Super Gamer Dude
LEGO Batman is the fifth go of Traveller's Tales at the LEGO theme but still only minimal change has happened during this time. However, even if that is the situation, gamers and fans of the dark-caped crusader, are sure to find the game amusing. The main reason here is that the gameplay used is a proven success. It is enjoyable and easy to understand. Yet all the problems in the past concerning the LEGO games, such as nonsense puzzles and the AI problem are still present. At this stage you would have expected Traveller's Tales to nearly perfect the game, but that is not so.
LEGO Batman is a unique game because it did not take its story from any of the Batman movies or from the comics. The plot within the game is kind of original; thus, it gives the creators a wide horizon, since there is no pressure to follow up with a well known story. The Batman here is not even connected with the Batman we know. It is exactly like a Batman in the toy shelf where you can create anything you desire with it.
The main idea of the plot is basically a story of Batman chasing and capturing villains that escaped from the Arkham Asylum. When you play LEGO Batman, the main goal is basically to destroy enemies and smash objects. The story isn't all that important.
The charm of LEGO is still present in the game and as a whole, it is still very funny. You have the same stoic Batman here, Robin is still same old goofy self, and the villains have remained amazingly crazy. The characters are really good LEGO counterparts of the cartoon Batman. However, aside from the characters, the background is not something to get crazy about. It would have been better to see a more creative Gotham City.
To the game's credit, LEGO Batman has everything in the mix. There are a multitude of characters spread out in six acts. In the first half you can use Batman and Robin. There are also power suits you can use. Robin can use the magnetic suit that allows him to walk through metal walls. And Batman has the demolition suit so he can turn stuff into smithereens in an instant (this fits Batman, he always wants everybody's attention, right?).
When you reach act three to six, you may start using the villains. In this plot, you can have a taste of how the sinister villains set up their master plan. This, however, is before the ultimate meeting between them and the bat. Each villain has their own unique powers. Poison Ivy uses her kiss to poison another. The joker gives joybuzzers to anyone he touches. Mr. Freeze places anyone in the cold storage. The Riddler controls the minds of other villains to make them his minions. You know the rest. But the main Batman Nemesis here is Killer Moth. Oh yes, the all popular Killer Moth that everybody remembers (That was an attempt at sarcasm, by the way. No one really knows who Killer Moth is or was.)
And on top of the story, there are dozens of unlockable characters that can be used when replaying levels. Among these characters are Night Wing, Batgirl, Hush, Man-Bat and others; which can be unlocked with each LEGO bit collected in the game (Cool, huh!)
There are many good things going for this game. The huge downside is that the problem from the previous LEGO games was never addressed. The AI presents problems; the jumps are difficult to time and stuff like that. But if you are looking for a good laugh with a buddy while appreciating the comical Batman and friends the game has created, then by all means, go ahead and purchase the game!
Super Gamer Dude
Like all great things that don’t last forever, Mickey Mouse just isn’t the same icon he once was anymore. Mickey’s fame and popularity slowly waned and has become more of a corporate symbol rather than the vivacious character capable of sustaining grand adventures.
Epic Mickey was created by Warren Spector and his Junction Point team in an exceptional manner to pay tribute to Mickey Mouse and bring him back to the spotlight as an icon in films and games. Mickey Mouse was already gradually being forgotten, but with this new game it can be said that Mickey Mouse is back in action. The game was made to showcase the traits that all people love about Mickey Mouse. Playing the game can lead players and fans alike to think that Mickey is still one of the best out there and given the right break, can still hold up to among and against any Disney characters.
The concept of the game is all about Mickey needing to destroy Phantom Blot to save wasteland. Mickey was the culprit in unleashing the hideous creature when he destroyed a magical world with powerful paint and thinner chemicals. He eventually realizes that he needs to redeem himself and save Wasteland from total demise. Thus, when he was pulled back to Wasteland, courtesy of Phantom Blot, Mickey discovers the reality behind Wasteland and the presence of Oswald, the Rabbit adds to the element of excitement as the game unfolds and really portrays the goodness and the best of Mickey Mouse that appeals to all, whether young or old.
The game is loaded with full CG sequences but lacks in-game voice acting. It was made into 2D visual to depict the Mickey we all love. With such retro technology, Mickey can easily convey and relay his emotions that make him as charming as ever.
