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It has been fifty years since the events of Fable II and Albion is now in the industrial age experiencing widespread hunger, oppression and general misery. The game portrays the ugly side of industrialization, children working in factories, beggars loitering on street corners and a cold blooded tyrant in charge. The son of Fable II’s hero plays the despot sitting comfortably on his throne while sucking the metaphorical life blood out of his subjects. They’re calling on their hero, that’s you, and, being a sibling of the oppressive tyrant, you have some control over a faction of military forces adequate to oust the despotic King from power and restore some sort of normal life to the land and its people.
The whole plot of the game is that of a a typical fairy-tale. Based on the original gameplay design of Fable, you face many combats on your journey, defeat creatures lurking everywhere, collect different hidden goodies, and discover the world of early Britain. Its fairly easy but it’s enjoyable. Fable III does not exactly resemble the standard Fable franchise; but it’s close. In this game you need to gather hordes of followers to move into the next level or move closer to the throne, unlocking new gameplay components, improving your hero’s attributes, and finally overthrowing the King.
To aid your popularity and increase you power base you have to do things as diverse as giving alms to needy beggars and shaking hands and making deals with high placed leaders. The game’s goal is not just to get to the throne, but to hold on to it. The people who helped you along the way come to demand that your promised rewards to them be forthcoming. You cannot simply ignore them; you must try to accommodate their demands.
Although any player, newcomer or expert, can finish this game without getting knocked down, it gives a chance to show off the ruler inside you. There are lots of things that can be done in the game. You can build a family, commit murder, work on odd jobs and even customize your own look. Because of its streamlined gameplay, improved graphics, and fluent animation it’s a step up the ladder from previous games and provides players with a lot of enjoyment.
Sailing, in the true sense of using great big white sheets of material to gather the wind's power allowing you to move forward, without any engine powering you is extremely technical and hands on. Most of us have seen people winding ropes and ducking crossbeams, and on bigger boats, climbing up masts. SAIL SIMULATOR 2010, as it needs to, if it is to have any chance of achieving some degree of realism, models every sail and rope. then there is the rudder and, in some cases, the keel to keep control of. Racing especially, or cruising, you’re constantly pulling this and hoisting that to grab ever ounce of power from the wind.
Although there are no tutorials explaining how to set sails and make use of the boats other functions, something can be learned from watching the AI in action. Fortunately the PC can take over any control at any time, so you can ease yourself in a bit at a time.
The overall visuals are not wonderful but a fair job has been made of modelling the sea. There are four locations off different coasts but that is irrelevant as only the sea conditions are of any consequence.
The simulator boats are of six types, ranging from the bouncy little Laser to the big seven-man Open 70. A catamaran will be available as an ad on. For the full and unbeatable experience and the thrill of competition, you need to join the groups of would be sea goers that turn up regularly on the Stentec server. Scraping past buoys, juggling racing lines, and all the other race tactics necessary in stopping others competitors from grabbing your wind are all involved. This is when Sail Simulator 2010 is at its best. A simple online ranking system uses individual performances to build an international league table.
Great fun for those who will never have any other way of trying their hands at the sport.
Don't hang about, go on a mission to get hold of a copy. Or failing that buy it online. Call of Duty: Black Ops is a game that has amazing storytelling with exciting action that will remain at the pinnacle of gameplaying for a long long time. New multiplayer is absolutely fabulous, and gives many hours of entertainment.
The story takes place during the nineteen sixties. You, as Alex Mason, wake in an interrogation room strapped into a chair having been fed drugs and electrically tortured. Monitors with flashing numbers face him and a distorted voice is heard commanding him to explain their meaning is. He is forced to relive in his memory the time when he was in the Black Operations special forces group. A deep story unfolds with many twists and turns and visits to past trouble spots.
Every mission in the single-player campaign is a memory that Mason must relive to work out what the numbers mean. These convoluted memories are a mixture of real history, but some are notsometimes intertwined with historical events and sometimes not. For added variety you take the part of other characters, who feature largely in Mason's memories, in a couple of the missions.
There is a new multiplayer mode and in this mode you can customize your character’s appearance, weapons, equipment and perks. These perks are abilities you may choose to improve on certain features, such as being able to run a higher than normal speeds. COD points are the currency you use to purchase new weapons, items of equipment and so on. The experience determines what level you are and what equipment is available for purchase and you receive them based on how well you do in the matches.
