Super Gamer Dude
Call of Duty has been a prominent first-person shooter throughout the years. The gripping action and heart-racing missions have proven to be addictive amongst players. Now with Modern Warfare 2, all the factors have been improved and will surely make fans and gamers begging for more in the end.
Modern Warfare 2 continues the legacy of the Call of Duty saga but this version is the least traditional among the other Call of Duty games. The main game package is divided into three pillars of gameplay. Fans who like single-player games will still have their main campaign, gamers who like to cooperate with other players either through a local or online connection will have the new Special Operations mode, and last is the multiplayer which got even better. Each mode is 100 % standalone that it does not have any connection with the other modes, so you actually get to have three different experiences in one game.
Gamers should definitely try the single-player campaign mode first, which is absolutely back and more intense than past campaign modes. Fans will truly appreciate the improvement in the mode as they are thrown into the bustling streets of Rio de Janeiro, the very cold mountains of Kazakhstan, the very dusty roads of Afghanistan and a whole lot more destinations. Modern Warfare also offers stunning visuals that are steps over Call of Duty 4 and World at War. There is an emphasis on intricate terrains in the environment, interesting weather effects, and a whole lot that adds improvement to the chaos and action of the entire game. A great audio also accompanies the stunning visuals with effects from returning weapons and a very captivating score by Hans Zimmer that will truly complement some game scenes. With the dazzling visuals and a captivating audio, you would feel like you are watching an action film when playing the game.
The campaign mode has its issues, though. For newbies, it’s quite short. But despite its shortness, Modern Warfare 2 is definitely more chaotic; brought by better visual effects, upgraded production values, and very tough scenario designs. Realism is even more exemplified in Modern Warfare 2 with better visuals, which is more pronounced when it comes to bloody scenes. There surely were effects in previous versions that showed blood with the screen getting red. But this time, blood splatter can truly be noticed as more real-looking on your screen throughout the game. Though others find this as a distraction, it’s still quite amazingly awesome.
Modern Warfare 2 is also the debut of the Special Operations or Spec Ops mode. This mode is actually an arcade-inspired challenge mode. The mode can be played with a single player for the most part, but is actually intended to be around two people’s team play. The Spec Ops mode is divided into 5 tiers that have missions where there are three possible stars to gain based on the level of difficulty in each of the 23 missions in the game. Fans and gamers will truly be surprised with this mode because of its entertainment value and is actually longer than the single player campaign mode.
The multiplayer in Modern Warfare 2 got even better, as well. Being the front bearer in the Call of Duty saga, Modern Warfare 2’s multiplayer visuals and effects indeed got a good boost. You are guaranteed to be in for an engaging experience with the multiplayer mode enhancements.
Overall, Modern Warfare 2 really proves to be one of the best first-person shooter games out in the market. But there’s a catch for those who prefer to play the single-player campaign mode. It is really short and it only forms part of the entire Modern Warfare experience. If you opt to immerse on all three modes, then you will definitely have one hell of an experience and action with Modern Warfare 2.
Super Gamer Dude
Kane & Lynch are back and its darker and deeper than ever. Kane, who you played in the first game, is mercenary who was convicted of killing tens of innocent people for which he denys. Lynch, who met Kane when he bust him out of death row, is a schizophrenic. Kane reluctantly teams back up with Lynch for another job, this time you play as Lynch. However they accidentally anger the Shanghai underworld and are left on their own.
Story -- 8.5/0
The story suits the game play well, the story finds them on their own. Against Shanghai underworld; full of twists, backstabs, death, betrayal and lots of blood, the story sticks true to its motive. The way that the characters are shown is perfect, we know they are not good guys but we still would hate to see them fall and die, however theres plenty of times when they do. This helps create unique characters and when we find a character dead this also shocks us back and lets us know that they are not afraid to kill off people, again drawing us deeper into the story.
