|Viewing Reviews 1-10 of 35|
Coming into the game you will see a very well researched story line. Things will go crazy around you from the very moment you enter in the triangle. The game starts from a submarine crash scene and then you will yourself in a very mystical island and then you will play your game there but this is not the only twist in the game. The story will take many twists as the time goes by.
Game allows you two types of things at the same time, which are hidden objects game play and also you can move freely around the park. You will be given a certain area in every scene and few objects that will help you to find the hidden objects. You can solve some puzzles very easily and find the desired objects but often you will find a scene in which objects are very well hidden and you need to find their pears.
There is no time limit in the game and if you get stuck somewhere you will have two options available. One to skip that puzzle and move to the next one or you can have a hint and try to solve the puzzle and locate the object. There is also an option of talking to other characters, in this way you can learn what is the other player’s strategy and then by knowing the game better you can play it in a better way.
Overall Hidden Expedition Devil's Triangle is a well crafted and well developed game. This game will give you a perfect experience of puzzle game playing and hidden object finding can be a challenge sometimes. The only thing that people can say that this is not very well built, the game is a little shorter from it previous versions. People will feel that there should be some more of it when they finish it. So this is the only area where the developer should pay attention.
You've read the hype, well its all that and more providing one of the best storylines and campaign modes of this genre. Its a bit differently constructed from the previous COD series, and, although you still jump between characters the action is mainly focused on the gamer taking the part of a Black Operations commando named, a little uninspiringly, Alex Mason.
The game begins following straight on from the scene displayed on the main menu with Alex sitting in and strapped to an electrical chair type machine for administering electric shock torture. The game relies heavily on suspense and so giving away too much in the review would certainly remove some of this important aspect. But it is not giving away too much to say that a great deal of the story is that of the gamer, in the form of Alex Mason, trawling through his memories trying to recall exactly what got him into the torture chair in the first place.
There are also the usual slow motion actions but they are sensibly spaced and do not detract from the main action. The graphics are an improvement on previous games in the series with particulary impressive explosions. These are hard to describe effectively but are big and colorful to say the least. All other aspects of the visuals are also improved, the vegetation is particulary noticeable in this respect. Animations have also been subjected to better treatment.
Ranking up is still a large part of the game but now everything comes with a price tag, payable by earning points from kills and mission completions. Other points can be earned by gambling on the outcome of certain contests. Many accessories, from aiming reticules to camoflage designs and face painting, are customizable.
Black Ops is undoubtably the best game of its type with perhaps only the exception COD Modern Warfare 1, and from what I've said you can be in no doubt that I recommend it extremely highly, it is a showstopper of a game.
In the year 2171 as Dylan Ramsey, a young engineer who’s handy when in a wanzer, you’re in a thirdperson shooter where you mostly drive your giant war machine, clunking and bumping around at a fair old pace while firing at other robots. There’s also a part of the game where you’ll find battling enemy mechs on foot. This man against machine combat is well-paced, and taking out an enemy wanzer with only a rocket launcher is a satisfying feeling, but these sections of the action seem like afterthoughts to fill in a bit of time.
Back in your wanzer you’re given ample opportunies between missions to glam up a bit. A bit of paint here and a few upgrades of skills, weapons and armor. You can gear up with things like more weapons and then still more weapons. All needed in the frequent and difficult boss battles. Even though most battles involve taking on higher performance wanzers, you never feel completely outclassed because you’re the underdog, and will do what underdogs do, devise a strategy.
The levels are often a bit tedious but, fortunately, short and there’s enough variety in the types of environments you travel through, from bunkers and bridges to streets and jungles, to make things interesting.
Evolved is a bit repetitious, but to be fair there is a lot more intrigue and politics involved in the story than reviwed here, and at least the repetitive bits are repeating something enjoyable.
XCOM Enemy Unknown is one of the best strategy games to hit the market in quite some time. Labeled as a "re-imagining" rather than a strict remake of the DOS-based classic, this new iteration of the series follows the same basic core principle: gather a squad of up to six soldiers and do battle with various aliens hidden across the globe.
While the tutorial mission is a little heavy-handed in teaching players the basics, including some frustrating movement triggers, the game's real value comes once its sandbox is fully opened. Players are given a vast number of options to research and build in their coming war with the alien menace, allowing players to pick and choose precisely what type of weaponry they'll bring to the field. As fun as ground combat is, there is also a mini-game to deal with intercepting UFOs in the sky that contains a surprising amount of depth.
