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Posted:
2010-12-28

smithy

Super Gamer Dude

8.5

Sonic Colors Wii edition might well be SEGA's redemption yet as it proves once again the embodiment of SEGA excellence in this final offering for 2010. Although not quite flawless, Sonic Colors offers more than enough excitement rather than disappointments in this new adventure, with great looks, flashy abilities and breezy action, making this entry much more creditable compared to other offerings in an occasionally wobbly franchise. Saving the best for last, SEGA ultimately came up with a Sonic that's as vivaciously modern and fun as it can get.

Sonic Colors starts at a peculiar place created by Dr. Eggman Robotnik where the Wisp's planet is trapped and its power-granting alien creatures are held captive by the evil doctor. The astonishing beauty of Sonic Colors appears to be a fantastically wacky combination of Super Mario Galaxy, Captain Eo, and Tron, which incorporates all the Sonic indispensable essentials, from the casino to the grassy meadows of the Wisps' home planet. Among my personal preferences that many of my mates likewise find fabulous are the Starlight Carnival where you can witness the endearing blue hedgehog zip through space on an energy road and the Sweet Mountain scene from which you get a glimpse of Sonic racing trenches of popcorn flanking huge mounds of cake. Sonic Colors is undoubtedly the most excellent graphics on Wii in 2010, with its outstanding lighting and marvelous animation.

The gameplay itself is a pleasant surprise; already, the remarkably crafted smart and precise controls are astounding, but the presence of the wisps adds another dimension to the game where each wisp color corresponds to a certain power that Sonic can use. There are 8 colored wisps which give Sonic the extra quirks to some of its fascinating basic moves and abilities.

The addition of the new features in the gameplay is anything but lackluster and can absolutely test the capability of a diehard Sonic fan with unexpected twists and turns as you continue to explore the game that comes with amazing design and intricacies of the most intriguing puzzle concept ever. Sonic Colors definitely challenges your prowess through numerous paths, which you can only explore every time you secure a new Wisp that grants you a specific power.

The creators of the game made a near perfect work of blending the new and the old aspects of platforming that Sonic games are famous for. It provides a fresh and distinct flavor into the game as the players experience the evolution of the game in the last twenty years of its inception.

However, as colorful and wonderful as it gets, the game has its loopholes. There are certain parts of the game that are ridiculously too-easy and illogical they take the challenge out of the game. These areas are so downright dreary it even made me toss my Wii Remote and nunchuk from sheer disappointment. Worse, there's no other way to go around it but finish each stage of every world to make headway in the game. These parts with underhanded design seem like death-generators and are the main problems in Sonic Colors. The lack of warp pipes and alternate paths to create a fast traveling game necessitates following the long routes; a monotonous approach that plainly kills the fun in the game. Towards to the end of the game, checkpoints could not be located, making me waste a good three minutes stuck on the same level, throwing life after life and doing the same maneuver over and over.

Despite the few flaws that spoil an otherwise totally splendid gaming experience, Sonic Colors still ends up quite an awesome experience overall. This is one game that Sonic fans and Wii owners shouldn't miss grabbing. As an indicator of future offerings from SEGA, Sonic Colors undoubtedly delivers a taste of forthcoming treats.

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Posted:
2013-08-17

smithy

Super Gamer Dude

8.6

Mass Effect 3 on the Wii U is the latest title in the long running Mass Effect series that started back in 2007 on Xbox 360. Mass Effect 3 is action packed and thrilling, a true powerhouse of a game and an epic way to conclude the trilogy.

CAMPAIGN

Before you play the campaign you are given a choice of how you would like to play. You can choose role-playing mode, action mode or narrative mode. Role-playing is similar to how the 2 previous Mass Effect titles are played. You build your squad and make important decisions involving your character and events. Role-playing mode gives you the choice of customizing your character.

Narrative seems like a much easier way to play the game than action mode is. Damage from enemy fire is minimal and shield regeneration is insanely quick. The enemies move around much slower and are easy to dispose of.

Action mode is more difficult, although combat remains the same. In action mode, you don't create your own character, you'll be playing as the default character Shepard, you don't get to choose a class or choose how you level up. Action mode seems to cater more to hardcore gamers, while narrative mode will appeal more to a novice who wants to check out the game.

