|Viewing Reviews 1-10 of 44|
It has been fifty years since the events of Fable II and Albion is now in the industrial age experiencing widespread hunger, oppression and general misery. The game portrays the ugly side of industrialization, children working in factories, beggars loitering on street corners and a cold blooded tyrant in charge. The son of Fable II’s hero plays the despot sitting comfortably on his throne while sucking the metaphorical life blood out of his subjects. They’re calling on their hero, that’s you, and, being a sibling of the oppressive tyrant, you have some control over a faction of military forces adequate to oust the despotic King from power and restore some sort of normal life to the land and its people.
The whole plot of the game is that of a a typical fairy-tale. Based on the original gameplay design of Fable, you face many combats on your journey, defeat creatures lurking everywhere, collect different hidden goodies, and discover the world of early Britain. Its fairly easy but it’s enjoyable. Fable III does not exactly resemble the standard Fable franchise; but it’s close. In this game you need to gather hordes of followers to move into the next level or move closer to the throne, unlocking new gameplay components, improving your hero’s attributes, and finally overthrowing the King.
To aid your popularity and increase you power base you have to do things as diverse as giving alms to needy beggars and shaking hands and making deals with high placed leaders. The game’s goal is not just to get to the throne, but to hold on to it. The people who helped you along the way come to demand that your promised rewards to them be forthcoming. You cannot simply ignore them; you must try to accommodate their demands.
Although any player, newcomer or expert, can finish this game without getting knocked down, it gives a chance to show off the ruler inside you. There are lots of things that can be done in the game. You can build a family, commit murder, work on odd jobs and even customize your own look. Because of its streamlined gameplay, improved graphics, and fluent animation it’s a step up the ladder from previous games and provides players with a lot of enjoyment.
Sailing, in the true sense of using great big white sheets of material to gather the wind's power allowing you to move forward, without any engine powering you is extremely technical and hands on. Most of us have seen people winding ropes and ducking crossbeams, and on bigger boats, climbing up masts. SAIL SIMULATOR 2010, as it needs to, if it is to have any chance of achieving some degree of realism, models every sail and rope. then there is the rudder and, in some cases, the keel to keep control of. Racing especially, or cruising, you’re constantly pulling this and hoisting that to grab ever ounce of power from the wind.
Although there are no tutorials explaining how to set sails and make use of the boats other functions, something can be learned from watching the AI in action. Fortunately the PC can take over any control at any time, so you can ease yourself in a bit at a time.
The overall visuals are not wonderful but a fair job has been made of modelling the sea. There are four locations off different coasts but that is irrelevant as only the sea conditions are of any consequence.
The simulator boats are of six types, ranging from the bouncy little Laser to the big seven-man Open 70. A catamaran will be available as an ad on. For the full and unbeatable experience and the thrill of competition, you need to join the groups of would be sea goers that turn up regularly on the Stentec server. Scraping past buoys, juggling racing lines, and all the other race tactics necessary in stopping others competitors from grabbing your wind are all involved. This is when Sail Simulator 2010 is at its best. A simple online ranking system uses individual performances to build an international league table.
Great fun for those who will never have any other way of trying their hands at the sport.
Command and Conquer Red Alert 2 is just fine when viewed on 2D real time strategy, just like the previous version of Command and Conquer games. When navigating the games’ environment you should select and move your groups of units. Red Alert 2 does not offer any advanced alternatives of your units. The units are good in many ways. The game plays quite smoothly. Initially you will have some trouble as you try to direct your attacks because it can be hard as you try to see an enemy approaching you, especially in a higher resolution.
In Red Alert the number equivalent to the battle groups is look slightly larger next to each unit. The small drawbacks in the game are easy to get used to. Most of the games edges are easy to access they are also more rewarding as you get used to playing the game. You can for instance set way points for a number of groups that will conduct these groups concurrently. Doing so might not though be the best option in a battle. The lower portion of the edge is used to build many structures and units that are available for your group and it is divided into four tabs. To see all the available you should click on the respective production tab so that you can view all the available base structure, infantry units, base defenses and the available vehicle units.
You will also find that in Red Alert that there is some fair improvement from the previous Command and Conquer games. You will find that under the Production tab you can only build sea, land and air vehicles all at a go from the vehicles tab. You can as well build any and all the tabs concurrently. In the previous Command and Conquer games you were restricted to building only one type of a structure at a time. This change in this game makes the gameplay to be fast paced because you can oversee the production of the base infrastructure as well as the defenses all at once. The fact that you need to balance your resources more carefully makes the resource management more interesting.
