Super Gamer Dude
Wii Sports is undoubtedly the best seller in today's video gaming, the Wii Fit bundle that comes with the innovative Balance Board closely follows and just slightly behind. Now here's good news. Wii Fit Plus now takes the place of the original Wii Fit, so aptly named, because of the many enhancements that come along with it, including additional mini games and several new exercises with the much needed extra layers of tips for calorie burning.
Nintendo simply recycled the core Wii Fit package for its latest version, which is not bad really; most of these features, the menus, interface system, virtual trainers. Balance games and strength training exercises, are well-executed and definitely worth trying out. And here's one delightful thing, you can even bring in you previous workout data from its predecessor so you can just continue from where you left off. What's more, if you haven't unlocked any of the advanced routines before because you weren't really committed, you don't need to sweat it out as they are now automatically opened for you in Plus. All other added features can also be accessed right away.
Speaking of added features, Plus does boast several worthy ones. For starters, three new yoga and three strengthening exercises have been added. Also noted is how Nintendo has emphasized putting on more balance games in Plus, a total of 15 well-planned extra modes that are really a lot of fun! The games are great but are too easy and as far as exercises go, you can't expect to sweat and shed some pounds if you just play them and avoid strength training and yoga.
The one remarkable enhancement that is likely to become a favorite of many is the calorie counter. Get this, every activity in the game has a metabolic equivalent of task, also called METs, number. Most of the mini games are assigned MET ratings of 2, which is about the same as the most leisurely walk you've ever embarked on, but the more rigorous exercises, such as push-ups, have higher rates. Here's how the calorie counter works, just multiply your weight by the MET ratings you get for each exercise you perform and you'll get the amount of calories you burned.
This can either be encouraging or discouraging; encouraging, because you can envision a scientific demonstration of your workouts, and discouraging because the outcome don't really register double or triple digit calorie numbers. Understandably, since the Wii Fit Plus workouts are relatively simple and easy, it will take you sometime to burn those calories.
Don't get disappointed now but Nintendo has decided to warn customers not to make the calorie counter as the be-all and end-all indicator of calorie burning; rather, that you are well advised to still rely on BMI or body mass index scale as your fundamental gauge of success or failure with regards to burning calories. In a sense, this can make you have second thoughts as to the accuracy of the results when you use Wii Fit Plus.
Another thing that you're going to miss with the Plus is the inclusion of any online functionality. It doesn't even have leader board features. Wii Fit Plus would have benefited from similar online functionality such as that offered by Nike Plus, which lets users track how far they've run and compare the results of their efforts with family and friends online. It is truly a major lapse on Nintendo's part not to include this feature, and offer instead a fast and easy local multiplayer mode where players take turns, which doesn't even come close to motivational.
One thing that you have to be thankful about is the measures taken to address one of the biggest issues of the original Wii Fit, which was the inability ot create a customized workout program for individual preference and needs. This time, you can conveniently go to My Wii Fit Plus Routine section and choose your own set of exercises that are designed and aimed at trimming down specific body areas. This you can do either by using the presets that Nintendo has or creating your own routines from scratch.
To sum it up, Wii Fit Plus is a fantastic way to burn some calories while simultaneously having fun. There are issues that could have made the Plus even stronger, had Nintendo given the appropriate attention to resolve it and did not ignore those few shortcomings. Still Plus is a lot less expensive that paying for a gym membership. With proper diet and by using it right, you can actually lose weight and tone your muscles, while having a fabulous time.
Dragon Age Origins is brought to you by BioWare, if BioWare brings out an RPG game you can pretty much assume that its going to be brilliant. They created the Star Wars Kinght's of The Old Republic series and the Mass Effect series, which are both unbelievably great RPG's too.
Story -- 9/10
The story is blatantly stolen from Lord of The Rings, weird Orc's looking things that live underground trying to kill everything. Typical its down to you to save the day, however picking it apart aside. The story line is not only very deep but also very clever; many choices effect not only how people treat you, if they know of you, how they think you will act and in some case's if they will even interact with you at all. The character customization is great too, not only can you customize how the look and your voice but you have your own background story which you play though leading up to the main event. Race and gender also give an eerily realistic difference to how you can be treated in certain situations.
Game Play -- 8.5/10
The game play is typical of the fantasy RPG game genre, it offers a simple attack technique in which you character continuously attacks the enemy. However you also have special moves which give you a more fun part to play rather than to sit back and wait until every thing is killed.