However, the game is not perfect and has too many loopholes; such as the failure to show and give way to permanence in the game, which is kind of disturbing. The game ultimately becomes a choice and consequence type, but fails in the aspect where you’re supposed to create something in a certain place, only to find it gone when you come back for it. Your work disappears and the place is back to its normal appearance when you first came. With this problem, the choice and consequence mode of the game is not completely enhanced and may be deemed a failure as a result.
The most annoying aspects of Epic Mickey are the control setup of the game and even more so with the camera views. It’s like the camera has a mind on its own. It brings a lot of stress as I couldn’t even control the unnecessary movement of the camera in the game. This problem has resulted in several “untimely demise”, which was quite irksome as the camera issue aggravates the setup. It was very hard for me to concentrate on my character especially in fighting scenes because of the quirky and constant movement of the camera.
With all the problems that besieged the controls and the camera views and angles, the game is saved by its very impressive graphics. This, at least has made me feel like it’s a wonderful gaming experience, after all. In the same breath, the creators likewise made an effort to portray and show the history of the relationship of Oswald and Mickey in the game so as to give variety rather than concentrate on one aspect, which is to kill the Blot.
It’s kind of funny how Spector and his team can create an exceedingly impressive base to make Mickey Mouse get counted again; yet the small stuff that they’re not supposed to sweat are so flawed, they could pull down to the ground and damage the larger, more significant experience. Don’t fret, though. Epic Mickey and its positive elements do manage to ultimately make this move worth the shot. Although you could say, I was guilty of losing my patience, if you keep your expectations a bit lower and manage to keep your frustrations under control, there shouldn’t be any reason for throwing the Wii Remote – or at least keep the throwing episodes to a minimum. Watch out that the wrist strap is wrapped tight.
Super Gamer Dude
Nintendo has brought the Tekken franchise to the Wii U console for the first time in a remake of Tekken Tag Tournament 2 which was released in September of last year for the Xbox 360 and Playstation 3.
Tekken Tag Tournament 2 has a mode for those who are new to the Tekken Franchise and it is called the Fight Lab. In the Fight Lab players will learn the basics of the game before jumping straight into the action and trying to figure out the controls for themselves. The Fight Lab teaches players how to perform different fighting moves. Players will progress from level to level as they fight off opponents. In other words the Fight Lab is a tutorial mode which will be beneficial for those who are new to the Tekken series and are not familiar with the controls of the game.
For those that are familiar with Tekken, you will be happy to know that this game is still the same Tekken that you know and love. The fighting is still fast-paced and works well. The punches and kicks are authentic and every fighter in the game has their own unique fighting style.
Tekken Tag Tournament features 4 main modes which are Survival Mode, Versus Mode, Pair Play Mode, and Practice Mode. You have the option to play with a friend on the same console or you can play online.
Survival Mode is where you play against opponent after opponent until you are defeated. Practice mode is where you are able to practice your skills, as well as record and upload videos. Versus Mode is your standard tag match. Pair Play Mode consists of four players who are limited to one character each in a tag team match where they will be tagged in and out of the game.
Tekken Tag Tournament 2 gives players the option to customize every character in the game. You can change characters attire add accessories such as glasses and hats and much more. You can even go as far as to change a characters haircut if you please.
This game is called Tekken Tag Tournament 2 which means you are in for some tag team action. The addition of the Tag Assault system adds a more strategic element to the game. You can tag your teammate into the game while your opponent is in the air. You will be able to pull off tons of different combos while your opponent is in the air.
There is no big difference between the Wii U version of Tekken Tag Tournament 2 and the Xbox 360 and Playstation versions released in September of 2012. The only difference is the extra modes such as Tekken Ball, Tekken Supporter, and Mushroom Battle. This game also features costumes inspired by Nintendo. Players will also get to use Nintendo characters such as Mario and Peaches.
Tekken Ball is a variation of volleyball where you inflict damage to your opponent by hitting the ball on the ground. Mushroom Battle is a mode where you fight your opponent while good and bad mushrooms fly around you. If you grab a good mushroom your character gets bigger. If you grab a poisonous mushroom your character will shrink to a smaller size.
The Wii U edition of Tekken Tag Tournament 2 is the best one to date with its extra modes and features. Nintendo fans will be able to battle it out with Mario versus Jin. This is a solid fighting game that offers players character customization and an engaging experience. The Tekken franchise welcomes old and new fans with another great addition to the Tekken Tag collection.
