CREATE as the name suggests is all about building new things – but not in this game! The name is somewhat misleading because you actually just solve given challenges, which are basically challenges to successfully decorate backgrounds or levels with a variety of designs, stickers, and other objects that the game provides you.
The challenge could range from asking to build an unreasonably long contrivance or simply to decorate something using as few pieces from the provided materials as possible. Create Challenges and Create Chains introduce a problem that you need to solve using the provided components. When you put the last touches on the task given in the Challenges and Chains new materials are unlocked, which you can use for the Future Challenges and Chains mode. In addition, you also get the Sparks rewards that you can use to unlock other levels, in turn.
The game consists of 14 diverse levels with each level having 10 Challenges and 5 Chains to complete so there are tons of things you can actually do. Chains involve more fun than critical thinking as they are similar to Paint-by-numbers; while the Challenges require more thought, a bit of brainstorming, and probably tweaking your brain cells a little bit. As you go through the levels, the challenges get harder and tougher making you experiment with even more possible approaches to solve the problem, before you can come up with appropriate solutions. The game is not a game intended as a multiplayer but you can have a group of people with you offering suggestions and help you brainstorm for solutions, which can create a venue for cooperation.
The Nunchuk and Wii Remote are much simpler to use than the customary gamepad controllers. The problem is, even as you figure out how to maneuver, you still need to tweak a lot to get things right before the solution works for most of the challenges. The game camera also has a bit of a problem because you can’t zoom out to the desired full view of the entire level or challenge you are tackling.
Though Create has a better editor than most conventionally accessible games like EA’s Sims and LittleBigPlanet, Create may seem a little limited even with your big imagination. You can merely decorate a pre-existent space or build a solution using preselected tools. Plus interaction doesn’t exist because there are no in-game characters to provide such actions.
I’m a little torn with this game. I love the whole concept of using my imagination and critical thinking to create solutions for challenges, but I don’t want to limit myself to just solving and thinking, I want freedom to expand and build and just let loose with my ideas and thoughts and showcase my personality through the game. Still, with over 140 puzzles to complete, I suppose it doesn’t hurt to make use of your thinking caps and think inside the box rather than outside. As a whole though, Create leaves you with a feeling of working with a mishmash of little ideas that really don’t add up to a rewarding and enjoyable game.
This is a real diving game that will take you to a variety of water masses. You will go through Antarctic’s Wendell Ocean, the Tropical Antarctic’s Wendell Ocean and a variety of other water masses which are inhabited by different types of fish. In this game you will unlock a map of the animals’ habitat and some unlockable trivia as well. You should also make it easy to track down the individual fish and where necessary and welcome improvement. You will also meet Multi-sensor and the Pulsar gun.
Pulsar is a type of a gun that can heal the sick animals and tame the dangerous ones. For identification, the sick animals have a colored stripe around that shows how severe the injuries are. You should shoot at least five or six accurate shots on the on the sick animals to bring them back to good health. When there is an animal that should be tamed, a danger marker will appear on the screen and it will alert you of its presence, you should send it away by firing a few blasts.
With the games Eco-Friendly attitude, the healing works well but the combat encounters some problems. You will find that you cannot lock and fire because the speed is very slow. Thank goodness because the combat elements are few and far between. You will find this as unnecessary addition to the game. At the begging you will be required to spend a short time under the water but as you progress through the game, you will be required to go deeper and further. This should allow you to breathe and explore for longer period.
The Multi-sensor picks on any hidden secrets that your naked eyes cannot see. It sends out waves and can tell if it finds items made of wood, stone or metal and it will also be able to tell you their sizes. If they are too big you will have to upgrade your bag which necessitates the repeated visits so that you can grab everything. You will find this bit of the game addictive as you check all over to find something amazing. You will also be able to do the same on dry land using the Multi-sensor. In the Ninehall Island, here you will interact with lizards, birds and other such like animals. However walking along Ninehall may not be as fun as diving in the waters.
Graphically, there is plenty of repetition in the textures but you will like the scenes of large fish and mammals. The game uses Remote Controls. If you do not want to use the controls you can plug in a Classic Controller to go about exploring the Ocean. With Endless Ocean 2 you are bound to go to greater purposes and understanding of the Oceans as a whole, really enjoyable.
This game features something much more than the movie has to offer. It features a game where you can actually do the movements yourself. In this game, you will be playing the role of a Navi, who are the blue skinned dwellers of the planet Pandora which has been invaded by humans with the intention of plundering their natural resources. Just like the movie, you will need to figure out a way to stop the humans before they devastate the planet, and at the same time do your best to survive.
