Super Gamer Dude
Battlefield 4 on the PlayStation 4 is a first-person shooter video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts, this is the actual sequel to Battlefield 3 as the story continues.
The Battlefield series is about to add Battlefield 4 to its collection and, from what is so far known, it takes the war game genre to another level of sophistication. There are single player and multiplayer capabilities, with the multiplayer allowing up to 64 participants and this will almost certainly prove to be the most popular of the two. Game modes include Playground, Obliteration, Elimination, Commander and Spectator. Little is known about the first three, or whether there are more to be added to the list, but Commander mode makes a welcome return from when it was last seen in Battlefield 2142 and Spectator mode is new to the series and gives a new perspective to the play.
The Commander mode is really an overview in which one of the multiplayer participants takes on the role of Commander, and with his overall display of the battle scene, and view of the positions and numbers of men and vehicles, the Commander can direct the course of the overall action. Of course the Commander cannot actually take a physical part in the action which he is directing. Spectator mode allows a player to view the action from the position of another specified player, and in this mode the various combatants are color coded to differentiate squad members, team members and enemies.
There are three playable factions, USA China [Peoples Liberation Army], and Russia with the previous troop classes retained, these being Assault, Engineer, Support and Recon. Much of the content from previous titles is retained but there are of course many refinements and improvements both in weaponry, vehicles and gameplay. The game also uses the tried and tested Frostbite 3 engine.
Battlefield 4 has a bewildering array of weaponry among which are 5 assault rifles, 2 carbines, 3 marksman rifles, 3 sniper rifles, 8 personal defensive arms and, if your aim is not too good, 5 shotguns. These come with various optical and laser aiming and pointing devices as well as bayonets, knives and variations of ammunition. There are, in addition, 7 explosive devices including mines and grenades.
The vehicles also appear in a wide variety of forms. There are light armored fighting vehicles with their various mounted armaments, infantry transporters and heavy, main battle tanks. Then we have aircraft, both fixed wing and and helicopters, and marine assault craft. Many of these vehicles have specialized upgrades available for them.
Other elements which have been bought into Battlefield 4 is the mix of emotion, the game creators DICE decided this time round they would incorporate emotion to pull at the heart strings of the gamers, whether this will actually work is untested until the beta release is launched later this year. An example of this is teamwork, Dice stated that they want people to engage more with the on screen characters, making the gamer actually care about what happens to their team-mates whilst playing the extensive campaign missions along the dynamic landscapes in a war type environment.
If the advanced publicity, which is based on trailers and gameplay at exhibitions is to be believed, this game will be a great addition to the Battlefield stable which is currently thriving in all areas. It remains to be seen if rumors of female combatants being included are true.
Super Gamer Dude
If you know what I mean when I say that it is refreshing when a real time strategy game attempts to do something outside of the familiar concept where several factions build structures that allow them to kill off their competition, then Pikmin 3 is a game you will probably enjoy. Alas, if you are also the type of person who swore off Winnie the Pooh as too childish when you were six years old, then you might want to look elsewhere.
Pikmin 3 is a game for those who like to tinker. It is for the mechanically-minded, the patient and the curious. It takes place in hugely miniature play areas rendered in a gorgeous 3D elegance as if they were the computerized visual notes of an artificial intelligence that travels to alien worlds and records what it sees. It is a game about cute little space people who raise adorable plants and flowers to twit and twitter through twee adventures with bizarre organisms. These adorable creatures live in a world that is at turns heartbreaking, unnerving and devastating, aimed toward neither children nor adults.
Pikmin 3 requires patience in order to fully appreciate it. Above all other things, it rewards long-term planning, careful strategy and a keen eye for observation. If the essay is about you commanding a legion of small creatures to do an astoundingly varied series of tasks, its thesis is that it's hard to manage so many independent lifeforms. If you have entertainment ADD, where you buy lots of entertainment things, but don't read, play, watch or listen to many of them, you might just play Pikmin 3 for five or so hours and then forget about it forever.
