User Reviews

35 Reviews


Previous Viewing Reviews 11-20 of 35
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Posted:
2010-09-21

snowie

Super Gamer Dude

8.7

Wow, let me tell you if you like being in control of an empire and want about 50 of them to choose from this game will be right up your alley. You will be able to do everything from establish trade, wage war and peace, assign generals. This game will actually teach you quite a lot about history which actually follows history to an extent.

This is not just a sit down and play type of game for an hour or so, you have to be dedicated to play this game and enjoy it. Building up from nothing with small faction is much harder than playing as Rome, or the Greeks. Believe me! This game will certainly put your strategy skills to a test. You will be able to pick a civilization across 250 years and either rise as a dominate factor or dwindle as a pesky little faction, this choice is completely up to you.

So what you are not getting in this game is a "Total War" type game. Meaning you will have control over armies that are 20,000 strong, however you will never fight as them. You will be able to assign generals and fight other armies though. There will be a little pop up box about the army giving your stats and everything. It is much more of a tactical game rather than just an all out war, you can follow a generals life and see what battles he was a part of, that impacted your faction.

You will have armies as well as territories that you control and you need to keep them happy and actually listen to their desires. If you choose to ignore these you risk the chance of having a civil out right war. I know what you are thinking so what I lose a city or something and had a civil war, what is the worst that can happen. Well, to be honest with you the worst is they can become quite big and even take over bigger factions, not to mention it is a War, exciting YES! This however could in turn end up hurting you big time as the game progresses throughout which only adds to the game and playability. Believe me I made this mistake once and had to start over.

There are a couple complaints I do have about the game. For instance, if you have an army and want to attack on a certain day you really have no idea when it is going to get there so you cannot take charge or prepare. This wouldn't be such a big deal if you were controlling a couple armies and were going to attack on the same day. Instead you will have to hold back and hope the character doesn't move. Also, it still trips me out on why people from the opposite side of Europe have beef with me, I didn’t do nuffin! There really seems to be no conflict other than to just start shit with me for no reason.

One thing I do like that they have fixed over the years was that now message boxes don't pop up every 5 seconds which was a great relief Now just the important ones pop up which is much better. I used to have to go back into my settings and turn them off. This game isn't for everyone though, only those that love strategy games will reap the game rewards. If you have a low attention span this game is not for you. If you like to get really involved in a game then this game is something you will love. I like this game a lot even though it does have some flaws.

avatar name

Posted:
2010-10-02

snowie

Super Gamer Dude

8.1

In Borderlands on the PC you play as a thrill seeking treasure hunter on the planet of Pandora. This planet is hostile; a rouge filled wasteland, but it hides a secret: The Vault. The Vault is an alien structure rumored to hold treasures of immense power and wealth. As you play the game, you will discover that the treasures of The Vault are nothing compared to fantastic time you will have on your journey. You know what they say about it is not about the destination, but rather the journey? That is what Borderlands is all about. Why? Because you get to tag along your friends of course!

This doesn’t mean that the single player is shabby as it has a great rewarding system and engaging experience system. Those who will take advantage of the 4 player online cooperative mode will experience the game as it is meant to be played. There is nothing that could compare with the pleasure of killing enemies with an onslaught of a variety of weapons, gathering loot, and cashing in on the good stuff through defeating bosses, completing mini games, and leveling up.

You travel through Pandora as 1 of 4 characters, each with their own unique physical attributes and skills. Among all of these differences, the action skill is the most important. This is a special ability that gives you the upper hand in any combat. The Berserker transforms into a damage resistant rage and delivers deadly attacks to the enemies while the Siren can turn invisible and fast. The Soldier can throw down an automatic turret flanked by shields, and the Hunter can release a vicious bird of prey. Use the actions skills you acquire through the game to strengthen your character and make him a valuable asset, whether alone or online.

Weapons are gained throughout your quest, and most of them will be just good enough to sell in the vending machines in Pandora. Better guns will be available, though, as you progress in the game. Don’t forget to search in animal and human remains for valuable loot; without doubt you will spend a lot of time foraging for items.

Finally, online play is one of the most unique experiences a gamer can ever have. You start out alone, then up to 3 people can join you and leave you on the fly. The difficulty level automatically adjusts to the number of members in your party. Money earned is shared in the group, what one receives, everybody else gets.

