|Viewing Reviews 1-10 of 35|
Coming into the game you will see a very well researched story line. Things will go crazy around you from the very moment you enter in the triangle. The game starts from a submarine crash scene and then you will yourself in a very mystical island and then you will play your game there but this is not the only twist in the game. The story will take many twists as the time goes by.
Game allows you two types of things at the same time, which are hidden objects game play and also you can move freely around the park. You will be given a certain area in every scene and few objects that will help you to find the hidden objects. You can solve some puzzles very easily and find the desired objects but often you will find a scene in which objects are very well hidden and you need to find their pears.
There is no time limit in the game and if you get stuck somewhere you will have two options available. One to skip that puzzle and move to the next one or you can have a hint and try to solve the puzzle and locate the object. There is also an option of talking to other characters, in this way you can learn what is the other player’s strategy and then by knowing the game better you can play it in a better way.
Overall Hidden Expedition Devil's Triangle is a well crafted and well developed game. This game will give you a perfect experience of puzzle game playing and hidden object finding can be a challenge sometimes. The only thing that people can say that this is not very well built, the game is a little shorter from it previous versions. People will feel that there should be some more of it when they finish it. So this is the only area where the developer should pay attention.
You've read the hype, well its all that and more providing one of the best storylines and campaign modes of this genre. Its a bit differently constructed from the previous COD series, and, although you still jump between characters the action is mainly focused on the gamer taking the part of a Black Operations commando named, a little uninspiringly, Alex Mason.
The game begins following straight on from the scene displayed on the main menu with Alex sitting in and strapped to an electrical chair type machine for administering electric shock torture. The game relies heavily on suspense and so giving away too much in the review would certainly remove some of this important aspect. But it is not giving away too much to say that a great deal of the story is that of the gamer, in the form of Alex Mason, trawling through his memories trying to recall exactly what got him into the torture chair in the first place.
There are also the usual slow motion actions but they are sensibly spaced and do not detract from the main action. The graphics are an improvement on previous games in the series with particulary impressive explosions. These are hard to describe effectively but are big and colorful to say the least. All other aspects of the visuals are also improved, the vegetation is particulary noticeable in this respect. Animations have also been subjected to better treatment.
Ranking up is still a large part of the game but now everything comes with a price tag, payable by earning points from kills and mission completions. Other points can be earned by gambling on the outcome of certain contests. Many accessories, from aiming reticules to camoflage designs and face painting, are customizable.
Black Ops is undoubtably the best game of its type with perhaps only the exception COD Modern Warfare 1, and from what I've said you can be in no doubt that I recommend it extremely highly, it is a showstopper of a game.
In the year 2171 as Dylan Ramsey, a young engineer who’s handy when in a wanzer, you’re in a thirdperson shooter where you mostly drive your giant war machine, clunking and bumping around at a fair old pace while firing at other robots. There’s also a part of the game where you’ll find battling enemy mechs on foot. This man against machine combat is well-paced, and taking out an enemy wanzer with only a rocket launcher is a satisfying feeling, but these sections of the action seem like afterthoughts to fill in a bit of time.
Back in your wanzer you’re given ample opportunies between missions to glam up a bit. A bit of paint here and a few upgrades of skills, weapons and armor. You can gear up with things like more weapons and then still more weapons. All needed in the frequent and difficult boss battles. Even though most battles involve taking on higher performance wanzers, you never feel completely outclassed because you’re the underdog, and will do what underdogs do, devise a strategy.
The levels are often a bit tedious but, fortunately, short and there’s enough variety in the types of environments you travel through, from bunkers and bridges to streets and jungles, to make things interesting.
Evolved is a bit repetitious, but to be fair there is a lot more intrigue and politics involved in the story than reviwed here, and at least the repetitive bits are repeating something enjoyable.
One of the biggest and most popular genres when it comes to games on the Nintendo 3DS is puzzle solving. Of course, puzzle solving isn't enough to sustain a full length game on its own, even a portable game on the 3DS platform. That's why in James Noir's Hollywood Crimes, players are faced with puzzles, but also with the additional intriguing aspect that at least half the puzzles that players are asked to solve are linked to unsolved murders.
