Super Gamer Dude
Wii Sports is undoubtedly the best seller in today's video gaming, the Wii Fit bundle that comes with the innovative Balance Board closely follows and just slightly behind. Now here's good news. Wii Fit Plus now takes the place of the original Wii Fit, so aptly named, because of the many enhancements that come along with it, including additional mini games and several new exercises with the much needed extra layers of tips for calorie burning.
Nintendo simply recycled the core Wii Fit package for its latest version, which is not bad really; most of these features, the menus, interface system, virtual trainers. Balance games and strength training exercises, are well-executed and definitely worth trying out. And here's one delightful thing, you can even bring in you previous workout data from its predecessor so you can just continue from where you left off. What's more, if you haven't unlocked any of the advanced routines before because you weren't really committed, you don't need to sweat it out as they are now automatically opened for you in Plus. All other added features can also be accessed right away.
Speaking of added features, Plus does boast several worthy ones. For starters, three new yoga and three strengthening exercises have been added. Also noted is how Nintendo has emphasized putting on more balance games in Plus, a total of 15 well-planned extra modes that are really a lot of fun! The games are great but are too easy and as far as exercises go, you can't expect to sweat and shed some pounds if you just play them and avoid strength training and yoga.
The one remarkable enhancement that is likely to become a favorite of many is the calorie counter. Get this, every activity in the game has a metabolic equivalent of task, also called METs, number. Most of the mini games are assigned MET ratings of 2, which is about the same as the most leisurely walk you've ever embarked on, but the more rigorous exercises, such as push-ups, have higher rates. Here's how the calorie counter works, just multiply your weight by the MET ratings you get for each exercise you perform and you'll get the amount of calories you burned.
This can either be encouraging or discouraging; encouraging, because you can envision a scientific demonstration of your workouts, and discouraging because the outcome don't really register double or triple digit calorie numbers. Understandably, since the Wii Fit Plus workouts are relatively simple and easy, it will take you sometime to burn those calories.
Don't get disappointed now but Nintendo has decided to warn customers not to make the calorie counter as the be-all and end-all indicator of calorie burning; rather, that you are well advised to still rely on BMI or body mass index scale as your fundamental gauge of success or failure with regards to burning calories. In a sense, this can make you have second thoughts as to the accuracy of the results when you use Wii Fit Plus.
Another thing that you're going to miss with the Plus is the inclusion of any online functionality. It doesn't even have leader board features. Wii Fit Plus would have benefited from similar online functionality such as that offered by Nike Plus, which lets users track how far they've run and compare the results of their efforts with family and friends online. It is truly a major lapse on Nintendo's part not to include this feature, and offer instead a fast and easy local multiplayer mode where players take turns, which doesn't even come close to motivational.
One thing that you have to be thankful about is the measures taken to address one of the biggest issues of the original Wii Fit, which was the inability ot create a customized workout program for individual preference and needs. This time, you can conveniently go to My Wii Fit Plus Routine section and choose your own set of exercises that are designed and aimed at trimming down specific body areas. This you can do either by using the presets that Nintendo has or creating your own routines from scratch.
To sum it up, Wii Fit Plus is a fantastic way to burn some calories while simultaneously having fun. There are issues that could have made the Plus even stronger, had Nintendo given the appropriate attention to resolve it and did not ignore those few shortcomings. Still Plus is a lot less expensive that paying for a gym membership. With proper diet and by using it right, you can actually lose weight and tone your muscles, while having a fabulous time.
Super Gamer Dude
Starcraft II Wings of Liberty for the PC has been eagerly anticipated ever since the end of Starcraft: Brood War over a decade ago. Luckily, Blizzard does not disappoint with this new continuation of the Starcraft saga. As the story goes, Arcturus Mengsk has regained support after his disastrous defeat at the hands of Kerrign at the end of Starcraft: Brood War, but his vendetta is aimed primarily at Jim Raynor. Raynor, now an outlaw engaged in guerrilla warfare with Mengsk's empire, is shocked to discover his old friend has been released from prison: the cigar-smoking Tychus Findlay. From here the story twists and turns until coming to a satisfying conclusion, with just enough of a teaser for future expansions that could only be done so expertly by a company such as Blizzard.
The campaign itself is interesting for its since of persistence: upgrades can be purchased aboard the Hyperion that directly affect future missions. This also makes optional mission objectives much more important, as they are what directly fund these technological upgrades. The value of upgrades range in importance: from giving marines permanent increases in health to providing medics with the ability to heal multiple units at once. In addition, "xenos samples" can be gathered from Protoss and Zerg artifacts to research further advantages for Raynor's men.