There are a dozen game modes within multiplayer. There are your standard deathmatches, territory controls and scenario maps, and each one has variantions. Another is Zombies, which is a co-operative mode in which you must survive wave after wave of the undead. There are various challenges that get in the way, such managing money you receive from killing zombies or repairing barriers, to getting better weapons and more ammo, or opening a new area of the map to get better items. There are other assorted challenges too numerous to mention.
The single-player campaign takes what has previously been achieved in video games through storytelling takes it up a couple of octaves. The fact that you mostly play one part, that of Mason, gives a feeling of personal involvement in. Then add the exciting moments that Call of Duty games provide, and you get a complete gaming packag.
If it just had a single-player campaign, Black Ops would still be top of its class adding multiplayer puts streets ahead. It also throws in a few minor changes and customization to make it pretty close to faultless. The controls have a good feel about them and pose no problems, most people can be happy with the controls and the game overall after only a few multiplayer matches. The Zombies mode is an added bonus.
Although Black Ops is a nearly flawless game, on a personal level I found the single-player campaign to be a little on the short side. But thats about all; anything else is pickiness and there is really nothing but the most minor personal quibbles. Top notch.
Sega Superstars Tennis is all about playing Tennis with a twist. The Tennis games feature 15 Sega classic game characters. The characters are all well known and recreated here to play tennis. You can play with or against any of them and travel through well known and well loved SEGA game landscapes, some of which you will not have seen rendered with the quality of graphics used here, and play in tournaments at all of them if you so wish. All the characters are different in their strengths and weaknesses and have varying degrees of skill allowing you to match, or for more fun, mismatch them. There are even characters from SEGA games making up the spectators and guest appearances by some famous ones.
The courts, on which you can play doubles or singles, are of fantastical designs and so are pretty unusual, but then, so are the players and their methods of play. The music fits in well with the mood of the game. But what are equally in this game are the mini games that it offers. Most of these mini games are incorporated in with the tennis. You can have puzzles, rockets, arrows and other distracting games to play, giving a break from the constant banging of balls.
It’s an interesting variation on the tennis theme and is well thought out and has a great deal of visual humor; watching such unlikely characters darting about a strange tennis court is a joy in itself.
Halo 3 starts where Halo 2 left off: a source of some complaint about this previous game was the lack of an ending: Halo 3 does have an ending and what an ending it is.
The layout of the game more or less copies that of the previous Halos but there are many new weapon additions. Lots of Brute weapons: the spiker, the mauler to name but two, all having devastating results on whatever you fire them at. A third person view opens up when these weapons are in use, quite an effecive trick. You also have access to a gravity hammer for removing large numbers of the enemy at one swipe.
Vehicle chases are more common in Halo 3. The familiar Halo vehicles are all here as well as some new ones such as the Brute Prowler. A new addition to the series is that of "equipment." These deployable special items, such as the moon bubble which have a variety of innovative effects.
The continuing story theme has the Covenant on its way to Earth, attempting to activate floating space weapons known as Halos, which could destroy civilization. The Master Chief and the other Earth forces of the UNSC are hard on their heels with some new allies, the Arbiter. Enough details, but I promise that you are in for a feast of fighting and exciting effects. There are also more options as to the number of players taking part and the on line abilities. In addition to the four-player co-op action, you can also play competitive solo and team-based multiplayer matches with up to 16 players on 11 different maps. As in Halo 2, you can customize these game types, and there's more to customize and it's been made much more interesting than in Hero 3.
The file sharing options can be used to send screenshots and saved films, these being replays of action from any of the modes in the game. The game automatically stores the last 25 or so sessions, and you can choose to save them more permanently from there. You can edit them down to the more savable bits.
The game is technically impressive: it maintains a smooth frame rate throughout, and looks very sharp overall with lots of impressive lighting and other subtle effects, the visual is even better. The voice overs are clear and the comments realistic and believable with a lot of dialogue between comrades on both sides.
A good follow on in the series, sometimes as good, sometimes better, but all through of a pretty good game.
While this addition to the many chess titles on the market is not new, it came out in 2007, chess itself is very much older and much more complex that a non player can even imaginine. This, of course is a criticism that can be levelled at all courses aimed at newcomers no matter what format these courses come in; book, video or video game. Fortunately if you want straight instruction with no gimics it does not really matter which platform you play it on.
There is a very basic, but necessary tutorial to familiarize you with pieces and their positions and moves. It is useful at the early learning stages to be able to retake a move if you realize that it is not a wise one. Also you can remove any clock time limits on moves as it is unheard of for a newcomer to compete against the clock.
