|Viewing Reviews 1-10 of 25|
The game delivers in a big way and unlike all the other Call of Duty: World at War titles the action in the game moves from place to place in sleek cinematic videos. This is a first person shooter brings with it all the characteristics that the other World at War games, such as the green/brown /gray color set, but as you come to the end there is pure cinematic flair and on screen action that is lacking in many of the other FPS.
The character Miller is on the US side at a time when there were attacks on the Japanese in the Pacific, following Pearl Harbour and America's entry into the war. Emphasis is put on this hard fought Pacific theatre of war but it also has action in Europe. In the Pacific oriented part of the game the action is at its most vicious and so in that part of the game you will be invading islands leading up to Japan and fighting very different jungle battles, not the usual type of warfare.
Unlike moving from building to building as is the case in Call of Duty 3 and 2, the combat in this game is about pushing through thick forests and impenetrable jungles fighting against enemies better trained for the terrain and almost suicidal in their will to win. When you locate them you will have to force them out of their caves and bunkers with the use of grenades and flamethrowers. This unusual sort of action adds to the appeal of the game. The European campaigns are equally action filled but lack the brutal and somehow claustrophobic edge of the Pacific campaign. The style and locations of the game is supposed to be based loosely on real actions and real places, and the pre-level cinemas actually show real footage of World War II combat. Missions in all scenarios are many and varied.
The controls on Wii of the World War are perfect for the game, which overall is a little slow moving for my liking, but don't let that put you off. The game is simply brutal with intense cinematic actions. No game delivers everything but this one delivers more than most with its almost worldwide actions.
Like all great things that don’t last forever, Mickey Mouse just isn’t the same icon he once was anymore. Mickey’s fame and popularity slowly waned and has become more of a corporate symbol rather than the vivacious character capable of sustaining grand adventures.
Epic Mickey was created by Warren Spector and his Junction Point team in an exceptional manner to pay tribute to Mickey Mouse and bring him back to the spotlight as an icon in films and games. Mickey Mouse was already gradually being forgotten, but with this new game it can be said that Mickey Mouse is back in action. The game was made to showcase the traits that all people love about Mickey Mouse. Playing the game can lead players and fans alike to think that Mickey is still one of the best out there and given the right break, can still hold up to among and against any Disney characters.
The concept of the game is all about Mickey needing to destroy Phantom Blot to save wasteland. Mickey was the culprit in unleashing the hideous creature when he destroyed a magical world with powerful paint and thinner chemicals. He eventually realizes that he needs to redeem himself and save Wasteland from total demise. Thus, when he was pulled back to Wasteland, courtesy of Phantom Blot, Mickey discovers the reality behind Wasteland and the presence of Oswald, the Rabbit adds to the element of excitement as the game unfolds and really portrays the goodness and the best of Mickey Mouse that appeals to all, whether young or old.
The game is loaded with full CG sequences but lacks in-game voice acting. It was made into 2D visual to depict the Mickey we all love. With such retro technology, Mickey can easily convey and relay his emotions that make him as charming as ever.
However, the game is not perfect and has too many loopholes; such as the failure to show and give way to permanence in the game, which is kind of disturbing. The game ultimately becomes a choice and consequence type, but fails in the aspect where you’re supposed to create something in a certain place, only to find it gone when you come back for it. Your work disappears and the place is back to its normal appearance when you first came. With this problem, the choice and consequence mode of the game is not completely enhanced and may be deemed a failure as a result.
The most annoying aspects of Epic Mickey are the control setup of the game and even more so with the camera views. It’s like the camera has a mind on its own. It brings a lot of stress as I couldn’t even control the unnecessary movement of the camera in the game. This problem has resulted in several “untimely demise”, which was quite irksome as the camera issue aggravates the setup. It was very hard for me to concentrate on my character especially in fighting scenes because of the quirky and constant movement of the camera.
With all the problems that besieged the controls and the camera views and angles, the game is saved by its very impressive graphics. This, at least has made me feel like it’s a wonderful gaming experience, after all. In the same breath, the creators likewise made an effort to portray and show the history of the relationship of Oswald and Mickey in the game so as to give variety rather than concentrate on one aspect, which is to kill the Blot.