You need to assemble a large force that will protect you from attacks. There are two evenly matched groups: the Soviets and the Allied. Many of the units available for the two factions are very different as well as being quite original. For example the Soviets have small unit that look robot like. The Allies have specialized infantry units which can teleport anywhere on the map. Most of the units in Red alert are very strong and that makes the combat satisfying. You will also notice that a small team of the Soviet disaster tanks will easily destroy a lightly defended enemy base.
Red Alert 2 is a good game and especially with the mechanics and the interface as well as its multiplayer Mode. Visually though the game is not very impressive but all in all the game is quite enjoyable. If you are a fan of Command and Conquer games, then you will most definitely love this advanced and improved version.
The Sims 2 Free Time is part of the Sims family of games, the type that allow you to model real world situations with all the problems that come along with these scenarios. This is an add on so you must already have the basic Sims 2 set up or better to play it The basic Sims 2 allowed you to build a city and manage all aspects of this scenario. Free Time requires you to take on the added task of keeping the inhabitants of your city happy by providing them with lots of different things to do.
There are up to ten of these activities for your Sims to get busy with, and with which to acquire and maximize skill sets. The more hobbies you undertake the more skills you amass leading to more points scored. Just keep on keeping them occupied. If this aspect of it sounds pretty mundane it’s because it is not one of the best themes in the Sims series, but don’t forget you still have a city to run with this added complication. This add on game does require a lot of thought and not a little creativity and use of strategic thinking to enable you to preserve and improve your city and keep its inhabitants happily occupied.
The Sims does not have the fast action of racing or adventure games, but you probably know this to be the case already, but fast action is not what everyone wants, but it is a busy game with lots going on. And, if nothing else, this game helps to pass the time peacefully and with a large amount of challenging goals and amusement. If this is the first add on game you have tried in this series don’t assume this is a typical example. You would be wrong to judge the whole of the series from this. This one is worth a try, so try it and then try some of the others.
Mud TV. is a management sim that is supposed to give a taste of the intricate workings of the medium of television. Its extremely full of the things involved in the everyday running of things as well as the political and social angles of the busines. I have no idea how true to life it is, but if it is accurate then I have no idea why anyone would want to work in the industry.
You’re encouraged to study viewing habits, spy on your competitors and then sabotage their chat shows, that's fine. But the simulation breaks down into trivia. Intellectual actors slow down productions, but big egos make them work faster. In-game email alerts offer truncated messages, chopping off essential details. Interfaces are cluttered with text, obscuring vital information. The game wants you to be fiddling constantly, so it creates meaningless work.
Everything seems to have something wrong or missing to frustrate your efforts. The company revenue comes from advertisements, but the factors affecting it are difficult to assess and clicking on an ad won’t tell you if you’ve already assigned it a slot in your schedule unless it’s already been broadcast. You pay massive fines for missing deadlines through no fault of your own. Even using the basic facilities of your station requires you to physically move your avatar there. You have to catch an elevator to the lobby when you want to hire an employee or buy an ad. Hardly true to life. A new program doesn’t simply appear on a list available for airing, you have to go through all the procedures leading up to that point for yourself.
So much is buried beneath trivia, pointless detail and the game's insistance that you travel around your own media empire like a messenger boy, that the game really give you a chance to achieve anything of substance.
Any comments on graphics or sound are irrelevant as the game is certainly a non starter as serious simulation of the TV indsutry. But as just a simulation it is useful practice in getting around a simulation and so worth a couple of points.
Decepticon or Autobot, good or evil; which do you want to be today?. Transformers: War for Cybertron gives you the choice. The action takes place in the course of a civil war between those two sides with the aim of controlling Cybertron and Meagatron is out to harness the power of Dark Energon to the advantage of the Decepticons.
The action is better than good, but the characters are better still, running around doing gamey things like picking up guns and ammunition, health and shield powerups and the like, and using them to blast the other side. The defining difference between this and the many similar games of its type, and its saving grace, is the ability to change form animate being to animated machine at will and at any time. The animations depicting the actual transformations are stunning and imaginatively well designed. The ones that take place when airborne are especially spectacular. It is a pity that the visual textures do not do justice to these transformations, or indeed to the rest of the game.
After completing the a campaign on the side of the Decepticons and starting over as an Autobot for more missions, I didn't really find a great deal of difference between the two modes. The pattern of action is pretty similar; a few robots to fight, some mini-boss battles and ending in a superbattle between Omega Supreme and Trypticon, the autobot and Decepticon chiefs respectively.