After some basic games you can take on computer generated opponents of varying degrees of difficulty, the higher degrees are also suitable for non-newcomers. The game of chess is in itself one of much fulfilment and great challenge. You need much concentration and patience while thinking out your moves although the computers responses are fairly fast. Any playing scenario,be it on a normal board or a computing device is welcome if it encourages the playing of this, the king of games and the game of kings.
For the most part, although not much different from other titles with non gimmicky graphics, this is a pretty well put together package, and as with any form of chess game, will provide the basics for a lifetime of improvement at the game.
First of all, if you are a Marvel super hero fan you will find that this game packs everything you could possibly desire in a game. If you are not a fan, then hard luck.
If there is a game that anyone keen on Marvel would want to play, it would be a game where the players know who the characters are. This is already a plus factor for this game; fans of the comic already know its characters and their powers. Marvel Super Hero Squad is packed with super heroes known to many, which you get to pick as members of your squad. And of course, like any other super hero story, this game focuses on the idea of hero versus villain. Each super hero will fight a villain also well known to people from the comic series. You will, as ever, get that well loved brawling in this game with attacks like, jump, punch, fire, grab and kick. And the main goal is to finish off the villains.
The story plot of the game is good, voice acting is great and graphics are passable. The interface and presentation are very good. The motion, presentation and transition are also well done. Missions are of different levels of difficulty which makes it challenging and exciting as well. The characters are also well presented and portrayed.
All in all, the game Marvel Super Hero Squad has lived up to the reputation of their comic stories. Of course, you cannot expect more from its plot to be much more than it is because of the material it is based on, it’s very much the same old themes but with familiar characters. OK for some but otherwise a non starter.
I remember in 2008 Conan: Hyborian Adventures was one of my favorite online RPG's, which had stunning graphics and brilliant environments, for the time. I was pretty excited when this game was released and my expectations were very high. If you are looking to build up your characters, as you once did; this game really does have a lot to offer to die hard RPG fans. However there is some tedious gameplay, which does seem a little redundant at times; this violent game has plenty to offer, as you smear blood all around and service the Aquilonian king, once again.
The first thing I was hoping for was maybe a couple more classes or maybe an increased level, that was not capped. Age of Conan: Rise of The Godslayer did not handle any of my requests, but in its defense it does have a new race, the "Khitan". Doesn't really change the story that much in the first twenty levels, but once you travel it does heat up. You will start in your home Khital, but if you would rather play in the level twenty to forty zone, "The Gateway to Khital" (with a previous character), you have the option of playing as a caravan master, which will transfer you there without any attributes lost. What is better is you can offer your services by doing various quests as a way of paying him. It really serves as a good introduction before you dive deep into the "Gateway's Wilds."
So has the game mechanics changed any? Well, not really why would they change that in an expansion anyway. Age of Conana fans are going to be able to enjoy all the same battles and quests that you once did. For instance, you will need to kill off a specified number of enemies, collect various objects located around the map, free the people held captive. You will be able to team up with Hykranian archers, wild yaks (LOL), strange monsters, which are called "Kang Zai", along with various others that are spotted all around the interactive world.
What I like about this game is once you reach level eighty the game lets you explore new areas which were locked prior to leveling up to level eighty. This could be anything from various dark dungeons to the grassy Gateways which are home to various unique factions. In Age of Conan: Rise of The Godslayer you will be doing various tasks for them, but be careful who's side you decide to help because it will cause tensions to arise amongst various factions. Without ruining it, the quests are pretty engaging and you actually earn tiger and wolf mounts, which are pretty cool. You will actually get pretty enveloped into various factions’ beliefs, and the dialog is pretty interesting as well. What I really enjoyed was the new content, which could be anything from blowing up bridges to slaughtering prisoners. However, it does get a little repetitive on the 15th time through, but there are no complaints from me on that aspect of the game.
Grouping with other players is probably another favorite part of this game. You can even be paired with good players and the bosses and quest are quite challenging. I consider myself to be a pro and even I had some trouble with a lot of the quest. For instance, fighting a giant golem takes a highly trained team, and a bit of luck and skill, at times. It does suck when you get stuck with a group of idiots that don't know what they are doing. I love the 6 man dungeon, in which you will even find a boss that barfs and puts out gas…lol.
The gameplay is highly addictive and you will always find yourself seeking more and more armor, weapons, and upgrades (as like most good RPG's.). The advancement system is well thought out. For instance, the player versus player combat or player vs environment allows you to spend your points. Even if you don't play as much as your guild members you can unlock these perks and feats in realtime. It does take awhile to unlock them, but once you do it is very rewarding.