Owing to how long it's been since the first Starcraft was released, and how much games have evolved since then, this new one offers a branching narrative. Raynor can choose which missions he wants to undertake and which he wants to ignore. Each of the optional missions ultimately culminates in a choice that will dictate not only where Raynor's story goes, but what units will join him in his cause. Without spoiling too much, Blizzard has interwoven decisions into the campaign that will leave many players scratching their heads as to what is the most appropriate decision.
Of course, Starcraft is known for its amazing multiplayer just as much as its known for its interesting campaign. Starcraft II: Wings of Liberty holds its own as a great real time strategy game (RTS). Blizzard has shown commitment to its support of Starcraft II with its endless release of patches to fix any exploitable mechanics in the game until the end result is a perfectly balanced RTS experience. Players can form parties with their friends to participate in matches of up to four on four.
If the normal matchmaking isn't of interest, players can also join their friends for custom games. Made by the players for the players, these custom games can range from simple tower defense games to highly complicated role playing games that save your progress from one custom match to the next. Blizzard takes its custom map-making community very seriously, working around the clock to make sure these Starcraft cartographers get the support they deserve. It is through them that Starcraft II: Wings of Liberty remains such an endlessly replayable game.
Ultimately, Starcraft II: Wings of Liberty PC version is a great choice for anyone interested in experiencing Blizzard's sci-fi masterpiece.
Super Gamer Dude
Resident Evil 6 had one of the most controversial development cycles of the series. Capcom expressed an interest in getting more casual fans to gravitate towards the series, and this acknowledgment caused an uproar among long standing fans of the series. Capcom's attempt to reach out to a wider audience does not go unnoticed, in Resident Evil 6, nor does it help make the game better. Only the strong points of the game, the ones that more often than not come from past entries into the series, pull Resident Evil 6 from out of the dregs on mediocrity and make it a game worth playing, just not one that is must play.
Instead of simply making one game that appeals to a certain niche, Capcom decided instead to combine four separate games and smash them into one game under the same engine. The result is the largest, most epic and most varied entry into the series, but it is also the most muddled. Rather than having one campaign Resident Evil 6 has four. Each campaign follows one or two different character from the Resident Evil series. The game's storylines intersect and overlap but each one can be played individually and has its own beginning, middle and end. The Tarantino-ish take on story telling is very effective and when they intersect it can be very satisfying. It is encouraging to see Capcom take this approach with Resident Evil, and it provides hope for where the series might go in the future.
The issues with Resident Evil 6 become apparent when the player realizes that some of the campaigns are simply not fun to play. Each campaign has its own feel and pace to it, Leon Kennedy's is a fantastic journey not unlike previous entries into the series, and is full of suspense and legitimate fear. On the other hand Jake Muller and Sherry Birkin's action-packed campaign seems like a generic pop and shoot game with a broken cover mechanic.
Extended fire fights and car chases are not the things fans remember when they think about the Resident Evil series, and Capcom's attempt to grab some gamers from Gears of War and Call of Duty by adding these elements did not work in Resident Evil 6's favor. Ada Wong's campaign is similar to Leon's, only with more stealth elements and it too is a great testament to the Resident Evil series. Chris Redfield's campaign meanwhile, falls somewhere in the middle of the two extremes.
Fortunately, regardless of the campaign, the graphics are top notch. With a greater emphasis on dark environments than in Resident Evil 5, the atmosphere is incredibly creepy, when it isn't being interrupted with gun fights and car chases. The controls are mostly solid, except for the cover mechanic, which is border-line broken, but most of the game can be played without it.
The good parts of Resident Evil 6 are some of the best in the series, and are a real testament to how good Capcom can do the survival horror genre.
Unfortunately the campaigns that put an over emphasis on action bring down the experience quite a bit. If those shortcomings can be overcome there is a great storyline and some terrific game play to be had here.
Super Gamer Dude
Battlefield 4 on the PlayStation 4 is a first-person shooter video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts, this is the actual sequel to Battlefield 3 as the story continues.
The Battlefield series is about to add Battlefield 4 to its collection and, from what is so far known, it takes the war game genre to another level of sophistication. There are single player and multiplayer capabilities, with the multiplayer allowing up to 64 participants and this will almost certainly prove to be the most popular of the two. Game modes include Playground, Obliteration, Elimination, Commander and Spectator. Little is known about the first three, or whether there are more to be added to the list, but Commander mode makes a welcome return from when it was last seen in Battlefield 2142 and Spectator mode is new to the series and gives a new perspective to the play.
