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Posted:
2010-11-05

snowie

Super Gamer Dude

8.1

Coming into the game you will see a very well researched story line. Things will go crazy around you from the very moment you enter in the triangle. The game starts from a submarine crash scene and then you will yourself in a very mystical island and then you will play your game there but this is not the only twist in the game. The story will take many twists as the time goes by.

Game allows you two types of things at the same time, which are hidden objects game play and also you can move freely around the park. You will be given a certain area in every scene and few objects that will help you to find the hidden objects. You can solve some puzzles very easily and find the desired objects but often you will find a scene in which objects are very well hidden and you need to find their pears.

There is no time limit in the game and if you get stuck somewhere you will have two options available. One to skip that puzzle and move to the next one or you can have a hint and try to solve the puzzle and locate the object. There is also an option of talking to other characters, in this way you can learn what is the other player’s strategy and then by knowing the game better you can play it in a better way.

Overall Hidden Expedition Devil's Triangle is a well crafted and well developed game. This game will give you a perfect experience of puzzle game playing and hidden object finding can be a challenge sometimes. The only thing that people can say that this is not very well built, the game is a little shorter from it previous versions. People will feel that there should be some more of it when they finish it. So this is the only area where the developer should pay attention.

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Posted:
2010-12-03

snowie

Super Gamer Dude

8.1

You've read the hype, well its all that and more providing one of the best storylines and campaign modes of this genre. Its a bit differently constructed from the previous COD series, and, although you still jump between characters the action is mainly focused on the gamer taking the part of a Black Operations commando named, a little uninspiringly, Alex Mason.

The game begins following straight on from the scene displayed on the main menu with Alex sitting in and strapped to an electrical chair type machine for administering electric shock torture. The game relies heavily on suspense and so giving away too much in the review would certainly remove some of this important aspect. But it is not giving away too much to say that a great deal of the story is that of the gamer, in the form of Alex Mason, trawling through his memories trying to recall exactly what got him into the torture chair in the first place.

There are also the usual slow motion actions but they are sensibly spaced and do not detract from the main action. The graphics are an improvement on previous games in the series with particulary impressive explosions. These are hard to describe effectively but are big and colorful to say the least. All other aspects of the visuals are also improved, the vegetation is particulary noticeable in this respect. Animations have also been subjected to better treatment.

Ranking up is still a large part of the game but now everything comes with a price tag, payable by earning points from kills and mission completions. Other points can be earned by gambling on the outcome of certain contests. Many accessories, from aiming reticules to camoflage designs and face painting, are customizable.

Black Ops is undoubtably the best game of its type with perhaps only the exception COD Modern Warfare 1, and from what I've said you can be in no doubt that I recommend it extremely highly, it is a showstopper of a game.

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Posted:
2010-12-18

snowie

Super Gamer Dude

7.3

In the year 2171 as Dylan Ramsey, a young engineer who’s handy when in a wanzer, you’re in a thirdperson shooter where you mostly drive your giant war machine, clunking and bumping around at a fair old pace while firing at other robots. There’s also a part of the game where you’ll find battling enemy mechs on foot. This man against machine combat is well-paced, and taking out an enemy wanzer with only a rocket launcher is a satisfying feeling, but these sections of the action seem like afterthoughts to fill in a bit of time.

Back in your wanzer you’re given ample opportunies between missions to glam up a bit. A bit of paint here and a few upgrades of skills, weapons and armor. You can gear up with things like more weapons and then still more weapons. All needed in the frequent and difficult boss battles. Even though most battles involve taking on higher performance wanzers, you never feel completely outclassed because you’re the underdog, and will do what underdogs do, devise a strategy.

The levels are often a bit tedious but, fortunately, short and there’s enough variety in the types of environments you travel through, from bunkers and bridges to streets and jungles, to make things interesting.

Evolved is a bit repetitious, but to be fair there is a lot more intrigue and politics involved in the story than reviwed here, and at least the repetitive bits are repeating something enjoyable.

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Posted:
2013-05-29

snowie

Super Gamer Dude

7.3

One of the biggest and most popular genres when it comes to games on the Nintendo 3DS is puzzle solving. Of course, puzzle solving isn't enough to sustain a full length game on its own, even a portable game on the 3DS platform. That's why in James Noir's Hollywood Crimes, players are faced with puzzles, but also with the additional intriguing aspect that at least half the puzzles that players are asked to solve are linked to unsolved murders.

