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The game delivers in a big way and unlike all the other Call of Duty: World at War titles the action in the game moves from place to place in sleek cinematic videos. This is a first person shooter brings with it all the characteristics that the other World at War games, such as the green/brown /gray color set, but as you come to the end there is pure cinematic flair and on screen action that is lacking in many of the other FPS.
The character Miller is on the US side at a time when there were attacks on the Japanese in the Pacific, following Pearl Harbour and America's entry into the war. Emphasis is put on this hard fought Pacific theatre of war but it also has action in Europe. In the Pacific oriented part of the game the action is at its most vicious and so in that part of the game you will be invading islands leading up to Japan and fighting very different jungle battles, not the usual type of warfare.
Unlike moving from building to building as is the case in Call of Duty 3 and 2, the combat in this game is about pushing through thick forests and impenetrable jungles fighting against enemies better trained for the terrain and almost suicidal in their will to win. When you locate them you will have to force them out of their caves and bunkers with the use of grenades and flamethrowers. This unusual sort of action adds to the appeal of the game. The European campaigns are equally action filled but lack the brutal and somehow claustrophobic edge of the Pacific campaign. The style and locations of the game is supposed to be based loosely on real actions and real places, and the pre-level cinemas actually show real footage of World War II combat. Missions in all scenarios are many and varied.
The controls on Wii of the World War are perfect for the game, which overall is a little slow moving for my liking, but don't let that put you off. The game is simply brutal with intense cinematic actions. No game delivers everything but this one delivers more than most with its almost worldwide actions.
Like all great things that don’t last forever, Mickey Mouse just isn’t the same icon he once was anymore. Mickey’s fame and popularity slowly waned and has become more of a corporate symbol rather than the vivacious character capable of sustaining grand adventures.
Epic Mickey was created by Warren Spector and his Junction Point team in an exceptional manner to pay tribute to Mickey Mouse and bring him back to the spotlight as an icon in films and games. Mickey Mouse was already gradually being forgotten, but with this new game it can be said that Mickey Mouse is back in action. The game was made to showcase the traits that all people love about Mickey Mouse. Playing the game can lead players and fans alike to think that Mickey is still one of the best out there and given the right break, can still hold up to among and against any Disney characters.
The concept of the game is all about Mickey needing to destroy Phantom Blot to save wasteland. Mickey was the culprit in unleashing the hideous creature when he destroyed a magical world with powerful paint and thinner chemicals. He eventually realizes that he needs to redeem himself and save Wasteland from total demise. Thus, when he was pulled back to Wasteland, courtesy of Phantom Blot, Mickey discovers the reality behind Wasteland and the presence of Oswald, the Rabbit adds to the element of excitement as the game unfolds and really portrays the goodness and the best of Mickey Mouse that appeals to all, whether young or old.
The game is loaded with full CG sequences but lacks in-game voice acting. It was made into 2D visual to depict the Mickey we all love. With such retro technology, Mickey can easily convey and relay his emotions that make him as charming as ever.
However, the game is not perfect and has too many loopholes; such as the failure to show and give way to permanence in the game, which is kind of disturbing. The game ultimately becomes a choice and consequence type, but fails in the aspect where you’re supposed to create something in a certain place, only to find it gone when you come back for it. Your work disappears and the place is back to its normal appearance when you first came. With this problem, the choice and consequence mode of the game is not completely enhanced and may be deemed a failure as a result.
The most annoying aspects of Epic Mickey are the control setup of the game and even more so with the camera views. It’s like the camera has a mind on its own. It brings a lot of stress as I couldn’t even control the unnecessary movement of the camera in the game. This problem has resulted in several “untimely demise”, which was quite irksome as the camera issue aggravates the setup. It was very hard for me to concentrate on my character especially in fighting scenes because of the quirky and constant movement of the camera.
With all the problems that besieged the controls and the camera views and angles, the game is saved by its very impressive graphics. This, at least has made me feel like it’s a wonderful gaming experience, after all. In the same breath, the creators likewise made an effort to portray and show the history of the relationship of Oswald and Mickey in the game so as to give variety rather than concentrate on one aspect, which is to kill the Blot.