Graphics/Sound -- 9.5/10
The visuals, to put it bluntly, are brilliant. The worst I could spot was one conversation where the pixels didn't match up in a small section of the screen. However that was it, the sound is very good! The voice's are almost perfectly synced wand suite the characters, and you may recognize voices which will submerge you even deeper into the story.
The game offers plenty of hidden extras which will amaze you when they become part of your characters own story. The side quest offer much distraction when you want to level up your character, character customisation makes you truly feel as if your character is unique. With the three different race's and three different class's creates a practically different story for each, which gives major re-playability (Is that a word?).
Overall this game starts well with great character customisation and background story's. Which leads into an unbelievable free-roaming world with additional (and optional) followers to aid on your battle. Throughout your choices make subtly effects to your own story line until the end in which some choices become an obvious hindrance or assistance. All of this leads to a great game with many more features that will make re-playing fun over and over again.
Sam Fisher returns in Splinter Cell Convition; as all great fans of splinter cell will know Sam Fisher is now on the run. He has gone in search for his daughters killer for revenge. If your new to the game series and you didn't know the background story...unfortunately they don't really tell you in the game. Other than the obvious remarks to him trying to find out who killed his daughter your going to be pretty lost, which was kinda a big error to start with. Especially when they talk about people you never meet and then you find out they died and your left sat there like "well why mention him if hes not in the game?" and the game (if it could talk) would say "well you should know". Which is awful stance for the game to take.
Story -- 6.5/10
Tom Clancy is a well known writer who would never write the same kinda crap over and over again, oh wait! The game starts off well and different from the last Splinter Cells, you are on your own and on the run from your old organisation which sounds fun and refreshing until you hear some terrorist are about to take over America. Classic Clancy stuff, which is the problem. He's done this many many times and its got to the point where the next splinter cell either has to be unbelievably brilliant or the last one for Sam Fisher at least.
Game Play -- 6/10
Nothing new other than the pretty awesome tag and kill system. In which you...tag and kill, it gives some pretty fun kills to watch but I always think anything you just watch in a game that isn't story relevant shouldn't be their. However the beauty of jumping down on to some guy and shooting 4 other guys in the head in about 2 seconds makes up for the fact you really do nothing. The control layout is different as per normal to Clancy games showing that he is "a head" of the gaming world. Takes a while to pick up but not to difficult.
Graphics -- 6.5/10
Over all, pretty good. That's about it really...
The other thing is that it gave a good cinematic feel which is a good and strong way of keeping the story going, however the story isn't that strong to start with so after a while the cinematic interrogations become a pain.
Online -- 4.5/10
While you are probably already getting the feeling that I hate this game and i am picking at all the bad points, I promise you this. The online is AWFUL, certain games are not meant to enter the online world and is clear that Splinter Cell Conviction is one of them; in the past Splinter Cells it was ok but with practically no players online and many bugs it falls short of what it could have been.
So overall I would say this game is not the worlds best, especially for the great Tom Clancy its a bit of a disappointment. For all of those great fans out there I would say buy it despite all of the above, its interesting to see the direction of the NEW Sam Fisher in a darker mood and it reveal's some secrets that you may remember. Most importantly to all new customers who are thinking about trying Splinter Cell for the first time here is what I say: BUY SPLINTER CELL: DOUBLE AGENT its much better and you don't need to know anything other than the basics (Sam Fisher is one awesome super agent). The story is way better, along with the characters and the choices that will impact on if each side believes your a traitor makes it even more difficult to make some moral decisions.
(Just like to add; some other reviews may say the opposite but I aimed this for people who are new to Splinter Cell)
Hope I was helpful =)
Kane & Lynch are back and its darker and deeper than ever. Kane, who you played in the first game, is mercenary who was convicted of killing tens of innocent people for which he denys. Lynch, who met Kane when he bust him out of death row, is a schizophrenic. Kane reluctantly teams back up with Lynch for another job, this time you play as Lynch. However they accidentally anger the Shanghai underworld and are left on their own.
Story -- 8.5/0
The story suits the game play well, the story finds them on their own. Against Shanghai underworld; full of twists, backstabs, death, betrayal and lots of blood, the story sticks true to its motive. The way that the characters are shown is perfect, we know they are not good guys but we still would hate to see them fall and die, however theres plenty of times when they do. This helps create unique characters and when we find a character dead this also shocks us back and lets us know that they are not afraid to kill off people, again drawing us deeper into the story.