Playing alone is a bit lonely, since the game offers little non player character contact, but they manage to compensate through online gaming. So take a risk, play with a stranger online, and enjoy Borderlands the way it is meant to be played.

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Posted:
2010-10-08

snowie

Super Gamer Dude

7.0

Paradox Interactive’s Victoria II is worth the wait. It is the best sequel among its predecessor but of course it is not the best compared to other games in its genre. The traditional geopolitical strategy game is not at all strategic in the sense that you cannot use your skills to use your resources and prepare for battle when bugs are always there every time you are starting to have a good stance. You are to start your own country and then use your resources to make it stable. It is really a lot more challenging then you think. My mate thought he was top dog until I crushed him!

You have a population to take care of. Make sure they are happy. Don't neglect them as I did. They should have respective works to do, have their basic needs and an access to luxury goods. With the slow pacing of your factory and fast pacing needs of your population, revolts will likely to occur that even the members of your country will revolt against you. It is kind of frustrating at time, though. Picky buggars.

The most disappointing part of the game which the developers did not bother to polish is the frequent revolts all over your journey. You will be exhilarated with just three to four minutes of rest from the past attack and there is another one coming. You can’t even do your stance on the battlefield and the enemies are there again. I doubt if anybody who have played the game will not complain about that. You will be totally bankrupt at the end because of the successive revolts.

Music wise, they gave it a shot. Though the sound is not that outstanding but it keeps you from being boring while the sluggish movement of the screen is at its best. The tutorials also did not help. Kind of leaves you in the dark.

This game Victoria II could have been a very exciting and good game if only given some more years to perfect. What shall we do with this unfinished and unpolished game? There are features in Victoria I that they deleted which are actually good points to add into the game itself.

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Posted:
2010-12-09

snowie

Super Gamer Dude

7.2

The game focuses on the magical side of the story with lots of salamander-freezing, ice sliding, toothed-book shooting and other unusual acts. Although the story of the game does not closely follow that of the film, it still has the central theme - Harry running away from the nasty Dementors.

Fight encounters may look simple, open-ended and not too hard. There are few opponents taking on Harry at any one time. The player easily takes them down by clicking the mouse over – it’s not that hard to eliminate enemies. However, there are some difficult puzzles in the game, like containing the enemies, tossing them and throwing them over the walls, or, harder, turning the flame into ice – overall, most of the action in the game is not very effective

The game has made it easier to cast magic. With the on-screen controls where players choose the spells, there’s no need to use specific mouse movements. Simply click over the spell and it will instantly be cast. The interactive objects are visibly at hand. The Expecto Patronum spell gives the player some challenge. When cast at the wrong time, this spell will be rendered ineffective. Correct timing is definitely needed to make this spell work. Objects which can be cast with a spell are easy to recognize as they have a big red chevron over them.

You get the impression that the whole game is a tutorial for some more difficult level to come, but unfortunately the game ends without that level appearing. This is especially so with the puzzles where the player is almost spoon-fed with the way out, but worth trying are the secret areas, where there’s virtually no way to solve the puzzles. These optional areas will certainly challenge the player. Almost all of the levels in the game are easy to accomplish and take little time to finish. There are a lot of challenging combats throughout the game. Harry must be able to get through them by collecting beans, pumpkins and cake which he can use to buy accessories in store. These items will also be used to gain access to the secret areas.

All Harry Potter enthusiasts will love this game. It has an improved graphic quality with detailed character animation and rendering. The game is set on an impressively drawn Hogwarts. Game textures and surrounding environment are awesome and are coupled with an impressive audio background. Voices and other sound effects are great and contribute fully to the overall impressive atmosphere of the game.

‘Harry Potter and the Prisoner of Azkaban’ has brought the magical story to the fingertips of every player. The enjoyable gameplay will be a draw to all Potter addicts, both adults and kids.

avatar name

Posted:
2010-12-09

snowie

Super Gamer Dude

7.1

The designers did not use the now usual 3D graphic engines, but instead they used a static 2D visual method, mostly hand-drawn. Players get the characters moving by using the mouse, so to talk with other characters the player simply clicks over them and to interrogate them he again just uses the mouse. Players get their essential clues by clicking on important dialogues spoken by the characters. For an effective interrogation the player needs to make use of all the dialogue options available.