Murder Most Foul!

Players begin the game by filling out the paperwork for an application for them to appear in a television show in the 1960s. On the show contestants compete in alternate weeks to beat each others scores. However, before this particular player, that is you, can get on the show you are contacted by an old friend who is now working for the FBI. The bureau needs your puzzle solving skills to make sense of the cryptic clues that a killer is leaving strewn around the crime scenes in Hollywood, which are teasing the authorities with hints as to the killer's whereabouts. And as if that wasn't enough, it turns out that everyone who has been a victim of this killer has also been a puzzle solver on the television show in which you will soon appear. So it's a race against the clock to find the killer, before other players from the competition, or you, become the next victims.

Solve That Puzzle!

With the unique capacities that the Nintendo 3DS presents for puzzle solving games, from the 3D elements to the touch screen, James Noir's Hollywood Crimes easily stands on its own two feet. The puzzles are unique and challenging without feeling impossible, but they are also set against a clever backdrop that draws on classic Hollywood themes. With the feeling of classic film noir like Jack Nicholson's Chinatown, Hollywood Murders can get players seeing the world from a cynical point of view before the television show even gets rolling.

However, when it comes to the puzzles, players aren't just directed linearly to solve one puzzle after the other. While the murder scenes are already present and cannot be changed, players do have quite a choice of which puzzles to solve when they are actually on the game show. With three levels of difficulty players can choose to solve either easy, medium or hard problems. The harder the puzzle the more points the player earns on the show and the more prestige they will get when the results are announced in the newspapers in following days.

Is It Worth The Cost?

Unlike some games, which just get re-released and essentially unchanged on the Nintendo 3DS, Hollywood Crimes is a puzzle solver that was designed especially for this platform. As such, players aren't just dealing with a simple game that's had more bells and whistles added, this is an original and is exactly how it was meant to be seen and played. For gamers that will accept no substitutes, and who want to try their hand at catching a killer in classic Hollywood mystery style before the killer catches them, then James Noir's Hollywood Crimes fits the bill in almost every respect.

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Posted:
2013-06-02

snowie

Super Gamer Dude

7.2

XCOM Enemy Unknown is one of the best strategy games to hit the market in quite some time. Labeled as a "re-imagining" rather than a strict remake of the DOS-based classic, this new iteration of the series follows the same basic core principle: gather a squad of up to six soldiers and do battle with various aliens hidden across the globe.

While the tutorial mission is a little heavy-handed in teaching players the basics, including some frustrating movement triggers, the game's real value comes once its sandbox is fully opened. Players are given a vast number of options to research and build in their coming war with the alien menace, allowing players to pick and choose precisely what type of weaponry they'll bring to the field. As fun as ground combat is, there is also a mini-game to deal with intercepting UFOs in the sky that contains a surprising amount of depth.

Once a player has finalized any important decisions to make, they're taken to the command room with a holographic image of the entire globe. From here, they can "fast forward" to the next point that something of interest happens, whether it be a new UFO scanned, an alien terrorist attack on an important city, or a top secret mission from the council of nations that only the commander of XCOM can complete. With the exception of a few story based missions, everything is randomized and anything can be ignored by the player, for good or bad.

As players progress through the game, their soldiers not only gain skills and experience, but "stories" as well. Since their visual appearance can be customized, along with their name, and the number of kills they've accrued since joining XCOM is recorded, it's hard not to become attached to soldiers you've commanded since the beginning. As a result, when these loyal soldiers meet their death at the end of an alien plasma rifle, it's hard to resist the temptation to reload a previous save and prevent the mistake. Conversely, towards the end of the game soldiers will be put against such staggering odds that death will become practically inevitable, even on the normal difficulty. XCOM Enemy Unknown is one of the few games that is able to get players to think about strategy not just from a practical gameplay point, but from an emotional level as well.

While the campaign is a lot of fun and has enough randomization to provide endless replay-ability, XCOM Enemy Unknown also supports online competitive multiplayer. In this mode, players agree to a "point value" and then spend these points on various troops. Aside from making ultra-prepared marines, this mode also allows players to recruit and control most of the aliens seen in the campaign mode.

