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Posted:
2013-08-16

Garfedout

Super Gamer Dude

Darksiders II picks up after the events of the first Darksiders game which told the story of the horseman War. When War accidentally began the apocalypse he signed his own death warrant, however, there may be more to what happened, and to the part that War played in it, than at first meets the eye. War's brother, Death, decides to get to the bottom of these events and rides to the rescue on his pale horse to find out what his younger, less crafty sibling, got himself involved in.

Gameplay

Darksiders II at first plays a great deal differently than the original Darksiders. However, once players get used to the different set of controls the game plays much like the original but with upgrades. Whereas War was very focused on big, brutish attacks that could be made acrobatic if players wanted, Death on the other hand is slimmer, faster and has a bigger variety of weapons available to him. Players will need to be able to switch between weapons and more magical attacks quickly in order to achieve the best possible combinations and inflict the most damage.

Aside from the array of attacks and weapons that have been upgraded in Darksiders II, Death is also a very different character when it comes to control. Players will have the usual array of run, duck, jump, and so on, but Death gains an interesting variety of ways to get from point A to point B, not the least of which is his Pale Horse. With so many different options, players are very likely to find their own favorite weapons and combinations for getting them through the hordes of the outer and under worlds.

Prettier Than The First

Darksiders was no slouch in the graphics department, but Darksiders II blows it out of the water when it comes to how smooth things look. The cinematic scenes are clean, crisp and clear, the voice work is very well done, and the animation during the actual game is flawless. However, that said, there's only so many times you can scythe an opponent in half before the beautifully rendered graphic becomes just another part of the violent background scenery.

Additionally, as Death gets weapon and armor upgrades his appearance changes. So, for players who enjoy customizing a character's look, this alternative appearance can be a fun little extra where the designers get to show off some of their extra flair for the character.

Why Wii U?

The Wii U hasn't been fully embraced as a system, but once players adjust to the options it offers there's no other way to play Darksiders II. The Wii U system allows players a smooth, simple way to interact with the game and it offers an organic method of doing nearly everything. It forms a bridge between motion sensor and traditional controller games that will require practice (that cannot be stressed enough), but once a player has put in the necessary amount of practice then it's very likely that player will become Death on two legs for all the enemies.

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Posted:
2013-08-18

Garfedout

Super Gamer Dude

7.0

Tecmo Koei brings the stentorian epic combat of both their Dynasty Warriors, and Samurai Warriors franchises to the Wii U with the massive port of Warriors Orochi 3 Hyper. Being a complete amalgamation of these two preceding titles, this new release seamlessly integrates characters from both franchises and unites them against a tyrannically cruel monster named Hydra. Incorporating the complete casts of both titles, Tecmo Koei also offers unique recruits from their vast catalog. These characters tantalizingly include Ryu Hayabusa from Ninja Gaiden, and Ayane from Dead or Alive. More obscure homages showcase Achilles from Warriors Legends of Troy, and Joan of Arc from Bladestorm. In all, there are a total of 130 characters to be unlocked and assembled into the player's personalized army.

The in-game battlefield is gigantic beyond scope with each level only increasing in size. Before entering the brawl, a team of three legendary generals must be assembled. In classic role-playing game style, every character has their own leveling system integrated into their primary interface. This mechanism allows for rapid customization and the discovery of each general's unique skill set. The primary agenda for every mission is to massacre all opposing generals. The body count always amasses in the hundreds as multiple enemies can be annihilated with every strike. The frame-rate has to fight to keep up with the never-ending dramatic action. Sudden tumultuous bouts with hidden enemies are spurred randomly by checkpoints that riddle this game with unpredictable loading sequences.

For a crossover, Warriors Orochi 3 Hyper has a gripping narrative that varies based on the nearly infinite character combinations that are available. The free roaming capabilities within the actual missions lend to the most entertaining hack and slash game this genre has seen released in years; however, the merging of the franchise's signature game-play interface with the new Wii U controller design was uninspired. The implementation of the new GamePad was not just useless, it was detrimental and disadvantageous to players employing it. Because the icons on it are rendered miniscule and unobservable, players using the GamePad map find it impossible to locate objectives or keep track of their innumerable enemies while their companions using the on-screen replica have no trouble trouncing all the missions and protocols in the game. None of the other new Wii U technologies were even touched by the developers.

The main new addition to the Wii U port of Warriors Orochi 3 is the exclusively added Hyper moniker. It primarily refers to the new Duel Mode, where the player navigates three generals through a basic arcade arena. Battle Points accumulate through every fight to be converted either into increasing their own agility and power or diminishing that of their opponents. It is an amusing little sideshow that unfortunately serves only to distract from the main battle.

