The story hasn’t changed much, but the levels are basically all new. The feel of the game captures that of the the Bond movie style and the game again incorporates the innovative difficulty system which doesn’t just mean more abundant and harder to beat enemies, it also means additional objectives to complete, which lead you into areas of levels you might otherwise ignore. With four difficulty levels there is opportunity for significant replay value. You can even go to the ultimate retro approach with “007 Classic” which removes regenerating health. There is one problem with this difficulty system; the rules of its workings are not obvious.
The first mission begins with some classic Bond stealth play and then ramps things up with a scripted, exciting truck chase. Explosions, truck collisions, and guys getting whacked by car doors all happen in rapid succession. Then, the game returns to stealth for a while and then back to action. That is the general flow of the action followed throughout, but the best parts of the game are the really sneaky parts and the violent action parts. The inbetween bits, of which the majority of the game is made up, are a bit less interesting.
The complex, exciting set pieces, like the truck chase in the first mission, don't actually happen that often. There is plenty of opportunity to be sneaky, and vital to stealth are accurate headshots with your trademark silenced P99. The problem is they don’t work half the time. You sneak up on someone, line up the head shot, which then fails to kill them. Its sometimes best to change tactics and to assume your headshot will not be fatal, and instead of pulling off sharp one shot kills, to blast the target several times quickly to ensure fatality. The other problem with stealth is that enemies sometimes detect you when there’s no way they should be able to see you, and then shoot you through whatever you were hiding behind.
There is not much more to say, the story follows the usual Bond movie pattern, but of course there are variations on the theme in all games in the series. It is on a par with previous offerings and is perfectly playable and entertaining, but of course nothing can capture the magic of the movies.
Big Beach Sports offers tons of games to be played on the sands. Really a lot more fun than the basic Wii Sports, so you can expect a lot of sun, sand and sea. All your favorite beach games are included here; volleyball, boules, American football, soccer, disc golf, and cricket. Of course you don’t need to be a beach bum or even enjoy sport to play this in your home. I am not a great lover of any of the games but a quick go at each proved reasonably enjoyable. As with any compilation, some games are more fun than others, but these are all pretty well done, being playable either in single or multi player mode.
But among the six games, the American football is the most exciting as you are tossing the ball like a Frisbee. You can start off simply by playing non demanding single games and, eventually, when more practiced, you can join tournaments. Your career will be monitored and you can level up your games for more challenges. With tournaments, you will experience longevity which will make you want to play more. As you take on different levels in the tournament, you get different levels of difficulties and eventually get trophies if you play well and come out as the winner. I got a ton of them!
Big Beach Sports lets you create your own character, whose appearance you can alter. The graphics and audio are fine but not the best I have ever come across. It is also affordable compared to other games, giving you six games for the price of one. And, like a lot of simpler sports games its more fun after a few beers. Its not a game you want to play continuously but fills a gap.
Another compilation of family games composed of several mini games including basketball, tennis, and others drawn from the better known simple sports to the more extreme games. Big Family Games makes access to these mini games easier and faster; now you do not have to purchase these mini games separately, everything is packed in this one title. These mini games, although short are extremely entertaining and the whole family will enjoy playing them either with or against each other. These mini games vary from sports and fitness to puzzle games.
There are actually a total of 24 mini games in Big Family Games. These games vary in their challenges, intensity, difficulty and excitement, and their fun value depends on your personal preferences. Most of the games can be played in single or multi player mode allowing interaction with others, up to maximum of four depending on which game you are playing. Games included apart from the more usual sports are water wars, RC trucks and planes, horseshoe throwing and many others.
The graphics are more than adequate and the overall presentation is good. Though the designs are simple the screens are filled with colors and realistic effects. The sounds and music are also well chosen and of real quality. Good family fun.
I wasn't too excited when my kids asked me to buy this game, I prefer screen action with big bangs, but I was pleasantly surprised by the hours of fun they had with it. Boogie has come out with different versions able to be played with different gaming gadgets. This is the reason why this game has become so widely known to many. Boogie is a game of rhythm and music. As compared to other game involving songs, it is more flexible and allows freestyle playing among the players. The characters you choose have different actions and motions that present themselves as dancing. This game is grooving and rocking, as my kids would say, and will mostly be enjoyed by those young at heart and who love dancing and music as I would say.
