The Sims 2 Free Time is part of the Sims family of games, the type that allow you to model real world situations with all the problems that come along with these scenarios. This is an add on so you must already have the basic Sims 2 set up or better to play it The basic Sims 2 allowed you to build a city and manage all aspects of this scenario. Free Time requires you to take on the added task of keeping the inhabitants of your city happy by providing them with lots of different things to do.
There are up to ten of these activities for your Sims to get busy with, and with which to acquire and maximize skill sets. The more hobbies you undertake the more skills you amass leading to more points scored. Just keep on keeping them occupied. If this aspect of it sounds pretty mundane it’s because it is not one of the best themes in the Sims series, but don’t forget you still have a city to run with this added complication. This add on game does require a lot of thought and not a little creativity and use of strategic thinking to enable you to preserve and improve your city and keep its inhabitants happily occupied.
The Sims does not have the fast action of racing or adventure games, but you probably know this to be the case already, but fast action is not what everyone wants, but it is a busy game with lots going on. And, if nothing else, this game helps to pass the time peacefully and with a large amount of challenging goals and amusement. If this is the first add on game you have tried in this series don’t assume this is a typical example. You would be wrong to judge the whole of the series from this. This one is worth a try, so try it and then try some of the others.
This edition differs from the standard edition by having quite substantial, nearly three hours, footage of daring SAS actions and interviews with former SAS personnel, all this being well worth seeing more than once if you can drag yourself away from the game. There is also added material such as game walkthroughs and game history.
As for the game itself, it is a single player action game absolutely packed with thrills and a lot of really unexpected moments. The audio is of high quality and the visual presentation is terrific, however, the shortness of the campaign is unusual for an average first person shooter, though this is not a major problem. This Modern Warfare story looks better on the screen than the previous versions of Call of Duty. As to the above mentioned campaign shortness, anybody who is used to this kind of game can probably finish it in six hours or less, way too short for me, leaving the player wanting more from a game as good as this. It deserves better but it is still worth playing.
Having complained about the shortness of the campaigns, you can of course extend it a little if you decide to raise the overall difficulty of the game by giving yourself more difficult challenges against more dangerous adversaries, also making the game a little more entertaining than it already is. The story in this game is told from multiple perspectives. You can play as US Marine and British SAS operatives in a campaign that takes you from a rainy night at the sea, on a boat that is in the process of sinking, to a secret missile store, and it is up to you to save millions of people from the imminent nuclear-powered death. There are many difficult moments along the way in this artificial but realistic world that is filled with war. The action all through is straightforward and comes with a compass at the bottom of the screen that shows the direction to take to where your objective is situated. In spite of this you will find that moving from one point to another is not as easy as running in a straight line.
You will conduct huge assaults in the Middle East and you will be moving from house to house as you take out a never ending stream of enemy troops along the way. In this game up to eighteen players can get online and get into a match in 16 different scenarios. The actions are varied and in some levels you find yourself fighting in restricted spaces and cramped positions where grenades and shotguns are the order of the day. There are many modes which you can choose from, all of which, besides requiring the firing of high tech weapons and tossing of grenades, needs the use of brain power to undertake tactical moves to gain points. Under certain circumstances you are able to involve a UAV drone which has upgraded radar that makes the enemy positions show up on your screen map show for a limited time. Regardless of the mode you are in, there is always something to keep you on your toes and fully occupied.
If you like a first person shooter multiplayer, then Call of Duty 4: Modern Warfare is one for your wish list. With the added SAS footage it’s well worth the money.
Mud TV. is a management sim that is supposed to give a taste of the intricate workings of the medium of television. Its extremely full of the things involved in the everyday running of things as well as the political and social angles of the busines. I have no idea how true to life it is, but if it is accurate then I have no idea why anyone would want to work in the industry.
You’re encouraged to study viewing habits, spy on your competitors and then sabotage their chat shows, that's fine. But the simulation breaks down into trivia. Intellectual actors slow down productions, but big egos make them work faster. In-game email alerts offer truncated messages, chopping off essential details. Interfaces are cluttered with text, obscuring vital information. The game wants you to be fiddling constantly, so it creates meaningless work.
Everything seems to have something wrong or missing to frustrate your efforts. The company revenue comes from advertisements, but the factors affecting it are difficult to assess and clicking on an ad won’t tell you if you’ve already assigned it a slot in your schedule unless it’s already been broadcast. You pay massive fines for missing deadlines through no fault of your own. Even using the basic facilities of your station requires you to physically move your avatar there. You have to catch an elevator to the lobby when you want to hire an employee or buy an ad. Hardly true to life. A new program doesn’t simply appear on a list available for airing, you have to go through all the procedures leading up to that point for yourself.
