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Posted:
2010-10-08

snowie

Super Gamer Dude

7.0

Paradox Interactive’s Victoria II is worth the wait. It is the best sequel among its predecessor but of course it is not the best compared to other games in its genre. The traditional geopolitical strategy game is not at all strategic in the sense that you cannot use your skills to use your resources and prepare for battle when bugs are always there every time you are starting to have a good stance. You are to start your own country and then use your resources to make it stable. It is really a lot more challenging then you think. My mate thought he was top dog until I crushed him!

You have a population to take care of. Make sure they are happy. Don't neglect them as I did. They should have respective works to do, have their basic needs and an access to luxury goods. With the slow pacing of your factory and fast pacing needs of your population, revolts will likely to occur that even the members of your country will revolt against you. It is kind of frustrating at time, though. Picky buggars.

The most disappointing part of the game which the developers did not bother to polish is the frequent revolts all over your journey. You will be exhilarated with just three to four minutes of rest from the past attack and there is another one coming. You can’t even do your stance on the battlefield and the enemies are there again. I doubt if anybody who have played the game will not complain about that. You will be totally bankrupt at the end because of the successive revolts.

Music wise, they gave it a shot. Though the sound is not that outstanding but it keeps you from being boring while the sluggish movement of the screen is at its best. The tutorials also did not help. Kind of leaves you in the dark.

This game Victoria II could have been a very exciting and good game if only given some more years to perfect. What shall we do with this unfinished and unpolished game? There are features in Victoria I that they deleted which are actually good points to add into the game itself.

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Posted:
2010-11-16

snowie

Super Gamer Dude

7.6

The Sims allows gamers to make up characters and direct them during the game. It is the first of its kind in presenting such unique game play, allowing the gamer to control the fate of the Sims from birth to adulthood. The Sims get their personalities either through inheriting genetic traits or by assignment from the player.

The development of the characters is dependent on the environment around them and this environment is set by the player. Just like real life the Sims grow into unique individuals, molded by their own personal experiences, the influences around them and the consequences of their own decisions. They gain memories as they grow: memories concerning their families, friends, and even enemies. The Sims can also make relationships between other Sims. All these add to the engaging nature and possible complexity of the game. How complex the scenarios can become is of course an unknown and can only be found out by experiment.

The game pack contains three add-ons The Sims 2: Nightlife Expansion Pack, The Sims 2: Celebration Stuff Pack and a DVD. With the Nightlife expansion the Sims can have exciting nights out filled with dancing, romantic dating or playing at the bowling lanes. It will, in the hands of the player, give the Sims an unforgettable party experience. The player can organize the season’s social events. These could be weddings, birthday parties, or just simple gatherings, all on a festive theme - with decorations, food and related additions.

The Sims 2: Nightlife will give the Sims a feel of life after-dark. Sims can discover all the thrilling events which normally happen only at night. There’s lot of dating and partying all through the night. An interesting feature of this expansion is the dating game where The Sims search for romantic attachments. The expansion pack also evokes the pleasure seeking spirit within each of the Sims making them want to discover a life full of pleasurable dates, never-ending fun and games, partying and dancing, plus loads of new objects which this add on introduces.

A party should always have a fiesta feel with the Sims 2 Celebration Stuff this is not a problem. The player can make the Sim world a party land, with lots of components for making a party truly memorable. Fill the neighborhood with decorations, party banners, and other party must haves. Hold a grand wedding complete with party dresses, classy suits and stunning dresses. Make it more festive by using flowery decorations and showy pieces. These social events would not be complete without the neighborhood around, so invite them over. The player can also host elegant dinners in a perfectly decorated dining room and elaborately set dining table. Birthday bashes can be held with all the gifts, cakes, games, and all the other usual accompaniments. The celebration pack will give the Sims a time to unwind and party.

The graphic quality remains excellent with lots of detail and flowing animations. The characters are uniquely crafted and are perfectly suited to each of the Sims’ personalities. The whole game has a backing soundtrack of cheerful music, setting the tone for what is essentially a cheerful game. Also, the voice and sound effects are properly mixed with the visuals. There is also a friendly in-game tutorial and an easy game play. The addictive nature of the game will certainly draw players back to it. It’s just so engaging that no player can resist it.

