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It has been fifty years since the events of Fable II and Albion is now in the industrial age experiencing widespread hunger, oppression and general misery. The game portrays the ugly side of industrialization, children working in factories, beggars loitering on street corners and a cold blooded tyrant in charge. The son of Fable II’s hero plays the despot sitting comfortably on his throne while sucking the metaphorical life blood out of his subjects. They’re calling on their hero, that’s you, and, being a sibling of the oppressive tyrant, you have some control over a faction of military forces adequate to oust the despotic King from power and restore some sort of normal life to the land and its people.
The whole plot of the game is that of a a typical fairy-tale. Based on the original gameplay design of Fable, you face many combats on your journey, defeat creatures lurking everywhere, collect different hidden goodies, and discover the world of early Britain. Its fairly easy but it’s enjoyable. Fable III does not exactly resemble the standard Fable franchise; but it’s close. In this game you need to gather hordes of followers to move into the next level or move closer to the throne, unlocking new gameplay components, improving your hero’s attributes, and finally overthrowing the King.
To aid your popularity and increase you power base you have to do things as diverse as giving alms to needy beggars and shaking hands and making deals with high placed leaders. The game’s goal is not just to get to the throne, but to hold on to it. The people who helped you along the way come to demand that your promised rewards to them be forthcoming. You cannot simply ignore them; you must try to accommodate their demands.
Although any player, newcomer or expert, can finish this game without getting knocked down, it gives a chance to show off the ruler inside you. There are lots of things that can be done in the game. You can build a family, commit murder, work on odd jobs and even customize your own look. Because of its streamlined gameplay, improved graphics, and fluent animation it’s a step up the ladder from previous games and provides players with a lot of enjoyment.
Sailing, in the true sense of using great big white sheets of material to gather the wind's power allowing you to move forward, without any engine powering you is extremely technical and hands on. Most of us have seen people winding ropes and ducking crossbeams, and on bigger boats, climbing up masts. SAIL SIMULATOR 2010, as it needs to, if it is to have any chance of achieving some degree of realism, models every sail and rope. then there is the rudder and, in some cases, the keel to keep control of. Racing especially, or cruising, you’re constantly pulling this and hoisting that to grab ever ounce of power from the wind.
Although there are no tutorials explaining how to set sails and make use of the boats other functions, something can be learned from watching the AI in action. Fortunately the PC can take over any control at any time, so you can ease yourself in a bit at a time.
The overall visuals are not wonderful but a fair job has been made of modelling the sea. There are four locations off different coasts but that is irrelevant as only the sea conditions are of any consequence.
The simulator boats are of six types, ranging from the bouncy little Laser to the big seven-man Open 70. A catamaran will be available as an ad on. For the full and unbeatable experience and the thrill of competition, you need to join the groups of would be sea goers that turn up regularly on the Stentec server. Scraping past buoys, juggling racing lines, and all the other race tactics necessary in stopping others competitors from grabbing your wind are all involved. This is when Sail Simulator 2010 is at its best. A simple online ranking system uses individual performances to build an international league table.
Great fun for those who will never have any other way of trying their hands at the sport.
This is a game for the very young or for you and your older friends after a few tinnies. As said above the game is really aimed at pre teen children, providing them with a variety of pets to choose from, some more attractive than others, and, having chosen their pet, they can then dress it up in many different clothes and accessories, some more appropriate than others. However the idea of selecting the pet they want to play with limits them to some degree because they must unlock the pets in order. When the game starts off each of the players are given three tickets for pets that they would like to adopt from the pet adoption centre. So they jump on the train to Pets Plaza where they watch the first three pets arrive. Then they will learn the names of the pets: Cuddliest Gray Tiger Cat, Cuddliest Bunny and Littlest Yorki or something equally unlikely.