Once a player has finalized any important decisions to make, they're taken to the command room with a holographic image of the entire globe. From here, they can "fast forward" to the next point that something of interest happens, whether it be a new UFO scanned, an alien terrorist attack on an important city, or a top secret mission from the council of nations that only the commander of XCOM can complete. With the exception of a few story based missions, everything is randomized and anything can be ignored by the player, for good or bad.
As players progress through the game, their soldiers not only gain skills and experience, but "stories" as well. Since their visual appearance can be customized, along with their name, and the number of kills they've accrued since joining XCOM is recorded, it's hard not to become attached to soldiers you've commanded since the beginning. As a result, when these loyal soldiers meet their death at the end of an alien plasma rifle, it's hard to resist the temptation to reload a previous save and prevent the mistake. Conversely, towards the end of the game soldiers will be put against such staggering odds that death will become practically inevitable, even on the normal difficulty. XCOM Enemy Unknown is one of the few games that is able to get players to think about strategy not just from a practical gameplay point, but from an emotional level as well.
While the campaign is a lot of fun and has enough randomization to provide endless replay-ability, XCOM Enemy Unknown also supports online competitive multiplayer. In this mode, players agree to a "point value" and then spend these points on various troops. Aside from making ultra-prepared marines, this mode also allows players to recruit and control most of the aliens seen in the campaign mode.
With support for both campaign and online multiplayer, as well as a wide breadth of replay-ability in the campaign itself, XCOM Enemy Unknown is a smart choice for any game enthusiast on a budget.
Dragon Age Origins PC Review. You want to talk about a game that has to live up to its hype. Well Dragon Age Orgins simply does not fall short of a great (I mean epic game). This game was created by BioWare which has already put out there fair share of great RPG's such as Baldur's Gate, and Neverwinter Nights. This game packs a rich plot which will unfold quite nicely over the hours and hour of gamepaly that you get out of it.
The story starts as there is a massive threat to the land of Ferelden, which is where you reside. Their is a race called the Darkspawn which are an unique race that was born from magical users and they attempted to become gods. However, they did fail and were cursed for their efforts. They are led by a powerful Arch Demon and they emerge every 100 years in a plague known as the "Blight"
Ok, so you will play as a Dark Warden which is a group of humans, elves, and dwarves that are dedicated in hunting down and killing Darkspawns. It wouldn't be that simple though, there is an internal war and the number of Grey Wardens is dwindling. There a variety (and by variety I mean ton) of places to go and take on a number of side quest in order to level up and unlock new abilities and spells.
So you are going to have to decide if you want to play as a human, dwarf, or elf and pick from three classes, a mage, warrior, or rogue. From there you can customize your character any way you see fit. There is really no level of customization that you can do in the game, and the sky is the limit.
You can choose from a number of characters that you want to fight along side you, which is really awesome. Don't like someone or want to fight with other people, just ditch them and fight some new ones to join your party. This is also a decision based game and everything you do has an consequence.
I have found this game to be so fun the story , I am on my third time through it. I can't get enough of this game and want to go back again and again to see how the decisions I made affected everyone. I really really love this game!
Wow, let me tell you if you like being in control of an empire and want about 50 of them to choose from this game will be right up your alley. You will be able to do everything from establish trade, wage war and peace, assign generals. This game will actually teach you quite a lot about history which actually follows history to an extent.
This is not just a sit down and play type of game for an hour or so, you have to be dedicated to play this game and enjoy it. Building up from nothing with small faction is much harder than playing as Rome, or the Greeks. Believe me! This game will certainly put your strategy skills to a test. You will be able to pick a civilization across 250 years and either rise as a dominate factor or dwindle as a pesky little faction, this choice is completely up to you.
So what you are not getting in this game is a "Total War" type game. Meaning you will have control over armies that are 20,000 strong, however you will never fight as them. You will be able to assign generals and fight other armies though. There will be a little pop up box about the army giving your stats and everything. It is much more of a tactical game rather than just an all out war, you can follow a generals life and see what battles he was a part of, that impacted your faction.
You will have armies as well as territories that you control and you need to keep them happy and actually listen to their desires. If you choose to ignore these you risk the chance of having a civil out right war. I know what you are thinking so what I lose a city or something and had a civil war, what is the worst that can happen. Well, to be honest with you the worst is they can become quite big and even take over bigger factions, not to mention it is a War, exciting YES! This however could in turn end up hurting you big time as the game progresses throughout which only adds to the game and playability. Believe me I made this mistake once and had to start over.