So much is buried beneath trivia, pointless detail and the game's insistance that you travel around your own media empire like a messenger boy, that the game really give you a chance to achieve anything of substance.
Any comments on graphics or sound are irrelevant as the game is certainly a non starter as serious simulation of the TV indsutry. But as just a simulation it is useful practice in getting around a simulation and so worth a couple of points.
Decepticon or Autobot, good or evil; which do you want to be today?. Transformers: War for Cybertron gives you the choice. The action takes place in the course of a civil war between those two sides with the aim of controlling Cybertron and Meagatron is out to harness the power of Dark Energon to the advantage of the Decepticons.
The action is better than good, but the characters are better still, running around doing gamey things like picking up guns and ammunition, health and shield powerups and the like, and using them to blast the other side. The defining difference between this and the many similar games of its type, and its saving grace, is the ability to change form animate being to animated machine at will and at any time. The animations depicting the actual transformations are stunning and imaginatively well designed. The ones that take place when airborne are especially spectacular. It is a pity that the visual textures do not do justice to these transformations, or indeed to the rest of the game.
After completing the a campaign on the side of the Decepticons and starting over as an Autobot for more missions, I didn't really find a great deal of difference between the two modes. The pattern of action is pretty similar; a few robots to fight, some mini-boss battles and ending in a superbattle between Omega Supreme and Trypticon, the autobot and Decepticon chiefs respectively.
Yet despite all that, what you do get is a very good game, possibly the best Transformer title so far. Apart from the graphic texturing the presentation is fine. A good yarn which could have a little more variety, being wholly set in Cybertron, but well worth some time and money.
When we talk about Dragon Ball, gamers can always relate to the name as this is the most popular animation during their time. It certainly has been during my time! The anime world has gone crazy and many gamers are just so into the characters of the games. This anime game and its characters first became famous due to the animated TV show and even movies. So, anybody who hears about Dragon Ball, the game, will certainly be interested to play it immediately. This review will give you a brief idea of what is inside this game. This review of this Dragon Ball edition will show you how this game becomes as exciting as gamers would expect it to be. However, does it live up the hype?
The Raging Blast is the newest addition in the long series of games under the Dragon Ball name. This game offers lots of action, humor and empowering fight scenes. Most movements and action are adapted from the series. There are different modes to play in this game. There is a training mode wherein Goku trains Gohan of the different techniques and attacks that they can use. In this mode, you get to practice different kinds of attacks like dash, charge, smash and some defense moves. So before you get into the real fight, you can first practice the attacks that you can do. This will also get you familiarize with the buttons and controls of the game.
There will be different sagas to play; the Saiyan sage, Frieza saga and Androids saga. There will be lots of fighting in these sagas that you must win over. I found a couple of them to be very hard to complete. I even asked myself why am I even trying, this is impossible! There will also be scenes or moments taken from the TV animation or movies. These will let you relive the memorable moments of the characters of the game. As you play the sagas, you will be able to unlock characters, gain special skills and powers and pick up items that you can use to improve your defense against enemies.
Aside from the story saga that you can play, there are a variety of fighting game modes to enjoy like Arcade, Survival, Time Attack and Tournament. This gives you the chance to compete with 16 other players. You can also do the online combat which gives you connections to other online players.
What I don't like about the game is the camera angles. It seems to be kind of pain in the ass. It will pan out and you will find yourself wondering what the hell just happen. The fights though are overly predictable, it just seems to be the same thing over and over again. You have have to build your keypower slowly and it did nothing to hold my attention for very long. There are 70 characters but there are no real differences between them, which is very disappointing. Also, playing with friends locally sucks, it is a split screen and hard to follow.
The graphics and visuals are very striking. It has really adapted the appearance of the TV series. Probably the best feature. I think this is what anime games are all about. The audio and voice acting are also well done (they are accurate). The smoothness of the presentation and progress of the game is noticeably good which you cannot find in other anime games.
In conclusion, I am disappointed with this game and wouldn't recommend it to anyone else. Not the greatest fighting game by any means!
Partially based on the Lemmings’ concept, World of Goo will bring players into a challenging game of wit and intellect. Awww man this game to takes me back! Players need to guide the globs of goo through the fatal terrain towards the pipes that engulfs them. This unusual task must be done to turn the cute blobs into nodules that will build a towering framework until it reaches the exit pipe. When the exit pipe is reached by the structure, the goo blocks will turn into their original forms and run away for freedom. I really really love this game!
Every level offers a different kind of challenge. Usually the player needs to save a number of goo balls to move to the next level, so the player needs to be very smart in using the goo balls. It really does get pretty hard at times. The main goal of the game is to reach the exit pipe and let the goo balls transfer to the other end, so that you can play the next round. If you fail to reach the required goo balls, you will need to repeat the level until you get it properly. The scores will be based on both the number of goo balls saved and the duration of time spent on that level.