That would be a shame, because it's ultimately the best game in the series. In the original game the concept was a little undercooked, and while the time limit was a neat idea, it didn't work quite right. Pikmin 2 was more thorough, but went too far in the other direction in making it more of a hardcore dungeon-crawling real time strategy plant army simulation. Pikmin 3 nails the balance. You need to carefully look at your map, consider your options and delegate duties well, like Pikmin 2, but it has the tension that time introduces without being too short or frustrating like Pikmin.
It's best if you don't know a whole lot before you play it too. Much of the joy of Pikmin is similar to that of a child examining bugs in a microscope. If you've followed Pikmin 3's promotion and know all about its features and different Pikmin, the joy of experimentation amidst the unknown that the game fosters will be hampered somewhat. Pikmin 3 would have benefited from a surprise release because of this. However, it was blessed with an incredibly lengthy development time ranging past 5 years, so it is polished, long and contains lots of features for extended enjoyment.
Pikmin 3 is a game for armchair philosophers who can also find pleasure in the simpler things in life.
Super Gamer Dude
Is the horizon of the endless sea on sunset evenings a sight that inspires a deep desire to see what's beyond it? Do the quiet spaces in a forest where the leaves form dappled shadows intrigue you? Do you ever wonder what it would be like to live on a volcanic isle with a dragon as your roommate?
If these questions resonate with you, The Wind Waker HD, Nintendo's Gamecube classic reborn in high definition resolution, is a game you should consider.
What awaits is a sprawling adventure in a whimsical, dangerous cartoon world amidst colorful windswept ocean breezes and the mysterious depths of unexplored islands. When young Link's sister Aryll is kidnapped by a giant bird, he sets in with a talking boat called The King of Red Lions to find her. He is embroiled in a conflict far bigger than the player imagines when his fate crosses that of a band of sea-faring pirates.
Link will make friends with leaves that play fiddles, fire cannons at monstrous sea creatures, climb a tower of light and encounter an island wrapped in a powerful gale. He can also choose to chase pigs, feed map-writing fish, confront a roving band of bratty bullies, take selfies and hunt for buried sea treasure. The adventure is diverse and vacillates between humor and pathos like a well-kept metronome.
This installment does not follow the classic Zelda formula of journeying around 10 dungeons on a sprawling land, like Ocarina of Time. The sea is mammoth, but no island is larger than a typical Zelda dungeon. Oddly, the amount of those traditional experiences is low. Instead, it subverts the franchise's expectations with bosses without dungeons and areas to explore that do not conform to the long-running franchise's expectations. The closer you are to a dreamer and an explorer at heart, the higher the chance you will be enchanted into its world.
For those who have played The Wind Waker before, the question remains: is the Wii U version worth it? Visually, any rough edges have been smoothed out, the images are bursting with renewed clarity and vibrancy in widescreen, and the journey is brighter for it. Some prefer the original look. It's like choosing between two wonderful landscapes in an art gallery -- make a choice by experiencing it beyond screenshots or movies.
Due to common and long-standing complaints, Nintendo has tweaked various elements like sailing, using the grappling hook, a certain hunting quest and the Nintendo gallery. Elsewhere, little additions like Miiverse messages that wash up in bottles upon the shore add to the dreamy escapism. A Hero mode is significantly more demanding.
Unfortunately, Nintendo says the missing dungeons were later used in Twilight Princess, but surely they could have designed entirely new ones. They've done it before with Link's Awakening, so that sounds a lot like an excuse. Even 10 years later, Wind Waker has areas that still feel unfinished.
Still, an unfinished masterpiece is still a masterpiece. Wind Waker HD awakens the dreamer.
Super Gamer Dude
'Yoshi's New Island' for the 3DS is an action platformer which contains mild cartoon language, the game was developed by Arzest and published by Nintendo and released on March 14, 2014. for the 3DS handheld portable console.
Marketed as the sequel to Super Mario World, 'Yoshi's New Island' for the 3DS is a somewhat contentious game in certain circles. Some people believe that it is one of the best games that Nintendo has ever made with original graphics and fresh gameplay for the time, while others believe that those same qualities make the game awful and a stain on Nintendo's record. With Yoshi's New Island, Nintendo has managed to do something that I wouldn't have thought possible - they've made a game that doesn't make either camp happy.