The Commander mode is really an overview in which one of the multiplayer participants takes on the role of Commander, and with his overall display of the battle scene, and view of the positions and numbers of men and vehicles, the Commander can direct the course of the overall action. Of course the Commander cannot actually take a physical part in the action which he is directing. Spectator mode allows a player to view the action from the position of another specified player, and in this mode the various combatants are color coded to differentiate squad members, team members and enemies.
There are three playable factions, USA China [Peoples Liberation Army], and Russia with the previous troop classes retained, these being Assault, Engineer, Support and Recon. Much of the content from previous titles is retained but there are of course many refinements and improvements both in weaponry, vehicles and gameplay. The game also uses the tried and tested Frostbite 3 engine.
Battlefield 4 has a bewildering array of weaponry among which are 5 assault rifles, 2 carbines, 3 marksman rifles, 3 sniper rifles, 8 personal defensive arms and, if your aim is not too good, 5 shotguns. These come with various optical and laser aiming and pointing devices as well as bayonets, knives and variations of ammunition. There are, in addition, 7 explosive devices including mines and grenades.
The vehicles also appear in a wide variety of forms. There are light armored fighting vehicles with their various mounted armaments, infantry transporters and heavy, main battle tanks. Then we have aircraft, both fixed wing and and helicopters, and marine assault craft. Many of these vehicles have specialized upgrades available for them.
Other elements which have been bought into Battlefield 4 is the mix of emotion, the game creators DICE decided this time round they would incorporate emotion to pull at the heart strings of the gamers, whether this will actually work is untested until the beta release is launched later this year. An example of this is teamwork, Dice stated that they want people to engage more with the on screen characters, making the gamer actually care about what happens to their team-mates whilst playing the extensive campaign missions along the dynamic landscapes in a war type environment.
If the advanced publicity, which is based on trailers and gameplay at exhibitions is to be believed, this game will be a great addition to the Battlefield stable which is currently thriving in all areas. It remains to be seen if rumors of female combatants being included are true.
Super Gamer Dude
Plants vs Zombies: Garden Warfare on the Playstation 4 is a multiplayer third-person action shooter developed by PopCap Games and published by Electronic Arts, the game uses the latest Frostbite 3 technology for overall improved graphics.
The original Plants vs. Zombies won over the mobile, PC, and console crowds with its easy to understand design and general charm. It offered a surprising amount of depth in its strategy gameplay and found crossover success with gamers and non-gamers alike. Thirty million players and a sequel later, PopCap has changed up the formula, opting for a first-person shooter game that retains the same kooky charms and successfully apes many multiplayer FPS tropes to carve its own flowery niche.
Like many of its more hardcore genre brethren, Garden Warfare offers a variety of Zombie and Plant classes to approach. From the ridiculous Football Zombie All-Star to the healing wonder that is the Sunflower, players are given options how to approach their residential (or graveyard) garden mayhem. The balance appears, at least so far, to be right near perfect and there seems to be a fair amount of room for experimentation within each class.
Further complementing this variety is a crazy amount of unlockables that do everything from cosmetically alter your player's appearance to giving actual stat modifiers and upgrades. These are varied and usually humorous alterations, and if the player so desires, be purchased earlier (with an in-game currency) if one doesn't want to wait. However, one frustration found in the unlock system is that the player doesn't necessarily control what skill or perhaps which character they'll be unlocking. The skills are random as are the character arrivals and the word 'customizable' does not apply to Garden Warfare like it does to many FPS these days. This is a puzzling but not crippling omission, although it definitely stands to alienate those looking for more customizability.
Thankfully, the core gameplay here stands out as being both tight and well-realized. Controls are simple and approachable, and the diverse player skills all pack their own charms and applications. There's a nice pace to the action too, as the smaller maps accommodate the 12-player count well, making battles quickly heated and always contested. Rarely did a match feel one-sided or empty, and there was always a sense of a battle approaching or the promise of action as soon as you spawned in every environment.
Rounding out the package are great aesthetic qualities and the well-rounded presentational charms. The game doesn't take itself seriously, inherently carving a niche for itself amongst the denizens of self-serious FPS games around. The colors are bright, the music is cheery, and the characters are humorous to the point that you never forget you're witnessing a battle between plants and zombies. This helps the game find a cathartic tone beside the foliage massacre and undead re-deading, and it really defines the title differently than just about any other FPS on the market.
