|Viewing Reviews 1-10 of 35|
Coming into the game you will see a very well researched story line. Things will go crazy around you from the very moment you enter in the triangle. The game starts from a submarine crash scene and then you will yourself in a very mystical island and then you will play your game there but this is not the only twist in the game. The story will take many twists as the time goes by.
Game allows you two types of things at the same time, which are hidden objects game play and also you can move freely around the park. You will be given a certain area in every scene and few objects that will help you to find the hidden objects. You can solve some puzzles very easily and find the desired objects but often you will find a scene in which objects are very well hidden and you need to find their pears.
There is no time limit in the game and if you get stuck somewhere you will have two options available. One to skip that puzzle and move to the next one or you can have a hint and try to solve the puzzle and locate the object. There is also an option of talking to other characters, in this way you can learn what is the other player’s strategy and then by knowing the game better you can play it in a better way.
Overall Hidden Expedition Devil's Triangle is a well crafted and well developed game. This game will give you a perfect experience of puzzle game playing and hidden object finding can be a challenge sometimes. The only thing that people can say that this is not very well built, the game is a little shorter from it previous versions. People will feel that there should be some more of it when they finish it. So this is the only area where the developer should pay attention.
You've read the hype, well its all that and more providing one of the best storylines and campaign modes of this genre. Its a bit differently constructed from the previous COD series, and, although you still jump between characters the action is mainly focused on the gamer taking the part of a Black Operations commando named, a little uninspiringly, Alex Mason.
The game begins following straight on from the scene displayed on the main menu with Alex sitting in and strapped to an electrical chair type machine for administering electric shock torture. The game relies heavily on suspense and so giving away too much in the review would certainly remove some of this important aspect. But it is not giving away too much to say that a great deal of the story is that of the gamer, in the form of Alex Mason, trawling through his memories trying to recall exactly what got him into the torture chair in the first place.
There are also the usual slow motion actions but they are sensibly spaced and do not detract from the main action. The graphics are an improvement on previous games in the series with particulary impressive explosions. These are hard to describe effectively but are big and colorful to say the least. All other aspects of the visuals are also improved, the vegetation is particulary noticeable in this respect. Animations have also been subjected to better treatment.
Ranking up is still a large part of the game but now everything comes with a price tag, payable by earning points from kills and mission completions. Other points can be earned by gambling on the outcome of certain contests. Many accessories, from aiming reticules to camoflage designs and face painting, are customizable.
Black Ops is undoubtably the best game of its type with perhaps only the exception COD Modern Warfare 1, and from what I've said you can be in no doubt that I recommend it extremely highly, it is a showstopper of a game.
In the year 2171 as Dylan Ramsey, a young engineer who’s handy when in a wanzer, you’re in a thirdperson shooter where you mostly drive your giant war machine, clunking and bumping around at a fair old pace while firing at other robots. There’s also a part of the game where you’ll find battling enemy mechs on foot. This man against machine combat is well-paced, and taking out an enemy wanzer with only a rocket launcher is a satisfying feeling, but these sections of the action seem like afterthoughts to fill in a bit of time.
Back in your wanzer you’re given ample opportunies between missions to glam up a bit. A bit of paint here and a few upgrades of skills, weapons and armor. You can gear up with things like more weapons and then still more weapons. All needed in the frequent and difficult boss battles. Even though most battles involve taking on higher performance wanzers, you never feel completely outclassed because you’re the underdog, and will do what underdogs do, devise a strategy.
The levels are often a bit tedious but, fortunately, short and there’s enough variety in the types of environments you travel through, from bunkers and bridges to streets and jungles, to make things interesting.
Evolved is a bit repetitious, but to be fair there is a lot more intrigue and politics involved in the story than reviwed here, and at least the repetitive bits are repeating something enjoyable.
One of the biggest and most popular genres when it comes to games on the Nintendo 3DS is puzzle solving. Of course, puzzle solving isn't enough to sustain a full length game on its own, even a portable game on the 3DS platform. That's why in James Noir's Hollywood Crimes, players are faced with puzzles, but also with the additional intriguing aspect that at least half the puzzles that players are asked to solve are linked to unsolved murders.
Murder Most Foul!