Super Gamer Dude
Club Penguin Game Day Wii gives the player hours of playing time in three different modes. The Story Mode entertains the player with plenty of competition, Quick Play and a Tournament mode challenges the player to mini-games.
The player must first create his or her own penguin, choose the color for the penguin and give the penguin a cute name. In the Story Mode players have a choice of four different colors blue, green, yellow or red as a team color. The task they are presented with is to conquer the winter island. The team color must control all areas of the island. The player engages in mini-games and must come in third or higher in order to control an area. Once a mini-game is completed, the player will receive coins and some new games to play. Zones on the island will also be unlocked and the player can buy items for the penguin. Players must go through the games Story Mode in order to play the dozen events of Game Day.
Club Penguin Game Day has a good assortment of mini-games that will entertain the kids for hours. The limited numbers of mini-games can be played out if different ways every time, giving all players many hours of replay appreciation. The mini-games center on Fast Freeze, Sumo Smash, Sled and Slide and more. Kids and adults will find the games exciting with a lot of action. Every time a team beats a challenge, they triumph over another area of the island. The players goal is to take over as much of the island as possible.
The island is sectioned off into six locations. The players must play a set of four mini-games and a challenge game. Once they have conquered all the challenges and the areas are changed to the players team color, the player can move on to Quick Play or Tournament mode. Only the Wiimote can be used on the mini-games. The events the penguins perform are well executed. The family will have hours of fun completing each event. The cute little penguins will waggle and twist around in events like snowball rolling contests, sack races, to throwing large sacks of coffee off their heads to the finish line. What a bizarre sight it is to see, coffee being hefted off penguins head.
While the games are simple enough to learn the controls can become frustrating. The player needs to point the location in which they want to penguin to go in order for the penguin to move and then click. The penguin will then be located in the right spot. Each of the mini-games moves the penguins in a different way in order to complete the task. Some of the maneuvers will be hard for a younger child to master.
The mechanics of the penguins in the game are exceptionally well done and will wiggle and bounce their way into everyones heart. The team playing is fun with both friends and family and those of all ages. There is hours of enjoyment for everyone.
Super Gamer Dude
007 Legends for the Wii U is made up from six different classic James Bonds movies, tied together in a way which offers players a unique gaming experience. The six different stories are Moonraker, On Her Majesty's, Licensed to Kill, Die Another Day, Goldfinger and Skyfall. All the popular and most famous characters are included. Players will also have access to the typical technological gadgetry and weaponry.
This version of James Bond features some variations to the single player campaign and also offers a unique multiplayer experience. The multiplayer mode allows up to four players to join in at once and there are also new weapons, high-tech gadgetry and even new maps to explore online. The multiplayer mode of James Bond 007 Legends is a four-player split screen that also gives players the option of finding various unlockable items throughout the levels.
Some of the modes in the multiplayer feature let the player play as certain Bond characters. Besides the main storyline, players may also try their hand at the Mi6 Ops Missions or they may also play as some of the infamous Bond villains. This gives gamers a unique perspective from the viewpoint of both James Bond and his opposing villains.
This game begins from the ending portion of the 007 Skyfall's opening scene. The player will witness a cinematic view of 007 fighting someone on top of a train when a sniper from the MI-6 group successfully hits 007 which results in him falling off the train and into the nearby water. After some flashbacks, the player will begin to play the game.
The player may use stealth to their advantage to sneak past enemies but they can also fight off enemies whenever need be by utilizing a wide variety of weaponry. The player may use the Wii U game pad while in battle to swap out their weapons and may also tap the Wii Remote to change the weapons as well. Alongside the stealth, players can perform melee sneaking attacks or may also take advantage of their silenced weapons or shock darts if the moment calls for it. Once the player takes an enemy down, they will need to properly hide the body so that a patrolling guard or security camera doesn't spot it.
One of the most exciting points of the game is that the developer made it a point to incorporate the most important aspects of the films and story into the gameplay experience so that the player gets a fully immersive James Bond experience that spans several time periods. There are also other moments in the game that give the player an adrenaline rush. For example, there are moments in the game where the player may be required to utilized QTE commands to successfully defeat an enemy or get past a certain point. These exciting moments add to the gameplay experience and make the player feel more involved as the James Bond character. Once the player makes it to the end of the level in the game story they happen to be playing, they will encounter that story's main villain.
