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It has been fifty years since the events of Fable II and Albion is now in the industrial age experiencing widespread hunger, oppression and general misery. The game portrays the ugly side of industrialization, children working in factories, beggars loitering on street corners and a cold blooded tyrant in charge. The son of Fable II’s hero plays the despot sitting comfortably on his throne while sucking the metaphorical life blood out of his subjects. They’re calling on their hero, that’s you, and, being a sibling of the oppressive tyrant, you have some control over a faction of military forces adequate to oust the despotic King from power and restore some sort of normal life to the land and its people.
The whole plot of the game is that of a a typical fairy-tale. Based on the original gameplay design of Fable, you face many combats on your journey, defeat creatures lurking everywhere, collect different hidden goodies, and discover the world of early Britain. Its fairly easy but it’s enjoyable. Fable III does not exactly resemble the standard Fable franchise; but it’s close. In this game you need to gather hordes of followers to move into the next level or move closer to the throne, unlocking new gameplay components, improving your hero’s attributes, and finally overthrowing the King.
To aid your popularity and increase you power base you have to do things as diverse as giving alms to needy beggars and shaking hands and making deals with high placed leaders. The game’s goal is not just to get to the throne, but to hold on to it. The people who helped you along the way come to demand that your promised rewards to them be forthcoming. You cannot simply ignore them; you must try to accommodate their demands.
Although any player, newcomer or expert, can finish this game without getting knocked down, it gives a chance to show off the ruler inside you. There are lots of things that can be done in the game. You can build a family, commit murder, work on odd jobs and even customize your own look. Because of its streamlined gameplay, improved graphics, and fluent animation it’s a step up the ladder from previous games and provides players with a lot of enjoyment.
Sailing, in the true sense of using great big white sheets of material to gather the wind's power allowing you to move forward, without any engine powering you is extremely technical and hands on. Most of us have seen people winding ropes and ducking crossbeams, and on bigger boats, climbing up masts. SAIL SIMULATOR 2010, as it needs to, if it is to have any chance of achieving some degree of realism, models every sail and rope. then there is the rudder and, in some cases, the keel to keep control of. Racing especially, or cruising, you’re constantly pulling this and hoisting that to grab ever ounce of power from the wind.
Although there are no tutorials explaining how to set sails and make use of the boats other functions, something can be learned from watching the AI in action. Fortunately the PC can take over any control at any time, so you can ease yourself in a bit at a time.
The overall visuals are not wonderful but a fair job has been made of modelling the sea. There are four locations off different coasts but that is irrelevant as only the sea conditions are of any consequence.
The simulator boats are of six types, ranging from the bouncy little Laser to the big seven-man Open 70. A catamaran will be available as an ad on. For the full and unbeatable experience and the thrill of competition, you need to join the groups of would be sea goers that turn up regularly on the Stentec server. Scraping past buoys, juggling racing lines, and all the other race tactics necessary in stopping others competitors from grabbing your wind are all involved. This is when Sail Simulator 2010 is at its best. A simple online ranking system uses individual performances to build an international league table.
Great fun for those who will never have any other way of trying their hands at the sport.
F.E.A.R. 2 Project Origin takes you to the paranormal world of Alma, a prodigy of a young girl subjected to suffering. Unlike the first game which reached to the insides of our souls, Project Origin merely touches the surface, a series of visions loosely bound. Fans of shooter games however, will rejoice at the fact that the bullet blasting is great to the core and has enough charisma to keep you playing the single player campaign mode.
Project Origin picks up where the original left off. You take the role of Michael Becket of the Delta Force, and together with your comrades, you scour the ruined city for Genevieve Aristide, the president of Armacham Technology Corporation. The game has little new to offer to fans who have played the original F.E.A.R., and Alma is reduced to an entity that is something like the boogeyman. The fright scenes that have drawn our attention on the last game, it has become predictable.
Its developers may have an inkling of this, and so they have built on the games’ atmosphere. It is eerie, creepy, and filled with tension. Your flashlight flickers and mysterious fogs envelopes you, or when the music changes to signal the incoming monstrosity out to get your skin and bones. The sounds of the game have done a great job, I just wish that that the visuals have followed suit. There are areas in which the mixture of light and dark are excellent, giving the game a moody shadow. In some areas, however, there is a noticeable lack of lighting and shadows, and it just doesn’t feel right, or scary. The occasional clipping and glitches as well reduce the quality of the game.
