|Viewing Reviews 1-10 of 52|
It has been fifty years since the events of Fable II and Albion is now in the industrial age experiencing widespread hunger, oppression and general misery. The game portrays the ugly side of industrialization, children working in factories, beggars loitering on street corners and a cold blooded tyrant in charge. The son of Fable II’s hero plays the despot sitting comfortably on his throne while sucking the metaphorical life blood out of his subjects. They’re calling on their hero, that’s you, and, being a sibling of the oppressive tyrant, you have some control over a faction of military forces adequate to oust the despotic King from power and restore some sort of normal life to the land and its people.
The whole plot of the game is that of a a typical fairy-tale. Based on the original gameplay design of Fable, you face many combats on your journey, defeat creatures lurking everywhere, collect different hidden goodies, and discover the world of early Britain. Its fairly easy but it’s enjoyable. Fable III does not exactly resemble the standard Fable franchise; but it’s close. In this game you need to gather hordes of followers to move into the next level or move closer to the throne, unlocking new gameplay components, improving your hero’s attributes, and finally overthrowing the King.
To aid your popularity and increase you power base you have to do things as diverse as giving alms to needy beggars and shaking hands and making deals with high placed leaders. The game’s goal is not just to get to the throne, but to hold on to it. The people who helped you along the way come to demand that your promised rewards to them be forthcoming. You cannot simply ignore them; you must try to accommodate their demands.
Although any player, newcomer or expert, can finish this game without getting knocked down, it gives a chance to show off the ruler inside you. There are lots of things that can be done in the game. You can build a family, commit murder, work on odd jobs and even customize your own look. Because of its streamlined gameplay, improved graphics, and fluent animation it’s a step up the ladder from previous games and provides players with a lot of enjoyment.
Sailing, in the true sense of using great big white sheets of material to gather the wind's power allowing you to move forward, without any engine powering you is extremely technical and hands on. Most of us have seen people winding ropes and ducking crossbeams, and on bigger boats, climbing up masts. SAIL SIMULATOR 2010, as it needs to, if it is to have any chance of achieving some degree of realism, models every sail and rope. then there is the rudder and, in some cases, the keel to keep control of. Racing especially, or cruising, you’re constantly pulling this and hoisting that to grab ever ounce of power from the wind.
Although there are no tutorials explaining how to set sails and make use of the boats other functions, something can be learned from watching the AI in action. Fortunately the PC can take over any control at any time, so you can ease yourself in a bit at a time.
The overall visuals are not wonderful but a fair job has been made of modelling the sea. There are four locations off different coasts but that is irrelevant as only the sea conditions are of any consequence.
The simulator boats are of six types, ranging from the bouncy little Laser to the big seven-man Open 70. A catamaran will be available as an ad on. For the full and unbeatable experience and the thrill of competition, you need to join the groups of would be sea goers that turn up regularly on the Stentec server. Scraping past buoys, juggling racing lines, and all the other race tactics necessary in stopping others competitors from grabbing your wind are all involved. This is when Sail Simulator 2010 is at its best. A simple online ranking system uses individual performances to build an international league table.
Great fun for those who will never have any other way of trying their hands at the sport.
F.E.A.R. 2 Project Origin takes you to the paranormal world of Alma, a prodigy of a young girl subjected to suffering. Unlike the first game which reached to the insides of our souls, Project Origin merely touches the surface, a series of visions loosely bound. Fans of shooter games however, will rejoice at the fact that the bullet blasting is great to the core and has enough charisma to keep you playing the single player campaign mode.
Project Origin picks up where the original left off. You take the role of Michael Becket of the Delta Force, and together with your comrades, you scour the ruined city for Genevieve Aristide, the president of Armacham Technology Corporation. The game has little new to offer to fans who have played the original F.E.A.R., and Alma is reduced to an entity that is something like the boogeyman. The fright scenes that have drawn our attention on the last game, it has become predictable.
