Super Gamer Dude
Call of Duty 3 Roads to Victory PSP Review.
There have been a lot of first person shooters that have made there way to the PSP, but they all keep leaving PSP fans disappointed and wanting a decent shooter they can play in the palm of their hands. You might have noticed these two titles Medal of Honor and Brothers in Arms, and to put it softly they were not very fun. Well, I bought Call of Duty 3: Roads to Victory and I must say it didn't really hold my attention at all.
Well, in the beginning I was liking the game a lot, but as the levels went on and on I started to notice that it was so predictable. Not to mention there were some bugs that just needed to be fixed. It crashed a couple times! There was no way to save through the missions either. It does follow the same game flow of previous games; you will be playing fourteen levels and lead American, Canadian, and British troops into a France to defeat the Nazis. However, I just found the storyline wasn't any good at all; to be honest with you I can care less about the storyline.
The controls are not the greatest as a lot of PSP shooters seem to be following the same old crappy controls. For instance, there is a auto lock on function that is supposed to lock onto your enemies so that you can blast them to bits. I found that it does not work correctly at all. Your pistol has very short line of site and you pretty much have to be right in their face to get it to lock on correctly. Not to mention getting the weapons to lock onto moving targets is a chore in its self.
It just seems to be a game I have already played on Playstation 2. Actually, the games on PS2 are much better than this game. I guess if you have never played a Call of Duty game then it might not be that predictable, but you will find the same task to complete over and over again. One positive I can say about the game is that I did like taking control of the large machine guns and blasting a ton of Nazis out of the water. Nothing is more fun than killing Nazis!
The enemy AI is a joke though. Terrible respawns and you almost get the feeling you are playing a wacky arcade shooter. I can say that I was really disappointed with this game. It does not live up to the console games that you have played over the years. The graphics and everything are pretty good, but this game really doesn't do anything to keep you coming back. I bought the game only to trade it in for another game and hating myself for wasting my time with this game.
Valkyria Chronicles II and the rest of its series is a challenging strategy role-playing game which are much loved by the many fans of the genre, that being the third-person shooter with anime design genre. This game starts two years after the ending of the first installment. The beginning of the story reveals the personality of the duchess as a Darcsen, a race that has dark hair. With this shocking revelation, the country is then set in turmoil and some people begin to rebel against their governance and start to create an insurrection.
Your main character will be the slacking teenager Avan Hardins who did nothing more but complain and think that the army is of no good use at all. However a twist in the story transforms him from a slacker to the best fighter in the kingdom provided that he gets along with his class who turn out to be a bunch of misfits like him.
The game shows a fair story of the weak being the strong. As individuals you and all the members of your crew are all just a bunch of juvenile delinquents. However, as a team, they can do everything!
After every quest, you will be prompted to a 3D painting of your school. On here, you can upgrade your stats or points as well as take other missions. Also, you can unlock hidden skills and abilities of your squad which can help you finish every mission quicker and easier.
The visuals and audio for Valkyria Chronicles II are also something worth praise. It's got an anime theme that is really in trend to the modern eye as well as music and voices that are well suited to every scene.
If you haven't been able to check out the first version of this game then you're in for a treat because the tutorial mode of this game pretty much summarizes all the important things you should know about. The important details include the history of your character, your allies, skills, abilities and how to use things. This game is really easy, fun and exciting to play. A two thumbs up!
The game is about being trapped in an island on your own. Just like any Sims game available, you will still be able to do pretty much everything you want with your Sim. At first, you will be creating a set of Sims who will be traveling together by boat which will eventually sink thus causing each Sim to wonder off to separate islands. You will then take control of one character and will be focusing mainly on surviving and getting off the island. However, you can also decide to stay and turn the island into your own home.
You will be handling survival in a countless number of ways. First thing that should come up to your mind when it comes to survival will be of course to eat. On the game, you will need to figure out how to feed your character – in order to eat you will need to do certain tasks like planting, gathering food in the forest or even catching them. All these tasks may be a bit difficult to do on bare hands but can be very easy with the use of a spear. With the spear you can easily catch fish in the ocean or hunt any animal that can provide you with meat.