Gameplay -- 9/10
The jump'y camera movements and style was inspired by the "Youtube look" as they call it. This helps give it a unique, gritty, dark amateur feel. However the cam holds its self still when you get into fights, this transition is so subtle that I, myself, have never noticed it. The layout is that of a basic third-person shooter with cover to use. A great example of how dark the game is, is a very odd one. The camera will normally blur out the image of someone you shoot in the face. While that sounds horrible and not very gruesome, when you run around and shoot some one point-blank in the face and it suddenly blurs it out, your attention is draw to it instantly and you will probably say "Awe man, I just shot that dude in the head!". However you may not say that as you are probably not a stereotypical 60's American teenager...anyway.
Graphics/Sound -- 8.5/10
The style compliments the characters and storyline well with the graphics matching a amateur video of two mad men you could find on the internet. The character detail is great, however the voice sync is not very well done. But the feel of the game is to always keep moving, hence the jump'y and rolling camera movements along with short cut-scenes to always keep you in the action. So you may notice bu just like me just sit there and think "Meh..." and carry on. The environments and weapons all feel realistic enough with time obviously spent on the more dominant areas, eg the cars, weapons, clothes and environmental reactions to fights.
Online -- 7.5
With a unique multi player and new type of online games it instantly sets its self as a unique game. It use's the lobby picking style, normally typical to computer online games, still allows people to join friends with alot of ease. Or make new friends through familiar lobby's. For a list of what online game style's there are you can find them on other sites, but a quick list is Fragile alliance, under cover cop and Cops and Robbers. For more info on what they are visit either, and/or any other game websites you know and trust. Just to leave you saying, there all brilliant online games.
Overall this game definitely tops the first Kane & Lynch and draws you into the world and thoughts of Lynch. To all new and old fans out there I say its a must buy, to new fans it doesn't matter which you buy first but I'm sure if you buy this you'll want the first so you can see some back story to what they say...so you might as well just buy that one first. Its cheaper and it will let you know if you like it.
Hope This was helpful! If so push the thank button and/or give this a thumbs up, if not please feel free give me a thumbs down =)
Super Gamer Dude
Starcraft II Wings of Liberty for the PC has been eagerly anticipated ever since the end of Starcraft: Brood War over a decade ago. Luckily, Blizzard does not disappoint with this new continuation of the Starcraft saga. As the story goes, Arcturus Mengsk has regained support after his disastrous defeat at the hands of Kerrign at the end of Starcraft: Brood War, but his vendetta is aimed primarily at Jim Raynor. Raynor, now an outlaw engaged in guerrilla warfare with Mengsk's empire, is shocked to discover his old friend has been released from prison: the cigar-smoking Tychus Findlay. From here the story twists and turns until coming to a satisfying conclusion, with just enough of a teaser for future expansions that could only be done so expertly by a company such as Blizzard.
The campaign itself is interesting for its since of persistence: upgrades can be purchased aboard the Hyperion that directly affect future missions. This also makes optional mission objectives much more important, as they are what directly fund these technological upgrades. The value of upgrades range in importance: from giving marines permanent increases in health to providing medics with the ability to heal multiple units at once. In addition, "xenos samples" can be gathered from Protoss and Zerg artifacts to research further advantages for Raynor's men.
Owing to how long it's been since the first Starcraft was released, and how much games have evolved since then, this new one offers a branching narrative. Raynor can choose which missions he wants to undertake and which he wants to ignore. Each of the optional missions ultimately culminates in a choice that will dictate not only where Raynor's story goes, but what units will join him in his cause. Without spoiling too much, Blizzard has interwoven decisions into the campaign that will leave many players scratching their heads as to what is the most appropriate decision.
Of course, Starcraft is known for its amazing multiplayer just as much as its known for its interesting campaign. Starcraft II: Wings of Liberty holds its own as a great real time strategy game (RTS). Blizzard has shown commitment to its support of Starcraft II with its endless release of patches to fix any exploitable mechanics in the game until the end result is a perfectly balanced RTS experience. Players can form parties with their friends to participate in matches of up to four on four.
