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It has been fifty years since the events of Fable II and Albion is now in the industrial age experiencing widespread hunger, oppression and general misery. The game portrays the ugly side of industrialization, children working in factories, beggars loitering on street corners and a cold blooded tyrant in charge. The son of Fable II’s hero plays the despot sitting comfortably on his throne while sucking the metaphorical life blood out of his subjects. They’re calling on their hero, that’s you, and, being a sibling of the oppressive tyrant, you have some control over a faction of military forces adequate to oust the despotic King from power and restore some sort of normal life to the land and its people.
The whole plot of the game is that of a a typical fairy-tale. Based on the original gameplay design of Fable, you face many combats on your journey, defeat creatures lurking everywhere, collect different hidden goodies, and discover the world of early Britain. Its fairly easy but it’s enjoyable. Fable III does not exactly resemble the standard Fable franchise; but it’s close. In this game you need to gather hordes of followers to move into the next level or move closer to the throne, unlocking new gameplay components, improving your hero’s attributes, and finally overthrowing the King.
To aid your popularity and increase you power base you have to do things as diverse as giving alms to needy beggars and shaking hands and making deals with high placed leaders. The game’s goal is not just to get to the throne, but to hold on to it. The people who helped you along the way come to demand that your promised rewards to them be forthcoming. You cannot simply ignore them; you must try to accommodate their demands.
Although any player, newcomer or expert, can finish this game without getting knocked down, it gives a chance to show off the ruler inside you. There are lots of things that can be done in the game. You can build a family, commit murder, work on odd jobs and even customize your own look. Because of its streamlined gameplay, improved graphics, and fluent animation it’s a step up the ladder from previous games and provides players with a lot of enjoyment.
Sailing, in the true sense of using great big white sheets of material to gather the wind's power allowing you to move forward, without any engine powering you is extremely technical and hands on. Most of us have seen people winding ropes and ducking crossbeams, and on bigger boats, climbing up masts. SAIL SIMULATOR 2010, as it needs to, if it is to have any chance of achieving some degree of realism, models every sail and rope. then there is the rudder and, in some cases, the keel to keep control of. Racing especially, or cruising, you’re constantly pulling this and hoisting that to grab ever ounce of power from the wind.
Although there are no tutorials explaining how to set sails and make use of the boats other functions, something can be learned from watching the AI in action. Fortunately the PC can take over any control at any time, so you can ease yourself in a bit at a time.
The overall visuals are not wonderful but a fair job has been made of modelling the sea. There are four locations off different coasts but that is irrelevant as only the sea conditions are of any consequence.
The simulator boats are of six types, ranging from the bouncy little Laser to the big seven-man Open 70. A catamaran will be available as an ad on. For the full and unbeatable experience and the thrill of competition, you need to join the groups of would be sea goers that turn up regularly on the Stentec server. Scraping past buoys, juggling racing lines, and all the other race tactics necessary in stopping others competitors from grabbing your wind are all involved. This is when Sail Simulator 2010 is at its best. A simple online ranking system uses individual performances to build an international league table.
Great fun for those who will never have any other way of trying their hands at the sport.
The Sims 2 Free Time is part of the Sims family of games, the type that allow you to model real world situations with all the problems that come along with these scenarios. This is an add on so you must already have the basic Sims 2 set up or better to play it The basic Sims 2 allowed you to build a city and manage all aspects of this scenario. Free Time requires you to take on the added task of keeping the inhabitants of your city happy by providing them with lots of different things to do.
There are up to ten of these activities for your Sims to get busy with, and with which to acquire and maximize skill sets. The more hobbies you undertake the more skills you amass leading to more points scored. Just keep on keeping them occupied. If this aspect of it sounds pretty mundane it’s because it is not one of the best themes in the Sims series, but don’t forget you still have a city to run with this added complication. This add on game does require a lot of thought and not a little creativity and use of strategic thinking to enable you to preserve and improve your city and keep its inhabitants happily occupied.
The Sims does not have the fast action of racing or adventure games, but you probably know this to be the case already, but fast action is not what everyone wants, but it is a busy game with lots going on. And, if nothing else, this game helps to pass the time peacefully and with a large amount of challenging goals and amusement. If this is the first add on game you have tried in this series don’t assume this is a typical example. You would be wrong to judge the whole of the series from this. This one is worth a try, so try it and then try some of the others.