In order for you to control your character you will need precise movements like those you want your character carry out. One of these movements involves swinging your Wii Remote every time you want your Navi to attack using his or her melee weapon. You can do both vertical and horizontal attacks, and any basic attacks with just raising, swinging and bashing with the Wii Remote. Most of the time through out the game you will be waving your Wii control repeatedly just like a madman conducting an orchestra. Its pretty much an exercise routine while having fun.
While your staff acts as the basic weapon for making melee attacks, you will also be able to use a bow for a long range attack. You will be able to adjust your camera for a closer view in order to get a better aim of your intended target, and this works pretty well. Once you focus on your distant target you need to wait for your cursor to turn red to indicate that the target is locked and you are guaranteed a kill.
Although this game is all about combat and defeating the invading bad guys along your way, you can also avoid an enemy when you want to. Your Navi character has the ability to blend in with his or her environment and turn invisible as you pass through guards or hard to defeat enemies. This means when you detect an enemy who is carrying a weapon you can switch to stealth mode and just sneak past them.
While just a variation on a much labored natives versus invaders fighting theme it is entertaining but not for too long. If you are a new gamer you may find it an amusing introduction but, if an experienced gamer, forget it.
In iCarly’s Wii game, there is party-game feature that the player needs to be completed successfully to help Carly, Sam and Freddie in putting together the pieces of segments for their online show. It is composed of different mini-games that the player will compete in every level. In each show or “webisode”, there is a time limit to finish the mini-games using a Wii remote. Games are composed of item balancing over the head, controlling of trampolines and finding of lost critters and alien spaceships.
iCarly games are cool and fun but then sooner or later you will get bored in playing it because the games are almost the same and just differ on graphics and styles. Observed it, in one of the mini-game there you need to balance the crockery over your head and in the up coming games it is replaced with slices of lettuce and tomato to build a sandwich.
Games like this give me a headaches, you are deeply thinking what to do because there are no hints and instructions to pass the challenge. In iCarly game, there are lots of control steps using Wii remote to point on the screen for pop ups. But then, ineffective moves are common errors during the game.
In the iCarly game, characters and graphics are totally animated. The graphics are low quality and kind of blurred. You may be thinking that it was an old game before. At first look, you may be in doubt and mistaken if it is a real iCarly game version because of not that good paper-doll version of the show characters and it is much better if the developer used the original segment recorded videos in the game.
Even there are times that the game suddenly ends before you able to pass it; the gamers are still rank on top once they used Wii remote. So, the iCarly game is said to be easy. There are moments, it is quite hard but it will not come a time that you will fail on it. Poor performance during the mini-games is not necessary mean that you lose; it will take effect on the “web-cred”.
While on the game, you can collect different decorative stuffs and fashionable accessories like hats and glimmering shoes. Those items are just collectibles and will not help in the game. There are sections in iCarly game for gadgets, fashion and unlockable items. Bad thing in the game is that you cannot dress up the characters, so all stuffs you may get during game are just for storage.
The background sounds in the game seems to be unnatural and obviously recorded. But then, there are lots of iCarly fanatics enjoyed the show and even the game. ICarly mini-games are played not only by single player but also multiplayer. So, you can enjoy playing it with friends and family. Less difficulty is experienced during the game because you have somebody to think with as you go across to game challenges. And with many similar games like iCarly out in the market, there is still little number of peoples who prefer iCarly as their choice.
I give this 4.0 out of ten, even that i feel is overated slightly, a poor game at best.
I wasn't too excited when my kids asked me to buy this game, I prefer screen action with big bangs, but I was pleasantly surprised by the hours of fun they had with it. Boogie has come out with different versions able to be played with different gaming gadgets. This is the reason why this game has become so widely known to many. Boogie is a game of rhythm and music. As compared to other game involving songs, it is more flexible and allows freestyle playing among the players. The characters you choose have different actions and motions that present themselves as dancing. This game is grooving and rocking, as my kids would say, and will mostly be enjoyed by those young at heart and who love dancing and music as I would say.
In the game, you will get to hear different types of dance songs like club songs, ranging from disco, to mainstream hip hop. The game’s main objective is to have your character dance to groove and it is important to keep up with the beat if you want to stay in the game. You can also try different combinations and styles that can make your dance moves even better, and the better the moves the more awards you can win. I didn’t win many but my efforts had the kids in hysterics. Mini games that feature songs as well as dance can also be played in Boogie, unfortunately I sing as well as I dance, badly. All the mini games have different levels of difficulty, varied levels of challenges and are of varying intensity. So, if you get bored with plain dancing, you can also play other games as well.
The graphics are good and you can clearly see your animated character dance, hopefully with the rhythm. Of course the audio is good, it should be, after all it’s that sort of game. There is also a 3D mode.