If the normal matchmaking isn't of interest, players can also join their friends for custom games. Made by the players for the players, these custom games can range from simple tower defense games to highly complicated role playing games that save your progress from one custom match to the next. Blizzard takes its custom map-making community very seriously, working around the clock to make sure these Starcraft cartographers get the support they deserve. It is through them that Starcraft II: Wings of Liberty remains such an endlessly replayable game.
Ultimately, Starcraft II: Wings of Liberty PC version is a great choice for anyone interested in experiencing Blizzard's sci-fi masterpiece.
Super Gamer Dude
Resident Evil 6 had one of the most controversial development cycles of the series. Capcom expressed an interest in getting more casual fans to gravitate towards the series, and this acknowledgment caused an uproar among long standing fans of the series. Capcom's attempt to reach out to a wider audience does not go unnoticed, in Resident Evil 6, nor does it help make the game better. Only the strong points of the game, the ones that more often than not come from past entries into the series, pull Resident Evil 6 from out of the dregs on mediocrity and make it a game worth playing, just not one that is must play.
Instead of simply making one game that appeals to a certain niche, Capcom decided instead to combine four separate games and smash them into one game under the same engine. The result is the largest, most epic and most varied entry into the series, but it is also the most muddled. Rather than having one campaign Resident Evil 6 has four. Each campaign follows one or two different character from the Resident Evil series. The game's storylines intersect and overlap but each one can be played individually and has its own beginning, middle and end. The Tarantino-ish take on story telling is very effective and when they intersect it can be very satisfying. It is encouraging to see Capcom take this approach with Resident Evil, and it provides hope for where the series might go in the future.
The issues with Resident Evil 6 become apparent when the player realizes that some of the campaigns are simply not fun to play. Each campaign has its own feel and pace to it, Leon Kennedy's is a fantastic journey not unlike previous entries into the series, and is full of suspense and legitimate fear. On the other hand Jake Muller and Sherry Birkin's action-packed campaign seems like a generic pop and shoot game with a broken cover mechanic.
Extended fire fights and car chases are not the things fans remember when they think about the Resident Evil series, and Capcom's attempt to grab some gamers from Gears of War and Call of Duty by adding these elements did not work in Resident Evil 6's favor. Ada Wong's campaign is similar to Leon's, only with more stealth elements and it too is a great testament to the Resident Evil series. Chris Redfield's campaign meanwhile, falls somewhere in the middle of the two extremes.
Fortunately, regardless of the campaign, the graphics are top notch. With a greater emphasis on dark environments than in Resident Evil 5, the atmosphere is incredibly creepy, when it isn't being interrupted with gun fights and car chases. The controls are mostly solid, except for the cover mechanic, which is border-line broken, but most of the game can be played without it.
The good parts of Resident Evil 6 are some of the best in the series, and are a real testament to how good Capcom can do the survival horror genre.
Unfortunately the campaigns that put an over emphasis on action bring down the experience quite a bit. If those shortcomings can be overcome there is a great storyline and some terrific game play to be had here.
Call of Duty: Black Ops II on the Xbox 360 is a first-person shooter video game, developed by Treyarch and published by Activision.
Well it's that time of year again. There's another Call of Duty out and of course it's immediately the best game in the series yet, the best selling in the series, the list goes on. So here's what I think of it. Whether you agree or not well that's up to you. So, here, we...go.
Black Ops 2 probably has one of the most interesting stories in the Call of Duty series to date. Using a similar system as the original Black Ops where the story alternates between flashback sequences, set in the 1980's towards the end of the Cold War where the player controls Alex Mason, and present day sequences set in the year 2025 where the player controls Mason's son David. The story is centered around the game's antagonist Raul Menendez with the flashback missions telling the story of what caused Menendez hates America and his decision to take revenge of both the USA and the Western world. The present day sequences then go on to detail what Menendez's revenge involves and how it is carried out whilst David Masons struggles to prevent Menendez's devious plan from coming to fruition.