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Posted:
2010-11-24

snowie

Super Gamer Dude

7.0

Blood Bowl The Legendary Edition developed by Cyanide is a popular video game turned into a PC game that can be played both online and offline. This is a sequel to the first version of the Blood Bowl. Now, both games can be purchased separately in order for you to play with it on your PC. And for those who have registered with the first edition of Blood Bowl, you will be getting a 30% discount when you decide to purchase the Legendary Edition.

So, if you have already finished the first version of Blood Bowl, you can continue the game and adventure in this new edition. Blood Bowl The Legendary Edition can be played by two teams composed of 16 players. Every level or story mode is made up of different challenges where the abilities of each player depend on the race chosen. Your main weapon in this game is strategy. It is just like the American football or commonly known as Rugby but with more action and challenges given to the players.

Each team will get 16 turns. A turn will end if all moves have been done. Beginners can first play on the offline game to get to know some tricks, techniques and secrets that they may use in the online games where better players play. There are different character models that you can choose from. Different stadiums are also featured in this highly exciting Rugby computer game.

If you are after a game that shows a lot of challenges and focuses more on gaming rules, Blood Bowl: the Legendary Edition is for you. You can also try the first edition to see what is in store for you in the new edition. This PC game is very different from other games that only show adventure and leveling. This game is focused on sports, rules and added challenges to win the game. While waiting for it to download and install, you can first read the instructions on how to play the game to enjoy playing it better.

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Posted:
2010-12-09

snowie

Super Gamer Dude

7.0

The Shoot is a relatively family-friendly affair, no risky stuff. The targets you shoot at are literally that, wooden cut out targets which cannot die and along with the sets themselves can be rebuilt and used for another shoot. There are two ways to lose a take -- taking too much damage from enemies or making the director angry. While the former is pretty self-explanatory, the latter could use a little explanation. As you progress through each level you will hear the voice of the film's director, who shouts words of encouragement or otherwise depending on your performance. The voice is accompanied by a graphical representation in the upper right-hand corner of the screen, which features a fat director with a circular gauge. With combos and precision, the director will be appeased and the gauge will fill, but missed combo opportunities and fewer kills will cause the director's satisfaction level to drop. If it reaches zero, you lose a take; after five lost takes, you have to start again.


The levels are fairly straightforward but varied enough to maintain interset. The environments also have a lot of destructive facets and there are plenty of hidden items that trigger explosions and other events that either clear an area of enemies or enable a score multiplier. Attempting to gain high scores in the singleplayer mode can be fun, but the two-player multiplayer mode spices things up a bit with a little friendly competition.

The Shoot's Career mode is the best way to gain up Trophies, as many bronze and silver trophies can be obtained through level progression or by shooting a certainj numbert of enemies or items. A handful of Trophies are also awarded in the game's two other modes, Score Attack and Challenges, which are shorter challenge-based modes.

In this game interesting use is made of the Move controller pushing its capabilities to the limit as a light gun, and the Move's built-in inertial sensors are used to bring tilt and motion gesture controls into the play. For instance, if an enemy throws a stick of dynamite in your direction, you have to lean left or right to avoid it. Similarly, players must perform a full 360 turn, swing the controller around their heads, or point it up or down to initiate certain power-ups like bullet-time, a shockwave blast, or rapid fire.

So yes, the Move works fairly well, though the game did seem to have trouble detecting certain movements if you are seated, and, lke all other Move games, performance is affected by how carefully you calibrate the controller and will determine how accurate the aiming reticule is on the screen, and if you take a temporary halt for more than a couple of minutes, recalibration may be required. Otherwise, however, there seemed to be very little lag between the controller and screen.

Despite its many good points, there are some problems. The load time is very long and the graphics are a little rough round the edges, and frame rate drops are common when certain events are triggered. The soundtrack works well enough, but eventually becomes tiresome. It is also short with only three modes and five levels with four stages each. Completing a level can be done in 30 minutes or less, and unless you're playing competitively with another player, there is little reason to revisit a level.

But again, the biggest problem with The Shoot is its lack of depth, and the gameplay mechanics cannot disguise the fact that the game is shallow. However, the good points outweigh the bad points and the game is certainly playable and just long enough to play without becoming tiresome.

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Posted:
2010-12-17

snowie

Super Gamer Dude

8.0

Eternal Sonata sounds too good to be true. It's crammed full of music, love and romance. Set in a beautiful fantasy world and, better still its also packed full of action with a battle system that continually keeps you alert.