With support for both campaign and online multiplayer, as well as a wide breadth of replay-ability in the campaign itself, XCOM Enemy Unknown is a smart choice for any game enthusiast on a budget.

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Posted:
2010-11-16

snowie

Super Gamer Dude

7.6

The Sims allows gamers to make up characters and direct them during the game. It is the first of its kind in presenting such unique game play, allowing the gamer to control the fate of the Sims from birth to adulthood. The Sims get their personalities either through inheriting genetic traits or by assignment from the player.

The development of the characters is dependent on the environment around them and this environment is set by the player. Just like real life the Sims grow into unique individuals, molded by their own personal experiences, the influences around them and the consequences of their own decisions. They gain memories as they grow: memories concerning their families, friends, and even enemies. The Sims can also make relationships between other Sims. All these add to the engaging nature and possible complexity of the game. How complex the scenarios can become is of course an unknown and can only be found out by experiment.

The game pack contains three add-ons The Sims 2: Nightlife Expansion Pack, The Sims 2: Celebration Stuff Pack and a DVD. With the Nightlife expansion the Sims can have exciting nights out filled with dancing, romantic dating or playing at the bowling lanes. It will, in the hands of the player, give the Sims an unforgettable party experience. The player can organize the season’s social events. These could be weddings, birthday parties, or just simple gatherings, all on a festive theme - with decorations, food and related additions.

The Sims 2: Nightlife will give the Sims a feel of life after-dark. Sims can discover all the thrilling events which normally happen only at night. There’s lot of dating and partying all through the night. An interesting feature of this expansion is the dating game where The Sims search for romantic attachments. The expansion pack also evokes the pleasure seeking spirit within each of the Sims making them want to discover a life full of pleasurable dates, never-ending fun and games, partying and dancing, plus loads of new objects which this add on introduces.

A party should always have a fiesta feel with the Sims 2 Celebration Stuff this is not a problem. The player can make the Sim world a party land, with lots of components for making a party truly memorable. Fill the neighborhood with decorations, party banners, and other party must haves. Hold a grand wedding complete with party dresses, classy suits and stunning dresses. Make it more festive by using flowery decorations and showy pieces. These social events would not be complete without the neighborhood around, so invite them over. The player can also host elegant dinners in a perfectly decorated dining room and elaborately set dining table. Birthday bashes can be held with all the gifts, cakes, games, and all the other usual accompaniments. The celebration pack will give the Sims a time to unwind and party.

The graphic quality remains excellent with lots of detail and flowing animations. The characters are uniquely crafted and are perfectly suited to each of the Sims’ personalities. The whole game has a backing soundtrack of cheerful music, setting the tone for what is essentially a cheerful game. Also, the voice and sound effects are properly mixed with the visuals. There is also a friendly in-game tutorial and an easy game play. The addictive nature of the game will certainly draw players back to it. It’s just so engaging that no player can resist it.

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Posted:
2010-12-09

snowie

Super Gamer Dude

7.0

The Shoot is a relatively family-friendly affair, no risky stuff. The targets you shoot at are literally that, wooden cut out targets which cannot die and along with the sets themselves can be rebuilt and used for another shoot. There are two ways to lose a take -- taking too much damage from enemies or making the director angry. While the former is pretty self-explanatory, the latter could use a little explanation. As you progress through each level you will hear the voice of the film's director, who shouts words of encouragement or otherwise depending on your performance. The voice is accompanied by a graphical representation in the upper right-hand corner of the screen, which features a fat director with a circular gauge. With combos and precision, the director will be appeased and the gauge will fill, but missed combo opportunities and fewer kills will cause the director's satisfaction level to drop. If it reaches zero, you lose a take; after five lost takes, you have to start again.


The levels are fairly straightforward but varied enough to maintain interset. The environments also have a lot of destructive facets and there are plenty of hidden items that trigger explosions and other events that either clear an area of enemies or enable a score multiplier. Attempting to gain high scores in the singleplayer mode can be fun, but the two-player multiplayer mode spices things up a bit with a little friendly competition.

