Super Gamer Dude
Wii Sports is undoubtedly the best seller in today's video gaming, the Wii Fit bundle that comes with the innovative Balance Board closely follows and just slightly behind. Now here's good news. Wii Fit Plus now takes the place of the original Wii Fit, so aptly named, because of the many enhancements that come along with it, including additional mini games and several new exercises with the much needed extra layers of tips for calorie burning.
Nintendo simply recycled the core Wii Fit package for its latest version, which is not bad really; most of these features, the menus, interface system, virtual trainers. Balance games and strength training exercises, are well-executed and definitely worth trying out. And here's one delightful thing, you can even bring in you previous workout data from its predecessor so you can just continue from where you left off. What's more, if you haven't unlocked any of the advanced routines before because you weren't really committed, you don't need to sweat it out as they are now automatically opened for you in Plus. All other added features can also be accessed right away.
Speaking of added features, Plus does boast several worthy ones. For starters, three new yoga and three strengthening exercises have been added. Also noted is how Nintendo has emphasized putting on more balance games in Plus, a total of 15 well-planned extra modes that are really a lot of fun! The games are great but are too easy and as far as exercises go, you can't expect to sweat and shed some pounds if you just play them and avoid strength training and yoga.
The one remarkable enhancement that is likely to become a favorite of many is the calorie counter. Get this, every activity in the game has a metabolic equivalent of task, also called METs, number. Most of the mini games are assigned MET ratings of 2, which is about the same as the most leisurely walk you've ever embarked on, but the more rigorous exercises, such as push-ups, have higher rates. Here's how the calorie counter works, just multiply your weight by the MET ratings you get for each exercise you perform and you'll get the amount of calories you burned.
This can either be encouraging or discouraging; encouraging, because you can envision a scientific demonstration of your workouts, and discouraging because the outcome don't really register double or triple digit calorie numbers. Understandably, since the Wii Fit Plus workouts are relatively simple and easy, it will take you sometime to burn those calories.
Don't get disappointed now but Nintendo has decided to warn customers not to make the calorie counter as the be-all and end-all indicator of calorie burning; rather, that you are well advised to still rely on BMI or body mass index scale as your fundamental gauge of success or failure with regards to burning calories. In a sense, this can make you have second thoughts as to the accuracy of the results when you use Wii Fit Plus.
Another thing that you're going to miss with the Plus is the inclusion of any online functionality. It doesn't even have leader board features. Wii Fit Plus would have benefited from similar online functionality such as that offered by Nike Plus, which lets users track how far they've run and compare the results of their efforts with family and friends online. It is truly a major lapse on Nintendo's part not to include this feature, and offer instead a fast and easy local multiplayer mode where players take turns, which doesn't even come close to motivational.
One thing that you have to be thankful about is the measures taken to address one of the biggest issues of the original Wii Fit, which was the inability ot create a customized workout program for individual preference and needs. This time, you can conveniently go to My Wii Fit Plus Routine section and choose your own set of exercises that are designed and aimed at trimming down specific body areas. This you can do either by using the presets that Nintendo has or creating your own routines from scratch.
To sum it up, Wii Fit Plus is a fantastic way to burn some calories while simultaneously having fun. There are issues that could have made the Plus even stronger, had Nintendo given the appropriate attention to resolve it and did not ignore those few shortcomings. Still Plus is a lot less expensive that paying for a gym membership. With proper diet and by using it right, you can actually lose weight and tone your muscles, while having a fabulous time.
Super Gamer Dude
Dragon Age Origins is brought to you by BioWare, if BioWare brings out an RPG game you can pretty much assume that its going to be brilliant. They created the Star Wars Kinght's of The Old Republic series and the Mass Effect series, which are both unbelievably great RPG's too.
Story -- 9/10
The story is blatantly stolen from Lord of The Rings, weird Orc's looking things that live underground trying to kill everything. Typical its down to you to save the day, however picking it apart aside. The story line is not only very deep but also very clever; many choices effect not only how people treat you, if they know of you, how they think you will act and in some case's if they will even interact with you at all. The character customization is great too, not only can you customize how the look and your voice but you have your own background story which you play though leading up to the main event. Race and gender also give an eerily realistic difference to how you can be treated in certain situations.
Game Play -- 8.5/10
The game play is typical of the fantasy RPG game genre, it offers a simple attack technique in which you character continuously attacks the enemy. However you also have special moves which give you a more fun part to play rather than to sit back and wait until every thing is killed.