It’s kind of funny how Spector and his team can create an exceedingly impressive base to make Mickey Mouse get counted again; yet the small stuff that they’re not supposed to sweat are so flawed, they could pull down to the ground and damage the larger, more significant experience. Don’t fret, though. Epic Mickey and its positive elements do manage to ultimately make this move worth the shot. Although you could say, I was guilty of losing my patience, if you keep your expectations a bit lower and manage to keep your frustrations under control, there shouldn’t be any reason for throwing the Wii Remote – or at least keep the throwing episodes to a minimum. Watch out that the wrist strap is wrapped tight.
Muramasa The Demon Blade is a really great game with regards to its background details. You will probably get stuck into this game. Flaws of the games are overpowered by the fantastic artistic design. Muramasa will capture your heart by its visual effects. The caves, waterfalls and even the battle bosses gets the same attention because they are also crafty done and their fighting patterns are absolutely random. The repetitive actions of don’t match the artistic beauty of the game but its visuals will make Muramasa a memorable experience.
As a start, you will choose between Momohime, a possessed girl by a swordsman and Kisuke, a boy who don’t know who he is. The game is a journey of searching the truth, killing gods, demons and everything that stands in the way. Whatever characters you choose, you will travel the same world and encounter the same battles. Along the adventure you are to collect different swords that will help you strangle enemies. The two stories have some clues that will help you solve unexplained madness at times if played the second time using the other character.
The game can be played with Classic Controller or a Wii Remote and Nunchuk, and the control schemes are all the same. Offensive and defensive moves are all controlled by just one button. Slashing and moving from side to side, giving uppercut or speedy downward strikes are only some of the combos to do in the game but it lacks depth. It has a really short battle scheme that you can’t change your attack strategy very often. There are also hidden treasures that are not hidden at all for they are designated on your map.
Swords are collected every time you defeat a boss but can be forged in the adventure. You bring three kinds of swords in every battle because it weakened every time you block an attack from the opponent. The sword will shatter if not rested, and to regain its health bar it must be put back into its sheath and use another one to continue the battle. More than 100 swords are in the game to collect and each has a different power to discover. Bosses like centipedes and towering gods are just few of them that you need to discover the powers of your swords for them to be beaten.
The 2D experience of beautiful landscapes can even take your breath away that you don’t care if there are enemies around or you’re slicing them into pieces even if some of the landscapes are repeated.
This is a real diving game that will take you to a variety of water masses. You will go through Antarctic’s Wendell Ocean, the Tropical Antarctic’s Wendell Ocean and a variety of other water masses which are inhabited by different types of fish. In this game you will unlock a map of the animals’ habitat and some unlockable trivia as well. You should also make it easy to track down the individual fish and where necessary and welcome improvement. You will also meet Multi-sensor and the Pulsar gun.
Pulsar is a type of a gun that can heal the sick animals and tame the dangerous ones. For identification, the sick animals have a colored stripe around that shows how severe the injuries are. You should shoot at least five or six accurate shots on the on the sick animals to bring them back to good health. When there is an animal that should be tamed, a danger marker will appear on the screen and it will alert you of its presence, you should send it away by firing a few blasts.
With the games Eco-Friendly attitude, the healing works well but the combat encounters some problems. You will find that you cannot lock and fire because the speed is very slow. Thank goodness because the combat elements are few and far between. You will find this as unnecessary addition to the game. At the begging you will be required to spend a short time under the water but as you progress through the game, you will be required to go deeper and further. This should allow you to breathe and explore for longer period.
The Multi-sensor picks on any hidden secrets that your naked eyes cannot see. It sends out waves and can tell if it finds items made of wood, stone or metal and it will also be able to tell you their sizes. If they are too big you will have to upgrade your bag which necessitates the repeated visits so that you can grab everything. You will find this bit of the game addictive as you check all over to find something amazing. You will also be able to do the same on dry land using the Multi-sensor. In the Ninehall Island, here you will interact with lizards, birds and other such like animals. However walking along Ninehall may not be as fun as diving in the waters.