Unlike most games, World of Goo uses the real idea of structural mechanics in order to win the game. In other words, for the goo balls to transfer properly, the Goo towers need to be balanced so they it will stand, or else it will fall if the other side of the base is not properly supported. There are specially marked goo like the balloon goo that help balance the elevation and length of the tower. These special items are very useful in maintaining the proper stance of your tower.
It may sound very easy, but in truth it’s very difficult. Exit pipes are normally a long passage so you need to carefully study the structure you’re making or it will just end up being wobbly which will definitely affect the transfer of goo balls to the next level. The whole game is like stacking up Jenga blocks except that this time it’s on the virtual world. So the real challenge in the game is to study the physics of goo balls and its correct placement in the structure you’re planning to build. The game is made up of 48 missions so you have a long way of thinking and studying the perfect way to make the game easier.
To add more, there are very challenging levels where your usual way of making structures will not work. For example, the froggy swamps have poorly balanced bridges so you need to be extra careful with building the tower. This is where the special goo balls are very helpful so you need to carefully study what each can do to make your tower stand properly. The game has lots of challenging levels and you will definitely get hooked.
The graphic design, though, appears very generic. It may also appear too dark that distinguishing black goo balls are a bit hard. If it had been made more colorful it would have added to the whole appeal of the game. Finally, World of Goo is like playing our all time favorite games in a new way and a lot more challenging environment.
With this game you get exactly what it says on the label. With Theme Hospital you can look forward to creating a hospital and construct scenes in it that you may come across in a real hospital, and attempt to overcome all the many difficulties and meet all the challenges that running a real hospital presents.
You have to juggle combinations of the welfare of your patients, the needs and safety of your hospital’s medical and ancillary employees, and the limited budget and medical facilities at your disposal. This is a game of strategy, quick thinking and calculation. It is, as the name suggests very similar to other theme games but with, in my opinion, a very much more interesting and entirely different scenario. In this game, some of the medical facilities included in your responsibilities are X-Ray machines, scanners, electro cardiograph devices and many more advanced bits of technology.
You are also responsible for such in hospital services as pharmacies, operating theatres, emergency rooms and all the other necessary hospital departments. You will also have to deal with the finances of the site, making sure your services will earn enough money to pay your employees, maintain facilities and, most importantly, look after your patients, hopefully, eventually discharging them after curing them. So strategy is very well tested in this game, and, if you are up to the basic task of running your hospital you can go for expansion with even greater challenges.
The success or failure of the hospital will all depend on you. The game keeps you on your toes, your mind working towards the successful running of a very complex exercise in management skills. It has good graphics, realistic voices and movement, also with a degree of humor. There is also a demo version that you can download to see if it is for you, so what have you got to lose.
If you enjoyed playing sim city and other theme games then you will also enjoy Theme Hospital. Playing this game will make you realize just how complex and exacting the life and death decisions needed in the running of a hospital really are. Fascinating, varied, and full of unforeseen incidents, it is well worth getting hold of. I can highly recommended it and at the current price its a snip.
The video game is tasteless. With a combination of below average mechanics, the game is a failure in its entirety. The attempt to follow the footsteps of Tony Hawk games, Shaun White gave a lackluster performance that does not deserve any praise and recognition at all.
Being a skater myself I get excited when another video game that deals with skateboarding quite fascinating but with Shaun White Skateboarding, I actually feel like quitting the sport. The game is so poorly done that you kind of expect it to just ruin the essence of the skating; the game practically stinks! The lack of gameplay and entertainment are the main loopholes in this game. And without a trick system to speak of, it is definitely doomed. The controls were made to help the player establish more balance to avoid falling, but the weird thing is it resulted to the entertainment factor being gone.
Speaking of gameplay, the issue is mostly the game mechanics; this game has no mechanics at all. It totally lacks the ingredient to satisfy the gamers’ craving for challenge and thrill. How in the world would you be satisfied by merely riding the board and jumping off trails, then wait for the next level of tasks to be performed. The game eventually makes you bored as it contains nothing but one character and his board and a lackluster environment for skating.
In the second stage where you are supposed to perform a wall ride, you have to do task twenty times; going through a series of the same trick done over and over on locations that absolutely looks the same, before you can progress to the next level. It’s ridiculous!
Another bone of contention is the broken tutorial part that doesn’t really teach anything. Most times, this joke of a tutorial presents moves that are either inaccurate or plain dumb. You don’t even feel like listening or watching at all as the visuals are downright ugly and have that washed-out appearance that you sometimes get from PS2-quality visuals. This coupled with some of the worst voice acting I have encountered and a lame story can truly frustrate and annoy anyone.
