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This is an explosive action game that has been developed by Square Enix games. The game features the continuation of its predecessor - the Kingdom Hearts which is found out to posses’ two stories in its series. Just like the original game, it still is equipped with intriguing story lines as well as visual and audio enhancements that will surely keep you engaged with the game.
Kingdom Hearts: Birth by Sleep features three varying characters with each having different story lines so the conclusion of the game has also varying results. You can also see that each quest on this new series has been given extra effort and the graphics are made more precise.
As you go through with the game using one character, you will notice that each character links one to the other. You will notice that the two characters are mentioned in the story lines that you have and will discover that your character is interconnected with the other two. These three main characters are composed of Aqua, Ven and Terra; each having their own unique abilities and capabilities.
Terra is the calm character who possess a remarkable power and who’s story is first told during the beginning of the gameplay. Ven, or Ventus on the other hand is more of the brute type character with enough dexterity and vitality. He uses a sword to slay his enemies and possesses a quite interesting personality. Lastly, Aqua is the mage type character. She decorates the game with her brilliant and colorful display of magic and other combat styles. You will also see familiar characters on this game like Sleeping Beauty, Cinderella and other Disney characters that add to the element of surprise of this game.
This game also is equipped with boss battles which are quite difficult to accomplish however can be made easy if combined with the right skills and characters. Also, you may want to check out all locations over a map because there are hidden or unlockable items that can pretty much give you a boost.
The market for handheld games or systems is consistently competitive. Konami’s concept of Pro Evolution Soccer on PSP provides a different approach because it is at par with other FIFA counterparts; this has been the key to the game’s success. Konami created PES for PSP and it has so far been providing a wonderful experience that can match any kind of FIFA game played on different platforms.
The PES 2011 has had some vast improvements done. The passing aspect of the game has been enhanced so that the “through balls” can now be played with team mates with an even higher success rate. The long ball on the other hands has been made a little tougher to execute. The auto-passing aspect is now re-featured and this come-back has taken away some of the challenge as passing the ball to any of your team mates has become a tad too easy. The learning curve for the new players has also been made simpler. so that players can easily familiarize themselves to the gameplay.
To make the gameplay more realistic, the fatigue system has been added to portray the players getting exhausted. This feature restricts player’s performance; you can actually observe them slowing down; thus substitutions become necessary. Speaking of substitutions, nothing much has been done but it’s not really bad either. It’s perplexing why the drag and drop method of substitution has not been integrated on the PSP game but only on other game consoles.
The game does not really have astounding graphics but it is still good looking because it totally depicts real sequences and actions in playing the real game of soccer. This is the most enjoyable part of the PSP game. The sound effects and audio system of the game are very clear. They contain and relay an atmosphere of a real soccer field. The crowd’s enthusiasm is fully presented and two famous soccer commentators are present to provide decent and interesting comments about the game.
The real worth of the game, though, is its play value. You can play it anywhere; being one of the advantages of playing a handheld such as the PSP. There is a multiplayer function created for the game, encouraging several players to test their soccer skills and experience real-life soccer by playing together as a team. This is a nice touch as part of the improvements to the game.
The game is definitely at par with other consoles. It is not perfect but it can certainly give you all of your money’s worth. With its enhanced gameplay it provides one heck of a soccer game experience, especially for those who travel a lot. The convenience of PSP game is its edge over other consoles and the PES 2011 for PSP absolutely delivers.
Knowing how the PSP is, it can be easily said that flight simulation is one of the game genres weakest platforms, and with the release of the new IL-2 Sturmovik on the Xbox 360, PC, and PS3, it is a bit of wonder how the PSP can catch up on the platform wars.
Set in the World War II, Birds of Prey gives you control over planes flying high in the European theater. The player can choose from the Battle of Berlin to the Battle of Britain and fly high, aiding allies both in the land and skies, and defeating enemy subs, fighters, and bombers.
For the PSP console, Birds of Prey makes heavy use of the analog stick which makes flying tricky as the plane you are taking control of readily straightens itself once you let go of the nub. With a little practice, however, one can master the controls of flying in little time at all.