There are also lots of minigames which need to be played when not questioning suspects. Minigames range from evidence finding to fingerprint mapping or drawing blood stain patterns. There are also lots of puzzles like deciding what’s wrong with the scene being shown. Apart from that there are lots of minigames which instruct players to find figures embedded on the scene.

Players need to be careful as too much clicking will be penalized. The cursor will disappear for a second; this is deliberately annoying for the player and even takes toll on his time and so the player will have learnt to avoid excess clicking. This is the designers way to deter the impatient player.

Puzzles within the game are hard and can sometimes be frustrating. Fortunately, each problem has hint options which are always useful and sometimes necessary. This feature will tell the players what to do, and although players can definitely finish each puzzle without help, there are some difficult puzzles for which players will be thankful for the hint option. If ever the player still finds a particular puzzle too difficult he can opt out and jump to other two puzzles of his choice.

To date, there are four episodes out, although the creators have promised other future releases, which will be downloadable in the coming few years. Most of the episodes begin with a mysterious case – usually a death. For the first installment, the players get to investigate how a man has fallen from a skyscraper. The second installment brings the detectives into a restaurant to discover how a food critic ended up dead in the freezer. In the third installment, they investigate the death of a girl at a small town’s amusement center. The last episode requires the player to take on the case of a girl killed while shooting her video blog. All of these installments are entertaining and end up with the killer admitting his crime.

The game may not be as exciting as the TV show because of its limited graphics; added to that there is no violent action or gunplay available in this game. It tests only the detective skills in its players - having to solve a mysterious crime, finding who did it and how it was done.

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Posted:
2010-12-09

snowie

Super Gamer Dude

7.0

The Shoot is a relatively family-friendly affair, no risky stuff. The targets you shoot at are literally that, wooden cut out targets which cannot die and along with the sets themselves can be rebuilt and used for another shoot. There are two ways to lose a take -- taking too much damage from enemies or making the director angry. While the former is pretty self-explanatory, the latter could use a little explanation. As you progress through each level you will hear the voice of the film's director, who shouts words of encouragement or otherwise depending on your performance. The voice is accompanied by a graphical representation in the upper right-hand corner of the screen, which features a fat director with a circular gauge. With combos and precision, the director will be appeased and the gauge will fill, but missed combo opportunities and fewer kills will cause the director's satisfaction level to drop. If it reaches zero, you lose a take; after five lost takes, you have to start again.


The levels are fairly straightforward but varied enough to maintain interset. The environments also have a lot of destructive facets and there are plenty of hidden items that trigger explosions and other events that either clear an area of enemies or enable a score multiplier. Attempting to gain high scores in the singleplayer mode can be fun, but the two-player multiplayer mode spices things up a bit with a little friendly competition.

The Shoot's Career mode is the best way to gain up Trophies, as many bronze and silver trophies can be obtained through level progression or by shooting a certainj numbert of enemies or items. A handful of Trophies are also awarded in the game's two other modes, Score Attack and Challenges, which are shorter challenge-based modes.

In this game interesting use is made of the Move controller pushing its capabilities to the limit as a light gun, and the Move's built-in inertial sensors are used to bring tilt and motion gesture controls into the play. For instance, if an enemy throws a stick of dynamite in your direction, you have to lean left or right to avoid it. Similarly, players must perform a full 360 turn, swing the controller around their heads, or point it up or down to initiate certain power-ups like bullet-time, a shockwave blast, or rapid fire.

So yes, the Move works fairly well, though the game did seem to have trouble detecting certain movements if you are seated, and, lke all other Move games, performance is affected by how carefully you calibrate the controller and will determine how accurate the aiming reticule is on the screen, and if you take a temporary halt for more than a couple of minutes, recalibration may be required. Otherwise, however, there seemed to be very little lag between the controller and screen.

Despite its many good points, there are some problems. The load time is very long and the graphics are a little rough round the edges, and frame rate drops are common when certain events are triggered. The soundtrack works well enough, but eventually becomes tiresome. It is also short with only three modes and five levels with four stages each. Completing a level can be done in 30 minutes or less, and unless you're playing competitively with another player, there is little reason to revisit a level.