The game concept may be there, but it was already a failure even before the game took off. Skateboarding video games have come a long way; I never would have expected that this kind of product can still penetrate the market. I seriously doubt it’ll ever flourish.
The question that definitely crops up and needs to be answered every time there’s a new game is, “Is the game fun?” Game developers don’t make games just for the sake of art; partly perhaps, but that’s not the crux of the matter. The game has to be fun to make the fans and players interested and eager to play the game. Of course there are a lot of factors and considerations before any game are deemed fun or not. One thing for sure; if the game can glue the fans and players to their seats playing the game for hours on end, there must be some fun there.
Developed by Giants Software, renowned specialists in the farming and forklift simulation games, Demolition Company is definitely not geared to reach for the moon. The graphics are just simply-detailed geometric shapes coupled with decent-quality textures. The controls of the game are straightforward and unfussy; even the game mechanics are easy to understand. As a demolitions contractor, your main goal is to demolish structures and shrink them into as much tiny pieces as possible. Though you might be limited to the tools you use, there may be times when you need to accomplish some other missions to clean-up and completely finish the demolition. Pretty simple game, don’t you think? And it’s not even that expensive of a game at under $30.
The fun part of the game comes from its very straightforward nature – breaking things; that’s it. There isn’t any music, flashy items, or sci-fi gadgets that can distract you from doing the main point of the game. You just have some vehicles and some tools you definitely need to smash things. Most importantly, the knocking down of stuff part is very efficiently done in the game. The simple graphics contribute to the game’s smooth performance, and the ease of the game’s learning curve actually contributes a lot. Some of the requirements needed to knock off a structure may prove to be quite monotonous, but that doesn’t always happen. All throughout the game, you almost always find yourself in front of an unsuspecting building, getting ready to knock it down to pieces.
Demolition Company has potentials for a big-budgeted game here. Imagine all the complex missions, sturdier and taller buildings, with more comprehensive physics engine, and enhanced development tools; now that would definitely make it a magnificent AA-game title. I’d like to build a fully-engineered, with high-end architecture type of building, complete structured from steel I-beams covered in plausibly-modeled concrete…and then be asked blow it to smithereens. One would also want to have the freedom on what walls will be knocked down, or how many explosives should be used to knock down the building quite perfectly. It would also be great if there was something that will guide one who’s playing the game on what tool or material to use in knocking down the structure. I should be able to identify the exact spots to hit the walls, the timing and types of explosives I need to take down the building without harming anyone, right on target.
Wow! Isn’t that fantastic? But that’s my imagination. Like I said earlier, Demolition Company isn’t trying any of those. It is simply a $20-swim game focused on using wrecking balls, the good old jackhammers and multiple-colored packs of explosive charges to smash down simple model buildings. The game is cheap, out-and-out simple fun, and a concealed treasure that may appeal to anyone looking for some kicks out of crushing colossal things into infinitesimal pieces.
Farm Frenzy comes back to hit the PC and it brings with it a whole lot of excitement. I loved the first 2 games too! The game uses numbers to indicate each level, no more funny names like “Powder Street 1.” As usual, the game is linear although there are times when you can skip at least two levels. For example, finishing Level 10 will give you the option to play Level 63 or Level 11, though levels such as this are very rare. Linear games may sound boring for some but this is specifically intended to prepare players for the ever increasing difficulty of every level.
The player needs to accomplish four goals in each level. Once completed, a star will be awarded. Bonuses are also given if the player finishes within the best time given. The given time vary depending on each level, some levels are disappointing because even just a second behind the time will cause you not to be awarded with the bonus. These stars are very useful in upgrading the farm. Farm upgrades can range from improving existing farm houses to creating new buildings. Added to the level bonus, the player can also get trophies if he successfully achieves certain goals.
Farm Frenzy 3 uses the usual gameplay of its previous franchise. The player needs to use the allotted money at the beginning of the level to achieve the goal. He can use it to buy new animals such as penguins to achieve the goal faster. The player can also sell products in case he needs money or runs out of space. The idea is to complete all the objectives in the best time possible.
Unlike the previous installments, the graphics appear in 3D style with shadows and depth thus far more realistic. This, however, causes flaws to the engine. In some PCs animations will appear sluggishly slow especially, something apparent with older PCs (or my fathers…lol). This is usually uncommon with current PCs which suit the requirements of the game engine. In a good console the game will look pretty much an advanced version of Farm Frenzy.
This casual game is perfect for those who love goal-based gameplay. Of course, this installment is very welcome for the numerous fanatics of Farm Frenzy. Each level will take around ten to ninety minutes to be completed. And in this time the game will take players into a new kind of gaming experience. Usually the game costs around $9.95, a price that rightly fits the fun it holds. Although some may find the linear gameplay boring and usual, there are a lot to find in this novel game. I would give this game an 8/10.