Staying true to the World War setting of the game, the primary weapon used in fighting are machine guns. Due to such, it is advised to avoid a frontal approach in your enemies since avoidable damage is more likely to happen, and collisions happen rather frequently in this game. The artificial intelligence of the enemy fighters is quite good actually, performing maneuvers to avoid your fire as well as hit you and ultimately bring you down.
Once you are hit, you can objectively view your plane's status via the numeric health bar located on the screen. On a campaign mission, each aircraft that will be used is preselected per mission, but you can always go back in the free mission mode to do the mission using the plane that you have chosen. Something expected from such games, don't you agree?
As you progress through the campaign, branching choices are given out to the player to decide where he will go for the next mission. It is highly advised to go back to complete all of these choices for you to be able to fully maximize the flying experience before finally completing the campaign since the missions tend to be quick, the maximum lasting a little over ten minutes.
Mission briefings are voice guided, providing quick information about the battle but no historical content at all. It feels like a gladiator simply fighting rather than a gladiator fighting for a cause, no that it matters.
This arcade style game supports only two players and lacks additional challenges for the player who expects more; you only get the fly your chosen plane on the same missions with the same game play
Overall I feel anyone who has an interest in flying and aerial maneuvers will really enjoy what this game has to offer, I give it the thumbs up, I will certainly play it again and keep the game rather than sell it like most PSP games I buy online.
If you have ever felt that Star Wars Battlefront II missed out on a lot, and you want them to redeem themselves then do try Star Wars Battlefront Renegade Squadron. This sequel features campaign mode (in the truest sense of the word), online battle, and customization that is way better the Battlefront II.
Renegade Squadron is basically a multiplayer third person shooter game, and it can connect up to 8 of your friends for a one of a kind blast! Adding up is the meaty inclusion of play for up to sixteen players online. 2 teams fight to control certain points in the map. Each team begins with a certain number of tickets, and as players re-spawn (is they get killed), a ticket will be deducted from them. There are two ways to win, capture all of the enemies control enemies, or burn out their tickets. 15 varied maps can be chosen as area of play, and an online leader board is available. Battling isn’t limited to prancing around on foot. You can ride speed bikes, AT – STs, hover tanks, and AT –ATs. Worried about too little humans? The game automatically serves out AI team mates or enemies, though they are generally mindless.
Ground controls are now better in Renegade Squadron. They are not perfect, but things have certainly improved since the Battlefront II days. By default, the analog stick is for moving and turning. If you want to strafe, hold down the R button while using the analog stick. The R button is also for locking onto targets; L is for jump and sprint. Turning around could use a little speed. For the targeting mode, it will lock onto a larger enemy than the one you intend to, and snapping out of the lock is drudgingly. slow.
In every little part that Battlefront II has failed in misery, Renegade Squadron has managed to make amends for. The characters and vehicles look better, and are more detailed. The environment suits the setting, and gone are glitches from Battlefront II due to a slow frame rate. It also sounds like the way a Star Wars game should, packed up with the sound effects we all know too well.
Castlevania The Dracula X Chronicles for the PSP offers 3 games in 1 package or 2 if you prefer fewer technicalities. The once Japan exclusive Dracula X Rondo of Blood makes up two of the 3 games. This game has been remade in stunning 3D graphics and remixed and re- recorded music and dialogue while you also have the option to play the game in its true form of 2D graphics, original score, and your choice of either English dialogue or Japanese translation. The 3rd game is Castlevania Symphony of the Night that is actually better than its counterparts on the PlayStation and Xbox 360.
In Rondo of Blood, you control either Richter Belmont, a whip armed vampire hunter or Maria Renard, a young girl who throws doves (dont ask) at the enemies. You guide your chosen hero into the dark chock full of bottomless pits, surprise traps, and monsters. Each character has their own strengths and weaknesses: Richter has more health but he is slow while Maria is fast and her controls are easier, but her stamina is out in 2 or 3 hits. Level finales battles are against monsters such as werewolves, headless horsemen, or Dracula himself.
The game features a Choose Your Own Adventure style mode of progression, and strategic saving system that will help you ease up even if you repeatedly die while exploring the dungeons. The final boss is Dracula, and to get to him you have to go through nine levels which often have branching paths and optional areas to explore. If you choose to explore those areas, they will replace the usual bosses and levels you would normally encounter if you have gone straight up.
