F.E.A.R. 2 Project Origin takes you to the paranormal world of Alma, a prodigy of a young girl subjected to suffering. Unlike the first game which reached to the insides of our souls, Project Origin merely touches the surface, a series of visions loosely bound. Fans of shooter games however, will rejoice at the fact that the bullet blasting is great to the core and has enough charisma to keep you playing the single player campaign mode.
Project Origin picks up where the original left off. You take the role of Michael Becket of the Delta Force, and together with your comrades, you scour the ruined city for Genevieve Aristide, the president of Armacham Technology Corporation. The game has little new to offer to fans who have played the original F.E.A.R., and Alma is reduced to an entity that is something like the boogeyman. The fright scenes that have drawn our attention on the last game, it has become predictable.
Its developers may have an inkling of this, and so they have built on the games’ atmosphere. It is eerie, creepy, and filled with tension. Your flashlight flickers and mysterious fogs envelopes you, or when the music changes to signal the incoming monstrosity out to get your skin and bones. The sounds of the game have done a great job, I just wish that that the visuals have followed suit. There are areas in which the mixture of light and dark are excellent, giving the game a moody shadow. In some areas, however, there is a noticeable lack of lighting and shadows, and it just doesn’t feel right, or scary. The occasional clipping and glitches as well reduce the quality of the game.
You will battle out the same monsters that you have encountered from the original F.E.A.R. game, though as they attack you, you can activate reflex time to slow down your super fast enemies and engage in real – time gun battle. Grenade explosions create visual distortions, an airstream is created when a bullet is fired, and others sounds are muffled. The weapons you will use are nothing new, but they have variety enough to make shooting a pleasure. This game is alright, but certainly nothing special by any means though.
Kinect Sports features six main sport types: Football, Bowling, Track & Field, Boxing, Volleyball and Table Tennis.
Football is a good place to start to illustrate the difference the Kinect system makes to p[aying these games. Unlike other video football games you use your feet. If you are in an attacking role you kick the ball either to pass or shoot; if in a defensive role you move from side-to-side trying to block passes; if in goal you need to use your full body to block shots. Because it's a game with a physical side to it, it is energetic, and, not needing a controller adds immensely to the sense of belonging in the game.
In Track and Field you get he usual Javelin, Discus, Long Jump, Sprint and Hurdles. Jogging on the spot to run, performing the relevant arm movements to throw. It's almost unnerving to feel the reality of the thing.
Bowling, Table Tennis and Boxing are also included. In bowling, you just mimic the normal bowling actions, reaching left or right to pick up the ball, aiming, then swinging your arm forwards. You can even apply spin.
In Table tennis you use your left or right hand as a bat, with a full range of ball control actions possible, such as spin and smash shots. Control is not perfect but if you have never used the system before you will be absolutely amazed.
Boxing is not so hot as the movements you make do not translate into sensible effects of punches landing; you might as well just be standing still and thrashing your arms around.
Last on thre list, Volleyball, is again not as good as the Football etc. You do not really get the feel of it.
There are also eight mini-games to play making it an all round experience.
Target Football is just penalty shooting against the clock. Kinect does an excellent job of judging shot direction.
Paddle Panic, requires you to face a relentless stream of balls across the table tennis table for you to hit back. They get faster as you go along.
The above and the other six are all as stand alones and these eight would have formed a package on their own.
Al this action can also be caught on camera and uploaded but viewing them as a replay needs logging in to a website.
There are some small issues with time lags but they are really not major when the whole thing is taken in context. Unfortunately finding your way around the menu is not so easy and you do need a bit of space between you and the screen, at least six feet for single-player games and eight feet for two players.
I was new to the Kinect system and was completey knocked out by by it. Go get this one, but, remember, you do need some other hardware to use the system and this is not included with the game, so check this out before you buy.
This game not only does everything that's been done before but it does it better, from the gameplay point of view and technically. This particular package contains extras, mostly in the form of Top Gear videos and related stuff, with some add on accessories to enlarge the number of cars and suchlike. But the game is what matters.
Season Play is the central game mode presenting the player a number of seasons in which to compete. Each season has its racing calendar picked to suit your stable of cars. The main races take place at weekends leaving the weekdays free for planning and all the other business of a modern motor sport. On weekdays smaller events also take place where you pick an event from a small selection, more often than not consisting many stages set at different track locations, and these events play out over a few weeks, with the weekends reserved for World Championship events. Graded F-A, these need to be completed before the more challenging big money S and R series are unlockable, with the final R1 event requiring you to race in a 13 race marathon of an event. There is now a rewind facility so even if you come off the track on the last corner in the final race you can hit a button and go back in time.