Murder Most Foul!
Players begin the game by filling out the paperwork for an application for them to appear in a television show in the 1960s. On the show contestants compete in alternate weeks to beat each others scores. However, before this particular player, that is you, can get on the show you are contacted by an old friend who is now working for the FBI. The bureau needs your puzzle solving skills to make sense of the cryptic clues that a killer is leaving strewn around the crime scenes in Hollywood, which are teasing the authorities with hints as to the killer's whereabouts. And as if that wasn't enough, it turns out that everyone who has been a victim of this killer has also been a puzzle solver on the television show in which you will soon appear. So it's a race against the clock to find the killer, before other players from the competition, or you, become the next victims.
Solve That Puzzle!
With the unique capacities that the Nintendo 3DS presents for puzzle solving games, from the 3D elements to the touch screen, James Noir's Hollywood Crimes easily stands on its own two feet. The puzzles are unique and challenging without feeling impossible, but they are also set against a clever backdrop that draws on classic Hollywood themes. With the feeling of classic film noir like Jack Nicholson's Chinatown, Hollywood Murders can get players seeing the world from a cynical point of view before the television show even gets rolling.
However, when it comes to the puzzles, players aren't just directed linearly to solve one puzzle after the other. While the murder scenes are already present and cannot be changed, players do have quite a choice of which puzzles to solve when they are actually on the game show. With three levels of difficulty players can choose to solve either easy, medium or hard problems. The harder the puzzle the more points the player earns on the show and the more prestige they will get when the results are announced in the newspapers in following days.
Is It Worth The Cost?
Unlike some games, which just get re-released and essentially unchanged on the Nintendo 3DS, Hollywood Crimes is a puzzle solver that was designed especially for this platform. As such, players aren't just dealing with a simple game that's had more bells and whistles added, this is an original and is exactly how it was meant to be seen and played. For gamers that will accept no substitutes, and who want to try their hand at catching a killer in classic Hollywood mystery style before the killer catches them, then James Noir's Hollywood Crimes fits the bill in almost every respect.
XCOM Enemy Unknown is one of the best strategy games to hit the market in quite some time. Labeled as a "re-imagining" rather than a strict remake of the DOS-based classic, this new iteration of the series follows the same basic core principle: gather a squad of up to six soldiers and do battle with various aliens hidden across the globe.
While the tutorial mission is a little heavy-handed in teaching players the basics, including some frustrating movement triggers, the game's real value comes once its sandbox is fully opened. Players are given a vast number of options to research and build in their coming war with the alien menace, allowing players to pick and choose precisely what type of weaponry they'll bring to the field. As fun as ground combat is, there is also a mini-game to deal with intercepting UFOs in the sky that contains a surprising amount of depth.
Once a player has finalized any important decisions to make, they're taken to the command room with a holographic image of the entire globe. From here, they can "fast forward" to the next point that something of interest happens, whether it be a new UFO scanned, an alien terrorist attack on an important city, or a top secret mission from the council of nations that only the commander of XCOM can complete. With the exception of a few story based missions, everything is randomized and anything can be ignored by the player, for good or bad.
As players progress through the game, their soldiers not only gain skills and experience, but "stories" as well. Since their visual appearance can be customized, along with their name, and the number of kills they've accrued since joining XCOM is recorded, it's hard not to become attached to soldiers you've commanded since the beginning. As a result, when these loyal soldiers meet their death at the end of an alien plasma rifle, it's hard to resist the temptation to reload a previous save and prevent the mistake. Conversely, towards the end of the game soldiers will be put against such staggering odds that death will become practically inevitable, even on the normal difficulty. XCOM Enemy Unknown is one of the few games that is able to get players to think about strategy not just from a practical gameplay point, but from an emotional level as well.