Graphically, there is plenty of repetition in the textures but you will like the scenes of large fish and mammals. The game uses Remote Controls. If you do not want to use the controls you can plug in a Classic Controller to go about exploring the Ocean. With Endless Ocean 2 you are bound to go to greater purposes and understanding of the Oceans as a whole, really enjoyable.
This game is features something much more than the actual movie has to offer. It features a game where you can actually do the movements yourself. On this game, you will playing the role of a Na’vi – the blue skinned dweller of the planet Pandora which is invaded by humans for resources. Just like the movie, you will need to figure out a way to stop the humans in totally devastating the planet and at the same time do your best to survive.
In order for you to control your character, you will need precise movements like those you want your character to do. One of which is to swing your Wii Remote every time you want your Na’vi to attack using his or her melee weapon. You can do both vertical and horizontal attacks and any basic attacks with just raising, swinging and bashing with the Wii Remote. Most of the time throughout the game, you will be waving your Wii control repeatedly just like conducting in an orchestra. It’s pretty much an exercising while having fun actually.
With your staff as a basic weapon for making melee attacks, you will also be able to use a bow for a long range attack. You will be able to adjust your camera to a closer view in order to get a better aim of your every target – which works pretty awesome. Once you focus on your distant target, you will need to wait for your cursor to turn red to indicate that the target is locked and guaranteed kill.
Although this game is all about combat and defeating bad guys along your way, you can also avoid an enemy when you want to. Your Na’vi character has the ability to blend in with his or her environment and turn invisible as you pass through guards or hard to defeat enemies. This means, when you detect an enemy that is carrying a weapon that can pretty much kill you then you can switch to stealth mode – just hide and go, or device a way on how to defeat the enemy without going at him face to face. This game is pretty much a tactical game/adventure title.
In iCarly’s Wii game, there is party-game feature that the player needs to be completed successfully to help Carly, Sam and Freddie in putting together the pieces of segments for their online show. It is composed of different mini-games that the player will compete in every level. In each show or “webisode”, there is a time limit to finish the mini-games using a Wii remote. Games are composed of item balancing over the head, controlling of trampolines and finding of lost critters and alien spaceships.
iCarly games are cool and fun but then sooner or later you will get bored in playing it because the games are almost the same and just differ on graphics and styles. Observed it, in one of the mini-game there you need to balance the crockery over your head and in the up coming games it is replaced with slices of lettuce and tomato to build a sandwich.
Games like this give me a headaches, you are deeply thinking what to do because there are no hints and instructions to pass the challenge. In iCarly game, there are lots of control steps using Wii remote to point on the screen for pop ups. But then, ineffective moves are common errors during the game.
In the iCarly game, characters and graphics are totally animated. The graphics are low quality and kind of blurred. You may be thinking that it was an old game before. At first look, you may be in doubt and mistaken if it is a real iCarly game version because of not that good paper-doll version of the show characters and it is much better if the developer used the original segment recorded videos in the game.
Even there are times that the game suddenly ends before you able to pass it; the gamers are still rank on top once they used Wii remote. So, the iCarly game is said to be easy. There are moments, it is quite hard but it will not come a time that you will fail on it. Poor performance during the mini-games is not necessary mean that you lose; it will take effect on the “web-cred”.
While on the game, you can collect different decorative stuffs and fashionable accessories like hats and glimmering shoes. Those items are just collectibles and will not help in the game. There are sections in iCarly game for gadgets, fashion and unlockable items. Bad thing in the game is that you cannot dress up the characters, so all stuffs you may get during game are just for storage.
The background sounds in the game seems to be unnatural and obviously recorded. But then, there are lots of iCarly fanatics enjoyed the show and even the game. ICarly mini-games are played not only by single player but also multiplayer. So, you can enjoy playing it with friends and family. Less difficulty is experienced during the game because you have somebody to think with as you go across to game challenges. And with many similar games like iCarly out in the market, there is still little number of peoples who prefer iCarly as their choice.
I give this 4.0 out of ten, even that i feel is overated slightly, a poor game at best.
I wasn't too excited when my kids asked me to buy this game, I prefer screen action with big bangs, but I was pleasantly surprised by the hours of fun they had with it. Boogie has come out with different versions able to be played with different gaming gadgets. This is the reason why this game has become so widely known to many. Boogie is a game of rhythm and music. As compared to other game involving songs, it is more flexible and allows freestyle playing among the players. The characters you choose have different actions and motions that present themselves as dancing. This game is grooving and rocking, as my kids would say, and will mostly be enjoyed by those young at heart and who love dancing and music as I would say.