Put simply, 'Yoshi's New Island' throws away that really made the original game so interesting for so many people - its uniqueness. Unlike other Yoshi-centric titles like Yoshi's Story, 'Yoshi's New Island' does absolutely nothing to distinguish itself as a new game. Other than the graphics, pretty much everything about Yoshi's New Island could be done on the Super Nintendo.
Even that new more modern graphical style that Nintendo has adopted takes away from the charm of the Yoshi's Island series, however. Instead of the beautiful and unique style that typified the Super Nintendo game, New Island uses a mostly generic Mario art style.
The gameplay, while it has not been modernized or changed in any significant way hasn't really changed at all. There is nothing interesting going on if you've played the first 'Yoshi's Island' - but perhaps that is New Island's biggest strength. People that have some sort of strong opinion on the original Super Nintendo game will more than likely not be huge fans of the new game - but people who have never touched a 'Yoshi's Island' game in the past could certainly find a lot of fun in the new one.
Of course, that would make the assumption that they haven't really played a large amount of side scrolling platformers either. Like so many other Nintendo platformers, Yoshi's New Island starts off relatively easy. Most Nintendo platformers would then take a sharp turn upwards in difficulty after the first few levels - but not New Island. Instead, the game waits until the last few levels before it finally becomes as difficult as you would expect a Nintendo platformer to be. Indeed, many levels of the Super Nintendo game were notoriously difficult, and in losing that the game loses another part of its charm.
Without it's charm, what does 'Yoshi's New Island' actually have? Not a whole lot. Without the charm that made the original game so interesting, 'Yoshi's New Island' has become yet another bland platformer in a sea of similar titles on the 3DS - many of them from the same company. New Island is a valiant attempt at recapturing the flame of the original title, but it is clear that the people who developed this game did not quite understand what people really loved about the Super Nintendo game.
The original game was not so beloved because it had a fun egg throwing mechanic - that was probably the worst part, and has always been somewhat clunky. The original game was fantastic because it was doing something that Nintendo had always seemed reluctant to do - try new things. In a world where Nintendo is churning out the same games year after year in an attempt to boost sales of their hardware platforms, the degradation of such a unique franchise like Yoshi's Island stands out as even worse as it would have been otherwise. 'Yoshi's New Island' on the 3DS is by no means a bad game, and is probably worth picking up on a sale or a rental, but no one should pay full price.
Super Gamer Dude
Wii Sports is undoubtedly the best seller in today's video gaming, the Wii Fit bundle that comes with the innovative Balance Board closely follows and just slightly behind. Now here's good news. Wii Fit Plus now takes the place of the original Wii Fit, so aptly named, because of the many enhancements that come along with it, including additional mini games and several new exercises with the much needed extra layers of tips for calorie burning.
Nintendo simply recycled the core Wii Fit package for its latest version, which is not bad really; most of these features, the menus, interface system, virtual trainers. Balance games and strength training exercises, are well-executed and definitely worth trying out. And here's one delightful thing, you can even bring in you previous workout data from its predecessor so you can just continue from where you left off. What's more, if you haven't unlocked any of the advanced routines before because you weren't really committed, you don't need to sweat it out as they are now automatically opened for you in Plus. All other added features can also be accessed right away.
Speaking of added features, Plus does boast several worthy ones. For starters, three new yoga and three strengthening exercises have been added. Also noted is how Nintendo has emphasized putting on more balance games in Plus, a total of 15 well-planned extra modes that are really a lot of fun! The games are great but are too easy and as far as exercises go, you can't expect to sweat and shed some pounds if you just play them and avoid strength training and yoga.
The one remarkable enhancement that is likely to become a favorite of many is the calorie counter. Get this, every activity in the game has a metabolic equivalent of task, also called METs, number. Most of the mini games are assigned MET ratings of 2, which is about the same as the most leisurely walk you've ever embarked on, but the more rigorous exercises, such as push-ups, have higher rates. Here's how the calorie counter works, just multiply your weight by the MET ratings you get for each exercise you perform and you'll get the amount of calories you burned.
This can either be encouraging or discouraging; encouraging, because you can envision a scientific demonstration of your workouts, and discouraging because the outcome don't really register double or triple digit calorie numbers. Understandably, since the Wii Fit Plus workouts are relatively simple and easy, it will take you sometime to burn those calories.
