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Coming into the game you will see a very well researched story line. Things will go crazy around you from the very moment you enter in the triangle. The game starts from a submarine crash scene and then you will yourself in a very mystical island and then you will play your game there but this is not the only twist in the game. The story will take many twists as the time goes by.
Game allows you two types of things at the same time, which are hidden objects game play and also you can move freely around the park. You will be given a certain area in every scene and few objects that will help you to find the hidden objects. You can solve some puzzles very easily and find the desired objects but often you will find a scene in which objects are very well hidden and you need to find their pears.
There is no time limit in the game and if you get stuck somewhere you will have two options available. One to skip that puzzle and move to the next one or you can have a hint and try to solve the puzzle and locate the object. There is also an option of talking to other characters, in this way you can learn what is the other player’s strategy and then by knowing the game better you can play it in a better way.
Overall Hidden Expedition Devil's Triangle is a well crafted and well developed game. This game will give you a perfect experience of puzzle game playing and hidden object finding can be a challenge sometimes. The only thing that people can say that this is not very well built, the game is a little shorter from it previous versions. People will feel that there should be some more of it when they finish it. So this is the only area where the developer should pay attention.
You've read the hype, well its all that and more providing one of the best storylines and campaign modes of this genre. Its a bit differently constructed from the previous COD series, and, although you still jump between characters the action is mainly focused on the gamer taking the part of a Black Operations commando named, a little uninspiringly, Alex Mason.
The game begins following straight on from the scene displayed on the main menu with Alex sitting in and strapped to an electrical chair type machine for administering electric shock torture. The game relies heavily on suspense and so giving away too much in the review would certainly remove some of this important aspect. But it is not giving away too much to say that a great deal of the story is that of the gamer, in the form of Alex Mason, trawling through his memories trying to recall exactly what got him into the torture chair in the first place.
There are also the usual slow motion actions but they are sensibly spaced and do not detract from the main action. The graphics are an improvement on previous games in the series with particulary impressive explosions. These are hard to describe effectively but are big and colorful to say the least. All other aspects of the visuals are also improved, the vegetation is particulary noticeable in this respect. Animations have also been subjected to better treatment.
Ranking up is still a large part of the game but now everything comes with a price tag, payable by earning points from kills and mission completions. Other points can be earned by gambling on the outcome of certain contests. Many accessories, from aiming reticules to camoflage designs and face painting, are customizable.
Black Ops is undoubtably the best game of its type with perhaps only the exception COD Modern Warfare 1, and from what I've said you can be in no doubt that I recommend it extremely highly, it is a showstopper of a game.
In the year 2171 as Dylan Ramsey, a young engineer who’s handy when in a wanzer, you’re in a thirdperson shooter where you mostly drive your giant war machine, clunking and bumping around at a fair old pace while firing at other robots. There’s also a part of the game where you’ll find battling enemy mechs on foot. This man against machine combat is well-paced, and taking out an enemy wanzer with only a rocket launcher is a satisfying feeling, but these sections of the action seem like afterthoughts to fill in a bit of time.
Back in your wanzer you’re given ample opportunies between missions to glam up a bit. A bit of paint here and a few upgrades of skills, weapons and armor. You can gear up with things like more weapons and then still more weapons. All needed in the frequent and difficult boss battles. Even though most battles involve taking on higher performance wanzers, you never feel completely outclassed because you’re the underdog, and will do what underdogs do, devise a strategy.
The levels are often a bit tedious but, fortunately, short and there’s enough variety in the types of environments you travel through, from bunkers and bridges to streets and jungles, to make things interesting.
Evolved is a bit repetitious, but to be fair there is a lot more intrigue and politics involved in the story than reviwed here, and at least the repetitive bits are repeating something enjoyable.
One of the biggest and most popular genres when it comes to games on the Nintendo 3DS is puzzle solving. Of course, puzzle solving isn't enough to sustain a full length game on its own, even a portable game on the 3DS platform. That's why in James Noir's Hollywood Crimes, players are faced with puzzles, but also with the additional intriguing aspect that at least half the puzzles that players are asked to solve are linked to unsolved murders.
Murder Most Foul!