It’s kind of funny how Spector and his team can create an exceedingly impressive base to make Mickey Mouse get counted again; yet the small stuff that they’re not supposed to sweat are so flawed, they could pull down to the ground and damage the larger, more significant experience. Don’t fret, though. Epic Mickey and its positive elements do manage to ultimately make this move worth the shot. Although you could say, I was guilty of losing my patience, if you keep your expectations a bit lower and manage to keep your frustrations under control, there shouldn’t be any reason for throwing the Wii Remote – or at least keep the throwing episodes to a minimum. Watch out that the wrist strap is wrapped tight.
The plotline starts somewhere in 1960s, in the fearful days of the Cold War and Vietnam war, so expect to meet Russian, Vietnamese and Cuban adversaries and the contrasting character of their leaders such as Fidel Castro of Cuba and President Kennedy of America. The game’s hero, Alex Mason, is a soldier who can’t remember anything from the past, and the storyline is a twisting narrative of his search for clues to help him bring back his lost memory. This game sticks to a definite organized storyline with a wonderful finale.
Black Ops presents new features and surprising twists. The battle is enjoyable; character-wise, no complaints, it is well designed with good detail and the plotline is remarkable, not of the easily predictable sort you get with many other games of this genre. Wii players can expect a fantastic first-person shooter since the Wii remote and the classic controller are both well suited and efficient options. Depending on your preferences, the classic controller can provide fluidity with its dual analog sticks while with Wii remote, jumps are easily done.
A new points system is also featured which is called, CoD Points. Aside from gaining experience points and level up, it has added and improved features like Create-A-Class, custom class slots, new game modes, perks, bonuses and a wide array of weapons to purchase. All of these can be purchased through this CoD points system. When you move on to the next level, you earn 1,000 CoD points which allows you to purchase lots of stuff to improve your character and your game. A small but thoughtful feature gives you the ability to personally customize your weapons by writing a clan name or emblem on them.
The game features several play modes. First is the Wager Match Mode which is designed to bring out the significance of the CoD points. This mode goes with another two games; one is the Chamber which stresses accuracy and patience and the other is the Gun Game which is a tour of 20 Black Op’s and each kill corresponds to a new gun. The second mode is the Standard Mode that divides up into three teams with names such as Domination, Headquarters and Deathmatch, and is useful for leveling up. When you eventually reach Level 50 you’ll be able to play the Prestige mode with still more new features and challenges.
The multiplayer mode is interesting; there are no lags even when performed with as many as 12 players. Nazi Mode also makes its return. The presentation of the visuals is truly fantastic, even with the amount of fast action going on in the game. The content is brimming with so many new and exciting features that make it not just a another sequel with slight variations but a whole new world of a game. Forget all the hype you've already seen, this game is all that and more. Do yourself a big favor, buy it.
This Ubisoft production is aimed at couch potatoes, people of a fuller figure, and those who are just plain unfit, who wish to change their condition,and is well suited to the Wii format. As fitness programs go its pretty good at giving realistic structured regimes, although it is worth noting that this program does not offer the same level of interfacing with the system as the WiiFit does. The program does not use Wii Balance Board or the Wii remote , it is really just a fitness video.
Your coach is known as Maya, and before the workout program begins Maya will ask you a series of questions which include your name, birth date etc. some of which are aimed at assessing your present state of fitness and health and to establish which type of exercise program best suits your needs. The questions are also intended to help Maya with suggestions about which goals you should be working towards. You will then be instructed to check your pulse rate and there follows a two minute session of the exercises chosen for you, following which you again check your pulse rate. After this warm up, if all is well, you are ready to get on to your first proper workout.
In My Fitness Coach:Get in Shape, there are six workout types: cardio, care body, upper body, lower body, yoga and flexibility. A selection of execises from these is chosen for you on the basis of your progress towards the fitness goal that was set for you, and your current well being. You can set a timetable to achieve your goals based on how committed you think you are. The workout types are mostly made up of the same exercises, but with some specific exercises designed for your particular fitness program. In the early stages of the workout the exercises are basically aerobic and dancelike routines, like the Grapevine-Step, Hustle Up amongst others as you progress, however, as expected, the workout moves from this initial gentle phase into more stretch oriented training.