Another task will be to provide your Sim with clothing and shelter – you don’t want your character running around with the same old clothes forever do you? Since, you will be left in an island with no technology or any malls where you can simply buy your clothes; you will need to find the right material that can be woven and worn.
Just like other Sims game, friendship will still be a factor that needs to be considered. On this game, you will need to create an imaginary friend just like Tom Hanks’ volleyball friend in Castaway. You can either build a sand buddy or find a coconut to serve as the head of your imaginary friend. You just need to be careful though since the island will be stuffed with a chimp who steals things, not to mention “imaginary friends”. These monkeys can be pretty mischievous but if you can find a way to make friends with these smart mammals, making friends with an imaginary friend will no longer be needed.
Pretty good game overall.
The God of War Ghost of Sparta will take you back to the time when gods and monsters collude to achieve a specific goal for their tribes. This game is very rich in terms of its graphics and designs filling your eyes with rich color and smooth action. You will find a hack and slash type of game in this popular PSP game. God of War: Ghost of Sparta concentrates on the heroics of the gods making sure that their boundaries will always be protected from enemies.
It entails tons of challenges and journeys that the hero must carry out. This is where monstrous creatures, such as giant eels, sea monsters and other unpleasant enemies will fill your PSDP screen. You can obtain various highly powerful weapons like blades, chain edged and swords. With these weapons, you can make any type of attack as long as your power is still up. Of course, like any other game, your strategy will matter most. It is advisable that you take on the other series of the God of War first before getting into the Ghost of Sparta, as this will enable you to first learn about the basics of how the game should be played and teach you some useful tricks and techniques that you can use with the Ghost of Sparta.
The God of War Ghost of Sparta is a highly competitive and exciting game. If you are a lover of journey and level oriented game types then this game is one that you will also appreciate. Learning the basics of how to use the available weapons and your personal power levels against your enemies will quickly equip you to play this game, and, if this sort of game is new to you, the techniques you will learn here will also prepare you for other games in the same genre. The Ghost of Sparta is recommended for people who like adventure type action and who have the time to stay and just play long hours on their PSP killing their enemies and protecting their allies.
InviZimals Shadow Zone on the PSP is a game with a difference for those who already enjoy catching and fighting many and varied kinds of monsters, so if you are one of those people then look no farther. As you would expect the screen is filled with high quality beautifully colored displays and the action is fast and furious, not allowing a moment's distraction from the storyline. The action is presented in a somewhat novel way making a change from the some of the normal run of the mill games from this platform.
Your basic function in the game is to catch invisible animals, difficult when you cannot see them, not an entirely new idea, but it works well on this game, and then battling against them. Of course you first have to find them using various strategies. Each level works on the usual method, but with variations, picking up useful items which you can use in the later levels of the game. There are also lots of barely recognizable animals, differently disguised and of many appearances, which will often get you guessing as to which of them you need to catch and destroy next. Along the way there are also many challenges of differing types and mind boggling puzzles to solve for rewards and progress.
Having said all that, summing up, this game is a little more than the usual monster chasing and fighting kind, and is aimed at those who like to use their heads for puzzle solving and strategic thinking. Put into the mix its high quality graphics and well thought out challenges, and boredom becomes an unlikely outcome. Some may find it quite addictive, but this is true of all decent games, and this is one of them.
The movie Caddyshack has truly captured the niche of golfing but Everybody’s Golf 2 (Hot Shots Golf: Open Tee 2) comes a close second to the movie. For those of you who don’t really get the relevance of putting a ball into a hole, then this might just enlighten you. You’ll be playing bobble headed characters in a simple yet very engrossing gameplay, which makes it among the most addictive games in portable gaming.