Its developers may have an inkling of this, and so they have built on the games’ atmosphere. It is eerie, creepy, and filled with tension. Your flashlight flickers and mysterious fogs envelopes you, or when the music changes to signal the incoming monstrosity out to get your skin and bones. The sounds of the game have done a great job, I just wish that that the visuals have followed suit. There are areas in which the mixture of light and dark are excellent, giving the game a moody shadow. In some areas, however, there is a noticeable lack of lighting and shadows, and it just doesn’t feel right, or scary. The occasional clipping and glitches as well reduce the quality of the game.
You will battle out the same monsters that you have encountered from the original F.E.A.R. game, though as they attack you, you can activate reflex time to slow down your super fast enemies and engage in real – time gun battle. Grenade explosions create visual distortions, an airstream is created when a bullet is fired, and others sounds are muffled. The weapons you will use are nothing new, but they have variety enough to make shooting a pleasure. This game is alright, but certainly nothing special by any means though.
This game not only does everything that's been done before but it does it better, from the gameplay point of view and technically. This particular package contains extras, mostly in the form of Top Gear videos and related stuff, with some add on accessories to enlarge the number of cars and suchlike. But the game is what matters.
Season Play is the central game mode presenting the player a number of seasons in which to compete. Each season has its racing calendar picked to suit your stable of cars. The main races take place at weekends leaving the weekdays free for planning and all the other business of a modern motor sport. On weekdays smaller events also take place where you pick an event from a small selection, more often than not consisting many stages set at different track locations, and these events play out over a few weeks, with the weekends reserved for World Championship events. Graded F-A, these need to be completed before the more challenging big money S and R series are unlockable, with the final R1 event requiring you to race in a 13 race marathon of an event. There is now a rewind facility so even if you come off the track on the last corner in the final race you can hit a button and go back in time.
Credits are earned for performances in single races and overall ending positions in events. These credits can be used to buy better cars or upgrading your present motor. Upgrading can be complex and often quite technical but you don't have to be an expert to get by. There are also all the usual features you would expect in a motor racing game.
For a game as deep as Forza 3, the number of options to match experience to your tastes and skill level remarkable. Skill levels can be mixed so a novice can even take on a champion.
The blurb boasts of over 100 tracks but from what I can see there are 22 track locations but each of these is furnished with various track layout alternatives. All the classic racing circuits such are covered and all the major car makers included. some of the tracks are a bit lacklustre, but the more creative ones are full of stunning scenery and beautiful sweeping corners.
There are also the usual in between bits to keep you interested, quick race and time trial modes, complete with leaderboards, viewable replays and downloadable ghost data so you can see where the best players are shaving vital milliseconds off of their lap times. There is even a video editing suite, allowing users' imaginations free reign to make their own footage and share it.
There's also a competitive eight-player online multiplayer mode. You can choose between circuit, oval, drag, road racing and drift, as well as Cat and Mouse and, Tag and Elimination. There are a ton of fine tuning options so you can set races up exactly as you want, with whatever restrictions you prefer, on car class, upgrades or racing assists.
Technically it all runs fine even at 60 frames per second. There's a little aliasing, which gives the game a bit of a rough edge, but so what. Load times could be better but that's not the end of the world. The audio throughout is excellent, with on-track sound effects putting you right into the action, while the in-menu voice over work does its job well. The included soundtrack fits well with the game's mood but you caan add your own music if it's not your cup of tea.
Just like any Command and Conquer title, Red Alert 3 holds carries on the series’ high reputation for excitement, thrills and enjoyment. Its every level, scene and moment truly makes it standout among Xbox 360 games. Though the idea of the game is simple and intuitive it has a lot of content.