Players begin the game by filling out the paperwork for an application for them to appear in a television show in the 1960s. On the show contestants compete in alternate weeks to beat each others scores. However, before this particular player, that is you, can get on the show you are contacted by an old friend who is now working for the FBI. The bureau needs your puzzle solving skills to make sense of the cryptic clues that a killer is leaving strewn around the crime scenes in Hollywood, which are teasing the authorities with hints as to the killer's whereabouts. And as if that wasn't enough, it turns out that everyone who has been a victim of this killer has also been a puzzle solver on the television show in which you will soon appear. So it's a race against the clock to find the killer, before other players from the competition, or you, become the next victims.
Solve That Puzzle!
With the unique capacities that the Nintendo 3DS presents for puzzle solving games, from the 3D elements to the touch screen, James Noir's Hollywood Crimes easily stands on its own two feet. The puzzles are unique and challenging without feeling impossible, but they are also set against a clever backdrop that draws on classic Hollywood themes. With the feeling of classic film noir like Jack Nicholson's Chinatown, Hollywood Murders can get players seeing the world from a cynical point of view before the television show even gets rolling.
However, when it comes to the puzzles, players aren't just directed linearly to solve one puzzle after the other. While the murder scenes are already present and cannot be changed, players do have quite a choice of which puzzles to solve when they are actually on the game show. With three levels of difficulty players can choose to solve either easy, medium or hard problems. The harder the puzzle the more points the player earns on the show and the more prestige they will get when the results are announced in the newspapers in following days.
Is It Worth The Cost?
Unlike some games, which just get re-released and essentially unchanged on the Nintendo 3DS, Hollywood Crimes is a puzzle solver that was designed especially for this platform. As such, players aren't just dealing with a simple game that's had more bells and whistles added, this is an original and is exactly how it was meant to be seen and played. For gamers that will accept no substitutes, and who want to try their hand at catching a killer in classic Hollywood mystery style before the killer catches them, then James Noir's Hollywood Crimes fits the bill in almost every respect.
XCOM Enemy Unknown is one of the best strategy games to hit the market in quite some time. Labeled as a "re-imagining" rather than a strict remake of the DOS-based classic, this new iteration of the series follows the same basic core principle: gather a squad of up to six soldiers and do battle with various aliens hidden across the globe.
While the tutorial mission is a little heavy-handed in teaching players the basics, including some frustrating movement triggers, the game's real value comes once its sandbox is fully opened. Players are given a vast number of options to research and build in their coming war with the alien menace, allowing players to pick and choose precisely what type of weaponry they'll bring to the field. As fun as ground combat is, there is also a mini-game to deal with intercepting UFOs in the sky that contains a surprising amount of depth.
Once a player has finalized any important decisions to make, they're taken to the command room with a holographic image of the entire globe. From here, they can "fast forward" to the next point that something of interest happens, whether it be a new UFO scanned, an alien terrorist attack on an important city, or a top secret mission from the council of nations that only the commander of XCOM can complete. With the exception of a few story based missions, everything is randomized and anything can be ignored by the player, for good or bad.
As players progress through the game, their soldiers not only gain skills and experience, but "stories" as well. Since their visual appearance can be customized, along with their name, and the number of kills they've accrued since joining XCOM is recorded, it's hard not to become attached to soldiers you've commanded since the beginning. As a result, when these loyal soldiers meet their death at the end of an alien plasma rifle, it's hard to resist the temptation to reload a previous save and prevent the mistake. Conversely, towards the end of the game soldiers will be put against such staggering odds that death will become practically inevitable, even on the normal difficulty. XCOM Enemy Unknown is one of the few games that is able to get players to think about strategy not just from a practical gameplay point, but from an emotional level as well.
While the campaign is a lot of fun and has enough randomization to provide endless replay-ability, XCOM Enemy Unknown also supports online competitive multiplayer. In this mode, players agree to a "point value" and then spend these points on various troops. Aside from making ultra-prepared marines, this mode also allows players to recruit and control most of the aliens seen in the campaign mode.
With support for both campaign and online multiplayer, as well as a wide breadth of replay-ability in the campaign itself, XCOM Enemy Unknown is a smart choice for any game enthusiast on a budget.
RailWorks accurately depicts, down to the smallest detail, the management and day to day running of real train networks. There is no fancy stuff or embellishments to make the simulation more exciting, you see it as it is. Its not everyone's cup of tea but its a chance for the non railroader to get the feel of a real train, and almost anyone will find it interesting at some level.