Don't get disappointed now but Nintendo has decided to warn customers not to make the calorie counter as the be-all and end-all indicator of calorie burning; rather, that you are well advised to still rely on BMI or body mass index scale as your fundamental gauge of success or failure with regards to burning calories. In a sense, this can make you have second thoughts as to the accuracy of the results when you use Wii Fit Plus.
Another thing that you're going to miss with the Plus is the inclusion of any online functionality. It doesn't even have leader board features. Wii Fit Plus would have benefited from similar online functionality such as that offered by Nike Plus, which lets users track how far they've run and compare the results of their efforts with family and friends online. It is truly a major lapse on Nintendo's part not to include this feature, and offer instead a fast and easy local multiplayer mode where players take turns, which doesn't even come close to motivational.
One thing that you have to be thankful about is the measures taken to address one of the biggest issues of the original Wii Fit, which was the inability ot create a customized workout program for individual preference and needs. This time, you can conveniently go to My Wii Fit Plus Routine section and choose your own set of exercises that are designed and aimed at trimming down specific body areas. This you can do either by using the presets that Nintendo has or creating your own routines from scratch.
To sum it up, Wii Fit Plus is a fantastic way to burn some calories while simultaneously having fun. There are issues that could have made the Plus even stronger, had Nintendo given the appropriate attention to resolve it and did not ignore those few shortcomings. Still Plus is a lot less expensive that paying for a gym membership. With proper diet and by using it right, you can actually lose weight and tone your muscles, while having a fabulous time.
Super Gamer Dude
Starcraft II Wings of Liberty for the PC has been eagerly anticipated ever since the end of Starcraft: Brood War over a decade ago. Luckily, Blizzard does not disappoint with this new continuation of the Starcraft saga. As the story goes, Arcturus Mengsk has regained support after his disastrous defeat at the hands of Kerrign at the end of Starcraft: Brood War, but his vendetta is aimed primarily at Jim Raynor. Raynor, now an outlaw engaged in guerrilla warfare with Mengsk's empire, is shocked to discover his old friend has been released from prison: the cigar-smoking Tychus Findlay. From here the story twists and turns until coming to a satisfying conclusion, with just enough of a teaser for future expansions that could only be done so expertly by a company such as Blizzard.
The campaign itself is interesting for its since of persistence: upgrades can be purchased aboard the Hyperion that directly affect future missions. This also makes optional mission objectives much more important, as they are what directly fund these technological upgrades. The value of upgrades range in importance: from giving marines permanent increases in health to providing medics with the ability to heal multiple units at once. In addition, "xenos samples" can be gathered from Protoss and Zerg artifacts to research further advantages for Raynor's men.
Owing to how long it's been since the first Starcraft was released, and how much games have evolved since then, this new one offers a branching narrative. Raynor can choose which missions he wants to undertake and which he wants to ignore. Each of the optional missions ultimately culminates in a choice that will dictate not only where Raynor's story goes, but what units will join him in his cause. Without spoiling too much, Blizzard has interwoven decisions into the campaign that will leave many players scratching their heads as to what is the most appropriate decision.
Of course, Starcraft is known for its amazing multiplayer just as much as its known for its interesting campaign. Starcraft II: Wings of Liberty holds its own as a great real time strategy game (RTS). Blizzard has shown commitment to its support of Starcraft II with its endless release of patches to fix any exploitable mechanics in the game until the end result is a perfectly balanced RTS experience. Players can form parties with their friends to participate in matches of up to four on four.
If the normal matchmaking isn't of interest, players can also join their friends for custom games. Made by the players for the players, these custom games can range from simple tower defense games to highly complicated role playing games that save your progress from one custom match to the next. Blizzard takes its custom map-making community very seriously, working around the clock to make sure these Starcraft cartographers get the support they deserve. It is through them that Starcraft II: Wings of Liberty remains such an endlessly replayable game.
Ultimately, Starcraft II: Wings of Liberty PC version is a great choice for anyone interested in experiencing Blizzard's sci-fi masterpiece.