What is, perhaps, the most interesting feature of the game's story is the use of an RPG-esque mechanic where the player's actions throughout the game effect the outcome of the story. This is effected by factors such as the choices the player makes at certain points, whether the player finds hidden information in certain missions and whether or not the player successfully completes RTS style strike force missions.
Personally I would have liked them to keep the game's setting entirely in the future which is far more entertaining and interesting than the 1980's sequences. On another personal note it felt like the characters were for some reason unknown to all but the writers are all overly gruff about everything for no reason at all. In fact it got to the point that I found myself quoting lines from Batman at points which was entertaining up to the point where I lost my voice.
Overall the angle the story is approached from makes up for the fact that in terms of writing it is merely average at best.
Black Ops 2's multiplayer is largely the same as previous Call of Duty titles. It offers a smorgasbord of game types in which any player will surely find something to keep them entertained for hours on end. What is perhaps the most interesting feature of the multiplayer is the class customization.
Firstly Black Ops 2, unlike its predecessor has returned to the treadmill style unlock system of leveling up to unlock new weapons and then using these weapons to unlock attachments for them which is frankly a terrible system, however the unlock points system has been kept for score streaks, both types of grenades, perks and wildcards. But that's not the point.
The main point of interest is the 10 slot system that is used. Put simply the player is given 10 slots which the player can use for weapon's attachments, perks, grenades and wild cards. This gives the player a certain level of freedom as they can choose any combination of weapons, attachments, perks, grenades and wildcards. This means that the player can go with the standard loadout of primary weapon, secondary weapon, 3 perks and both lethal and non-lethal grenades. It is the addition of wildcards is what gives players the increased freedom. Wildcards give players bonuses ranging from carrying multiple primary weapons to extra perks meaning that a player could choose to go weapons heavy with 2 assault rifles with lots of extras but no perks or they could choose to take just a pistol but have lots of perks that give them little advantages over other players.
The kill streak system has also received a makeover. Although the rewards are the same as the previous titles but with a futuristic twist such as the K-9 robot dogs. However, this time around instead of getting a certain number of kills to get a reward. Players must now earn a certain score instead of kills. This feels like an attempt at encouraging teamwork as the required scores are often awkward numbers such as 450 points which is the equivalent of four kills and an assist, however this doesn't really do much in the end as it can easily be over come by just getting an extra kill and going over the required score.
To be perfectly honest with you the multiplayer is just the same as the previous games in the series and anyone reading this will probably know whether they like it or not already.
So, here we are at the final verdict. Now I could give this a score out of 10 but frankly that's pointless because my definition of let's say 8 out of ten will be different to everyone else's so I'll just summarize the game and let you make the decision for yourselves. Black Ops 2 is, for all intents and purposes, a Call of Duty game. If you don't like Call of Duty already then you won't like this one. If you're new to the series it's a decent entry point for learning how the game works and getting used to the game but don't expect most of the new features such as score streaks to be in the next edition as it will most likely revert to the Modern Warfare set up.
Call of Duty: Black Ops II on the Xbox 360 is really aimed at players who are already invested in the series but want to see a bit of an innovation to the game but not so much that it's an entire overhaul.
I have never really been a huge fan of racing games. However, Ive always had a soft spot for the Gran Turismo series by Polyphony Digital. I guess thats because Gran Turismo is more of a racing simulator than a racing game. Gran Turismo 5 is the latest entry into the series and although it doesnt live up to the hype, its still a great game.