With progress and as you become fitter, Maya will present you with exercises of a higher activity level to perform. The program is well designed with some rest periods in between the exercises. If you can commit your time and effort then you cannot help but become fitter with My Fitness Coach, but using it on a daily basis is really a must. There is one workout that is a little different from the rest and that is the yoga program. Maya does not recommend yoga in the early stages of the game as there are strenuous stretching exercises which for newcomers are quite demanding, and there are also some advanced yoga postures involved. However, there are some easy moves like the Monkey, Sunflower and Cobra which are relatively simple to perform.
Yoga for example can be difficult in the beginning so it is best that you are taken through at least some of the other workout exercises first. The program does have tutorials for all the workouts though you will not find them very well presented, and you can get by without them. The program's visual background environment is not marvelous to say the least, but after all it’s only a fitness program, and occasionally there is some annoying screen tearing, but it is tolerable. The program’s audio is well matched with the visuals, although the music is more like that which you would expect to hear in an elevator. This workout package does, like most of them, do its job if you commit some time and effort to it.
If you are looking for a fitness package away from the gym then this, although not perfect, will fit the bill.
Playing this game on Wii brings out its full potential. The game has great campaigns, is full of thrills, and also has an online multiplayer that adds loads to the fun action rating. The game also has more online Modes than in some of the earlier ones in the series. There are some down sides to the game too; I found the campaigns, although well presented, far too short for my liking.
Occasional problems with the controls, though not serious, cause occasional hiccups. The graphics in the game convey a certain level of diversity and drama whereas they lack the sharpness you would hope for and expect. The game's controls are straightforward and customizable, with the occasional glitch as mentioned above. This is probably the best online shooter experience Wii has to offer as of now. The campaigns in this game require mobility as they are mostly set in isolated and far flung locations. Flexibility and superior firepower on your part are the keys to winning the conflicts you enter into. Here you will undertake a wide variety of actions allowing you to play more than one combatant.
The silenced weapons available and clever tactics are the orders of the day if you want to come out alive. Missions here require you to eliminate your adversaries either by direct combat or by quietly sneaking past them unnoticed. There are also full blown firefights through the streets of Middle Eastern where the demobilized tank and the bomb-demolished buildings are your only cover. In the missions the enemies constantly put pressure on you and dispatching them rapidly is the only way to avoid being overrun by superior numbers. In most levels of the game the terrain allows you to take a number of different approaches to any destination and allows you to have some freedom as to your onward progress. Unfortunately the campaign is over pretty soon, but there are replay options.
In the online mission the game is as it was in the previous Call of Duty’s mission. You will earn experience when you kill your enemies, accomplish objectives and when you complete a challenge. This allows you to unlock new weapons and to level up new perks and equipments. There are a lot of improvements in this game compared to previous one; some of these are the many online game types available. The modes also add some variety to the online scene.
One of the great drawbacks of the game is the occasional aiming problem. Your targeting reticule will snap on the enemy, then, the reticule in most cases jumps backwards instead of going towards the enemy and shooting. Call of Duty: Modern Warfare is well scripted and is intensely exciting, hours of fun for fans of warfare games.
The story hasn’t changed much, but the levels are basically all new. The feel of the game captures that of the the Bond movie style and the game again incorporates the innovative difficulty system which doesn’t just mean more abundant and harder to beat enemies, it also means additional objectives to complete, which lead you into areas of levels you might otherwise ignore. With four difficulty levels there is opportunity for significant replay value. You can even go to the ultimate retro approach with “007 Classic” which removes regenerating health. There is one problem with this difficulty system; the rules of its workings are not obvious.