Gameplay -- 9/10
The jump'y camera movements and style was inspired by the "Youtube look" as they call it. This helps give it a unique, gritty, dark amateur feel. However the cam holds its self still when you get into fights, this transition is so subtle that I, myself, have never noticed it. The layout is that of a basic third-person shooter with cover to use. A great example of how dark the game is, is a very odd one. The camera will normally blur out the image of someone you shoot in the face. While that sounds horrible and not very gruesome, when you run around and shoot some one point-blank in the face and it suddenly blurs it out, your attention is draw to it instantly and you will probably say "Awe man, I just shot that dude in the head!". However you may not say that as you are probably not a stereotypical 60's American teenager...anyway.
Graphics/Sound -- 8.5/10
The style compliments the characters and storyline well with the graphics matching a amateur video of two mad men you could find on the internet. The character detail is great, however the voice sync is not very well done. But the feel of the game is to always keep moving, hence the jump'y and rolling camera movements along with short cut-scenes to always keep you in the action. So you may notice bu just like me just sit there and think "Meh..." and carry on. The environments and weapons all feel realistic enough with time obviously spent on the more dominant areas, eg the cars, weapons, clothes and environmental reactions to fights.
Online -- 7.5
With a unique multi player and new type of online games it instantly sets its self as a unique game. It use's the lobby picking style, normally typical to computer online games, still allows people to join friends with alot of ease. Or make new friends through familiar lobby's. For a list of what online game style's there are you can find them on other sites, but a quick list is Fragile alliance, under cover cop and Cops and Robbers. For more info on what they are visit either, and/or any other game websites you know and trust. Just to leave you saying, there all brilliant online games.
Overall this game definitely tops the first Kane & Lynch and draws you into the world and thoughts of Lynch. To all new and old fans out there I say its a must buy, to new fans it doesn't matter which you buy first but I'm sure if you buy this you'll want the first so you can see some back story to what they say...so you might as well just buy that one first. Its cheaper and it will let you know if you like it.
Hope This was helpful! If so push the thank button and/or give this a thumbs up, if not please feel free give me a thumbs down =)
Starcraft II Wings of Liberty for the PC has been eagerly anticipated ever since the end of Starcraft: Brood War over a decade ago. Luckily, Blizzard does not disappoint with this new continuation of the Starcraft saga. As the story goes, Arcturus Mengsk has regained support after his disastrous defeat at the hands of Kerrign at the end of Starcraft: Brood War, but his vendetta is aimed primarily at Jim Raynor. Raynor, now an outlaw engaged in guerrilla warfare with Mengsk's empire, is shocked to discover his old friend has been released from prison: the cigar-smoking Tychus Findlay. From here the story twists and turns until coming to a satisfying conclusion, with just enough of a teaser for future expansions that could only be done so expertly by a company such as Blizzard.
The campaign itself is interesting for its since of persistence: upgrades can be purchased aboard the Hyperion that directly affect future missions. This also makes optional mission objectives much more important, as they are what directly fund these technological upgrades. The value of upgrades range in importance: from giving marines permanent increases in health to providing medics with the ability to heal multiple units at once. In addition, "xenos samples" can be gathered from Protoss and Zerg artifacts to research further advantages for Raynor's men.
Owing to how long it's been since the first Starcraft was released, and how much games have evolved since then, this new one offers a branching narrative. Raynor can choose which missions he wants to undertake and which he wants to ignore. Each of the optional missions ultimately culminates in a choice that will dictate not only where Raynor's story goes, but what units will join him in his cause. Without spoiling too much, Blizzard has interwoven decisions into the campaign that will leave many players scratching their heads as to what is the most appropriate decision.
Of course, Starcraft is known for its amazing multiplayer just as much as its known for its interesting campaign. Starcraft II: Wings of Liberty holds its own as a great real time strategy game (RTS). Blizzard has shown commitment to its support of Starcraft II with its endless release of patches to fix any exploitable mechanics in the game until the end result is a perfectly balanced RTS experience. Players can form parties with their friends to participate in matches of up to four on four.
If the normal matchmaking isn't of interest, players can also join their friends for custom games. Made by the players for the players, these custom games can range from simple tower defense games to highly complicated role playing games that save your progress from one custom match to the next. Blizzard takes its custom map-making community very seriously, working around the clock to make sure these Starcraft cartographers get the support they deserve. It is through them that Starcraft II: Wings of Liberty remains such an endlessly replayable game.
Ultimately, Starcraft II: Wings of Liberty PC version is a great choice for anyone interested in experiencing Blizzard's sci-fi masterpiece.