As a racing simulator, the way the vehicles handle is one of the more important aspects of gameplay. In that regard, Gran Turismo 5 is a vast improvement over the games in the series before it. The physics system employed here really gives each car a distinct feel. Even a teenager with a learners permit can easily tell a 1969 Mustang from a 2009 Corvette with their eyes closed. Well, if they could still drive with their eyes closed. With that in mind, this is definitely not a pick up and play type game. It will take many hours behind the wheel for a Gran Turismo novice to gain any kind of comfort level. Although, the inclusion of many driving assist options make the transition from arcade racer to simulation racer much easier. There is one thing in particular though that many players, myself included, wanted to see in Gran Turismo 5 that was inexplicably left out. Well, it wasnt really left out as much as it just wasnt fully implemented. Im talking of course about the allowance of all cars to be fully damaged from accidents. Yes, the cars do take damage, but it isnt very realistic. If you hit a concrete wall head on at 200 mph, it would be crushed. Not in Gran Turismo 5. Here it would look more like you ran into a shopping cart at 25 mph. This is one area where the game was over-hyped, as players were just expecting more from the damage system in a game that was in development for 7 years.
Car Selection/Models 8.5/10
There isnt a racing game in the galaxy with the car selection on display in Gran Turismo 5. Theres everything from an old VW van, all the way up to prototypes that only exist in some car designers mind. Theres even a DeLorean as seen in the Back To The Future Movie Franchise. How many racing games can boast that? All these cars look gorgeous on the track too, most of all the Premium models. There are two types of cars in this game, Standard and Premium. The Premium models are flawlessly detailed and feature 100% true-to-life cockpit views. Standard cars, while graphically acceptable for a PS3 game, really suffer from the cockpit view standpoint. Each standard car only has a basic shadowy interior with almost no detail. This is very disappointing since the cockpit view is my favorite view to drive from.
Dont get me wrong, there really is nothing wrong with the tracks in Gran Turismo 5. The low score is based more on lack of variety than anything else. Yes Polyphony Digital added day and night cycles and changing weather, but unfortunately this great feature isnt available on all the tracks. This really makes for a high level of redundancy when you consider the vast amount of cars at your disposal, and such a small variety of tracks to drive them on. There is a Course Maker, but it seems more like a last second tack-on than a full fledged feature.
Im not really in love with the soundtrack in this game, but that's easily remedied with the option to play tracks straight from the audio library stored on your PS3 console. Want to drag race while listening to Metallica? Go for it. How about a 100 lap race around Daytona Speedway while blasting Taylor Swift? If youve got the songs on your hard drive the opportunity is yours for the taking. Where the sound really shines though are the cars and their corresponding effects. Each car sounds exactly as it should and is easily identifiable by sound alone. Plus nothing beats the thrill of blowing away that rival car on a straightway while hearing my Camaro roar like the beast that it is.
Final Score 8.5/10
Gran Turismo 5 was over-hyped and it shows with the lack of vehicle damage, poor track selection, and a failure to have all cars rendered as Premium models. Even so, theres no way to deny its an outstanding game because the positives far outweigh the negatives. Gran Turismo 5 is proudly displayed in my gaming collection and is without a doubt my favorite racing game in a long time. Hope to see you in my rear-view mirror very soon. Happy Gaming!
Super Gamer Dude
Battlefield 4 on the PlayStation 4 is a first-person shooter video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts, this is the actual sequel to Battlefield 3 as the story continues.
The Battlefield series is about to add Battlefield 4 to its collection and, from what is so far known, it takes the war game genre to another level of sophistication. There are single player and multiplayer capabilities, with the multiplayer allowing up to 64 participants and this will almost certainly prove to be the most popular of the two. Game modes include Playground, Obliteration, Elimination, Commander and Spectator. Little is known about the first three, or whether there are more to be added to the list, but Commander mode makes a welcome return from when it was last seen in Battlefield 2142 and Spectator mode is new to the series and gives a new perspective to the play.