In the game, you will get to hear different types of dance songs like club songs, ranging from disco, to mainstream hip hop. The game’s main objective is to have your character dance to groove and it is important to keep up with the beat if you want to stay in the game. You can also try different combinations and styles that can make your dance moves even better, and the better the moves the more awards you can win. I didn’t win many but my efforts had the kids in hysterics. Mini games that feature songs as well as dance can also be played in Boogie, unfortunately I sing as well as I dance, badly. All the mini games have different levels of difficulty, varied levels of challenges and are of varying intensity. So, if you get bored with plain dancing, you can also play other games as well.
The graphics are good and you can clearly see your animated character dance, hopefully with the rhythm. Of course the audio is good, it should be, after all it’s that sort of game. There is also a 3D mode.
In conclusion, Boogie is cool and funky and is clearly aimed at the young or, as is usual with such games, party people as well. If you are withdrawing from an addiction to action games this will help but not cure you. Do your kids a favor and have a rise in popularity, buy this game and then make a fool of yourself by playing it with them.
Buzz: Brain Bender’s brain bending puzzles will not make your mind bend but will flex it a little. The game contains simple right up to super tough puzzles many of which you will not have seen before and some old chestnuts dressed up in another guise. Graphics and presentation are, in my opinion, secondary considerations but in this case are up to the job. The puzzles are obviously well researched and, as far as I could see, error free. Each puzzle can be played with different levels of difficulty. So as a starter, you can go with the easy level and challenge yourself to go up to the difficult level as you finish each puzzle. The puzzles are categorized into four headings, namely, observation, memory, analysis, and mathematical. For me the memory ones are the best. Your score for each puzzle also depends on the time you take to solve it. There are 16 puzzles that you have to attempt with 15 challenge levels.
Ultimately, the Buzz: Brain Bender is entertaining, challenging and enjoyable, making it something that will make you want to play over and over again. The game itself will make you enjoy up to the last puzzle that you will encounter. This is a fresh change to be played on Wii. It is a good thing to play something that will work on your mind and strategy rather than playing with fights and battles all day.
My friend bought this game a couple of months ago and he’s hardly put it down since. If I had a copy I’d be the same. You could say that it’s a game for a wet Wednesday, true, but it’s also a game for a dry Wednesday, or any other day. There is a lot to keep you busy. I would recommend it to everyone!
This is a continuation of the Metroid series published by Tecmos in conjunction with Nintendo. The game is made to use exclusively Wii remote and is a third person scrolling camera with a feeling of the old Metroid experience. There is a Dynamic 3D camera, and a good focus on the camera style of storytelling. The controls in this game are straightforward that makes the game more playable, this is however a hardcore gamers experience.
When the game begins, we find the main character from previous titles, Samus the Hunter, battling with Mother Brain, carying on where Super Metroid left off with the baby Metroid having sacrificed itself to save the hunter and help her conquer the monster. The game is produced on an epic scale. Unlike in the other games in the series Samus, who has been quiet in all the previous games, now has a voice. Her character here is more human like with her here having a personality and emotions and you connect with her from the first moment she speaks.
The game turns around a mysterious situatiuon aboard Bottle Ship which is a decommissioned space station. Samus sets about doing her investigations and she is met by soldiers of the Galatic Federation, whose leader is familiar to her from her past. Basically the game dwells too much on Samus past and her relationship with the space station commanding officer Adam. Throughout the story you are exposed to her emotions, not my favorite aspect of the game. The game which lasts for about ten hours and more than half of that time is spent watching cut scenes.
In the game there are times you will have to jump into the first person mode, to target enemies. The way of jumping from first person to third person is by forward and backward movements when you use the Wii pointer function.