I have never really been a huge fan of racing games. However, Ive always had a soft spot for the Gran Turismo series by Polyphony Digital. I guess thats because Gran Turismo is more of a racing simulator than a racing game. Gran Turismo 5 is the latest entry into the series and although it doesnt live up to the hype, its still a great game.
As a racing simulator, the way the vehicles handle is one of the more important aspects of gameplay. In that regard, Gran Turismo 5 is a vast improvement over the games in the series before it. The physics system employed here really gives each car a distinct feel. Even a teenager with a learners permit can easily tell a 1969 Mustang from a 2009 Corvette with their eyes closed. Well, if they could still drive with their eyes closed. With that in mind, this is definitely not a pick up and play type game. It will take many hours behind the wheel for a Gran Turismo novice to gain any kind of comfort level. Although, the inclusion of many driving assist options make the transition from arcade racer to simulation racer much easier. There is one thing in particular though that many players, myself included, wanted to see in Gran Turismo 5 that was inexplicably left out. Well, it wasnt really left out as much as it just wasnt fully implemented. Im talking of course about the allowance of all cars to be fully damaged from accidents. Yes, the cars do take damage, but it isnt very realistic. If you hit a concrete wall head on at 200 mph, it would be crushed. Not in Gran Turismo 5. Here it would look more like you ran into a shopping cart at 25 mph. This is one area where the game was over-hyped, as players were just expecting more from the damage system in a game that was in development for 7 years.
Car Selection/Models 8.5/10
There isnt a racing game in the galaxy with the car selection on display in Gran Turismo 5. Theres everything from an old VW van, all the way up to prototypes that only exist in some car designers mind. Theres even a DeLorean as seen in the Back To The Future Movie Franchise. How many racing games can boast that? All these cars look gorgeous on the track too, most of all the Premium models. There are two types of cars in this game, Standard and Premium. The Premium models are flawlessly detailed and feature 100% true-to-life cockpit views. Standard cars, while graphically acceptable for a PS3 game, really suffer from the cockpit view standpoint. Each standard car only has a basic shadowy interior with almost no detail. This is very disappointing since the cockpit view is my favorite view to drive from.
Dont get me wrong, there really is nothing wrong with the tracks in Gran Turismo 5. The low score is based more on lack of variety than anything else. Yes Polyphony Digital added day and night cycles and changing weather, but unfortunately this great feature isnt available on all the tracks. This really makes for a high level of redundancy when you consider the vast amount of cars at your disposal, and such a small variety of tracks to drive them on. There is a Course Maker, but it seems more like a last second tack-on than a full fledged feature.
Im not really in love with the soundtrack in this game, but that's easily remedied with the option to play tracks straight from the audio library stored on your PS3 console. Want to drag race while listening to Metallica? Go for it. How about a 100 lap race around Daytona Speedway while blasting Taylor Swift? If youve got the songs on your hard drive the opportunity is yours for the taking. Where the sound really shines though are the cars and their corresponding effects. Each car sounds exactly as it should and is easily identifiable by sound alone. Plus nothing beats the thrill of blowing away that rival car on a straightway while hearing my Camaro roar like the beast that it is.
Final Score 8.5/10
Gran Turismo 5 was over-hyped and it shows with the lack of vehicle damage, poor track selection, and a failure to have all cars rendered as Premium models. Even so, theres no way to deny its an outstanding game because the positives far outweigh the negatives. Gran Turismo 5 is proudly displayed in my gaming collection and is without a doubt my favorite racing game in a long time. Hope to see you in my rear-view mirror very soon. Happy Gaming!
Super Gamer Dude
On June 9th, 2013 Animal Crossing: New Leaf was released for the Nintendo 3DS. New Leaf offers players something all Animal Crossing games do, hours upon hours of entertainment. This simulation-style game will keep the player enthralled for years to come. The mechanics of this franchise that fans have come to love will not disappoint in this new addition to the series. The changes and new features that have been made are sound improvements that make play smoother and more exciting.
The Return of Successful Mechanics
In most simulation games, relatively mundane activities are played out by characters over and over. The trick to making the game entertaining and eventually successful is to make each activity fun as opposed to tedious, and to offer incentives to the player for completing the tasks. Animal Crossing games have been well known for entertainment value in the past, and they do deliver again with New Leaf. As always, the player moves into a town and builds a life there by decorating their home, catching bugs, managing relationships with the NPC residents of the village, and many other similar tasks.
Whats New, New Leaf?
