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Knowing how the PSP is, it can be easily said that flight simulation is one of the game genres weakest platforms, and with the release of the new IL-2 Sturmovik on the Xbox 360, PC, and PS3, it is a bit of wonder how the PSP can catch up on the platform wars.
Set in the World War II, Birds of Prey gives you control over planes flying high in the European theater. The player can choose from the Battle of Berlin to the Battle of Britain and fly high, aiding allies both in the land and skies, and defeating enemy subs, fighters, and bombers.
For the PSP console, Birds of Prey makes heavy use of the analog stick which makes flying tricky as the plane you are taking control of readily straightens itself once you let go of the nub. With a little practice, however, one can master the controls of flying in little time at all.
Staying true to the World War setting of the game, the primary weapon used in fighting are machine guns. Due to such, it is advised to avoid a frontal approach in your enemies since avoidable damage is more likely to happen, and collisions happen rather frequently in this game. The artificial intelligence of the enemy fighters is quite good actually, performing maneuvers to avoid your fire as well as hit you and ultimately bring you down.
Once you are hit, you can objectively view your plane's status via the numeric health bar located on the screen. On a campaign mission, each aircraft that will be used is preselected per mission, but you can always go back in the free mission mode to do the mission using the plane that you have chosen. Something expected from such games, don't you agree?
As you progress through the campaign, branching choices are given out to the player to decide where he will go for the next mission. It is highly advised to go back to complete all of these choices for you to be able to fully maximize the flying experience before finally completing the campaign since the missions tend to be quick, the maximum lasting a little over ten minutes.
Mission briefings are voice guided, providing quick information about the battle but no historical content at all. It feels like a gladiator simply fighting rather than a gladiator fighting for a cause, no that it matters.
This arcade style game supports only two players and lacks additional challenges for the player who expects more; you only get the fly your chosen plane on the same missions with the same game play
Overall I feel anyone who has an interest in flying and aerial maneuvers will really enjoy what this game has to offer, I give it the thumbs up, I will certainly play it again and keep the game rather than sell it like most PSP games I buy online.
If you have ever felt that Star Wars Battlefront II missed out on a lot, and you want them to redeem themselves then do try Star Wars Battlefront Renegade Squadron. This sequel features campaign mode (in the truest sense of the word), online battle, and customization that is way better the Battlefront II.
Renegade Squadron is basically a multiplayer third person shooter game, and it can connect up to 8 of your friends for a one of a kind blast! Adding up is the meaty inclusion of play for up to sixteen players online. 2 teams fight to control certain points in the map. Each team begins with a certain number of tickets, and as players re-spawn (is they get killed), a ticket will be deducted from them. There are two ways to win, capture all of the enemies control enemies, or burn out their tickets. 15 varied maps can be chosen as area of play, and an online leader board is available. Battling isn’t limited to prancing around on foot. You can ride speed bikes, AT – STs, hover tanks, and AT –ATs. Worried about too little humans? The game automatically serves out AI team mates or enemies, though they are generally mindless.
Ground controls are now better in Renegade Squadron. They are not perfect, but things have certainly improved since the Battlefront II days. By default, the analog stick is for moving and turning. If you want to strafe, hold down the R button while using the analog stick. The R button is also for locking onto targets; L is for jump and sprint. Turning around could use a little speed. For the targeting mode, it will lock onto a larger enemy than the one you intend to, and snapping out of the lock is drudgingly. slow.
In every little part that Battlefront II has failed in misery, Renegade Squadron has managed to make amends for. The characters and vehicles look better, and are more detailed. The environment suits the setting, and gone are glitches from Battlefront II due to a slow frame rate. It also sounds like the way a Star Wars game should, packed up with the sound effects we all know too well.
If you were a major fan of “Tekken: Dark Resurrection” game on PSP and you still are, then for sure, you’ll love Tekken 6 just as equally. Though the game has a certain familiar feel to it being that most of the characters featured in Dark Resurrection make a comeback here, Tekken 6 like its predecessor, still maintains the “oomph!” and punch that the series always has from the start.
The game offers a brand new mechanics for returning players to master but still retains its accessibility for newcomers. If you think Dark Resurrection’s roster of playable characters was positively crazy, Tekken 6 gets even crazier. With the addition of 6 new playable characters to the roster, Tekken 6 has a total of 41 characters to choose from; making it the most comprehensive roster in the entire history of the series to date. Some minor changes have been made to old characters’ moves and combos, even new moves have made its way to some character’s list, but only to a small extent so no need to worry about your favorite character being completely alien to you.
Even with brand new fighting mechanics to boot, newcomers and veterans alike don’t have a problem using the controls with the four buttons assigned to all four limbs and the control stick to aid in combos. Learning the moves is a piece of cake and you can see some flashy moves in combat sooner than you think. The game becomes more deeply spectacularly when you learn how to string together combos and moves to impact more damaging combos, leaving your opponent helpless. Important moves like wall juggles, throw counters and roll evasions add to the depth that the game already has. As an added bonus to the 10-hit combos that veteran players have grown accustomed to, the game introduces the Bound system, which allows you to extend combo damage by slamming an airborne opponent to the ground and leaving him/her defenseless to more attacks. Rage is another cool thing added to the game; when a player’s health hits 10 percent, the rage system activates, which is a power-up that gives you rage-fueled strikes. It can either give you a miraculous win if you still can pull it off in a split-second or it can be completely useless to you.
On a negative note, Tekken 6 has omitted the one relaxing part of the game - Bowling; where you can earn money just by having your favorite character play a game of Bowling. But not to worry, everything else is there, from the classic Arcade mode to Challenges like Gold Rush. Another sad thing about Tekken 6 is the removal of the game sharing feature that Dark Resurrection offered. The game is played with wireless ad hoc connection, which means that your friend must have a copy of the game in order for you to play in a battle together. But I rarely consider this as a misfortune, given that Tekken 6 has a big roster of characters to choose from, you can still do a bunch of things and never get tired of playing it whether you’re a newcomer itching to get his fists bloody or a returning player exploring his undying love of the game.
This game is much like the Lego games, with only two characters at a time and both must be active so as to solve puzzles and overcome your enemies. The graphics in this game are ugly, blurry and undefined, far worse than they should be on a PSP. The music is just like it is in the movie UP which is a plus for the game.
The characters each have their own unique abilities to help them on their South American journey of exploration. Carl can grab on high ridges with his cane and can use his other abilities to scare off enemies; he can hit enemies with his golf club and he can use his torch to light a dark cave. Russell uses grappling hooks to attach ropes, he is a mirror to the blind enemies and can pick up heavy objects that Carl cannot.
The game however has some technical problems that restrain the main objective from being fully achieved. At times the AI controlled partner will make playing the game real difficult and you will have problems progressing with the game. When they get on your way, at times they can cause you to miss a jump. At other times they will stick behind, following you wherever you go to even when you don't want their company. You will also find this other major problem at times it is extremely easy to miss a jump because of the gauche angles. When a box is place at the edge of alevel, the camera may not give a good view as there is an angle and this can be dangerous to you.
You will also encounter some silly mini-games in every level of the game. You may be involved in collecting spiders, or playing squash. One good thing worth noting about this game is that you cannot die. If you are hit by an enemy or you miss a jump, all you do is loose energy and since there are plenty of fruits scattered all over, you can reenergize and get back on your feet. If the fruits run out then you may not be able to do things that can expose you to death.
Apart from plot forming there are another three game plays in the game: a canoe section, being tethered to a house, and aerial dog fight sections while in small planes.
The game is easy to play and will be ideal for children. It has good mechanics which are simple and easy to learn.
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