Super Gamer Dude
Darksiders II picks up after the events of the first Darksiders game which told the story of the horseman War. When War accidentally began the apocalypse he signed his own death warrant, however, there may be more to what happened, and to the part that War played in it, than at first meets the eye. War's brother, Death, decides to get to the bottom of these events and rides to the rescue on his pale horse to find out what his younger, less crafty sibling, got himself involved in.
Darksiders II at first plays a great deal differently than the original Darksiders. However, once players get used to the different set of controls the game plays much like the original but with upgrades. Whereas War was very focused on big, brutish attacks that could be made acrobatic if players wanted, Death on the other hand is slimmer, faster and has a bigger variety of weapons available to him. Players will need to be able to switch between weapons and more magical attacks quickly in order to achieve the best possible combinations and inflict the most damage.
Aside from the array of attacks and weapons that have been upgraded in Darksiders II, Death is also a very different character when it comes to control. Players will have the usual array of run, duck, jump, and so on, but Death gains an interesting variety of ways to get from point A to point B, not the least of which is his Pale Horse. With so many different options, players are very likely to find their own favorite weapons and combinations for getting them through the hordes of the outer and under worlds.
Prettier Than The First
Darksiders was no slouch in the graphics department, but Darksiders II blows it out of the water when it comes to how smooth things look. The cinematic scenes are clean, crisp and clear, the voice work is very well done, and the animation during the actual game is flawless. However, that said, there's only so many times you can scythe an opponent in half before the beautifully rendered graphic becomes just another part of the violent background scenery.
Additionally, as Death gets weapon and armor upgrades his appearance changes. So, for players who enjoy customizing a character's look, this alternative appearance can be a fun little extra where the designers get to show off some of their extra flair for the character.
Why Wii U?
The Wii U hasn't been fully embraced as a system, but once players adjust to the options it offers there's no other way to play Darksiders II. The Wii U system allows players a smooth, simple way to interact with the game and it offers an organic method of doing nearly everything. It forms a bridge between motion sensor and traditional controller games that will require practice (that cannot be stressed enough), but once a player has put in the necessary amount of practice then it's very likely that player will become Death on two legs for all the enemies.
Super Gamer Dude
Tecmo Koei brings the stentorian epic combat of both their Dynasty Warriors, and Samurai Warriors franchises to the Wii U with the massive port of Warriors Orochi 3 Hyper. Being a complete amalgamation of these two preceding titles, this new release seamlessly integrates characters from both franchises and unites them against a tyrannically cruel monster named Hydra. Incorporating the complete casts of both titles, Tecmo Koei also offers unique recruits from their vast catalog. These characters tantalizingly include Ryu Hayabusa from Ninja Gaiden, and Ayane from Dead or Alive. More obscure homages showcase Achilles from Warriors Legends of Troy, and Joan of Arc from Bladestorm. In all, there are a total of 130 characters to be unlocked and assembled into the player's personalized army.
The in-game battlefield is gigantic beyond scope with each level only increasing in size. Before entering the brawl, a team of three legendary generals must be assembled. In classic role-playing game style, every character has their own leveling system integrated into their primary interface. This mechanism allows for rapid customization and the discovery of each general's unique skill set. The primary agenda for every mission is to massacre all opposing generals. The body count always amasses in the hundreds as multiple enemies can be annihilated with every strike. The frame-rate has to fight to keep up with the never-ending dramatic action. Sudden tumultuous bouts with hidden enemies are spurred randomly by checkpoints that riddle this game with unpredictable loading sequences.
For a crossover, Warriors Orochi 3 Hyper has a gripping narrative that varies based on the nearly infinite character combinations that are available. The free roaming capabilities within the actual missions lend to the most entertaining hack and slash game this genre has seen released in years; however, the merging of the franchise's signature game-play interface with the new Wii U controller design was uninspired. The implementation of the new GamePad was not just useless, it was detrimental and disadvantageous to players employing it. Because the icons on it are rendered miniscule and unobservable, players using the GamePad map find it impossible to locate objectives or keep track of their innumerable enemies while their companions using the on-screen replica have no trouble trouncing all the missions and protocols in the game. None of the other new Wii U technologies were even touched by the developers.
