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Sonic Colors Wii edition might well be SEGA's redemption yet as it proves once again the embodiment of SEGA excellence in this final offering for 2010. Although not quite flawless, Sonic Colors offers more than enough excitement rather than disappointments in this new adventure, with great looks, flashy abilities and breezy action, making this entry much more creditable compared to other offerings in an occasionally wobbly franchise. Saving the best for last, SEGA ultimately came up with a Sonic that's as vivaciously modern and fun as it can get.
Sonic Colors starts at a peculiar place created by Dr. Eggman Robotnik where the Wisp's planet is trapped and its power-granting alien creatures are held captive by the evil doctor. The astonishing beauty of Sonic Colors appears to be a fantastically wacky combination of Super Mario Galaxy, Captain Eo, and Tron, which incorporates all the Sonic indispensable essentials, from the casino to the grassy meadows of the Wisps' home planet. Among my personal preferences that many of my mates likewise find fabulous are the Starlight Carnival where you can witness the endearing blue hedgehog zip through space on an energy road and the Sweet Mountain scene from which you get a glimpse of Sonic racing trenches of popcorn flanking huge mounds of cake. Sonic Colors is undoubtedly the most excellent graphics on Wii in 2010, with its outstanding lighting and marvelous animation.
The gameplay itself is a pleasant surprise; already, the remarkably crafted smart and precise controls are astounding, but the presence of the wisps adds another dimension to the game where each wisp color corresponds to a certain power that Sonic can use. There are 8 colored wisps which give Sonic the extra quirks to some of its fascinating basic moves and abilities.
The addition of the new features in the gameplay is anything but lackluster and can absolutely test the capability of a diehard Sonic fan with unexpected twists and turns as you continue to explore the game that comes with amazing design and intricacies of the most intriguing puzzle concept ever. Sonic Colors definitely challenges your prowess through numerous paths, which you can only explore every time you secure a new Wisp that grants you a specific power.
The creators of the game made a near perfect work of blending the new and the old aspects of platforming that Sonic games are famous for. It provides a fresh and distinct flavor into the game as the players experience the evolution of the game in the last twenty years of its inception.
However, as colorful and wonderful as it gets, the game has its loopholes. There are certain parts of the game that are ridiculously too-easy and illogical they take the challenge out of the game. These areas are so downright dreary it even made me toss my Wii Remote and nunchuk from sheer disappointment. Worse, there's no other way to go around it but finish each stage of every world to make headway in the game. These parts with underhanded design seem like death-generators and are the main problems in Sonic Colors. The lack of warp pipes and alternate paths to create a fast traveling game necessitates following the long routes; a monotonous approach that plainly kills the fun in the game. Towards to the end of the game, checkpoints could not be located, making me waste a good three minutes stuck on the same level, throwing life after life and doing the same maneuver over and over.
Despite the few flaws that spoil an otherwise totally splendid gaming experience, Sonic Colors still ends up quite an awesome experience overall. This is one game that Sonic fans and Wii owners shouldn't miss grabbing. As an indicator of future offerings from SEGA, Sonic Colors undoubtedly delivers a taste of forthcoming treats.
This is more of a minigame than a game, with so many flaws and cost quite a lot for its kind. The game has twenty five different games within it and some other unlockable games in it as well. The game as well has many other bad things in it. Talk of the boring graphics and most of the games are either too short or suffer control problems. The game is principally full of problems. These games are Carnival games.
Here Carnivals roar and yell at the would-be suckers trying to get them to win a prize that will cost a few dollars. The game costs $40 which is way too much for such like games, as much as they are many in one, they are not fun. You will encounter games that are too easy or some that are too broken to be real. When you win in the game, you are rewarded with some virtual toys.
This is a classic carnie scam, just to get your money. The games range from skeeball, knocking over milk containers to target shooting. All the games use the Wii control. The common and major problem with all these games is that after a few minutes into the game you get bored, there is no fun in playing the games. Some of these games are so easy such that you have to be daft to fail them. At the same time some of the games like the Football toss do not feel right at all, the controls feel quite dodgy and you cannot have a consistent play using them. Other games do not have a strategy at all like the Lucky cups; you will rely on fate so as to win this game.
There are a few games that you can play a number of times but they are quite few. The prize you get for completing the games are some ridiculous animals and jewelry that comes in all sizes; large medium or large varieties. These prizes can be used to play some stupid side-games like a fortune teller, and love tester. The uniqueness of these runs out so fast almost immediately.