The Shoot's Career mode is the best way to gain up Trophies, as many bronze and silver trophies can be obtained through level progression or by shooting a certainj numbert of enemies or items. A handful of Trophies are also awarded in the game's two other modes, Score Attack and Challenges, which are shorter challenge-based modes.

In this game interesting use is made of the Move controller pushing its capabilities to the limit as a light gun, and the Move's built-in inertial sensors are used to bring tilt and motion gesture controls into the play. For instance, if an enemy throws a stick of dynamite in your direction, you have to lean left or right to avoid it. Similarly, players must perform a full 360 turn, swing the controller around their heads, or point it up or down to initiate certain power-ups like bullet-time, a shockwave blast, or rapid fire.

So yes, the Move works fairly well, though the game did seem to have trouble detecting certain movements if you are seated, and, lke all other Move games, performance is affected by how carefully you calibrate the controller and will determine how accurate the aiming reticule is on the screen, and if you take a temporary halt for more than a couple of minutes, recalibration may be required. Otherwise, however, there seemed to be very little lag between the controller and screen.

Despite its many good points, there are some problems. The load time is very long and the graphics are a little rough round the edges, and frame rate drops are common when certain events are triggered. The soundtrack works well enough, but eventually becomes tiresome. It is also short with only three modes and five levels with four stages each. Completing a level can be done in 30 minutes or less, and unless you're playing competitively with another player, there is little reason to revisit a level.

But again, the biggest problem with The Shoot is its lack of depth, and the gameplay mechanics cannot disguise the fact that the game is shallow. However, the good points outweigh the bad points and the game is certainly playable and just long enough to play without becoming tiresome.

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Posted:
2010-12-17

snowie

Super Gamer Dude

8.0

Eternal Sonata sounds too good to be true. It's crammed full of music, love and romance. Set in a beautiful fantasy world and, better still its also packed full of action with a battle system that continually keeps you alert.

Composer Frederic Chopin is on his death bed as the clock slowly ticks away, and the story takes place in his mind. But the real story is an alternative reality in his thoughts. His first friend is Polka, a loveable girl with magic pigtails. They are joined in their adventures by other companions such as street urchins Alegretto and Beat, and goat herder Viola and together with Prince Crescendo and Princess Serenade they unite against the evil ruler Count Waltz, who is turning the inhabitants of the town of Forte into addicts, hooked on some sort of mineral powder. Your job is to get them unaddicted by accumulating floral powder and healing cookies earned along the way.

The graphics are stunning, imaginative and beautifully suited o the storyline. The clothes are drawn in terrific detail, and interiors of the cottages are filled with meticulously designed decoration. Environments are spectacularly rendered on PlayStation 3, but all of this 2D art does curtail depth of view in 3D. The PS3 version does suffer from some odd, occasional frame rate hitches; a minor problem in context.

Music plays an important part and is as stunning as the visuals. The voice acting is solid enough. The gameplay matches the other aspects of the production. There are no random encounters, so you can see every monster. You will have to take part in some battles and some terrific boss fights. Eternal Sonata's battle system is an inventive mix of turn-based and real-time warfare and gets trickier as the game progresses.

First up is your action bar. Each character has a limited amount of time to complete his or her turn before it ends. But within that turn, you can move freely about the battlefield. Each action, whether an attack, a spell, or a simple movement reduces the bar even more. As your party level increases, the planning time you have decreases, special attacks deplete more of your meter.

If you're standing in the light, you have a different set of skills available to you than if you are standing in shadows, and these abilities may change depending on how close you are to your enemy. It gets complicated as your enemies behave in a similar manner. The same applies to weapons which are effective in the shadows than in the sun. There are many other features too numerous to describe here.

There is so much more to this game, I have not even mentioned the emotionally charged aspects of it. The whole thing has to be seen and heard to be believed.

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Posted:
2013-05-29

snowie

Super Gamer Dude

7.2

XCOM Enemy Unknown for the PC is one of the best strategy games to hit the market in quite some time. Labeled as a "re-imagining" rather than a strict remake of the DOS-based classic, this new iteration of the series follows the same basic core principle: gather a squad of up to six soldiers and do battle with various aliens hidden across the globe.