One final point to mention here is that the game does feel a bit scant, even at its $40 point. There aren't quite enough maps or modes to really justify the price, and when you compare feature sets, Garden Warfare fairs modestly to most $15 downloadable shooters. Add in the fact that micro-transactions are suggested frequently and seem more essential than supplemental - the game can feel a little disenfranchising for the more economical gamer.
Still overall, Plants vs Zombies: Garden Warfare on the Playstation 4 offers a unique FPS type of battle and setting, and one that plays as tight as it looks (with charm to spare). Gamers looking for a change of pace from the dystopia and blood-stained violence would do well to give this one a look. Those that are a bit more price-conscious may wait for a drop, but for its arcade-y thrills and immediate action, Garden Warfare seems planted to bloom into immediate success.
Super Gamer Dude
If you have been ignoring the SOCOM series for years, then you might get pulled to the game this time, with the newest franchise, SOCOM: US NAVY SEALs Fireteam Bravo 3. Developed by Slant Six Games and Published by Sony Computer Entertainment, this first-person shooter game is definitely something to look out for in the PSP handheld.
Your character in this game is Wraith, a SEAL squad leader who recently put together a squad made of four men under an ultra hush-hush mission. The story seems to involve a U.S. operative behind Soviet lines and everyone that the government is sending to check on in with the mole never comes back and report. So, the SEALs are moving on their own to get to the bottom of the mystery that has been happening. Fireteam Bravo 3 puts the focus on action with the responsibility resting on your shoulders, which you probably hardly noticed in past SOCOM games.
The guys involved are on Black Ops mission so there is no HQ present, whispering instructions to their ear; no fancy intelligence using 3D; and no rescue boat around the corner. Before embarking on a mission, Wraith and company dwell upon an old map and some black and white photos, discussing their plan of attack. As things go wrong in the inside – a squad mate being held-hostage, for instance – the SEALs then react of their own volition and and move to attack almost impulsively. Another important factor that’s really quite challenging is you can choose how you and your squad may solve each situation.
Indeed, SOCOM absolutely excels in putting you (the player) in Wraith’s shoes. You can give orders to your squad, like tell them to hold their position and then run ahead to kill the patrolling guards stealthily; or you can also send your squad ahead of you and order them to fire at will to clear the path. You can also order them to kick open doors; to contact or toss flash bangs and kill just about everyone that get in your way. With this, you get the feeling that you really have your own team backing you up, as well as counting on you to lead. You get that amazing feeling of being looked up to with the guys taking orders from you and the fabulous sense of satisfaction of knowing that you are able to make your squad function like a very well-oiled machine, when you finally shut the system down.
Overall, the presentation of the game is superbly done. Every mission is presented with the right level of action and the game is also filled with exquisite cutscenes. The graphics also are very good in the sense that the environments and all the action really look good and realistic throughout the game, though one could do with more details on the in-game SEALs. The audio of the game is also nicely done with the great voiceovers and music. However, there are portions where sound drops out in some scenes, especially at the beginning. The gameplay unquestionably earns a thumbs-up; though you might wish that it was a bit harder, and the rocket/helicopter scene could have been totally dumped. You totally feel like a true SEAL when you play this game.
With all its fantastic features, this one is absolutely dream game to play.
Peace Walker is definitely one good game to play, especially if you’re the type to dig more action. This game surely has the right stuff that keeps you playing on and on for quite a while.
Super Gamer Dude
Red Dead Redemption is an impressive video game that will take you to the Wild West. Developed by Rockstar and Published by Rockstar Games, Red Dead Redemption offers a quality that has been associated to the trademark of this game developer responsible for the Grand Theft Auto series. From dialogue to presentation, the game approaches every gamer with enthusiasm and excitement and detail.
The storyline of Red Dead Redemption puts you in the character of John Marston, a former outlaw who has traveled to a bizarre location to hunt down a man. The game begins with a train journey which provides a little introduction to the game, but once John Marston gets off the train, you’ll look forward to the adventure that awaits you in the vast Wild West. You’ll journey through broad cactus-filled plains and mountains of countryside that spans through the border between the U.S. and Mexico.
Along your journey, you will get to meet a wonderful supporting cast. The characters present first-rate dialogue which makes you feel as if you’re part of the game. Other characters appear throughout the scene which offers a variety of storyline missions and events. Red Dead Redemption's environment of animals and plants is also one of the highlights in the game as it brings the whole setting into life.