The Commander mode is really an overview in which one of the multiplayer participants takes on the role of Commander, and with his overall display of the battle scene, and view of the positions and numbers of men and vehicles, the Commander can direct the course of the overall action. Of course the Commander cannot actually take a physical part in the action which he is directing. Spectator mode allows a player to view the action from the position of another specified player, and in this mode the various combatants are color coded to differentiate squad members, team members and enemies.
There are three playable factions, USA China [Peoples Liberation Army], and Russia with the previous troop classes retained, these being Assault, Engineer, Support and Recon. Much of the content from previous titles is retained but there are of course many refinements and improvements both in weaponry, vehicles and gameplay. The game also uses the tried and tested Frostbite 3 engine.
Battlefield 4 has a bewildering array of weaponry among which are 5 assault rifles, 2 carbines, 3 marksman rifles, 3 sniper rifles, 8 personal defensive arms and, if your aim is not too good, 5 shotguns. These come with various optical and laser aiming and pointing devices as well as bayonets, knives and variations of ammunition. There are, in addition, 7 explosive devices including mines and grenades.
The vehicles also appear in a wide variety of forms. There are light armored fighting vehicles with their various mounted armaments, infantry transporters and heavy, main battle tanks. Then we have aircraft, both fixed wing and and helicopters, and marine assault craft. Many of these vehicles have specialized upgrades available for them.
Other elements which have been bought into Battlefield 4 is the mix of emotion, the game creators DICE decided this time round they would incorporate emotion to pull at the heart strings of the gamers, whether this will actually work is untested until the beta release is launched later this year. An example of this is teamwork, Dice stated that they want people to engage more with the on screen characters, making the gamer actually care about what happens to their team-mates whilst playing the extensive campaign missions along the dynamic landscapes in a war type environment.
If the advanced publicity, which is based on trailers and gameplay at exhibitions is to be believed, this game will be a great addition to the Battlefield stable which is currently thriving in all areas. It remains to be seen if rumors of female combatants being included are true.
Super Gamer Dude
Plants vs Zombies: Garden Warfare on the Playstation 4 is a multiplayer third-person action shooter developed by PopCap Games and published by Electronic Arts, the game uses the latest Frostbite 3 technology for overall improved graphics.
The original Plants vs. Zombies won over the mobile, PC, and console crowds with its easy to understand design and general charm. It offered a surprising amount of depth in its strategy gameplay and found crossover success with gamers and non-gamers alike. Thirty million players and a sequel later, PopCap has changed up the formula, opting for a first-person shooter game that retains the same kooky charms and successfully apes many multiplayer FPS tropes to carve its own flowery niche.
Like many of its more hardcore genre brethren, Garden Warfare offers a variety of Zombie and Plant classes to approach. From the ridiculous Football Zombie All-Star to the healing wonder that is the Sunflower, players are given options how to approach their residential (or graveyard) garden mayhem. The balance appears, at least so far, to be right near perfect and there seems to be a fair amount of room for experimentation within each class.
Further complementing this variety is a crazy amount of unlockables that do everything from cosmetically alter your player's appearance to giving actual stat modifiers and upgrades. These are varied and usually humorous alterations, and if the player so desires, be purchased earlier (with an in-game currency) if one doesn't want to wait. However, one frustration found in the unlock system is that the player doesn't necessarily control what skill or perhaps which character they'll be unlocking. The skills are random as are the character arrivals and the word 'customizable' does not apply to Garden Warfare like it does to many FPS these days. This is a puzzling but not crippling omission, although it definitely stands to alienate those looking for more customizability.
Thankfully, the core gameplay here stands out as being both tight and well-realized. Controls are simple and approachable, and the diverse player skills all pack their own charms and applications. There's a nice pace to the action too, as the smaller maps accommodate the 12-player count well, making battles quickly heated and always contested. Rarely did a match feel one-sided or empty, and there was always a sense of a battle approaching or the promise of action as soon as you spawned in every environment.