Everybody’s Golf 2 is quite special not because of the variety of options or modes it offers; it is on how the game is effortlessly mastered to become a very enthralling experience on a portable console. It’s not even mind-blowing or flawlessly revolutionary; it’s just how perfect the delivery is on PSP. You can allot a great deal of time finishing up a single game of golf or you can sink yourself into games online. This certain balance between playing games on your own and playing games between opponents online is just so spot-on and done perfectly well in Everybody’s Golf 2.
One of the greatest things offered to the table by Everybody’s Golf 2 is its online mode. You can choose between Tournament Mode and Match Play. You can play with 16 players max in a single game. Each player has to complete holes on their own and when the match ends, the one who sits above the rest wins the game.
In Match Play, you are going to compete nose to nose for specific holes; the player who gets the most excellent stroke count wins the game. Moreover, when you connect to an international server, you get to play against players from all over the world - definitely exciting and fun!
Both these modes are also available in Ad-hoc mode. In a stroke-based competition, you can be synced with a limit of 8 players in a game, which is already quite generous. The Tournament Mode works well online where players are situated quite far from each other. The Match Play, on the other hand, works best in local play. Competing with someone near you brings more fun than playing with someone you don’t see or even know.
There are a lot of new characters joining the old characters in Everybody’s Golf 2. However, the only way to unlock them to be used in multiplayer game is to finish the single player Challenge Mode. Similar to a true pro-golfer, you’d be embarking on your career and finishing each stage moves you up your career ladder as a golfer. Challenge Mode is done in the usual manner of going through stages and you can earn cards at the end of the game. When you have collected the required number of cards, a head-to-head match unlocks other items that you may need to enhance your character’s features and play well to finish the stage; thus, unlock a new character. If you think about unlocking the 11 new characters, it’s both challenging to pursue and rewarding enough when you finish the mode.
Everybody’s Golf 2 might not really possess new varieties of modes but it interlocks challenging and exciting games that can definitely entice players. Even if you’re not a fan of golf and you just want to play this game, it can still get you addicted and wanting for more.
Justice League Heroes is considered a recycled material. Snowblind Studios just copied the concept of Baldurs Gate: Dark Alliance and Champions of Norrath. But the result is amazing; the concept has fitted into the atmosphere of the Justice League. With a faster pace than the other game, gamers are likely to appreciate this game compared to other products of Snowblind.
As you might have already guessed, the game’s storyline revolves around the series of attacks made by Brainiac and the Justice League Team has responded with their own brand of retaliations. You notice how the characters seem so dead serious about the situation, with Batman and Superman having constant communication regarding the problem and Flash sharing some insights, too. Yet despite that, you can also detect the underlying humor in the interaction among heroes. And, boy, do they interact! I’ve never seen so many heroes in one game – the story is just simply jam-packed.
Some die-hard Justice League fans may be disappointed that the voices of the game are not those used in the Justice League Unlimited cartoons. But the new voices such as Ron Perlman definitely gave justice to the characters’ personality being portrayed. The sound aspect of the game is pretty fine and imbibes more excitement as the game continues.
The game lets you play as one of the seven main characters of the League, namely, Batman, Superman, Wonder Woman, the Flash, Green Lantern, Martian Manhunter and Zatanna interchangeably, mind you. The gameplay concept has been changed and has departed from the typical single-character play. To add some twists, the League Heroes are paired to become one team, which means you can pick two League Heroes as team characters on each level. Kind of exciting, really; but I’d describe it as intriguing, especially that you are allowed the chance to use and perform multi-hit combos. Plus, you can of course use their special powers, such as Superman’s laser-vision and Laser Green’s plasma bolt, among others.
The PSP version is really made for single players. This is quite fine, but it could have been better if the game is played via multiplayer to jive with the entire concept of Justice League Heroes. This limitation actually results in more dealings with the AI. The great news is the A.I’s are made to not disappoint you; luckily, they are built for the challenge, so to speak; which is actually a real challenge and good for honing your gaming skills.