Composer Frederic Chopin is on his death bed as the clock slowly ticks away, and the story takes place in his mind. But the real story is an alternative reality in his thoughts. His first friend is Polka, a loveable girl with magic pigtails. They are joined in their adventures by other companions such as street urchins Alegretto and Beat, and goat herder Viola and together with Prince Crescendo and Princess Serenade they unite against the evil ruler Count Waltz, who is turning the inhabitants of the town of Forte into addicts, hooked on some sort of mineral powder. Your job is to get them unaddicted by accumulating floral powder and healing cookies earned along the way.

The graphics are stunning, imaginative and beautifully suited o the storyline. The clothes are drawn in terrific detail, and interiors of the cottages are filled with meticulously designed decoration. Environments are spectacularly rendered on PlayStation 3, but all of this 2D art does curtail depth of view in 3D. The PS3 version does suffer from some odd, occasional frame rate hitches; a minor problem in context.

Music plays an important part and is as stunning as the visuals. The voice acting is solid enough. The gameplay matches the other aspects of the production. There are no random encounters, so you can see every monster. You will have to take part in some battles and some terrific boss fights. Eternal Sonata's battle system is an inventive mix of turn-based and real-time warfare and gets trickier as the game progresses.

First up is your action bar. Each character has a limited amount of time to complete his or her turn before it ends. But within that turn, you can move freely about the battlefield. Each action, whether an attack, a spell, or a simple movement reduces the bar even more. As your party level increases, the planning time you have decreases, special attacks deplete more of your meter.

If you're standing in the light, you have a different set of skills available to you than if you are standing in shadows, and these abilities may change depending on how close you are to your enemy. It gets complicated as your enemies behave in a similar manner. The same applies to weapons which are effective in the shadows than in the sun. There are many other features too numerous to describe here.

There is so much more to this game, I have not even mentioned the emotionally charged aspects of it. The whole thing has to be seen and heard to be believed.

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Posted:
2010-12-18

snowie

Super Gamer Dude

6.9

An explosion in the delapidated Croft Manor that seems to have been caused by Lara herself, blows most of her possessions away. Her once faithful sidekick, Zip even has a couple of shots at her. The story then goes back a week and we find Lara in the Mediterranean looking for clues as to the location of King Arthur's fabled burial place, Avalon, and its there where Lara’s nemesis, Amanda, claims Lara’s mother may be trapped. Along the way Lara will find an unsolved mystery left by her father that will lead her on a quest for Thor’s Hammer,in the process visiting Thailand, Southern Mexico, a stronghold in the Arctic Sea, and even the unknown depths of Croft Manor.

The story follows familiar Lara Croft lines, but adventures aside, it’s the puzzles that stand out, imaginative and thought provoking. Underworld features fantastic battles against fantastic beasts and grotesque monsters, but the fights against humans are not so deftly handled; but there’s far less human combat in this game than in others in the series.

The visual content is a delight and with the remarkable soundtrack the game takes on a very well rounded feel. After half a days playtime I reached the astonishing finish; it would have been well worth a journey of twice that time. As with even the best games there are a couple of trivial technical problems but these are of a minor nature and do not spoil the overall excellence of the game itself.

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Posted:
2013-05-29

snowie

Super Gamer Dude

7.2

XCOM Enemy Unknown for the PC is one of the best strategy games to hit the market in quite some time. Labeled as a "re-imagining" rather than a strict remake of the DOS-based classic, this new iteration of the series follows the same basic core principle: gather a squad of up to six soldiers and do battle with various aliens hidden across the globe.

While the tutorial mission is a little heavy-handed in teaching players the basics, including some frustrating movement triggers, the game's real value comes once its sandbox is fully opened. Players are given a vast number of options to research and build in their coming war with the alien menace, allowing players to pick and choose precisely what type of weaponry they'll bring to the field. As fun as ground combat is, there is also a mini-game to deal with intercepting UFOs in the sky that contains a surprising amount of depth.

Once a player has finalized any important decisions to make, they're taken to the command room with a holographic image of the entire globe. From here, they can "fast forward" to the next point that something of interest happens, whether it be a new UFO scanned, an alien terrorist attack on an important city, or a top secret mission from the council of nations that only the commander of XCOM can complete. With the exception of a few story based missions, everything is randomized and anything can be ignored by the player, for good or bad.

