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Lego Harry Potter Years 5-7 for the 3DS is everything you know and love about the wizarding world of Harry Potter and everything you have come to expect from Lego games. The game is far from ground breaking, as many might have guessed, but then it does not need to be, as it combines the winning formula of Lego and Harry Potter into an easy to play video game. It, like its predecessors, is great for younger casual gamers and Harry Potter fans of all ages.
The gameplay is far form innovative, again sticking to a trusted formula. The method for Lego games has proved solid in the past and it is what the many players of Lego titles have come to expect and love. The Lego series itself is designed to be easy going with child friendly gameplay. It takes a lot of the more serious but still to some degree lighthearted aspects of Harry Potter and puts the Lego slant on them. Typical of other Lego titles it includes puzzles and quests relying on your acquired knowledge of spells, potions, wand waving and problem solving skills to figure them out. There are many secrets to discover and all manner of locations to discover and explore, and a lot of time can be spent unlocking extra content.
The game picks up where it's previous title left off, which for players who have played the earlier title is good thing, but those new to the Harry Potter series it may be difficult to drop straight in to the story. Of course no no one could complain that it takes place in the same location, Hogwarts, which is imaginatively caricatured in Lego format, and the same applies to the characters and beasts that inhabit that world
One of the most prominent improvements for Harry Potter Years 5-7 is the duel system. It adds a new layer of fun for players as it is simple and well done. New spells and items have been added to the roster allowing for some new customization, keeping the game from getting stale and feeling too much like the previous title.
Racing games are perhaps one of the biggest staples of the gaming industry, and Asphalt is a game series that is notable for its ability to make games where players do nothing but drive for the finish line while still keeping things interesting. With Asphalt 3D, now available on the Nintendo 3DS, it doesn't matter where players are or how much time they have. It's possible to have a driving experience that will blow them away stowed in their back pockets.
What Makes Asphalt 3D so Different?
Asphalt 3D is, for one thing, in 3D. The capability of the 3DS to render games in all three dimensions adds an extra something to every course, and puts a little adrenaline spike into every, single race. Beyond the shiny red ball of the 3D effects though, Asphalt as a series is a collection of solid games that really act as the epitome of what a driving game should be. Players get to drive fast, weave in and out of traffic like they're the lead role in an action movie, and try to shave every second possible off their time to be the best in the world. With the unique handling offered by the handheld platform, players can get into the race in ways they might not have on other systems.
Race More Than Just The Computer
In Asphalt 3D players can take on more than just other computerized opponents in their own digital hot rods. It's possible to race other players live via the network connections provided by the Nintendo 3DS, and it's also possible to race against the ghosts of the highest scorers and fastest drivers that have come before. In that sense players can take on the best, even if the players who set the records aren't present to participate in the race itself.
In addition to racing other players, it's also possible for drivers to set records. For those who choose to participate in the world ranking system, players can see how their times and achievements match up against all the others who play the game that are willing to show off a little bit when it comes to their scores. This builds a community full of competition as everyone tries to beat the best score and move up in the rankings.
What a Driving Game Should Be
Asphalt 3D is, more or less, everything that a driving game should be. It's fast paced, it's fun, and it provides players with a challenging environment where they can choose their opponents and earn in game cash to get the best possible upgrades for their rides. So whether a players wants the European model with the huge engine and the massive spoiler, of they're content to just focus on a snazzy new paint job for the time being, there's a little something for every taste in this game. It's for that reason that anyone, no matter how young or old, can strap in and rev their game to the next level.
In Funky Barn for the 3DS players inherit a farm that has seen more prosperous times, in other words pretty much neglected. They start off with a little money, the farm land, and some basic machinery. As animals are bought the player mus provide for their needs. Shelter, food and veterinary attention must be provided and this usually means money must be spent.
Special machines will help the player to perform tasks that are essential for animal and crop production. Tasks such as shearing sheep, milking cows, collecting eggs, sowing and harvesting various grain crops and picking all manner of fruit. The machinery for carrying out these tasks is imaginatively designed and named and is in itself a wonder to behold, examples being the Egg Robot Sucker Upper and the Hay Bale Copter.
Then of course tractors and lorries are needed to move stuff around the farm and to carry produce such as milk, eggs, wool and even animals to market. The amount of work involved in running your farm is almost beyond belief. Of course, if you manage your farm well, money will accumulate and extra labour can be hired to make your life easier.