While the campaign is a lot of fun and has enough randomization to provide endless replay-ability, XCOM Enemy Unknown also supports online competitive multiplayer. In this mode, players agree to a "point value" and then spend these points on various troops. Aside from making ultra-prepared marines, this mode also allows players to recruit and control most of the aliens seen in the campaign mode.
With support for both campaign and online multiplayer, as well as a wide breadth of replay-ability in the campaign itself, XCOM Enemy Unknown is a smart choice for any game enthusiast on a budget.
In Borderlands on the PC you play as a thrill seeking treasure hunter on the planet of Pandora. This planet is hostile; a rouge filled wasteland, but it hides a secret: The Vault. The Vault is an alien structure rumored to hold treasures of immense power and wealth. As you play the game, you will discover that the treasures of The Vault are nothing compared to fantastic time you will have on your journey. You know what they say about it is not about the destination, but rather the journey? That is what Borderlands is all about. Why? Because you get to tag along your friends of course!
This doesn’t mean that the single player is shabby as it has a great rewarding system and engaging experience system. Those who will take advantage of the 4 player online cooperative mode will experience the game as it is meant to be played. There is nothing that could compare with the pleasure of killing enemies with an onslaught of a variety of weapons, gathering loot, and cashing in on the good stuff through defeating bosses, completing mini games, and leveling up.
You travel through Pandora as 1 of 4 characters, each with their own unique physical attributes and skills. Among all of these differences, the action skill is the most important. This is a special ability that gives you the upper hand in any combat. The Berserker transforms into a damage resistant rage and delivers deadly attacks to the enemies while the Siren can turn invisible and fast. The Soldier can throw down an automatic turret flanked by shields, and the Hunter can release a vicious bird of prey. Use the actions skills you acquire through the game to strengthen your character and make him a valuable asset, whether alone or online.
Weapons are gained throughout your quest, and most of them will be just good enough to sell in the vending machines in Pandora. Better guns will be available, though, as you progress in the game. Don’t forget to search in animal and human remains for valuable loot; without doubt you will spend a lot of time foraging for items.
Finally, online play is one of the most unique experiences a gamer can ever have. You start out alone, then up to 3 people can join you and leave you on the fly. The difficulty level automatically adjusts to the number of members in your party. Money earned is shared in the group, what one receives, everybody else gets.
Playing alone is a bit lonely, since the game offers little non player character contact, but they manage to compensate through online gaming. So take a risk, play with a stranger online, and enjoy Borderlands the way it is meant to be played.
Paradox Interactive’s Victoria II is worth the wait. It is the best sequel among its predecessor but of course it is not the best compared to other games in its genre. The traditional geopolitical strategy game is not at all strategic in the sense that you cannot use your skills to use your resources and prepare for battle when bugs are always there every time you are starting to have a good stance. You are to start your own country and then use your resources to make it stable. It is really a lot more challenging then you think. My mate thought he was top dog until I crushed him!
You have a population to take care of. Make sure they are happy. Don't neglect them as I did. They should have respective works to do, have their basic needs and an access to luxury goods. With the slow pacing of your factory and fast pacing needs of your population, revolts will likely to occur that even the members of your country will revolt against you. It is kind of frustrating at time, though. Picky buggars.
The most disappointing part of the game which the developers did not bother to polish is the frequent revolts all over your journey. You will be exhilarated with just three to four minutes of rest from the past attack and there is another one coming. You can’t even do your stance on the battlefield and the enemies are there again. I doubt if anybody who have played the game will not complain about that. You will be totally bankrupt at the end because of the successive revolts.
Music wise, they gave it a shot. Though the sound is not that outstanding but it keeps you from being boring while the sluggish movement of the screen is at its best. The tutorials also did not help. Kind of leaves you in the dark.
This game Victoria II could have been a very exciting and good game if only given some more years to perfect. What shall we do with this unfinished and unpolished game? There are features in Victoria I that they deleted which are actually good points to add into the game itself.
