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The Beatles Rock Band On the Wii is another project of Rock Band that follows suit to the new era of full band rhythm of games, but Beatles stand out from the rest of the competition as it is the only one with a real life band. The all Beatles play list has made a sense of strong continuity between the sons, while maintaining the musical diversity enough to keep things interesting and varied. Rock out as one of the Fab 4 in the Story Mode, and you’ll unlock a bevy of photographs and videos that translates the humanity of the larger than life members of The Beatles.
The Story Mode starts with a theatrical trailer that will give you a brief history and insight into the Beatles’ musical and artistic careers. As you progress in the game, the connection between you players and the band members is reinforced as you play in legendary venues. Cutscenes bring to life and bridge the chapters in the Story Mode while unlockable photos and video clips provide snippets from the Beatles’ career. Plating along the songs gives you a visual treat as well due to the artistic elements incorporated. Each song has a one of a kind video that accompanies it, and it reflects the song’s themes and its place in the career of the Beatles.
Of course, by playing this version of Rock Band, only Beatles content is entertained. There is no character creation, you cannot customize the looks of the band members and songs previously downloaded won’t work in this version. There are cooperative and competitive online modes, but as with all Rock Band games, they all shine singularly. The most significant new game play feature is the vocal harmonies.
Before you play the song, you choose which of the two vocal harmonies you are: either solo or harmonies. Harmony parts are displayed in the same area as the lead vocals. Visually, the differentiation did a great job, but it’s up to you to sing them. If you have trouble harmonizing, there is a practice mode available to sort things out. You can highlight the part you want to learn, and then you can drop the pitch out to make sure you got it.
This game is already great since the Beatles and their music legacy is great; but the real exquisiteness has been captured by the way it causes excitement I playing as a united band. The Beatles Rock Band is not just about playing their music; it transcends into a more personal level and knits your band mates closer.
As anyone who has been following the series knows, Assassin's Creed 3 is by no means the third game in the Assassin's Creed series. In fact, not counting portable spin offs, there have been five games, including this, the latest entry in the series.
Most people consider Assassin's Creed II to be the first "good" game in the series, followed up by a superior sequel in Assassin's Creed Brotherhood. However, when Assassin's Creed Revelations came out, it became clear that Ubisoft had plans to continue the games as a yearly franchise, no matter the quality of the games they were putting out every year. Ubisoft quickly came out and publicly claimed that Assassin's Creed 3 would be a return to the level of quality their fans expected, but did they succeed?
When the game starts, you very quickly realize it is very much still an Assassin's Creed game, as you slowly make your way through the tutorials teaching you how to kill people quickly and quietly. This part of the game seems to take forever, but plenty of games have slow starts, right? After several excruciatingly slow hours of exposition and tutorials, the game finally lets you out into its open world, which turns out to be rather similar to the open worlds of past games. Thankfully, traversal sees an improvement when compared to previous games, resulting in far fewer instances of jumping in the wrong direction and a more pleasant open world as a result.
The core combat remains more or less the same as previous games. You'll find yourself parrying and then countering more blows than you can count as usual, but games like Sleeping Dogs have done this kind of combat system so much better at this point.
The biggest problem with Assassin's Creed 3 has very little to do with either the story or the combat. Even though this game spent a massive amount of time in development (at least for a yearly franchise), the game feels like it spent very little time being tested for bugs. While I did not personally encounter any game breaking bugs, I can certainly attest to their existence through third party accounts, but the much larger issues are the "smaller" bugs. Personally, thanks to bugs, I had to completely restart several extremely long missions and found several others far more difficult than they should have been.
Most importantly for Wii U users, how does the game use the tablet? In short, not very well. The game certainly supports mirroring, which is great if you use that feature, but as a second screen, the tablet is only used as a map. While this is certainly convenient, I can think of much better ways they could have used a completely second screen.
If you've liked Assassin's Creed and its story so far, Assassin's Creed 3 wraps up things nicely even if it is a bit buggy, but its hard to recommend to people that aren't particularly invested in the series already.