As for the graphics and design, Red Alert 3 on Xbox 360 is quite different. I was a little surprised as I have played it on PC for years and years. Though the screen size is limited, the graphics still show a sharp, crisp and clear view of what the scene should look like (pretty impressive actually). Your screen will be filled with color and action with this Command and Conquer game; scenes and views appear realistic, characters and vehicles are a bit small but detailed. Getting around the game is also simple. There are no complicated action boxes or choices that take too much time before you can get on with the game. There are simple steps to take weapons, change figures or take your defenses. Every action in this game is easy which is why more people even the youngsters are so hooked with this game. It is more focused on the enjoyment of the player rather than its technicalities. I have played it with my mates for about 2-3 months now. There is a ton of replay value with this game as well.
The Command and Conquer: Red Alert 3 is a game where you can just sit down and enjoy every scene, level and action. Its challenges are made for those who have been following the Command and Conquer series. If you are one of them, it will be easy to get into and understand the controls. All in all, this game is something that all gamers can enjoy while being challenged to play more. You need to strategize and always be alert to make sure that you win the challenges. This edition of the Command and Conquer lived up to its name. I can honestly say that I was impressed with this game and do recommend it to everyone!
Taking on the role of Altair, a disgraced assassin who disrespects his elders, you are set the task, to restore your good name, of killing a sequence of progressivley evil persons in various parts of the Holy Land; Damascus, Jerusalem and Acre three huge cities.
As a spectacle, Assassin's Creed is convincing and much has been made of the crowd technology. This shows itself in such ways as when you do something which attracts attention to yourself when a crowd of onlookers questions your sanity. The dense crowds do not present an obstacle and after a few minutes you're weaving through and around at a zapping rate, using your "gentle push" button to brush through without causing a confrontation, or dodging them completely by climbing and jumping. Occasionally you do alert the guards, whether by knocking people over or doing something suspicious within their line of sight, or by attacking them and so giving them reason to chase.
The game is long and the story full of slowly unfolding complexities, too long to describe here, but it's all very well done and mostly coherent. A good deal, though not too much time, is spent on essential intelligence gathering by eavesdropping on conversations, pick-pocketing messengers, or interrogating and tracking down informers.
The controls are peculiar, but work very well. The graphics steal the scene; thanks to a clever use of light and shade effects making them almost unbelievably good. Some of the acrobatic, free running effects are also outstanding with running up walls and darting across rooftops.
Perhaps almost the perfect blend of combat mechanics and animation the physical contact is near perfect and with many and varied movements, specially in swordpaly. There are the usual minor problems but mainly the end of the game does not live up to be the surprising event that was promised; you can see it cominga mile away, but I'll let you have the pleasure pf discovering this for yourself. A good, long and complex game but there are better out there.
FIFA 10 on DS has been a long-running dream for game creators. It’s almost like an experiment of putting a complex game in a simple system. Exient has responded quite competently to this challenge and succeeded in coming up with the same high quality at par with other EA Sports games on consoles.
FIFA 10 on DS uses the same approach as that of other FIFA 10 games played on a bigger system, retaining as much visual integrity and fidelity as the DS hardware limitations allow. One smart choice is keeping the stylus away from the main gameplay and making use of shoulder buttons, face buttons, and d-pad for all the moves, instead. Admittedly, the number of moves is rather limited compared to other systems, but there’s still a lot you can do, including doing a chip shot and lobbing a through-ball, among other things. What I miss most, however, is not having enough intricate dribbles that I can execute, given the constraint on the DS control scheme.
There are as many modes as can be expected from a DS iteration, which I think is pretty amazing. Quick Play, Be A Pro, Manager Mode, and Season Mode are all present; plus the multiplayer add-on that’s full of enhanced features, which allow DS players to play the game either through single-card or multi-card connection – or even over Wi-Fi connection, for that matter. The creators also included the option for players to create their own customized team which has mostly been the highlight of FIFA 10 in other systems or consoles.