Credits are earned for performances in single races and overall ending positions in events. These credits can be used to buy better cars or upgrading your present motor. Upgrading can be complex and often quite technical but you don't have to be an expert to get by. There are also all the usual features you would expect in a motor racing game.
For a game as deep as Forza 3, the number of options to match experience to your tastes and skill level remarkable. Skill levels can be mixed so a novice can even take on a champion.
The blurb boasts of over 100 tracks but from what I can see there are 22 track locations but each of these is furnished with various track layout alternatives. All the classic racing circuits such are covered and all the major car makers included. some of the tracks are a bit lacklustre, but the more creative ones are full of stunning scenery and beautiful sweeping corners.
There are also the usual in between bits to keep you interested, quick race and time trial modes, complete with leaderboards, viewable replays and downloadable ghost data so you can see where the best players are shaving vital milliseconds off of their lap times. There is even a video editing suite, allowing users' imaginations free reign to make their own footage and share it.
There's also a competitive eight-player online multiplayer mode. You can choose between circuit, oval, drag, road racing and drift, as well as Cat and Mouse and, Tag and Elimination. There are a ton of fine tuning options so you can set races up exactly as you want, with whatever restrictions you prefer, on car class, upgrades or racing assists.
Technically it all runs fine even at 60 frames per second. There's a little aliasing, which gives the game a bit of a rough edge, but so what. Load times could be better but that's not the end of the world. The audio throughout is excellent, with on-track sound effects putting you right into the action, while the in-menu voice over work does its job well. The included soundtrack fits well with the game's mood but you caan add your own music if it's not your cup of tea.
Your main objective is to progress through levels by keeping the snaking, meandering balls away from a golden head. These balls spit out of the mouth of a frog which is rotating on the spot. You have to knock or guide them into gutters causing them to roll down its temples by clearing the colored balls rolling down the gutters. You will be controlling the frog. When three or more similar colored balls match up this causes the chain of balls to collapse, hopefully setting of a chain reaction and so eliminating even more balls. Of course you have seen the same thing before using cubes or blocks but this game has some novelty value. There are several levels that give different kinds of twists and turns on the basic theme, and, of course, different levels of difficulty. The stages and levels all have different designs with sometimes more than one gutter to complicate things.
There are helpers within the game like an aiming tool, a tool that can shoot combos, and a tool that will blast a few number of balls. One of the things I really like is this is a no brainer game. Not saying you don't have to have a brain to play it but after awhile you can just get really into it, kind of like Tetris; not a bad thing to say as Tetris is a classic.
A variation on a tried and tested match up three format but with some good new ideas and a perfect way of passing some time enjoyably. Well worth what you will pay for it as when you put it away you will, at a later date, find yourself taking it out again for some more attempts.
Taking on the role of Altair, a disgraced assassin who disrespects his elders, you are set the task, to restore your good name, of killing a sequence of progressivley evil persons in various parts of the Holy Land; Damascus, Jerusalem and Acre three huge cities.
As a spectacle, Assassin's Creed is convincing and much has been made of the crowd technology. This shows itself in such ways as when you do something which attracts attention to yourself when a crowd of onlookers questions your sanity. The dense crowds do not present an obstacle and after a few minutes you're weaving through and around at a zapping rate, using your "gentle push" button to brush through without causing a confrontation, or dodging them completely by climbing and jumping. Occasionally you do alert the guards, whether by knocking people over or doing something suspicious within their line of sight, or by attacking them and so giving them reason to chase.
The game is long and the story full of slowly unfolding complexities, too long to describe here, but it's all very well done and mostly coherent. A good deal, though not too much time, is spent on essential intelligence gathering by eavesdropping on conversations, pick-pocketing messengers, or interrogating and tracking down informers.
The controls are peculiar, but work very well. The graphics steal the scene; thanks to a clever use of light and shade effects making them almost unbelievably good. Some of the acrobatic, free running effects are also outstanding with running up walls and darting across rooftops.
Perhaps almost the perfect blend of combat mechanics and animation the physical contact is near perfect and with many and varied movements, specially in swordpaly. There are the usual minor problems but mainly the end of the game does not live up to be the surprising event that was promised; you can see it cominga mile away, but I'll let you have the pleasure pf discovering this for yourself. A good, long and complex game but there are better out there.
First of all, if you are a Marvel super hero fan you will find that this game packs everything you could possibly desire in a game. If you are not a fan, then hard luck.