The controls are not always easy but the game itself with its degree of customization, its wacky animals and incredible machinery is still well worth playing. After all, in a comic game with no strong element of competition the controls are of less importance than in combat games. The game is probably aimed at children but I am sure that adults will find the humour that went into the design of the animals and machinery will win them over.
Nintendo has constantly tried to up their game with their consoles, games, and creativity, and have in many cases managed to do so. Nintendo created the Wii, one of the first interactive video game consoles that required the players to get up, move, and have a better interactive experience with their game. Nintendo is also quite popular for the Nintendo DS line of handheld gaming systems. The DS line has made many improvements over the years it's been in constant development, but now that the 3DS is out, a DS that has 3D capabilities without 3D glasses, many new games are coming out that allow players to use the 3DS system.
Spirit Camera The Cursed Memoir is one of those games but not a very successful one. This game is a supernatural thriller-type of game that requires the player to use to the full the system features of the 3DS to play the game. In the game, a ghostly figure named Maya is cursed and the player must use the camera feature on their 3DS to take pictures to help solve the mystery of why Maya was cursed and to help free her from her ghostly chains.
While the concept of the game is good, when it comes to the gameplay and story, the game completely falls apart. The campaign only takes a couple of hours to run through and complete, and the ghostly fights the player takes part in get repetitive and slightly annoying. To inflict damage on an enemy, the player must take the 3DS camera and snap pictures it. Playing the game is a little difficult, you need to be in a well-lit room and have space to move, the back seat of a car is not a good place for playing.
The potential of Spirit Camera has never been fully realized. The problem was, the creators put more emphasis on the mechanics and concept of the game than into the story. A great story usually equals a great game. This does not have a great story and is not a great game.
International Cricket 2010 is an authentic interpretation of the game to various gaming platforms; and with a big thanks to poor visuals, shallow audio, numerous bugs and incomplete squad lists, this game will surely be a hit with cricket lovers.
The game starts with you choosing an international cricket team to play with. As only Australia and England have licensed teams, the rest of the players are given approximate names, which is not a big deal since the resemblance is there, although the developers could have given more effort into the development of facial hair. Hey, I’m just saying, ok?
Various game modes such as Twenty20, one – day internationals, and one – day matches exist to entertain a player. Among the three options, one day internationals are the most flexible, because you have the option of choosing the length of the game – as short as five overs per side which is like creating an entirely new game in the process and shortening a game length to finish in less than 60 minutes.
A newly added feature to game play is the third – person action view. It lets you feel as if you are part of an actual cricket match rather than just dumbly sitting in front of a monitor and controlling the system.
For novices who don’t really know a lot about cricket and the way it is played, an in – depth tutorial is included in the game. These tutorials are timed perfectly and they explain perfectly how to find the perfect time for a shot. But as perfect as it may seem, they can be a bit frustrating to follow.
Playing with battling, bowling, and fielding, these things make the game “so – so.” But oh the commentary! Despite the fact they were voiced over by big names in the industry, each commentator has only a small stock of phrases which are inadequately placed in the game. Add to that the fact that they sound really bored with what they are doing. Listening to the commentary over and over again it is wise that you just turn it off.
The entire packagings of International Cricket 2010 rely solely on the lack of virtual game of cricket. This said, only the most hardcore of fans will keep playing with this one.
Chuck Greene has a very big problem. His darling little daughter has been bitten by a zombie years back and now requires a daily dose of Zombrex (hmmm… I know a certain movie with this kind of drama) a drug that prevents bitten victims from turning into the living dead. There is another problem though, dear Mr. Greene has been framed for unleashing zombies into Fortune City. He has a dying daughter and a legal issue. Poor, poor guy. If I were him I had just killed the daughter to save her from the agony, and had fed the framer to the hungry zombies.
Little has changed from Dead Rising since it was first released years ago, except for the protagonist. Chuck is much more relatable and earns our sympathy more than the brute Frank West. You still slice your way through ghoulish zombies – monsters, take care of dangerous psychopaths, and uncover a not – so – secret, secret about the truth. This game maintains its entertainment value very well that you can end up blowing off heads for hours without you even realizing it.
Still, the game is flawed. The loading screens can and will put you off on the most adrenaline pumping moments. It’s like come on mate, I was getting into it! Precision is an issue, and driving cars is a real challenge if you plan to drive over zombie meat. Dead Rising 2 is a bit easier than the first release, you have been warned.