The designers did not use the now usual 3D graphic engines, but instead they used a static 2D visual method, mostly hand-drawn. Players get the characters moving by using the mouse, so to talk with other characters the player simply clicks over them and to interrogate them he again just uses the mouse. Players get their essential clues by clicking on important dialogues spoken by the characters. For an effective interrogation the player needs to make use of all the dialogue options available.
There are also lots of minigames which need to be played when not questioning suspects. Minigames range from evidence finding to fingerprint mapping or drawing blood stain patterns. There are also lots of puzzles like deciding what’s wrong with the scene being shown. Apart from that there are lots of minigames which instruct players to find figures embedded on the scene.
Players need to be careful as too much clicking will be penalized. The cursor will disappear for a second; this is deliberately annoying for the player and even takes toll on his time and so the player will have learnt to avoid excess clicking. This is the designers way to deter the impatient player.
Puzzles within the game are hard and can sometimes be frustrating. Fortunately, each problem has hint options which are always useful and sometimes necessary. This feature will tell the players what to do, and although players can definitely finish each puzzle without help, there are some difficult puzzles for which players will be thankful for the hint option. If ever the player still finds a particular puzzle too difficult he can opt out and jump to other two puzzles of his choice.
To date, there are four episodes out, although the creators have promised other future releases, which will be downloadable in the coming few years. Most of the episodes begin with a mysterious case – usually a death. For the first installment, the players get to investigate how a man has fallen from a skyscraper. The second installment brings the detectives into a restaurant to discover how a food critic ended up dead in the freezer. In the third installment, they investigate the death of a girl at a small town’s amusement center. The last episode requires the player to take on the case of a girl killed while shooting her video blog. All of these installments are entertaining and end up with the killer admitting his crime.
The game may not be as exciting as the TV show because of its limited graphics; added to that there is no violent action or gunplay available in this game. It tests only the detective skills in its players - having to solve a mysterious crime, finding who did it and how it was done.
Coming up with a plan and executing it at full strength is a top priority. Sounds like theres a brewing war, right? The video game Apache: Air Assault, as you would have surmised, is a battlefield game. Shoot the targets and enemies perish. The game is all about the feeling of victory after you annihilate the enemies, since handling the AH-64 Apache isnt such the easy feat it seems. Gajin Entertainment, the game developer, has created a fantastic game that focuses on helicopter combat simulation that focuses on strategy, style and tactics. Now, are you ready to ride the AH-64 Apache?
There are two modes with varying degrees of difficulty in the game, namely the Training and the Realistic modes, both designed to gauge your capability in flying the helicopter during combat. The Training mode approach is more on providing you with assistance. When you are shot down, you get respawned automatically to continue blasting the enemies. This mode is especially suitable for new players, basically to get them acclimatized with the video game faster and more easily. On the other hand, things get a bit more difficult and challenging when you get to the Realistic mode. Here, youd be dealing with more helicopter maneuvers away from danger while still keeping the pace of firing at your enemies.
Needless to say, the two modes are vastly different, in a sense. The Training mode functions in an arcade style, which further restricts your movements and is really quite annoying. It feels like the helicopter is struggling to fly even in the most straightforward tasks, say when trying to gain altitude or fly over mountains. Now imagine how difficult it is in air-to-air combat! In the Realistic mode, movements are much more free-flowing; thus, more enjoyable. An auto-hover function has even been added to conveniently put you on the right track in a jiffy. Once you get the hang of it, you can do some sensational maneuvers that you dont have the capability of doing in the Training mode no sweat!
Lets go to combat, which is more of a premeditated confrontation in the Realistic mode. Youve got to have plans to maximize your limited ammunition (heat-seeking missiles) while also mastering the art of evading the volley of bullets and missiles if you want to survive make no mistake the enemy helicopters are quite accurate in hitting you! This kind of challenge you cannot find in the Training mode, as you probably guessed; the enemies in the Training mode are a little bit shy in gunning you down.