The main new addition to the Wii U port of Warriors Orochi 3 is the exclusively added Hyper moniker. It primarily refers to the new Duel Mode, where the player navigates three generals through a basic arcade arena. Battle Points accumulate through every fight to be converted either into increasing their own agility and power or diminishing that of their opponents. It is an amusing little sideshow that unfortunately serves only to distract from the main battle.
While this is a brilliant game, it is at times a bit too bulky for the Wii U to completely handle. All limitations notwithstanding, the generous bevy of vibrant content keeps it viscerally absorbing.
Super Gamer Dude
A sequel to Rayman Origins has arrived. Rayman Legends the latest release of the Rayman series is an amazing adventure with unique themes and a variety of musical maps. The award winning team of designers and artists have created a product that has great game rendering that marks a great advance on previous versions. The new characters, levels and soundtrack are awesome. Players can connect online and navigate through challenges at varying skill levels and speeds. The graphics are stunning and immerse you into a world of fantasy and enchantment with awesome game physics.
The graphics make popular games like Super Mario Bros U seem outdated. It's fun to play with water-drenched slopes, zip-lines and awesome jumps. Rayman Legends represents the best 2D game on the market with high rankings and excellent reviews by gamers and industry professionals, which is understandable considering the addictive theme and colorful amazing graphics.
This game has a difficulty curve that will keep the attention of experienced gamers and gives the option to skip levels or change worlds for the less experienced. You won't get bored playing Rayman Legends as it's saturated with many worlds and levels which include previous maps from Origins giving users a longer and enhanced playing experience. Even advanced gamers can look forward to taking a longer time to master the game.
You will enjoy navigating Rayman, Teensies and Globox through worlds that are unmatched compared to other platform games released in 2012 and 2013. No other game provides a magical experience with levels that are designed around tempo and timing providing dynamic challenges. Rayman Legends consistently renews the difficulty level and doesn't contain a dull moment.
It's hard for a sequel to match or exceed the expectations of a successful predecessor, but Rayman Legends debunks this belief propelling this series to legendary status. For platform games, keeping the interest of players is becoming ever more difficult, but Rayman Legends is being regarded as one the best 2D platform games ever. Its glorious style is elegant and colorful with content that encapsulates great production and genius design. The game maintains creative humor with interesting and funny sounds and great composition with musical levels after each chapter. The game is receiving great reviews averaging 9/10 and 4.5/5 stars from gamers and industry professionals.
Platform owners that are addicted to great games will be happy to know that Ubisoft Montpellier has a release for every console on the market (Xbox 360, Vita and Wii U).
A few delightful words frowned upon in the real world but coveted by gamers are frantic, racy, chaotic and mind boggling. There are many secrets to discover and plenty of worlds to tackle. The game is a great experience when playing with other users (more fun than playing by yourself in my opinion) pushing the boundaries of 2D platforms and presenting a fresh and enjoyable experience.
Super Gamer Dude
Just Dance is a franchise that insists players do not take themselves seriously. Anytime that a video game demands that its player be uncomfortable you are either going to have a great time, or just a revealing one. Fortunately, Just Dance 2014 offers a fun and contagious experience that can become the life of the party.
While Just Dance 2014 is not the most accomplished dancing game on the market, that would be Dance Central, it is probably one of the best party games out there. The game offers 47 great tracks, many of them current pop hits, including some classics from ABBA, Bob Marley and even Daft Punk. These tracks, instead of the generic ones that the initial Just Dance games came preloaded with, can get any people into the dancing mood.
The heart of the game comes when people are dancing, of course, and it has never been easier. Rather than relying on motion capture Just Dance 2014 works off of a mirror like system. Players line up in front of a system and stand across from a real dance, motion capped and recorded previously, and try to mimic their moves. The routines are easy, fun, and even a bit creative. Being a party game expect have the most fun while dancing with other people. Certain songs lend themselves to multiple person routines and the choreographing can get hectic and hilarious. There are many different versions of the songs available, offering alternate choreographed routines, but they are hidden behind an unlocking mechanism. The more you dance the more you will unlock and the more fun you will end up having.
Other modes make a return: players can go online and participate on the World Dancefloor or go into the Just Sweat mode. The World Dancefloor is a mode that is shared with everyone else in the world and dancers can join in with anybody that they see there. It's a good way to change up the pace.