You will battle out the same monsters that you have encountered from the original F.E.A.R. game, though as they attack you, you can activate reflex time to slow down your super fast enemies and engage in real – time gun battle. Grenade explosions create visual distortions, an airstream is created when a bullet is fired, and others sounds are muffled. The weapons you will use are nothing new, but they have variety enough to make shooting a pleasure. This game is alright, but certainly nothing special by any means though.
The first thing you will notice in this game would be the impressive selection of cars that you will be able to race with. From J-WRC, P-WRC, S-WRC and WRC and other models that possess monstrous engines. Together with the speed and impressive looks of the car, you will be accompanied by a great set of soundtracks and a nice quality of surround sound for every track.
On this game, you will be doing a lot of preventive maneuvers as some drivers will try to kick you off the race. In addition, the off-road excursions should always be considered when it comes to World Rally Championship. The handling of this game is quite demanding and requires a deep concentration as well as accuracy and precision in making the right turns and brakes. However, with constant training, you will be able to complete difficult tracks easily in no time.
The game is equipped with visually stimulating environments as you drive your way through its streets. Examples of which is the anorexic streets of quaint Catalunyan villages, Swedens ice walls, tree-lined tarmac of Alsace and a whole lot more. All things on this game is enough to fully engage the senses. On the career mode, once you graduate from the tutorial stages; you can already race with early junior cars. With proper training from the tutorial, you would find doing difficult maneuvers easy to achieve.
The game tries features many competition tiers via objective-based money rewards, unlockable liveries, paint designs and even cars. Once you get damage from the race, you can simply stop by the service area and let your team detect the damage of your vehicle and the amount of time required to fix it. The details of the damage should be precise though if you want to get it fixed quickly. An example of which is the convergence loss of your wheels which shouldnt hammer out any rim deformation, or the way how to fix a major coolant leak as well as cracked radiators. All these and more, makes WRC FIA World Rally Championship more challenging than ever and definitely more thrilling.
Just like any Command and Conquer title, Red Alert 3 holds carries on the series’ high reputation for excitement, thrills and enjoyment. Its every level, scene and moment truly makes it standout among Xbox 360 games. Though the idea of the game is simple and intuitive it has a lot of content.
As for the graphics and design, Red Alert 3 on Xbox 360 is quite different. I was a little surprised as I have played it on PC for years and years. Though the screen size is limited, the graphics still show a sharp, crisp and clear view of what the scene should look like (pretty impressive actually). Your screen will be filled with color and action with this Command and Conquer game; scenes and views appear realistic, characters and vehicles are a bit small but detailed. Getting around the game is also simple. There are no complicated action boxes or choices that take too much time before you can get on with the game. There are simple steps to take weapons, change figures or take your defenses. Every action in this game is easy which is why more people even the youngsters are so hooked with this game. It is more focused on the enjoyment of the player rather than its technicalities. I have played it with my mates for about 2-3 months now. There is a ton of replay value with this game as well.
The Command and Conquer: Red Alert 3 is a game where you can just sit down and enjoy every scene, level and action. Its challenges are made for those who have been following the Command and Conquer series. If you are one of them, it will be easy to get into and understand the controls. All in all, this game is something that all gamers can enjoy while being challenged to play more. You need to strategize and always be alert to make sure that you win the challenges. This edition of the Command and Conquer lived up to its name. I can honestly say that I was impressed with this game and do recommend it to everyone!
Taking on the role of Altair, a disgraced assassin who disrespects his elders, you are set the task, to restore your good name, of killing a sequence of progressivley evil persons in various parts of the Holy Land; Damascus, Jerusalem and Acre three huge cities.
As a spectacle, Assassin's Creed is convincing and much has been made of the crowd technology. This shows itself in such ways as when you do something which attracts attention to yourself when a crowd of onlookers questions your sanity. The dense crowds do not present an obstacle and after a few minutes you're weaving through and around at a zapping rate, using your "gentle push" button to brush through without causing a confrontation, or dodging them completely by climbing and jumping. Occasionally you do alert the guards, whether by knocking people over or doing something suspicious within their line of sight, or by attacking them and so giving them reason to chase.
