and songs previously downloaded won’t work in this version. There are cooperative and competitive online modes, but as with all Rock Band games, they all shine singularly. The most significant new game play feature is the vocal harmonies.
Before you play the song, you choose which of the two vocal harmonies you are: either solo or harmonies. Harmony parts are displayed in the same area as the lead vocals. Visually, the differentiation did a great job, but it’s up to you to sing them. If you have trouble harmonizing, there is a practice mode available to sort things out. You can highlight the part you want to learn, and then you can drop the pitch out to make sure you got it.
This game is already great since the Beatles and their music legacy is great; but the real exquisiteness has been captured by the way it causes excitement I playing as a united band. The Beatles Rock Band is not just about playing their music; it transcends into a more personal level and knits your band mates closer.
Super Gamer Dude
Marvel Super Hero Squad for the Wii, developed by Blue Tongue Entertainment, features miniature versions of everyone's favorite Marvel super heroes, and was published by THQ. The characters featured are Iron Man, Wolverine, Storm, Captain America and the rest of the super hero squad cast, from the toy line and television show. As a result the graphics for the game are, understandably, a bit cartoon like, and the music is suited to a younger audience. This is a beat 'em up game where players use the powers from their favorite Marvel super heroes to fight off all the villains that get in the way of the saving the world.
The comic storyline of the game has been simplified so that children can understand the story from a their perspective. You get to venture into places such as Asteroid M, Asgard, The Vault, Villainville and Super Hero City. The plot develops as Doctor Doom aims to collect enough fractals to create a complete Infinity Sword, in order to become one of the most powerful villains in the universe.
The game starts in a S.H.I.E.L.D missile base where MODOK and A.I.M. appear, and take an Infinity Sword fractal to Doctor Doom. This is the beginning of the serious plot that develops which involves Doctor Doom working in coordination with some of the most powerful and menacing villains. Some of the undesirables which you must face are The Juggernaut, Magneto, Mystique, Loki and The Abomination. This makes it hard for the super hero squad to thwart Doctor Doom's evil plot to take over the world. Luckily, the Super Hero Squad, team up with your favorite friends in order to take on the evil Doctor Doom and all of his colleagues as they try to make the world their own.
The game received decent reviews and will probably be seen as an average game by experienced gamers, but is the perfect game for kids, who are its target audience. The multiplayer aspect of the game is another feature that makes it good for children as it encourages teamwork.
There is also battle mode to the game where players can choose to play their favorite Marvel characters to fight in an arena. The battle mode is a simple fighting game mode where people have life bars and use their powers to battle it out until there is only one person standing.
Note that the game has a sequel which gives this game added play value. Marvel Super Hero Squad, The Infinity Gauntlet was released in 2010 and expands on the story presented in Marvel Super Hero Squad.
Nothing much new but lots to do.
Super Gamer Dude
When a hardcore gamer sees that a 'licensed' product, their likely reaction is to be something between revulsion and/or passive aggressive detest. These products are normally rushed, usually buggy, and with few exceptions cash-ins pushed out the door to strike while the 'iron is hot'. Thankfully, games like The Chronicles of Riddick, the recent Batman series, and even the venerable Goldeneye have proven that licensed quality can be had if games are made with the right goals in mind. Unfortunately, Beenox's fourth foray into the Spider-Man universe (among many other tie-in games), fairs about as well as one would expect amidst little change, rushed development, and a release across seven platforms that run four different generations deep.
Dating back to the well-liked Spider-Man 2, the series has been an open world staple and this iteration is no exception. Players can emulate their spidey hero and swing to their heart's content while finding missions and unearthing various collectibles along the way. This freedom delivers tangible thrills to the player but the newness doesn't have quite the same appeal, and because it hasn't really changed since the early 2000s (we're talking 2002), it can feel like an exercise in redundancy. Sure, the fidelity of the city and the animation have improved, but the sensation of flight has aged into mundanity despite its superhuman trappings.
Aside from this selling point, and it definitely is to fans, the game offers a host of collectibles and a ton of missions to pursue. In order to hit all of these side missions and goals, players are offered up a more robust combat system that attempts to borrow the look and feel of the newer Batman titles. Sadly, there's little added nuance within the increased complexity of the mechanics, and while there's a move set to expand and some experimentation to be had, players can easily dial back to a couple of simple, and early-available combos. Why press seven buttons and swivel the analog stick twice when you can mash X and accomplish the same result more efficiently?
However, a bright spot in regards to the open world traversal are the hidden collectables strewn throughout. While their placement bounces between arbitrary corners and un-ironically lazy, these items actually give players a reason to look around. Not only are devotees given expansions to their move sets, they're also afforded neat pieces of Spider-Man lore and nuggets of outright fan service. This is a certifiable bright spot amongst the familiarity of the title, and if anything, should represent a selling point to die-hard Spider-Man fans.
Aesthetically, the game is fluid and presentable but caught between generations. If you're looking for a next generation showpiece look elsewhere. Really, on any level, it doesn't do any of the systems it's on a great service (considering the stretch of development platforms should we be surprised?). Aurally, the game carries itself okay; fitting in one-liners and an acceptable score that helps to not let the buildings blend together. The best way to describe the presentation here, outside of the mediocre story replication, is serviceable. It gets the job done between moments, but it does not, in any way, add to or enrich the experience.
On the whole, The Amazing Spider-Man 2 is a forgettable experience. It's charms are few, its trappings are many, and as a fourth go-round for a developer it puts forth many of the qualities that gamers have grown to dislike about licensed products. There isn't much growth here, and it would be a difficult proposition to suggest that there is a light at the end of the tunnel if this continues. Still, collectibles are the highlight here and while some may argue that's a valid point to fans; this game is made for those looking for a Spider-Man experience, not for those looking to relive it for the umpteenth time in new fidelity. As it is, The Amazing Spider-Man 2 is not worth its full asking price (on any platform), and it will only serve those absolutely desperate for their spider-fix.