An innovation for the game is the ability to combine certain objects to create a new weapon. You can duct tape an axe onto the end of a broom to use it as a sort of long range defense offense weapon to get rid of the undead. There are other goofy combination's in the game, all you need to have is creativity. Combo cards you pick along the game unleashes the full potential of your created weapons by giving them special attacks.
Every objective has a time limit, finish it or else, suffer the dire consequences. Dead Rising 2 is far from the perfect survival horror game. It serves its purpose well thanks to the great weapon creation system and the fast pace of the objectives, but the controls just makes everything difficult for me (at least). The load screens and controls just kill it for me though. So, the final say: grab a copy and tell me what you have to say.
This game features a world after devastation. Like what you see on war films, everything you can witness on this game is all about ruins. From the crumbled walls and floors to the dried rivers and lakes mixed with chemicals. On this world, only the Mechs reign supreme to everything.
They are cruel creatures that attack anything that moves within their range. The main characters for this game are Monkey and Trip who are given the duty to find a hidden village so that they can turn back the world on how it once was. Trip is the character who is more selfish and the one who has a taste for irony.
This character specializes in triggering explosions and basically the person with technical knowledge. Monkey on the other hand is a fellow captive when they were both captured by the Mechs. In contrast to Trip, Monkey is more of the brute type of character. He takes care of the beating and man-to-man combat that this game has to offer. On this game, Trip will be affixing a headband on Monkey to control his every actions. This is where the games name comes into effect. Trip enslaves Monkey through the use of the headband in order to make certain their survival.
The game also features a story of how the master becomes intimate with his or her slave, along with the cool graphics and funny as well as silly scenes on the game. You will be taking control of Monkey and accompany Trip in all the majority of your travels.
Skills of your character will involve using a staff that can either be used in close-quarters or in long-ranged combats. He can as well climb tall trees, jump across ravines and even swing from pipes. Trip on the other hand will be your brains; she can detect if a technical barrier impedes your journey and therefore will create a decoy to distract enemies.
Although this story may take an awful lot of time to finish, you will still be engaged with the game because of the striking visuals and memorable story, a decent game if you are looking for a challenge.
When the original Darksiders was released, many people (myself included), hailed it as the best Zelda game ever released. With Darksiders, Vigil had managed to do something that Zelda had not done in years, something new. Vigil took the tired and true formula and wrapped it in a somewhat unique world with gameplay that mixed things up a bit, leading to a bit of a cult hit. Can Vigil capture our collective imaginations once more with Darksiders II, or will they just try for a repeat?
One of the first things that Vigil announced during development was that the game would now have loot, and many fans of the first game including myself, were relatively sure that the sequel would be a completely different type of game, perhaps something more like a Diablo or Torchlight.
My concerns over this new element of the game were quickly proven to be unfounded though as I began to make my way through the very familiar Darksiders motions once more. The old elements that Vigil brought back from the new game mesh perfectly with the new loot system, as well as a few more minor new features.
For a game with such a feeling of mechanical flow, it absolutely falls flat when it comes to proper gameplay flow. As the game carries on, the difficulty constantly oscillates back and forth, especially when the game gets to the boss encounters. Since its still a Zelda game at heart, most of the bosses require the use of some item you just picked up a few minutes before, while other bosses just need you to beat them senseless in order to win. Darksiders II alternates these two boss types back and forth until the game concludes, failing to create anything even resembling a difficulty curve.
Even more punishing then the massive difficulty spikes and dips found in the main campaign are the side missions that you are given by NPCs. These side missions are leaps and bounds more difficult than anything you are ever required to do in the main game, and as a result will often require skills that the game has never really bothered to fully teach you, leaving you ill-equipped unless you decide to just leave all of the side missions until you come back for a second play-through of the game.
The most atrocious mission does take place in the main story-line, though. Just as the game is winding down, the game suddenly and randomly throws you into a horrific third person shooter sequence that throws every single convention out the window in favor of mass murder by turret.
Nonetheless, Darksiders II remains an excellent dungeon crawling game, and still remains leaps and bounds beyond the latest Zelda game, Skyward Sword. While Nintendo does the same things with its franchises over and over again, some companies like Vigil are picking up where they left off and truly moving their ideas forward in a way that Nintendo never seems quite willing to commit to.
