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An amusing idea for a game where two teams compete, one to rescue a princess from a castle, the other team to stuff her full of food so that her size makes this rescue more difficult. The game is both fun and funny.
The multi-player mode can be played by eight people. Activities in each game match will include feeding their own prisoner, slaying enemies, and trying to steal the other team's royalty. Other actions involve capturing jails, bombing the enemy's throne, or donning a grim reaper mask and going on a killing spree. But the best part is trying to steal the fat princess from her own army.
You can also play this game solo. In playing the single player mode you are given a tutorial on the different strategies and moves that you will do when you get into the competition. There will be six separate classes in Fistful of Cake, each with its own strengths and weaknesses. The villager character has little health but no weapon. The best skill that he has is speed. This villager is also capable of knocking items from an opponent's hand. As the warrior, you must get up close and personal in battle, going toe-to-toe using your sword.
There are also support classes for the different teams that will be fighting against each other. Each class will have their own abilities and strengths. There will be a map that the teams will follow to get to the Fat Princess.
The graphics are done perfectly that anyone who plays the game will be entertained with what they are watching. The voice action and audio are also well done. The presentation and plot is undemanding and is suitable even for younger kids, who will love the game. The game play is simple and easy to follow.
In conclusion, Fat Princess: Fistful of Cake is pleasant break from all the realistic violence that you see in games nowadays. This novel theme is full of fun, excitement and entertainment. There is never a dull moment when playing this game whether in single player or multi player mode. I would highly recommend this game.
The first edition of the Star Ocean has not really been that successful, so many are thinking why they made a second edition. I did like the first one but it did have some flaws. Well, the Second Evolution has really come out for competition. It is a lot better than the first one and for sure, it will be a hit among gamers. It is somehow an updated version of the first edition, learning from what had happened in the first. All corrections were made to the Second Evolution making it a better game to play. The creator of this game knows exactly that the PSP can fully show what the game is all about. They took advantage of the wide screen of the PSP to show the quality of the game. Still, the game is not perfect but it is a lot better. You will notice this if you have played the previous installment.
In the game, you can either choose from Claude C. Kenny or Rena Lanford. These two were on a journey to find their way back home and discover the mystery of a meteorite that had just landed. You can also choose other characters to join your journey and act as a support class. If you had played the first edition before, the layout of the Second Edition is very similar.
There will still be the usual big towns, dungeons to explore, a world map, random battles and many others. Combats will always be around which act as the challenges that the two characters must face before getting to their goal. The game play is very simple but more exciting than the first edition. If you had played the first edition, you will definitely see the big difference between the two. There is much more enjoyment in the Second Evolution.
The graphics look very good and this is a major improvement from the first edition. The audio and voice acting also improved. The plot was just the same as the first edition but the game play has become better. There have been a lot of improvements for the Star Ocean editions. And having the second one is a breather.
The effort given to the Second Evolution is tremendously impressive. Changing the mistakes from the first one to make an updated version in the second one is difficult but the creator has made it very well. Now, Star Ocean: Second Evolution can really be something worth recommending. I would give it 7/10.
The latest addition to the series carries on in the long tradition of the previous trusted titles. It's a visually attractive, challenging, action filled game that doesn't lack variety. There are new elements to the game, such as combat, to keep things alive. The only things to watch out for are the sometimes-off-camera enemies and the not-so-smooth storyline, faults easily overshadowed by the solid and engaging gameplay.
This time around, Jak, Daxter, and Kiera set off on a quest to save the planet from eco destruction. Once into the story, you spend a fair bit of time trying to navigate tricky environments, this start off being easy but relentlessly becoming more difficult. The obstacles presented are many and varied: underground passageways, rapidly moving seesaw-like platforms, narrow bridges, a time limit, and hordes of enemies. During these levels, double jumps quickly become your best friend. There's also a good deal of puzzle solving, which is nicely integrated into the gameplay and increases in difficulty as the game progresses. The amusing chatter between the two characters also gives the story a lift.
There is a problem with combat as the game's semi-fixed camera is sometimes unsuccessful at keeping track of what's going on. This isn't a problem in other parts of the game, but during arena combat situations it becomes a real nuisance. You have to constantly reposition the camera by tapping the shoulder buttons if you want to stay one step ahead of your enemies. In some cases it makes the combat difficult.