The game is long and the story full of slowly unfolding complexities, too long to describe here, but it's all very well done and mostly coherent. A good deal, though not too much time, is spent on essential intelligence gathering by eavesdropping on conversations, pick-pocketing messengers, or interrogating and tracking down informers.
The controls are peculiar, but work very well. The graphics steal the scene; thanks to a clever use of light and shade effects making them almost unbelievably good. Some of the acrobatic, free running effects are also outstanding with running up walls and darting across rooftops.
Perhaps almost the perfect blend of combat mechanics and animation the physical contact is near perfect and with many and varied movements, specially in swordpaly. There are the usual minor problems but mainly the end of the game does not live up to be the surprising event that was promised; you can see it cominga mile away, but I'll let you have the pleasure pf discovering this for yourself. A good, long and complex game but there are better out there.
If your wish list includes a game that only lasts two hours then you are in luck. If your wish list includes a game that only lasts two hours and is pretty awful then you've hit the jackpot. Even two hours is too long.
Taken from an autobiographical book and very much exaggerated, your character is Richard Demo Dick Marcinko, a former Navy Seal, a real person. The voice is supplied by Mickey Rourke, a good choice for many reasons, but he doesn't seem very interested in the proceedings.
The weapons handle terribly, the enemy AI is worse and most of the levels worse still. Stealth kills offer the only slight bit of enjoyment in the game. Most of the game is spent just running from enemy to enemy, taking advantage of the handy invulnerability that his invincibility shield provides.
To use the words of a professional reviewer, the really smart thing is to quit early, uninstall it and play something else instead. Enough said.
Shivering Isles is a full-grown expansion of The Elder Scrolls IV: Oblivion. This game offers more by bringing new realms to explore including an extended major quest. The game features more characters, items, armor and enemies where gamers can interact among themselves. Other than the new theme, there are no major modifications when it comes to your gaming experience. Shivering Isles isn't really the most sought-after expansion, but it provides exceptional significance based upon the game’s substance alone, which makes this superb game more exciting.
As you install Shivering Isles, you instantly get access to the game using any character and despite any advancement throughout the game. The new adventures start with a mystifying portal that appears on a nearby island in Nibben Bay. Naturally, gamers like us proceed forward into the portal. There, you get to meet a character named Haskill who informs you that you’ve cross the threshold towards the Shivering Isles, the empire of the Daedric Prince of Madness, Sheogorath. The world is split into two – the cheerfully strange world of Mania and the more solemn, vague lands of Dementia. The ruler of the two worlds is Sheogorath. You must perform his deceptive demands and ascend in rank in the Court of Madness. The decisions you make as you fulfill his demands have significant and permanent effects on the game world and storyline.
Most parts of the game are filled with extensive chain of quests. As you accomplish them, you increase your rank and ultimately obtain the title of Madgod of the Shivering Isles. Majority of the quests involves going through complex dungeons and collecting artifacts and battling enemies. Some of these quests are really interesting and tricky. Later in the game, you also become part of an outwardly never-ending sequence of one-dimensional quests that could be very boring. You can engage in various side quests by engaging in conversation the populace in the two principal towns of the story. This is a great diversion after spending too much time in dungeons.
The landscape of the game is fairly different from those you'll find in Tamriel or Oblivion, and it's all very attractive. There are numerous great views that you’ll surely admire. But behind these amazing scenes, a series of enemies are waiting for you, including giant insects, amphibian beasts, and a battalion of knights called The Order.
To battle all these enemies, the game features a new set of weapons, armors, and spells. By collecting recipes and materials through quests, you can even assemble your very own armor and weaponry. When you bring these materials to the proper blacksmiths, you can forge some very powerful pieces of weapons. You need not replace your current stuff with the new equipment; but you can certainly get a higher price for these forged items from the town merchants. Additionally, there are also new magic spells, which includes a useful magic charm that allows you to summon Chancellor Haskill for guidance.
Shivering Isles runs quite well, even though the frame rate trouble from Oblivion is carried through into the expansion. The expansion also has some issues about stability. There are multiple game crashes but this doesn’t detract from the gaming experience. It usually takes about 20 hours to finish the foremost quest line, however there are more to do after that. Shivering Isles offers a more imaginative world of fantasy gaming with the new features, characters and quests.