The first mission begins with some classic Bond stealth play and then ramps things up with a scripted, exciting truck chase. Explosions, truck collisions, and guys getting whacked by car doors all happen in rapid succession. Then, the game returns to stealth for a while and then back to action. That is the general flow of the action followed throughout, but the best parts of the game are the really sneaky parts and the violent action parts. The inbetween bits, of which the majority of the game is made up, are a bit less interesting.
The complex, exciting set pieces, like the truck chase in the first mission, don't actually happen that often. There is plenty of opportunity to be sneaky, and vital to stealth are accurate headshots with your trademark silenced P99. The problem is they don’t work half the time. You sneak up on someone, line up the head shot, which then fails to kill them. Its sometimes best to change tactics and to assume your headshot will not be fatal, and instead of pulling off sharp one shot kills, to blast the target several times quickly to ensure fatality. The other problem with stealth is that enemies sometimes detect you when there’s no way they should be able to see you, and then shoot you through whatever you were hiding behind.
There is not much more to say, the story follows the usual Bond movie pattern, but of course there are variations on the theme in all games in the series. It is on a par with previous offerings and is perfectly playable and entertaining, but of course nothing can capture the magic of the movies.
You are given a choice as to whether you want to play as The Doctor or his assistant, Amy Pond, as you assist a spaceship, the Lucy Gray, in returning to earth. Along the way you will get to meet the Doctor’s old enemies the Cybermen and the Dalek’s.
The basic game mechanics is all about shooting crystals and orbs, each with colors which designate their function. Shooting green crystals will unlock doors, while yellow stones set off disruption, red for the action button, purple turns on machines, orange for unlocking rewards and bonuses, and blue prompts finished minigames. You can keep six crystals and they it can be collected from “brothers”, a type of crystal dispenser. For you to gather these crystals, avoid its cone of vision, by doing standing still and firing at the crystal holding the ‘A’ button, while in aiming mode, and targeting it with your pointer, pressing B in shooting the crystal.
Regular enemies have their cones of vision similar to the brothers. When they spot you, move away from their vision, so as not to be fired at. Other enemies can be difficult, some need to be destroyed, and some should be lured into traps. When finishing a level, you also need to pass two minigames; the first one is the manipulation of an electrified ball in a circuit board puzzle. This puzzle contains complex doors and laser grids which is also tricky. The second one is, through the use of laser beams, destroying closing asteroids, relentlessly approaching on collision course.
The overall presentation is average, not your high-quality graphics but still very passable. While the gameplay offers fun, it lacks complexity as the mission, the enemies and minigames aren’t too challenging for a serious gamer who wants some hard play mode in a game. Throughout the game, the storyline, based on a story by the original Doctor Who author, although varied, is clearly defined so you always know what is going on. Doctor Who fans will have no problem relating to this game, but then, nor should anybody else.
Near the top of the league of Wii games, Red Steel 2 is set in a sort of hybrid, pseudo-futuristic western world with oriental type buildings and Japanese characters together with warring Samurai groups. No reason or explanation, that's just the way it is.
You are known as The Swordsman, and with your city, Caldera, in trouble and your clan absent, guess who has to save the city and seek revenge. Strangely your sword is used than your six shooters in what is a strange mixture of eastern and western cultures. It is here where the MotionPlus control comes in and it needs a little explanation. While exploring the charts you use the Wii's Nunchuk to move back and forth and to strafe, and the remote to move your view, aim and shoot. Slashing up/down, left/right brings on the expected attack, as will thrusting forwards. You can block with a press of the A button, but strong attacks need you to block with the remote tilted in the right position. Its a tiring business. There are even more complicated moves that can only be mastered with much practice.
All visuals are well designed, detailed and easy on the eye; the scenery especially.
As the game goes on more and more side-quests appear with more bonus missions to complete. But the later stages and the higher dificulty settings, for some players, may present a problem in the shape of too many strong enemies tending to throw the auto-targetting off target. there are extra strengths and combat skills to counter
this but you may well be pushed beyond your limits.Of course you can always adjust the difficulty settings.
This is a very busy action filled game which lives up to expectations. Don't forget you need the Wii MotionPlus to play, although there are other versions of the game.