Rounding out the package are great aesthetic qualities and the well-rounded presentational charms. The game doesn't take itself seriously, inherently carving a niche for itself amongst the denizens of self-serious FPS games around. The colors are bright, the music is cheery, and the characters are humorous to the point that you never forget you're witnessing a battle between plants and zombies. This helps the game find a cathartic tone beside the foliage massacre and undead re-deading, and it really defines the title differently than just about any other FPS on the market.
One final point to mention here is that the game does feel a bit scant, even at its $40 point. There aren't quite enough maps or modes to really justify the price, and when you compare feature sets, Garden Warfare fairs modestly to most $15 downloadable shooters. Add in the fact that micro-transactions are suggested frequently and seem more essential than supplemental - the game can feel a little disenfranchising for the more economical gamer.
Still overall, Plants vs Zombies: Garden Warfare on the Playstation 4 offers a unique FPS type of battle and setting, and one that plays as tight as it looks (with charm to spare). Gamers looking for a change of pace from the dystopia and blood-stained violence would do well to give this one a look. Those that are a bit more price-conscious may wait for a drop, but for its arcade-y thrills and immediate action, Garden Warfare seems planted to bloom into immediate success.
Super Gamer Dude
Call of Duty: Advanced Warfare on the Playstation 4 was published by Activision and Developed by Slegehammer Games, the video game is geared towards a first-person shooter.
War sucks, at least it does in real life. In Call of Duty: Advanced Warfare it is hard not to see it as one giant and entertaining playground. From the guys that basically reinvented what the shooter genre really is, Advanced Warfare is a continuation of their boundary pushing concepts. You've probably seen the commercials and watched the gameplay videos but those experiences will pale in comparison to getting your hands in a sweaty death grip with your controller. Released for the Xbox One and PS4 as well as the 360 and PS3, Call of Duty: Advanced Warfare is another blockbuster entry into one of our generations most storied franchises. Let's dive in and see what exactly makes this game so much fun.
Call of Duty: Advanced Warfare has a pretty clear mission from the outset: it seeks to continually blend cinematic and gaming experiences until the line is indistinguishable. We can see how this happens with the addition of Kevin Spacey and Troy Baker to the line up of voice and motion capture talents for the game. Kevin Spacey plays the role of Jonathan irons, the President of Atlas Corporation. He is deliciously evil, dangerously charismatic, and always interesting. In short he's the kind of villain that you enjoy hating because you never know what he'll do next. These characters are brought to life with the type of reality that has only become possible in recent years. You can count the pores on the faces of the characters you run across and you'll be amazed by how realistic every little detail of these characters is portrayed. That's a lot of detail, right? Now imagine that level of detail while the world is blowing up around you.
The Call of Duty series has always been about trotting your character around the globe to kick butts, take names, and try and save the world. Advanced Warfare is no different. The chapter-by-chapter gameplay style works especially well as you traverse the planet as Mitchell, the protagonist for this story. You kick things off with an action packed tutorial-turn-full blown introduction mission in Seoul, South Korea. The gameplay tips come flying in almost as fast as the bullets and you are charged with quickly learning how to carry yourself on the field of battle. It's hectic, eye opening, educational and quite fun. The rest of the campaign will have you marching through a series of sort of familiar missions. You'll traverse battleships and fight your way through closed in cities all over the planet. You'll find yourself forced to take over bridges, defend them, and ultimately leave them behind. The gameplay has the traditional up and down flow of any Call of Duty game.
Advanced Warfare is set in the eponymous future but it never feels unbelievable. While much of the environment, in particular the cityscapes, feels kind of new and different it never takes away from the games tone: things are bad and about to get much worse. In fact there are elements in the campaign that starkly remind players of World War II. You'll see dark segments that include human experimentation, torture, and death. These are uncomfortable to watch but they give you the sort of juice you need to move forward and kick some baddie butt.
