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Sonic Colors Wii edition might well be SEGA's redemption yet as it proves once again the embodiment of SEGA excellence in this final offering for 2010. Although not quite flawless, Sonic Colors offers more than enough excitement rather than disappointments in this new adventure, with great looks, flashy abilities and breezy action, making this entry much more creditable compared to other offerings in an occasionally wobbly franchise. Saving the best for last, SEGA ultimately came up with a Sonic that's as vivaciously modern and fun as it can get.
Sonic Colors starts at a peculiar place created by Dr. Eggman Robotnik where the Wisp's planet is trapped and its power-granting alien creatures are held captive by the evil doctor. The astonishing beauty of Sonic Colors appears to be a fantastically wacky combination of Super Mario Galaxy, Captain Eo, and Tron, which incorporates all the Sonic indispensable essentials, from the casino to the grassy meadows of the Wisps' home planet. Among my personal preferences that many of my mates likewise find fabulous are the Starlight Carnival where you can witness the endearing blue hedgehog zip through space on an energy road and the Sweet Mountain scene from which you get a glimpse of Sonic racing trenches of popcorn flanking huge mounds of cake. Sonic Colors is undoubtedly the most excellent graphics on Wii in 2010, with its outstanding lighting and marvelous animation.
The gameplay itself is a pleasant surprise; already, the remarkably crafted smart and precise controls are astounding, but the presence of the wisps adds another dimension to the game where each wisp color corresponds to a certain power that Sonic can use. There are 8 colored wisps which give Sonic the extra quirks to some of its fascinating basic moves and abilities.
The addition of the new features in the gameplay is anything but lackluster and can absolutely test the capability of a diehard Sonic fan with unexpected twists and turns as you continue to explore the game that comes with amazing design and intricacies of the most intriguing puzzle concept ever. Sonic Colors definitely challenges your prowess through numerous paths, which you can only explore every time you secure a new Wisp that grants you a specific power.
The creators of the game made a near perfect work of blending the new and the old aspects of platforming that Sonic games are famous for. It provides a fresh and distinct flavor into the game as the players experience the evolution of the game in the last twenty years of its inception.
However, as colorful and wonderful as it gets, the game has its loopholes. There are certain parts of the game that are ridiculously too-easy and illogical they take the challenge out of the game. These areas are so downright dreary it even made me toss my Wii Remote and nunchuk from sheer disappointment. Worse, there's no other way to go around it but finish each stage of every world to make headway in the game. These parts with underhanded design seem like death-generators and are the main problems in Sonic Colors. The lack of warp pipes and alternate paths to create a fast traveling game necessitates following the long routes; a monotonous approach that plainly kills the fun in the game. Towards to the end of the game, checkpoints could not be located, making me waste a good three minutes stuck on the same level, throwing life after life and doing the same maneuver over and over.
Despite the few flaws that spoil an otherwise totally splendid gaming experience, Sonic Colors still ends up quite an awesome experience overall. This is one game that Sonic fans and Wii owners shouldn't miss grabbing. As an indicator of future offerings from SEGA, Sonic Colors undoubtedly delivers a taste of forthcoming treats.
This is more of a minigame than a game, with so many flaws and cost quite a lot for its kind. The game has twenty five different games within it and some other unlockable games in it as well. The game as well has many other bad things in it. Talk of the boring graphics and most of the games are either too short or suffer control problems. The game is principally full of problems. These games are Carnival games.
Here Carnivals roar and yell at the would-be suckers trying to get them to win a prize that will cost a few dollars. The game costs $40 which is way too much for such like games, as much as they are many in one, they are not fun. You will encounter games that are too easy or some that are too broken to be real. When you win in the game, you are rewarded with some virtual toys.
This is a classic carnie scam, just to get your money. The games range from skeeball, knocking over milk containers to target shooting. All the games use the Wii control. The common and major problem with all these games is that after a few minutes into the game you get bored, there is no fun in playing the games. Some of these games are so easy such that you have to be daft to fail them. At the same time some of the games like the Football toss do not feel right at all, the controls feel quite dodgy and you cannot have a consistent play using them. Other games do not have a strategy at all like the Lucky cups; you will rely on fate so as to win this game.
There are a few games that you can play a number of times but they are quite few. The prize you get for completing the games are some ridiculous animals and jewelry that comes in all sizes; large medium or large varieties. These prizes can be used to play some stupid side-games like a fortune teller, and love tester. The uniqueness of these runs out so fast almost immediately.