Everything about Carnival Games feels dull, from the presentation, the game to the soundtracks. Maybe the producers were on a tight budget but whichever the case, the game looks quite awful. When you create some limbless people, I bet the game was inspired by Miis or the producers expected the game to use them. Customization is quite limited here and the people you make loo stoned. You can give the people hats, funny shoes and some other trivial items to try to make them look weird. All in all, it beat anyone’s understanding why such a game should cost such an amount, with all the setbacks and little to offer the player.
Though you do not win any cash prize, the feel of the game is just exhilarating. Spin that wheel and hope to bag the cash prize. Do not forget to avoid getting bankrupt for all the money you saved will be taken away. Albeit a game of chance as we all know it, Wheel of Fortune needs a lot of your neurons working to solve that mystery phrase and move on to the next round.
Playing it on Wii is simple. Holding the B button down and flicking it to the left spins the wheel. By using the infamous Wii pointer, you can choose the letters you wanted. Guessing it correctly gives you a chance to spin again, otherwise, your opponent is up for his/her turn to spin. The game moves on only after you or the opponent solves the puzzle.
The huge number of the game’s puzzles is fairly well-placed; although there are some annoying instances when you get stuck in delivering your answers. The diversity of the puzzle subjects that obviously reaches to eight thousand or so is certainly a welcome feature. With the level of challenge involved, you’d soon realize that you need more than just luck to win the game – you have to somehow have the skill to get to the final placement.
Toss Up rounds are also pretty cool. Words appear randomly on the screen and buzz in right away if you are sure with your answer. Though not found in the real TV show, a number of mini games during “commercial break” are also available – basically the typical Wheel of Fortune related trivia, but is quite a welcome distraction.
Except for the exaggerated visuals of Pat Sajak and Vanna White who appear in the game, the Wheel of Fortune visual aspect is actually very well-presented, with as much personality as other Buzz games have, plus with a lot more cheerful colors in its palette. The fast nature of the game with its constant forward motion makes it as charming as this type of quaint game comes. The sound quality indicates a remarkably clear understanding of the game’s central demographic.
Playing it solo is okay but not recommended. It is not as enjoyable as playing it with family and friends. A reasonably priced yet entertaining game, Wheel of Fortune can truly make family reunions or even small gathering of friends much more exciting and fun, despite the absence of genuinely distinguishing features. In a manner of speaking, Wheel of Fortune on Wii is worth adding to the family treasure.
Dead Space Extraction Wii Review.
You might remember Dead Space from other popular gaming systems like the Xbox 360 and Playstation 3. To the best of my knowledge it was available on the PC too. So if you are new to the Dead Space gaming family you will be getting a light gun first person shooter. This is just your same old shooter, it embraces a grim and awesome cast of characters. Don't forget it actually packs a horror story too. Don't worry it won't scare you that much.
This game will start in the colony of Aegis VII which is uncovered by a strange marker. So the planter is in all kinds of disarray, a small team is working to find sanctuary in USG Ishimura. Their mission is to excavate the marker. Well guest what your ship dies and you are going to have one fun exciting massacre on your hands. Without ruining the story I can say that you can only imagine the type of fun you can have with a broken down ship and lots of ammo.
So don't worry if you have never played a Dead Space game before, this game will hold your attention until the very end. You also never know who is going to die, and who knows it could even be you that dies. All you know is that you are in some real hot water, and you will be able to follow an epic storyline that is packed with loads of suspense and drama.
This game is packed with twenty weapons in all. It comes with a pretty basic weapon upgrade gameplay that will have you wanting to max out your guns to their limits. I still haven't maxed mine out yet in all the time iv been playing it. Stasis is included and vital and relies on an auto-refill system. You will be able to fire at enemies and even freeze them for up to ten seconds. Telekinesis is also a massive part to Dead Space. Don't get me started about the gravity gun which had to be inspired by Half Life. There are a ton of little mini challenges to which give this game a real authentic feel as well.
I have noticed that the difficulty isn't nearly as challenging as it could be, I would highly encourage that you max out the difficulty level if you are like me and like to be challenged. But, there is never a dull moment as necromorphs will be coming at you from nearly every angle. Challenge mode is also another addition and you will be mastering weapons rather than killing. It is probably the best light gun game available on the Wii next to Metroid Prime.
Big Beach Sports is the first attempt of THQ as a third-party publisher in the ever-increasing competition for sports compilations in the industry, brought by the huge success of Wii sports. The game is basically a compilation of six different seaside games that includes American football, volleyball, soccer, disc golf, cricket and boules. The games are basically designed to create a buzz and appeal to the Wii players with varied approaches to enjoyment, despite its lack of depth and challenging reward system.