Players begin the game by filling out the paperwork for an application for them to appear in a television show in the 1960s. On the show contestants compete in alternate weeks to beat each others scores. However, before this particular player, that is you, can get on the show you are contacted by an old friend who is now working for the FBI. The bureau needs your puzzle solving skills to make sense of the cryptic clues that a killer is leaving strewn around the crime scenes in Hollywood, which are teasing the authorities with hints as to the killer's whereabouts. And as if that wasn't enough, it turns out that everyone who has been a victim of this killer has also been a puzzle solver on the television show in which you will soon appear. So it's a race against the clock to find the killer, before other players from the competition, or you, become the next victims.
Solve That Puzzle!
With the unique capacities that the Nintendo 3DS presents for puzzle solving games, from the 3D elements to the touch screen, James Noir's Hollywood Crimes easily stands on its own two feet. The puzzles are unique and challenging without feeling impossible, but they are also set against a clever backdrop that draws on classic Hollywood themes. With the feeling of classic film noir like Jack Nicholson's Chinatown, Hollywood Murders can get players seeing the world from a cynical point of view before the television show even gets rolling.
However, when it comes to the puzzles, players aren't just directed linearly to solve one puzzle after the other. While the murder scenes are already present and cannot be changed, players do have quite a choice of which puzzles to solve when they are actually on the game show. With three levels of difficulty players can choose to solve either easy, medium or hard problems. The harder the puzzle the more points the player earns on the show and the more prestige they will get when the results are announced in the newspapers in following days.
Is It Worth The Cost?
Unlike some games, which just get re-released and essentially unchanged on the Nintendo 3DS, Hollywood Crimes is a puzzle solver that was designed especially for this platform. As such, players aren't just dealing with a simple game that's had more bells and whistles added, this is an original and is exactly how it was meant to be seen and played. For gamers that will accept no substitutes, and who want to try their hand at catching a killer in classic Hollywood mystery style before the killer catches them, then James Noir's Hollywood Crimes fits the bill in almost every respect.
XCOM Enemy Unknown is one of the best strategy games to hit the market in quite some time. Labeled as a "re-imagining" rather than a strict remake of the DOS-based classic, this new iteration of the series follows the same basic core principle: gather a squad of up to six soldiers and do battle with various aliens hidden across the globe.
While the tutorial mission is a little heavy-handed in teaching players the basics, including some frustrating movement triggers, the game's real value comes once its sandbox is fully opened. Players are given a vast number of options to research and build in their coming war with the alien menace, allowing players to pick and choose precisely what type of weaponry they'll bring to the field. As fun as ground combat is, there is also a mini-game to deal with intercepting UFOs in the sky that contains a surprising amount of depth.
Once a player has finalized any important decisions to make, they're taken to the command room with a holographic image of the entire globe. From here, they can "fast forward" to the next point that something of interest happens, whether it be a new UFO scanned, an alien terrorist attack on an important city, or a top secret mission from the council of nations that only the commander of XCOM can complete. With the exception of a few story based missions, everything is randomized and anything can be ignored by the player, for good or bad.
As players progress through the game, their soldiers not only gain skills and experience, but "stories" as well. Since their visual appearance can be customized, along with their name, and the number of kills they've accrued since joining XCOM is recorded, it's hard not to become attached to soldiers you've commanded since the beginning. As a result, when these loyal soldiers meet their death at the end of an alien plasma rifle, it's hard to resist the temptation to reload a previous save and prevent the mistake. Conversely, towards the end of the game soldiers will be put against such staggering odds that death will become practically inevitable, even on the normal difficulty. XCOM Enemy Unknown is one of the few games that is able to get players to think about strategy not just from a practical gameplay point, but from an emotional level as well.
While the campaign is a lot of fun and has enough randomization to provide endless replay-ability, XCOM Enemy Unknown also supports online competitive multiplayer. In this mode, players agree to a "point value" and then spend these points on various troops. Aside from making ultra-prepared marines, this mode also allows players to recruit and control most of the aliens seen in the campaign mode.
With support for both campaign and online multiplayer, as well as a wide breadth of replay-ability in the campaign itself, XCOM Enemy Unknown is a smart choice for any game enthusiast on a budget.
Wow, let me tell you if you like being in control of an empire and want about 50 of them to choose from this game will be right up your alley. You will be able to do everything from establish trade, wage war and peace, assign generals. This game will actually teach you quite a lot about history which actually follows history to an extent.