When that is done they will go through a tutorial that guides them around Pets Plaza and teaches them how to buy in Meow Market, how to play in the Archade, earn Kibble coins, and how to dress up their chosen pets. They also learn how to get their pets to socialize with the environment and the people in it. As they go through the tutorial, they will see notifications and information about Meow Market popping out on the screen. The game has variety with over thirty different pets and you can toggle between four available locations at whatever time they wish. There are also well over one hundred different accessories and articles of pet clothing that they can use to customize their pets. Within the main game there are sixteen minigames that they can play with their chosen pet.
The controls used to play are the directional pad, the B button and the A button, making the game very easy for even very young kids to play. The game instructions use screen images to show them to do and what the purpose of the game is. They will keep getting messages on the screen as to what to do, and this can be rather annoying to adults but kids find, what seems like continual nagging, amusing. This game is made for those kids and adults, but mostly kids, who like dressing up or variations on the well worn customization theme.
All in all Littlest Pet Shop is a fascinating game for the very young ones but teenagers and above will not enjoy it except after a few beers with their friends when they can compete to make the most stupidly clothed and accessorized animal.
Don't hang about, go on a mission to get hold of a copy. Or failing that buy it online. Call of Duty: Black Ops is a game that has amazing storytelling with exciting action that will remain at the pinnacle of gameplaying for a long long time. New multiplayer is absolutely fabulous, and gives many hours of entertainment.
The story takes place during the nineteen sixties. You, as Alex Mason, wake in an interrogation room strapped into a chair having been fed drugs and electrically tortured. Monitors with flashing numbers face him and a distorted voice is heard commanding him to explain their meaning is. He is forced to relive in his memory the time when he was in the Black Operations special forces group. A deep story unfolds with many twists and turns and visits to past trouble spots.
Every mission in the single-player campaign is a memory that Mason must relive to work out what the numbers mean. These convoluted memories are a mixture of real history, but some are notsometimes intertwined with historical events and sometimes not. For added variety you take the part of other characters, who feature largely in Mason's memories, in a couple of the missions.
There is a new multiplayer mode and in this mode you can customize your character’s appearance, weapons, equipment and perks. These perks are abilities you may choose to improve on certain features, such as being able to run a higher than normal speeds. COD points are the currency you use to purchase new weapons, items of equipment and so on. The experience determines what level you are and what equipment is available for purchase and you receive them based on how well you do in the matches.
There are a dozen game modes within multiplayer. There are your standard deathmatches, territory controls and scenario maps, and each one has variantions. Another is Zombies, which is a co-operative mode in which you must survive wave after wave of the undead. There are various challenges that get in the way, such managing money you receive from killing zombies or repairing barriers, to getting better weapons and more ammo, or opening a new area of the map to get better items. There are other assorted challenges too numerous to mention.
The single-player campaign takes what has previously been achieved in video games through storytelling takes it up a couple of octaves. The fact that you mostly play one part, that of Mason, gives a feeling of personal involvement in. Then add the exciting moments that Call of Duty games provide, and you get a complete gaming packag.
If it just had a single-player campaign, Black Ops would still be top of its class adding multiplayer puts streets ahead. It also throws in a few minor changes and customization to make it pretty close to faultless. The controls have a good feel about them and pose no problems, most people can be happy with the controls and the game overall after only a few multiplayer matches. The Zombies mode is an added bonus.
Although Black Ops is a nearly flawless game, on a personal level I found the single-player campaign to be a little on the short side. But thats about all; anything else is pickiness and there is really nothing but the most minor personal quibbles. Top notch.
This is just one of the animation films of Dreamworks that became very successful in the box office. No wonder it was quickly adapted into a game for Xbox 360 and other game consoles. The tie-in of the movie with the game is just awesome as you still can remember freshly all the scenes of the film with this game.
If you have ever enjoyed that one particular animated movie and would love to play it in your game gadget, well, fans of the Megamind do not need to think about that since the game has finally been released. It is always nice to control your favorite animation character and help him with his missions. This is what you will feel when you play this game. The appeal that the movie had for its audience it will also have for gamers.It is highly entertaining and fun.