The story line is well written. You play as Commander Shepard, whose home planet Earth is being invaded by Reapers, a highly advanced machine race of aliens. The Reapers are wreaking havoc on Earth and it seems that nothing can stop them. Your job is to travel across the Milky Way and unite different Alien races to go to war against the Reapers. Your main goal is to unite all these alien races and take back Earth. An important aspect of the Mass Effect 3 Wii U version is that you can not import saved data from previous Mass Effect games. However, this is remedied by allowing you to make decisions during the comic which influence events from the past.


MULTIPLAYER

This is groundbreaking for the series since it marks the debut of the first ever multiplayer experience for a Mass Effect title. It is a cooperative multiplayer game mode with one option, survival. In co-op you'll go up against powerful foes made up of Reapers, Cerberus, Geth and Collector forces. A total of four players can join the battle. One cool thing is the ability to choose from characters, each with different powers and abilities.


GRAPHICS

Concerning graphics, Mass Effect 3 is a work of art and a masterpiece. The game is aesthetically pleasing, with every environment rendered beautifully and incredibly detailed. The characters are very realistic with life-like movement. The Mass Effect 3 Wii U version does have a slight drop in frame rate during the most action packed parts of the game.


EXTRAS

The Mass Effect 3 Wii U version uses the Gamepad tablet controller. One great feature is the Gamepad's touchscreen, which adds a top-down tactical map where you can see enemies and move your squad accordingly. The Gamepad is a defining feature that enhances game play for Mass Effect 3.

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Posted:
2013-08-17

smithy

Super Gamer Dude

7.1

Ninja Gaiden 3 Razor's Edge for the Wii U is another installment of the Ninja Gaiden series and takes place after Ninja Gaiden Sigma 2. The storyline features a lot of action and includes stories from both the point of view of the main character and his sidekick.

The story feature the master ninja, Ryu Hayabusa and look in depth into his character Ryu as he fights off the curse of the "Grip of Murder". Ryu becomes the main focus as a cult of alchemists try to destroy the world and create a new one by using Ryu as a sacrifice. Ayane gets her own storyline and is added in with the use of cutscenes.

Ninja Gaiden 3 Razor's Edge uses the Wii U Gamepad to change weapons, view the character information, and to perform Ninpo. Control can also be performed by using the touchscreen if the player wants to opt for it, but they do not have to use it if they do not want to. Things that players liked in the earlier games in the series are brought back, such as decapitation and dismemberment. Players can also choose between four different modes to start off in these being easy, normal, hard, and hero mode.

The game also features new abilities to the series such as the ability to have Dual Katanas and Lunar Staff. Players can upgrade their weapons by using the "Karma Counter" as in previous games. These Karma points can be used to upgrade their weapons like Ninpo spells, characteristics like health bar extensions, and special attacks. Players are also able to fight brand new enemies and experience battling on new grounds.

Razor's Edge offers a new online co op mode that lets players have the choice of using a new character, Ayane, a female ninja. She has the same moves that she normally does in Ninja Gaiden Sigma 2 and will allow for the addition of cutscenes if the player decides to use her. This mode also provides competitiveness for players by featuring new modes that set up to 8 players against each other or they can work together.

Ninja Gaiden 3 Razor's Edge keeps to all the strengths and controls of the series which are popular with existing fans but offers easy enough gameplay for newcomers to absorb.

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Posted:
2010-11-03

smithy

Super Gamer Dude

5.4

This is more of a minigame than a game, with so many flaws and cost quite a lot for its kind. The game has twenty five different games within it and some other unlockable games in it as well. The game as well has many other bad things in it. Talk of the boring graphics and most of the games are either too short or suffer control problems. The game is principally full of problems. These games are Carnival games.

Here Carnivals roar and yell at the would-be suckers trying to get them to win a prize that will cost a few dollars. The game costs $40 which is way too much for such like games, as much as they are many in one, they are not fun. You will encounter games that are too easy or some that are too broken to be real. When you win in the game, you are rewarded with some virtual toys.

This is a classic carnie scam, just to get your money. The games range from skeeball, knocking over milk containers to target shooting. All the games use the Wii control. The common and major problem with all these games is that after a few minutes into the game you get bored, there is no fun in playing the games. Some of these games are so easy such that you have to be daft to fail them. At the same time some of the games like the Football toss do not feel right at all, the controls feel quite dodgy and you cannot have a consistent play using them. Other games do not have a strategy at all like the Lucky cups; you will rely on fate so as to win this game.

There are a few games that you can play a number of times but they are quite few. The prize you get for completing the games are some ridiculous animals and jewelry that comes in all sizes; large medium or large varieties. These prizes can be used to play some stupid side-games like a fortune teller, and love tester. The uniqueness of these runs out so fast almost immediately.

