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It has been fifty years since the events of Fable II and Albion is now in the industrial age experiencing widespread hunger, oppression and general misery. The game portrays the ugly side of industrialization, children working in factories, beggars loitering on street corners and a cold blooded tyrant in charge. The son of Fable II’s hero plays the despot sitting comfortably on his throne while sucking the metaphorical life blood out of his subjects. They’re calling on their hero, that’s you, and, being a sibling of the oppressive tyrant, you have some control over a faction of military forces adequate to oust the despotic King from power and restore some sort of normal life to the land and its people.
The whole plot of the game is that of a a typical fairy-tale. Based on the original gameplay design of Fable, you face many combats on your journey, defeat creatures lurking everywhere, collect different hidden goodies, and discover the world of early Britain. Its fairly easy but it’s enjoyable. Fable III does not exactly resemble the standard Fable franchise; but it’s close. In this game you need to gather hordes of followers to move into the next level or move closer to the throne, unlocking new gameplay components, improving your hero’s attributes, and finally overthrowing the King.
To aid your popularity and increase you power base you have to do things as diverse as giving alms to needy beggars and shaking hands and making deals with high placed leaders. The game’s goal is not just to get to the throne, but to hold on to it. The people who helped you along the way come to demand that your promised rewards to them be forthcoming. You cannot simply ignore them; you must try to accommodate their demands.
Although any player, newcomer or expert, can finish this game without getting knocked down, it gives a chance to show off the ruler inside you. There are lots of things that can be done in the game. You can build a family, commit murder, work on odd jobs and even customize your own look. Because of its streamlined gameplay, improved graphics, and fluent animation it’s a step up the ladder from previous games and provides players with a lot of enjoyment.
Sailing, in the true sense of using great big white sheets of material to gather the wind's power allowing you to move forward, without any engine powering you is extremely technical and hands on. Most of us have seen people winding ropes and ducking crossbeams, and on bigger boats, climbing up masts. SAIL SIMULATOR 2010, as it needs to, if it is to have any chance of achieving some degree of realism, models every sail and rope. then there is the rudder and, in some cases, the keel to keep control of. Racing especially, or cruising, you’re constantly pulling this and hoisting that to grab ever ounce of power from the wind.
Although there are no tutorials explaining how to set sails and make use of the boats other functions, something can be learned from watching the AI in action. Fortunately the PC can take over any control at any time, so you can ease yourself in a bit at a time.
The overall visuals are not wonderful but a fair job has been made of modelling the sea. There are four locations off different coasts but that is irrelevant as only the sea conditions are of any consequence.
The simulator boats are of six types, ranging from the bouncy little Laser to the big seven-man Open 70. A catamaran will be available as an ad on. For the full and unbeatable experience and the thrill of competition, you need to join the groups of would be sea goers that turn up regularly on the Stentec server. Scraping past buoys, juggling racing lines, and all the other race tactics necessary in stopping others competitors from grabbing your wind are all involved. This is when Sail Simulator 2010 is at its best. A simple online ranking system uses individual performances to build an international league table.
Great fun for those who will never have any other way of trying their hands at the sport.
This new version of the classic game Sims starts with your character as a member of the band, as a celebrity, and eventually become a vampire. The new version Late Night is described as the “return to the open-ended gameplay of the Sims” which is focused mainly in getting your character out of the house and engage into a nightlife. The setting takes place in a brand new town of Bridgeport which contains various bars and clubs where your character can hang around on. The town of Bridgeport was modeled from the famous towns and streets of San Francisco and Los Angeles so you should expect some familiar landmarks and places.
A hot spot will be featured on this game where most of the sims will be often be gathering and having a party. Your sim can level up as much as you want until you reach the 5-star rank. However, your character may also gain low levels of fame which will cause them to enter only small-time clubs. This can be difficult since you will need skills to sneak the bouncers in the bar. Part of the skills that you will need to possess will be to hack the bars’ computer in order to gain access to its back door.
Late Night is all about parties since these events enables your sim to earn extra cash. Say you want to grab hold the Late Night’s new bar tending feature, you can join a party and collect recipes from the books that are stored in the place and from skill advancements. You can earn cash from shaking, stirring, mixing, and anything bartender like during parties. In addition, you can also play any instrument that is available during gameplay in order to increase your wealth.