The story of the game filled the numerous gaps in the Command & Conquer game series at a quick pace. For instance, the first segment took place in between the 2nd and 3rd Tiberium struggles and the second segment moves quickly to events which happened between the 1st and 3rd Tiberium combats. During the 3rd act, the game begun to hit the correct notes but came to an end, with hopes of fulfilling a promise of another growth .Once you are in control of the place of battle, things will eventually pick up, though not as you have anticipated from an improved pack. As the player, you are the Nod faction all throughout the entire campaign with thirteen missions. This seems to be alright but failed to make the most out of the concise Scrin campaign of the Tiberium struggles.
On the other hand, this is exactly the gameplay similar to last year which contributed to its success. It is enjoyable with pacing that is fast and highly playable. Once the game puts stress on these strong points just like when you embark on a mission to arrest a GDI researcher, the gameplay will definitely rise. There are various brand new toys accessible due to the presence of subfactions in the game. These are to be used if you want to get the good parts because they carry along ingenious and exciting additions.
Several of the new units are obtainable to both the primary and subfaction. For instance, the entire GDI players will have the helicopter of hammerhead type which can be used for the transportation of troops and can still function for a long time with no need to refuel. Moreover, the Scrin mechapede is most wanted because you will be able to extend its dimension by placing more pods of which you can utilize 4 kinds. This kind of pliability will make the unit very versatile.
With regards to the controls, there have been improvements compared to last years game. The sidebar is substituted with a command wheel which can be pulled upwards with ease using the correct trigger. With this control, you will have the chance to gain access to lines, special skill and control units. If there is no click and drag ability of the controller, choosing the units will be difficult. Yet, the games interface is easy and with no hassles.
With Kanes Wrath, the Global Conquest mode transparent in the PC version of the game is replaced with the Kanes Challenge mode and through this, the game is filled with furious action at its best. This will also better prepare for playing online. Though the additions are insignificant, the basic gameplay is really good and has good performance on the platform.
'Sniper Elite III' on the Xbox One is the third installment in the video game series, the game is a first-person action shooter which was published by 505 Games and developed by Rebellion Developments for the Xbox One.
The Sniper Elite series originates with the company Rebellion Developments who also made the first two titles. Throughout the first three games of the series they have released their product for just about every major market console around, including the Xbox One and PS4 with their most recent release, Sniper Elite III. The third installment of the Sniper Elite series is set several years prior to the exploits of the second game. We get to follow our man, Karl Fairburne, as he does the work that only he can do in World War II. The story isn't particularly invigorating, rehashing several common World War II tropes that we've seen before, but it does appropriately set the mood. 'Sniper Elite III' does a ton of stuff right but there are still some problems with this new shiny package. Let's take a look at what you need to know about 'Sniper Elite III'.
If you spent much time playing Sniper Elite II then you know that there were some major problems with the core of the game. The linear story telling felt restrictive and the stiffness of the gameplay often overshadowed some of the really cool elements at play. Elite V3 immediately sought to change the tenor of the series by creating a big spectacled, free reign sort of war game. Don't get us wrong though, even with improvements to certain 'shiny' aspects of the game the core still resides between the cross hairs of our hero.
When your game is based on a single gameplay mechanic rather than any other overarching element you need to make sure that you do things right. The core element of 'Sniper Elite III' is the dramatic, almost pornographic nature of the sniper kills. In V3 you can slow down time in order to properly aim your rifle. Following your special aiming capabilities is a slowed down bullet tracking system that allows you to experience the thrill of your kill in first person. The bullet flies, your enemy seems trapped, and in a moment it all ends for them. Why would you ever use another gun with this at your disposal?
While your objectives rarely change throughout the game the way in which you do them is much more entertaining than in past passages. Your trip through South Africa is less constrictive than you might think. Players are given a relatively free rein to explore the world and take out zombies in any which way that they feel like. This is a part of war that is rarely ever touched upon in other games detailing the era and, because of that, it feels refreshing and new--even if the story that goes underneath it seems laughable due to cliches and cheesy writing. Part of the appeal is just how large each level is that you will experience. You no longer see clearly delineated paths to follow and each level is big enough to keep you on the edge of your toes. You never know when you'll turn a corner in the bush only to be brought face to face with a German motor pool.
The campaign of 'Sniper Elite III' consists of eight different levels with each level lasting around an hour or two of total play time. The investment in this play time includes the numerous re-starts that you will be forced to undertake thanks to the sheer difficulty of your tasks at hand. Whether you have to destroy motorized vehicles or go all tactical by steeling secret documents, your job will always be hard. Accidents happen and you won't always have the drop on your enemy. So get used to optimizing your playing abilities in order to get the most out of your fresh spawns, you'll definitely need them.
