Super Gamer Dude
Wii Sports is undoubtedly the best seller in today's video gaming, the Wii Fit bundle that comes with the innovative Balance Board closely follows and just slightly behind. Now here's good news. Wii Fit Plus now takes the place of the original Wii Fit, so aptly named, because of the many enhancements that come along with it, including additional mini games and several new exercises with the much needed extra layers of tips for calorie burning.
Nintendo simply recycled the core Wii Fit package for its latest version, which is not bad really; most of these features, the menus, interface system, virtual trainers. Balance games and strength training exercises, are well-executed and definitely worth trying out. And here's one delightful thing, you can even bring in you previous workout data from its predecessor so you can just continue from where you left off. What's more, if you haven't unlocked any of the advanced routines before because you weren't really committed, you don't need to sweat it out as they are now automatically opened for you in Plus. All other added features can also be accessed right away.
Speaking of added features, Plus does boast several worthy ones. For starters, three new yoga and three strengthening exercises have been added. Also noted is how Nintendo has emphasized putting on more balance games in Plus, a total of 15 well-planned extra modes that are really a lot of fun! The games are great but are too easy and as far as exercises go, you can't expect to sweat and shed some pounds if you just play them and avoid strength training and yoga.
The one remarkable enhancement that is likely to become a favorite of many is the calorie counter. Get this, every activity in the game has a metabolic equivalent of task, also called METs, number. Most of the mini games are assigned MET ratings of 2, which is about the same as the most leisurely walk you've ever embarked on, but the more rigorous exercises, such as push-ups, have higher rates. Here's how the calorie counter works, just multiply your weight by the MET ratings you get for each exercise you perform and you'll get the amount of calories you burned.
This can either be encouraging or discouraging; encouraging, because you can envision a scientific demonstration of your workouts, and discouraging because the outcome don't really register double or triple digit calorie numbers. Understandably, since the Wii Fit Plus workouts are relatively simple and easy, it will take you sometime to burn those calories.
Don't get disappointed now but Nintendo has decided to warn customers not to make the calorie counter as the be-all and end-all indicator of calorie burning; rather, that you are well advised to still rely on BMI or body mass index scale as your fundamental gauge of success or failure with regards to burning calories. In a sense, this can make you have second thoughts as to the accuracy of the results when you use Wii Fit Plus.
Another thing that you're going to miss with the Plus is the inclusion of any online functionality. It doesn't even have leader board features. Wii Fit Plus would have benefited from similar online functionality such as that offered by Nike Plus, which lets users track how far they've run and compare the results of their efforts with family and friends online. It is truly a major lapse on Nintendo's part not to include this feature, and offer instead a fast and easy local multiplayer mode where players take turns, which doesn't even come close to motivational.
One thing that you have to be thankful about is the measures taken to address one of the biggest issues of the original Wii Fit, which was the inability ot create a customized workout program for individual preference and needs. This time, you can conveniently go to My Wii Fit Plus Routine section and choose your own set of exercises that are designed and aimed at trimming down specific body areas. This you can do either by using the presets that Nintendo has or creating your own routines from scratch.
To sum it up, Wii Fit Plus is a fantastic way to burn some calories while simultaneously having fun. There are issues that could have made the Plus even stronger, had Nintendo given the appropriate attention to resolve it and did not ignore those few shortcomings. Still Plus is a lot less expensive that paying for a gym membership. With proper diet and by using it right, you can actually lose weight and tone your muscles, while having a fabulous time.
Dragon Age Origins is brought to you by BioWare, if BioWare brings out an RPG game you can pretty much assume that its going to be brilliant. They created the Star Wars Kinght's of The Old Republic series and the Mass Effect series, which are both unbelievably great RPG's too.
Story -- 9/10
The story is blatantly stolen from Lord of The Rings, weird Orc's looking things that live underground trying to kill everything. Typical its down to you to save the day, however picking it apart aside. The story line is not only very deep but also very clever; many choices effect not only how people treat you, if they know of you, how they think you will act and in some case's if they will even interact with you at all. The character customization is great too, not only can you customize how the look and your voice but you have your own background story which you play though leading up to the main event. Race and gender also give an eerily realistic difference to how you can be treated in certain situations.
