Doom 3 Mac Review.
Do I really need to introduce Doom 3, the game that put the FPS series on track. This game starts on Mars in 2145. Your goal is to find missing coworkers, all while a number of events take place. You will hear your coworkers voices and have to located coworkers, and meet scientist that are experimenting with dimensional portals. It’s a dark game that you will get your missions orders from Sarge. Pump your shotty and get ready to slowly make your way around every corner. It’s pretty damn scary too.
The controls are pretty straight forward (you will not have to open doors as they open automatically, and you will aim your reticule over video screens when needed to interact) and is backed with a surprising good storyline. There are a variety of guns and ammo as well as a ton of enemies. Let’s not forget about the grenades which will get you out of a lot of sticky situations.
As a newcomer to the U.A.C base you will need to use your flash light to explore all kinds of nooks and crannies. Your PDA will get you into many places that are more secure, as you will commonly come across dead comrades and load their tags into your PDA.
So without ruining it, you are talking to bunch of helpful people and suddenly the lights go out. These once helpful people are now undead zombies (go figure) and they want to eat your intestines like spaghetti. The lights will commonly flicker and that is when you know that your foes will be lurking in the shadows. You have to be very quick in switching from your flash light to gun, as enemies will jump on you right when doors open. Thankfully there are a number of health stations and first aid kits lying around that you will need to take advantage of in order to survive.
This game is pretty hard and I suggest you make every shot count. Seriously, I was commonly down to my last couple bullets and wondering what I was going to do. The levels are pretty predictable but as stated the zombies are mixed up a lot. Some actually attack you in groups, and some just go solo and mawl your brains out.
The gameplay is mediocre, but the graphics and sound make this game above average. If you are seeking a good FPS for your Mac you can't go wrong with this game. Word of caution though, you are going to need a top of the line Mac to run this game!
In Resident Evil 4 you are Leon S. Kennedy, a secret agent on a mission to retrieve the US president’s kidnapped daughter. Following the trails, he arrives on a Spanish town with half crazed residents. Leon searches for additional clues that lead you to creepy and abandoned barns, gothic churches, and miserly caves, with each one getting progressively freaky and the enemies get stronger. If you have played Resident Evil 4 on the other consoles and platforms, you will see that it is just a direct transfer of the PS2 version. Adding insult to this great game is that there is no mouse support, no fine tuning the visuals of the game to your preferences.
The PC version of Resident 4 has character models and environments that are greatly designed, obviously created with great regards to detail. Boss monsters and characters get more vulgar and towering as your progress in the game. they did something to the fog though; this important factor to the spook level has been done with, making the game clearer but less evil. You also notice the flaws in the textures, and oh the cut scenes are a nightmare – in a bad way! Rendered directly from the PS2, the compression settings clearly do not do well in this version as they are badly blurred.
Thankfully, the audio had not suffered the same fate. It’s a deliberate spook fest, from the background music to the outstanding weapon effects. Pro-Logic II technology is supported which is great if you use a decent set of speakers.
Resident Evil 4 offers keyboard only controls, which are downright clumsy. You can plug in a game pad to ease up but if you do end up playing with the keyboard, do memorize which key is button 1, which key is button 2, and so on and so forth.
With 30 hours of game play, it’s a bit of a letdown that this version of Resident Evil 4 has a lazy port. Though the game is interactive even during the cut scenes (requires you to do certain actions while talking to the villagers), it is virtually unchanged. Save up money for the game pad or play it on a different console. All said and done it is an above average game and worth playing if you can find the right console to play it on.
When ArmA II was 1st released back in 2009, it set a high standard for military simulator games. However, it suffered from a single player bug that prevented it from reaching its full potential. Now, come 2010, the release of the sequel ArmA II Operation Arrowhead has built upon the greatness of its predecessor, but not only that, it has improved on it in almost every way. This expansion boasts beauty, realism, and action with accompanying new settings, new weapons, and new adventures.
The strength of operation Arrowhead lies on its setting, going from the thick forests of Chernarus (from the original ArmA II game) to the vast mountain ranges, blundless steppes, and parched deserts of pretend Central Asian country Takistan. The landscapes and human settlement sites offer meticulously designed and richly detailed environments to reveal the story of the place. Beneath the calm façade of Takistan is Colonel Aziz and his military junta who launched an invasion of their oil – rich neighbor Karzeghistan. The US has sent some of its military forces to contain the situation. You will take the role of different US soldiers from different fields during the course of the campaign.
Arrowhead can’t surely compete with the play time and freedom possibilities you have had in ArmA II, but it surpasses the experience by having a bug free experience. This game is overflowing with weapons, vehicles, and equipment to free Takistan. Well, what do you expect? You are working for the United States military, right?