RailWorks is a little more than watching authentic little trains running on authentic little routes; it offers a variety of scenarios requiring you to meet strict timetables making sure passengers meet their connections and arrive with their luggage at their destination on time. In the Intermediate and Expert modes the number of duties is so great that the printable keyboard control essential and needs frequent consulting. But that's about he size of it. There are many tasks to carry out but most are mundane routine chores. However, if you are a train freak then its right up your junction.
The game comes with five separate virtual documents and manuals, an impressive work in itself and in order to enter fully into te concept of the game you will need to read them.
Newcomers should certainly read the Quick Start Guide to get the general philosophy and structure of the railway, as well as getting a printout the Keyboard Signal Guide to understand the many controls needed and the many international railway signals encountered, as the travelling trains cross frontiers into many countries.
There is a fifteen page FAQ document and a ninety-page Driver Manual that really sets the scene and puts the player in touch the game and its mechanics. Not only are the locomotives modelled in accurate detail, but so are the freight wagons and passenger coaches. This manual also has detailed maps of the routes. Then the last one, the Creator Manual deals with the creation of new routes and scenarios. All this reading takes time and requires patience.
At the start of each session you select a route and then decide whether to go into Free Play, involving unrestricted driving, or to choose a scenario. Once you're up and running you'll want to experiment with different viewer perspectives of which there are many. You never get to stick with one perspective as the game requires you to switch from one to another as you progress and meet new challenges.
Though gameplay is considerably less thrilling than flying planes or racing a car, it does offer its own particular challenges. Drive too fast for the prevailing conditions and you will derail. Switch to the wrong track or forget to switch at all and you may collide with an approaching or stationary train. Mess up your timing and you'll forfeit your chance of completing the current tasks. And you'll be docked points for speeding too.
RailWorks is a visually attractive game, with many locomotives and carriages, many types of weather and lighting conditions to provide diversity. The scenery is impressive and varied, and the level of detail of trains themselves is stunning. Make sure to pay close attention to both the signals and the information graphic overlays as they help you decide what you can and cannot do.
I found it enjoyable but unfortunately I do not have the time it would take to fully take advantage of all the game offers.
Total War Shogun 2 sends the player back in time to the turbulent era of Japan in the sixteenth century at the time of the end of the Onin war, you find yourself in a country whose society and infrastructure has been destroyed by battles against enemy Shoguns leaving its capital, Kyoto, a ruined shell. Eight warlords control their own dominions and these lesser rulers rival each other to gain the favor of the main ruler, the Emperor, and to strengthen their hold over their lands. The player takes on the character of one of these warlords, each of which has his own expertise, perhaps political, diplomatic or military. Their lands are scattered all around the Emperor's lands. some may be positioned on distant islands while others may be in the central plains. The warlords must make use of these scattered terrains to their own particular advantage.
The Samurai warriors of this era present a wonderful mix of realism and imagination. The game has captured a Total War experience and the setting of Feudal Japan is a perfect place and period to host this grand conflict. Between the participants there is much competition and everyone has the possibility of climbing up the ranks to be top man. Political and technological advances have been brought by the Portuguese and Dutch colonizers, and added to this is the introduction of destructive gunpowder from China.
The game also introduces hero characters. Heroes are skilled army units who have specialized fighting skills allowing them to sneak up to the enemy unnoticed. These heroes are based on Japan's historical figures which make the game even more representative of the era in which it is set. The heroes are relentless, once released on the battlefield there is little chance of stopping them. They can hold a bridge against enemies who wish to cross or crash through a battle formation to fight alongside their commander. However, the enemy can also send their heroes against the player, so be prepared, as such attacks can be costly for the unprepared opponent. Tactics can deter enemy heroes, a flurry of arrows can make it hard for them to penetrate the battle line and fighting your heroes can slow or stop them.
The whole game exhibits the distinctive character of Oriental architecture, a wonderful backdrop for the military encounters. The piled pagoda architecture permits assaults to be taken in stages, with the enemy and friendly units hopping from level to another. This provides each camp with more choice than merely waiting for an entry point in the enemy's battle lines and then just sending in army units around it. It is extremely challenging to topple a castle as each has five levels of structure, and as the player progresses, the level of choice and sophistication advance as well. To add more content, each castle possesses distinctive characters according to where they are situated. These locations range from mountainous terrain to the coastal regions.