For fans that aren't enamored with the campaign and merely here to serve up some butt kicking online, never fear. Advanced Warfare brings the same sort of hectic, manic, and infuriatingly fun online multiplayer as the previous franchise installments. You'll find yourself weaving through all the different levels as you try to one up your opponent in the fast and furious game of modern warfare. You'll see new tactics employed by your opponents that make you furious and then curious. You'll have to spend hours online getting to a point where you can play competitively and defend your precious Kill/Death ratio.
Call of Duty: Advanced Warfare is an excellent game for fans of the franchise and those looking to take their first mission for Sledgehammer Games. Advanced Warfare is sleek, sexy, and filled to the brim with popcorn guzzling action. The performances by the sound team and motion capture artists make this one of the defining chapters in first person shooter history.
Diablo III: Reaper of Souls on the Playstation 4 is a third person action game which was developed and published by Blizzard Entertainment.
You ask a dozen different fans what Diablo means to them and you will no doubt get a dozen different responses. Some will shout out in joy about the way the series sculpted their gaming life to follow while others will mention sleepless nights spent at LAN parties. No matter what answer you get you will no doubt find yourself staring at the same core answer: Diablo is important and it means something. So when Diablo III finally landed it came with an appropriate amount of fanfare. The initial offering was met with exuberance and then that exuberance turned to acceptance before everyone acknowledged that, well, the game was juts OK. Blizzard isn't okay with just O.K. So now we have the Reaper of Souls Ultimate Evil Edition hitting the marketplace and fans everywhere are once again going nuts.
For those people that played the Diablo 3 release they noted that there were a lot of good things mixed in with a lot of not so good things. The action was all there but the reward system seemed out of whack. Let's not even discuss some of the difficulties fans had with getting online and playing with other people. So on that note we can definitely see where Reaper of Souls set its sights as it came to consoles and PC's everywhere. With two years of patching built into the release as well as a whole lot of fan feedback, this expanded edition of Diablo III makes for a special treat.
An expansion without new content doesn't make any sense so let's take a look at what DIII: Reaper of Souls brings returning players to try out. Ultimate Edition first takes aim at the avatar of your control itself. You will see an increase in the maximum level cap along with an additional passive slot to play with. The skill system has been re-worked and streamlined and returning players can import their old avatar with ease. There is a new class as well to focus on: the Crusader. The Crusader is a special sort of Holy Fighter that capitalizes on medium to close range melee. All of these glossy new additions, tweaks, and re-works make the gaming experience so much more enjoyable and smooth. If this is your first foray into Diablo III then make it your only one, do not look back.
Looking past the avatar itself we can see that there are a few new game modes to be played with. Kicking things off is the Adventure Mode. Adventure Mode offers players a completely unlocked game to play through. The storyline quests from your traditional Campaign Mode will be unlocked an in their place all of the waypoints will be accessible. In this mode it is time to kill things, a lot of things perhaps, on your way toward maxing out your avatar with the sweetest gear available. Followers of the Diablo III storyline, no matter how cheesy it may be, will be excited to see that there is a fifth chapter of the storyline being added to take place in Westmarch.
As you fight your way through dead, undead, and dying enemies you will no doubt come across loot and goodies. Reaper of Souls changes the way that we interact with these things as the loot system has been re-worked. Loot 2.0 has lowered the amount of overall drops in favor of giving more frequent useful drops that fit your class. If you are playing for a friend there is now an in game mail system for you to send loot to wherever you need it to go. The endless hack and slash gameplay is as smooth and polished as ever and it will play just like any other Diablo game released before it.
Diablo III: Reaper of Souls Ultimate Evil Edition is a must own addition to any Diablo fan's library. This is probably the best, most complete, Diablo entry that we have ever been lucky enough to have in our hands. Who knows when Blizzard will drop something as good as Reaper of Souls in the future? It just might not happen. There is an almost endless replay value to keep you coming back for more.