There are incentives which will keep you going, there are hidden items and extra pick-ups and the skill required to get them makes the game satisfying and gratifying. The game has an engaging story that Nintendo has so perfectly put together. Better than many
You are given a choice as to whether you want to play as The Doctor or his assistant, Amy Pond, as you assist a spaceship, the Lucy Gray, in returning to earth. Along the way you will get to meet the Doctor’s old enemies the Cybermen and the Dalek’s.
The basic game mechanics is all about shooting crystals and orbs, each with colors which designate their function. Shooting green crystals will unlock doors, while yellow stones set off disruption, red for the action button, purple turns on machines, orange for unlocking rewards and bonuses, and blue prompts finished minigames. You can keep six crystals and they it can be collected from “brothers”, a type of crystal dispenser. For you to gather these crystals, avoid its cone of vision, by doing standing still and firing at the crystal holding the ‘A’ button, while in aiming mode, and targeting it with your pointer, pressing B in shooting the crystal.
Regular enemies have their cones of vision similar to the brothers. When they spot you, move away from their vision, so as not to be fired at. Other enemies can be difficult, some need to be destroyed, and some should be lured into traps. When finishing a level, you also need to pass two minigames; the first one is the manipulation of an electrified ball in a circuit board puzzle. This puzzle contains complex doors and laser grids which is also tricky. The second one is, through the use of laser beams, destroying closing asteroids, relentlessly approaching on collision course.
The overall presentation is average, not your high-quality graphics but still very passable. While the gameplay offers fun, it lacks complexity as the mission, the enemies and minigames aren’t too challenging for a serious gamer who wants some hard play mode in a game. Throughout the game, the storyline, based on a story by the original Doctor Who author, although varied, is clearly defined so you always know what is going on. Doctor Who fans will have no problem relating to this game, but then, nor should anybody else.
Near the top of the league of Wii games, Red Steel 2 is set in a sort of hybrid, pseudo-futuristic western world with oriental type buildings and Japanese characters together with warring Samurai groups. No reason or explanation, that's just the way it is.
You are known as The Swordsman, and with your city, Caldera, in trouble and your clan absent, guess who has to save the city and seek revenge. Strangely your sword is used than your six shooters in what is a strange mixture of eastern and western cultures. It is here where the MotionPlus control comes in and it needs a little explanation. While exploring the charts you use the Wii's Nunchuk to move back and forth and to strafe, and the remote to move your view, aim and shoot. Slashing up/down, left/right brings on the expected attack, as will thrusting forwards. You can block with a press of the A button, but strong attacks need you to block with the remote tilted in the right position. Its a tiring business. There are even more complicated moves that can only be mastered with much practice.
All visuals are well designed, detailed and easy on the eye; the scenery especially.
As the game goes on more and more side-quests appear with more bonus missions to complete. But the later stages and the higher difficulty settings, for some players, may present a problem in the shape of too many strong enemies tending to throw the auto-targetting off target. There are extra strengths and combat skills to counter this but you may well be pushed beyond your limits. Of course you can always adjust the difficulty settings.
This is a very busy action filled game which lives up to expectations. Don't forget you need the Wii MotionPlus to play, although there are other versions of the game.
Like all great things that don’t last forever, Mickey Mouse just isn’t the same icon he once was anymore. Mickey’s fame and popularity slowly waned and has become more of a corporate symbol rather than the vivacious character capable of sustaining grand adventures.
Epic Mickey was created by Warren Spector and his Junction Point team in an exceptional manner to pay tribute to Mickey Mouse and bring him back to the spotlight as an icon in films and games. Mickey Mouse was already gradually being forgotten, but with this new game it can be said that Mickey Mouse is back in action. The game was made to showcase the traits that all people love about Mickey Mouse. Playing the game can lead players and fans alike to think that Mickey is still one of the best out there and given the right break, can still hold up to among and against any Disney characters.
The concept of the game is all about Mickey needing to destroy Phantom Blot to save wasteland. Mickey was the culprit in unleashing the hideous creature when he destroyed a magical world with powerful paint and thinner chemicals. He eventually realizes that he needs to redeem himself and save Wasteland from total demise. Thus, when he was pulled back to Wasteland, courtesy of Phantom Blot, Mickey discovers the reality behind Wasteland and the presence of Oswald, the Rabbit adds to the element of excitement as the game unfolds and really portrays the goodness and the best of Mickey Mouse that appeals to all, whether young or old.