Everything about Carnival Games feels dull, from the presentation, the game to the soundtracks. Maybe the producers were on a tight budget but whichever the case, the game looks quite awful. When you create some limbless people, I bet the game was inspired by Miis or the producers expected the game to use them. Customization is quite limited here and the people you make loo stoned. You can give the people hats, funny shoes and some other trivial items to try to make them look weird. All in all, it beat anyone’s understanding why such a game should cost such an amount, with all the setbacks and little to offer the player.
Though you do not win any cash prize, the feel of the game is just exhilarating. Spin that wheel and hope to bag the cash prize. Do not forget to avoid getting bankrupt for all the money you saved will be taken away. Albeit a game of chance as we all know it, Wheel of Fortune needs a lot of your neurons working to solve that mystery phrase and move on to the next round.
Playing it on Wii is simple. Holding the B button down and flicking it to the left spins the wheel. By using the infamous Wii pointer, you can choose the letters you wanted. Guessing it correctly gives you a chance to spin again, otherwise, your opponent is up for his/her turn to spin. The game moves on only after you or the opponent solves the puzzle.
The huge number of the game’s puzzles is fairly well-placed; although there are some annoying instances when you get stuck in delivering your answers. The diversity of the puzzle subjects that obviously reaches to eight thousand or so is certainly a welcome feature. With the level of challenge involved, you’d soon realize that you need more than just luck to win the game – you have to somehow have the skill to get to the final placement.
Toss Up rounds are also pretty cool. Words appear randomly on the screen and buzz in right away if you are sure with your answer. Though not found in the real TV show, a number of mini games during “commercial break” are also available – basically the typical Wheel of Fortune related trivia, but is quite a welcome distraction.
Except for the exaggerated visuals of Pat Sajak and Vanna White who appear in the game, the Wheel of Fortune visual aspect is actually very well-presented, with as much personality as other Buzz games have, plus with a lot more cheerful colors in its palette. The fast nature of the game with its constant forward motion makes it as charming as this type of quaint game comes. The sound quality indicates a remarkably clear understanding of the game’s central demographic.
Playing it solo is okay but not recommended. It is not as enjoyable as playing it with family and friends. A reasonably priced yet entertaining game, Wheel of Fortune can truly make family reunions or even small gathering of friends much more exciting and fun, despite the absence of genuinely distinguishing features. In a manner of speaking, Wheel of Fortune on Wii is worth adding to the family treasure.
Dead Space Extraction Wii Review.
You might remember Dead Space from other popular gaming systems like the Xbox 360 and Playstation 3. To the best of my knowledge it was available on the PC too. So if you are new to the Dead Space gaming family you will be getting a light gun first person shooter. This is just your same old shooter, it embraces a grim and awesome cast of characters. Don't forget it actually packs a horror story too. Don't worry it won't scare you that much.
This game will start in the colony of Aegis VII which is uncovered by a strange marker. So the planter is in all kinds of disarray, a small team is working to find sanctuary in USG Ishimura. Their mission is to excavate the marker. Well guest what your ship dies and you are going to have one fun exciting massacre on your hands. Without ruining the story I can say that you can only imagine the type of fun you can have with a broken down ship and lots of ammo.
So don't worry if you have never played a Dead Space game before, this game will hold your attention until the very end. You also never know who is going to die, and who knows it could even be you that dies. All you know is that you are in some real hot water, and you will be able to follow an epic storyline that is packed with loads of suspense and drama.
This game is packed with twenty weapons in all. It comes with a pretty basic weapon upgrade gameplay that will have you wanting to max out your guns to their limits. I still haven't maxed mine out yet in all the time iv been playing it. Stasis is included and vital and relies on an auto-refill system. You will be able to fire at enemies and even freeze them for up to ten seconds. Telekinesis is also a massive part to Dead Space. Don't get me started about the gravity gun which had to be inspired by Half Life. There are a ton of little mini challenges to which give this game a real authentic feel as well.
I have noticed that the difficulty isn't nearly as challenging as it could be, I would highly encourage that you max out the difficulty level if you are like me and like to be challenged. But, there is never a dull moment as necromorphs will be coming at you from nearly every angle. Challenge mode is also another addition and you will be mastering weapons rather than killing. It is probably the best light gun game available on the Wii next to Metroid Prime.