This edition differs from the standard edition by having quite substantial, nearly three hours, footage of daring SAS actions and interviews with former SAS personnel, all this being well worth seeing more than once if you can drag yourself away from the game. There is also added material such as game walkthroughs and game history.
As for the game itself, it is a single player action game absolutely packed with thrills and a lot of really unexpected moments. The audio is of high quality and the visual presentation is terrific, however, the shortness of the campaign is unusual for an average first person shooter, though this is not a major problem. This Modern Warfare story looks better on the screen than the previous versions of Call of Duty. As to the above mentioned campaign shortness, anybody who is used to this kind of game can probably finish it in six hours or less, way too short for me, leaving the player wanting more from a game as good as this. It deserves better but it is still worth playing.
Having complained about the shortness of the campaigns, you can of course extend it a little if you decide to raise the overall difficulty of the game by giving yourself more difficult challenges against more dangerous adversaries, also making the game a little more entertaining than it already is. The story in this game is told from multiple perspectives. You can play as US Marine and British SAS operatives in a campaign that takes you from a rainy night at the sea, on a boat that is in the process of sinking, to a secret missile store, and it is up to you to save millions of people from the imminent nuclear-powered death. There are many difficult moments along the way in this artificial but realistic world that is filled with war. The action all through is straightforward and comes with a compass at the bottom of the screen that shows the direction to take to where your objective is situated. In spite of this you will find that moving from one point to another is not as easy as running in a straight line.
You will conduct huge assaults in the Middle East and you will be moving from house to house as you take out a never ending stream of enemy troops along the way. In this game up to eighteen players can get online and get into a match in 16 different scenarios. The actions are varied and in some levels you find yourself fighting in restricted spaces and cramped positions where grenades and shotguns are the order of the day. There are many modes which you can choose from, all of which, besides requiring the firing of high tech weapons and tossing of grenades, needs the use of brain power to undertake tactical moves to gain points. Under certain circumstances you are able to involve a UAV drone which has upgraded radar that makes the enemy positions show up on your screen map show for a limited time. Regardless of the mode you are in, there is always something to keep you on your toes and fully occupied.
If you like a first person shooter multiplayer, then Call of Duty 4: Modern Warfare is one for your wish list. With the added SAS footage it’s well worth the money.
Decepticon or Autobot, good or evil; which do you want to be today?. Transformers: War for Cybertron gives you the choice. The action takes place in the course of a civil war between those two sides with the aim of controlling Cybertron and Meagatron is out to harness the power of Dark Energon to the advantage of the Decepticons.
The action is better than good, but the characters are better still, running around doing gamey things like picking up guns and ammunition, health and shield powerups and the like, and using them to blast the other side. The defining difference between this and the many similar games of its type, and its saving grace, is the ability to change form animate being to animated machine at will and at any time. The animations depicting the actual transformations are stunning and imaginatively well designed. The ones that take place when airborne are especially spectacular. It is a pity that the visual textures do not do justice to these transformations, or indeed to the rest of the game.
After completing the a campaign on the side of the Decepticons and starting over as an Autobot for more missions, I didn't really find a great deal of difference between the two modes. The pattern of action is pretty similar; a few robots to fight, some mini-boss battles and ending in a superbattle between Omega Supreme and Trypticon, the autobot and Decepticon chiefs respectively.
Yet despite all that, what you do get is a very good game, possibly the best Transformer title so far. Apart from the graphic texturing the presentation is fine. A good yarn which could have a little more variety, being wholly set in Cybertron, but well worth some time and money.
Partially based on the Lemmings’ concept, World of Goo will bring players into a challenging game of wit and intellect. Awww man this game to takes me back! Players need to guide the globs of goo through the fatal terrain towards the pipes that engulfs them. This unusual task must be done to turn the cute blobs into nodules that will build a towering framework until it reaches the exit pipe. When the exit pipe is reached by the structure, the goo blocks will turn into their original forms and run away for freedom. I really really love this game!
Every level offers a different kind of challenge. Usually the player needs to save a number of goo balls to move to the next level, so the player needs to be very smart in using the goo balls. It really does get pretty hard at times. The main goal of the game is to reach the exit pipe and let the goo balls transfer to the other end, so that you can play the next round. If you fail to reach the required goo balls, you will need to repeat the level until you get it properly. The scores will be based on both the number of goo balls saved and the duration of time spent on that level.