The game’s appealing aspect begins with the controller of the Wii. The motion sensing abilities of the remote controller is the main element that provides players with the experience of real-feel when playing the game. The controller depicts the right movement in playing the game such as aiming for the hole in golf or executing a spike in volleyball.
Some of the games were given a little twist to add more fun, like disc golf which is actually golf played with a Frisbee. The players are challenged to make the right throws or moves toward the holes with different types of discs while also trying to evade trees and water. Boules is a French outdoor game very similar to the popular and classic bowling. American Football is a two-on-two, beachside variation of the football we are familiar with. Only the game of soccer is the most unlikely and unsuitable game for the motion sensing capabilities of the controller. Movement is kind of awkward even for the motion sensitive Remote, and with a terrible AI and lack of team members; this component is simply awful and boring!
The games are also built with options to play in tournaments or short events. Although the games offer pleasant diversion, the delight and hilarity is very much short-lived due to lack of depth and meager rewards. Some games like volleyball and boules are very easy to master; so easy in fact, that after a few rounds, my mates and I are consistently winning all the tournaments in the game.
The game also has option that allows you to create your own character by infusing your own style right on the main screen – you can choose a name and clothing. However, the customization option is kind of restricted and not that extensive, so don’t expect to customize your own face in the game.
Being THQ’s first crack at WIi sports, the budget constraint affected the scoring aspect of the game. You won’t see any tabulation or records of the scores you made. You may see the scores listed when you create a user profile but you cannot even compare it with other players’ scores on the same screen.
Despite the budget constraints and limited resources, Big Beach Sports is still worth checking, if only for the novelty of disc (Frisbee) golf. The wholesome selection of sports at budget price certainly has its merits. It is worthy of anyone’s time and players are bound to fall in love with the simplistic view of the overall presentation that provides fun-filled experience and keeps you and your mates momentarily occupied for short periods. If you’re up to it, you can even turn Big Beach Sports into a daily group exercise!
For quite some time people have gathered in front of their television sets with microphones in their hands trying to sing along to a tune. In recent years, not only are there karaoke machines where you can see the words, there are also game consoles like the Nintendo Wii, to further try your luck at singing. More often than not, the karaoke games familiar to us involve only popular songs that we can actually sing and get the tune right away. Such is the game Karaoke Revolution from Nintendo Wii, which features an array of familiar songs. But mostly, these games do not cover songs of the Rap genre which are quite difficult to sing in karaoke.
Then here comes Def Jam Rapstar to fulfil the compulsion to provide fans of the Rap music scene to finally test their prowess with their favorite tunes. The game does offer a wide array of music choices and has a lyric tracking function that’s definitely a big help to enunciate the right words. However, the game doesn’t have the features of other karaoke games like video recording and community-sharing which leaves Def Jam Rapstar a straightforward karaoke game.
Added to the many contributing factors that leave you a sense of too many flaws are the faulty displays and unpromising song choices. Sometimes you feel confused on which part to sing or just simply speak.
Any decent karaoke game will have you singing form the beginning and Def Jam Rapstar does just that. There are several modes available, and you can choose to sing solo; or have a friend sing with you in a duet; or battle it out to find out who’s going to get the higher score. The Party mode offers great song choices from the classic-rap tracks from Public Enemy’s “Fight the Power” to recent hits like T.I. and Rihanna’s “Live Your Life.” Consequently, the game is rated T for Teen. That implies that there are words in songs that are vulgar in nature to be scrapped out and replaced with some other words. Fans of famous rapper Lil Kim might get annoyed with the exclusion of such words but if you know the song anyways, you could just fill in the parts as you wish. The list of songs is quite impressive but it’s unfortunate that there’s no online store where you can download more and newer songs.
As is standard in other karaoke games, the section of the songs where there’s melody has bars that tell the comparative length and pitch of the notes in certain lines. Rap sections on the other hand are represented by a dot on every syllable; when the ball bounces, it suggests that you articulate each.
The ball has a certain pace that indicates your beat, but because it’s too small and moves too quickly at times, it becomes less of a guide in its entirety. Trying out unfamiliar tracks is difficult enough and I suggest you listen to the song first to get the rhythm and the melody. Def Jam Rapstar does offer you great songs and can even track your performance. In Career Mode, you earn huge points for nailing the lyrics, but even if you only mutter a few words along with the beat, you still obtain reasonable scores. Accumulated points may unlock new songs and if you have enough points, new tracks for the Freestyle Mode, where there are no lyrics but just backgrounds where you can do some experimenting with. You can even compose your own song in this Mode!