Just like what is mentioned earlier, Late Night also features you as a vampire. Just like the real vampires, your sim vampires also need plasma in order to survive and what better way to get yourself one than to hunt for a prime victim. Of course, hunting and luring victims will not be that easy, you will still need to persuade, convince, flirt, chat with your victim until he or she finally gives you a chance for a tasty bite. Having this version of Sims has never been more fun because it provides thrill and a bit of horror to the usual fun and excitement of the game.
Command and Conquer Red Alert 2 is just fine when viewed on 2D real time strategy, just like the previous version of Command and Conquer games. When navigating the games’ environment you should select and move your groups of units. Red Alert 2 does not offer any advanced alternatives of your units. The units are good in many ways. The game plays quite smoothly. Initially you will have some trouble as you try to direct your attacks because it can be hard as you try to see an enemy approaching you, especially in a higher resolution.
In Red Alert the number equivalent to the battle groups is look slightly larger next to each unit. The small drawbacks in the game are easy to get used to. Most of the games edges are easy to access they are also more rewarding as you get used to playing the game. You can for instance set way points for a number of groups that will conduct these groups concurrently. Doing so might not though be the best option in a battle. The lower portion of the edge is used to build many structures and units that are available for your group and it is divided into four tabs. To see all the available you should click on the respective production tab so that you can view all the available base structure, infantry units, base defenses and the available vehicle units.
You will also find that in Red Alert that there is some fair improvement from the previous Command and Conquer games. You will find that under the Production tab you can only build sea, land and air vehicles all at a go from the vehicles tab. You can as well build any and all the tabs concurrently. In the previous Command and Conquer games you were restricted to building only one type of a structure at a time. This change in this game makes the gameplay to be fast paced because you can oversee the production of the base infrastructure as well as the defenses all at once. The fact that you need to balance your resources more carefully makes the resource management more interesting.
You need to assemble a large force that will protect you from attacks. There are two evenly matched groups: the Soviets and the Allied. Many of the units available for the two factions are very different as well as being quite original. For example the Soviets have small unit that look robot like. The Allies have specialized infantry units which can teleport anywhere on the map. Most of the units in Red alert are very strong and that makes the combat satisfying. You will also notice that a small team of the Soviet disaster tanks will easily destroy a lightly defended enemy base.
Red Alert 2 is a good game and especially with the mechanics and the interface as well as its multiplayer Mode. Visually though the game is not very impressive but all in all the game is quite enjoyable. If you are a fan of Command and Conquer games, then you will most definitely love this advanced and improved version.
Mud TV. is a management sim that is supposed to give a taste of the intricate workings of the medium of television. Its extremely full of the things involved in the everyday running of things as well as the political and social angles of the busines. I have no idea how true to life it is, but if it is accurate then I have no idea why anyone would want to work in the industry.
You’re encouraged to study viewing habits, spy on your competitors and then sabotage their chat shows, that's fine. But the simulation breaks down into trivia. Intellectual actors slow down productions, but big egos make them work faster. In-game email alerts offer truncated messages, chopping off essential details. Interfaces are cluttered with text, obscuring vital information. The game wants you to be fiddling constantly, so it creates meaningless work.
Everything seems to have something wrong or missing to frustrate your efforts. The company revenue comes from advertisements, but the factors affecting it are difficult to assess and clicking on an ad won’t tell you if you’ve already assigned it a slot in your schedule unless it’s already been broadcast. You pay massive fines for missing deadlines through no fault of your own. Even using the basic facilities of your station requires you to physically move your avatar there. You have to catch an elevator to the lobby when you want to hire an employee or buy an ad. Hardly true to life. A new program doesn’t simply appear on a list available for airing, you have to go through all the procedures leading up to that point for yourself.
So much is buried beneath trivia, pointless detail and the game's insistance that you travel around your own media empire like a messenger boy, that the game really give you a chance to achieve anything of substance.
Any comments on graphics or sound are irrelevant as the game is certainly a non starter as serious simulation of the TV indsutry. But as just a simulation it is useful practice in getting around a simulation and so worth a couple of points.