Game Play -- 8.5/10
The game play is typical of the fantasy RPG game genre, it offers a simple attack technique in which you character continuously attacks the enemy. However you also have special moves which give you a more fun part to play rather than to sit back and wait until every thing is killed.
Graphics/Sound -- 9.5/10
The visuals, to put it bluntly, are brilliant. The worst I could spot was one conversation where the pixels didn't match up in a small section of the screen. However that was it, the sound is very good! The voice's are almost perfectly synced wand suite the characters, and you may recognize voices which will submerge you even deeper into the story.
The game offers plenty of hidden extras which will amaze you when they become part of your characters own story. The side quest offer much distraction when you want to level up your character, character customisation makes you truly feel as if your character is unique. With the three different race's and three different class's creates a practically different story for each, which gives major re-playability (Is that a word?).
Overall this game starts well with great character customisation and background story's. Which leads into an unbelievable free-roaming world with additional (and optional) followers to aid on your battle. Throughout your choices make subtly effects to your own story line until the end in which some choices become an obvious hindrance or assistance. All of this leads to a great game with many more features that will make re-playing fun over and over again.
Sam Fisher returns in Splinter Cell Convition; as all great fans of splinter cell will know Sam Fisher is now on the run. He has gone in search for his daughters killer for revenge. If your new to the game series and you didn't know the background story...unfortunately they don't really tell you in the game. Other than the obvious remarks to him trying to find out who killed his daughter your going to be pretty lost, which was kinda a big error to start with. Especially when they talk about people you never meet and then you find out they died and your left sat there like "well why mention him if hes not in the game?" and the game (if it could talk) would say "well you should know". Which is awful stance for the game to take.
Story -- 6.5/10
Tom Clancy is a well known writer who would never write the same kinda crap over and over again, oh wait! The game starts off well and different from the last Splinter Cells, you are on your own and on the run from your old organisation which sounds fun and refreshing until you hear some terrorist are about to take over America. Classic Clancy stuff, which is the problem. He's done this many many times and its got to the point where the next splinter cell either has to be unbelievably brilliant or the last one for Sam Fisher at least.
Game Play -- 6/10
Nothing new other than the pretty awesome tag and kill system. In which you...tag and kill, it gives some pretty fun kills to watch but I always think anything you just watch in a game that isn't story relevant shouldn't be their. However the beauty of jumping down on to some guy and shooting 4 other guys in the head in about 2 seconds makes up for the fact you really do nothing. The control layout is different as per normal to Clancy games showing that he is "a head" of the gaming world. Takes a while to pick up but not to difficult.
Graphics -- 6.5/10
Over all, pretty good. That's about it really...
The other thing is that it gave a good cinematic feel which is a good and strong way of keeping the story going, however the story isn't that strong to start with so after a while the cinematic interrogations become a pain.
Online -- 4.5/10
While you are probably already getting the feeling that I hate this game and i am picking at all the bad points, I promise you this. The online is AWFUL, certain games are not meant to enter the online world and is clear that Splinter Cell Conviction is one of them; in the past Splinter Cells it was ok but with practically no players online and many bugs it falls short of what it could have been.
So overall I would say this game is not the worlds best, especially for the great Tom Clancy its a bit of a disappointment. For all of those great fans out there I would say buy it despite all of the above, its interesting to see the direction of the NEW Sam Fisher in a darker mood and it reveal's some secrets that you may remember. Most importantly to all new customers who are thinking about trying Splinter Cell for the first time here is what I say: BUY SPLINTER CELL: DOUBLE AGENT its much better and you don't need to know anything other than the basics (Sam Fisher is one awesome super agent). The story is way better, along with the characters and the choices that will impact on if each side believes your a traitor makes it even more difficult to make some moral decisions.