Everything about Carnival Games feels dull, from the presentation, the game to the soundtracks. Maybe the producers were on a tight budget but whichever the case, the game looks quite awful. When you create some limbless people, I bet the game was inspired by Miis or the producers expected the game to use them. Customization is quite limited here and the people you make loo stoned. You can give the people hats, funny shoes and some other trivial items to try to make them look weird. All in all, it beat anyone’s understanding why such a game should cost such an amount, with all the setbacks and little to offer the player.

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Posted:
2011-01-23

smithy

Super Gamer Dude

6.5

Though you do not win any cash prize, the feel of the game is just exhilarating. Spin that wheel and hope to bag the cash prize. Do not forget to avoid getting bankrupt for all the money you saved will be taken away. Albeit a game of chance as we all know it, Wheel of Fortune needs a lot of your neurons working to solve that mystery phrase and move on to the next round.

Playing it on Wii is simple. Holding the B button down and flicking it to the left spins the wheel. By using the infamous Wii pointer, you can choose the letters you wanted. Guessing it correctly gives you a chance to spin again, otherwise, your opponent is up for his/her turn to spin. The game moves on only after you or the opponent solves the puzzle.

The huge number of the game’s puzzles is fairly well-placed; although there are some annoying instances when you get stuck in delivering your answers. The diversity of the puzzle subjects that obviously reaches to eight thousand or so is certainly a welcome feature. With the level of challenge involved, you’d soon realize that you need more than just luck to win the game – you have to somehow have the skill to get to the final placement.

Toss Up rounds are also pretty cool. Words appear randomly on the screen and buzz in right away if you are sure with your answer. Though not found in the real TV show, a number of mini games during “commercial break” are also available – basically the typical Wheel of Fortune related trivia, but is quite a welcome distraction.

Except for the exaggerated visuals of Pat Sajak and Vanna White who appear in the game, the Wheel of Fortune visual aspect is actually very well-presented, with as much personality as other Buzz games have, plus with a lot more cheerful colors in its palette. The fast nature of the game with its constant forward motion makes it as charming as this type of quaint game comes. The sound quality indicates a remarkably clear understanding of the game’s central demographic.

Playing it solo is okay but not recommended. It is not as enjoyable as playing it with family and friends. A reasonably priced yet entertaining game, Wheel of Fortune can truly make family reunions or even small gathering of friends much more exciting and fun, despite the absence of genuinely distinguishing features. In a manner of speaking, Wheel of Fortune on Wii is worth adding to the family treasure.

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Posted:
2013-08-18

smithy

Super Gamer Dude

6.7

Designed to tie-in with the Speilberg movie, The Adventures Of Tintin 3DS, is a fast paced, engaging game featuring one the world's most followed comic book heros, Tintin, his lovable floppy dog, Snowy and sometimes sober, Captain Haddock. As in the comics books by Herge, Tintin is a newspaper reporter always on the look out for an exciting scoop. This one starts when Tintin buys a model ship called the Unicorn, the mast of which Snowy accidentally breaks to reveal a piece of paper hidden inside, a clue to the whereabouts of an enormous treasure. Thus, the adventure begins.

As Tintin, Snowy and Captain Haddock, search for one of the world's greatest underwater treasures, they encounter a host of villains including; art collectors (who knew?), arms dealers (goes with the territory) and assortment of other dastardly crooks. It's fun because it's not just all sword fights. Its got race elements, puzzles, and of course the engaging background story of Tintin to discover. It comes with more than 20 hours of possible gameplay, and it take you to some exotic locations such as the city of Bagghar and the Sahara Desert.

This is a single or double-player game with 20 different globally scattered environments. The platform of the 3DS lends itself well to the game. In 3D the graphics are visually fun and at times really quite stunning. The puzzles (although simpler than the wii versions) are challenging enough to give your child some mental exercise. There is also some additional material included as well, such as the fun and helpful Haddock's dreams. You can also play in the present or the past which gives the game an interesting spin. There is a real story here and fans of the book are certainly going to become fans of the game.

Pros

Story is portrayed like the original comic book so Tintin and his cohorts only speak through a bubble above their heads.

Additional characters are unlocked as you move through the story.

You can compete against AI in challenge mode.


Cons

The 3DS games do NOT work in the plain DS platform. You need a 3DS to operate this game.

It helps to know the movie to figure out what's going to happen next. You can rent the movie or check it out from your local library.