The AI that you will experience in Elite III ranges on the scale of 'Lazy' all the way to 'Way too competent'. In fact enemy guards are so adept at spotting your soldier that you are forced to take things slow. This is also encouraged by your style of fighting: with a sniper rifle. The stealth element never takes center stage, not completely anyway, but it does add some much needed gravitas to the game.
'Sniper Elite III' on the Xbox One is an uneven experience that dabbles in excellence. There are moments of pure joy that are immediately weighed down by a laughable script and poor voice acting. All in all you get what's on the cover with this game and that's all you can ask for.
Kingdom Hearts 3582/2 Days is a bit of an in-between, it’s not bad, but it’s not great either. It picks up on a certain event before Kingdom Hearts 2 starts, so it’s a prequel to the game. As a brief overview, Kingdom Hearts is the brainchild of Square Enix and Disney, with a cast that is a mash up of the two completely opposite worlds. Mickey Mouse can totally overturn Cloud Strife in the world of Kingdom Hearts, and it is a fact that we just have to accept if ever you are to play this game.
You play the game as Roxas (who has a striking resemblance to Sora), a nobody. He currently has memory loss (a little surprise there), but he does have a fleeting remembrance of a name, a certain organization called Organixation XIII. As you go through your journey, you will encounter familiar faces as some are Disney characters and some were from the previous Kingdom Hearts releases.
For the first time in the franchise, the game play is broken into separate missions that let you set your own pace in the game while encouraging you explore the vast lands of 358/2. Missions can be found scattered throughout 7 Disney worlds. Certain places increase involvement of the player in the game as the objectives are altered as you are currently playing. A checkpoint save system is used in the game to save your progress. A map is also available and it indicates where the heartless are, saving you the trouble of wandering around aimlessly.
Graphic wise the environment is richly detailed and they match their Disney counterparts in all the right ways. The 3D character models for the DS platform is a remarkable achievement, but not entirely plausible, since jagged edges are still evident and the colors are quite muddy on the clothing. Everything is recycled, especially the audio, and the excitement wears off in tiny amounts until you are left playing with nothing but an empty shell of a great game in another platform.
Though they have stayed true to the original premise of the game, they could have made a better game if they dared to improve some aspects and totally make use of the DS’ touch screen. This game is pretty damn good with all that in mind and I would rate it 7 out 10.
As the player, you will be a mercenary searching for recognition and wealth and at the same time, monitoring places of battles from a conventional third-person standpoint. For that matter, you will be following your goals by handling troops or struggling as part of a group. The primary difference between this kind of strategy and the usual lone actioner is that as the leader you need to make a short stop to convince a group of guys to fight along without the need to attack rival positions on your own. This basic control system will lead Bladestorm to downfall. The commanding troops are so one-dimensional that it is alright to overlook that you are not alone.
Meanwhile, the battles are very simple considering that their performances are similar. All you need to do is run amok across a French countryside in every mission, conquering every camp base you encounter until such time you will arrive at the specific settlement and eliminate it. Variations in battle fights is less, the combats are usually filled with troops creating chaos. Bladestorm is the kind of game that endeavors to portray certain realities of fighting with large number of soldiers. Consequently, the whole thing will be similar to arcade. Also, the artificial intelligence is very unrealistic. The opponents will be reluctant in their attacks to the point that they will just sit back until such time, you will hit their heads.
Depth in between fights makes the game fairly fascinating. You will take time to prepare in order to conquer the tavern’s field. In addition, you will also improve the books dealing with various kinds of troops, purchase equipment and units to prepare for immediate deployment in combats soon. It is fundamentally amazing if you have the capacity to customize outfits for the troops and enhance their combat skills by way of books.
Bladestorm version in Xbox 360 and PS3 have no existing accompaniments and both do not provide a game mode that is multiplayer. The video and the audio qualities are quite bad on both. Graphics have been set near the original levels of Xbox since there are a huge number of troops on the screen at the same time. Thus, the movement of the game is smooth but has no appeal. On the other hand, the visual design is not that impressive due to the flat color palette which makes it hard to distinguish the various types of troops in a separate manner. Despite the hard rock, action-first-squad-combat concept, the game will succeed as half done. The brand new concepts of the gameplay as well as the European backdrop have to be further amplified in order to achieve Bladestorm’s purpose.