Super Gamer Dude
Resident Evil 6 had one of the most controversial development cycles of the series. Capcom expressed an interest in getting more casual fans to gravitate towards the series, and this acknowledgment caused an uproar among long standing fans of the series. Capcom's attempt to reach out to a wider audience does not go unnoticed, in Resident Evil 6, nor does it help make the game better. Only the strong points of the game, the ones that more often than not come from past entries into the series, pull Resident Evil 6 from out of the dregs on mediocrity and make it a game worth playing, just not one that is must play.
Instead of simply making one game that appeals to a certain niche, Capcom decided instead to combine four separate games and smash them into one game under the same engine. The result is the largest, most epic and most varied entry into the series, but it is also the most muddled. Rather than having one campaign Resident Evil 6 has four. Each campaign follows one or two different character from the Resident Evil series. The game's storylines intersect and overlap but each one can be played individually and has its own beginning, middle and end. The Tarantino-ish take on story telling is very effective and when they intersect it can be very satisfying. It is encouraging to see Capcom take this approach with Resident Evil, and it provides hope for where the series might go in the future.
The issues with Resident Evil 6 become apparent when the player realizes that some of the campaigns are simply not fun to play. Each campaign has its own feel and pace to it, Leon Kennedy's is a fantastic journey not unlike previous entries into the series, and is full of suspense and legitimate fear. On the other hand Jake Muller and Sherry Birkin's action-packed campaign seems like a generic pop and shoot game with a broken cover mechanic.
Extended fire fights and car chases are not the things fans remember when they think about the Resident Evil series, and Capcom's attempt to grab some gamers from Gears of War and Call of Duty by adding these elements did not work in Resident Evil 6's favor. Ada Wong's campaign is similar to Leon's, only with more stealth elements and it too is a great testament to the Resident Evil series. Chris Redfield's campaign meanwhile, falls somewhere in the middle of the two extremes.
Fortunately, regardless of the campaign, the graphics are top notch. With a greater emphasis on dark environments than in Resident Evil 5, the atmosphere is incredibly creepy, when it isn't being interrupted with gun fights and car chases. The controls are mostly solid, except for the cover mechanic, which is border-line broken, but most of the game can be played without it.
The good parts of Resident Evil 6 are some of the best in the series, and are a real testament to how good Capcom can do the survival horror genre.
Unfortunately the campaigns that put an over emphasis on action bring down the experience quite a bit. If those shortcomings can be overcome there is a great storyline and some terrific game play to be had here.
Super Gamer Dude
On June 9th, 2013 Animal Crossing: New Leaf was released for the Nintendo 3DS. New Leaf offers players something all Animal Crossing games do, hours upon hours of entertainment. This simulation-style game will keep the player enthralled for years to come. The mechanics of this franchise that fans have come to love will not disappoint in this new addition to the series. The changes and new features that have been made are sound improvements that make play smoother and more exciting.
The Return of Successful Mechanics
In most simulation games, relatively mundane activities are played out by characters over and over. The trick to making the game entertaining and eventually successful is to make each activity fun as opposed to tedious, and to offer incentives to the player for completing the tasks. Animal Crossing games have been well known for entertainment value in the past, and they do deliver again with New Leaf. As always, the player moves into a town and builds a life there by decorating their home, catching bugs, managing relationships with the NPC residents of the village, and many other similar tasks.
Whats New, New Leaf?
In New Leaf, for the first time in the franchise the player is the acting Mayor of the town. This allows the player to decorate the inside and outside of their home as well as the rest of the town. This new feature is a large and welcome change to the previous games in which the player only had control of their own home. Starting at the beginning of the game the player makes important decisions about the layout of their village. The organization of the town and its buildings, and the decorations will be up to the player and their creativity throughout the game. The possibilities can seem endless from more traditional ideas up to a miniature Stonehenge. The more the game is played, the more options open up to the player. With the addition of the resell shop players can even personalize individual pieces of furniture, making their town completely unique from any other players.
Ah, the Possibilities!
Somehow, New Leaf seems to have maintained the adorable simplicity of its predecessors. This is exceptional news considering the plethora of new options to choose from. What does this mean for the player? There are new activities like swimming, new clothes and furniture, and even new holidays. With all the activities and ways to make each town unique it is truly impressive that the game has not become too busy or confusing.