In conclusion, Boogie is cool and funky and is clearly aimed at the young or, as is usual with such games, party people as well. If you are withdrawing from an addiction to action games this will help but not cure you. Do your kids a favor and have a rise in popularity, buy this game and then make a fool of yourself by playing it with them.
Buzz: Brain Bender’s brain bending puzzles will not make your mind bend but will flex it a little. The game contains simple right up to super tough puzzles many of which you will not have seen before and some old chestnuts dressed up in another guise. Graphics and presentation are, in my opinion, secondary considerations but in this case are up to the job. The puzzles are obviously well researched and, as far as I could see, error free. Each puzzle can be played with different levels of difficulty. So as a starter, you can go with the easy level and challenge yourself to go up to the difficult level as you finish each puzzle. The puzzles are categorized into four headings, namely, observation, memory, analysis, and mathematical. For me the memory ones are the best. Your score for each puzzle also depends on the time you take to solve it. There are 16 puzzles that you have to attempt with 15 challenge levels.
Ultimately, the Buzz: Brain Bender is entertaining, challenging and enjoyable, making it something that will make you want to play over and over again. The game itself will make you enjoy up to the last puzzle that you will encounter. This is a fresh change to be played on Wii. It is a good thing to play something that will work on your mind and strategy rather than playing with fights and battles all day.
My friend bought this game a couple of months ago and he’s hardly put it down since. If I had a copy I’d be the same. You could say that it’s a game for a wet Wednesday, true, but it’s also a game for a dry Wednesday, or any other day. There is a lot to keep you busy. I would recommend it to everyone!
You are given a choice as to whether you want to play as The Doctor or his assistant, Amy Pond, as you assist a spaceship, the Lucy Gray, in returning to earth. Along the way you will get to meet the Doctor’s old enemies the Cybermen and the Dalek’s.
The basic game mechanics is all about shooting crystals and orbs, each with colors which designate their function. Shooting green crystals will unlock doors, while yellow stones set off disruption, red for the action button, purple turns on machines, orange for unlocking rewards and bonuses, and blue prompts finished minigames. You can keep six crystals and they it can be collected from “brothers”, a type of crystal dispenser. For you to gather these crystals, avoid its cone of vision, by doing standing still and firing at the crystal holding the ‘A’ button, while in aiming mode, and targeting it with your pointer, pressing B in shooting the crystal.
Regular enemies have their cones of vision similar to the brothers. When they spot you, move away from their vision, so as not to be fired at. Other enemies can be difficult, some need to be destroyed, and some should be lured into traps. When finishing a level, you also need to pass two minigames; the first one is the manipulation of an electrified ball in a circuit board puzzle. This puzzle contains complex doors and laser grids which is also tricky. The second one is, through the use of laser beams, destroying closing asteroids, relentlessly approaching on collision course.
The overall presentation is average, not your high-quality graphics but still very passable. While the gameplay offers fun, it lacks complexity as the mission, the enemies and minigames aren’t too challenging for a serious gamer who wants some hard play mode in a game. Throughout the game, the storyline, based on a story by the original Doctor Who author, although varied, is clearly defined so you always know what is going on. Doctor Who fans will have no problem relating to this game, but then, nor should anybody else.
Needless to say, the game has been developed with a very low budget and the creator (Midway) made such a terrible game that playing it leaves a feeling of distaste and dissatisfaction. As though impervious to the fact that nobody is pleased with game, Midway came up with yet another disaster. Game Party 3 is a horrendous rehashed version of the first two; it makes me want to scream with frustration.
There are no differences among the three instalments; the lineup of the games are still pretty much the same with the inclusion of Skee ball, Horseshoes, Lawn Darts, Hoop Shot, Shuffleboard, Darts, Puck Bowling, Beanbags and the same old boring trivia questions. Probably as a token, new games are also added to the series and now include Bumper Pool, Billiards, Racquet Ball, Smack-a-Troll (you can probably guess what this game suggests) and Croquet. To top it all, a Mini-Golf game is also incorporated with complete disregard about the Physics aspect – like the game was added as an afterthought. It simply indicates how poorly crafted the games are and clearly shows that the programmer didn’t even bother to put some effort (nor time) to add up to the challenge.
The games still carry the same issues; including the blatantly erroneous first generation controller, which is a complete failure as the remote is completely off-mark to visual cues and motion sensing. Of course, it makes it difficult for the player to correct any motion. And if I may be permitted to be a fault-finder just to drive the point; the hideous appearance further aggravates all the short-comings.