Upon finishing the Realistic mode, you get to play a bonus round in the Veteran mode; quite exaggerated really and only suitable to game addicts. In this mode, you get limited lives with limited ammos but unlimited enemy bullets, missiles and aircrafts.
One great thing about this video game is that the helicopters have been effectively developed to depict and convey the appearance of authentic war birds. The game boasts of remarkable realistic images to give you a total feel, including cockpit instruments and helipads. With the astounding sound effects that the game also provides, you definitely get one hell of a ride!
The game may be played by two players playing as pilot and co-pilot in the Cooperative mode, where your buddy plays as the gunner while you focus on flying the helicopter. Now, that makes the game more interesting and enjoyable. You and your mate must establish a real connection to synchronize your moves better and youd definitely be dominating the battlefield in no time at all. Your expertise as a team allows you to level up to the customizable Mission mode. This is where you can fully test your abilities and coordination skills. Another option once youve mastered these Apache skills is to take the game online.
The only glaring negative aspect of the game is the aged storyline that has seen better days, in a manner of speaking. It has been recycled from past helicopter video games where pilots have been caught by terrorists or get trapped in a distressed situation with drug cartels, and the likes. In the general perspective, the game also suffers from a minor glitch of failing to establish the real essence of the storyline.
By and large, however, Apache: Air Assault ultimately delivers a very exciting, and breathtaking experience any gamer would love to have in a game.
The new concept integrated in SVR 2011 is the WWE universe. It is an integration of the Career and the Exhibition modes. When playing in this mode you have to follow the cycle of the WWE calendar. You have the chance to create rivalries and havoc on the ring. This mode lets you earn your title, which is not that easy, as you need to climb the ranks and be a contender for the WWE belt. The game throws random challenges at you as you try to become champion; like maybe the chairman of the WWE lets you fight multiple opponents in a certain match, for example.
You can likewise create your own wrestler and put some attributes to come up with a masterpiece kind of a wrestler. With your created wrestler, you can journey through the entire WWE universe (hence, the mode title). You can even be in Wrestlemania and any other pay per view events you fancy. Theres an interesting twist in this mode: its like playing an RPG style game as you are allowed to create the situation for your player. You can have conversations and you can listen, as well, to help you make the right decision; or you could turn up all bloodied and injured if you made a wrong choice. You have to be cunning and cautious focus only on yourself. You are also allowed to do ambush attacks to make your opponents feel that you are the real deal.
The real hard concept of the mode is the need to increase the level of your character so that you can wrestle at Wrestlemania. You have to join and participate in brawls to raise your level up fast.
The concept of WWE Universe is truly unique with the modes integration as part of the strategy to possess the different storylines of the real WWE. From the Undertaker to Randy Ortons mind games to Edges quests of the WWE championship, the gangs all here in this new mode.
The game controls are quite a challenge to the player, especially when playing against another player. There are restrictions to the controls that make it even tougher to perform different moves. The complicated controls may eventually prompt you to do repetitive moves. The moves have fewer factors to gain victory in the game. Even if you choke-slam the opponent but he has not yet been severely injured, the move does not result into an automatic pin. You have to really hurt your opponent constantly, always aiming to end the game with the finishing moves that you can only use when your opponent is already intolerably weak.
There are some changes with fight types as well. The Hell-in-a-Cell match has been changed so that the cage now depicts a much more realistic atmosphere. There are fewer restrictions for the characters, especially in the new mode WWE Universe. The game has changed to let the players experience true to life sequences of a WWE superstar. The last new piece in SVR 2011 is that it can be played online. This creates more chances for players to play together. They can use the Royal Rumble matches and some Tag Team matches to maximize the online part of the game. The one hitch here that can sometimes get frustrating is it lags a lot when played online.
All in all, the new games greatest loophole is that the concept is still the same with the past SVR. SVR 2010 is like a replica of SVR 2011 in so many ways, except for the new mode and bits and pieces of insignificant changes. A number of improvements could have been done in SVR 2011 but the developers chose to only touch on some aspects. The repetitious environment can become a weakness, that may hurt the game.
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