F1 2012 is a Formula One racing game that is brought to us by Codemasters. The game is the third that Codemasters has created for the F1 genre, after they completed F1 2010 and F1 2011. The game has received mostly positive reviews, particularly when compared to the previous versions. We will take a look at the game modes, some changes compared to F1 2011, and what is still flawed in this great looking Formula 1 game.
F1 2012 has several game modes. The simplest game mode is the Single Race, where you can choose any of the official 2012 F1 races and drive there as a race weekend. You can also choose any of the drivers that were part of the 2012 F1 world championship. The race settings can be altered, which includes the difficulty, what rules are active, how long the race is, and what the weather is like. This ability to adjust and customize is what makes this game so great.
Another game mode is the Career Mode. In a change from F1 2011, the career mode now has two separate routes. The first is the traditional career where you can change your team after each season, depending on how well you have done. The second is the "Rival Challenge", where you pick a rival on the grid. If you beat that rival in the next three races, you get to take their race seat. So, even if you are with the worst team on the grid, you can challenge someone like Vettel or Alonso. If you beat them over three races, you will find yourself in the Red Bull or Ferrari.
Challenge Mode is another interesting edition to F1 2012. As there were so many past champions on the 2012 F1 grid, the game decided to take advantage of that. Each challenge has you pitted against a F1 champion. Your goal is to beat them and win the challenge. You can do this in three difficulty settings. Once you win the challenge, you move onto a harder challenge. The challenges go on until you meet 7 time champion Michael Schumacher for the final challenge.
The online mode for F1 2012 is decent but it is nothing to rave about. There are very few games going on and mostly you will have to get a group of friends together who can set up an online game through Steam. This is what most choose to do, as the regular online games can be very unpredictable.
Many people have plenty of issues with this game and some of those comments are warranted. The rules are still not implemented well, particularly in online situations. There are times when someone will take your car out completely, but you will also get a penalty as a result of the crash. Tire wear is still a problem, especially in wet conditions.
The best improvement from F1 2011 is the handling. It feels more real and it is very sensitive to changes that are made to the car. This makes F1 2012 the best simulation to date, even if there are still chinks in the armor.
All time favorite cartoon network characters in one video game. Punch time explosion offers the pace and excitement of a fighting game with the characters that have come to be loved and adored over the years. This game offers all the action of a fighting game and exceptional graphics. Anyone who enjoys cartoon network and action games will be well pleased.
Punch time is a bit different when speaking of DS games. This has an intricate story line that flows smoothly along with the action. Enough thought was out into this game that players tend to lose track of time as they find themselves further and further drawn into the action. The fact that this is for the 3DS makes it even better. The characters seemingly jump off the screen to make this one game that is sure to have both novices and experienced game players wanting more.
One of the better aspects of this game is the WIFI access that allows multi-player action. This is coupled with amazing graphics. The characters are true to their cartoon network forms and as the 3D functions are kicked in, they seem to come to life right in front of your eyes. A lot of thought and care was put in to the development off the story line and the characters.
The characters all bring with them special weapons and abilities making gameplay that much more challenging. Finding the character that best suits the players taste is half the fun. The settings change as the characters are moved through the map of the game. These settings are vivid and well developed so as to be believable for the characters and situations.
The music is not quite as remarkable as the graphics and plots. While it can get a little repetitive after a while, it is not as annoying as one would think. At least the music is appropriate for the action going on the screen. The tempos fit the action, and when there are lulls in the action, the music is at least fitting.
These are all factors that aid in offering an exceptional reason to get a copy of the game. Whether the player is experienced in this format or another gaming system, they are sure to find Punch Time to be a pleasant surprise over other DS games. For the experienced video gamer this will offer a chance to refine skills and pit your favorite Cartoon Network characters against one another. The game player with less experience will find that Punch Time is an excellent means to enhance gaming abilities and enjoy a venue that has otherwise been untapped.