(Just like to add; some other reviews may say the opposite but I aimed this for people who are new to Splinter Cell)
Hope I was helpful =)
Kane & Lynch are back and its darker and deeper than ever. Kane, who you played in the first game, is mercenary who was convicted of killing tens of innocent people for which he denys. Lynch, who met Kane when he bust him out of death row, is a schizophrenic. Kane reluctantly teams back up with Lynch for another job, this time you play as Lynch. However they accidentally anger the Shanghai underworld and are left on their own.
Story -- 8.5/0
The story suits the game play well, the story finds them on their own. Against Shanghai underworld; full of twists, backstabs, death, betrayal and lots of blood, the story sticks true to its motive. The way that the characters are shown is perfect, we know they are not good guys but we still would hate to see them fall and die, however theres plenty of times when they do. This helps create unique characters and when we find a character dead this also shocks us back and lets us know that they are not afraid to kill off people, again drawing us deeper into the story.
Gameplay -- 9/10
The jump'y camera movements and style was inspired by the "Youtube look" as they call it. This helps give it a unique, gritty, dark amateur feel. However the cam holds its self still when you get into fights, this transition is so subtle that I, myself, have never noticed it. The layout is that of a basic third-person shooter with cover to use. A great example of how dark the game is, is a very odd one. The camera will normally blur out the image of someone you shoot in the face. While that sounds horrible and not very gruesome, when you run around and shoot some one point-blank in the face and it suddenly blurs it out, your attention is draw to it instantly and you will probably say "Awe man, I just shot that dude in the head!". However you may not say that as you are probably not a stereotypical 60's American teenager...anyway.
Graphics/Sound -- 8.5/10
The style compliments the characters and storyline well with the graphics matching a amateur video of two mad men you could find on the internet. The character detail is great, however the voice sync is not very well done. But the feel of the game is to always keep moving, hence the jump'y and rolling camera movements along with short cut-scenes to always keep you in the action. So you may notice bu just like me just sit there and think "Meh..." and carry on. The environments and weapons all feel realistic enough with time obviously spent on the more dominant areas, eg the cars, weapons, clothes and environmental reactions to fights.
Online -- 7.5
With a unique multi player and new type of online games it instantly sets its self as a unique game. It use's the lobby picking style, normally typical to computer online games, still allows people to join friends with alot of ease. Or make new friends through familiar lobby's. For a list of what online game style's there are you can find them on other sites, but a quick list is Fragile alliance, under cover cop and Cops and Robbers. For more info on what they are visit either, and/or any other game websites you know and trust. Just to leave you saying, there all brilliant online games.
Overall this game definitely tops the first Kane & Lynch and draws you into the world and thoughts of Lynch. To all new and old fans out there I say its a must buy, to new fans it doesn't matter which you buy first but I'm sure if you buy this you'll want the first so you can see some back story to what they say...so you might as well just buy that one first. Its cheaper and it will let you know if you like it.
Hope This was helpful! If so push the thank button and/or give this a thumbs up, if not please feel free give me a thumbs down =)
Super Gamer Dude
Starcraft II Wings of Liberty for the PC has been eagerly anticipated ever since the end of Starcraft: Brood War over a decade ago. Luckily, Blizzard does not disappoint with this new continuation of the Starcraft saga. As the story goes, Arcturus Mengsk has regained support after his disastrous defeat at the hands of Kerrign at the end of Starcraft: Brood War, but his vendetta is aimed primarily at Jim Raynor. Raynor, now an outlaw engaged in guerrilla warfare with Mengsk's empire, is shocked to discover his old friend has been released from prison: the cigar-smoking Tychus Findlay. From here the story twists and turns until coming to a satisfying conclusion, with just enough of a teaser for future expansions that could only be done so expertly by a company such as Blizzard.
The campaign itself is interesting for its since of persistence: upgrades can be purchased aboard the Hyperion that directly affect future missions. This also makes optional mission objectives much more important, as they are what directly fund these technological upgrades. The value of upgrades range in importance: from giving marines permanent increases in health to providing medics with the ability to heal multiple units at once. In addition, "xenos samples" can be gathered from Protoss and Zerg artifacts to research further advantages for Raynor's men.