While half of the game is spent solving platforming puzzles and engaging in ground combat, the other half is spent in free-roaming air combat, which makes for a balanced and interesting mix of gameplay. You start out controlling Jak's ship, but he will eventually get his hands on four others, which you have the option of flying during the many side missions. These levels involve roaming the skies, dogfighting, and occasionally taking on a big gunship by destroying its propellers and then its turrets. The flight controls are smooth, and you have plenty of opportunities to practice before you begin taking on enemy fighters. Thankfully, while you're in the air
you're have the advantage of an automatic lock-on function which makes it much easier to take down enemy planes. Many aspects and abilities, such as your plane and powers can be customized.
You get the chance to play a few levels as Dark Daxter, which happens when Daxter occasionally falls into pools of dark eco, but this part of the game is not so good, but despite these disappointing Dark Daxter levels and the sometimes troublesome camera, The Lost Frontier lives up to the Jak and Daxter name with some solid and varied gameplay, challenging platforming, and a great mix of ground and air combat. All the best elements invigorate the series while not causing it to stray too far from the familiar crazy adventures.
Darksiders II picks up after the events of the first Darksiders game which told the story of the horseman War. When War accidentally began the apocalypse he signed his own death warrant, however, there may be more to what happened, and to the part that War played in it, than at first meets the eye. War's brother, Death, decides to get to the bottom of these events and rides to the rescue on his pale horse to find out what his younger, less crafty sibling, got himself involved in.
Darksiders II at first plays a great deal differently than the original Darksiders. However, once players get used to the different set of controls the game plays much like the original but with upgrades. Whereas War was very focused on big, brutish attacks that could be made acrobatic if players wanted, Death on the other hand is slimmer, faster and has a bigger variety of weapons available to him. Players will need to be able to switch between weapons and more magical attacks quickly in order to achieve the best possible combinations and inflict the most damage.
Aside from the array of attacks and weapons that have been upgraded in Darksiders II, Death is also a very different character when it comes to control. Players will have the usual array of run, duck, jump, and so on, but Death gains an interesting variety of ways to get from point A to point B, not the least of which is his Pale Horse. With so many different options, players are very likely to find their own favorite weapons and combinations for getting them through the hordes of the outer and under worlds.
Prettier Than The First
Darksiders was no slouch in the graphics department, but Darksiders II blows it out of the water when it comes to how smooth things look. The cinematic scenes are clean, crisp and clear, the voice work is very well done, and the animation during the actual game is flawless. However, that said, there's only so many times you can scythe an opponent in half before the beautifully rendered graphic becomes just another part of the violent background scenery.
Additionally, as Death gets weapon and armor upgrades his appearance changes. So, for players who enjoy customizing a character's look, this alternative appearance can be a fun little extra where the designers get to show off some of their extra flair for the character.
Why Wii U?
The Wii U hasn't been fully embraced as a system, but once players adjust to the options it offers there's no other way to play Darksiders II. The Wii U system allows players a smooth, simple way to interact with the game and it offers an organic method of doing nearly everything. It forms a bridge between motion sensor and traditional controller games that will require practice (that cannot be stressed enough), but once a player has put in the necessary amount of practice then it's very likely that player will become Death on two legs for all the enemies.
Tecmo Koei brings the stentorian epic combat of both their Dynasty Warriors, and Samurai Warriors franchises to the Wii U with the massive port of Warriors Orochi 3 Hyper. Being a complete amalgamation of these two preceding titles, this new release seamlessly integrates characters from both franchises and unites them against a tyrannically cruel monster named Hydra. Incorporating the complete casts of both titles, Tecmo Koei also offers unique recruits from their vast catalog. These characters tantalizingly include Ryu Hayabusa from Ninja Gaiden, and Ayane from Dead or Alive. More obscure homages showcase Achilles from Warriors Legends of Troy, and Joan of Arc from Bladestorm. In all, there are a total of 130 characters to be unlocked and assembled into the player's personalized army.
The in-game battlefield is gigantic beyond scope with each level only increasing in size. Before entering the brawl, a team of three legendary generals must be assembled. In classic role-playing game style, every character has their own leveling system integrated into their primary interface. This mechanism allows for rapid customization and the discovery of each general's unique skill set. The primary agenda for every mission is to massacre all opposing generals. The body count always amasses in the hundreds as multiple enemies can be annihilated with every strike. The frame-rate has to fight to keep up with the never-ending dramatic action. Sudden tumultuous bouts with hidden enemies are spurred randomly by checkpoints that riddle this game with unpredictable loading sequences.