Be A Pro which is the newest mode of FIFA 10 on DS is unfortunately the weakest, too. The camera angles present such a limited perspective that makes it too difficult to figure out what’s going on. I would have preferred pulled-back camera angles that give a wider view of the playing field rather than focused on player details.
Players of FIFA 10 on DS likewise get a treat with the mini game shootout, which is the only aspect of the gameplay that uses the stylus extensively; putting on further dimension of fun and enjoyment into the game. The unfussy penalty kick also provides latitude to hit the ball in the direction of the goal. This feature also makes blocking a shot easy by just moving your hands to a certain point on the goal and the goalie moves accordingly.
FIFA 10 on DS is a dream-come-true for DS players. Being able to play a more sophisticated game in a simple system is truly remarkable. The game does suffer from minor graphics glitches as would have been expected in a game with this magnitude on a restricted platform; and the AI could do with some ramp up as it doesn’t seem to have any sense of urgency. The game could have been much better with a well-designed Be A Pro mode. Still, this game as a whole is well-worth its retail price. So if you’re a soccer fan, better grab your copy at the soonest possible time. Watch out…this game is going to sell.
Shivering Isles is a full-grown expansion of The Elder Scrolls IV: Oblivion. This game offers more by bringing new realms to explore including an extended major quest. The game features more characters, items, armor and enemies where gamers can interact among themselves. Other than the new theme, there are no major modifications when it comes to your gaming experience. Shivering Isles isn't really the most sought-after expansion, but it provides exceptional significance based upon the game’s substance alone, which makes this superb game more exciting.
As you install Shivering Isles, you instantly get access to the game using any character and despite any advancement throughout the game. The new adventures start with a mystifying portal that appears on a nearby island in Nibben Bay. Naturally, gamers like us proceed forward into the portal. There, you get to meet a character named Haskill who informs you that you’ve cross the threshold towards the Shivering Isles, the empire of the Daedric Prince of Madness, Sheogorath. The world is split into two – the cheerfully strange world of Mania and the more solemn, vague lands of Dementia. The ruler of the two worlds is Sheogorath. You must perform his deceptive demands and ascend in rank in the Court of Madness. The decisions you make as you fulfill his demands have significant and permanent effects on the game world and storyline.
Most parts of the game are filled with extensive chain of quests. As you accomplish them, you increase your rank and ultimately obtain the title of Madgod of the Shivering Isles. Majority of the quests involves going through complex dungeons and collecting artifacts and battling enemies. Some of these quests are really interesting and tricky. Later in the game, you also become part of an outwardly never-ending sequence of one-dimensional quests that could be very boring. You can engage in various side quests by engaging in conversation the populace in the two principal towns of the story. This is a great diversion after spending too much time in dungeons.
The landscape of the game is fairly different from those you'll find in Tamriel or Oblivion, and it's all very attractive. There are numerous great views that you’ll surely admire. But behind these amazing scenes, a series of enemies are waiting for you, including giant insects, amphibian beasts, and a battalion of knights called The Order.
To battle all these enemies, the game features a new set of weapons, armors, and spells. By collecting recipes and materials through quests, you can even assemble your very own armor and weaponry. When you bring these materials to the proper blacksmiths, you can forge some very powerful pieces of weapons. You need not replace your current stuff with the new equipment; but you can certainly get a higher price for these forged items from the town merchants. Additionally, there are also new magic spells, which includes a useful magic charm that allows you to summon Chancellor Haskill for guidance.
Shivering Isles runs quite well, even though the frame rate trouble from Oblivion is carried through into the expansion. The expansion also has some issues about stability. There are multiple game crashes but this doesn’t detract from the gaming experience. It usually takes about 20 hours to finish the foremost quest line, however there are more to do after that. Shivering Isles offers a more imaginative world of fantasy gaming with the new features, characters and quests.
Well of course the verdict lies on the gamers themselves as different people have different view of things. But there are a handful of points both good and bad that you may want to note to deem this game worthy of your time.