This is not just a sit down and play type of game for an hour or so, you have to be dedicated to play this game and enjoy it. Building up from nothing with small faction is much harder than playing as Rome, or the Greeks. Believe me! This game will certainly put your strategy skills to a test. You will be able to pick a civilization across 250 years and either rise as a dominate factor or dwindle as a pesky little faction, this choice is completely up to you.
So what you are not getting in this game is a "Total War" type game. Meaning you will have control over armies that are 20,000 strong, however you will never fight as them. You will be able to assign generals and fight other armies though. There will be a little pop up box about the army giving your stats and everything. It is much more of a tactical game rather than just an all out war, you can follow a generals life and see what battles he was a part of, that impacted your faction.
You will have armies as well as territories that you control and you need to keep them happy and actually listen to their desires. If you choose to ignore these you risk the chance of having a civil out right war. I know what you are thinking so what I lose a city or something and had a civil war, what is the worst that can happen. Well, to be honest with you the worst is they can become quite big and even take over bigger factions, not to mention it is a War, exciting YES! This however could in turn end up hurting you big time as the game progresses throughout which only adds to the game and playability. Believe me I made this mistake once and had to start over.
There are a couple complaints I do have about the game. For instance, if you have an army and want to attack on a certain day you really have no idea when it is going to get there so you cannot take charge or prepare. This wouldn't be such a big deal if you were controlling a couple armies and were going to attack on the same day. Instead you will have to hold back and hope the character doesn't move. Also, it still trips me out on why people from the opposite side of Europe have beef with me, I didn’t do nuffin! There really seems to be no conflict other than to just start shit with me for no reason.
One thing I do like that they have fixed over the years was that now message boxes don't pop up every 5 seconds which was a great relief Now just the important ones pop up which is much better. I used to have to go back into my settings and turn them off. This game isn't for everyone though, only those that love strategy games will reap the game rewards. If you have a low attention span this game is not for you. If you like to get really involved in a game then this game is something you will love. I like this game a lot even though it does have some flaws.
The game focuses on the magical side of the story with lots of salamander-freezing, ice sliding, toothed-book shooting and other unusual acts. Although the story of the game does not closely follow that of the film, it still has the central theme - Harry running away from the nasty Dementors.
Fight encounters may look simple, open-ended and not too hard. There are few opponents taking on Harry at any one time. The player easily takes them down by clicking the mouse over – it’s not that hard to eliminate enemies. However, there are some difficult puzzles in the game, like containing the enemies, tossing them and throwing them over the walls, or, harder, turning the flame into ice – overall, most of the action in the game is not very effective
The game has made it easier to cast magic. With the on-screen controls where players choose the spells, there’s no need to use specific mouse movements. Simply click over the spell and it will instantly be cast. The interactive objects are visibly at hand. The Expecto Patronum spell gives the player some challenge. When cast at the wrong time, this spell will be rendered ineffective. Correct timing is definitely needed to make this spell work. Objects which can be cast with a spell are easy to recognize as they have a big red chevron over them.
You get the impression that the whole game is a tutorial for some more difficult level to come, but unfortunately the game ends without that level appearing. This is especially so with the puzzles where the player is almost spoon-fed with the way out, but worth trying are the secret areas, where there’s virtually no way to solve the puzzles. These optional areas will certainly challenge the player. Almost all of the levels in the game are easy to accomplish and take little time to finish. There are a lot of challenging combats throughout the game. Harry must be able to get through them by collecting beans, pumpkins and cake which he can use to buy accessories in store. These items will also be used to gain access to the secret areas.
All Harry Potter enthusiasts will love this game. It has an improved graphic quality with detailed character animation and rendering. The game is set on an impressively drawn Hogwarts. Game textures and surrounding environment are awesome and are coupled with an impressive audio background. Voices and other sound effects are great and contribute fully to the overall impressive atmosphere of the game.
‘Harry Potter and the Prisoner of Azkaban’ has brought the magical story to the fingertips of every player. The enjoyable gameplay will be a draw to all Potter addicts, both adults and kids.
The game lets you create your type of player under the character creation mode. After creating your character you go through some tutorials in the game, featuring actor Danny Trejo; which is quite weird because of the awkward manner that he teaches the game, especially the introduction part. At some point, the video is so hilariously ridiculous you couldn’t help but really laugh out loud. At least it helps perk up the game with a little bit of stimulation not by the fights, mind you; but by the humor, albeit unintentional.