Yet despite all that, what you do get is a very good game, possibly the best Transformer title so far. Apart from the graphic texturing the presentation is fine. A good yarn which could have a little more variety, being wholly set in Cybertron, but well worth some time and money.
This game allows players to choose a team and manage it through the off season as well as the playing season. It is very important to take note even of small details and this is definitely true for this game. You need to perfectly choose a team roster that will work comfortably with each other. A small error will definitely cost the team a lot and so the real challenge relies in the selection process. There will soon be emerging problems like player rumours of player transfers. Like real football, players get affected by the whole events in the season; publicity for one can cause your players to get disappointed.
The graphic quality is very rich and contains almost real crowd reactions. You’re like watching a real football player score a goal and the crowd swells with a successful kick. The game also comes with the usual referee calls and cards. However, the physical contacts are not as noticeable in the screen and this may leave players wondering what has happened. These odd glitches do not gravely affect the entire game but still it makes the game less appealing.
It is also frustrating that you have a limited control over the personnel and the formation team. This is something that is crucial in football as you need to place the striker in just right position to score a goal. It is equally as important in having defenders at the field’s weak points. But what’s more, the manager is virtually incapable of training his team post-match. Of course you need to do some scolding after a poor performance; this is just nonexistent in the game.
Also noticeable is the games new style of scouting and training, something that is much like what a real football manager does. You can train your players to drive deeper, go round the goalie instead of going head-on, or spread across the field for a defensive stance. These could have made a great game except for the fact that you do not have a good lineup and positioning. The training also allows your players to practice free kicks which is definitely a welcome addition as you get to grips with how free kicks are taken. Unfortunately, there are instances where player fails to make any contact.
Scouting system is the games highlight feature. It allows you scout from other foreign countries provided that it fits your budget. As your scout learns the area, he will eventually suggest future players to help boost your lineup.
Adding to the unique training and scouting system of Championship Manager 2010, it has also new interesting features such news reports which turn the game into real life football. The sound effects perfectly fit the feeling of football. The stadium is filled with the deafening “ooh” and “ah” of thousands of spectators. This draws your emotional attachment to the whole game.
Partially based on the Lemmings’ concept, World of Goo will bring players into a challenging game of wit and intellect. Awww man this game to takes me back! Players need to guide the globs of goo through the fatal terrain towards the pipes that engulfs them. This unusual task must be done to turn the cute blobs into nodules that will build a towering framework until it reaches the exit pipe. When the exit pipe is reached by the structure, the goo blocks will turn into their original forms and run away for freedom. I really really love this game!
Every level offers a different kind of challenge. Usually the player needs to save a number of goo balls to move to the next level, so the player needs to be very smart in using the goo balls. It really does get pretty hard at times. The main goal of the game is to reach the exit pipe and let the goo balls transfer to the other end, so that you can play the next round. If you fail to reach the required goo balls, you will need to repeat the level until you get it properly. The scores will be based on both the number of goo balls saved and the duration of time spent on that level.
Unlike most games, World of Goo uses the real idea of structural mechanics in order to win the game. In other words, for the goo balls to transfer properly, the Goo towers need to be balanced so they it will stand, or else it will fall if the other side of the base is not properly supported. There are specially marked goo like the balloon goo that help balance the elevation and length of the tower. These special items are very useful in maintaining the proper stance of your tower.
It may sound very easy, but in truth it’s very difficult. Exit pipes are normally a long passage so you need to carefully study the structure you’re making or it will just end up being wobbly which will definitely affect the transfer of goo balls to the next level. The whole game is like stacking up Jenga blocks except that this time it’s on the virtual world. So the real challenge in the game is to study the physics of goo balls and its correct placement in the structure you’re planning to build. The game is made up of 48 missions so you have a long way of thinking and studying the perfect way to make the game easier.
To add more, there are very challenging levels where your usual way of making structures will not work. For example, the froggy swamps have poorly balanced bridges so you need to be extra careful with building the tower. This is where the special goo balls are very helpful so you need to carefully study what each can do to make your tower stand properly. The game has lots of challenging levels and you will definitely get hooked.
The graphic design, though, appears very generic. It may also appear too dark that distinguishing black goo balls are a bit hard. If it had been made more colorful it would have added to the whole appeal of the game. Finally, World of Goo is like playing our all time favorite games in a new way and a lot more challenging environment.