Owing to how long it's been since the first Starcraft was released, and how much games have evolved since then, this new one offers a branching narrative. Raynor can choose which missions he wants to undertake and which he wants to ignore. Each of the optional missions ultimately culminates in a choice that will dictate not only where Raynor's story goes, but what units will join him in his cause. Without spoiling too much, Blizzard has interwoven decisions into the campaign that will leave many players scratching their heads as to what is the most appropriate decision.
Of course, Starcraft is known for its amazing multiplayer just as much as its known for its interesting campaign. Starcraft II: Wings of Liberty holds its own as a great real time strategy game (RTS). Blizzard has shown commitment to its support of Starcraft II with its endless release of patches to fix any exploitable mechanics in the game until the end result is a perfectly balanced RTS experience. Players can form parties with their friends to participate in matches of up to four on four.
If the normal matchmaking isn't of interest, players can also join their friends for custom games. Made by the players for the players, these custom games can range from simple tower defense games to highly complicated role playing games that save your progress from one custom match to the next. Blizzard takes its custom map-making community very seriously, working around the clock to make sure these Starcraft cartographers get the support they deserve. It is through them that Starcraft II: Wings of Liberty remains such an endlessly replayable game.
Ultimately, Starcraft II: Wings of Liberty PC version is a great choice for anyone interested in experiencing Blizzard's sci-fi masterpiece.
Super Gamer Dude
World of Warcraft: Cataclysm is the third of four expansions for the wildly popular MMORPG (massively multiplayer online role-playing game), World of Warcraft. Cataclysm introduces entirely new areas as well as updating the game overall and revamping the original areas. As an expansion it received wide renown, generally getting ratings of 9/10 and up. The expansion was revealed accidentally in February of 2010 and officially unveiled in May of the same year; it was released on December 7, 2010.
Cataclysm expanded the leveling system from 80 up to 85 and introduced two new races, one for each main faction. The Alliance gets the Worgen while the Horde receives Goblins. The new races come with new abilities, skills and story lines; Cataclysm also gives more in-depth back stories to the original eight races.
The expansion adds a ton of new content, with IGN's review stating that you can "expect to play for well over a hundred hours before you've really touched upon everything Cataclysm has to offer." Ten new dungeons and five new raids have been added along with 3,500 new available quests, and other quests have been restructured and improved. Archaeology was also added as a new secondary skill.
It also brought a huge update to the game, with major redesign of the original two continents with new areas and a somewhat different appearance, as well as allowing for flying mounts which weren't in mind during the original WoW release. The UI (user interface) was also updated as were the graphics for the game.
The plot for Cataclysm revolves around the reawakening of a dragon that hasn't been seen for two in-game decades (an aspect of the dragon appeared during the real-time strategy game Warcraft II). The dragon, formerly known as Neltharion the Earth-Warder, makes a return as Deathwing the Destroyer. The game also makes use of the current political atmospheres of the Horde and Alliance factions, which saw a number of changes with the new expansion pack due to Blizzard's habit of having expansions reveal in-game history in the making.
Reception of the expansion was extremely good. 3.3 million copies were sold within 24 hours of release, putting it second all-time in one-day sales. Anecdotally, the game in the number one spot, Diablo III, was created by the same developer (Blizzard Entertainment). Metacritic, the aggregate ratings company, gave it a 90/100, which usually means universal acclaim. IGN gave it a 9/10 and is cited as saying that, "Cataclysm is far and away the most impressive expansion to an MMO ever made." GameSpot rated it 8.5/10.
Essentially, Cataclysm is a good expansion to a well-loved MMO. The millions of sales should tell you that if nothing else. If you're a fan of MMOs and RPG-type games, or already are playing World of Warcraft, this may well be worth your time and money. It prices for $10 on the Blizzard Store website.
Super Gamer Dude
Resident Evil 6 had one of the most controversial development cycles of the series. Capcom expressed an interest in getting more casual fans to gravitate towards the series, and this acknowledgment caused an uproar among long standing fans of the series. Capcom's attempt to reach out to a wider audience does not go unnoticed, in Resident Evil 6, nor does it help make the game better. Only the strong points of the game, the ones that more often than not come from past entries into the series, pull Resident Evil 6 from out of the dregs on mediocrity and make it a game worth playing, just not one that is must play.
