The Nintendo DS gaming system is already known for having an extensive collection of puzzle games at its disposal. Titles such as Mystery Case Files: MillionHeir for the DS has captivated gamers all over the world, but still, none has come closer to what Broken Sword has achieved with its feeling that you are truly involved in the games’ plotline. Killer mimes, multiple homicides, and a deadly accordion makes up for an explosive package which is one of the most action – packed games ever to hit this handheld.
The main characters in the story are George Stobbart and his journalist comrade Nico Collard. They get quickly caught up and trapped within a murderous plot that is beefed up with intrigue and mystery. You will meet enigmatic societies and engage in an odd assortment of characters. Modern world meets quirky plot.
Basically, you control the game through a series of points and clicks perfect for the puzzles that came with the game. Your neurons will definitely get fired up as you work and solve your way through the intricate puzzle – fiesta. A certain group or class of players may get put off though, with the heavy accent, and slow pacing of the game, but if you are the type who enjoys problem solving.
Broken Sword aids the gamer in the way that instead of helplessly pointing at the screen, hoping to hit the spot that will take you somewhere, Broken Sword highlights the area you need to point to as you slide along your stylus across the screen. Once you are near that area, a circle will pop out that has a list of actions you can do with that area or with an object in it.
The game lasts for only 8 – 10 hours, a definite downside because it is really interesting to play. Nevertheless they has devoted a lot of time on character development, and this shows! They have meaningful conversations instead of the usual useless chatter that you can get by skipping through. Broken Sword Shadow of the Templars is a great remake of a puzzle game known for its harmony of gameplay, action, graphics, and music which makes up for it.
Sonic & Sega All Stars Racing DS Review
Sonic and Sega All Star Racing: the name says it all! You can choose from a wide array of Sega superstars such as Ulala and Sonic the Hedgehog and go head to head with other superstars in this terrific arcade style racing game. With 24 richly detailed tracks and accurate controls, you can easily head off as your opponents eat your dust.
Starting on your first race is a breeze as the controls are wickedly tight! On top of that, you can drop a few gifts for your friends along the way that will surely blast them away! The boost system, a fine invention to any Sega vehicle, is what heats up the competition. Upon reaching a curve, hold down the drift button. The longer you hold it, the faster the burst when you release it. Strategic timing is needed to take advantage of this wonderful thing.
Of course, the controls would not be noticed enough if the driving range lacks vibrancy. That’s not a problem for All Stars as all 24 race tracks are rich in detail, not only graphically but as well as environmentally. Twists and turns around the roads, long jumps, and branching ways. The tracks never get boring even if you replaying them.
Two single player modes are available in Grand Prix and Mission. In Grand Prix, there are 6 cups with 4 tracks each with 5 AI opponents; the latter is objective based; you choose a character to represent you then take on mini quests. As you complete each track and mode, Sega Miles are rewarded which you can use to unlock characters, tracks, and soundtracks.
Online and local multiplayer play is possible, though limited to 4 players. Nevertheless, the races are still heart pounding as the tracks are as exciting as ever and heavy weapons ready to bid your enemy an explosive goodbye.
The obvious icing to the cake is the astounding visual graphics of the game. The tracks look crisp, and exhibits color variety as they taken from various Sega franchises dating back to the old days that will make any Sega fan reminisce the old days as they are filled to the brim with more detail this time round.
Sonic and Sega All Stars Racing may not offer anything innovative and new to the gaming world but it can surely stand without any training wheels, like most of the games they create, they seem to have a knack for creating stunning scenery and game playability.
If you happen to see someone holding their DS and they sheepishly shy during the game, chances are they are playing The Simpsons Game for the DS. Patterned after the TV show, you can expect that this game has the same wicked, crude, and cruel humor about anything under the sun. The whole game is quite short lived though, lasting for only 5 hours at most, but is a short life well lived.
Bart has discovered an instruction manual which gives all of the Simpson’s magic powers. They first use it for heroic means: Dad – and – son tandem stopped a robbery while Marge and Lisa banned Grand Theft Scratchy. The residents of Springfield have turned evil, and it is up to the Simpsons to save the day; and to do that, they must go to various spots in Springfield and complete the mini games and defeat the boss in that sector. Everything is not easy, but wildly bizarre that you will have a blast destroying the chocolate bunnies.