The 3D remake boasts robust details in the environment and in the enemies. Everything is essentially the same, only more pleasing to the eyes and ears.
The last game in this pack is Castlevania Symphony of the Night, a sequel to Rondo of Blood. The setting is 4 years after the time Rondo happened, a new vampire is in town: Alucard, son of Dracula. The transition from Rondo to Symphony has been humongous. You can now explore freely different parts of the castle without regards to levels, and you are able to equip the weapons and clothing your defeated enemies leave behind. Bosses, on the other hand, increase you life bar and gives you new powers when you defeat them.
When you first play the game, only the 3D version of Rondo of Blood is available; you must collect certain items in Rondo in order to unlock the two other games. This package is worth every penny.
I have been a huge fan of the Mortal Kombat movies since its first film, and that fanaticism has continued into the gaming aspect. Mortal Kombat: Unchained takes off from the storyline of the 2004 Mortal Kombat: Deception for PlayStation 2. Being patterned after the 2004 release, Unchained features mostly the same strengths and weaknesses that Deception had.
The game features the classic One-on-One skirmish with two added quirky extras namely: Chess Kombat and Puzzle Kombat. Chess Kombat puts on a basic tactical layer over the one-on-one bout similar to that of the traditional computer game Archon. Instigated by Super Puzzle Fighter II Turbo, the Puzzle Kombat is, as you can probably guess, a cutthroat puzzle game. Also featured is a story-based mode called KONQUEST, which unfortunately gives the player a dizzying spin into heaps of interminable and convoluted tales about the Mortal Kombat universe. One new feature that the game offers is the Endurance Mode where it lets you fight with consecutive opponents, which ironically has too many interruptions. Players new to the game are likely to get awed by the overwhelming counter-intuitive quality of the controls. Each featured fighter has 3 different fighting stances that include a weapon-based stance. Each stance has its own moves and combos that you’re supposed to memorize; plus a set of special moves unique to each character.
The roster has about two dozens of diverse characters to pick your choice from, featuring newly added characters such as Shao Kahn, Jax, Frost, Goro, Blaze, and Kitana fighting alongside the series of favorites like Liu Kang, Scorpion, Raiden, and Sub-Zero. With various interactive fighting arenas for combat, the game provides more exciting gameplay. The combat has an inflexible feel to it, though. It seems unresponsive no matter how hard you try to click; it may take some time to learn all of the controls as well as particular fighter’s move combos. However, fighting can be very tactical and full of thrill once you get used to the controls, especially if you’re trying to get the upper hand on the ad Hoc WI-Fi match with a friend.
The full 3D visuals don’t seem quite as detailed in the PSP as Deception in PS2, although the game still appears and sounds great and definitely runs smoothly enough. The audio is so evil-sounding with some hard core sound effects, a suitably vicious announcer, a decent collection of authentic grunts and realistic screams topped with some moody, sinister-sounding track; adding to the images of gruesome fatalities – these all add up to the classic dark feel of the game.
Now, this may seem very exciting to newbies, but to players who got to play Deception in PS2, nothing much has changed in Unchained with the exception of the Endurance mode. The online mode which was a key feature of Deception was removed from Unchained for the PSP. Another annoying thing the game has is its extremely lengthy loading time during the extras and even in One-on-One fighting; taking as long as 20 seconds to load and slowing down your progression from one fight to the next. But if you’re an avid Mortal Kombat fan like me, all these things are negligible and the game remains to be very enjoyable indeed.
Tony Hawk games are quite tricky when it comes to handheld systems; though Tony Hawk’s Underground 2 proved that it could actually work well with handheld systems. However, Tony Hawk’s Project 8 was not given the same attention and is denied the chance to perform better on PSP. It’s basically fun with spurts of excitement along the way, but it destroys the whole concept of innovation aimed at the new addition to the series.
Based on Underground 2’s engine, Project 8 has 10 varied areas, none of which are actually connected. Just like old Tony Hawk games, you need to finish one area first before you can open another; then you can choose the particular levels that you see fit for you to play. It’s not entirely one city just like other next-gen versions. Your main goal is to rise up from that embarrassing #200 amateur skaters ranking and emerge among the top eight. You move up the rankings when you find every secret token in the game, cross gaps, and beat challenges. If you complete ample number of challenges, you may enter the Birdman’s cream of the crop Project 8.