The action gets monotonous. This game was clearly designed with kids in mind. That's not to say adults won't have fun piloting a bi-plane as Tintin, but kids will probably get the most enjoyment.


The Adventures Of Tintin 3DS is also easy to figure out as well. There are plenty of forums on line that offer hints, cheats and walkthroughs. Rated E for everyone, this game is designed for the pre-teen set. It's challenging enough to keep them engaged, but not frustrating enough to have them give up.

The retail price of the game is £39.99, although it can he had online for under £13. You can probably find it used for a little less than that.

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Posted:
2013-08-18

smithy

Super Gamer Dude

5.9

Looking at the outside of the box containing Zoo Resort 3D 3DS, many people may get the impression think it is just a zoo management simulation, but the actual mechanics of the game make it a little, but not more than that.

The player inherits a small run down zoo that is in need of much work to make it a going concern and, as the new owner of the zoo, the player must bring in many more animals, put on entertainment and facilities and even create an online blog to promote it. The narrative is easy to follow and serves as a guide for the player to manage the zoo and make improvements as he sees fit and proper.

Players are given just one elephant and a zoo full of empty enclosures. The animals must be placed in the existing pre-built enclosures and there is no facility to make changes to the layout of the zoo. The tutorial will guide and advise the player on expanding the zoo by buying more animals, caring for them and breeding other animals from them. The open interface guide is simple to use and incredibly well designed with no misleading information.

Most of the player's time is spent gaining the trust of the animals, learning all about their character and moods and presenting them to the visitors. Feeding the animals is a great time for making friends with the animals and an easy way to lure them to where you want them to go. Photographing the animals in different lighting situations, while they are eating or just moving around will give the player plenty of content to post on their in game blog. Using the Circle Pad and the Y button or the 3DS gyroscopic controls the player can zoom in or out for better pictures or swing the camera to locate an animal for a perfect shot.

Points are earned as the number of visitors increase and the bonding experience gets closer. Food is unlocked so players can feed the animals and new animals can be bought with points. Challenges will give the player more rewards and if the player loves photography then the game will keep the player entertained for hours.

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Posted:
2013-08-18

smithy

Super Gamer Dude

8.8

Battlefield 3 is the first "core" Battlefield game to show up on the PS3, and EA certainly made sure to push this fact as hard as they possibly could. But is Battlefield 3 demonstrably better than the Battlefield Bad Company games were, or is it simply just another, albeit slightly better version of the same game?

One of the things that the Bad Company series was often praised for was its campaign. In a series that had always had an entirely multiplayer focus, the Bad Company games created a humorous off color group of soldiers that were relatable and interesting, something not seen all that often in your run of the mill modern military shooter. However, Battlefield 3 throws all of this good will out the window by creating a campaign that is utterly generic. More importantly for its genre, the campaign only has one memorable set piece, even as it constantly attempts to create them.

But alas, it is a Battlefield game, and if we're realistic no one comes into it looking for a high quality single player experience. The multiplayer gameplay of Battlefield 3 pulls heavily from the entire back catalog of the series, but it pulls most of its mechanics from Bad Company and Bad Company 2. Both Rush (originally from Bad Company) and Conquest (the original battlefield game mode) make a return in Battlefield 3, with a maximum of 24 players on each map.

Compared to the last Bad Company 2, the multiplayer class system has seen some minor changes. For starters, the assault and medic classes have been merged, eliminating the light machine gun toting medic from Bad Company 2. In addition it has been made much more difficult for snipers thanks to the scope that now realistically sways back and forth, and can glint in the sun, revealing their position.

Perhaps the biggest problem that has emerged with Battlefield 3 has gone on is DICE's tendency to continuously try and make the game more like Call of Duty. One pack of DLC in particular contains a number of extremely tight maps for team deathmatch. Most Battlefield players play the game because they love the enormous maps and the strategic gameplay, so to introduce Call of Duty style gameplay seems completely pointless. Hopefully, the Battlefield franchise continues to be an interesting, seperate thing from Call of Duty, but at the end of the day, profit is king.

With Battlefield 3, I really wish I could write two separate reviews. The single player campaign is an aggressively mediocre military shooter that has very few redeeming qualities, while the multiplayer is a welcome change of pace in this world chock full of Call of Duty clones. Just be sure that as EA tries to steer the game towards competing with call of duty, which they see as a far more profitable position, vote with your dollar, and perhaps we won't have to have this same conversation when it comes time for the release of Battlefield 4.