Star Wars The Clone Wars Lightsaber Duels could have easily been the perfect Wii game. Well, for starters, it has the perfect recipe for success: lightsabers, futuristic weapons battle out against Separatist droids, and Sith lords, among others.
The events of Lightsaber Duels were from both the Clone Wars CG animated movie, and the animated series. You are placed in between Episodes II and III, Anakin has yet to be tempted. The Jedi Order has given him his own apprentice, young Padawan Ahsoka Tano, and Obi Wan Kenobi enjoys watching Anakin struggle to become a student to teacher in a short time. Together, you will uncover a plan of the Separatists to kidnap Jabba the Hutt’s son. Jabba, a crime lord, is supposed to side with the Jedi in the Clone wars to restore peace and prosperity to the galaxy but the arthropod General Grievous, Sith Lord Count Dooku and his apprentice Asajj Ventress stood in the way.
Lightsaber Duels holds true to many of the standard tenets of fighting games. The best two out of three format has been utilized and improved upon so that cut scenes can play around without any signs of slowing down. You will often come in close contact with your enemy via lightsabers, and the camera will quickly zoom in to show the action. The collaboration of LucasArts and Lucasfil Animation has produced magnificent work.
Problems start kicking once you are in the actual game play. The player will be forced to awkwardly flick the Wii remote from side to side to land the desired attack. Powerful as the lighsaber is, you might not feel the Force coming to you in achieving glory. The Wii’s still limited motion control system hampers the epicness of this game.
Star Wars The Clone Wars Lightsaber Duels may be proficient and accurate in terms of technicality, but it still depends on how the user perceives it. The production value of this game is targeted for mature and Star Wars fans, but I feel only the younger audience will appreciate it. I didn't really enjoy this game and wish I could have taken it back.
Cursed Mountain is a great horror adventure. The designer did a great job on the details of the backgrounds and the enemies. The visual are peach and you will really feel frosty and chilly every time you come across the different levels. The story also includes the Buddhist rituals and memories. Through its background, you will really feel that you are in the cold mountains of the Himalayas not that iv been there, my impression of what it would feel like.
Cursed Mountain is a slow-paced survival horror game. This game is for those who want to enjoy the graphics and learn the story of the Tibetan people and their rituals. You will play as Eric Simmons in search of his lost brother Frank, while exploring one of the mountains of the Himalayas, the Chomolonzo. The mountain goddess is not happy with the unwelcome visit, what did I do? Your journey will include investigation of Buddhist temples and Sherpa villages in search for artifacts and clues and learn how was Frank’s climb, his attitude towards the people and their culture.
Your climb becomes spookier when you collect notes from villagers and monks, these are actual rituals and traditions depicted from a realm known as Bardo. Realistically done that it depicts what you would see if you climb the Himalayas like the tents, and the flags swaying in the cold icy wind. You will be excited on the stealing of ghosts’ mantras and measuring mountain walls, checking doors, and using your remote as a walkie-talkie to ask someone to guide you to get out of a maze. You will collect oxygen to be able to continue with the journey or else you will be depleted with oxygen because of the altitude.
The controls are great in some part that it also uses different movements to form a combo to defeat your enemies but sometimes it doesn’t work well especially in a fast battle. The controls become sluggish at times. Each gesture or movement represents a symbolic ritual for the Himalayans. You will collect relics to add to your collection and do damage to attackers. You can also see trough the Bardo for clues but this makes the screen hazy.
The audio is also great. The swooshing of air, Eric’s heavy breath will cause you to shiver which make this game cool and eerie. The actions are sometimes repetitive in boss battles though they throw different attacks on you, you will do the same attacks over and over again. Cursed Mountain would be the greatest horror adventure only if the control issue has been diagnosed properly.
Hot Wheels has long been here since and has continued to be a source of extreme fun over the years for many kids, especially for those who are big on collecting stuff. A lot has changed, of course and the Hot Wheels that some of the kids still play with (or collect) these days are all high-tech, battery powered versions. Now, THQ has just provided another era for Hot Wheels – a surprisingly competent game despite its being created basically for young gamers. The Need for Speed series better watch the road; Hot Wheels is hot on their trail.