This fast-action puzzle game is very similar in style and game play to the classic Tetris and can become quite as addictive. The aim of the game is to line up the brightly coloured jewels into rows, and the more you can line up the more points you get. There are timed and untimed options within the game which requires you to switch colored jewels to form rows as they fall down the screen. Ocasionally an explosive jewel appears and needs to be removed before it times out and explodes taking with it other gems and causing a restart of the game. There is also an online multiplayer option.
Although not as good as the classic Tetris it is as playable with the similar feeling that just another try would get me an even higher score. As the levels ramp up the speed of the falling gems is increased making for a game that has an inbuilt time limit, apart from any added in, because there is a limit to the speed at which you can respond for any length of time. Some pattern recognition skills and a little strategic thinking come in useful.
The graphics are well designed and are up to the job, nothing fancy is required, and there are sound effects with voiced comments on some of the moves.
A good game of its type which asks to be played over and over again by all ages.
This game allows players to choose a team and manage it through the off season as well as the playing season. It is very important to take note even of small details and this is definitely true for this game. You need to perfectly choose a team roster that will work comfortably with each other. A small error will definitely cost the team a lot and so the real challenge relies in the selection process. There will soon be emerging problems like player rumours of player transfers. Like real football, players get affected by the whole events in the season; publicity for one can cause your players to get disappointed.
The graphic quality is very rich and contains almost real crowd reactions. You’re like watching a real football player score a goal and the crowd swells with a successful kick. The game also comes with the usual referee calls and cards. However, the physical contacts are not as noticeable in the screen and this may leave players wondering what has happened. These odd glitches do not gravely affect the entire game but still it makes the game less appealing.
It is also frustrating that you have a limited control over the personnel and the formation team. This is something that is crucial in football as you need to place the striker in just right position to score a goal. It is equally as important in having defenders at the field’s weak points. But what’s more, the manager is virtually incapable of training his team post-match. Of course you need to do some scolding after a poor performance; this is just nonexistent in the game.
Also noticeable is the games new style of scouting and training, something that is much like what a real football manager does. You can train your players to drive deeper, go round the goalie instead of going head-on, or spread across the field for a defensive stance. These could have made a great game except for the fact that you do not have a good lineup and positioning. The training also allows your players to practice free kicks which is definitely a welcome addition as you get to grips with how free kicks are taken. Unfortunately, there are instances where player fails to make any contact.
Scouting system is the games highlight feature. It allows you scout from other foreign countries provided that it fits your budget. As your scout learns the area, he will eventually suggest future players to help boost your lineup.
Adding to the unique training and scouting system of Championship Manager 2010, it has also new interesting features such news reports which turn the game into real life football. The sound effects perfectly fit the feeling of football. The stadium is filled with the deafening “ooh” and “ah” of thousands of spectators. This draws your emotional attachment to the whole game.
What happens when you combine spectacular and breathtaking environment with intense racing action? You get the complete package in a game called PURE. Unlike in Snowboarding games where you need to stay grounded to maintain speed in the race and not perform tricks at all, here, you need to perform totally insane tricks up in the air to provide you with superb boost. The more complex your tricks become, the greater the boost you receive. Just make sure you complete your tricks while still in mid-air or risk hitting the ground and tumbling in rough terrain, suffering from vicarious pain and getting the boost wiped out.
To perform your tricks on air, you just push a button and the desired direction on the thumb stick as you climb up the air. If you want to pull off longer with more intricate trick combos, you can simply tweak your techniques with a shoulder button or you can even drastically up the payoff by simultaneously flipping your ATV, either frontward or to the rear.
Three event types are available to choose from: Standard races, Sprints, and Freestyle. If you want a healthy balance of both speed and tricks, then Standard races are your thing. There’s a constant tug-o-war between building-up boost meters to get ahead of your opponents and using the boost to perform more complex tricks. If you happen to max out the boost bar, then you get access to a special trick which is the insane part of the Standards. Special tricks are humanly impossible, but quite a sight to behold in the game with moves that if used can instantly refill your boost bar; if you’re up to the challenge, it doesn’t hurt to get ahead of your opponents while performing dangerously insane tricks up in the air.