The video game is tasteless. With a combination of below average mechanics, the game is a failure in its entirety. The attempt to follow the footsteps of Tony Hawk games, Shaun White gave a lackluster performance that does not deserve any praise and recognition at all.
Being a skater myself I get excited when another video game that deals with skateboarding quite fascinating but with Shaun White Skateboarding, I actually feel like quitting the sport. The game is so poorly done that you kind of expect it to just ruin the essence of the skating; the game practically stinks! The lack of gameplay and entertainment are the main loopholes in this game. And without a trick system to speak of, it is definitely doomed. The controls were made to help the player establish more balance to avoid falling, but the weird thing is it resulted to the entertainment factor being gone.
Speaking of gameplay, the issue is mostly the game mechanics; this game has no mechanics at all. It totally lacks the ingredient to satisfy the gamers’ craving for challenge and thrill. How in the world would you be satisfied by merely riding the board and jumping off trails, then wait for the next level of tasks to be performed. The game eventually makes you bored as it contains nothing but one character and his board and a lackluster environment for skating.
In the second stage where you are supposed to perform a wall ride, you have to do task twenty times; going through a series of the same trick done over and over on locations that absolutely looks the same, before you can progress to the next level. It’s ridiculous!
Another bone of contention is the broken tutorial part that doesn’t really teach anything. Most times, this joke of a tutorial presents moves that are either inaccurate or plain dumb. You don’t even feel like listening or watching at all as the visuals are downright ugly and have that washed-out appearance that you sometimes get from PS2-quality visuals. This coupled with some of the worst voice acting I have encountered and a lame story can truly frustrate and annoy anyone.
The game concept may be there, but it was already a failure even before the game took off. Skateboarding video games have come a long way; I never would have expected that this kind of product can still penetrate the market. I seriously doubt it’ll ever flourish.
The question that definitely crops up and needs to be answered every time there’s a new game is, “Is the game fun?” Game developers don’t make games just for the sake of art; partly perhaps, but that’s not the crux of the matter. The game has to be fun to make the fans and players interested and eager to play the game. Of course there are a lot of factors and considerations before any game are deemed fun or not. One thing for sure; if the game can glue the fans and players to their seats playing the game for hours on end, there must be some fun there.
Developed by Giants Software, renowned specialists in the farming and forklift simulation games, Demolition Company is definitely not geared to reach for the moon. The graphics are just simply-detailed geometric shapes coupled with decent-quality textures. The controls of the game are straightforward and unfussy; even the game mechanics are easy to understand. As a demolitions contractor, your main goal is to demolish structures and shrink them into as much tiny pieces as possible. Though you might be limited to the tools you use, there may be times when you need to accomplish some other missions to clean-up and completely finish the demolition. Pretty simple game, don’t you think? And it’s not even that expensive of a game at under $30.
The fun part of the game comes from its very straightforward nature – breaking things; that’s it. There isn’t any music, flashy items, or sci-fi gadgets that can distract you from doing the main point of the game. You just have some vehicles and some tools you definitely need to smash things. Most importantly, the knocking down of stuff part is very efficiently done in the game. The simple graphics contribute to the game’s smooth performance, and the ease of the game’s learning curve actually contributes a lot. Some of the requirements needed to knock off a structure may prove to be quite monotonous, but that doesn’t always happen. All throughout the game, you almost always find yourself in front of an unsuspecting building, getting ready to knock it down to pieces.
Demolition Company has potentials for a big-budgeted game here. Imagine all the complex missions, sturdier and taller buildings, with more comprehensive physics engine, and enhanced development tools; now that would definitely make it a magnificent AA-game title. I’d like to build a fully-engineered, with high-end architecture type of building, complete structured from steel I-beams covered in plausibly-modeled concrete…and then be asked blow it to smithereens. One would also want to have the freedom on what walls will be knocked down, or how many explosives should be used to knock down the building quite perfectly. It would also be great if there was something that will guide one who’s playing the game on what tool or material to use in knocking down the structure. I should be able to identify the exact spots to hit the walls, the timing and types of explosives I need to take down the building without harming anyone, right on target.
Wow! Isn’t that fantastic? But that’s my imagination. Like I said earlier, Demolition Company isn’t trying any of those. It is simply a $20-swim game focused on using wrecking balls, the good old jackhammers and multiple-colored packs of explosive charges to smash down simple model buildings. The game is cheap, out-and-out simple fun, and a concealed treasure that may appeal to anyone looking for some kicks out of crushing colossal things into infinitesimal pieces.
|Viewing Reviews 1-10 of 44|