The powers of the Simpson’s are as follows: when Homer eats, he can transform into a giant “fatso” man that can squish the enemies to pancake proportions and shatter thick walls. Bart’s slingshot can target distant enemies, and he himself can transform to Bartman who can fly and swing across hooks with his utility rope. Lisa developed telekinetic and electric abilities while Marge, the sanest in the family, can convince people to form a mob. The levels usually require at least 2 characters which you can use interchangeably.
The whole game is a parody of classic games in the industry. In the sweatshop level, you fight fireball throwing people who are dressed up as Ryu (from Street Fighter 2) while dwarves who have an uncanny resemblance to Mario, Luigi, and Sonic do hard labor. The Simpsons Game has shamelessly borrowed and copied from various games (DOH), but fun enough to get away with it. And oh, by the way, there is a virtual Homer pet you can play and feed with if you don’t feel like running a mission.
Big Brain Academy is a “brain training” game for the Nintendo DS that picked up where Brain Age left off. It is essentially a collection of brief and easy – to – comprehend mini games to play with, and then have a test session made up of 5 random games that evaluates you with a score and grade of your supposed brain level.
There are 15 games inside the Big Brain Academy package, split into 5 different categories. There is a compute group for math, a think group for logic, an identification group, a memorization group, and analysis group. A graph could be seen in the middle of the selection screen that lets you know how well you have fared in a certain category, or how bad. Each game has a timer, and you must finish as many problems as you can within the allotted time. At the end, you are given the weight of your brain based on your performance, with the premise that these games are for exercising your brain and making it “heavier.”
There are three modes of play in Big Brain Academy, all of which merely chop up the game's 15 tasks in different ways. The bulk of your time will probably be spent in practice mode. Here, you can take on any of the games on one of three difficulty settings. At the end you're scored and the game saves your highest score for each of the 15 games on each of the three difficulties. You're also given a medal that corresponds to your performance.
If you want to know the real deal, the test mode is the one you should take. One game from each of the 5 categories will be chosen at random and then operated on a sliding difficulty scale. This scale increases as you perform. When you have finished the 5 games, your score will be added and totaled up and you’re given a letter grade for your performance. A label of some sorts is also provided, like museum curator, engineer, or Michelangelo. These tests can be retaken as often as you like, as any time as you want.
The game is visually colorful and attractive, and it is easy to learn. Things get repetitive too quickly, but it doesn’t matter a lot if you would like to master all of the games.
This game is a puzzle type of a game and it is to be played by one person, the game has touch screen controls with a condensed size, this is a perfect puzzle for people who like these sorts of games.
You cannot say this game is aimed for a certain group, we can say it is an all people game because all will enjoy playing the game. For the young, Cradle of Egypt is another fun filled game, with a lot of learning and history behind it. The game gets cruelly unfair as you go on playing with the introduction of locked tiles and complicated grids will make your life a living hell as you work out the puzzle. The new ones should be matched with the old ones to unlock the puzzle, however you will find this exercise rather frustrating with the latter being the main cause of frustration. If you delete the lower blocks, you will find the ones below tumbling down. You will find planning quite difficult because of the block gravity. If the movement is restricted by an odd-shaped gap, you will find it confusing because of the irregularity, this may cause you to close down the game for a while rather than end up breaking the thing in frustration.
Once in the game you will find a number of power-ups coming up. You should unlock more as the game goes on and you will randomly choose which to play with at any given level. If you fail at a certain level, you will often produce different results here, some can be quite advantageous than others depending on the setting. If you encounter a tough stage you can make it simple by unintentionally failing when you have your ability in store. This is a cheap way but it prevents problems in later in the game.
If you can get involved in its tricky ways, Cradle of Egypt is such a fun game and you will enjoy playing it. The puzzles are what you will be looking for. If you can assume the tricks are logic, you will have the gotten round the game and the realization of just how fun it can be. We should however know that all the surrounding superior puzzles do not have what Cradle of Egypt has.
I can’t say this is great but it is better than others I have played, and whatever is entailed in it is not found in other games, worthy of playing nonetheless.