Instead of simply making one game that appeals to a certain niche, Capcom decided instead to combine four separate games and smash them into one game under the same engine. The result is the largest, most epic and most varied entry into the series, but it is also the most muddled. Rather than having one campaign Resident Evil 6 has four. Each campaign follows one or two different character from the Resident Evil series. The game's storylines intersect and overlap but each one can be played individually and has its own beginning, middle and end. The Tarantino-ish take on story telling is very effective and when they intersect it can be very satisfying. It is encouraging to see Capcom take this approach with Resident Evil, and it provides hope for where the series might go in the future.
The issues with Resident Evil 6 become apparent when the player realizes that some of the campaigns are simply not fun to play. Each campaign has its own feel and pace to it, Leon Kennedy's is a fantastic journey not unlike previous entries into the series, and is full of suspense and legitimate fear. On the other hand Jake Muller and Sherry Birkin's action-packed campaign seems like a generic pop and shoot game with a broken cover mechanic.
Extended fire fights and car chases are not the things fans remember when they think about the Resident Evil series, and Capcom's attempt to grab some gamers from Gears of War and Call of Duty by adding these elements did not work in Resident Evil 6's favor. Ada Wong's campaign is similar to Leon's, only with more stealth elements and it too is a great testament to the Resident Evil series. Chris Redfield's campaign meanwhile, falls somewhere in the middle of the two extremes.
Fortunately, regardless of the campaign, the graphics are top notch. With a greater emphasis on dark environments than in Resident Evil 5, the atmosphere is incredibly creepy, when it isn't being interrupted with gun fights and car chases. The controls are mostly solid, except for the cover mechanic, which is border-line broken, but most of the game can be played without it.
The good parts of Resident Evil 6 are some of the best in the series, and are a real testament to how good Capcom can do the survival horror genre.
Unfortunately the campaigns that put an over emphasis on action bring down the experience quite a bit. If those shortcomings can be overcome there is a great storyline and some terrific game play to be had here.
Call of Duty: Black Ops II on the Xbox 360 is a first-person shooter video game, developed by Treyarch and published by Activision.
Well it's that time of year again. There's another Call of Duty out and of course it's immediately the best game in the series yet, the best selling in the series, the list goes on. So here's what I think of it. Whether you agree or not well that's up to you. So, here, we...go.
Black Ops 2 probably has one of the most interesting stories in the Call of Duty series to date. Using a similar system as the original Black Ops where the story alternates between flashback sequences, set in the 1980's towards the end of the Cold War where the player controls Alex Mason, and present day sequences set in the year 2025 where the player controls Mason's son David. The story is centered around the game's antagonist Raul Menendez with the flashback missions telling the story of what caused Menendez hates America and his decision to take revenge of both the USA and the Western world. The present day sequences then go on to detail what Menendez's revenge involves and how it is carried out whilst David Masons struggles to prevent Menendez's devious plan from coming to fruition.
What is, perhaps, the most interesting feature of the game's story is the use of an RPG-esque mechanic where the player's actions throughout the game effect the outcome of the story. This is effected by factors such as the choices the player makes at certain points, whether the player finds hidden information in certain missions and whether or not the player successfully completes RTS style strike force missions.
Personally I would have liked them to keep the game's setting entirely in the future which is far more entertaining and interesting than the 1980's sequences. On another personal note it felt like the characters were for some reason unknown to all but the writers are all overly gruff about everything for no reason at all. In fact it got to the point that I found myself quoting lines from Batman at points which was entertaining up to the point where I lost my voice.
Overall the angle the story is approached from makes up for the fact that in terms of writing it is merely average at best.
Black Ops 2's multiplayer is largely the same as previous Call of Duty titles. It offers a smorgasbord of game types in which any player will surely find something to keep them entertained for hours on end. What is perhaps the most interesting feature of the multiplayer is the class customization.
Firstly Black Ops 2, unlike its predecessor has returned to the treadmill style unlock system of leveling up to unlock new weapons and then using these weapons to unlock attachments for them which is frankly a terrible system, however the unlock points system has been kept for score streaks, both types of grenades, perks and wildcards. But that's not the point.