But again, the biggest problem with The Shoot is its lack of depth, and the gameplay mechanics cannot disguise the fact that the game is shallow. However, the good points outweigh the bad points and the game is certainly playable and just long enough to play without becoming tiresome.

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Posted:
2011-01-25

snowie

Super Gamer Dude

6.5

The new concept integrated in SVR 2011 is the WWE universe. It is an integration of the Career and the Exhibition modes. When playing in this mode you have to follow the cycle of the WWE calendar. You have the chance to create rivalries and havoc on the ring. This mode lets you earn your title, which is not that easy, as you need to climb the ranks and be a contender for the WWE belt. The game throws random challenges at you as you try to become champion; like maybe the chairman of the WWE lets you fight multiple opponents in a certain match, for example.

You can likewise create your own wrestler and put some attributes to come up with a masterpiece kind of a wrestler. With your created wrestler, you can journey through the entire WWE universe (hence, the mode title). You can even be in Wrestlemania and any other pay per view events you fancy. There's an interesting twist in this mode: it's like playing an RPG style game as you are allowed to create the situation for your player. You can have conversations and you can listen, as well, to help you make the right decision; or you could turn up all bloodied and injured if you made a wrong choice. You have to be cunning and cautious focus only on yourself. You are also allowed to do ambush attacks to make your opponents feel that you are the real deal.

The real hard concept of the mode is the need to increase the level of your character so that you can wrestle at Wrestlemania. You have to join and participate in brawls to raise your level up fast.

The concept of WWE Universe is truly unique with the mode's integration as part of the strategy to possess the different storylines of the real WWE. From the Undertaker to Randy Orton's mind games to Edge's quests of the WWE championship, the gang's all here in this new mode.

The game controls are quite a challenge to the player, especially when playing against another player. There are restrictions to the controls that make it even tougher to perform different moves. The complicated controls may eventually prompt you to do repetitive moves. The moves have fewer factors to gain victory in the game. Even if you choke-slam the opponent but he has not yet been severely injured, the move does not result into an automatic pin. You have to really hurt your opponent constantly, always aiming to end the game with the finishing moves that you can only use when your opponent is already intolerably weak.

There are some changes with fight types as well. The Hell-in-a-Cell match has been changed so that the cage now depicts a much more realistic atmosphere. There are fewer restrictions for the characters, especially in the new mode WWE Universe. The game has changed to let the players experience true to life sequences of a WWE superstar. The last new piece in SVR 2011 is that it can be played online. This creates more chances for players to play together. They can use the Royal Rumble matches and some Tag Team matches to maximize the online part of the game. The one hitch here that can sometimes get frustrating is it lags a lot when played online.

All in all, the new game's greatest loophole is that the concept is still the same with the past SVR. SVR 2010 is like a replica of SVR 2011 in so many ways, except for the new mode and bits and pieces of insignificant changes. A number of improvements could have been done in SVR 2011 but the developers chose to only touch on some aspects. The repetitious environment can become a weakness, that may hurt the game somewhat.

avatar name

Posted:
2013-06-26

snowie

Super Gamer Dude

7.6

Coming up with a plan and executing it at full strength is a top priority. Sounds like there’s a brewing war, right? The video game Apache: Air Assault, as you would have surmised, is a battlefield game. Shoot the targets and enemies perish. The game is all about the feeling of victory after you annihilate the enemies, since handling the AH-64 Apache isn’t such the easy feat it seems. Gajin Entertainment, the game developer, has created a fantastic game that focuses on helicopter combat simulation that focuses on strategy, style and tactics. Now, are you ready to ride the AH-64 Apache?

There are two modes with varying degrees of difficulty in the game, namely the Training and the Realistic modes, both designed to gauge your capability in flying the helicopter during combat. The Training mode approach is more on providing you with assistance. When you are shot down, you get respawned automatically to continue blasting the enemies. This mode is especially suitable for new players, basically to get them acclimatized with the video game faster and more easily. On the other hand, things get a bit more difficult and challenging when you get to the Realistic mode. Here, you’d be dealing with more helicopter maneuvers away from danger while still keeping the pace of firing at your enemies.