There are moderately sized levels that have a number of healthy challenges. Skate towards highlighted characters; this opens up challenges that are added to the traditional Classic mode, which now works better in the Career Mode. Yes, you read it right. Instead of you going around short challenges, you can basically roam around to play challenges and at the same time increase your rankings. In fact, if you get to complete ten challenges it can definitely boost your rankings up.
Quite new to this release is the Spot Challenges. These challenges basically test your skating skills in grinding a specific distance or when you’re trying to gain air. Though, for technical reasons, you need to talk to certain characters to activate the challenges. This effectively negates the reason for the challenges in the next-gen versions in which you’re supposed to get the tasks done while also performing free skating in the levels. It’s a separate event, but it seems to be quite pointless.
Most of the contests involving skill have three precise rankings: Amateur, Pro and Sick. You can surface to Project 8 when you’ve mastered the Amateur level of difficulty in the challenges. Playing the Pro level is a piece of cake. Your skating skills are truly tested when you play in the Sick level, though. Some of these Sick level challenges can be extremely tough but Tony Hawk fans would probably just sweep away through these challenges.
The Classic Mode is exclusive to the PSP version. In this mode you can pick a skater and then play in 8 redesigned levels. You need to accomplish 10 different tasks in a 2-minute time limit. You have to collect the letters S-K-A-T-E to earn high scores, and find the secret disc, which is another part of this quite-old-school mode. It’s a perfect addition to Project 8, especially for those who find the Career Mode to be quite a drag.
There are definitely extra modes and the wireless play makes Project 8 a good release but it doesn’t quite pay up for its many deficiencies. The graphics are a so-so and runs relatively smoothly for the most part. As for the sound, the game has a lot of music tracks that you’d be able to listen to; though the game lacks voice acting and also ambient noise. As for the gameplay, it’s not really that hot and you can’t really be jumping for it. Overall, the game is quite a nuisance to play but if you enjoy skating games, then it might be a good idea to help yourself to Tony Hawk’s Project 8.
If you were a major fan of “Tekken: Dark Resurrection” game on PSP and you still are, then for sure, you’ll love Tekken 6 just as equally. Though the game has a certain familiar feel to it being that most of the characters featured in Dark Resurrection make a comeback here, Tekken 6 like its predecessor, still maintains the “oomph!” and punch that the series always has from the start.
The game offers a brand new mechanics for returning players to master but still retains its accessibility for newcomers. If you think Dark Resurrection’s roster of playable characters was positively crazy, Tekken 6 gets even crazier. With the addition of 6 new playable characters to the roster, Tekken 6 has a total of 41 characters to choose from; making it the most comprehensive roster in the entire history of the series to date. Some minor changes have been made to old characters’ moves and combos, even new moves have made its way to some character’s list, but only to a small extent so no need to worry about your favorite character being completely alien to you.
Even with brand new fighting mechanics to boot, newcomers and veterans alike don’t have a problem using the controls with the four buttons assigned to all four limbs and the control stick to aid in combos. Learning the moves is a piece of cake and you can see some flashy moves in combat sooner than you think. The game becomes more deeply spectacularly when you learn how to string together combos and moves to impact more damaging combos, leaving your opponent helpless. Important moves like wall juggles, throw counters and roll evasions add to the depth that the game already has. As an added bonus to the 10-hit combos that veteran players have grown accustomed to, the game introduces the Bound system, which allows you to extend combo damage by slamming an airborne opponent to the ground and leaving him/her defenseless to more attacks. Rage is another cool thing added to the game; when a player’s health hits 10 percent, the rage system activates, which is a power-up that gives you rage-fueled strikes. It can either give you a miraculous win if you still can pull it off in a split-second or it can be completely useless to you.
On a negative note, Tekken 6 has omitted the one relaxing part of the game - Bowling; where you can earn money just by having your favorite character play a game of Bowling. But not to worry, everything else is there, from the classic Arcade mode to Challenges like Gold Rush. Another sad thing about Tekken 6 is the removal of the game sharing feature that Dark Resurrection offered. The game is played with wireless ad hoc connection, which means that your friend must have a copy of the game in order for you to play in a battle together. But I rarely consider this as a misfortune, given that Tekken 6 has a big roster of characters to choose from, you can still do a bunch of things and never get tired of playing it whether you’re a newcomer itching to get his fists bloody or a returning player exploring his undying love of the game.