Def Jam Rapstar is indeed, for the most part, a great karaoke game especially if you’re a big fan of the Rap genre, but what it really lacks is the ability to record performance videos, tweak with some visual effects, and upload videos for other players in the community website to see. You can still check out the community website but you’d just end up really doing nothing. If you’re just out for some rapping and getting into the groove of the infamous genre, then Def Jam Rapstar is quite a find.
Portraying the role of a god to a village called Raposa, you have to find the lost Book of Life in the game. The first thing you have to do is to draw your own character – the hero of the story. Then the quests begin, which the villagers sort of provide you with. You may be asked to lend a hand to a farmer gathering seeds for planting crops; or draw a new shop window in place of a stolen one. You advance to the next level every time you complete the quest and you need to unlock all levels to make progress in the game. It’s quite simple and the game can be done in approximately 6 to seven hours. I didn’t do bad myself and finished the entire game under six hours; and I’m not even that big on platformers.
The Next Chapter’s pride and joy is its innovative drawing tool. It allows the users to give the characters their own unique touch and style, using of the easel – whenever it pops up onscreen. You can do such fun things like customizing your heart icon and have it represent by a biscuit, for example. I find this part very delightful; I can just go on adding everything that comes to mind. The customization possibilities you can do with the objects and your own character are endless. Cool! Don’t expect to have added abilities there, though; no matter how cute and unique your customizations are, there are no significant changes to the objects’ effectiveness or how the hero character interacts with it. It can be quite time-consuming, without any overwhelming results.
Dynamic boxes may appear in each level, which enables you to draw a line to serve as a bridge for your hero to cross, or maybe a see-saw to help your hero navigate in the air, or circles to roll down the hills. The mind’s creative area is at work, yet you might find the exploits in the story a tad boring. The quests can be repetitive and acquiring new skills doesn’t even add up to the game’s excitement. The challenges presented by your opponents (which you cannot customize, unfortunately), are anything but challenging – they’re so easy to defeat! In other words, excitement is a little compromised.
Creativeness and being imaginative are totally great with Drawn to Life: The Next Chapter. The already flamboyant scenes of the jungle and spooky dungeons can still be made better with just a few tweaks of your Wii Remote. The scenes are as pleasant as can be, but the so-called adventure in the story has somehow bore me. The game has definitely put a lot of effort on its customization aspect, but should have enhanced more on its adventure quality.
Hot Wheels has long been here since and has continued to be a source of extreme fun over the years for many kids, especially for those who are big on collecting stuff. A lot has changed, of course and the Hot Wheels that some of the kids still play with (or collect) these days are all high-tech, battery powered versions. Now, THQ has just provided another era for Hot Wheels – a surprisingly competent game despite its being created basically for young gamers. The Need for Speed series better watch the road; Hot Wheels is hot on their trail.
Hot Wheels is so much alike the Trackmania; players have to pick their own cars from a selection of 32 diverse vehicles in various track settings. The tracks consist of amazing gravity-defying loops coupled with treacherous hazards that spring at you out of nowhere; plus there are a number of extremely dicey corners. These all make the game such a thrilling fun. If and when you finish the tracks you can unlock treasures that may be useful for further pursuits in the game.
The most fun part for me, however, is the enormous heap of Hot Wheels pieces provided by the built-in track designer. I can just construct any fantastic circuit that comes to mind. That’s right, mate, you can build your own fantasy tracks – any number of tracks, in fact – that you fancy. Here’s where it gets quite challenging to the game’s targeted market, which are obviously the younger gamers. The designer is simple enough, so the challenge is really in letting your creativity juice flow to come up with magnificent results (and it can churn out some really terrific ones, mind you) – with layouts that are as spine-tingling as you want to make them; heck, you can have it as precipitous as you like, defying gravity to the max!
Another nice touch is how kids can customize their own vehicle, which gives them a sense of creating something uniquely their own that they can flaunt and show off to friends and opponents later. Not just show, actually. The game has thoughtfully thrown in a split screen action that allows kids to create a track where they can later challenge their mates to a race – imagine…your self-created car and track against that of the other kids’ on a head to head competition! The only limitation here is that, unlike in Trackmania, you can’t tweak individual settings to its full extent.