While this is a brilliant game, it is at times a bit too bulky for the Wii U to completely handle. All limitations notwithstanding, the generous bevy of vibrant content keeps it viscerally absorbing.

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Posted:
2010-12-14

Garfedout

Super Gamer Dude

7.8

An amusing idea for a game where two teams compete, one to rescue a princess from a castle, the other team to stuff her full of food so that her size makes this rescue more difficult. The game is both fun and funny.

The multi-player mode can be played by eight people. Activities in each game match will include feeding their own prisoner, slaying enemies, and trying to steal the other team's royalty. Other actions involve capturing jails, bombing the enemy's throne, or donning a grim reaper mask and going on a killing spree. But the best part is trying to steal the fat princess from her own army.

You can also play this game solo. In playing the single player mode you are given a tutorial on the different strategies and moves that you will do when you get into the competition. There will be six separate classes in Fistful of Cake, each with its own strengths and weaknesses. The villager character has little health but no weapon. The best skill that he has is speed. This villager is also capable of knocking items from an opponent's hand. As the warrior, you must get up close and personal in battle, going toe-to-toe using your sword.

There are also support classes for the different teams that will be fighting against each other. Each class will have their own abilities and strengths. There will be a map that the teams will follow to get to the Fat Princess.

The graphics are done perfectly that anyone who plays the game will be entertained with what they are watching. The voice action and audio are also well done. The presentation and plot is undemanding and is suitable even for younger kids, who will love the game. The game play is simple and easy to follow.

In conclusion, Fat Princess: Fistful of Cake is pleasant break from all the realistic violence that you see in games nowadays. This novel theme is full of fun, excitement and entertainment. There is never a dull moment when playing this game whether in single player or multi player mode. I would highly recommend this game.

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Posted:
2010-12-14

Garfedout

Super Gamer Dude

7.0

The first edition of the Star Ocean has not really been that successful, so many are thinking why they made a second edition. I did like the first one but it did have some flaws. Well, the Second Evolution has really come out for competition. It is a lot better than the first one and for sure, it will be a hit among gamers. It is somehow an updated version of the first edition, learning from what had happened in the first. All corrections were made to the Second Evolution making it a better game to play. The creator of this game knows exactly that the PSP can fully show what the game is all about. They took advantage of the wide screen of the PSP to show the quality of the game. Still, the game is not perfect but it is a lot better. You will notice this if you have played the previous installment.

In the game, you can either choose from Claude C. Kenny or Rena Lanford. These two were on a journey to find their way back home and discover the mystery of a meteorite that had just landed. You can also choose other characters to join your journey and act as a support class. If you had played the first edition before, the layout of the Second Edition is very similar.

There will still be the usual big towns, dungeons to explore, a world map, random battles and many others. Combats will always be around which act as the challenges that the two characters must face before getting to their goal. The game play is very simple but more exciting than the first edition. If you had played the first edition, you will definitely see the big difference between the two. There is much more enjoyment in the Second Evolution.

The graphics look very good and this is a major improvement from the first edition. The audio and voice acting also improved. The plot was just the same as the first edition but the game play has become better. There have been a lot of improvements for the Star Ocean editions. And having the second one is a breather.

The effort given to the Second Evolution is tremendously impressive. Changing the mistakes from the first one to make an updated version in the second one is difficult but the creator has made it very well. Now, Star Ocean: Second Evolution can really be something worth recommending. I would give it 7/10.

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Posted:
2010-12-15

Garfedout

Super Gamer Dude

7.1

The latest addition to the series carries on in the long tradition of the previous trusted titles. It's a visually attractive, challenging, action filled game that doesn't lack variety. There are new elements to the game, such as combat, to keep things alive. The only things to watch out for are the sometimes-off-camera enemies and the not-so-smooth storyline, faults easily overshadowed by the solid and engaging gameplay.

This time around, Jak, Daxter, and Kiera set off on a quest to save the planet from eco destruction. Once into the story, you spend a fair bit of time trying to navigate tricky environments, this start off being easy but relentlessly becoming more difficult. The obstacles presented are many and varied: underground passageways, rapidly moving seesaw-like platforms, narrow bridges, a time limit, and hordes of enemies. During these levels, double jumps quickly become your best friend. There's also a good deal of puzzle solving, which is nicely integrated into the gameplay and increases in difficulty as the game progresses. The amusing chatter between the two characters also gives the story a lift.

There is a problem with combat as the game's semi-fixed camera is sometimes unsuccessful at keeping track of what's going on. This isn't a problem in other parts of the game, but during arena combat situations it becomes a real nuisance. You have to constantly reposition the camera by tapping the shoulder buttons if you want to stay one step ahead of your enemies. In some cases it makes the combat difficult.