The game is loaded with full CG sequences but lacks in-game voice acting. It was made into 2D visual to depict the Mickey we all love. With such retro technology, Mickey can easily convey and relay his emotions that make him as charming as ever.
However, the game is not perfect and has too many loopholes; such as the failure to show and give way to permanence in the game, which is kind of disturbing. The game ultimately becomes a choice and consequence type, but fails in the aspect where you’re supposed to create something in a certain place, only to find it gone when you come back for it. Your work disappears and the place is back to its normal appearance when you first came. With this problem, the choice and consequence mode of the game is not completely enhanced and may be deemed a failure as a result.
The most annoying aspects of Epic Mickey are the control setup of the game and even more so with the camera views. It’s like the camera has a mind on its own. It brings a lot of stress as I couldn’t even control the unnecessary movement of the camera in the game. This problem has resulted in several “untimely demise”, which was quite irksome as the camera issue aggravates the setup. It was very hard for me to concentrate on my character especially in fighting scenes because of the quirky and constant movement of the camera.
With all the problems that besieged the controls and the camera views and angles, the game is saved by its very impressive graphics. This, at least has made me feel like it’s a wonderful gaming experience, after all. In the same breath, the creators likewise made an effort to portray and show the history of the relationship of Oswald and Mickey in the game so as to give variety rather than concentrate on one aspect, which is to kill the Blot.
It’s kind of funny how Spector and his team can create an exceedingly impressive base to make Mickey Mouse get counted again; yet the small stuff that they’re not supposed to sweat are so flawed, they could pull down to the ground and damage the larger, more significant experience. Don’t fret, though. Epic Mickey and its positive elements do manage to ultimately make this move worth the shot. Although you could say, I was guilty of losing my patience, if you keep your expectations a bit lower and manage to keep your frustrations under control, there shouldn’t be any reason for throwing the Wii Remote – or at least keep the throwing episodes to a minimum. Watch out that the wrist strap is wrapped tight.
Needless to say, the game has been developed with a very low budget and the creator (Midway) made such a terrible game that playing it leaves a feeling of distaste and dissatisfaction. As though impervious to the fact that nobody is pleased with game, Midway came up with yet another disaster. Game Party 3 is a horrendous rehashed version of the first two; it makes me want to scream with frustration.
There are no differences among the three instalments; the lineup of the games are still pretty much the same with the inclusion of Skee ball, Horseshoes, Lawn Darts, Hoop Shot, Shuffleboard, Darts, Puck Bowling, Beanbags and the same old boring trivia questions. Probably as a token, new games are also added to the series and now include Bumper Pool, Billiards, Racquet Ball, Smack-a-Troll (you can probably guess what this game suggests) and Croquet. To top it all, a Mini-Golf game is also incorporated with complete disregard about the Physics aspect – like the game was added as an afterthought. It simply indicates how poorly crafted the games are and clearly shows that the programmer didn’t even bother to put some effort (nor time) to add up to the challenge.
The games still carry the same issues; including the blatantly erroneous first generation controller, which is a complete failure as the remote is completely off-mark to visual cues and motion sensing. Of course, it makes it difficult for the player to correct any motion. And if I may be permitted to be a fault-finder just to drive the point; the hideous appearance further aggravates all the short-comings.
In fairness, I must say there’s one little change that lends a bit of cool surprise. Midway recreated the Root Beer Tapper into a parlor game. To their credit, this was done more realistically and it’s quite heartening that someone, at least at one point or another, thought about some real-world relevance to the miserable game design. Unfortunately, it’s still the lousy to play with Wii remote and couldn’t save the whole fiasco.
This is just a lousy game from top to bottom. So, there is no single good reason to try Game Party 3. Well, maybe the low, low price (commensurate to its very low quality) might be irresistible to some. I have been fooled once with the previous instalment but there’s no way I’d even consider going through that vexing experience again.