In New Leaf, for the first time in the franchise the player is the acting Mayor of the town. This allows the player to decorate the inside and outside of their home as well as the rest of the town. This new feature is a large and welcome change to the previous games in which the player only had control of their own home. Starting at the beginning of the game the player makes important decisions about the layout of their village. The organization of the town and its buildings, and the decorations will be up to the player and their creativity throughout the game. The possibilities can seem endless from more traditional ideas up to a miniature Stonehenge. The more the game is played, the more options open up to the player. With the addition of the resell shop players can even personalize individual pieces of furniture, making their town completely unique from any other players.
Ah, the Possibilities!
Somehow, New Leaf seems to have maintained the adorable simplicity of its predecessors. This is exceptional news considering the plethora of new options to choose from. What does this mean for the player? There are new activities like swimming, new clothes and furniture, and even new holidays. With all the activities and ways to make each town unique it is truly impressive that the game has not become too busy or confusing.
Show it Off in Multiplayer.
The multiplayer from previous games is expanded upon greatly in New Leaf. When picking up this game, one expects to be able to visit the home of friends. As usual a visitor can be friendly and leave gifts, or be a butthead and mess up the landscaping. This can be done online or locally.
The new feature, called the Dream Suite, allows players to visit a dream world version of other players villages. In this way, a players town can be shown off to anyone without the fear of having their flowers stomped on. It is only a dream, so the town can be toured but not affected by the visitor. This is also a fun feature for the visitor because they can still run around interacting with the town, just without permanent consequences.
While that is all incredibly impressive, there is still more! New Leaf makes use of Street Pass by allowing the player to view the homes of every other player they pass in the real world. As long as someone has a copy of the game, their home is available to view in Street Pass.
Resort Island Multiplayer Minigames
For a more personal multiplayer, players can visit Resort Island. The resort is run by former Mayor, Tortimer, and hosts a multitude of games players can enjoy together online. It should be noted that it is not necessary to play with others online, as the island can be visited offline as a single player. This can be convenient in some ways.
The Final Word
Animal Crossing: New Leaf is so much more than just a game. It will offer up more entertainment value for the price than most games on the market, today. The new additions of content, activities, and multiplayer features will keep the game new and exciting for literally hundreds of hours. The online world of other players across the globe helps this game stay current and refreshing. From the huge changes to the tiny improvements in gameplay, the whole game has been revamped without losing its original simplicity and charm. Anyone who owns a 3DS can consider this game a sound investment.
Super Gamer Dude
Since this is a puzzling adventure, the connection between the puzzle realm and the main character appears at the outset of the game which is quite an integral component of the games design. The real challenge of Hatsworth is the combination of 2 game types which will also work. When there are boss battles, every attack will make the bottom screen of no use or perhaps, you can add in the brand new puzzle areas which will require more work for removal. The 2 sections of the game will not make every section a half-game. Henry Hatsworth has an action or platform that is complete along with a puzzle game in which the size is life-like.
Although, there are basically several downsides to look into, the advantages are more superior to the bad. Even if there are knock-backs on the attacks, the game will not be overbearing. Yet, Henry Hastworth has made it a point to make the game for the youngsters and at the same time, give contentment to hard core fans. The down/attack is possibly the most influential conventional move in the game.
Considered a trivial complaint is the juggle system of the game resulting to a remarkable gameplay. But you will not have the chance to pick up some of the loot they have released since the juggle system will depend on the emergence of the pop up baddies and to keep them in the sky in combination. Furthermore, the design level is strong with very lengthy stages but you can have the chance to go back where you left off in the game once you have opened it again.
Henry Hatsworth is considered to be among the most original and well-constructed platformers in the system since the introduction of New Super Mario brothers. The gameplay is reliable and the style is witty and very funny. The characters of the game converse in a nonsensical twaddle and there is attitude found in the combination of the visuals, the designs of the characters while the sound aspect is sincerely amazing.
The pop-up combat is remarkable and is the ideal way to conceal more hardcore elements in a very accessible game whereas the enhancements, mobility, the design levels as well as the progression of the game all make Hatsworth an appropriate and perfect game of all ages. Though, there may be drawbacks to the elements in the platform, these are overwhelmed by the extraordinary and distinct mixture of 2 screens, 2 genres and mechanics that are in full realization.
Super Gamer Dude
Shiver me timbers, ya landlubbin' bilgerat, Assassin's Creed has abandoned the quiet killing days of the American Revolution and set sail for adventure on the high seas! Assassin's Creed IV: Black Flag continues the story of the Animus, a complex system that allows the user to explore the genetic memories of their ancestors, and this time players will inhabit the shoes of Edward Kenway, a previously straight-laced lad who finds himself becoming a secret killer among pirates.