There are a couple complaints I do have about the game. For instance, if you have an army and want to attack on a certain day you really have no idea when it is going to get there so you cannot take charge or prepare. This wouldn't be such a big deal if you were controlling a couple armies and were going to attack on the same day. Instead you will have to hold back and hope the character doesn't move. Also, it still trips me out on why people from the opposite side of Europe have beef with me, I didn’t do nuffin! There really seems to be no conflict other than to just start shit with me for no reason.
One thing I do like that they have fixed over the years was that now message boxes don't pop up every 5 seconds which was a great relief Now just the important ones pop up which is much better. I used to have to go back into my settings and turn them off. This game isn't for everyone though, only those that love strategy games will reap the game rewards. If you have a low attention span this game is not for you. If you like to get really involved in a game then this game is something you will love. I like this game a lot even though it does have some flaws.
Total War Shogun 2 sends the player back in time to the turbulent era of Japan in the sixteenth century at the time of the end of the Onin war, you find yourself in a country whose society and infrastructure has been destroyed by battles against enemy Shoguns leaving its capital, Kyoto, a ruined shell. Eight warlords control their own dominions and these lesser rulers rival each other to gain the favor of the main ruler, the Emperor, and to strengthen their hold over their lands. The player takes on the character of one of these warlords, each of which has his own expertise, perhaps political, diplomatic or military. Their lands are scattered all around the Emperor's lands. some may be positioned on distant islands while others may be in the central plains. The warlords must make use of these scattered terrains to their own particular advantage.
The Samurai warriors of this era present a wonderful mix of realism and imagination. The game has captured a Total War experience and the setting of Feudal Japan is a perfect place and period to host this grand conflict. Between the participants there is much competition and everyone has the possibility of climbing up the ranks to be top man. Political and technological advances have been brought by the Portuguese and Dutch colonizers, and added to this is the introduction of destructive gunpowder from China.
The game also introduces hero characters. Heroes are skilled army units who have specialized fighting skills allowing them to sneak up to the enemy unnoticed. These heroes are based on Japan's historical figures which make the game even more representative of the era in which it is set. The heroes are relentless, once released on the battlefield there is little chance of stopping them. They can hold a bridge against enemies who wish to cross or crash through a battle formation to fight alongside their commander. However, the enemy can also send their heroes against the player, so be prepared, as such attacks can be costly for the unprepared opponent. Tactics can deter enemy heroes, a flurry of arrows can make it hard for them to penetrate the battle line and fighting your heroes can slow or stop them.
The whole game exhibits the distinctive character of Oriental architecture, a wonderful backdrop for the military encounters. The piled pagoda architecture permits assaults to be taken in stages, with the enemy and friendly units hopping from level to another. This provides each camp with more choice than merely waiting for an entry point in the enemy's battle lines and then just sending in army units around it. It is extremely challenging to topple a castle as each has five levels of structure, and as the player progresses, the level of choice and sophistication advance as well. To add more content, each castle possesses distinctive characters according to where they are situated. These locations range from mountainous terrain to the coastal regions.
Overall presentation is brilliant and the animations of units and battles move fluently. There are loads of new characters added to those which feature in the earlier installments of Total War games. Graphic quality is exceptional and to give added substance the game also has inventive sound effects reflecting realistically the feel of ancient Japan. In my opinion this new game will be a great addition to the top-class war games already on the market.
The game focuses on the magical side of the story with lots of salamander-freezing, ice sliding, toothed-book shooting and other unusual acts. Although the story of the game does not closely follow that of the film, it still has the central theme - Harry running away from the nasty Dementors.
Fight encounters may look simple, open-ended and not too hard. There are few opponents taking on Harry at any one time. The player easily takes them down by clicking the mouse over its not that hard to eliminate enemies. However, there are some difficult puzzles in the game, like containing the enemies, tossing them and throwing them over the walls, or, harder, turning the flame into ice overall, most of the action in the game is not very effective
The game has made it easier to cast magic. With the on-screen controls where players choose the spells, theres no need to use specific mouse movements. Simply click over the spell and it will instantly be cast. The interactive objects are visibly at hand. The Expecto Patronum spell gives the player some challenge. When cast at the wrong time, this spell will be rendered ineffective. Correct timing is definitely needed to make this spell work. Objects which can be cast with a spell are easy to recognize as they have a big red chevron over them.
You get the impression that the whole game is a tutorial for some more difficult level to come, but unfortunately the game ends without that level appearing. This is especially so with the puzzles where the player is almost spoon-fed with the way out, but worth trying are the secret areas, where theres virtually no way to solve the puzzles. These optional areas will certainly challenge the player. Almost all of the levels in the game are easy to accomplish and take little time to finish. There are a lot of challenging combats throughout the game. Harry must be able to get through them by collecting beans, pumpkins and cake which he can use to buy accessories in store. These items will also be used to gain access to the secret areas.