As players progress through the game, their soldiers not only gain skills and experience, but "stories" as well. Since their visual appearance can be customized, along with their name, and the number of kills they've accrued since joining XCOM is recorded, it's hard not to become attached to soldiers you've commanded since the beginning. As a result, when these loyal soldiers meet their death at the end of an alien plasma rifle, it's hard to resist the temptation to reload a previous save and prevent the mistake. Conversely, towards the end of the game soldiers will be put against such staggering odds that death will become practically inevitable, even on the normal difficulty. XCOM Enemy Unknown is one of the few games for the PC that is able to get players to think about strategy not just from a practical gameplay point, but from an emotional level as well.

While the campaign is a lot of fun and has enough randomization to provide endless replay-ability, XCOM Enemy Unknown also supports online competitive multiplayer. In this mode, players agree to a "point value" and then spend these points on various troops. Aside from making ultra-prepared marines, this mode also allows players to recruit and control most of the aliens seen in the campaign mode.

With support for both campaign and online multiplayer, as well as a wide breadth of replay-ability in the campaign itself, XCOM Enemy Unknown for the PC is a smart choice for any game enthusiast on a budget.

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Posted:
2013-05-29

snowie

Super Gamer Dude

6.7

Disney Princess My Fairytale Adventure for the Nintendo 3DS, is an enjoyable escape for any young fairy tale or Disney aficionado but especially so for young girls who are probably the target audience. The game places the player in the role of the young apprentice to a Fairy Godmother who accidentally unleashes a crew of mischievous imps into the worlds of "Princesses" Rapunzel, Cinderella, Ariel, Tiana, and Belle. The player must journey through each world and complete two adventures in each in order to solve all the problems caused by the imps and also to help each Princess in their stories.

The apprentice uses her magic wand and twirl magic to complete each task, and the controls for doing so are relatively simple. Shaking the controller back and forth and up and down are the actions required to use magic, but these actions do not need to be very precise. Very little fine motor control is needed for the game, as jumping and other simple acrobatic moves are made easy. This makes the game more appropriate for younger players who can easily get frustrated by difficult controls.

The real magic of this game lies in the interaction of the worlds of our the Disney Princesses. Although an older player will not be challenged, entertained or even interested in the very easy tasks and games, there's something magical about getting to wander around in, and interact with familiar Disney worlds of from childhood days. The creators of the game have done a good job including a wide variety of characters and details from each of the princess stories that viewers enjoy and connect with. For instance, the first chapter of the Cinderella world is a great synopsis of the story of getting Cinderella to the ball, and allows the young player to feel as though they are a part of the process. The inclusion of lots of interaction with the mice characters shows that the creators understood the young demographic that would most appreciate this game.

Although immersion into the worlds of the Disney princesses is the best aspect of this game, the overarching story line of the Fairy Godmother's apprentice is endearing and ties the game together well. Along with exploring the portals to other worlds, the player also has the option to tend to a magical garden, decorate their apprentice's room, and change her appearance and outfit. The jewels needed to purchase items are scattered liberally and respawn often, so they are easy to amass quickly. These creative areas of the game don't offer a lot of variety for an older player, but are sure to delight a younger player with hours of fun and rearranging.

Disney Princess My Fairytale Adventure for the 3DS is a great game for a young elementary-aged girl. Girls of middle school age or above may find it skewed too young or not challenging enough to be truly enjoyable. This game could also be enjoyed by a preschool-aged child, but would require substantial help from an adult to manipulate the controls. Although the plot is simple and the adventures are easy, it is a treat for the eyes and a fun journey through the worlds of five of the most beloved Disney princesses.

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Posted:
2013-06-02

snowie

Super Gamer Dude

7.2

XCOM Enemy Unknown is one of the best strategy games to hit the market in quite some time. Labeled as a "re-imagining" rather than a strict remake of the DOS-based classic, this new iteration of the series follows the same basic core principle: gather a squad of up to six soldiers and do battle with various aliens hidden across the globe.

While the tutorial mission is a little heavy-handed in teaching players the basics, including some frustrating movement triggers, the game's real value comes once its sandbox is fully opened. Players are given a vast number of options to research and build in their coming war with the alien menace, allowing players to pick and choose precisely what type of weaponry they'll bring to the field. As fun as ground combat is, there is also a mini-game to deal with intercepting UFOs in the sky that contains a surprising amount of depth.