The main story of the game is not that long, but because of dozens of missions, activities and events in the game, there is so much to do and you could spend hours in just doing one thing. These procedural events are the unsystematic events that happen in the game. You will have the chance to have duels, play poker, hunt down outlaws that terrorize towns, herding cattle, sharpshooting challenges and much more. These events allow you to have a lively feeling towards the game world. It keeps the flow of the game diverse and makes the game interesting. If you want a game that will serve as pastime for months, this is the game for you.
Red Dead Redemption gives you the freedom to stroll into the wilds and explore. This is where the game stands out. It offers an enhanced balance to the game in terms of main and secondary missions. It also offers an enjoyable understanding in developing your character. Though there is a legal system in Red Dead Redemption that will restrain the most ill-famed actions in check, you still have the choice whether you do moral or immoral things during any situation. A morality meter, together with a separate fame bar marks your actions and the citizens you meet in the game will begin to respond to your reputation.
This is a striking game with its stunning attention to detail. The geology of the land is one of the most impressive, making the hills and highlands come to life. The area you can travel around is very vast, dotted with ruins and towns. The game also features outstanding soundtrack that brings you more into the game.
For the multiplayer, the modes of the game are soundly crafted and more amusing especially when playing with your buddies. The multiplayer offers a wide array of missions for players to take on. The mode can reach up to 8 players, but 16 players can fill a lobby at once.
Red Dead Redemption is one of the most enjoyable and most dazzling games ever. There are occasional bugs but these are not enough to stop you from having fun. Red Dead Redemption’s single player and multiplayer modes are superb. There’s no doubt it will entertain you.
Super Gamer Dude
Ben 10 Omniverse is a new Wii-U game based on the Ben 10 television franchise. While the game is sure to satisfy die-hard fans of the tv series, newcomers may find the game content enjoyable but a bit lacking. One of the upsides of the game is the sheer amount of characters to play, and while that adds a lot of seeming diversity, the characters themselves lack a commensurate diversity of functions and abilities. The general premise of the game (and franchise as a whole) is that the main character, Ben Tennyson, has in his possession a tool which allows him to mutate into a variety of alien forms.
The aliens are all very interesting and distinct looking and the game allows you to shift into these different entities at any point during the game as they become unlocked. Even the storyline within the game radically shifts between past and future points, there isn't a lot that changes between each time shift, therefore the game comes off as that much more creatively shallow as a consequence. If the developers had added more diversity and richness to the settings contained within different time frames, it would have added a much needed sense of immersion.
There is a certain degree of creative problem solving within the game that can be quite compelling, however. When different environmental challenges present themselves, Ben must inhabit the different alien forms he has it his disposal in order to use their specific abilities to overcome an obstacle. These physics-based situational puzzles are relatively entertaining and fairly engaging, yet the simplistic difficulty seems to skew to a younger audience.
Besides the numerous environmental puzzles, combat tends to make up the meat of the game-play. As you travel from one obstacle to the next, you're bound to run into a variety of enemies that need to be dealt with. By far, the most rewarding element of the combat-based game play involves the initial experimentation you find yourself immersed within when trying to find the optimal strategy for dealing with the opposition.
After you get the hang of how to properly take down the enemies, however, the challenge begins to wane, as does the fun and engagement. An interesting quirk contained within the battles, however, involves an energy meter which you have to keep an eye on while inhabiting an alien form as Ben; if the energy meter depletes, Ben's bulky alien incarnation disappears and he is left relatively defenseless until the meter charges up again. This game mechanic makes the combat a bit more involving and requires some planning.
While the Wii-U is capable of fairly impressive graphics, Ben 10 Omniverse is somewhat lackluster. The graphics are not terrible, but they are somewhat sub-par. Additionally, the game is very linear and feels somewhat formulaic after a while. There aren't many surprises to behold. An annoying restriction of the game involves needing to have access to a television in order to activate non-TV play with the console, which is somewhat inconvenient.
Ben 10 Omniverse looks like it had a lot of potential while in development, unfortunately, the overall gameplay is somewhat hampered by a lack of depth and an abundance of repetition. While the puzzles are the main strength of the game, these elements are unfortunately the least prevalent. All in all, a fun game for lovers of the Ben 10 franchise, and a so-so diversion for others.