Ubisoft has once again changed the setting of its popular stealth and platforming series, but if you're looking for the kind of roguish charm found in something like Pirates of the Caribbean, a replay of a Monkey Island game might suit you better. Playing Black Flag means a lot of following and tracing subjects until you can get your greedy assassin hands around their necks. Again, the controls have been changed and streamlined for the worse, as longtime players will greet moments of confusion as they adjust to new ways of doing old things that aren't particularly any better. One exception is the gun controls, which are significantly improved over Assassin's Creed III.
Instead of making substantial improvements to the stealth engine, Ubisoft has opted to again dial up all the optional things a player can do in their historical setting. There is a truly dizzy array of what Ubisoft calls "content," but what a lot of increasingly disgruntled players call "check boxes." If you enjoy said content, there isn't a lack of it in Black Flag; the game will keep you playing for days. But much like Tomb Raider, from earlier this year, it's hard to shake the feeling that it's more highly bureaucratic office work than a game.
The graphic environment players explore is breathtaking, detailed and enchanting, but from a character perspective, it's dull and significantly less colorful than one would expect from everyone's favorite swashbuckling era of daring escapades. If you always wanted a more down-to-earth example of what life was like on the islands back then, you might warm up to the landlocked assassin's life.
If, however, you're the type who loves to sing along to the "Yo ho, yo ho" song at Disneyland, the sea is where it's at in Black Flag. Everything about the ship mechanics in this game screams of far more originality, soul, fun mechanics and fresh ideas than the staid land portions. Boarding other ships, in order to climb the mast and silently destroy your target while the chaos of a storm or a pirate raid erupts around you is an exhilarating and heart-thumping, original take on how the series has always set dizzying heights for its assassins to climb and conquer. Outfitting and improving ships, firing cannonballs, hunting sharks, recruiting nasty new pirates -- if this was the majority of the game, we'd have a masterpiece here.
Unfortunately, it's more like half the game. We're left with a good game saddled with a boring open world tax duty between the juicy parts.
Better than 2k12.
NBA 2K13 continues the NBA series but has anything changed? The problem with this type of sports game is that only so much can be done before you run our of ideas and repetition becomes inevitable. There is only so much tweaking you can do to existing titles such as the predecessor, NBA 2K12, and no doubt it left the developers, Take 2, with the tricky problem of how to improve on the existing title while maintaining quality and gameplay.
For some reason the developers decided to introduce Jay-Z, who is a well known American Rapper, although the influence he brings to the game is not great, and apart from music and some character presentation elements, it made me wonder why they even bothered.
To try to make NBA 2K13 fresh the makers have introduced what is known as virtual credits, where winning matches enables players to earn virtual coins, which can then be used in various ways such as in My Team Mode. Or you may to use your acquired coins to purchase booster packs, unlock players, court surfaces or head coaches amongst a bunch of many other things designed into the game. As a manager you will also have to pay players, and the amount of coins you have to dish out depends on the skill level of the player in question. Playing exhibitions matches will earn you more credits.
They have also introduced a new system which enables 33 different Signature Skills. These Signature Skills are very varied. For instance, the Microwave Mode enables a defense player to be momentarily boosted into attack for a short period of time. Another example would be the Closer Signature Skill which enables a player to have a boost in certain defense and offense skills for a period of time. These 33 new Signature Skills can also be taken to online play.
The seemingly authentic AI is really well mapped out, the players actually respond like they would in real life, adding that element of realism to the gameplay. The controls too are very well done, but may take a little time to get used to. The fluency around the arena, the shots and the dribbling all look authentic, but then they have had several previous titles in the series to perfect it.
Like so many of the sports franchises such as FIFA, I feel that once you have initially set the bar it is hard to be able to keep making that type of game better with each succeeding title, but the additions in this game certainly add to the overall experience. They have managed to make the graphics sharp and the gameplay fluent. They have also improved the overall scoring, and the cinematic dunks now look much more realistic, unlike 2K12 where dunking the ball looked very unrealistic and unbalanced.
The online play does have a few glitches which are to be expected with online gaming. Various players and bits of stadium sometimes appear distorted, so don't be surprised if during gameplay your scoreboard suddenly goes for a walk. You may also find a player is missing a leg from time to time.
In conclusion this is a great Basketball game that has managed to surpass the 2K12 edition.