Show it Off in Multiplayer.
The multiplayer from previous games is expanded upon greatly in New Leaf. When picking up this game, one expects to be able to visit the home of friends. As usual a visitor can be friendly and leave gifts, or be a butthead and mess up the landscaping. This can be done online or locally.
The new feature, called the Dream Suite, allows players to visit a dream world version of other players villages. In this way, a players town can be shown off to anyone without the fear of having their flowers stomped on. It is only a dream, so the town can be toured but not affected by the visitor. This is also a fun feature for the visitor because they can still run around interacting with the town, just without permanent consequences.
While that is all incredibly impressive, there is still more! New Leaf makes use of Street Pass by allowing the player to view the homes of every other player they pass in the real world. As long as someone has a copy of the game, their home is available to view in Street Pass.
Resort Island Multiplayer Minigames
For a more personal multiplayer, players can visit Resort Island. The resort is run by former Mayor, Tortimer, and hosts a multitude of games players can enjoy together online. It should be noted that it is not necessary to play with others online, as the island can be visited offline as a single player. This can be convenient in some ways.
The Final Word
Animal Crossing: New Leaf is so much more than just a game. It will offer up more entertainment value for the price than most games on the market, today. The new additions of content, activities, and multiplayer features will keep the game new and exciting for literally hundreds of hours. The online world of other players across the globe helps this game stay current and refreshing. From the huge changes to the tiny improvements in gameplay, the whole game has been revamped without losing its original simplicity and charm. Anyone who owns a 3DS can consider this game a sound investment.
Super Gamer Dude
Call of Duty: Advanced Warfare on the PlayStation 4 was published by Activision and Developed by Slegehammer Games, the video game is geared towards a first-person shooter.
War sucks, at least it does in real life. In Call of Duty: Advanced Warfare it is hard not to see it as one giant and entertaining playground. From the guys that basically reinvented what the shooter genre really is, Advanced Warfare is a continuation of their boundary pushing concepts. You've probably seen the commercials and watched the gameplay videos but those experiences will pale in comparison to getting your hands in a sweaty death grip with your controller. Released for the Xbox One and PS4 as well as the 360 and PS3, Call of Duty: Advanced Warfare is another blockbuster entry into one of our generations most storied franchises. Let's dive in and see what exactly makes this game so much fun.
Call of Duty: Advanced Warfare has a pretty clear mission from the outset: it seeks to continually blend cinematic and gaming experiences until the line is indistinguishable. We can see how this happens with the addition of Kevin Spacey and Troy Baker to the line up of voice and motion capture talents for the game. Kevin Spacey plays the role of Jonathan irons, the President of Atlas Corporation. He is deliciously evil, dangerously charismatic, and always interesting. In short he's the kind of villain that you enjoy hating because you never know what he'll do next. These characters are brought to life with the type of reality that has only become possible in recent years. You can count the pores on the faces of the characters you run across and you'll be amazed by how realistic every little detail of these characters is portrayed. That's a lot of detail, right? Now imagine that level of detail while the world is blowing up around you.
The Call of Duty series has always been about trotting your character around the globe to kick butts, take names, and try and save the world. Advanced Warfare is no different. The chapter-by-chapter gameplay style works especially well as you traverse the planet as Mitchell, the protagonist for this story. You kick things off with an action packed tutorial-turn-full blown introduction mission in Seoul, South Korea. The gameplay tips come flying in almost as fast as the bullets and you are charged with quickly learning how to carry yourself on the field of battle. It's hectic, eye opening, educational and quite fun. The rest of the campaign will have you marching through a series of sort of familiar missions. You'll traverse battleships and fight your way through closed in cities all over the planet. You'll find yourself forced to take over bridges, defend them, and ultimately leave them behind. The gameplay has the traditional up and down flow of any Call of Duty game.
Advanced Warfare is set in the eponymous future but it never feels unbelievable. While much of the environment, in particular the cityscapes, feels kind of new and different it never takes away from the games tone: things are bad and about to get much worse. In fact there are elements in the campaign that starkly remind players of World War II. You'll see dark segments that include human experimentation, torture, and death. These are uncomfortable to watch but they give you the sort of juice you need to move forward and kick some baddie butt.