The story starts as a crime wave hits the city. Your aim is to stop the villains. In this game, you get to control the main character, Megamind, and let him jump, throw switches, kill things and solve all the puzzles being thrown at you. The target gamers of the game are mostly children so expect a little simplicity and the lower levels of difficulty. So for each level, you will be given tons of obstacles and puzzles to play. As you win each stage, you also get closer to the villains who committed the crimes.
The controls of the game have been made simple so that kids, the main target audience, can easily pick them up. The animation was also made more colourful and child friendly. The graphics are well executed as well as the audio; the voice acting is superb just like in the film. That extra touch of humor has helped to make the game more enjoyable and prevented it from becoming boring. The presentation made things better and the production team did a good job in presenting the game for a varied audience age group. This game will certainly have the kids enjoying every scene.
All in all, Dreamworks’ Megamind – Ultimate Showdown is one of the best games ever released at present. It is totally entertaining, hilarious fun, and exciting. It is made for children but even adults will get addicted to this game. If you loved the film, you will also love the game. It sure did a good job in adapting parts from the film. Playing the game almost feels like watching the movie all over again. I would recommend this game to anyone that liked the film.
The concept revolves around a light but action-packed adventure game. The main characters – Puss in Boots, Donkey, Fiona and Shrek – as well as the storyline of the game are the same as those in the movie. You have to undergo different levels and challenges in a series of linear gameplay as you embark on renegotiating Shrek’s contract brought by an error in judgment when he inadvertently signed off his life to Rumplestiltskin. You can now determine that the whole movie concept has been incorporated in this video game.
The dialogues in the video game have been carefully developed although there are some awkward moments when conversations unexpectedly pop right in the midst of a gameplay. The game has also been dotted with CG movies, which blend quite well and actually make for an excellent overall presentation.
A built-in quick tutorial at the start of the journey in the game, to make sure that you get familiar with the controls first; using both the Nunchuk and the Wii Remote. The integration of the different levels with various puzzles is ingenious and amazingly fits in. The progression is not so intricate and very easy to understand and follow.
The different challenges and levels are so designed to extract all your wits before you can even achieve a single goal. There are puzzles along the way that provide another stroke of challenge to the video game. The game developers absolutely succeeded in its aim to cater to younger gamers. This is immediately noticeable even at the early stages of the game with easy-to-follow instructions. You may think there’s not enough challenge here for more mature players (I, for one, met my untimely demise twice, and purely out of sheer carelessness); that may be so but I must say I totally enjoyed the game from the get-go, despite the so-so challenge.
The main problem and loophole of the video game is the failure of the creators to extensively combine the aspect of the game towards the controller. The addition of Wii-waggle detracts more than contributes to engage the senses of the players. The sound sequences are so tame and dull that they fail to enhance the sensation of fun and pleasure.
That is not to say the game itself is a failure. It has bounced back quite well in the cooperative mode where family and/or friends can play the game (up to three players) together. Interactions are much better here, especially that the camera is remains focused on all characters, which leaves the players no other choice but to work together.
The game quality is rather a mixture, production-wise. In general, textures of character models and the surrounding environment come across as fine-quality; although several ungainly facets are scattered around. Also, the framerate deteriorates when the view pans up close, making everything appear like blocks.
The soundtrack certainly makes up for the deficiency in looks, with amazingly jovial beat and suitable themes that change along with the scenes. I’m not too keen on trying to figure out which actors’ voices are used; suffice it to say that the performances are all first-rate. I especially find Donkey’s nursery rhymes interpretation very appealing.
Shrek Forever After isn’t just plain hype – think of it as a “side dish” to the movie, which fans and gamers alike would definitely find savory enough. The multiplayer components certainly have something to keep younger gamers going long after it is over. There’s a sense of the anticlimactic here, though; the escapade seems to end all too soon. Since there are no extra modes, unlockables or some other gameplay features, you’re back to the camp after six hours with…nothing; except perhaps for the option to start the venture all over.