After the Intro, Danny takes you to the sequences and processes that you have to deal with; teaching you how to move from side to side as well as showing you the frontal movements. There’s also a section on how to block and throw punches. The tutorial is quite extensive as it shows what buttons to use so that your fighter can move and fight. However, this part can be dragging for gamers who don’t even pay attention to any of this.
The controls of the game are off target. When you throw your punch it is inaccurate and lacks the strength of a real fighter. It actually makes your fighter look drunk and inept at defending himself, even from an aging, decrepit senior citizen! The poor camera angles kind of add to this awkward sight, as you’d probably notice. You would expect that with such supposedly enhanced control as the PlayStation Move, playing the game would be such a breeze; but no can do, mate. That’s not the case at all. If anything, you’d find yourself getting dizzy and feeling drunk yourself with all the tilting and twisting; getting generally confused on which part of the opponent’s body to hit while also worrying which of your body to defend. The creators couldn’t have done it better in giving you the most appalling combination if they tried harder – like the game problem isn’t enough; they have to throw in the controller problem!
Lighting is another weird aspect in this game, despite the PlayStation Eye that’s supposed to track your head movement in a fight. Don’t pin your hopes there as the game couldn’t seem to detect any amount of light and would keep telling you that lighting condition is “extremely terrible”. I’ve tried every trick on the book with this one and nothing seems to work. The “Eye” simple drops out every time – there’s no way you could even use the useless feature. Talk about Lights Out!
The gameplay consists of the Single Player Mode, which is like entering a boxing tournament where you fight nuisance fighters. If you think your player fights like a drunk, wait till you meet your opponents. The Fight has got to be the most insipid, wishy-washy fight game ever created. In any case, winning matches in the Single Player Mode allows you to earn money. This gives you the chance to buy some stuff for your precious fighter. You can also use it to upgrade your fighter’s abilities. Much like as an afterthought, a Multiplayer Mode is also included, which might as well not be there; as it’s even more cluttered and chaotic with just two players.
A stamina system much like that of EA’s Fight Night series is a poor attempt at enhancing the game, which is a displaced and illogical addition, if you asked me. A stamina bar in a motion-controlled game? It’s absolutely absurd! The game should easily reflect your depleting energy with your weakening punches and slower moves – or that of your opponent’s, for that matter. You don’t need a stamina system for that. Another worthless feature, I’d say.
Except for the creation of your character, which I find a little bit on the positive side; there’s not much to save The Fight from total doom, really
The new concept integrated in SVR 2011 is the WWE universe. It is an integration of the Career and the Exhibition modes. When playing in this mode you have to follow the cycle of the WWE calendar. You have the chance to create rivalries and havoc on the ring. This mode lets you earn your title, which is not that easy, as you need to climb the ranks and be a contender for the WWE belt. The game throws random challenges at you as you try to become champion; like maybe the chairman of the WWE lets you fight multiple opponents in a certain match, for example.
You can likewise create your own wrestler and put some attributes to come up with a masterpiece kind of a wrestler. With your created wrestler, you can journey through the entire WWE universe (hence, the mode title). You can even be in Wrestlemania and any other pay per view events you fancy. There's an interesting twist in this mode: it's like playing an RPG style game as you are allowed to create the situation for your player. You can have conversations and you can listen, as well, to help you make the right decision; or you could turn up all bloodied and injured if you made a wrong choice. You have to be cunning and cautious focus only on yourself. You are also allowed to do ambush attacks to make your opponents feel that you are the real deal.
The real hard concept of the mode is the need to increase the level of your character so that you can wrestle at Wrestlemania. You have to join and participate in brawls to raise your level up fast.
The concept of WWE Universe is truly unique with the mode's integration as part of the strategy to possess the different storylines of the real WWE. From the Undertaker to Randy Orton's mind games to Edge's quests of the WWE championship, the gang's all here in this new mode.
The game controls are quite a challenge to the player, especially when playing against another player. There are restrictions to the controls that make it even tougher to perform different moves. The complicated controls may eventually prompt you to do repetitive moves. The moves have fewer factors to gain victory in the game. Even if you choke-slam the opponent but he has not yet been severely injured, the move does not result into an automatic pin. You have to really hurt your opponent constantly, always aiming to end the game with the finishing moves that you can only use when your opponent is already intolerably weak.