Once a player has finalized any important decisions to make, they're taken to the command room with a holographic image of the entire globe. From here, they can "fast forward" to the next point that something of interest happens, whether it be a new UFO scanned, an alien terrorist attack on an important city, or a top secret mission from the council of nations that only the commander of XCOM can complete. With the exception of a few story based missions, everything is randomized and anything can be ignored by the player, for good or bad.

As players progress through the game, their soldiers not only gain skills and experience, but "stories" as well. Since their visual appearance can be customized, along with their name, and the number of kills they've accrued since joining XCOM is recorded, it's hard not to become attached to soldiers you've commanded since the beginning. As a result, when these loyal soldiers meet their death at the end of an alien plasma rifle, it's hard to resist the temptation to reload a previous save and prevent the mistake. Conversely, towards the end of the game soldiers will be put against such staggering odds that death will become practically inevitable, even on the normal difficulty. XCOM Enemy Unknown is one of the few games that is able to get players to think about strategy not just from a practical gameplay point, but from an emotional level as well.

While the campaign is a lot of fun and has enough randomization to provide endless replay-ability, XCOM Enemy Unknown also supports online competitive multiplayer. In this mode, players agree to a "point value" and then spend these points on various troops. Aside from making ultra-prepared marines, this mode also allows players to recruit and control most of the aliens seen in the campaign mode.

With support for both campaign and online multiplayer, as well as a wide breadth of replay-ability in the campaign itself, XCOM Enemy Unknown is a smart choice for any game enthusiast on a budget.

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Posted:
2013-06-26

snowie

Super Gamer Dude

6.5

The new concept integrated in SVR 2011 is the WWE universe. It is an integration of the Career and the Exhibition modes. When playing in this mode you have to follow the cycle of the WWE calendar. You have the chance to create rivalries and havoc on the ring. This mode lets you earn your title, which is not that easy, as you need to climb the ranks and be a contender for the WWE belt. The game throws random challenges at you as you try to become champion; like maybe the chairman of the WWE lets you fight multiple opponents in a certain match, for example.

You can likewise create your own wrestler and put some attributes to come up with a masterpiece kind of a wrestler. With your created wrestler, you can journey through the entire WWE universe (hence, the mode title). You can even be in Wrestlemania and any other pay per view events you fancy. There’s an interesting twist in this mode: it’s like playing an RPG style game as you are allowed to create the situation for your player. You can have conversations and you can listen, as well, to help you make the right decision; or you could turn up all bloodied and injured if you made a wrong choice. You have to be cunning and cautious focus only on yourself. You are also allowed to do ambush attacks to make your opponents feel that you are the real deal.

The real hard concept of the mode is the need to increase the level of your character so that you can wrestle at Wrestlemania. You have to join and participate in brawls to raise your level up fast.

The concept of WWE Universe is truly unique with the mode’s integration as part of the strategy to possess the different storylines of the real WWE. From the Undertaker to Randy Orton’s mind games to Edge’s quests of the WWE championship, the gang’s all here in this new mode.

The game controls are quite a challenge to the player, especially when playing against another player. There are restrictions to the controls that make it even tougher to perform different moves. The complicated controls may eventually prompt you to do repetitive moves. The moves have fewer factors to gain victory in the game. Even if you choke-slam the opponent but he has not yet been severely injured, the move does not result into an automatic pin. You have to really hurt your opponent constantly, always aiming to end the game with the finishing moves that you can only use when your opponent is already intolerably weak.

There are some changes with fight types as well. The Hell-in-a-Cell match has been changed so that the cage now depicts a much more realistic atmosphere. There are fewer restrictions for the characters, especially in the new mode WWE Universe. The game has changed to let the players experience true to life sequences of a WWE superstar. The last new piece in SVR 2011 is that it can be played online. This creates more chances for players to play together. They can use the Royal Rumble matches and some Tag Team matches to maximize the online part of the game. The one hitch here that can sometimes get frustrating is it lags a lot when played online.

All in all, the new game’s greatest loophole is that the concept is still the same with the past SVR. SVR 2010 is like a replica of SVR 2011 in so many ways, except for the new mode and bits and pieces of insignificant changes. A number of improvements could have been done in SVR 2011 but the developers chose to only touch on some aspects. The repetitious environment can become a weakness, that may hurt the game.


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