For a crossover, Warriors Orochi 3 Hyper has a gripping narrative that varies based on the nearly infinite character combinations that are available. The free roaming capabilities within the actual missions lend to the most entertaining hack and slash game this genre has seen released in years; however, the merging of the franchise's signature game-play interface with the new Wii U controller design was uninspired. The implementation of the new GamePad was not just useless, it was detrimental and disadvantageous to players employing it. Because the icons on it are rendered miniscule and unobservable, players using the GamePad map find it impossible to locate objectives or keep track of their innumerable enemies while their companions using the on-screen replica have no trouble trouncing all the missions and protocols in the game. None of the other new Wii U technologies were even touched by the developers.
The main new addition to the Wii U port of Warriors Orochi 3 is the exclusively added Hyper moniker. It primarily refers to the new Duel Mode, where the player navigates three generals through a basic arcade arena. Battle Points accumulate through every fight to be converted either into increasing their own agility and power or diminishing that of their opponents. It is an amusing little sideshow that unfortunately serves only to distract from the main battle.
While this is a brilliant game, it is at times a bit too bulky for the Wii U to completely handle. All limitations notwithstanding, the generous bevy of vibrant content keeps it viscerally absorbing.
The Cooking Mama games all have similarities. Cooking Mama 4 continues in the same vein, with similar cooking themed mini-games. This version differs from those earlier ones as it has added game modes, new recipes and 3D animations made especially for the 3DS.
The game has four basic game modes for players can choose to choose from. They are Let's Cook, Let's Combine, Let's Help and Let's Play Together.
Let's Cook is the main game mode where players are able to complete recipes and unlock new ones. There are many new recipes featuring delicacies and regional dishes from all over the world, including Pizza, Tempura and Yakiniku and may others, some of which may be new to the player. The mini-games that must be completed to finish the recipe are usually have to be completed within a certain time often, requiring the player to multi task. Each step in the cooking and preparation process is graded, and success is determined by the average score of each step. The player can unlock new recipes by successfully completing those that have already been unlocked.
Let's Combine is a game mode in which players can combine dishes completed in Let's Cook mode to make something completely new. For example, a player could make a combination of cherry pie and baked apples to create a baked apple pie. There are of course thousands of such possible combinations. The player has to complete each step, and is graded as in the Let's Cook game mode.
Let's Help is a game mode new to the series and here the player can help the game's characters, Mama and Ichigo, with household chores. This game mode is similar to the Let's Cook game mode but with household chores to complete instead of recipes. The steps are again graded, and the average of each step determines whether or not the task is achieved successfully. The only real difference with this mode is that the player isn't cooking, instead, they may be taking out the rubbish or washing the dishes.
Let's Play Together is the last game mode. This allows players to play with their friends in a multiplayer mode. Players can work together, completing different tasks, or compete in racing to finish mini-games.
Cooking Mama 4 Kitchen Magic is a fairly simple and undemanding game aimed mostly at kids but adults may find it a bit of fun. It's surprising how much enjoyment is to be had in simple games like this one, especially when you have a free hand in combining different recipes. Yuck!
This is a handheld tactical shooting game with great graphics and excellently produced audio. The game is tightly focused with satisfying shooting action and I can genuinely say I found the game quite challenging: you certainly need to concentrate and keep your wits about you. However the game has its limits. The single player is too short for such a thrilling game and it does not have online play. The story is also painfully short. In this game it’s all about the shooting. There is a lot of it and it is intense, with lots and lots of nasty enemies, which do not die easily, to contend with. If a co-op play and a multiplayer component were thrown in, this would make a much improved package and game. Perhaps that will come later.
This game takes place in a futuristic culture where the humans have colonized all the stars. In The Killzone universe there is a militant subclass which sets itself apart from the mainstream society to form its own government. All this is happening on another planet called Helgan and, as time goes by, this breakaway group of people change from humans into some other, rather unpleasant creatures known as Helghast and it is those newly evolved creatures with whom you do battle, your duty being to prevent an invasion of another planet. Your part is that of a human soldier who is called Templar and who takes on a mission to bring down and destroy these enemies.
In Killzone Liberation it takes a very short time to set up the objective for every mission in the game. For the most part of the game, however, the focus is not based on the storytelling but rather on the mission of Liberation itself. You begin each level with a specific type of gun. When you start you are using a not very useful weapon but as you progress through the game you will unlock more powerful starting guns and also a basic mission objective or two. As you go on, Helghast fighters come in all forms, from groupings of grunt soldiers to rocket-launcher-wielding baddies, and killing them can be very challenging at times. Shooting is handled very well in Liberation as you will find out.