There are some changes with fight types as well. The Hell-in-a-Cell match has been changed so that the cage now depicts a much more realistic atmosphere. There are fewer restrictions for the characters, especially in the new mode WWE Universe. The game has changed to let the players experience true to life sequences of a WWE superstar. The last new piece in SVR 2011 is that it can be played online. This creates more chances for players to play together. They can use the Royal Rumble matches and some Tag Team matches to maximize the online part of the game. The one hitch here that can sometimes get frustrating is it lags a lot when played online.
All in all, the new game's greatest loophole is that the concept is still the same with the past SVR. SVR 2010 is like a replica of SVR 2011 in so many ways, except for the new mode and bits and pieces of insignificant changes. A number of improvements could have been done in SVR 2011 but the developers chose to only touch on some aspects. The repetitious environment can become a weakness, that may hurt the game somewhat.
Coming up with a plan and executing it at full strength is a top priority. Sounds like theres a brewing war, right? The video game Apache: Air Assault, as you would have surmised, is a battlefield game. Shoot the targets and enemies perish. The game is all about the feeling of victory after you annihilate the enemies, since handling the AH-64 Apache isnt such the easy feat it seems. Gajin Entertainment, the game developer, has created a fantastic game that focuses on helicopter combat simulation that focuses on strategy, style and tactics. Now, are you ready to ride the AH-64 Apache?
There are two modes with varying degrees of difficulty in the game, namely the Training and the Realistic modes, both designed to gauge your capability in flying the helicopter during combat. The Training mode approach is more on providing you with assistance. When you are shot down, you get respawned automatically to continue blasting the enemies. This mode is especially suitable for new players, basically to get them acclimatized with the video game faster and more easily. On the other hand, things get a bit more difficult and challenging when you get to the Realistic mode. Here, youd be dealing with more helicopter maneuvers away from danger while still keeping the pace of firing at your enemies.
Needless to say, the two modes are vastly different, in a sense. The Training mode functions in an arcade style, which further restricts your movements and is really quite annoying. It feels like the helicopter is struggling to fly even in the most straightforward tasks, say when trying to gain altitude or fly over mountains. Now imagine how difficult it is in air-to-air combat! In the Realistic mode, movements are much more free-flowing; thus, more enjoyable. An auto-hover function has even been added to conveniently put you on the right track in a jiffy. Once you get the hang of it, you can do some sensational maneuvers that you dont have the capability of doing in the Training mode no sweat!
Lets go to combat, which is more of a premeditated confrontation in the Realistic mode. Youve got to have plans to maximize your limited ammunition (heat-seeking missiles) while also mastering the art of evading the volley of bullets and missiles if you want to survive make no mistake the enemy helicopters are quite accurate in hitting you! This kind of challenge you cannot find in the Training mode, as you probably guessed; the enemies in the Training mode are a little bit shy in gunning you down.
Upon finishing the Realistic mode, you get to play a bonus round in the Veteran mode; quite exaggerated really and only suitable to game addicts. In this mode, you get limited lives with limited ammos but unlimited enemy bullets, missiles and aircrafts.
One great thing about this video game is that the helicopters have been effectively developed to depict and convey the appearance of authentic war birds. The game boasts of remarkable realistic images to give you a total feel, including cockpit instruments and helipads. With the astounding sound effects that the game also provides, you definitely get one hell of a ride!
The game may be played by two players playing as pilot and co-pilot in the Cooperative mode, where your buddy plays as the gunner while you focus on flying the helicopter. Now, that makes the game more interesting and enjoyable. You and your mate must establish a real connection to synchronize your moves better and youd definitely be dominating the battlefield in no time at all. Your expertise as a team allows you to level up to the customizable Mission mode. This is where you can fully test your abilities and coordination skills. Another option once youve mastered these Apache skills is to take the game online.
The only glaring negative aspect of the game is the aged storyline that has seen better days, in a manner of speaking. It has been recycled from past helicopter video games where pilots have been caught by terrorists or get trapped in a distressed situation with drug cartels, and the likes. In the general perspective, the game also suffers from a minor glitch of failing to establish the real essence of the storyline.
By and large, however, Apache: Air Assault ultimately delivers a very exciting, and breathtaking experience any gamer would love to have in a game.
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