Graphics/Sound -- 9.5/10
The visuals, to put it bluntly, are brilliant. The worst I could spot was one conversation where the pixels didn't match up in a small section of the screen. However that was it, the sound is very good! The voice's are almost perfectly synced wand suite the characters, and you may recognize voices which will submerge you even deeper into the story.
The game offers plenty of hidden extras which will amaze you when they become part of your characters own story. The side quest offer much distraction when you want to level up your character, character customisation makes you truly feel as if your character is unique. With the three different race's and three different class's creates a practically different story for each, which gives major re-playability (Is that a word?).
Overall this game starts well with great character customisation and background story's. Which leads into an unbelievable free-roaming world with additional (and optional) followers to aid on your battle. Throughout your choices make subtly effects to your own story line until the end in which some choices become an obvious hindrance or assistance. All of this leads to a great game with many more features that will make re-playing fun over and over again.
Super Gamer Dude
Starcraft II Wings of Liberty for the PC has been eagerly anticipated ever since the end of Starcraft: Brood War over a decade ago. Luckily, Blizzard does not disappoint with this new continuation of the Starcraft saga. As the story goes, Arcturus Mengsk has regained support after his disastrous defeat at the hands of Kerrign at the end of Starcraft: Brood War, but his vendetta is aimed primarily at Jim Raynor. Raynor, now an outlaw engaged in guerrilla warfare with Mengsk's empire, is shocked to discover his old friend has been released from prison: the cigar-smoking Tychus Findlay. From here the story twists and turns until coming to a satisfying conclusion, with just enough of a teaser for future expansions that could only be done so expertly by a company such as Blizzard.
The campaign itself is interesting for its since of persistence: upgrades can be purchased aboard the Hyperion that directly affect future missions. This also makes optional mission objectives much more important, as they are what directly fund these technological upgrades. The value of upgrades range in importance: from giving marines permanent increases in health to providing medics with the ability to heal multiple units at once. In addition, "xenos samples" can be gathered from Protoss and Zerg artifacts to research further advantages for Raynor's men.
Owing to how long it's been since the first Starcraft was released, and how much games have evolved since then, this new one offers a branching narrative. Raynor can choose which missions he wants to undertake and which he wants to ignore. Each of the optional missions ultimately culminates in a choice that will dictate not only where Raynor's story goes, but what units will join him in his cause. Without spoiling too much, Blizzard has interwoven decisions into the campaign that will leave many players scratching their heads as to what is the most appropriate decision.
Of course, Starcraft is known for its amazing multiplayer just as much as its known for its interesting campaign. Starcraft II: Wings of Liberty holds its own as a great real time strategy game (RTS). Blizzard has shown commitment to its support of Starcraft II with its endless release of patches to fix any exploitable mechanics in the game until the end result is a perfectly balanced RTS experience. Players can form parties with their friends to participate in matches of up to four on four.
If the normal matchmaking isn't of interest, players can also join their friends for custom games. Made by the players for the players, these custom games can range from simple tower defense games to highly complicated role playing games that save your progress from one custom match to the next. Blizzard takes its custom map-making community very seriously, working around the clock to make sure these Starcraft cartographers get the support they deserve. It is through them that Starcraft II: Wings of Liberty remains such an endlessly replayable game.
Ultimately, Starcraft II: Wings of Liberty PC version is a great choice for anyone interested in experiencing Blizzard's sci-fi masterpiece.
Super Gamer Dude
World of Warcraft: Cataclysm is the third of four expansions for the wildly popular MMORPG (massively multiplayer online role-playing game), World of Warcraft. Cataclysm introduces entirely new areas as well as updating the game overall and revamping the original areas. As an expansion it received wide renown, generally getting ratings of 9/10 and up. The expansion was revealed accidentally in February of 2010 and officially unveiled in May of the same year; it was released on December 7, 2010.
Cataclysm expanded the leveling system from 80 up to 85 and introduced two new races, one for each main faction. The Alliance gets the Worgen while the Horde receives Goblins. The new races come with new abilities, skills and story lines; Cataclysm also gives more in-depth back stories to the original eight races.
The expansion adds a ton of new content, with IGN's review stating that you can "expect to play for well over a hundred hours before you've really touched upon everything Cataclysm has to offer." Ten new dungeons and five new raids have been added along with 3,500 new available quests, and other quests have been restructured and improved. Archaeology was also added as a new secondary skill.