The actions are absolutely fantastic but can get mechanical at times. As you play through the game, your characters gains more experience and eventually learn new moves and special abilities. You can combine these special abilities and boost them up for a more powerful blast to annihilate your enemies. There are specific “boosts” (they look like little orbs) that you can use to enhance your power. These include damage, efficiency, range, luck, speed and duration. You can mix and match them and come up with a devastating impact when you attack. The game is pretty much straightforward to play. It’s almost like cruising your way into one level and advancing to the next – no sweat at all. Enemies drop some useful items that you have to collect. I find collecting the shields rather sensible because when I had enough they let me buy alternate costume (Aquaman is great!). Several mini games are incorporated in the game and are meant to be played to obtain clues, and to make it easier for you, a mini map is also provided to help you find your way.
Snowblind couldn’t be faulted on this; they actually did a good job at recycling the material for Justice League Heroes, turning it into a huge success. With the powerful combination of the aura of Justice League Heroes and the game concept of Baldur’s Gate, Snowblind ultimately arrives at a terrific game. The mistaken notion that I’d be disappointed was quickly dispelled once I started the game. Justice league Heroes definitely has its own unique attributes that actually add to the mystique of the game. It’s worth your bucks…trust me on this one!
The PSP is not a stranger to an excellent surge of first or third person shooter games through the years, still, the control scheme of such games has seen great hurdles that the device still needs to overcome until now. Ubisoft again attempts to have a new shooter game, this time in the franchise of Ghost Recon. Tom Clancy’s Ghost Recon Predator is quite easy when it comes to its narrative, which is unlikely to the production value of its console counterparts. It’s noteworthy that the mission briefings, which you can experience before each level, and the overall design of the entire game converts pretty good in a handheld system. The game’s essential concept is that you are part of a squad considered to be the cream of the crop, with a mission to investigate regarding a group of Americans in the Indian Ocean.
The game is a mixture of squad-based shooting and third person shooting. You are directly controlling the squad in the game; getting the chance to equip them with various armors and other weaponry before every fight. You have the chance to put them in different positions throughout each level and you can also direct them to target on certain enemies. If you compare this to a console release, this one has a totally elementary design but it is much more effective considering the limit in the number of controls. Unfortunately, the downside of the odd control scheme is that the shooting doesn’t quite show a level of refinement.
Just like in previous games, there poses a certain difficulty with having only one analog stick. It basically limits the shooter controls. You need to move your squad and also aim at enemies using the single analog stick. This makes moving the squad quickly and successfully shooting your enemies at the same time, more difficult and complicated. It’s a dumb design that poses more problems than solutions. With the cover system, you have to memorize button arrangement to move about either to run for cover or get out from it while also repeatedly in the shooting mode.
There’s also this idiotic A.I. that seems to be always present in the game. They usually run for cover, but its usual brain-dead reaction when there’s an enemy force around is to go out in the open and madly shoot at anything. What’s even more annoying is it also takes so long to shift between shooting modes though this actually kind of helps in balancing out the problems with the controls. And yet, there is little challenge to find in the single player campaign. Of course, you can drag your friends with you to play co-op in the entire game as an option. However, there is a limited playing venue in the game. There are no multiplayer modes present in the game.
As for the graphics, it lacks polish, most especially in the details of the in-game surroundings and the pixelated models of the characters, as well. Likewise, some of the character animations are obviously out-dated and clearly lacks modern animation. The audio on the other hand is done quite well with the presence of a very cool soundtrack and spot-on sound effects assuming that you use relatively good earphones. If not, then the sounds may sound sharp and of metallic on PSP speaker.
Overall, the main problem of this Ghost Recon game is basically on its control scheme. With the already lacking structure of the PSP controls, the complex button sequences that you need to memorize for the game, contributes to the chaotic way of playing it. But if you’re simply out to have fun shooting enemies regardless of how difficult it may be to play, then you should try Tom Clancy’s Ghost Recon Predator.