From the title itself, The Sly Trilogy, it’s quite obvious that all Sly games are put together to bring you to the HD era. The cartoon graphics that the Sly series have been known for looks much better on HD and fortunately doesn’t look crappy and cheap when played on the more advanced gadgets either. You could say that a lot of effort has been invested by Sanzaru Games in developing the makeover; suffice it to say that the original developer Sucker Punch must be quite happy with how the game has become such a delight.
The Sly series is an excellent blend of a platformer, stealth and action game rolled into one. The star of the game is a raccoon named Sly who is a member of the Cooper family the newest in a long string of thieves. He’s just as pleasant as the other characters in the game that include Bentley, the very intellectual turtle with glasses that are a dead giveaway; and Murray, a hazy, large pink hippo who’s quite adept at using his hands. The voice acting definitely contributes to the endearing qualities of the characters as well as to the sense of humor illustrated in the game.
The original game in the series, Sly Raccoon is quite the most distinct among the three games, though it features most of the basic elements that are present in all three; the difference is actually more on structure. As a whole, it’s basically a standard platformer, where you need to jump through various obstacles and dodge laser beams, evade searchlights and the likes. You also get to use Sly’s cane to get into hooks and let you wing across large gaps. In addition to its wonderful designs, the game levels are really responsive and provide the whole game with a personality of its own. It’s absolutely one of the best that the genre has to offer in the gaming world.
Sly 2: Band of Thieves, is kind of a complete variation in some aspects. There’s quite an emphasis on stealth as opposed to the bouncing feature present in the first Sly. There are other tasks that you need to complete as well; which include stealing keys from the guards’ pockets and hand-gliding through the air. The second Sly has more variety than that of Sly 1. If you consider the gameplay, Sly’s friends are quite prominent in Sly 2 and this largely contributes to making the game a lot more fun.
Unfortunately, Sly 3: Honor Among Thieves, doesn’t have that much distinction from Sly 2, which isn’t surprising at all. However, the variety and inventiveness come in the form of the missions and some new characters hold the game together and manage to make the sequel still interesting to some degree. There are also challenges that may present some break in the monotony, though totally optional; but if you want to enjoy the game fully, you might as well try them.
All three games of The Sly Trilogy combined into one title makes up for an awesome experience. Great personality abounds in the games and can provide gamers a terrific time playing them. Developer Sanzaru Games absolutely made a hugely successful move in handling the classic game.
The video game is tasteless. With a combination of below average mechanics, the game is a failure in its entirety. The attempt to follow the footsteps of Tony Hawk games, Shaun White gave a lackluster performance that does not deserve any praise and recognition at all.
Being a skater myself I get excited when another video game that deals with skateboarding quite fascinating but with Shaun White Skateboarding, I actually feel like quitting the sport. The game is so poorly done that you kind of expect it to just ruin the essence of the skating; the game practically stinks! The lack of gameplay and entertainment are the main loopholes in this game. And without a trick system to speak of, it is definitely doomed. The controls were made to help the player establish more balance to avoid falling, but the weird thing is it resulted to the entertainment factor being gone.
Speaking of gameplay, the issue is mostly the game mechanics; this game has no mechanics at all. It totally lacks the ingredient to satisfy the gamers craving for challenge and thrill. How in the world would you be satisfied by merely riding the board and jumping off trails, then wait for the next level of tasks to be performed. The game eventually makes you bored as it contains nothing but one character and his board and a lackluster environment for skating.
In the second stage where you are supposed to perform a wall ride, you have to do task twenty times; going through a series of the same trick done over and over on locations that absolutely looks the same, before you can progress to the next level. Its ridiculous!
Another bone of contention is the broken tutorial part that doesnt really teach anything. Most times, this joke of a tutorial presents moves that are either inaccurate or plain dumb. You dont even feel like listening or watching at all as the visuals are downright ugly and have that washed-out appearance that you sometimes get from PS2-quality visuals. This coupled with some of the worst voice acting I have encountered and a lame story can truly frustrate and annoy anyone.
The game concept may be there, but it was already a failure even before the game took off. Skateboarding video games have come a long way; I never would have expected that this kind of product can still penetrate the market. I seriously doubt itll ever flourish.
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