It also brought a huge update to the game, with major redesign of the original two continents with new areas and a somewhat different appearance, as well as allowing for flying mounts which weren't in mind during the original WoW release. The UI (user interface) was also updated as were the graphics for the game.
The plot for Cataclysm revolves around the reawakening of a dragon that hasn't been seen for two in-game decades (an aspect of the dragon appeared during the real-time strategy game Warcraft II). The dragon, formerly known as Neltharion the Earth-Warder, makes a return as Deathwing the Destroyer. The game also makes use of the current political atmospheres of the Horde and Alliance factions, which saw a number of changes with the new expansion pack due to Blizzard's habit of having expansions reveal in-game history in the making.
Reception of the expansion was extremely good. 3.3 million copies were sold within 24 hours of release, putting it second all-time in one-day sales. Anecdotally, the game in the number one spot, Diablo III, was created by the same developer (Blizzard Entertainment). Metacritic, the aggregate ratings company, gave it a 90/100, which usually means universal acclaim. IGN gave it a 9/10 and is cited as saying that, "Cataclysm is far and away the most impressive expansion to an MMO ever made." GameSpot rated it 8.5/10.
Essentially, Cataclysm is a good expansion to a well-loved MMO. The millions of sales should tell you that if nothing else. If you're a fan of MMOs and RPG-type games, or already are playing World of Warcraft, this may well be worth your time and money. It prices for $10 on the Blizzard Store website.
Super Gamer Dude
On June 9th, 2013 Animal Crossing: New Leaf was released for the Nintendo 3DS. New Leaf offers players something all Animal Crossing games do, hours upon hours of entertainment. This simulation-style game will keep the player enthralled for years to come. The mechanics of this franchise that fans have come to love will not disappoint in this new addition to the series. The changes and new features that have been made are sound improvements that make play smoother and more exciting.
The Return of Successful Mechanics
In most simulation games, relatively mundane activities are played out by characters over and over. The trick to making the game entertaining and eventually successful is to make each activity fun as opposed to tedious, and to offer incentives to the player for completing the tasks. Animal Crossing games have been well known for entertainment value in the past, and they do deliver again with New Leaf. As always, the player moves into a town and builds a life there by decorating their home, catching bugs, managing relationships with the NPC residents of the village, and many other similar tasks.
Whats New, New Leaf?
In New Leaf, for the first time in the franchise the player is the acting Mayor of the town. This allows the player to decorate the inside and outside of their home as well as the rest of the town. This new feature is a large and welcome change to the previous games in which the player only had control of their own home. Starting at the beginning of the game the player makes important decisions about the layout of their village. The organization of the town and its buildings, and the decorations will be up to the player and their creativity throughout the game. The possibilities can seem endless from more traditional ideas up to a miniature Stonehenge. The more the game is played, the more options open up to the player. With the addition of the resell shop players can even personalize individual pieces of furniture, making their town completely unique from any other players.
Ah, the Possibilities!
Somehow, New Leaf seems to have maintained the adorable simplicity of its predecessors. This is exceptional news considering the plethora of new options to choose from. What does this mean for the player? There are new activities like swimming, new clothes and furniture, and even new holidays. With all the activities and ways to make each town unique it is truly impressive that the game has not become too busy or confusing.
Show it Off in Multiplayer.
The multiplayer from previous games is expanded upon greatly in New Leaf. When picking up this game, one expects to be able to visit the home of friends. As usual a visitor can be friendly and leave gifts, or be a butthead and mess up the landscaping. This can be done online or locally.
The new feature, called the Dream Suite, allows players to visit a dream world version of other players villages. In this way, a players town can be shown off to anyone without the fear of having their flowers stomped on. It is only a dream, so the town can be toured but not affected by the visitor. This is also a fun feature for the visitor because they can still run around interacting with the town, just without permanent consequences.
While that is all incredibly impressive, there is still more! New Leaf makes use of Street Pass by allowing the player to view the homes of every other player they pass in the real world. As long as someone has a copy of the game, their home is available to view in Street Pass.
Resort Island Multiplayer Minigames
For a more personal multiplayer, players can visit Resort Island. The resort is run by former Mayor, Tortimer, and hosts a multitude of games players can enjoy together online. It should be noted that it is not necessary to play with others online, as the island can be visited offline as a single player. This can be convenient in some ways.