Needless to say, the two modes are vastly different, in a sense. The Training mode functions in an arcade style, which further restricts your movements and is really quite annoying. It feels like the helicopter is struggling to fly even in the most straightforward tasks, say when trying to gain altitude or fly over mountains. Now imagine how difficult it is in air-to-air combat! In the Realistic mode, movements are much more free-flowing; thus, more enjoyable. An auto-hover function has even been added to conveniently put you on the right track in a jiffy. Once you get the hang of it, you can do some sensational maneuvers that you don’t have the capability of doing in the Training mode – no sweat!

Let’s go to combat, which is more of a premeditated confrontation in the Realistic mode. You’ve got to have plans to maximize your limited ammunition (heat-seeking missiles) while also mastering the art of evading the volley of bullets and missiles if you want to survive – make no mistake the enemy helicopters are quite accurate in hitting you! This kind of challenge you cannot find in the Training mode, as you probably guessed; the enemies in the Training mode are a little bit “shy” in gunning you down.

Upon finishing the Realistic mode, you get to play a bonus round in the Veteran mode; quite exaggerated really and only suitable to game addicts. In this mode, you get limited lives with limited ammos but unlimited enemy bullets, missiles and aircrafts.

One great thing about this video game is that the helicopters have been effectively developed to depict and convey the appearance of authentic war birds. The game boasts of remarkable realistic images to give you a total feel, including cockpit instruments and helipads. With the astounding sound effects that the game also provides, you definitely get one hell of a ride!

The game may be played by two players playing as pilot and co-pilot in the Cooperative mode, where your buddy plays as the gunner while you focus on flying the helicopter. Now, that makes the game more interesting and enjoyable. You and your mate must establish a real connection to synchronize your moves better and you’d definitely be dominating the battlefield in no time at all. Your expertise as a team allows you to level up to the customizable Mission mode. This is where you can fully test your abilities and coordination skills. Another option once you’ve mastered these Apache skills is to take the game online.

The only glaring negative aspect of the game is the aged storyline that has seen better days, in a manner of speaking. It has been recycled from past helicopter video games where pilots have been caught by terrorists or get trapped in a distressed situation with drug cartels, and the likes. In the general perspective, the game also suffers from a minor glitch of failing to establish the real essence of the storyline.

By and large, however, Apache: Air Assault ultimately delivers a very exciting, and breathtaking experience any gamer would love to have in a game.

avatar name

Posted:
2013-06-26

snowie

Super Gamer Dude

7.6

Coming up with a plan and executing it at full strength is a top priority. Sounds like there’s a brewing war, right? The video game Apache: Air Assault, as you would have surmised, is a battlefield game. Shoot the targets and enemies perish. The game is all about the feeling of victory after you annihilate the enemies, since handling the AH-64 Apache isn’t such the easy feat it seems. Gajin Entertainment, the game developer, has created a fantastic game that focuses on helicopter combat simulation that focuses on strategy, style and tactics. Now, are you ready to ride the AH-64 Apache?

There are two modes with varying degrees of difficulty in the game, namely the Training and the Realistic modes, both designed to gauge your capability in flying the helicopter during combat. The Training mode approach is more on providing you with assistance. When you are shot down, you get respawned automatically to continue blasting the enemies. This mode is especially suitable for new players, basically to get them acclimatized with the video game faster and more easily. On the other hand, things get a bit more difficult and challenging when you get to the Realistic mode. Here, you’d be dealing with more helicopter maneuvers away from danger while still keeping the pace of firing at your enemies.

Needless to say, the two modes are vastly different, in a sense. The Training mode functions in an arcade style, which further restricts your movements and is really quite annoying. It feels like the helicopter is struggling to fly even in the most straightforward tasks, say when trying to gain altitude or fly over mountains. Now imagine how difficult it is in air-to-air combat! In the Realistic mode, movements are much more free-flowing; thus, more enjoyable. An auto-hover function has even been added to conveniently put you on the right track in a jiffy. Once you get the hang of it, you can do some sensational maneuvers that you don’t have the capability of doing in the Training mode – no sweat!

Let’s go to combat, which is more of a premeditated confrontation in the Realistic mode. You’ve got to have plans to maximize your limited ammunition (heat-seeking missiles) while also mastering the art of evading the volley of bullets and missiles if you want to survive – make no mistake the enemy helicopters are quite accurate in hitting you! This kind of challenge you cannot find in the Training mode, as you probably guessed; the enemies in the Training mode are a little bit “shy” in gunning you down.