If there is a game that anyone keen on Marvel would want to play, it would be a game where the players know who the characters are. This is already a plus factor for this game; fans of the comic already know its characters and their powers. Marvel Super Hero Squad is packed with super heroes known to many, which you get to pick as members of your squad. And of course, like any other super hero story, this game focuses on the idea of hero versus villain. Each super hero will fight a villain also well known to people from the comic series. You will, as ever, get that well loved brawling in this game with attacks like, jump, punch, fire, grab and kick. And the main goal is to finish off the villains.
The story plot of the game is good, voice acting is great and graphics are passable. The interface and presentation are very good. The motion, presentation and transition are also well done. Missions are of different levels of difficulty which makes it challenging and exciting as well. The characters are also well presented and portrayed.
All in all, the game Marvel Super Hero Squad has lived up to the reputation of their comic stories. Of course, you cannot expect more from its plot to be much more than it is because of the material it is based on, it’s very much the same old themes but with familiar characters. OK for some but otherwise a non starter.
FIFA 10 on DS has been a long-running dream for game creators. It’s almost like an experiment of putting a complex game in a simple system. Exient has responded quite competently to this challenge and succeeded in coming up with the same high quality at par with other EA Sports games on consoles.
FIFA 10 on DS uses the same approach as that of other FIFA 10 games played on a bigger system, retaining as much visual integrity and fidelity as the DS hardware limitations allow. One smart choice is keeping the stylus away from the main gameplay and making use of shoulder buttons, face buttons, and d-pad for all the moves, instead. Admittedly, the number of moves is rather limited compared to other systems, but there’s still a lot you can do, including doing a chip shot and lobbing a through-ball, among other things. What I miss most, however, is not having enough intricate dribbles that I can execute, given the constraint on the DS control scheme.
There are as many modes as can be expected from a DS iteration, which I think is pretty amazing. Quick Play, Be A Pro, Manager Mode, and Season Mode are all present; plus the multiplayer add-on that’s full of enhanced features, which allow DS players to play the game either through single-card or multi-card connection – or even over Wi-Fi connection, for that matter. The creators also included the option for players to create their own customized team which has mostly been the highlight of FIFA 10 in other systems or consoles.
Be A Pro which is the newest mode of FIFA 10 on DS is unfortunately the weakest, too. The camera angles present such a limited perspective that makes it too difficult to figure out what’s going on. I would have preferred pulled-back camera angles that give a wider view of the playing field rather than focused on player details.
Players of FIFA 10 on DS likewise get a treat with the mini game shootout, which is the only aspect of the gameplay that uses the stylus extensively; putting on further dimension of fun and enjoyment into the game. The unfussy penalty kick also provides latitude to hit the ball in the direction of the goal. This feature also makes blocking a shot easy by just moving your hands to a certain point on the goal and the goalie moves accordingly.
FIFA 10 on DS is a dream-come-true for DS players. Being able to play a more sophisticated game in a simple system is truly remarkable. The game does suffer from minor graphics glitches as would have been expected in a game with this magnitude on a restricted platform; and the AI could do with some ramp up as it doesn’t seem to have any sense of urgency. The game could have been much better with a well-designed Be A Pro mode. Still, this game as a whole is well-worth its retail price. So if you’re a soccer fan, better grab your copy at the soonest possible time. Watch out…this game is going to sell.
I cant get enough of games in this genre; well they are great in themselves with the added bonus that you do not even need a high end PC to accommodate most of them. Just one average PC and you are good to go. But I bet Dark Tales: Edgar Allan Poe Murders in the Rue Morgue has something more up its sleeve to attract more gamers.
Well for an application on the PC the graphics are not bad in themselves, they are a bit glitchy sometimes, yet they do the job. And finding items is not that hard since the pictures of the things that you are looking for are not blurry and are not hard to identify.
Looking for the items themselves is easy, as most of the items that you will need are sparkling. Furthermore, in the easy mode of the game, the hint time recharges a lot faster. And you can expect it to recharge a bit longer when the difficulty increases. The sparkling of the items also disappears as the difficulty gets higher.
However, the game with its simplicity still has some faults as nothing is really perfect.
For instance, there nothing much going on here to attract gamers. The murder thing and that you need to investigate are already themes from previous games like this and we were hoping for a different theme. There goes another murder game.
The graphics are great but some glitches are still noted. There is no audio to complement the total character of the game, which is not hard to do. It may seem that we are asking for too much. But the price really suggests that the game has a sort of quality attached to it. Which sadly it does not possess that.