For fans that aren't enamored with the campaign and merely here to serve up some butt kicking online, never fear. Advanced Warfare brings the same sort of hectic, manic, and infuriatingly fun online multiplayer as the previous franchise installments. You'll find yourself weaving through all the different levels as you try to one up your opponent in the fast and furious game of modern warfare. You'll see new tactics employed by your opponents that make you furious and then curious. You'll have to spend hours online getting to a point where you can play competitively and defend your precious Kill/Death ratio.
Call of Duty: Advanced Warfare is an excellent game for fans of the franchise and those looking to take their first mission for Sledgehammer Games. Advanced Warfare is sleek, sexy, and filled to the brim with popcorn guzzling action. The performances by the sound team and motion capture artists make this one of the defining chapters in first person shooter history.
'Diablo III: Reaper of Souls Ultimate Evil Edition' for the PlayStation 4 is an action role-playing video game and is rated M for Mature, the game contains blood and gore and was published and developed by Blizzard Entertainment.
You ask a dozen different fans what Diablo means to them and you will no doubt get a dozen different responses. Some will shout out in joy about the way the series sculpted their gaming life to follow while others will mention sleepless nights spent at LAN parties. No matter what answer you get you will no doubt find yourself staring at the same core answer: Diablo is important and it means something. So when 'Diablo III' finally landed it came with an appropriate amount of fanfare. The initial offering was met with exuberance and then that exuberance turned to acceptance before everyone acknowledged that, well, the game was juts OK. Blizzard isn't okay with just O.K. So now we have the Reaper of Souls Ultimate Evil Edition hitting the marketplace and fans everywhere are once again going nuts.
For those people that played the 'Diablo III' release they noted that there were a lot of good things mixed in with a lot of not so good things. The action was all there but the reward system seemed out of whack. Let's not even discuss some of the difficulties fans had with getting online and playing with other people. So on that note we can definitely see where Reaper of Souls set its sights as it came to consoles and PC's everywhere. With two years of patching built into the release as well as a whole lot of fan feedback, this expanded edition of 'Diablo III' makes for a special treat.
An expansion without new content doesn't make any sense so let's take a look at what Reaper of Souls brings returning players to try out. Ultimate Edition first takes aim at the avatar of your control itself. You will see an increase in the maximum level cap along with an additional passive slot to play with. The skill system has been re-worked and streamlined and returning players can import their old avatar with ease. There is a new class as well to focus on: the Crusader. The Crusader is a special sort of Holy Fighter that capitalizes on medium to close range melee. All of these glossy new additions, tweaks, and re-works make the gaming experience so much more enjoyable and smooth. If this is your first foray into 'Diablo III' then make it your only one, do not look back.
Looking past the avatar itself we can see that there are a few new game modes to be played with. Kicking things off is the Adventure Mode. Adventure Mode offers players a completely unlocked game to play through. The storyline quests from your traditional Campaign Mode will be unlocked an in their place all of the waypoints will be accessible. In this mode it is time to kill things, a lot of things perhaps, on your way toward maxing out your avatar with the sweetest gear available. Followers of the 'Diablo III' storyline, no matter how cheesy it may be, will be excited to see that there is a fifth chapter of the storyline being added to take place in Westmarch.
As you fight your way through dead, undead, and dying enemies you will no doubt come across loot and goodies. Reaper of Souls changes the way that we interact with these things as the loot system has been re-worked. Loot 2.0 has lowered the amount of overall drops in favor of giving more frequent useful drops that fit your class. If you are playing for a friend there is now an in game mail system for you to send loot to wherever you need it to go. The endless hack and slash gameplay is as smooth and polished as ever and it will play just like any other Diablo game released before it.
'Diablo III: Reaper of Souls Ultimate Evil Edition' for the PlayStation 4 is a must own addition to any Diablo fan's library. This is probably the best, most complete, Diablo entry that we have ever been lucky enough to have in our hands. Who knows when Blizzard will drop something as good as Reaper of Souls in the future? It just might not happen. There is an almost endless replay value to keep you coming back for more.