Needless to say, the game has been developed with a very low budget and the creator (Midway) made such a terrible game that playing it leaves a feeling of distaste and dissatisfaction. As though impervious to the fact that nobody is pleased with game, Midway came up with yet another disaster. Game Party 3 is a horrendous rehashed version of the first two; it makes me want to scream with frustration.
There are no differences among the three instalments; the lineup of the games are still pretty much the same with the inclusion of Skee ball, Horseshoes, Lawn Darts, Hoop Shot, Shuffleboard, Darts, Puck Bowling, Beanbags and the same old boring trivia questions. Probably as a token, new games are also added to the series and now include Bumper Pool, Billiards, Racquet Ball, Smack-a-Troll (you can probably guess what this game suggests) and Croquet. To top it all, a Mini-Golf game is also incorporated with complete disregard about the Physics aspect – like the game was added as an afterthought. It simply indicates how poorly crafted the games are and clearly shows that the programmer didn’t even bother to put some effort (nor time) to add up to the challenge.
The games still carry the same issues; including the blatantly erroneous first generation controller, which is a complete failure as the remote is completely off-mark to visual cues and motion sensing. Of course, it makes it difficult for the player to correct any motion. And if I may be permitted to be a fault-finder just to drive the point; the hideous appearance further aggravates all the short-comings.
In fairness, I must say there’s one little change that lends a bit of cool surprise. Midway recreated the Root Beer Tapper into a parlor game. To their credit, this was done more realistically and it’s quite heartening that someone, at least at one point or another, thought about some real-world relevance to the miserable game design. Unfortunately, it’s still the lousy to play with Wii remote and couldn’t save the whole fiasco.
This is just a lousy game from top to bottom. So, there is no single good reason to try Game Party 3. Well, maybe the low, low price (commensurate to its very low quality) might be irresistible to some. I have been fooled once with the previous instalment but there’s no way I’d even consider going through that vexing experience again.
Shake those maracas and get into the grove with Samba de Amigo on Wii. There is no need to get that expensive game equipment that costs you about $8. With its built–in maraca functionality, dance enthusiasts can now enjoy every rhythm and jive with Samba de Amigo.
Having six target areas in a hexagon, you have to literally shake your “maracas” along different beats. Once the note appears and is centered on a target area, you have to shake your “maracas” to play it. Also, there are times when you have to show your flexibility by rolling the controllers furiously to match poses on the screen and…hold that pose right there for a few seconds! A total dance floor showdown – every shake you make turns out to be the perfect dance move.
Once you play Samba de Amigo right, the fun is endless. Having enough room space is a must for you to enjoy your dance routines. Hit the right notes and you surely enjoy every minute of the game. A pulsing rainbow, which is a bit distracting at times, comes out of the screen as your shaking goes well through the rhythm – another attraction in Samba de Amigo.
Song choices ranges from mambo, tango, marimba, and other famous songs like Rihanna’s Pon de Replay and Ricky Martin’s songs. Downloadable songs via Nintendo Wi-Fi connection are also possible for a more personalized touch.
But once you finish the easy and normal levels, the game starts to be a pain in the ass. The hard and super-hard difficulties are literally that – DIFFICULT! There are problems regarding consistency and precision. High, middle, and low levels are registered in your Wii. Problems cause notes to appear in rapid succession and you find that most your shakes are not hitting any notes or they are hitting the wrong ones. The fluidity of your dance moves comes to halt as you transform into a robotic danseur you struggling to make your movements as precise as possible. The fuzziness of the Wii is sure to bring you down. Good things unlocking new songs to play other levels in Career mode are made possible – a great way for you to calm your nerves after having troubles getting through the super-hard difficulties. You don’t have to really play hard in unlocking these songs – they’re almost like giveaways.
If you are someone who enjoys dancing and being stupid at it, Samba de Amigo suits you right. You do not need to be a pro on this game. Precision problems may hit you at times, but who cares! As long as you are having fun with the rhythm, then go for it. Samba de Amigo is the best and most inexpensive rhythm game you can buy.
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