While half of the game is spent solving platforming puzzles and engaging in ground combat, the other half is spent in free-roaming air combat, which makes for a balanced and interesting mix of gameplay. You start out controlling Jak's ship, but he will eventually get his hands on four others, which you have the option of flying during the many side missions. These levels involve roaming the skies, dogfighting, and occasionally taking on a big gunship by destroying its propellers and then its turrets. The flight controls are smooth, and you have plenty of opportunities to practice before you begin taking on enemy fighters. Thankfully, while you're in the air
you're have the advantage of an automatic lock-on function which makes it much easier to take down enemy planes. Many aspects and abilities, such as your plane and powers can be customized.

You get the chance to play a few levels as Dark Daxter, which happens when Daxter occasionally falls into pools of dark eco, but this part of the game is not so good, but despite these disappointing Dark Daxter levels and the sometimes troublesome camera, The Lost Frontier lives up to the Jak and Daxter name with some solid and varied gameplay, challenging platforming, and a great mix of ground and air combat. All the best elements invigorate the series while not causing it to stray too far from the familiar crazy adventures.

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Posted:
2013-12-27

Garfedout

Super Gamer Dude

5.7

The Cooking Mama games all have similarities. Cooking Mama 4 continues in the same vein, with similar cooking themed mini-games. This version differs from those earlier ones as it has added game modes, new recipes and 3D animations made especially for the 3DS.

The game has four basic game modes for players can choose to choose from. They are Let's Cook, Let's Combine, Let's Help and Let's Play Together.

Let's Cook is the main game mode where players are able to complete recipes and unlock new ones. There are many new recipes featuring delicacies and regional dishes from all over the world, including Pizza, Tempura and Yakiniku and may others, some of which may be new to the player. The mini-games that must be completed to finish the recipe are usually have to be completed within a certain time often, requiring the player to multi task. Each step in the cooking and preparation process is graded, and success is determined by the average score of each step. The player can unlock new recipes by successfully completing those that have already been unlocked.

Let's Combine is a game mode in which players can combine dishes completed in Let's Cook mode to make something completely new. For example, a player could make a combination of cherry pie and baked apples to create a baked apple pie. There are of course thousands of such possible combinations. The player has to complete each step, and is graded as in the Let's Cook game mode.

Let's Help is a game mode new to the series and here the player can help the game's characters, Mama and Ichigo, with household chores. This game mode is similar to the Let's Cook game mode but with household chores to complete instead of recipes. The steps are again graded, and the average of each step determines whether or not the task is achieved successfully. The only real difference with this mode is that the player isn't cooking, instead, they may be taking out the rubbish or washing the dishes.

Let's Play Together is the last game mode. This allows players to play with their friends in a multiplayer mode. Players can work together, completing different tasks, or compete in racing to finish mini-games.

Cooking Mama 4 Kitchen Magic is a fairly simple and undemanding game aimed mostly at kids but adults may find it a bit of fun. It's surprising how much enjoyment is to be had in simple games like this one, especially when you have a free hand in combining different recipes. Yuck!

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Posted:
2010-10-08

Garfedout

Super Gamer Dude

8.8

EA Sports has done it again! The NHL 11 for the Xbox 360 is the best hockey game of the year! We love it! Boasting smarter artificial intelligence and sharper controls, a variety of options that take the simulation deeper into the real hockey world, being able to make careers for newbie’s in the major junior. The improvements done to the game are fantastic and certainly gives justice to the phrase on its back packaging: “any moment can be a wow moment” through the wide range of plays on the ice. The players move fluidly, naturally, and realistically.

The physics of the games creates and keeps the excitement right where you need it as it lets anything that would happen in a real life hockey game happen on your screen. Point shots, tips from the slot, bouncing pucks behind the goal line, deflections – everything! Even shots that gone wary and instead, landed on the goalie’s mask are present. The defenseman will break his stick (something new for the game) and get a help from a forward who will lend him his stick. Totally awesome! The sheer unpredictability of the game is enough for me to not give this game a cold shoulder as I could play a dozen games in a row and I will never see the same game twice.

The gaming modes have been carried over from last year’s NHL, with a new addition: the Hockey Ultimate Team. In this mode, you assemble a club and play against the CPU or other players online in the EA Sports NHL. For every win, you earn EA pucks that you can use to buy packs filled with cards representing players from all over the world, along with action cards such as contract extensions, training skill buffs, coaches, arenas, and more. These cards can be likewise be traded or put up in an auction. Another addition is the Canadian Hockey League. In here, you can start at the junior club of your choice (since it features all teams and rosters from the major juniors) and improve your NHL draft position by playing the Memorial Cup tourney.