The main point of interest is the 10 slot system that is used. Put simply the player is given 10 slots which the player can use for weapon's attachments, perks, grenades and wild cards. This gives the player a certain level of freedom as they can choose any combination of weapons, attachments, perks, grenades and wildcards. This means that the player can go with the standard loadout of primary weapon, secondary weapon, 3 perks and both lethal and non-lethal grenades. It is the addition of wildcards is what gives players the increased freedom. Wildcards give players bonuses ranging from carrying multiple primary weapons to extra perks meaning that a player could choose to go weapons heavy with 2 assault rifles with lots of extras but no perks or they could choose to take just a pistol but have lots of perks that give them little advantages over other players.
The kill streak system has also received a makeover. Although the rewards are the same as the previous titles but with a futuristic twist such as the K-9 robot dogs. However, this time around instead of getting a certain number of kills to get a reward. Players must now earn a certain score instead of kills. This feels like an attempt at encouraging teamwork as the required scores are often awkward numbers such as 450 points which is the equivalent of four kills and an assist, however this doesn't really do much in the end as it can easily be over come by just getting an extra kill and going over the required score.
To be perfectly honest with you the multiplayer is just the same as the previous games in the series and anyone reading this will probably know whether they like it or not already.
So, here we are at the final verdict. Now I could give this a score out of 10 but frankly that's pointless because my definition of let's say 8 out of ten will be different to everyone else's so I'll just summarize the game and let you make the decision for yourselves. Black Ops 2 is, for all intents and purposes, a Call of Duty game. If you don't like Call of Duty already then you won't like this one. If you're new to the series it's a decent entry point for learning how the game works and getting used to the game but don't expect most of the new features such as score streaks to be in the next edition as it will most likely revert to the Modern Warfare set up.
Call of Duty: Black Ops II on the Xbox 360 is really aimed at players who are already invested in the series but want to see a bit of an innovation to the game but not so much that it's an entire overhaul.
Super Gamer Dude
Battlefield 4 on the Playstation 4 is a first-person shooter video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts, this is the actual sequel to Battlefield 3 as the story continues.
The Battlefield series is about to add Battlefield 4 to its collection and, from what is so far known, it takes the war game genre to another level of sophistication. There are single player and multiplayer capabilities, with the multiplayer allowing up to 64 participants and this will almost certainly prove to be the most popular of the two. Game modes include Playground, Obliteration, Elimination, Commander and Spectator. Little is known about the first three, or whether there are more to be added to the list, but Commander mode makes a welcome return from when it was last seen in Battlefield 2142 and Spectator mode is new to the series and gives a new perspective to the play.
The Commander mode is really an overview in which one of the multiplayer participants takes on the role of Commander, and with his overall display of the battle scene, and view of the positions and numbers of men and vehicles, the Commander can direct the course of the overall action. Of course the Commander cannot actually take a physical part in the action which he is directing. Spectator mode allows a player to view the action from the position of another specified player, and in this mode the various combatants are color coded to differentiate squad members, team members and enemies.
There are three playable factions, USA China [Peoples Liberation Army], and Russia with the previous troop classes retained, these being Assault, Engineer, Support and Recon. Much of the content from previous titles is retained but there are of course many refinements and improvements both in weaponry, vehicles and gameplay. The game also uses the tried and tested Frostbite 3 engine.
Battlefield 4 has a bewildering array of weaponry among which are 5 assault rifles, 2 carbines, 3 marksman rifles, 3 sniper rifles, 8 personal defensive arms and, if your aim is not too good, 5 shotguns. These come with various optical and laser aiming and pointing devices as well as bayonets, knives and variations of ammunition. There are, in addition, 7 explosive devices including mines and grenades.
The vehicles also appear in a wide variety of forms. There are light armored fighting vehicles with their various mounted armaments, infantry transporters and heavy, main battle tanks. Then we have aircraft, both fixed wing and and helicopters, and marine assault craft. Many of these vehicles have specialized upgrades available for them.