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Posted:
2014-06-15

Excellent.

smithy

Super Gamer Dude

8.8

Battlefield 3 is the first "core" Battlefield game to show up on the PS3 amd Xbox 360 and EA certainly made sure to push this fact as hard as they possibly could. But is Battlefield 3 demonstrably better than the Battlefield Bad Company games were, or is it simply just another, albeit slightly better version of the same game?

One of the things that the Bad Company series was often praised for was its campaign. In a series that had always had an entirely multiplayer focus, the Bad Company games created a humorous off color group of soldiers that were relatable and interesting, something not seen all that often in your run of the mill modern military shooter. However, Battlefield 3 throws all of this good will out the window by creating a campaign that is utterly generic. More importantly for its genre, the campaign only has one memorable set piece, even as it constantly attempts to create them.

But alas, it is a Battlefield game, and if we're realistic no one comes into it looking for a high quality single player experience. The multiplayer gameplay of Battlefield 3 pulls heavily from the entire back catalog of the series, but it pulls most of its mechanics from Bad Company and Bad Company 2. Both Rush (originally from Bad Company) and Conquest (the original battlefield game mode) make a return in Battlefield 3, with a maximum of 24 players on each map.

Compared to the last Bad Company 2, the multiplayer class system has seen some minor changes. For starters, the assault and medic classes have been merged, eliminating the light machine gun toting medic from Bad Company 2. In addition it has been made much more difficult for snipers thanks to the scope that now realistically sways back and forth, and can glint in the sun, revealing their position.

Perhaps the biggest problem that has emerged with Battlefield 3 has gone on is DICE's tendency to continuously try and make the game more like Call of Duty. One pack of DLC in particular contains a number of extremely tight maps for team deathmatch. Most Battlefield players play the game because they love the enormous maps and the strategic gameplay, so to introduce Call of Duty style gameplay seems completely pointless. Hopefully, the Battlefield franchise continues to be an interesting, seperate thing from Call of Duty, but at the end of the day, profit is king.

With Battlefield 3, I really wish I could write two separate reviews. The single player campaign is an aggressively mediocre military shooter that has very few redeeming qualities, while the multiplayer is a welcome change of pace in this world chock full of Call of Duty clones. Just be sure that as EA tries to steer the game towards competing with call of duty, which they see as a far more profitable position, vote with your dollar, and perhaps we won't have to have this same conversation when it comes time for the release of Battlefield 4.

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Posted:
2010-09-30

smithy

Super Gamer Dude

6.7

Cursed Mountain is a great horror adventure. The designer did a great job on the details of the backgrounds and the enemies. The visual are peach and you will really feel frosty and chilly every time you come across the different levels. The story also includes the Buddhist rituals and memories. Through its background, you will really feel that you are in the cold mountains of the Himalayas not that iv been there, my impression of what it would feel like.

Cursed Mountain is a slow-paced survival horror game. This game is for those who want to enjoy the graphics and learn the story of the Tibetan people and their rituals. You will play as Eric Simmons in search of his lost brother Frank, while exploring one of the mountains of the Himalayas, the Chomolonzo. The mountain goddess is not happy with the unwelcome visit, what did I do? Your journey will include investigation of Buddhist temples and Sherpa villages in search for artifacts and clues and learn how was Frank’s climb, his attitude towards the people and their culture.

Your climb becomes spookier when you collect notes from villagers and monks, these are actual rituals and traditions depicted from a realm known as Bardo. Realistically done that it depicts what you would see if you climb the Himalayas like the tents, and the flags swaying in the cold icy wind. You will be excited on the stealing of ghosts’ mantras and measuring mountain walls, checking doors, and using your remote as a walkie-talkie to ask someone to guide you to get out of a maze. You will collect oxygen to be able to continue with the journey or else you will be depleted with oxygen because of the altitude.

The controls are great in some part that it also uses different movements to form a combo to defeat your enemies but sometimes it doesn’t work well especially in a fast battle. The controls become sluggish at times. Each gesture or movement represents a symbolic ritual for the Himalayans. You will collect relics to add to your collection and do damage to attackers. You can also see trough the Bardo for clues but this makes the screen hazy.

The audio is also great. The swooshing of air, Eric’s heavy breath will cause you to shiver which make this game cool and eerie. The actions are sometimes repetitive in boss battles though they throw different attacks on you, you will do the same attacks over and over again. Cursed Mountain would be the greatest horror adventure only if the control issue has been diagnosed properly.


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