The graphics, this game is great and almost like a real TV broadcast! The sound effects are not bad either; you will feel the ice with your ears. The commentary mixes up real observations in the game with nonsense stuff that isn’t really happening. NHL 11 keeps the good stuff coming. This game has set a new standard for hockey games.

Take on your mates and even have a bit of fun fighting them as fights will break out from time to time.

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Posted:
2010-10-23

Garfedout

Super Gamer Dude

7.1

In this game there is an entire city to explore, side-quests to find and citizens to talk to all these are tucked in the horror package. However you will be deceiving yourself that Deadly Premonition is not outdated. This is a survival-horror game and as much as it is clumsy, it is worth playing. In this game you will play as agent York, an FBI agent who is taking over the town of Greenvale to probe a murder killing.

At the start of the game there are sets of twins who are discovering a maimed decomposing body and hanging from a tree and you will begin the game in a room with red leaves all over. Within a short while monsters start attacking you and shortly after there is a car crash. The investigation begins here. You will be introduced to the strange inhabitants of Greenvale. You will note that agent York has an imaginary friend; Zack that he talks to. He is kind of a pussy! You are expected to search for signs and cover the whole town, you will be taking part in mini-games like fishing and car races to pass time.

The game gives a bad first impression. The version of the controls is outdated, there is limited camera movement and you cannot move while reloading or using weapons. The rant as the enemies die is terrible and the game looks like a bad PS2 game. The pace is quite terrible also; driving from one end of town to the other is devastatingly slow. You will also find transition from one screen to another slow as well, the slow pace is spread throughout the game, you will notice this every time you pick an object. All in all, and Deadly Premonition has plenty of technical hitches.

With only a few bosses, the battle succession and the poor quick-time press of a button, that attempts to break the monotony it feels like a copy paste job. Seriously! The game is long enough as it will last for over twenty hours but you will feel like most of the time was wasted.

However there are some bright spots of this game, the silly characters and the twisted story are quite fascinating. Some game mechanics like the beard that grows on Agent you, if you do not shave it, the flies that hang all over you if you do not change suits often and that give the game some fascination. The voice that is used during conversation too is not bad, as much as there is repetition of songs and worst of all the near broken directional audio.

It’s an alright game but nothing to get a boner over!

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Posted:
2011-01-02

Garfedout

Super Gamer Dude

8.4

This game is inspired by films 2 and 3 in the series of the same title in the hope that the game would be as big a hit as the movies, an almost impossible task. Just in case you are one of the few never to have seen any of the films, they are all about pirates and treasures and battles, laced heavily with humor and a masterclass in hamming it up by Johnny Depp.

This game has taken a few bits from the two Pirate movies and has done a good job in copying the movie’s look, mood, and vast amounts of visual and audio humor. The look of the characters is very realistic, but how can any video capture the essence and deliberate overacting of Captain Jack and his swaggering action.

You will be playing as Sparrow, but you can also be Elizabeth, Will or the other important characters in the game. You will be going through all the sorts of scenarios seen in the films, swordfights, boat on boat actions and lots of battles against varied enemies. The game entails missions on different levels. For each level, you will be given a certain objective and within the scope of this you will explore the level and do whatever is needed of you to survive. The levels are somewhat easy, especially when you get used to the controls, but you may sometimes get confused with the camera over which you have no control. Actually, the camera doesn't get out of whack that much, but when it does it really throws you out off you stride. There are a few mini games to play which break things up a bit and these are very enjoyable as such.

The graphics are awesome and the characters move pretty fluently. The audio is also fine but they have not used the voices of those who really starred in the film but some of those who copied the voices have made a good attempt. Overall, the game has tried very hard to equal the movie’s entertainment value but the movie is so good that it has been a hard act to follow. But is has been partially successful and the result is commendable.

User Reviews

- 26 reviews

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Posted:
2011-01-02

Garfedout

Super Gamer Dude

In general Sims have translated to the PSP very well. There are a few minor downsides but these are not restricted to these titles but are general failings of games as a whole which were not originally designed for PSP.

Talking of the Sims 2 Pets in particular, the pets are really pretty much of an add on. The pets consist only of cats and dogs of many varied breeds, and because they are not directly controllable looking after them requires actions by the human like Sims themselves. this may seem more like a chore in the already busy life of a Sim, but it is a chore as well as a pleasure in real life as well, especially before your pet has undergone the essential training required. The pets are customizable to some degree and meeting their desires requires Pet Points to be earned which can be exchanged at the Pet Plaza for doggy or catty accessories and food treats.

The biggest annoyance with the game is the loading and introduction times which can be over a minute two minutes long. There are also problems with the screens freezing while loading takes place within the game itself.

While the Sims series is usually fun to play and the cats and dogs give a little extra to the game the loading problems detract from it so much that the fun is spoilt and the experience in no way matches up to that of the PC version.


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