Whether young or old, most will find this to be an enjoyable game and nice way to pass some time. This is definitely a game that the player will lose track of time with. It is definitely a good addition to any DS game collection as it is fun to play and easy to follow. Overall this is a game worth owning.
Medal of Honor Warfighter is the follow-up to EAs Medal of Honor series reboot of 2010. That game was not a critical success but was still a solid first attempt to bring the franchise back to its former glory. Developer Danger Close is ready for round 2 with Medal of Honor: Warfighter. How did they fair this time around? Read on to find out.
Single Player: 8/10
The single player in Medal of Honor Warfighter is a rather short experience. Even novice first-person shooter players should be able to wrap the whole thing up in less than 12 hours. Veterans of the genre shouldnt have any trouble beating the game in five to seven hours. The graphics youll find in the single player are first rate, and better than those in multiplayer for some reason. The opening cinematic goes directly from cut-scene to player control and if youre not careful youll miss the cut because there is little drop in graphical quality from cut-scene to gameplay. The sound is also very good and really does a great job of making you feel like youre on the battlefield. Each primary and secondary weapon has its own unique sound which youll come to easily recognize with no visual help. I dont really want to go into very much detail with the narrative in single player since its a really interesting story that I dont want to spoil. As much as I would love to give the single player a ten because of how interesting and exciting it is, I just cant justify it since its over so fast.
This is where most gamers will spend the majority of their time with Medal of Honor Warfighter, and any first-person shooter really. I usually dont like to start a review section off with a complaint, but I have to express my disappointment with the maps in multiplayer. Dont get me wrong the maps have good flow and look tremendous. My problem is the lack of maps, with Warfighter featuring only eight. That pales in comparison to the 16 released with each years new Call of Duty game. My only other complaint with the multiplayer is the poor damage dished out by the shotguns. Unless youre at point-blank range you can absolutely forget getting a one-hit kill. I know shotguns are supposed to be short-range weapons but surely you could kill someone from three feet away with a buckshot blast.
By far the best aspect of the multiplayer is that it does really go a long way to instill a sense of brotherhood among teammates that you just dont find in enough first-person shooters. Teammates will provide health and ammo for each other and if only one player is alive, the respawning teammate spawns on him. This works great as long as your teammate is willing to recognize the situation and adjust his position accordingly. If he's taking heavy fire and won't take cover as you spawn, you may be dead before your character model's feet hit the ground. You'll also earn points for everything your partner does right. It all goes back to that brotherhood thing I was talking about earlier. Help your teammate and help yourself.
Final Score: 8/10
The Beatles Rock Band On the Wii is another project of Rock Band that follows suit to the new era of full band rhythm of games, but Beatles stand out from the rest of the competition as it is the only one with a real life band. The all Beatles play list has made a sense of strong continuity between the songs, while maintaining the musical diversity enough to keep things interesting and varied. Rock out as one of the Fab 4 in the Story Mode, and you'll unlock a bevy of photographs and videos that translates the humanity of the larger than life members of The Beatles.
The Story Mode starts with a theatrical trailer that will give you a brief history and insight into the Beatles' musical and artistic careers. As you progress in the game, the connection between you players and the band members is reinforced as you play in legendary venues. Cutscenes bring to life and bridge the chapters in the Story Mode while unlockable photos and video clips provide snippets from the Beatles' career. Plating along the songs gives you a visual treat as well due to the artistic elements incorporated. Each song has a one of a kind video that accompanies it, and it reflects the song's themes and its place in the career of the Beatles.
Of course, by playing this version of Rock Band, only Beatles content is entertained. There is no character creation, you cannot customize the looks of the band members and songs previously downloaded won't work in this version. There are cooperative and competitive online modes, but as with all Rock Band games, they all shine singularly. The most significant new game play feature is the vocal harmonies.
Before you play the song, you choose which of the two vocal harmonies you are: either solo or harmonies. Harmony parts are displayed in the same area as the lead vocals. Visually, the differentiation did a great job, but it's up to you to sing them. If you have trouble harmonizing, there is a practice mode available to sort things out. You can highlight the part you want to learn, and then you can drop the pitch out to make sure you got it.
This game is already great since the Beatles and their music legacy is great; but the real exquisiteness has been captured by the way it causes excitement playing as a united band. The Beatles Rock Band is not just about playing their music; it transcends into a more personal level and knits your band mates closer.
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