The single player campaign is quite short and devoid of a storyline, and the multiplayer suffers from lack of infrastructure. The tough enemies create some intense battles of the sort you will find in many PSP battles, so nothing new there. The difficulty of the game might put off players especially if they are not used to playing such shooter games. The fact that the game is also quite brief is also a point against it, but, all in all I found the game an enjoyable one, enjoyable enough to recommend that you try it.
This is a step up from last season's edition. For one thing the interface looks better than ever, with a tuned up manager's homepage, which, with a lot of small cosmetic changes and an improved 3D match engine. Also an option of linking in your Twitter and YouTube accounts, this latest addition has a new look but some of the features have hardly changed. But, if it ain't broke don't fix it.
Contract negotiations are treated differently, speeding up the process which before was pretty boring. Agents are present in the game for the first time, and handling these much maligned personalities to keep your star striker's wage demands in check brings player-power more realistically the game. The training aspect has been improved, and there is a new set-piece generator, updating an area of the game that had remained unchanged for many years. Tactical analysis is also now deeper than ever for those prepared to spend the time working on it. The package also offers a massive and authoritative player database, reputed to be extremely accurate.
What with scouting, training, player interactions, pitch alterations, board requests, coach meetings, team talks, and so on, not forgetting a level of detail given to tactics, it now takes a lot of time and a lot more effort to oversee all the varied aspects of the game to survive. What used to take game weeks now takes whole seasons. The depth is certainly impressive but it's all a bit too much for me personally. Your efforts are rewarded in the sense that you get out what you put in. While FM2011 does help newcomers by automating some of the more basic tasks, I wonder if using such a facility affects your team's performance.
Although, to state th obvious, this is a football based game, the clue is in the itle, it is also a basic grounding in general management skills and so it may appeal to non-football afficionados. But for fans of the series it is a bit of a disappointment and may not live up to expectations.
The game is obviously of most interest to the American gamers, America being the home of this sport, which is now becoming popular in more countries worldwide. I have never played the game or watched one live but I had a vague idea of what went on. The main rules soon became a lot clearer to me with the help of this game. But this game package is more than just a basic tutorial for newcomers to the game. There are different modes that you can play and all modes are exciting and fun.
The easiest mode and so the the most suitable for beginners is the rookie mode, but all modes have the usual and, familiar to some, American football moves such as dives, circles, kicks and lots of brawling, just like the real thing. The controls are easy to get the hang of and to remember so you will not have a difficult time playing the game. You can use the tactics of your choice and the players of your choice and to make things easier there is a new system which tailors the difficulty of the game to your experience. So even if you are not a player of the game, you will gently be led into the sport and soon get to know the basic rules and tactics.
There are more complex technical aspects to the game and added competition to win trophies, but you really need to give it a go in the rookie mode to get into all that. There are also picture editing and presentation modes and a broadcast presentation using well known commentators of the sport.
As for the game presentation; the graphics are well up to the job and the audio is equally good, certainly good enough to hear a clear commentary and all the usual crowd noises that come with a real football game. In conclusion, Madden NFL 09 is a high content, fun game to play, especially for those who are American football fans. I enjoyed the learning experience very much and can without hesitation recommend this game to sports lovers and those not so sporty.
This game is inspired by films 2 and 3 in the series of the same title in the hope that the game would be as big a hit as the movies, an almost impossible task. Just in case you are one of the few never to have seen any of the films, they are all about pirates and treasures and battles, laced heavily with humor and a master class in hamming it up by Johnny Depp.
This game has taken a few bits from the two Pirate movies and has done a good job in copying the movies look, mood, and vast amounts of visual and audio humor. The look of the characters is very realistic, but how can any video capture the essence and deliberate overacting of Captain Jack and his swaggering action.
You will be playing as Sparrow, but you can also be Elizabeth, Will or the other important characters in the game. You will be going through all the sorts of scenarios seen in the films, swordfights, boat on boat actions and lots of battles against varied enemies. The game entails missions on different levels. For each level, you will be given a certain objective and within the scope of this you will explore the level and do whatever is needed of you to survive. The levels are somewhat easy, especially when you get used to the controls, but you may sometimes get confused with the camera over which you have no control. Actually, the camera doesn't get out of whack that much, but when it does it really throws you out off you stride. There are a few mini games to play which break things up a bit and these are very enjoyable as such.
The graphics are awesome and the characters move pretty fluently. The audio is also fine but they have not used the voices of those who really starred in the film but some of those who copied the voices have made a good attempt. Overall, the game has tried very hard to equal the movies entertainment value but the movie is so good that it has been a hard act to follow. But is has been partially successful and the result is commendable.
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