This game is much like the Lego games, with only two characters at a time and both must be active so as to solve puzzles and overcome your enemies. The graphics in this game are ugly, blurry and undefined, far worse than they should be on a PSP. The music is just like it is in the movie UP which is a plus for the game.
The characters each have their own unique abilities to help them on their South American journey of exploration. Carl can grab on high ridges with his cane and can use his other abilities to scare off enemies; he can hit enemies with his golf club and he can use his torch to light a dark cave. Russell uses grappling hooks to attach ropes, he is a mirror to the blind enemies and can pick up heavy objects that Carl cannot.
The game however has some technical problems that restrain the main objective from being fully achieved. At times the AI controlled partner will make playing the game real difficult and you will have problems progressing with the game. When they get on your way, at times they can cause you to miss a jump. At other times they will stick behind, following you wherever you go to even when you don’t want their company. You will also find this other major problem at times it is extremely easy to miss a jump because of the gauche angles. When a box is place at the edge of alevel, the camera may not give a good view as there is an angle and this can be dangerous to you.
You will also encounter some silly mini-games in every level of the game. You may be involved in collecting spiders, or playpng squash. One good thing worth noting about this game is that you cannot die. If you are hit by an enemy or you miss a jump, all you do is loose energy and since there are plenty of fruits scattered all over, you can reenergize and get back on your feet. If the fruits run out then you may not be able to do things that can expose you to death.
Apart from plot forming there are another three game plays in the game: a canoe section, being tethered to a house, and aerial dog fight sections while in small planes.
The game is easy to play and will be ideal for children. It has good mechanics which are simple and easy to learn.
Mario Tennis Open was developed by Camelot for the Nintendo 3DS, and released to the American market on May 20, 2012. The game features (like most Mario titles) the typical Mario cast, and offers different tennis-based games. The game released with mixed reviews, and unlike previous Mario Tennis titles, there were no RPG elements and no character-specific abilities to set them drastically apart.
The game has a total of 24 playable characters, all from the Mario universe. Only 12 are available for play initially, with four more characters available for unlock during the game and the other eight requiring QR codes. You can also use a Mii character. If you're unfamiliar with what Mii is, the basic explanation is that it is a digital avatar or caricature of yourself that is created by you and used in certain games on the Wii, Wii U and Nintendo 3DS consoles. In this game, it is actually advisable to use your Mii character, as the many customization options made available by purchasing things through the expansive and fun in-game store can't be used on any of the other characters.
In fact, the upgrade and customization options in Mario Tennis Open are a source of quite a few of the problems people have with this game. For example, the statistics of items (such as racquets, hats or shoes) aren't easily discernible; for one thing, the stats are displayed in pie charts (something many major reviewing organizations found absolutely mystifying). For another, you can't see the cumulative effect. While this might not seem too bad, it has the unforeseen effect of making it impossible to actually compare your Mii character's stats against any of the default characters' stats.
That's really a huge letdown, because the in-game reward system has the makings to be great. New things are unlocked for purchase with virtually everything you do (all purchasable with coins earned by playing, of course), many of them stat-altering items that give you a real sense of reward for your work and enhance the replay value of the game. The lack of a basic system for comparison ruins all of that.
One good point about the game is that it is amazingly addictive. The interface is mostly easy to use; you can do different traditional tennis strokes (slice, lob, topspin, drop shot, etc.) with either button combinations or using the touchscreen. Again, though, something positive is brought down by something that doesn't work quite right. The camera must be moved by using the 3DS gyroscope. This entails rotating the console, while playing, to move the camera.
Mario Tennis Open features pretty good multiplayer content, with both online and local multiplayer having the ability for gaming options with up to four players. However, the game includes a feature that allows the AI to move for you if you don't put your hand on the controlling button; this frees up more time and concentration for precise shots. Because the AI also will tell you which shot is best, you end up with what can only be called "Simon Says," in the words of IGN.
Overall, the only way to describe Mario Tennis Open is "not enough." They started with a great core concept, and at the core it's a great game. Unfortunately, that quality doesn't extend to everything else.
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