Unlike most games, World of Goo uses the real idea of structural mechanics in order to win the game. In other words, for the goo balls to transfer properly, the Goo towers need to be balanced so they it will stand, or else it will fall if the other side of the base is not properly supported. There are specially marked goo like the balloon goo that help balance the elevation and length of the tower. These special items are very useful in maintaining the proper stance of your tower.
It may sound very easy, but in truth it’s very difficult. Exit pipes are normally a long passage so you need to carefully study the structure you’re making or it will just end up being wobbly which will definitely affect the transfer of goo balls to the next level. The whole game is like stacking up Jenga blocks except that this time it’s on the virtual world. So the real challenge in the game is to study the physics of goo balls and its correct placement in the structure you’re planning to build. The game is made up of 48 missions so you have a long way of thinking and studying the perfect way to make the game easier.
To add more, there are very challenging levels where your usual way of making structures will not work. For example, the froggy swamps have poorly balanced bridges so you need to be extra careful with building the tower. This is where the special goo balls are very helpful so you need to carefully study what each can do to make your tower stand properly. The game has lots of challenging levels and you will definitely get hooked.
The graphic design, though, appears very generic. It may also appear too dark that distinguishing black goo balls are a bit hard. If it had been made more colorful it would have added to the whole appeal of the game. Finally, World of Goo is like playing our all time favorite games in a new way and a lot more challenging environment.
With this game you get exactly what it says on the label. With Theme Hospital you can look forward to creating a hospital and construct scenes in it that you may come across in a real hospital, and attempt to overcome all the many difficulties and meet all the challenges that running a real hospital presents.
You have to juggle combinations of the welfare of your patients, the needs and safety of your hospital’s medical and ancillary employees, and the limited budget and medical facilities at your disposal. This is a game of strategy, quick thinking and calculation. It is, as the name suggests very similar to other theme games but with, in my opinion, a very much more interesting and entirely different scenario. In this game, some of the medical facilities included in your responsibilities are X-Ray machines, scanners, electro cardiograph devices and many more advanced bits of technology.
You are also responsible for such in hospital services as pharmacies, operating theatres, emergency rooms and all the other necessary hospital departments. You will also have to deal with the finances of the site, making sure your services will earn enough money to pay your employees, maintain facilities and, most importantly, look after your patients, hopefully, eventually discharging them after curing them. So strategy is very well tested in this game, and, if you are up to the basic task of running your hospital you can go for expansion with even greater challenges.
The success or failure of the hospital will all depend on you. The game keeps you on your toes, your mind working towards the successful running of a very complex exercise in management skills. It has good graphics, realistic voices and movement, also with a degree of humor. There is also a demo version that you can download to see if it is for you, so what have you got to lose.
If you enjoyed playing sim city and other theme games then you will also enjoy Theme Hospital. Playing this game will make you realize just how complex and exacting the life and death decisions needed in the running of a hospital really are. Fascinating, varied, and full of unforeseen incidents, it is well worth getting hold of. I can highly recommended it and at the current price its a snip.
The question that definitely crops up and needs to be answered every time there’s a new game is, “Is the game fun?” Game developers don’t make games just for the sake of art; partly perhaps, but that’s not the crux of the matter. The game has to be fun to make the fans and players interested and eager to play the game. Of course there are a lot of factors and considerations before any game are deemed fun or not. One thing for sure; if the game can glue the fans and players to their seats playing the game for hours on end, there must be some fun there.
Developed by Giants Software, renowned specialists in the farming and forklift simulation games, Demolition Company is definitely not geared to reach for the moon. The graphics are just simply-detailed geometric shapes coupled with decent-quality textures. The controls of the game are straightforward and unfussy; even the game mechanics are easy to understand. As a demolitions contractor, your main goal is to demolish structures and shrink them into as much tiny pieces as possible. Though you might be limited to the tools you use, there may be times when you need to accomplish some other missions to clean-up and completely finish the demolition. Pretty simple game, don’t you think? And it’s not even that expensive of a game at under $30.
The fun part of the game comes from its very straightforward nature – breaking things; that’s it. There isn’t any music, flashy items, or sci-fi gadgets that can distract you from doing the main point of the game. You just have some vehicles and some tools you definitely need to smash things. Most importantly, the knocking down of stuff part is very efficiently done in the game. The simple graphics contribute to the game’s smooth performance, and the ease of the game’s learning curve actually contributes a lot. Some of the requirements needed to knock off a structure may prove to be quite monotonous, but that doesn’t always happen. All throughout the game, you almost always find yourself in front of an unsuspecting building, getting ready to knock it down to pieces.