So much for the character that symbolizes SEGA, Sonic has not been doing well for the past years. Filled with senseless storylines accompanied by slow progress, Sonic has failed to be "cool" among gamers. With the release of Sonic Rivals 2, will the dull impression on Sonic be changed?
Even better than the basic racing concept, Sonic Rivals 2 has improved the game with multiple paths and a lot of catches so that once you miss a jump; your next game is not so much affected. Having the coolest and the speediest use of 2.5D, Sonic Rivals 2 has the coolest environments - and don’t forget the simple menu selection and great game sharing options.
Races are simple to understand. Special abilities are also used once unlocked by collective rings. Having these special abilities lets you destroy another player, be invisible, and even do a shockwave on opponents. Though these are possible with other characters, Metal Sonic can only copy opponent’s ability; that’s all he can do. If you are a bully type, weapons can be picked up and used to crush other players; hence, you can only use these if you are ahead of all the players. Pressing buttons X and O can boost you up, too.
Backbone Vancouver’s crucial failure is that they put more effort in boss battles and knockout challenges which totally hauled the game. Fighting the bosses is a futile attempt to bring entertainment. Putting a pseudo-3D theme and some of the traditional blows didn’t entirely work to create a good combination.
Racing should have been the focus of this game, but the storyline drags you before you are able to unlock a special Cup Circuit Mode. I have to put so much effort on collecting little Chaos before I can play the Free Play section. Good thing with the Single and Circuit Mode races, racing has given some semblance of focus. Sonic should have been this way. Ad-Hoc multiplayer spices up the game and gives you the chance to play against another person. Something what a real race should be.
The whole game looks pretty great, yet the colored lighting and the other environments are real eye sores. Not to mention the disturbing rock song (though it has somehow become a trademark for Sonic) on the first level; Sonic Rivals 2 could do with a little more improvement if they plan to release a third one.
But if I were to compare between the first and Rivals 2, I think the latter offers gamers more of the feel of what a race truly is. The races on the game offer great adventure paths and challenges to keep you going. Yet, as we all know, there is still room for improvement for this game.
Super Gamer Dude
The storyline is not actually the game’s focus and luckily, the combat is fulfilling. The control scheme is installed in such a way that you can jump and thrive with the use of face buttons in order to perform either fast or strong attacks, use block and Ki powers. Since your moves are swift and casual, you will not have to master the timing or the craft in performing attacks that are complex. But while your fundamental attacks are simple, some advanced moves will permit you to master the mechanics of the game. On the other hand, if Ki is well managed, it will also give you a superior deal in terms of intricacy and approach.
The game also has an aura spark mode which will provide you with increased attacks only for a short period, will let you do teleporting and then perform a blow-away attack just like when you follow someone after you have hit him, yet the damage is bigger. The game also has an appealing counter-attack system in which the individual who makes the attack the second time will take his hit in and will be directed to a play that is strategic and timely rather than just pounding the button. As a result, DBZ will be easy to play; however, you need to practice more often so that you will defeat a seasoned fighter.
Another interesting issue in the game is the character can be subjected to fatigue during combat. Hitting the block button will make the character evade attacks rather than take them on. The Drama Piece system will also have an effect on the outcomes of your battles aside from your efforts. If there are events that will occur, the Drama Piece will be stimulated and transform certain battle elements. The varying effects will include, health boost when nearly defeated, another character will take over and absorb an attack or perhaps you could acquire a Ki.
There are certain issues with respect to the variety of the game. Given the fact that there are only several stages, they will just act as backdrops because you do not interact with them that much. In addition, there may be a respectable list of characters to select from but, there seems to be little difference between them. There is online play into the combination and if you are playing with an expert, it will result to a fantastic game.
There may be leader boards visible which will trace your ranking in terms of power but this is trivial. It is frustrating to note that tournaments are not present and so are battles which are room-based. Regardless of the issues, the fans of Dragon Ball Z will still enjoy a lot more and that is what matters the most.