If there are any major flaws with the Just Dance 2014 release it would have to be in the strictness of the scoring. The game rewards enthusiasm and energy over technique and it's hard to really correlate the two to become better at the game. Though, if you are playing Just Dance to try and get high scores then you are probably at the wrong kind of party.
Just Dance 2014 offers what everybody wants out of a party game. It is harmless, loud, energetic, fun, and lacking the pressure that is associated with going out to clubs. Busting the game out will do for dance parties what Rock Band did for musician parties. People will be lining up to try out the new ridiculous routines and the choreographed moves are a great way to open up and get comfortable with your friends. At the end of the day Just Dance 2014 is a complete package in what all it offers: fun.
The Walking Dead has been widely described as a 'point and click adventure role playing video game' using a third person perspective in which the gameplay focuses on the story rather than puzzles it contains. The game draws heavily from the comic book and TV series of the same name whose writer, Robert Kirkman, played an advisory role in the making of the game. Although the story takes place in locations from the comic series many of the characters in the game are new to the Walking Dead series.
The action starts in the state of Georgia in North America soon after a zombie invasion and its catastrophic outcome and is played out through the eyes of Lee Everett whose part the player assumes. The Zombies or 'Walkers' as they are dubbed due to the slowness of their gait are thought to 'infect' the survivors of the invasion by biting them but it comes to light later that they become zombies themselves irrespective of the manner of their death.
Lee Everett, the principal character in the story was once a university Professor who was convicted for the murder of a senator who became a little too friendly with his wife. There are many other characters in the tale with various backgrounds who interact with each other in somewhat complex ways.
As well as Everett, the main cast consists of:-
Clementine a girl eight years of age to whom Everett becomes a sort of father substitute.
Kenny, Katjaa his Belgian wife and Kenny junior ( nicknamed Duck )form a family form Florida. Kenny is a fisherman and his wife a vet.
Lilley who is or was stationed at an US airbase and who comes along with a bunch of survivors including Larry her father and Carley a newspaper reporter who are both aware of Everett's murky past.
There are many others too numerous to name here but who come from all walks of life and who form a rather unlikely bunch. Many are introduced as the story moves on through the five consecutive episodes into which the overall narrative is split.
Although the interaction between this motley crew of characters can become quite complex, although a little contrived, the main story is as follows:-
We start as Everett, form now on referred to as Lee, is being transported to prison and the vehicle he and his escorts are in flattens an unwary pedestrian and leaves the road leaving the vehicle's passengers unconscious. Lee regains his senses some hours later only to find that the officer escorting him is now a Zombie and Lee thinks it is expedient to kill him.
Taking refuge in a nearby house and discovers Clementine hiding in a tree house and on discovering that her parents were not with her he offers to take her under his wing and to help search for them. They travel on to a neighboring farm where the meet the aforementioned Kenny and his family. They travel on as a group and meet up with other survivors and hole up in a drugstore owned, unknown to the rest of the group, by one of Lee's family. After accidentally setting of the store's alarm so drawing attention to themselves they make a run to a motel intending to use it for a defensive position.
All is well and they are safe from Walkers but unfortunately being human they need to eat and are fast running out of food. They are then approached by a family called called St.Johns who own, of all things, a dairy. But it is soon discovered that the St.John's diet is not limited to milk products as they have dabbled in a little cannibalism. The group must flee once more when Walkers and bandits, who are in cahoots with the St.Johns
This more or less sets the tone for the rest of the action and there are too many events and complications to describe in a short review. But the group and others with which they meet move from crisis to crisis fighting off Zombie attacks and losing some of their number along the way. The closing shot does show Clementine and two figures in the distance, are they her parents, wait and see.
The game has the usual character and object interactions with many choices to be made which affect the other game characters' reaction to the main character Lee. Major decisions need to be made at the start of the five episodes into which the overall tale is broken down and although these decisions affect the episodic outcomes they can each be completed irrespective of the choices made. On the whole it is fair to say that the complex interactions are more in number than in most games of this genre. Beware that some of the decisions are time limited and so quick thinking is needed.
There is a useful save function and a facility to rewind as it were to an earlier stage and reverse previously made choices. There is also an optional 'choice notification' feature which can be switched on indicating how choices made in play affect the relationship of the characters to the main mover Lee.
Graphics and audio are, needless to say of the excellent quality expected of a game which has undergone such long development.