Overall presentation is brilliant and the animations of units and battles move fluently. There are loads of new characters added to those which feature in the earlier installments of Total War games. Graphic quality is exceptional and to give added substance the game also has inventive sound effects reflecting realistically the feel of ancient Japan. In my opinion this new game will be a great addition to the top-class war games already on the market.
This game allows you to take charge as Captain of wide variety of ships ranging from small tugboats to large cruise liners and giant supertankers. If this is not enough to occupy you, these ships will be put into missions involving extreme conditions of weather leading to some pretty extreme seas to contend with. Some of these missions are supposed to be based on real situations; one of them involves boats from the Greenpeace organization. Another involves a coast guard team rescuing survivors from a blazing passenger ship. For even more variety the missions take part in many parts of the world, from the balmy tropics to the frozen Arctic, from harbors to the open oceans
There are many missions that can be tackled but these are in no particular order, and there is also a facility for an online multiplayer mode. This in my opinion is not unwelcome, but as only one man should be 'driving' the ship I do not see the point of it. No points to play for, just you against the sea.
Simulations are usually great fun for all because they allow game players to get the feel of something they will probably never do for real. This game is no exception and is, of its type, one of the best.
Serious Sam HD is close to a remake of the previously excellent Serious Sam, with extended levels, much improved graphics but has kept its zaniness anh humor. You'll still be gunning down loads of enemies; Harpies that shoot ice, zombies that spray fireballs, plagues of exploding frogs, shocking piranhas, lazer and rocket shooting bio-mechs that clump around.
Another pleasant character is the Headless Kamikaze; a smelly, fast moving corpse with two ticking bombs, who appears throughout the game. Sam starts with a pistol and builds up his weapon capability until he is the proud owner of a canon.
While you never leave this monster-filled Egyptian city, Thebes, Serious Sam finds room for a lot of varied architectural scenery and strange locations; underground rivers, dry canyons, dusty tombs and gardens to name but a few. All the game locations give plenty of action room with different elevations and hidden places. Each enemy form makes a distinct and distinctive noise which warns you in advance of the tactics you need to combat them.
There are some flashback elements to Serious Sam but as most things about the original are good this does not matter too much. A very good amusing game very reminiscent of the excellent original.
Civilization V Gods and Kings is a game that comes with a lot of depth. The game has advanced in many areas in this latest expansion of Civilization V. People enjoy this game because of its depth and strategic aspect. Like in Civilization games of the past, Gods and Kings is a game that is based on strategy and thinking. Something that you can never do enough of.
What Is New For The Sid Meier's Civilization V Gods and Kings PC Game?
With this latest installment, you will see that religions have been incorporated into the game. Religion will play a major role in this game. You can choose from some of the world's major religions, but if that is not appealing, then you can create your own religion. Now you might be thinking, what is the point? Well, each religion is going have its own distinct benefits to your civilization. You will also convert rivals to your religion. What is interesting about this game is that people who you share the same religion with will tend to be friendlier towards you. However, you are likely to clash with those with differing religions.
Another major advancement that helps to make the game series more interesting is espionage. In previous titles, espionage was a part of the game, but you will find that it is a major part of the gameplay in this latest installment. In fact, it is vital to your diplomacy with other countries, but if your spies get caught, then it can cause a war or worse--they can be interrogated and start revealing secrets about your civilization.
New Units And Structures
You will find that new units and structures have been created in the latest game. It is also more engaging than games of the past. The one thing that you might notice for the first time in a Civilization game is that the units do not necessarily follow history. Nonetheless, you can tell that a lot of effort was put into this game to give it a depth that few other titles can compete with.
The great thing about this game is that you have potentially infinite scenarios that could play out, which means that the chances for re-playability are high.
The Fatal Flaw Of The Sid Meier's Civilization V Gods and Kings PC Game
The game is great in almost every respect-except one. The one downside of the latest expansion is that the AI of the computers is excessively low. A good example of this would be like how a computer can throw everything they have at you, weaken themselves to the point of certain death and then ask you for gold as tribute. It makes no sense, and that is only one example of how bad the AI is.
Nonetheless, Civilization V Gods and Kings on the PC is a game that has a lot of scope buried within it. You will find yourself enjoying this game despite the bad AI because there are still many positives to this game. If you always wanted to create your own civilization, then you cannot afford to miss this game.
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