The single player mode of Arrowhead offers exhilarating missions, one of which puts you in charge of a sniper team sent out to kill a high ranking Takistani officer while he is inside a military base. You are given 10 minutes before your target arrives in the base, cover a distance of 1 kilometer, sneak past enemy lines, identify target using thermal vision, shoot, and escape. There are varied missions in the game, and they further expand the single – player experience.
For an expansion, ArmA II Operation Arrowhead did a great job. With 15 hours of game play, every heart pumping mission into Central Asia brings excitement to the bone. It managed to significantly improve upon the flaws of its predecessor so well it’s safe to say it is almost everything a sequel should be. Not sure if this is on the Mac, I only ask as I own a Mac and PC, yeah I know, blame the misses.
You are playing here as a messenger or courier in the game. You will go through dark caverns, you will also clash with pirates, stab lizard men on their faces and a haired friend will at some point come to your help. The game is quite inconsistent technically. However, if you are a RPG lover Risen will give you enough pleasure. This is a game you will get lost in.
The set up of the game is such that you area nameless character who is washed ashore on a remote island after there was a disaster in the sea. You will eventually find yourself in chilly swamp which is ruled by Don Esteban who is a bossy rascal at odds with the local leadership. You will be shoved to different locations, the city, swamp and back to the monastery. Initially there is plenty of the island politics taking over the game. The characters you encounter initially make an impression like the stubborn Don, a mother worried of the whereabouts s of her missing sons and a local barmaid. There is a greater story that is unearthed and here is where your name is revealed and the game sets in full swing.
You will be overwhelmed at the variety of options Risen gives you. And they are surprisingly well balanced. The group you decide to play with determines how the game will be played. The many side-quests drag the game on way too long. You can approach them in so many ways. As the game progresses you will have to visit trainers who will teach you skills on how to get discoveries. With time locked chests won’t be a problem for you at all. You will get skills like how to skin animals, others will help you with spell skills like how to create potions out of roots and herbs you can also be taught how to make herbs and jewelry.
The fact that there is no minimap, the only available map is the world map; this gives you a task, to explore the many corners and cracks. This is pleasurable in Risen. You will explore even caves in search of ore deposits as well as treasure chests so that you can break into them. If you have some abilities like levitation which lets you hover over traps that are spiked, telekinesis which lets you flick levers from a distance.
The game does not have great visual features, though it is attractive a perfect standout. If there was better color contrast, then it would look much better. You will also realize that the game lacks in flow and there is a lot of mixup, with the mini-games and side-quests. The one great thing about the overall game is the characters. You may get hooked to it if you follow the characters clearly.
Ever since Activision found mainstream success with their Call of Duty franchise, EA has been feverishly trying to play catch-up. Any franchise they already had was changed dramatically and rushed to market in order to try and compete, but EA has failed over and over again to try and sell these games opposite Call of Duty. That isn't to say they don't keep trying, which brings us to Medal of Honor: Warfighter.
The Medal of Honor series itself is a franchise with a long and storied history that reaches back to the days of the first Playstation, but its not relevant to its current iteration. What is important is the previous Medal of Honor game that came out in 2010, which was received poorly as an extremely generic military shooter. Is Warfighter more of the same, or has EA finally figured out how to compete with Call of Duty?
In short, Warfighter is once again more of the same. Every time they release a new military shooter, EA comes out and says that it will be different this time, and it never is. Every part of Warfighter's campaign feels as scripted as possible, forcing you down a bottleneck right in the direction they want you to go. Of course, it also includes the requisite on-rail vehicle sequences and the totally broken stealth sequences that seem common to all Call of Duty clones these days.
If the single player campaign was simply generic, perhaps it would be passable, but even after a massive day one patch on PS3, it is still full of infuriating game breaking bugs. The scripting completely breaks down often enough to be extremely annoying, and the stealth sequences, while not technically buggy, will often end in you killing the incorrect target through absolutely no error of yours. I'm sorry, EA, but this game is not Assassin's Creed. This is a first person shooter.
So, the campaign in Warfighter isn't fantastic, but then again, how many military shooters have a good story or gameplay in single player? What really matters is the multiplayer. Sadly, Warfighter falters once again here. Just like the 2010 Medal of Honor incarnation, the multiplayer mode in play here tries to be Battlefield and Call of Duty simultaneously, but in the process fails miserably at being either of them. Warfighter shares its slightly more janky shooting mechanics with Battlefield, while keeping in line with the scale you would expect from a Call of Duty title, making playing with other people an experience that is never terrible, but always feels lacking in some way or another.
In a world full of modern military shooters, there is never a reason to pick up anything that is even mildly mediocre, and the mediocrity here is far more than just mild. Unless you have completely run out of military shooters to play and are just dying to get your next fix, Medal of Honor Warfighter is not worth your time, and certainly not worth your hard earned money.