Ordering the whole package just gives you a 20 to 30 minute extension of the whole game. Almost useless if you ask me, and why would you spend more money on the whole package if you are not even enjoying the basic package. So what is the use of buying?
And besides, for a game that is in this price range, you can expect people to think they will be getting a much better game; but it fails to deliver. There are many games out there that do not charge that much yet they are giving great cash deals for better gameplay. Overall the game is OK for what it is, yet it does need to undergo many changes to make the players see that they are getting moneys worth.
Well of course the verdict lies on the gamers themselves as different people have different view of things. But there are a handful of points both good and bad that you may want to note to deem this game worthy of your time.
The game revolves around Faith the main character of the game as she takes on the roll of a runner. Not that she is an athlete, but runners in the setting of the game mean people who are carrying sensitive information to deliver to a specific receiver. The message is not even clear and the whole idea is an underground movement. But things in the game take a turn when Faith suddenly tries to clear the name of her sister after being accused of the murder of a mayor-candidate who has promised a new life for runners like her.
What you do in the game is basically similar to what you see ninjas do in movies but without the shuriken and the sword. You climb buildings, jump from roof to roof, run fast and slide under a pipe, and so on. It’s all about the stunts. But what really made mirror’s edge different is the fact that the entire experience is going to be on first person view. In a way different as most games of this genre is in third person view, but nonetheless a unique touch to a game with many competitors.
The graphics are top notch and we wished that all games were made as great as this one. The sound effects are also great the background music nonetheless compliments the whole theme of running and sliding. The voice overs are wonderful and not to mention that you even get to hear faith catching her breath and also her footsteps, which is a great touch for a game such as this.
The game is all about running and jumping and aside from that little fighting, which is a shame when enemies are armed and they are shooting at you. You do have a few karate chops, but the idea for them is to hit and then run some more as Faith doesn’t seem to have a taste for violence. You may come up in front and beat an enemy but if he is with another one then this may be a fast way towards the checkpoint. You need to run and jump and that’s all there is to it.
The game features runner vision in which if you get stuck in a rut you may use this vision and your destination is painted in red. But at times when you use this feature you will only see a short term destination and sometimes a long term one. Not really helpful when you have a specific goal in mind.
All the jumping and running and somersaults must be done correctly and at precise timing. This means that if you have a wrong move even just one you will fall down or disrupt the whole chain of action and prevent you from getting to your goal. This means a lot of trial and error which eventually gets frustrating, believe me. And the situation can even get worst, by the time that you have figured out how to execute the action in precise timing, you will end up with a lot harder puzzle that will sink you down to more frustrations and also slow you down… a lot.
Overall the game is a wonderful experience if you are that patient enough as this game is – to be honest- not for everyone. But if you are looking for challenge and a whole lot of difference in gaming taste, then mirror’s edge will be to your liking.
This is just one of the animation films of Dreamworks that became very successful in the box office. No wonder it was quickly adapted into a game for Xbox 360 and other game consoles. The tie-in of the movie with the game is just awesome as you still can remember freshly all the scenes of the film with this game.
If you have ever enjoyed that one particular animated movie and would love to play it in your game gadget, well, fans of the Megamind do not need to think about that since the game has finally been released. It is always nice to control your favorite animation character and help him with his missions. This is what you will feel when you play this game. The appeal that the movie had for its audience it will also have for gamers.It is highly entertaining and fun.
The story starts as a crime wave hits the city. Your aim is to stop the villains. In this game, you get to control the main character, Megamind, and let him jump, throw switches, kill things and solve all the puzzles being thrown at you. The target gamers of the game are mostly children so expect a little simplicity and the lower levels of difficulty. So for each level, you will be given tons of obstacles and puzzles to play. As you win each stage, you also get closer to the villains who committed the crimes.
The controls of the game have been made simple so that kids, the main target audience, can easily pick them up. The animation was also made more colorful and child friendly. The graphics are well executed as well as the audio; the voice acting is superb just like in the film. That extra touch of humor has helped to make the game more enjoyable and prevented it from becoming boring. The presentation made things better and the production team did a good job in presenting the game for a varied audience age group. This game will certainly have the kids enjoying every scene.
All in all, Dreamworks Megamind Ultimate Showdown is one of the best games ever released at present. It is totally entertaining, hilarious fun, and exciting. It is made for children but even adults will get addicted to this game. If you loved the film, you will also love the game. It sure did a good job in adapting parts from the film. Playing the game almost feels like watching the movie all over again. I would recommend this game to anyone that liked the film.