In fairness, I must say there’s one little change that lends a bit of cool surprise. Midway recreated the Root Beer Tapper into a parlor game. To their credit, this was done more realistically and it’s quite heartening that someone, at least at one point or another, thought about some real-world relevance to the miserable game design. Unfortunately, it’s still the lousy to play with Wii remote and couldn’t save the whole fiasco.
This is just a lousy game from top to bottom. So, there is no single good reason to try Game Party 3. Well, maybe the low, low price (commensurate to its very low quality) might be irresistible to some. I have been fooled once with the previous instalment but there’s no way I’d even consider going through that vexing experience again.
Shake those maracas and get into the grove with Samba de Amigo on Wii. There is no need to get that expensive game equipment that costs you about $8. With its built–in maraca functionality, dance enthusiasts can now enjoy every rhythm and jive with Samba de Amigo.
Having six target areas in a hexagon, you have to literally shake your “maracas” along different beats. Once the note appears and is centered on a target area, you have to shake your “maracas” to play it. Also, there are times when you have to show your flexibility by rolling the controllers furiously to match poses on the screen and…hold that pose right there for a few seconds! A total dance floor showdown – every shake you make turns out to be the perfect dance move.
Once you play Samba de Amigo right, the fun is endless. Having enough room space is a must for you to enjoy your dance routines. Hit the right notes and you surely enjoy every minute of the game. A pulsing rainbow, which is a bit distracting at times, comes out of the screen as your shaking goes well through the rhythm – another attraction in Samba de Amigo.
Song choices ranges from mambo, tango, marimba, and other famous songs like Rihanna’s Pon de Replay and Ricky Martin’s songs. Downloadable songs via Nintendo Wi-Fi connection are also possible for a more personalized touch.
But once you finish the easy and normal levels, the game starts to be a pain in the ass. The hard and super-hard difficulties are literally that – DIFFICULT! There are problems regarding consistency and precision. High, middle, and low levels are registered in your Wii. Problems cause notes to appear in rapid succession and you find that most your shakes are not hitting any notes or they are hitting the wrong ones. The fluidity of your dance moves comes to halt as you transform into a robotic danseur you struggling to make your movements as precise as possible. The fuzziness of the Wii is sure to bring you down. Good things unlocking new songs to play other levels in Career mode are made possible – a great way for you to calm your nerves after having troubles getting through the super-hard difficulties. You don’t have to really play hard in unlocking these songs – they’re almost like giveaways.
If you are someone who enjoys dancing and being stupid at it, Samba de Amigo suits you right. You do not need to be a pro on this game. Precision problems may hit you at times, but who cares! As long as you are having fun with the rhythm, then go for it. Samba de Amigo is the best and most inexpensive rhythm game you can buy.
Your Shape is another workout thingy on Wii, it comes with a camera too which will free the hand of the remote control. This means more movements through the many aerobic workouts that can make you sweat without getting interrupted by a remote. Unfortunately, that’s about as great as it gets.
All of the exercise programs which are on Wii or some other thing usually have a target audience in mind. Now, there are exercise programs and then there are exercise programs. There is one where the workouts don’t make one feel insecure. There is nothing worse than watching a fitness model or celebrity do their thing for you to follow. The truth is, those people are one in millions, unfortunately, and if you don’t belong to that small percentage you can get insecure, fast and easy.
Now about the many aerobic workouts – they are so boring! Sorry, but yawn, I can’t even keep awake trying to write this thing. I mean, it is supposed to be a workout program right? It is supposed to get your blood flowing, your heart pumping, you excited making you do the moves so you can go out to the world and say, “Look at me, I am working out, I am healthy!” unfortunately, yawn again; it’s just not possible with this program.
Okay, let’s take a look at that webcam. It frees you from the remote right, and that makes things more attractive, right? Wrong! It limits your movements. Get out of the range and that’s it. So you get stuck with the really traditional aerobics of Jane Fonda days, and frankly that was more challenging than this.
Now, you can include some equipment to the workout like the balance balls, free weights and the steps, take them out and it just dies. You have to have the camera scan your body to get it represented on the screen. Thrilling as that may sound, if your pear shaped and flabby body is evident on the screen and you get to watch it exercise with that fitness model on the split screen your self-esteem plummets to the world of despair. I mean really, does anybody really want to see their flabby bodies on screen? Knowing it is flabby is punishment enough that is the whole reason behind working out. But to actually see it in front of you, it is so pathetic.Your ego literally gets stripped bare and on screen! Sure, going through the workouts should get that body firming up, if you can get off the couch?
The camera idea was great; it is actually worth the money paying for the program. But other than that, this program needs a lot of fine tuning and probably more brainstorming to get it to capture that targeted market. I hope the next version is better, and I am actually looking forward to it. Hope it will not disappoint. Don't buy this game though.