All Harry Potter enthusiasts will love this game especially since it has an improved graphic quality with detailed character animation and rendering. The game is set on an impressively drawn Hogwarts. Game textures and surrounding environment are awesome and are coupled with an impressive audio background. Voices and other sound effects are great and contribute fully to the overall impressive atmosphere of the game.
Harry Potter and the Prisoner of Azkaban has brought the magical story to the fingertips of every player. The enjoyable gameplay will be a draw to all Potter addicts, both adults and kids.
Serious Sam HD is close to a remake of the previously excellent Serious Sam, with extended levels, much improved graphics but has kept its zaniness anh humor. You'll still be gunning down loads of enemies; Harpies that shoot ice, zombies that spray fireballs, plagues of exploding frogs, shocking piranhas, lazer and rocket shooting bio-mechs that clump around.
Another pleasant character is the Headless Kamikaze; a smelly, fast moving corpse with two ticking bombs, who appears throughout the game. Sam starts with a pistol and builds up his weapon capability until he is the proud owner of a canon.
While you never leave this monster-filled Egyptian city, Thebes, Serious Sam finds room for a lot of varied architectural scenery and strange locations; underground rivers, dry canyons, dusty tombs and gardens to name but a few. All the game locations give plenty of action room with different elevations and hidden places. Each enemy form makes a distinct and distinctive noise which warns you in advance of the tactics you need to combat them.
There are some flashback elements to Serious Sam but as most things about the original are good this does not matter too much. A very good amusing game very reminiscent of the excellent original.
The game lets you create your type of player under the character creation mode. After creating your character you go through some tutorials in the game, featuring actor Danny Trejo; which is quite weird because of the awkward manner that he teaches the game, especially the introduction part. At some point, the video is so hilariously ridiculous you couldn’t help but really laugh out loud. At least it helps perk up the game with a little bit of stimulation not by the fights, mind you; but by the humor, albeit unintentional.
After the Intro, Danny takes you to the sequences and processes that you have to deal with; teaching you how to move from side to side as well as showing you the frontal movements. There’s also a section on how to block and throw punches. The tutorial is quite extensive as it shows what buttons to use so that your fighter can move and fight. However, this part can be dragging for gamers who don’t even pay attention to any of this.
The controls of the game are off target. When you throw your punch it is inaccurate and lacks the strength of a real fighter. It actually makes your fighter look drunk and inept at defending himself, even from an aging, decrepit senior citizen! The poor camera angles kind of add to this awkward sight, as you’d probably notice. You would expect that with such supposedly enhanced control as the PlayStation Move, playing the game would be such a breeze; but no can do, mate. That’s not the case at all. If anything, you’d find yourself getting dizzy and feeling drunk yourself with all the tilting and twisting; getting generally confused on which part of the opponent’s body to hit while also worrying which of your body to defend. The creators couldn’t have done it better in giving you the most appalling combination if they tried harder – like the game problem isn’t enough; they have to throw in the controller problem!
Lighting is another weird aspect in this game, despite the PlayStation Eye that’s supposed to track your head movement in a fight. Don’t pin your hopes there as the game couldn’t seem to detect any amount of light and would keep telling you that lighting condition is “extremely terrible”. I’ve tried every trick on the book with this one and nothing seems to work. The “Eye” simple drops out every time – there’s no way you could even use the useless feature. Talk about Lights Out!
The gameplay consists of the Single Player Mode, which is like entering a boxing tournament where you fight nuisance fighters. If you think your player fights like a drunk, wait till you meet your opponents. The Fight has got to be the most insipid, wishy-washy fight game ever created. In any case, winning matches in the Single Player Mode allows you to earn money. This gives you the chance to buy some stuff for your precious fighter. You can also use it to upgrade your fighter’s abilities. Much like as an afterthought, a Multiplayer Mode is also included, which might as well not be there; as it’s even more cluttered and chaotic with just two players.
A stamina system much like that of EA’s Fight Night series is a poor attempt at enhancing the game, which is a displaced and illogical addition, if you asked me. A stamina bar in a motion-controlled game? It’s absolutely absurd! The game should easily reflect your depleting energy with your weakening punches and slower moves – or that of your opponent’s, for that matter. You don’t need a stamina system for that. Another worthless feature, I’d say.
Except for the creation of your character, which I find a little bit on the positive side; there’s not much to save The Fight from total doom, really
|Viewing Reviews 1-10 of 35|