Other elements which have been bought into Battlefield 4 is the mix of emotion, the game creators DICE decided this time round they would incorporate emotion to pull at the heart strings of the gamers, whether this will actually work is untested until the beta release is launched later this year. An example of this is teamwork, Dice stated that they want people to engage more with the on screen characters, making the gamer actually care about what happens to their team-mates whilst playing the extensive campaign missions along the dynamic landscapes in a war type environment.
If the advanced publicity, which is based on trailers and gameplay at exhibitions is to be believed, this game will be a great addition to the Battlefield stable which is currently thriving in all areas. It remains to be seen if rumors of female combatants being included are true.
Super Gamer Dude
Call of Duty: Advanced Warfare on the Playstation 4 was published by Activision and Developed by Slegehammer Games, the video game is geared towards a first-person shooter.
War sucks, at least it does in real life. In Call of Duty: Advanced Warfare it is hard not to see it as one giant and entertaining playground. From the guys that basically reinvented what the shooter genre really is, Advanced Warfare is a continuation of their boundary pushing concepts. You've probably seen the commercials and watched the gameplay videos but those experiences will pale in comparison to getting your hands in a sweaty death grip with your controller. Released for the Xbox One and PS4 as well as the 360 and PS3, Call of Duty: Advanced Warfare is another blockbuster entry into one of our generations most storied franchises. Let's dive in and see what exactly makes this game so much fun.
Call of Duty: Advanced Warfare has a pretty clear mission from the outset: it seeks to continually blend cinematic and gaming experiences until the line is indistinguishable. We can see how this happens with the addition of Kevin Spacey and Troy Baker to the line up of voice and motion capture talents for the game. Kevin Spacey plays the role of Jonathan irons, the President of Atlas Corporation. He is deliciously evil, dangerously charismatic, and always interesting. In short he's the kind of villain that you enjoy hating because you never know what he'll do next. These characters are brought to life with the type of reality that has only become possible in recent years. You can count the pores on the faces of the characters you run across and you'll be amazed by how realistic every little detail of these characters is portrayed. That's a lot of detail, right? Now imagine that level of detail while the world is blowing up around you.
The Call of Duty series has always been about trotting your character around the globe to kick butts, take names, and try and save the world. Advanced Warfare is no different. The chapter-by-chapter gameplay style works especially well as you traverse the planet as Mitchell, the protagonist for this story. You kick things off with an action packed tutorial-turn-full blown introduction mission in Seoul, South Korea. The gameplay tips come flying in almost as fast as the bullets and you are charged with quickly learning how to carry yourself on the field of battle. It's hectic, eye opening, educational and quite fun. The rest of the campaign will have you marching through a series of sort of familiar missions. You'll traverse battleships and fight your way through closed in cities all over the planet. You'll find yourself forced to take over bridges, defend them, and ultimately leave them behind. The gameplay has the traditional up and down flow of any Call of Duty game.
Advanced Warfare is set in the eponymous future but it never feels unbelievable. While much of the environment, in particular the cityscapes, feels kind of new and different it never takes away from the games tone: things are bad and about to get much worse. In fact there are elements in the campaign that starkly remind players of World War II. You'll see dark segments that include human experimentation, torture, and death. These are uncomfortable to watch but they give you the sort of juice you need to move forward and kick some baddie butt.
For fans that aren't enamored with the campaign and merely here to serve up some butt kicking online, never fear. Advanced Warfare brings the same sort of hectic, manic, and infuriatingly fun online multiplayer as the previous franchise installments. You'll find yourself weaving through all the different levels as you try to one up your opponent in the fast and furious game of modern warfare. You'll see new tactics employed by your opponents that make you furious and then curious. You'll have to spend hours online getting to a point where you can play competitively and defend your precious Kill/Death ratio.
Call of Duty: Advanced Warfare is an excellent game for fans of the franchise and those looking to take their first mission for Sledgehammer Games. Advanced Warfare is sleek, sexy, and filled to the brim with popcorn guzzling action. The performances by the sound team and motion capture artists make this one of the defining chapters in first person shooter history.