In conclusion this is a fantastic game with tons of beautifully designed environments, dungeons, quest, bosses, upgrades, multiplayer capabilities, ect. Die hard Age of Conan fans will love this expansion pack and this game certainly packs a punch! I would highly recommend this game to anyone looking for a good RPG they can play online. I actually prefer it over World of Warcraft.
Honestly, I wonder how people ever got to buy this game; and no, I am not being overly judgmental. I am basing my opinion on the way I see it, and on its own merits it is not totally bad; for instance I love how it installs so fast. And as for the plot, I love building and constructing things, and rockets fascinate me. So what is it that makes it such a failure?
Sim games must never get boring, you should always feel the urgency of the time passing, and it must entertain you to succeed. Maybe that’s what Crane Simulator 2009 fails to do – entertain you. Yes, what you will do is entertaining in itself, but hey, I think spending lots of time completing a single task which is very simple is too much to ask. Everything is just so slow, and the tasks are just so repetitive. You will probably yawn while waiting for to finish up the floors or walls. And ironically, you will be given another break after you complete the task. Too many dull moments, I guess?
Okay, maybe there’s some way we can speed things up. No there isn’t. Everything you do must be checked on its precision, even picking up a single item. And even if you get more points for each task, it’s still pretty frustrating not being able to finish it sooner than you would want. When you give up on your patience and fail to do a task precisely, you have to fix it all over again. And guess what, there’s this foreman I want to call Mr. Perfectionist who will show a displeased expression on his face when you do not fix the task correctly.
Alright, the game wants you to learn to finish things in an orderly manner, but I guess no matter how orderly you might be, if you get bored everything just gets messed up. The graphics will not even entertain you, the menus are pretty stylish, but unfortunately the font size is pretty tiny. Yes, a waste of time again to get close to the screen to read everything. And unlike most simulation games, it lacks music. I believe this is an essential part of a sim game, as this gets a player in the mood of the game he/she is playing, and without it, of course, the game can be less fun.
Crane Simulator 2009 is simply far from reality. Constructions are never made at this pace, if they were even the smallest buildings and infrastructures would take years to build. Also if this was the case, I guess I would never apply to be a workman in this very boring profession. It is a game which measures more of your patience than your skill.
I was looking for some action - some lively entertainment that would keep me hooked while playing the game. It is not the worst, but definitely not on my list of the games I will go back to when I get bored of others.
LittleBigPlanet 2 continues on the first games success by introducing a new campaign and story, building on the developmental tools and online world, and really pushing innovation. Does it properly build on the first one? Can it continue PlayStation platformer dominance?
The game has a surprisingly fun campaign mode and just like the first one it is playable solo or with others. This game also has multiple challenges that make it necessary to have more than one player and really pushes for the campaign to be played with others. The campaign also heavily utilizes a new tool introduced in LittlebigPlanet 2, which is the grappling gun. There is seldom a moment in which you are not using this tool and a few other new ones as well. This may seem at first a bit overwhelming, however it begins to become like second nature and really helps you do things in this game that were simply not possible previously. The Campaign however does seem a tad bit shorter than the first. Though levels seem grander at times, the overall feel of the game feels shorter once you get the hang of how to use your new tools and may be the reason why the game seems quicker at times. Though the campaign feels solid and more story defined, I do wish it was a tad bit longer because it is truly an enjoyable experience.
LittleBigPlanet 2's level creating mode doesn't change too much from the first game. Still fun and simple enough for anybody to build, though with the new tools there can be times it takes more trial and error than previous to get stuff running correctly. The worlds seem to be easy to make vaster than ever before, which is extraordinary considering the first one was nearly limitless as well. It is quite enjoyable to create levels, and genuinely I don't think there is a way to make it any better. They have really perfected user developmental tools for a video game, and I can say with confidence that any game attempting similar from here on out will use LittleBigPlanet's mode as the example and foundation for creating theirs.
The online community is just as grand as before, and with Media Molecule cleaning up any little hiccup there may have been before, there really is nothing to complain about. Levels are easy to rate, more vast and creative than ever before, and yet again capture you for hours. There really is no end to playing this game, it truly feels limitless. The cooperative features seem smoother as well, and really adds to the challenging aspects.
Yet again Media Molecule has delivered a gem! Though I wish the campaign would have been longer, it was still substantial, and the online keeps you occupied even when the campaign is complete. I can't stress enough how much fun it can be for any type of gamer at any age. In my opinion, it is truly becoming a franchise of legendary proportions!
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