Hot Wheels is so much alike the Trackmania; players have to pick their own cars from a selection of 32 diverse vehicles in various track settings. The tracks consist of amazing gravity-defying loops coupled with treacherous hazards that spring at you out of nowhere; plus there are a number of extremely dicey corners. These all make the game such a thrilling fun. If and when you finish the tracks you can unlock treasures that may be useful for further pursuits in the game.
The most fun part for me, however, is the enormous heap of Hot Wheels pieces provided by the built-in track designer. I can just construct any fantastic circuit that comes to mind. That’s right, mate, you can build your own fantasy tracks – any number of tracks, in fact – that you fancy. Here’s where it gets quite challenging to the game’s targeted market, which are obviously the younger gamers. The designer is simple enough, so the challenge is really in letting your creativity juice flow to come up with magnificent results (and it can churn out some really terrific ones, mind you) – with layouts that are as spine-tingling as you want to make them; heck, you can have it as precipitous as you like, defying gravity to the max!
Another nice touch is how kids can customize their own vehicle, which gives them a sense of creating something uniquely their own that they can flaunt and show off to friends and opponents later. Not just show, actually. The game has thoughtfully thrown in a split screen action that allows kids to create a track where they can later challenge their mates to a race – imagine…your self-created car and track against that of the other kids’ on a head to head competition! The only limitation here is that, unlike in Trackmania, you can’t tweak individual settings to its full extent.
The graphics of the game is definitely just suitable for the Wii platform, so don’t expect too much in terms of realism; no real light or shades or super accurate depictions of the cars. You just have to rely on your own Hot Wheels knowledge to identify some of the cars, which most of the time, you really can recognize in spite of the inaccuracies. They have included quite a range of the classic ones like the dragster type machines that I recognized as among those I so yearned when I was kid. Unbelievable!
The races are so competitive there’s only one way to win it – surpass your opponents in every way possible. The concept of a Super Mario Kart style tilt controls are used to power up your speed. You can also use the bonuses to propel you at super high speed. Unfortunately, it’s very tempting for players to likewise engage in dirty tactics to nudge a competition off the game; that’s how extremely competitive it is.
Thank goodness to the well designed graphics and concept, the game provides a different ambiance to the world of Hot Wheels. The game has honest-to-goodness values that make it one superb release.
Mass Effect 3 on the Wii U is the latest title in the long running Mass Effect series that started back in 2007 on Xbox 360. Mass Effect 3 is action packed and thrilling, a true powerhouse of a game and an epic way to conclude the trilogy.
Before you play the campaign you are given a choice of how you would like to play. You can choose role-playing mode, action mode or narrative mode. Role-playing is similar to how the 2 previous Mass Effect titles are played. You build your squad and make important decisions involving your character and events. Role-playing mode gives you the choice of customizing your character.
Narrative seems like a much easier way to play the game than action mode is. Damage from enemy fire is minimal and shield regeneration is insanely quick. The enemies move around much slower and are easy to dispose of.
Action mode is more difficult, although combat remains the same. In action mode, you don't create your own character, you'll be playing as the default character Shepard, you don't get to choose a class or choose how you level up. Action mode seems to cater more to hardcore gamers, while narrative mode will appeal more to a novice who wants to check out the game.
The story line is well written. You play as Commander Shepard, whose home planet Earth is being invaded by Reapers, a highly advanced machine race of aliens. The Reapers are wreaking havoc on Earth and it seems that nothing can stop them. Your job is to travel across the Milky Way and unite different Alien races to go to war against the Reapers. Your main goal is to unite all these alien races and take back Earth. An important aspect of the Mass Effect 3 Wii U version is that you can not import saved data from previous Mass Effect games. However, this is remedied by allowing you to make decisions during the comic which influence events from the past.
This is groundbreaking for the series since it marks the debut of the first ever multiplayer experience for a Mass Effect title. It is a cooperative multiplayer game mode with one option, survival. In co-op you'll go up against powerful foes made up of Reapers, Cerberus, Geth and Collector forces. A total of four players can join the battle. One cool thing is the ability to choose from characters, each with different powers and abilities.
Concerning graphics, Mass Effect 3 is a work of art and a masterpiece. The game is aesthetically pleasing, with every environment rendered beautifully and incredibly detailed. The characters are very realistic with life-like movement. The Mass Effect 3 Wii U version does have a slight drop in frame rate during the most action packed parts of the game.