While the tutorial mission is a little heavy-handed in teaching players the basics, including some frustrating movement triggers, the game's real value comes once its sandbox is fully opened. Players are given a vast number of options to research and build in their coming war with the alien menace, allowing players to pick and choose precisely what type of weaponry they'll bring to the field. As fun as ground combat is, there is also a mini-game to deal with intercepting UFOs in the sky that contains a surprising amount of depth.

Once a player has finalized any important decisions to make, they're taken to the command room with a holographic image of the entire globe. From here, they can "fast forward" to the next point that something of interest happens, whether it be a new UFO scanned, an alien terrorist attack on an important city, or a top secret mission from the council of nations that only the commander of XCOM can complete. With the exception of a few story based missions, everything is randomized and anything can be ignored by the player, for good or bad.

As players progress through the game, their soldiers not only gain skills and experience, but "stories" as well. Since their visual appearance can be customized, along with their name, and the number of kills they've accrued since joining XCOM is recorded, it's hard not to become attached to soldiers you've commanded since the beginning. As a result, when these loyal soldiers meet their death at the end of an alien plasma rifle, it's hard to resist the temptation to reload a previous save and prevent the mistake. Conversely, towards the end of the game soldiers will be put against such staggering odds that death will become practically inevitable, even on the normal difficulty. XCOM Enemy Unknown is one of the few games for the PC that is able to get players to think about strategy not just from a practical gameplay point, but from an emotional level as well.

While the campaign is a lot of fun and has enough randomization to provide endless replay-ability, XCOM Enemy Unknown also supports online competitive multiplayer. In this mode, players agree to a "point value" and then spend these points on various troops. Aside from making ultra-prepared marines, this mode also allows players to recruit and control most of the aliens seen in the campaign mode.

With support for both campaign and online multiplayer, as well as a wide breadth of replay-ability in the campaign itself, XCOM Enemy Unknown for the PC is a smart choice for any game enthusiast on a budget.

avatar name

Posted:
2013-06-02

snowie

Super Gamer Dude

7.2

XCOM Enemy Unknown is one of the best strategy games to hit the market in quite some time. Labeled as a "re-imagining" rather than a strict remake of the DOS-based classic, this new iteration of the series follows the same basic core principle: gather a squad of up to six soldiers and do battle with various aliens hidden across the globe.

While the tutorial mission is a little heavy-handed in teaching players the basics, including some frustrating movement triggers, the game's real value comes once its sandbox is fully opened. Players are given a vast number of options to research and build in their coming war with the alien menace, allowing players to pick and choose precisely what type of weaponry they'll bring to the field. As fun as ground combat is, there is also a mini-game to deal with intercepting UFOs in the sky that contains a surprising amount of depth.

Once a player has finalized any important decisions to make, they're taken to the command room with a holographic image of the entire globe. From here, they can "fast forward" to the next point that something of interest happens, whether it be a new UFO scanned, an alien terrorist attack on an important city, or a top secret mission from the council of nations that only the commander of XCOM can complete. With the exception of a few story based missions, everything is randomized and anything can be ignored by the player, for good or bad.

As players progress through the game, their soldiers not only gain skills and experience, but "stories" as well. Since their visual appearance can be customized, along with their name, and the number of kills they've accrued since joining XCOM is recorded, it's hard not to become attached to soldiers you've commanded since the beginning. As a result, when these loyal soldiers meet their death at the end of an alien plasma rifle, it's hard to resist the temptation to reload a previous save and prevent the mistake. Conversely, towards the end of the game soldiers will be put against such staggering odds that death will become practically inevitable, even on the normal difficulty. XCOM Enemy Unknown is one of the few games that is able to get players to think about strategy not just from a practical gameplay point, but from an emotional level as well.

While the campaign is a lot of fun and has enough randomization to provide endless replay-ability, XCOM Enemy Unknown also supports online competitive multiplayer. In this mode, players agree to a "point value" and then spend these points on various troops. Aside from making ultra-prepared marines, this mode also allows players to recruit and control most of the aliens seen in the campaign mode.

With support for both campaign and online multiplayer, as well as a wide breadth of replay-ability in the campaign itself, XCOM Enemy Unknown is a smart choice for any game enthusiast on a budget.


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