The graphics of the game is definitely just suitable for the Wii platform, so don’t expect too much in terms of realism; no real light or shades or super accurate depictions of the cars. You just have to rely on your own Hot Wheels knowledge to identify some of the cars, which most of the time, you really can recognize in spite of the inaccuracies. They have included quite a range of the classic ones like the dragster type machines that I recognized as among those I so yearned when I was kid. Unbelievable!
The races are so competitive there’s only one way to win it – surpass your opponents in every way possible. The concept of a Super Mario Kart style tilt controls are used to power up your speed. You can also use the bonuses to propel you at super high speed. Unfortunately, it’s very tempting for players to likewise engage in dirty tactics to nudge a competition off the game; that’s how extremely competitive it is.
Thank goodness to the well designed graphics and concept, the game provides a different ambiance to the world of Hot Wheels. The game has honest-to-goodness values that make it one superb release.
Looking at the outside of the box containing Zoo Resort 3D 3DS, many people may get the impression think it is just a zoo management simulation, but the actual mechanics of the game make it a little, but not more than that.
The player inherits a small run down zoo that is in need of much work to make it a going concern and, as the new owner of the zoo, the player must bring in many more animals, put on entertainment and facilities and even create an online blog to promote it. The narrative is easy to follow and serves as a guide for the player to manage the zoo and make improvements as he sees fit and proper.
Players are given just one elephant and a zoo full of empty enclosures. The animals must be placed in the existing pre-built enclosures and there is no facility to make changes to the layout of the zoo. The tutorial will guide and advise the player on expanding the zoo by buying more animals, caring for them and breeding other animals from them. The open interface guide is simple to use and incredibly well designed with no misleading information.
Most of the player's time is spent gaining the trust of the animals, learning all about their character and moods and presenting them to the visitors. Feeding the animals is a great time for making friends with the animals and an easy way to lure them to where you want them to go. Photographing the animals in different lighting situations, while they are eating or just moving around will give the player plenty of content to post on their in game blog. Using the Circle Pad and the Y button or the 3DS gyroscopic controls the player can zoom in or out for better pictures or swing the camera to locate an animal for a perfect shot.
Points are earned as the number of visitors increase and the bonding experience gets closer. Food is unlocked so players can feed the animals and new animals can be bought with points. Challenges will give the player more rewards and if the player loves photography then the game will keep the player entertained for hours.
Battlefield 3 is the first "core" Battlefield game to show up on the PS3, and EA certainly made sure to push this fact as hard as they possibly could. But is Battlefield 3 demonstrably better than the Battlefield Bad Company games were, or is it simply just another, albeit slightly better version of the same game?
One of the things that the Bad Company series was often praised for was its campaign. In a series that had always had an entirely multiplayer focus, the Bad Company games created a humorous off color group of soldiers that were relatable and interesting, something not seen all that often in your run of the mill modern military shooter. However, Battlefield 3 throws all of this good will out the window by creating a campaign that is utterly generic. More importantly for its genre, the campaign only has one memorable set piece, even as it constantly attempts to create them.
But alas, it is a Battlefield game, and if we're realistic no one comes into it looking for a high quality single player experience. The multiplayer gameplay of Battlefield 3 pulls heavily from the entire back catalog of the series, but it pulls most of its mechanics from Bad Company and Bad Company 2. Both Rush (originally from Bad Company) and Conquest (the original battlefield game mode) make a return in Battlefield 3, with a maximum of 24 players on each map.
Compared to the last Bad Company 2, the multiplayer class system has seen some minor changes. For starters, the assault and medic classes have been merged, eliminating the light machine gun toting medic from Bad Company 2. In addition it has been made much more difficult for snipers thanks to the scope that now realistically sways back and forth, and can glint in the sun, revealing their position.
Perhaps the biggest problem that has emerged with Battlefield 3 has gone on is DICE's tendency to continuously try and make the game more like Call of Duty. One pack of DLC in particular contains a number of extremely tight maps for team deathmatch. Most Battlefield players play the game because they love the enormous maps and the strategic gameplay, so to introduce Call of Duty style gameplay seems completely pointless. Hopefully, the Battlefield franchise continues to be an interesting, seperate thing from Call of Duty, but at the end of the day, profit is king.
With Battlefield 3, I really wish I could write two separate reviews. The single player campaign is an aggressively mediocre military shooter that has very few redeeming qualities, while the multiplayer is a welcome change of pace in this world chock full of Call of Duty clones. Just be sure that as EA tries to steer the game towards competing with call of duty, which they see as a far more profitable position, vote with your dollar, and perhaps we won't have to have this same conversation when it comes time for the release of Battlefield 4.
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