Sprints are quite technical in a sense and are composed of brief races around undersized, rigid tracks where the only thing that matters is speed. Tricks are not necessary in this event because your main focus is keeping a smart race line in order to come out on top. Freestyle on the other hand, is the polar opposite of Sprints where tricks are of utmost importance. In this event, you have a draining gas tank which you need to constantly fill up. The tracks are bedecked with slopes and inclines, while power-ups are profusely strewn around to give you great opportunities to perform big tricks in the air and score enormous points. You had better catch big air and chalk up substantial multipliers or you’d be in big trouble; if the gas tank is left unfilled and runs empty, then the game is over.
PURE’s core mode is the World Tour where you start off racing on relatively weak ATV’s and as you keep winning races and rising through the ranks, you unlock either new parts for your ride which you put piece by piece or faster ATV’s you can use in later races where opponents are pretty much more aggressive. There’s a wide array of customization you can do to your ATV in the garage and optimize your racing experience or simply primp your ride. By merely pressing down a button, you activate the game’s autobuild option which automatically put together all the parts you need to get the most out of your racing experience.
You can also enter single event or online play with up to 16 players but tracks and necessary parts can only be unlocked through the World Tour, so better work your way through the World Tour before venturing into these two options.
The best thing about PURE is its spectacular visuals. They are simply breathtaking. The environment is brought to life with its amazing detail from flowers to grass to just about everything that make it more realistic. Conversely, the action maybe far from authentic but the physics feels convincing enough; providing an excellent variety of tracks with varying contrasts and awesome detail. All in all, this game is very satisfying in both the visuals and the gaming experience.
The video game is tasteless. With a combination of below average mechanics, the game is a failure in its entirety. The attempt to follow the footsteps of Tony Hawk games, Shaun White gave a lackluster performance that does not deserve any praise and recognition at all.
Being a skater myself I get excited when another video game that deals with skateboarding quite fascinating but with Shaun White Skateboarding, I actually feel like quitting the sport. The game is so poorly done that you kind of expect it to just ruin the essence of the skating; the game practically stinks! The lack of gameplay and entertainment are the main loopholes in this game. And without a trick system to speak of, it is definitely doomed. The controls were made to help the player establish more balance to avoid falling, but the weird thing is it resulted to the entertainment factor being gone.
Speaking of gameplay, the issue is mostly the game mechanics; this game has no mechanics at all. It totally lacks the ingredient to satisfy the gamers’ craving for challenge and thrill. How in the world would you be satisfied by merely riding the board and jumping off trails, then wait for the next level of tasks to be performed. The game eventually makes you bored as it contains nothing but one character and his board and a lackluster environment for skating.
In the second stage where you are supposed to perform a wall ride, you have to do task twenty times; going through a series of the same trick done over and over on locations that absolutely looks the same, before you can progress to the next level. It’s ridiculous!
Another bone of contention is the broken tutorial part that doesn’t really teach anything. Most times, this joke of a tutorial presents moves that are either inaccurate or plain dumb. You don’t even feel like listening or watching at all as the visuals are downright ugly and have that washed-out appearance that you sometimes get from PS2-quality visuals. This coupled with some of the worst voice acting I have encountered and a lame story can truly frustrate and annoy anyone.
The game concept may be there, but it was already a failure even before the game took off. Skateboarding video games have come a long way; I never would have expected that this kind of product can still penetrate the market. I seriously doubt it’ll ever flourish.
Sega Superstars Tennis is all about playing Tennis with a twist. The Tennis games feature 15 Sega classic game characters. The characters are all well known and recreated here to play tennis. You can play with or against any of them and travel through well known and well loved SEGA game landscapes, some of which you will not have seen rendered with the quality of graphics used here, and play in tournaments at all of them if you so wish. All the characters are different in their strengths and weaknesses and have varying degrees of skill allowing you to match, or for more fun, mismatch them. There are even characters from SEGA games making up the spectators and guest appearances by some famous ones.
The courts, on which you can play doubles or singles, are of fantastical designs and so are pretty unusual, but then, so are the players and their methods of play. The music fits in well with the mood of the game. But what are equally in this game are the mini games that it offers. Most of these mini games are incorporated in with the tennis. You can have puzzles, rockets, arrows and other distracting games to play, giving a break from the constant banging of balls.
Its an interesting variation on the tennis theme and is well thought out and has a great deal of visual humor; watching such unlikely characters darting about a strange tennis court is a joy in itself.
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