The Final Word
Animal Crossing: New Leaf is so much more than just a game. It will offer up more entertainment value for the price than most games on the market, today. The new additions of content, activities, and multiplayer features will keep the game new and exciting for literally hundreds of hours. The online world of other players across the globe helps this game stay current and refreshing. From the huge changes to the tiny improvements in gameplay, the whole game has been revamped without losing its original simplicity and charm. Anyone who owns a 3DS can consider this game a sound investment.
Super Gamer Dude
Call of Duty: Advanced Warfare on the PlayStation 4 was published by Activision and Developed by Slegehammer Games, the video game is geared towards a first-person shooter.
War sucks, at least it does in real life. In Call of Duty: Advanced Warfare it is hard not to see it as one giant and entertaining playground. From the guys that basically reinvented what the shooter genre really is, Advanced Warfare is a continuation of their boundary pushing concepts. You've probably seen the commercials and watched the gameplay videos but those experiences will pale in comparison to getting your hands in a sweaty death grip with your controller. Released for the Xbox One and PS4 as well as the 360 and PS3, Call of Duty: Advanced Warfare is another blockbuster entry into one of our generations most storied franchises. Let's dive in and see what exactly makes this game so much fun.
Call of Duty: Advanced Warfare has a pretty clear mission from the outset: it seeks to continually blend cinematic and gaming experiences until the line is indistinguishable. We can see how this happens with the addition of Kevin Spacey and Troy Baker to the line up of voice and motion capture talents for the game. Kevin Spacey plays the role of Jonathan irons, the President of Atlas Corporation. He is deliciously evil, dangerously charismatic, and always interesting. In short he's the kind of villain that you enjoy hating because you never know what he'll do next. These characters are brought to life with the type of reality that has only become possible in recent years. You can count the pores on the faces of the characters you run across and you'll be amazed by how realistic every little detail of these characters is portrayed. That's a lot of detail, right? Now imagine that level of detail while the world is blowing up around you.
The Call of Duty series has always been about trotting your character around the globe to kick butts, take names, and try and save the world. Advanced Warfare is no different. The chapter-by-chapter gameplay style works especially well as you traverse the planet as Mitchell, the protagonist for this story. You kick things off with an action packed tutorial-turn-full blown introduction mission in Seoul, South Korea. The gameplay tips come flying in almost as fast as the bullets and you are charged with quickly learning how to carry yourself on the field of battle. It's hectic, eye opening, educational and quite fun. The rest of the campaign will have you marching through a series of sort of familiar missions. You'll traverse battleships and fight your way through closed in cities all over the planet. You'll find yourself forced to take over bridges, defend them, and ultimately leave them behind. The gameplay has the traditional up and down flow of any Call of Duty game.
Advanced Warfare is set in the eponymous future but it never feels unbelievable. While much of the environment, in particular the cityscapes, feels kind of new and different it never takes away from the games tone: things are bad and about to get much worse. In fact there are elements in the campaign that starkly remind players of World War II. You'll see dark segments that include human experimentation, torture, and death. These are uncomfortable to watch but they give you the sort of juice you need to move forward and kick some baddie butt.
For fans that aren't enamored with the campaign and merely here to serve up some butt kicking online, never fear. Advanced Warfare brings the same sort of hectic, manic, and infuriatingly fun online multiplayer as the previous franchise installments. You'll find yourself weaving through all the different levels as you try to one up your opponent in the fast and furious game of modern warfare. You'll see new tactics employed by your opponents that make you furious and then curious. You'll have to spend hours online getting to a point where you can play competitively and defend your precious Kill/Death ratio.
Call of Duty: Advanced Warfare is an excellent game for fans of the franchise and those looking to take their first mission for Sledgehammer Games. Advanced Warfare is sleek, sexy, and filled to the brim with popcorn guzzling action. The performances by the sound team and motion capture artists make this one of the defining chapters in first person shooter history.
Super Gamer Dude
The Walking Dead: Season 2 on the Playstation 4 is a action adventure game and is the sequel to The Walking Dead, the game was published and developed by Telltale Games.
Don't play The Walking Dead: Season 2 if you haven't played the original. The best part of the game is how a character in the original series grows and evolves into a fully realized, three dimensional protagonist worthy of the time you'll invest in each of the five episodes. If you haven't seen where girl protagonist Clementine comes from, this second season's greatest strength will be significantly diluted for you.