The game revolves around Faith the main character of the game as she takes on the roll of a runner. Not that she is an athlete, but runners in the setting of the game mean people who are carrying sensitive information to deliver to a specific receiver. The message is not even clear and the whole idea is an underground movement. But things in the game take a turn when Faith suddenly tries to clear the name of her sister after being accused of the murder of a mayor-candidate who has promised a new life for runners like her.
What you do in the game is basically similar to what you see ninjas do in movies but without the shuriken and the sword. You climb buildings, jump from roof to roof, run fast and slide under a pipe, and so on. It’s all about the stunts. But what really made mirror’s edge different is the fact that the entire experience is going to be on first person view. In a way different as most games of this genre is in third person view, but nonetheless a unique touch to a game with many competitors.
The graphics are top notch and we wished that all games were made as great as this one. The sound effects are also great the background music nonetheless compliments the whole theme of running and sliding. The voice overs are wonderful and not to mention that you even get to hear faith catching her breath and also her footsteps, which is a great touch for a game such as this.
The game is all about running and jumping and aside from that little fighting, which is a shame when enemies are armed and they are shooting at you. You do have a few karate chops, but the idea for them is to hit and then run some more as Faith doesn’t seem to have a taste for violence. You may come up in front and beat an enemy but if he is with another one then this may be a fast way towards the checkpoint. You need to run and jump and that’s all there is to it.
The game features runner vision in which if you get stuck in a rut you may use this vision and your destination is painted in red. But at times when you use this feature you will only see a short term destination and sometimes a long term one. Not really helpful when you have a specific goal in mind.
All the jumping and running and somersaults must be done correctly and at precise timing. This means that if you have a wrong move even just one you will fall down or disrupt the whole chain of action and prevent you from getting to your goal. This means a lot of trial and error which eventually gets frustrating, believe me. And the situation can even get worst, by the time that you have figured out how to execute the action in precise timing, you will end up with a lot harder puzzle that will sink you down to more frustrations and also slow you down… a lot.
Overall the game is a wonderful experience if you are that patient enough as this game is – to be honest- not for everyone. But if you are looking for challenge and a whole lot of difference in gaming taste, then mirror’s edge will be to your liking.
This is just one of the animation films of Dreamworks that became very successful in the box office. No wonder it was quickly adapted into a game for Xbox 360 and other game consoles. The tie-in of the movie with the game is just awesome as you still can remember freshly all the scenes of the film with this game.
If you have ever enjoyed that one particular animated movie and would love to play it in your game gadget, well, fans of the Megamind do not need to think about that since the game has finally been released. It is always nice to control your favorite animation character and help him with his missions. This is what you will feel when you play this game. The appeal that the movie had for its audience it will also have for gamers.It is highly entertaining and fun.
The story starts as a crime wave hits the city. Your aim is to stop the villains. In this game, you get to control the main character, Megamind, and let him jump, throw switches, kill things and solve all the puzzles being thrown at you. The target gamers of the game are mostly children so expect a little simplicity and the lower levels of difficulty. So for each level, you will be given tons of obstacles and puzzles to play. As you win each stage, you also get closer to the villains who committed the crimes.
The controls of the game have been made simple so that kids, the main target audience, can easily pick them up. The animation was also made more colorful and child friendly. The graphics are well executed as well as the audio; the voice acting is superb just like in the film. That extra touch of humor has helped to make the game more enjoyable and prevented it from becoming boring. The presentation made things better and the production team did a good job in presenting the game for a varied audience age group. This game will certainly have the kids enjoying every scene.
All in all, Dreamworks Megamind Ultimate Showdown is one of the best games ever released at present. It is totally entertaining, hilarious fun, and exciting. It is made for children but even adults will get addicted to this game. If you loved the film, you will also love the game. It sure did a good job in adapting parts from the film. Playing the game almost feels like watching the movie all over again. I would recommend this game to anyone that liked the film.
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