The Mass Effect 3 Wii U version uses the Gamepad tablet controller. One great feature is the Gamepad's touchscreen, which adds a top-down tactical map where you can see enemies and move your squad accordingly. The Gamepad is a defining feature that enhances game play for Mass Effect 3.
Ninja Gaiden 3 Razor's Edge for the Wii U is another installment of the Ninja Gaiden series and takes place after Ninja Gaiden Sigma 2. The storyline features a lot of action and includes stories from both the point of view of the main character and his sidekick.
The story feature the master ninja, Ryu Hayabusa and look in depth into his character Ryu as he fights off the curse of the "Grip of Murder". Ryu becomes the main focus as a cult of alchemists try to destroy the world and create a new one by using Ryu as a sacrifice. Ayane gets her own storyline and is added in with the use of cutscenes.
Ninja Gaiden 3 Razor's Edge uses the Wii U Gamepad to change weapons, view the character information, and to perform Ninpo. Control can also be performed by using the touchscreen if the player wants to opt for it, but they do not have to use it if they do not want to. Things that players liked in the earlier games in the series are brought back, such as decapitation and dismemberment. Players can also choose between four different modes to start off in these being easy, normal, hard, and hero mode.
The game also features new abilities to the series such as the ability to have Dual Katanas and Lunar Staff. Players can upgrade their weapons by using the "Karma Counter" as in previous games. These Karma points can be used to upgrade their weapons like Ninpo spells, characteristics like health bar extensions, and special attacks. Players are also able to fight brand new enemies and experience battling on new grounds.
Razor's Edge offers a new online co op mode that lets players have the choice of using a new character, Ayane, a female ninja. She has the same moves that she normally does in Ninja Gaiden Sigma 2 and will allow for the addition of cutscenes if the player decides to use her. This mode also provides competitiveness for players by featuring new modes that set up to 8 players against each other or they can work together.
Ninja Gaiden 3 Razor's Edge keeps to all the strengths and controls of the series which are popular with existing fans but offers easy enough gameplay for newcomers to absorb.
Designed to tie-in with the Speilberg movie, The Adventures Of Tintin 3DS, is a fast paced, engaging game featuring one the world's most followed comic book heros, Tintin, his lovable floppy dog, Snowy and sometimes sober, Captain Haddock. As in the comics books by Herge, Tintin is a newspaper reporter always on the look out for an exciting scoop. This one starts when Tintin buys a model ship called the Unicorn, the mast of which Snowy accidentally breaks to reveal a piece of paper hidden inside, a clue to the whereabouts of an enormous treasure. Thus, the adventure begins.
As Tintin, Snowy and Captain Haddock, search for one of the world's greatest underwater treasures, they encounter a host of villains including; art collectors (who knew?), arms dealers (goes with the territory) and assortment of other dastardly crooks. It's fun because it's not just all sword fights. Its got race elements, puzzles, and of course the engaging background story of Tintin to discover. It comes with more than 20 hours of possible gameplay, and it take you to some exotic locations such as the city of Bagghar and the Sahara Desert.
This is a single or double-player game with 20 different globally scattered environments. The platform of the 3DS lends itself well to the game. In 3D the graphics are visually fun and at times really quite stunning. The puzzles (although simpler than the wii versions) are challenging enough to give your child some mental exercise. There is also some additional material included as well, such as the fun and helpful Haddock's dreams. You can also play in the present or the past which gives the game an interesting spin. There is a real story here and fans of the book are certainly going to become fans of the game.
Story is portrayed like the original comic book so Tintin and his cohorts only speak through a bubble above their heads.
Additional characters are unlocked as you move through the story.
You can compete against AI in challenge mode.
The 3DS games do NOT work in the plain DS platform. You need a 3DS to operate this game.
It helps to know the movie to figure out what's going to happen next. You can rent the movie or check it out from your local library.
The action gets monotonous. This game was clearly designed with kids in mind. That's not to say adults won't have fun piloting a bi-plane as Tintin, but kids will probably get the most enjoyment.
The Adventures Of Tintin 3DS is also easy to figure out as well. There are plenty of forums on line that offer hints, cheats and walkthroughs. Rated E for everyone, this game is designed for the pre-teen set. It's challenging enough to keep them engaged, but not frustrating enough to have them give up.
The retail price of the game is £39.99, although it can he had online for under £13. You can probably find it used for a little less than that.
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