Upon finishing the Realistic mode, you get to play a bonus round in the Veteran mode; quite exaggerated really and only suitable to game addicts. In this mode, you get limited lives with limited ammos but unlimited enemy bullets, missiles and aircrafts.

One great thing about this video game is that the helicopters have been effectively developed to depict and convey the appearance of authentic war birds. The game boasts of remarkable realistic images to give you a total feel, including cockpit instruments and helipads. With the astounding sound effects that the game also provides, you definitely get one hell of a ride!

The game may be played by two players playing as pilot and co-pilot in the Cooperative mode, where your buddy plays as the gunner while you focus on flying the helicopter. Now, that makes the game more interesting and enjoyable. You and your mate must establish a real connection to synchronize your moves better and you’d definitely be dominating the battlefield in no time at all. Your expertise as a team allows you to level up to the customizable Mission mode. This is where you can fully test your abilities and coordination skills. Another option once you’ve mastered these Apache skills is to take the game online.

The only glaring negative aspect of the game is the aged storyline that has seen better days, in a manner of speaking. It has been recycled from past helicopter video games where pilots have been caught by terrorists or get trapped in a distressed situation with drug cartels, and the likes. In the general perspective, the game also suffers from a minor glitch of failing to establish the real essence of the storyline.

By and large, however, Apache: Air Assault ultimately delivers a very exciting, and breathtaking experience any gamer would love to have in a game.

avatar name

Posted:
2013-06-26

snowie

Super Gamer Dude

6.5

The new concept integrated in SVR 2011 is the WWE universe. It is an integration of the Career and the Exhibition modes. When playing in this mode you have to follow the cycle of the WWE calendar. You have the chance to create rivalries and havoc on the ring. This mode lets you earn your title, which is not that easy, as you need to climb the ranks and be a contender for the WWE belt. The game throws random challenges at you as you try to become champion; like maybe the chairman of the WWE lets you fight multiple opponents in a certain match, for example.

You can likewise create your own wrestler and put some attributes to come up with a masterpiece kind of a wrestler. With your created wrestler, you can journey through the entire WWE universe (hence, the mode title). You can even be in Wrestlemania and any other pay per view events you fancy. There’s an interesting twist in this mode: it’s like playing an RPG style game as you are allowed to create the situation for your player. You can have conversations and you can listen, as well, to help you make the right decision; or you could turn up all bloodied and injured if you made a wrong choice. You have to be cunning and cautious focus only on yourself. You are also allowed to do ambush attacks to make your opponents feel that you are the real deal.

The real hard concept of the mode is the need to increase the level of your character so that you can wrestle at Wrestlemania. You have to join and participate in brawls to raise your level up fast.

The concept of WWE Universe is truly unique with the mode’s integration as part of the strategy to possess the different storylines of the real WWE. From the Undertaker to Randy Orton’s mind games to Edge’s quests of the WWE championship, the gang’s all here in this new mode.

The game controls are quite a challenge to the player, especially when playing against another player. There are restrictions to the controls that make it even tougher to perform different moves. The complicated controls may eventually prompt you to do repetitive moves. The moves have fewer factors to gain victory in the game. Even if you choke-slam the opponent but he has not yet been severely injured, the move does not result into an automatic pin. You have to really hurt your opponent constantly, always aiming to end the game with the finishing moves that you can only use when your opponent is already intolerably weak.

There are some changes with fight types as well. The Hell-in-a-Cell match has been changed so that the cage now depicts a much more realistic atmosphere. There are fewer restrictions for the characters, especially in the new mode WWE Universe. The game has changed to let the players experience true to life sequences of a WWE superstar. The last new piece in SVR 2011 is that it can be played online. This creates more chances for players to play together. They can use the Royal Rumble matches and some Tag Team matches to maximize the online part of the game. The one hitch here that can sometimes get frustrating is it lags a lot when played online.

All in all, the new game’s greatest loophole is that the concept is still the same with the past SVR. SVR 2010 is like a replica of SVR 2011 in so many ways, except for the new mode and bits and pieces of insignificant changes. A number of improvements could have been done in SVR 2011 but the developers chose to only touch on some aspects. The repetitious environment can become a weakness, that may hurt the game.


Previous Viewing Reviews 11-20 of 35