Strictly for the kids; the gameplay is very simple and you start the game with only one hamster – of course, that’s the essence of the game – get as many Zhu Zhus as you can pool together by unlocking more of them with as many games as you can win…then on to more items for the hamsters’ home…and on and on. The good thing about these pet hamsters is they have a mind of their own and are quite independent little critters. They have the ability to eat, play and sleep. This is like the evolution of Tamagotchi of the old days, for the most part anyway; except that with the Zhu Zhus, there’s no need for guess work – they will let you know exactly what they want or need in their own way; and how!
Cepia, the game’s creators, do make some real effort at animating the Zhu Zhus. They may even have perfected it because they look so remarkably and realistically cute. The colors of several items may be too dull for some but all items are easily recognizable. The lack of colors may make one think it’s a shame that the characters don’t have the expected colorful appearance, but I would say it’s forgivable.
The music of the game isn’t bad either; in fact it’s not really a big thing in the game as it only serves as background to the goings on to prevent the scenes from getting too uninteresting and boring. However, the voice that has been dubbed to relay the instructions is a huge distraction; it’s much too “sugary” for comfort. The voice is in monotone that kind of gives the perception of talking down to the kids; thus, it hardly encourages the kids to enjoy the things to be done for and with their pets. The voice obviously doesn’t have the expected genuineness.
The game is made so that kids can play it rather than cheat it or not finish it. The challenges of the game are so easy for adults but not so for kids, it lets them think well so that they can decide on what to do for their pets. The game gives a learning experience for the kids that does not get boring.
Although the process of unlocking more Zhu Zhus, rooms and other items are clearly explained with easy-to-understand instructions for the most part, there are challenges that are somewhat hard to follow as it involves hand and eye coordination for the kids, but this is definitely a welcome aspect, which the kids can learn and acquire in the game.
The lack of internet connectivity somewhat limits the game and is one opportunity that the game developers shouldn’t have missed. The DS platform is known for its online compatibility and kids could have played online and shown off the things they have unlocked on the Zhu Zhu Perts website. The game can really promote friendship as kids share their respective pets with one another online.
In conclusion, let me assure you: The game is not just hype; it’s for real. It’s a wholesome game that can give fun and learning to the kids.
In true Bond movie style, this game has a plot centered on the threat of a biochemical terror attack; and as expected weapons and girls are also present in abundance. The plot of the game is very good, realistic and exciting. The transitions from one scene to another are also very smooth. Car chases, fight scenes and gun firing are all here in this game. It is truly like watching the real movie with the big difference that you are playing the role of James Bond.
In this game, you can easily determine the status of your enemies, you will know where they are and if they are getting near you. You can use weapons like pistols, machine guns, shotguns and rifles (the shotgun is favorite). This game can be played either single or multiplayer. There are several level modes that you can choose from to make the game even more exciting. Also, you can unlock all kinds of different tidbits which add to the replay value.
Regarding the game features, the graphics are good and all of the characters, scenes, figures and everything you see on your screen are properly developed. You will surely be amazed at how they made everything seem realistic. The audio is just about adequate; not good and not bad. All in all, the James Bond 007: Blood Stone game is something that fans can really look forward to playing. It is like creating the whole story of a James Bond movie. It is fun, exciting and will make you want to play over and over again. The challenges will get you going until you finally finish the story.
If you are a die-hard fan of James Bond, then this game is intended for you to try and feel the role of this famous character. This is probably one of my favorite games available on the PC and I would encourage everyone to buy it. Please do note that you will need a good graphics card to play the game though. 9/10 stars!