Well that's not to say nothing else has improved. Whereas the first season asked us to believe that if we shook its hand, it would take us on a journey where our choices mattered, all it did was deliver an electric shock. This time choices actually do have a rather sizable impact on the conclusion of certain story lines. Elsewhere, the graphics are a little nicer in that the characters look less like they're made of polygons and the trees resemble something more like real trees. That's about it.
There are still technical issues that Telltale seems to refuse to address. Ssometimes bizarre glitches will impede progress. Even on more stable consoles, there are intermittent graphics issues. They've put out 10 episodes now and one additional bonus story, as well other games on the same engine. It's high time they fixed these issues that detract from the experience.
What do you do in The Walking Dead: Season 2? Well, you start out alone trying to survive in a zombie wilderness in a promising first chapter, which is a great deal more original and has writing that is much more constructive to establishing a heart of its own. Then you join with the usual cliched crew of survivors in the second episode. It all goes tumbling downhill when a mad mastermind of Ye Olde Safeguard Against Zombie Horde clearly inspired by the series' Governor character appears. From then on, it's a matter of Choose Your Own Zombie Cliche.
The problem is that Telltale isn't as good as this kind of thing as you might imagine from the praise the series has gotten. Telltale used to make games based on comedy properties: old point and click adventures like Sam & Max and Monkey Island, or animation and movies that depended on funny, memorable properties like Strong Bad, Back to the Future or Wallace & Gromit. The Walking Dead owes just as much of its interface to the tradition of those old adventures games where you select icons to look, talk, use or interact with objects and people, but it's really in the style of Japanese visual novel games which have you pick choices from available options at plot junctures. More importantly, because these are not comedy characters who build their identities through the standard point and click style of comical dialogue responses to clicking on the environment, the characters in Walking Dead: Season 2 come off as flat.
This was not as much a problem in the first season, because Telltale was largely plagiarizing in that one. Without an extremely inspired and masterful zombie novel behind it -- The Road is perhaps the best of its kind in written fiction -- Season 2 flounders. It can't fall back on the cultural ties a bond between an adult protecting a child can bring to a story. While not as manipulative in the same way, you can see the Telltale writers working hard from their Scriptwriting 101 classes to make you feel for characters by forcing contrived expository dialogue down their throats.
Dear Telltale, please observe that there are thousands of ways people get to know each other and form bonds that can cause emotional strife in a story. Picking and choosing from the most obvious exposition devices possible in order to let players choose who they save and who they let die is just as manipulative as exploiting the natural tendency to want to protect children in the first game.
In the end, just like one might read a romance novel for the heartbreak and passion of the inevitable hookup, or a fantasy novel for the creativity of its lore and world, The Walking Dead: Season 2 on the Playstation 4 is best left as a curio for those who really love their apocalyptic fiction.
Grand Theft Auto Chinatown Wars is the portable version of the massively popular GTA series for the Nintendo DS. This is not a letdown, swear! It has based its controls and features on the DS features such as insightful use of the DS touch screen feature. Liberty City is still recognizable despite the limitations of the DS, and it offers a substantial storyline and a variety of optional activities.
Chinatown Wars happens in Hong Kong where a power struggle between and within triad gangs are happening. You will play as Huang Lee, the son of a powerful crime boss who just got killed. Lee flies from old Liberty City to Hong Kong to avenge his fathers death and gets involved with the people who hope to replace his fathers standing in the triads. The whole story will center on you, Lee, as you work for certain people in the triad this will involve crime and surely the triad will make a laughingstock out of you, not to mention abandon you, in case you get caught by the police.
Basically, Chinatown wars is essentially the same as the other games in the GTA franchise, but the addition of auto targeting of targets during driving and steering assist adds up to the user friendly factor of the game. GPS is also available if you would like to, since it is better than focusing your eyes on the map at the bottom part of the screen.
We all know that there are numerous side missions in GTA; and Chinatown Wars is no exception. However, it is the first game in the franchise to let you replay a mission in case you were not satisfied with your first time. Also, if you happen to fail a mission, a trip skip option is available that will let you skip the road trip and get right back on the action that killed you on your failed attempt and be able to correct the situation.
A local multiplayer support is available, but only for 2 people. Why only 2 you ask? Because its better than the story and various modes are unlocked and can only be truly enjoyed when there are 2 people playing. Wifi support is also available, but it only involves trading up codes, weapons, items, and sending out messages. This game is freaking awesome!