Super Gamer Dude
Lego Star Wars The Complete Saga is exactly what fans of both Star Wars and the Lego video game franchise want it to be: Over the top, button mashing excitement, augmented with classic Star Wars and Lego franchise humor. It's not going to win any awards for best combat or game control, but with a game like this, you kind of know what you're getting. Lego Star Wars The Complete Saga is not trying to compete with the huge holiday blockbusters. It just wants to be a fun title to pick up and play on the weekend to share some laughs with your friends. And in this goal, the game is a smashing success.
With that said, you can stop reading now, if you've already played Lego Star Wars or Lego Star Wars II, this latest offering for the Nintendo Wii is simply the first two games in the series put into one box. Yes, it has some graphical updates and minor tweaks, but you're getting the same story and gameplay that were in the previous titles. This game is for someone who hasn't played the two previous titles or just for someone who is a true devotee or collector of the series.
One nice touch is that the game now features an overworld which you can roam inbetween all six episodes. After you beat the first level of Episode 1, all other episodes will unlock. You can play the six episodes of The Star Wars franchise in any order you want. All six episodes take about 12 hours to get through but the fun isn't over there. The game lobby, modeled after a cantina, offers mini games and arcade style play for you to tackle in between episodes.
These games offer quite a bit of replay value. You earn currency to play the mini games, called Studs by playing through the main six episodes and smashing things with your lightsaber. The games you play with these studs can then unlock special characters, costumes and other prizes. It's a system that works well for adding longevity to the game. You'll want to go back into the six episodes to get more studs, so you can then use those studs to try and unlock more hidden features. For even more replay value, the game features a free play mode. You can run through the game again with any of the other characters you run into during story mode, like Yoda or R2-D2. This mode requires more studs, which sends yoou back through the cycle all over again. It's well designed.
With that said, the problems that were in the original two games are still present here. The Lego series has always suffered from an awkward camera and the platform jumping sequences can be especially frustrating as the controls are not very precise at times. But honestly, Who cares? This game is about button mashing fun and unlocking your favorite Star Wars characters as you travel through the galaxy with your friends.
Super Gamer Dude
At some point in the past, when the first LEGO Star Wars game was released, we would have dropped the LEGO games into another genre of video games, probably in with 3D platformers or something like that. Today, there have been so many LEGO games released that the series has practically become a genre unto itself.
These days, everyone knows what to expect when they get a LEGO game. The games are co-op centric, require the collection of a massive amount of currency in the form of studs to unlock new characters and fun collectibles. There have of course been minor changes to the formula over the years, such as the addition of an open world and allowing LEGO figures to finally speak out loud, but the games have mostly remained the same.
Sadly, The LEGO Movie Videogame continues this trend. While this latest entry in the LEGO series of games adds a few new gameplay features such as a new pick-the-brick building mechanic and a rather dull hacking minigame. Other than those tiny additions that are used sparingly throughout the game, The LEGO Movie Videogame remains the same LEGO game you've been playing for quite a few years now.
That said, one of the things that made past LEGO videogames so interesting was the conversion of a piece of media such as Star Wars, Harry Potter, or Lord of the Rings that you are so used to seeing in film into the LEGO form. Making that leap always created a large number of comedic opportunities that the game would capitalize on.
By simply making a game out of something that was already made of LEGOs, like The LEGO Movie, you lose the comedy of the transition. That is not to say that this game isn't funny, it has a ton of great moments, but every single one of those moments was present in the movie. Moreover, this game is almost exactly the movie. You absolutely need to see the film first if you don't want every single plot point spoiled for you in a short time span.
While the plot and comedy bits may not be as original as past games, the visual style does stand out, even among other LEGO games. Just like the film, the game very much still looks like it is still made of LEGO bricks while still having its own unique look and feel.
As far as visual differences between different consoles go, the Xbox 360, Xbox One, PS3 and PS4 versions are all more or less identical. The graphics do look a little sharper on Xbox One, PS4, and PC, but not really at a level where it's all that notable.
The portable versions of the game on 3DS and Vita are completely different from the console and PC versions of the game as usual, but if you've played the portable versions before you pretty much know what to expect.
At the end of the day, if you're looking for a LEGO game to break the mould and really try something exciting and new - that's not here. If you're looking for something to add on to the experience of the movie with some more story and fun additions to the plot, that's not here either. Everything in The LEGO Movie Videogame is something that you more than likely already expect. However, if you're looking for a fun co-op game in the vein of all the other LEGO games that have come before, this is very much that. No matter how tired the formula gets over the years, these remain fun.