I remember in 2008 Conan: Hyborian Adventures was one of my favorite online RPG's, which had stunning graphics and brilliant environments, for the time. I was pretty excited when this game was released and my expectations were very high. If you are looking to build up your characters, as you once did; this game really does have a lot to offer to die hard RPG fans. However there is some tedious gameplay, which does seem a little redundant at times; this violent game has plenty to offer, as you smear blood all around and service the Aquilonian king, once again.
The first thing I was hoping for was maybe a couple more classes or maybe an increased level, that was not capped. Age of Conan: Rise of The Godslayer did not handle any of my requests, but in its defense it does have a new race, the "Khitan". Doesn't really change the story that much in the first twenty levels, but once you travel it does heat up. You will start in your home Khital, but if you would rather play in the level twenty to forty zone, "The Gateway to Khital" (with a previous character), you have the option of playing as a caravan master, which will transfer you there without any attributes lost. What is better is you can offer your services by doing various quests as a way of paying him. It really serves as a good introduction before you dive deep into the "Gateway's Wilds."
So has the game mechanics changed any? Well, not really why would they change that in an expansion anyway. Age of Conana fans are going to be able to enjoy all the same battles and quests that you once did. For instance, you will need to kill off a specified number of enemies, collect various objects located around the map, free the people held captive. You will be able to team up with Hykranian archers, wild yaks (LOL), strange monsters, which are called "Kang Zai", along with various others that are spotted all around the interactive world.
What I like about this game is once you reach level eighty the game lets you explore new areas which were locked prior to leveling up to level eighty. This could be anything from various dark dungeons to the grassy Gateways which are home to various unique factions. In Age of Conan: Rise of The Godslayer you will be doing various tasks for them, but be careful who's side you decide to help because it will cause tensions to arise amongst various factions. Without ruining it, the quests are pretty engaging and you actually earn tiger and wolf mounts, which are pretty cool. You will actually get pretty enveloped into various factions’ beliefs, and the dialog is pretty interesting as well. What I really enjoyed was the new content, which could be anything from blowing up bridges to slaughtering prisoners. However, it does get a little repetitive on the 15th time through, but there are no complaints from me on that aspect of the game.
Grouping with other players is probably another favorite part of this game. You can even be paired with good players and the bosses and quest are quite challenging. I consider myself to be a pro and even I had some trouble with a lot of the quest. For instance, fighting a giant golem takes a highly trained team, and a bit of luck and skill, at times. It does suck when you get stuck with a group of idiots that don't know what they are doing. I love the 6 man dungeon, in which you will even find a boss that barfs and puts out gas…lol.
The gameplay is highly addictive and you will always find yourself seeking more and more armor, weapons, and upgrades (as like most good RPG's.). The advancement system is well thought out. For instance, the player versus player combat or player vs environment allows you to spend your points. Even if you don't play as much as your guild members you can unlock these perks and feats in realtime. It does take awhile to unlock them, but once you do it is very rewarding.
In conclusion this is a fantastic game with tons of beautifully designed environments, dungeons, quest, bosses, upgrades, multiplayer capabilities, ect. Die hard Age of Conan fans will love this expansion pack and this game certainly packs a punch! I would highly recommend this game to anyone looking for a good RPG they can play online. I actually prefer it over World of Warcraft.
If your wish list includes a game that only lasts two hours then you are in luck. If your wish list includes a game that only lasts two hours and is pretty awful then you've hit the jackpot. Even two hours is too long.
Taken from an autobiographical book and very much exaggerated, your character is Richard Demo Dick Marcinko, a former Navy Seal, a real person. The voice is supplied by Mickey Rourke, a good choice for many reasons, but he doesn't seem very interested in the proceedings.
The weapons handle terribly, the enemy AI is worse and most of the levels worse still. Stealth kills offer the only slight bit of enjoyment in the game. Most of the game is spent just running from enemy to enemy, taking advantage of the handy invulnerability that his invincibility shield provides.
To use the words of a professional reviewer, the really smart thing is to quit early, uninstall it and play something else instead. Enough said.
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