Grand Theft Auto IV is the most recent game of the series to debut. This game is mostly filled with action and offers the player plenty of things to do. Grand Theft Auto IV takes place in Liberty City, but is expanded from the previous games. The city now consists of 4 boroughs that the players play in. Unlocking each one as they go.
In GTA IV it features the storyline of Niko Bellic who is constantly remembering the betrayal his army put him through. 10 years later, he goes on a smuggling run that ends up badly so he flees Europe to join his cousin Roman, who is living in Liberty City and to exact revenge on the one man he thinks was a traitor. Niko arrives in Liberty City only to be shocked that his cousin lied about the life of luxury he claimed to be living. Niko then becomes Roman's right hand man and he begins saving him from loan sharks, which only gets them into more trouble. Making friends along the way, Niko and Roman both start battling for their lives.
This title is a 3rd person shooter that allows the player to engage in free combat with anyone and everyone. There are no limitations when it comes to murdering anyone and it allows players to travel wherever they want in the city, but they are blocked from going to different boroughs until they complete certain missions to unlock them.
You have the choice to act like a real person. For instance, Niko can go to clubs with friends, go on dates, go out to eat, go bowling, and even drink and eat. Eating and drinking refills Niko's health if he should happen to get hit by a car or get caught up in a fight. This game also allows players to get drunk and features a simulation where the controller repeatedly shakes, the screen becomes blurry, and Niko can even pass out or fall over.
The game offers the same weapons as the previous games in the series. However, gaining them is much easier because players can use Niko's cell phone to go in the cheat menu and choose which weapon tier they want. Weapons can range from brass knuckles to semi automatics to grenade launchers.
In Grand Theft Auto IV, players also have the option to go online and play with other people from all over the world. This mode allows players to work together to complete tasks or just roam free. Players can always work against one another in destroyer type modes.
Overall GTA IV is a game that will make veterans feel like they can do more with their spare time and it can make newcomers eyes light up with all of the features it has. Players that want to enjoy an action packed storyline that seems endless or if they want to entertain themselves for hours by bowling, then Grand Theft Auto IV is where it's at.
After years of development hell, Gearbox has finally delivered the much-anticipated return of the Aliens franchise back into the realm of video gaming. With the amount of hype surrounding Aliens Colonial Marines, we hope it meets the expectations. Simultaneously released on the PlayStation 3, Xbox 360, and PC, fans of the film series are expecting a decent representation of the Aliens universe. Unfortunately, this game has quite a few flaws in it.
Aliens Colonial Marines has had a fairly open development cycle, with the developers showing off the incredible textures, lighting and atmosphere. However, what we received as a final product was, in actuality, nowhere near what was promised. Being in development for over 5 years has really taken its toll on the environments. The small corridors that youll have to fight through all look exactly the same, with little deviation between different areas. This is something that was acceptable in the early 2000s, but today it is a major eye sore.
The atmosphere also strays from what one would expect from a game based on the Aliens franchise. Instead of slowly sneaking around dimly lit rooms, awaiting a tough fight with a xenomorph, you are forced to run down narrow corridors where hordes of enemies come charging at you. The xenomorphs have become unintelligent, weak enemies that take only a few shots to kill. Gearbox took what was expected to be a creepy yet challenging game, and turned it into another corridor shooter.
Some good things that Gearbox included in the game are plenty of Easter eggs from the films history. You will enter familiar rooms, meet famous characters and see things that will peak your interest. While this is a welcome addition to the Aliens universe, there is still a lot to be desired.
Multiplayer suffers from many of the same issues that are found in the single player campaign. There are only four different modes to play, plus co-op. The small corridors and the swarms of enemies hamper co-op play. It doesn't seem like there is an increased number of bad guys to compensate for the additional players, making the game incredibly easy to beat with a friend.
The adversarial matches are inadequate and fairly uninteresting. With the paltry weapon upgrades youll be relying on interesting gameplay to convince yourself to play, of which there isn't any. When playing the xenomorphs themselves you will feel underpowered against the marines, while also experiencing a number of issues with the controls. These balancing problems could be fixed in a patch, and there is a number of paid DLC that will be arriving to expand your online experience. That is if you decide to stay for that long.
Aliens Colonial Marines just isn't a good representation of the Aliens franchise. The game feels more like one of the hundreds of generic shooters of the last decade rather than a scary horror game. The graphics are unacceptable for a game with such a large budget and development cycle. While there are some interesting throwbacks, even die hard fans of the series should pass this game up.
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