Demolition Company has potentials for a big-budgeted game here. Imagine all the complex missions, sturdier and taller buildings, with more comprehensive physics engine, and enhanced development tools; now that would definitely make it a magnificent AA-game title. I’d like to build a fully-engineered, with high-end architecture type of building, complete structured from steel I-beams covered in plausibly-modeled concrete…and then be asked blow it to smithereens. One would also want to have the freedom on what walls will be knocked down, or how many explosives should be used to knock down the building quite perfectly. It would also be great if there was something that will guide one who’s playing the game on what tool or material to use in knocking down the structure. I should be able to identify the exact spots to hit the walls, the timing and types of explosives I need to take down the building without harming anyone, right on target.
Wow! Isn’t that fantastic? But that’s my imagination. Like I said earlier, Demolition Company isn’t trying any of those. It is simply a $20-swim game focused on using wrecking balls, the good old jackhammers and multiple-colored packs of explosive charges to smash down simple model buildings. The game is cheap, out-and-out simple fun, and a concealed treasure that may appeal to anyone looking for some kicks out of crushing colossal things into infinitesimal pieces.
Farm Frenzy comes back to hit the PC and it brings with it a whole lot of excitement. I loved the first 2 games too! The game uses numbers to indicate each level, no more funny names like “Powder Street 1.” As usual, the game is linear although there are times when you can skip at least two levels. For example, finishing Level 10 will give you the option to play Level 63 or Level 11, though levels such as this are very rare. Linear games may sound boring for some but this is specifically intended to prepare players for the ever increasing difficulty of every level.
The player needs to accomplish four goals in each level. Once completed, a star will be awarded. Bonuses are also given if the player finishes within the best time given. The given time vary depending on each level, some levels are disappointing because even just a second behind the time will cause you not to be awarded with the bonus. These stars are very useful in upgrading the farm. Farm upgrades can range from improving existing farm houses to creating new buildings. Added to the level bonus, the player can also get trophies if he successfully achieves certain goals.
Farm Frenzy 3 uses the usual gameplay of its previous franchise. The player needs to use the allotted money at the beginning of the level to achieve the goal. He can use it to buy new animals such as penguins to achieve the goal faster. The player can also sell products in case he needs money or runs out of space. The idea is to complete all the objectives in the best time possible.
Unlike the previous installments, the graphics appear in 3D style with shadows and depth thus far more realistic. This, however, causes flaws to the engine. In some PCs animations will appear sluggishly slow especially, something apparent with older PCs (or my fathers…lol). This is usually uncommon with current PCs which suit the requirements of the game engine. In a good console the game will look pretty much an advanced version of Farm Frenzy.
This casual game is perfect for those who love goal-based gameplay. Of course, this installment is very welcome for the numerous fanatics of Farm Frenzy. Each level will take around ten to ninety minutes to be completed. And in this time the game will take players into a new kind of gaming experience. Usually the game costs around $9.95, a price that rightly fits the fun it holds. Although some may find the linear gameplay boring and usual, there are a lot to find in this novel game. I would give this game an 8/10.
Sega Superstars Tennis is all about playing Tennis with a twist. The Tennis games feature 15 Sega classic game characters. The characters are all well known and recreated here to play tennis. You can play with or against any of them and travel through well known and well loved SEGA game landscapes, some of which you will not have seen rendered with the quality of graphics used here, and play in tournaments at all of them if you so wish. All the characters are different in their strengths and weaknesses and have varying degrees of skill allowing you to match, or for more fun, mismatch them. There are even characters from SEGA games making up the spectators and guest appearances by some famous ones.
The courts, on which you can play doubles or singles, are of fantastical designs and so are pretty unusual, but then, so are the players and their methods of play. The music fits in well with the mood of the game. But what are equally in this game are the mini games that it offers. Most of these mini games are incorporated in with the tennis. You can have puzzles, rockets, arrows and other distracting games to play, giving a break from the constant banging of balls.
Its an interesting variation on the tennis theme and is well thought out and has a great deal of visual humor; watching such unlikely characters darting about a strange tennis court is a joy in itself.
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