Super Gamer Dude
Since this is a puzzling adventure, the connection between the puzzle realm and the main character appears at the outset of the game which is quite an integral component of the games design. The real challenge of Hatsworth is the combination of 2 game types which will also work. When there are boss battles, every attack will make the bottom screen of no use or perhaps, you can add in the brand new puzzle areas which will require more work for removal. The 2 sections of the game will not make every section a half-game. Henry Hatsworth has an action or platform that is complete along with a puzzle game in which the size is life-like.
Although, there are basically several downsides to look into, the advantages are more superior to the bad. Even if there are knock-backs on the attacks, the game will not be overbearing. Yet, Henry Hastworth has made it a point to make the game for the youngsters and at the same time, give contentment to hard core fans. The down/attack is possibly the most influential conventional move in the game.
Considered a trivial complaint is the juggle system of the game resulting to a remarkable gameplay. But you will not have the chance to pick up some of the loot they have released since the juggle system will depend on the emergence of the pop up baddies and to keep them in the sky in combination. Furthermore, the design level is strong with very lengthy stages but you can have the chance to go back where you left off in the game once you have opened it again.
Henry Hatsworth is considered to be among the most original and well-constructed platformers in the system since the introduction of New Super Mario brothers. The gameplay is reliable and the style is witty and very funny. The characters of the game converse in a nonsensical twaddle and there is attitude found in the combination of the visuals, the designs of the characters while the sound aspect is sincerely amazing.
The pop-up combat is remarkable and is the ideal way to conceal more hardcore elements in a very accessible game whereas the enhancements, mobility, the design levels as well as the progression of the game all make Hatsworth an appropriate and perfect game of all ages. Though, there may be drawbacks to the elements in the platform, these are overwhelmed by the extraordinary and distinct mixture of 2 screens, 2 genres and mechanics that are in full realization.
Super Gamer Dude
Shiver me timbers, ya landlubbin' bilgerat, Assassin's Creed has abandoned the quiet killing days of the American Revolution and set sail for adventure on the high seas! Assassin's Creed IV: Black Flag continues the story of the Animus, a complex system that allows the user to explore the genetic memories of their ancestors, and this time players will inhabit the shoes of Edward Kenway, a previously straight-laced lad who finds himself becoming a secret killer among pirates.
Ubisoft has once again changed the setting of its popular stealth and platforming series, but if you're looking for the kind of roguish charm found in something like Pirates of the Caribbean, a replay of a Monkey Island game might suit you better. Playing Black Flag means a lot of following and tracing subjects until you can get your greedy assassin hands around their necks. Again, the controls have been changed and streamlined for the worse, as longtime players will greet moments of confusion as they adjust to new ways of doing old things that aren't particularly any better. One exception is the gun controls, which are significantly improved over Assassin's Creed III.
Instead of making substantial improvements to the stealth engine, Ubisoft has opted to again dial up all the optional things a player can do in their historical setting. There is a truly dizzy array of what Ubisoft calls "content," but what a lot of increasingly disgruntled players call "check boxes." If you enjoy said content, there isn't a lack of it in Black Flag; the game will keep you playing for days. But much like Tomb Raider, from earlier this year, it's hard to shake the feeling that it's more highly bureaucratic office work than a game.
The graphic environment players explore is breathtaking, detailed and enchanting, but from a character perspective, it's dull and significantly less colorful than one would expect from everyone's favorite swashbuckling era of daring escapades. If you always wanted a more down-to-earth example of what life was like on the islands back then, you might warm up to the landlocked assassin's life.
If, however, you're the type who loves to sing along to the "Yo ho, yo ho" song at Disneyland, the sea is where it's at in Black Flag. Everything about the ship mechanics in this game screams of far more originality, soul, fun mechanics and fresh ideas than the staid land portions. Boarding other ships, in order to climb the mast and silently destroy your target while the chaos of a storm or a pirate raid erupts around you is an exhilarating and heart-thumping, original take on how the series has always set dizzying heights for its assassins to climb and conquer. Outfitting and improving ships, firing cannonballs, hunting sharks, recruiting nasty new pirates -- if this was the majority of the game, we'd have a masterpiece here.
Unfortunately, it's more like half the game. We're left with a good game saddled with a boring open world tax duty between the juicy parts.