In the game, you will get to hear different types of dance songs like club songs, ranging from disco, to mainstream hip hop. The game’s main objective is to have your character dance to groove and it is important to keep up with the beat if you want to stay in the game. You can also try different combinations and styles that can make your dance moves even better, and the better the moves the more awards you can win. I didn’t win many but my efforts had the kids in hysterics. Mini games that feature songs as well as dance can also be played in Boogie, unfortunately I sing as well as I dance, badly. All the mini games have different levels of difficulty, varied levels of challenges and are of varying intensity. So, if you get bored with plain dancing, you can also play other games as well.
The graphics are good and you can clearly see your animated character dance, hopefully with the rhythm. Of course the audio is good, it should be, after all it’s that sort of game. There is also a 3D mode.
In conclusion, Boogie is cool and funky and is clearly aimed at the young or, as is usual with such games, party people as well. If you are withdrawing from an addiction to action games this will help but not cure you. Do your kids a favor and have a rise in popularity, buy this game and then make a fool of yourself by playing it with them.
Buzz: Brain Bender’s brain bending puzzles will not make your mind bend but will flex it a little. The game contains simple right up to super tough puzzles many of which you will not have seen before and some old chestnuts dressed up in another guise. Graphics and presentation are, in my opinion, secondary considerations but in this case are up to the job. The puzzles are obviously well researched and, as far as I could see, error free. Each puzzle can be played with different levels of difficulty. So as a starter, you can go with the easy level and challenge yourself to go up to the difficult level as you finish each puzzle. The puzzles are categorized into four headings, namely, observation, memory, analysis, and mathematical. For me the memory ones are the best. Your score for each puzzle also depends on the time you take to solve it. There are 16 puzzles that you have to attempt with 15 challenge levels.
Ultimately, the Buzz: Brain Bender is entertaining, challenging and enjoyable, making it something that will make you want to play over and over again. The game itself will make you enjoy up to the last puzzle that you will encounter. This is a fresh change to be played on Wii. It is a good thing to play something that will work on your mind and strategy rather than playing with fights and battles all day.
My friend bought this game a couple of months ago and he’s hardly put it down since. If I had a copy I’d be the same. You could say that it’s a game for a wet Wednesday, true, but it’s also a game for a dry Wednesday, or any other day. There is a lot to keep you busy. I would recommend it to everyone!
This is a continuation of the Metroid series published by Tecmos in conjunction with Nintendo. The game is made to use exclusively Wii remote and is a third person scrolling camera with a feeling of the old Metroid experience. There is a Dynamic 3D camera, and a good focus on the camera style of storytelling. The controls in this game are straightforward that makes the game more playable, this is however a hardcore gamers experience.
When the game begins, we find the main character from previous titles, Samus the Hunter, battling with Mother Brain, carying on where Super Metroid left off with the baby Metroid having sacrificed itself to save the hunter and help her conquer the monster. The game is produced on an epic scale. Unlike in the other games in the series Samus, who has been quiet in all the previous games, now has a voice. Her character here is more human like with her here having a personality and emotions and you connect with her from the first moment she speaks.
The game turns around a mysterious situatiuon aboard Bottle Ship which is a decommissioned space station. Samus sets about doing her investigations and she is met by soldiers of the Galatic Federation, whose leader is familiar to her from her past. Basically the game dwells too much on Samus past and her relationship with the space station commanding officer Adam. Throughout the story you are exposed to her emotions, not my favorite aspect of the game. The game which lasts for about ten hours and more than half of that time is spent watching cut scenes.
In the game there are times you will have to jump into the first person mode, to target enemies. The way of jumping from first person to third person is by forward and backward movements when you use the Wii pointer function.
There are incentives which will keep you going, there are hidden items and extra pick-ups and the skill required to get them makes the game satisfying and gratifying. The game has an engaging story that Nintendo has so perfectly put together. Better than many
Your Shape is another workout thingy on Wii, it comes with a camera too which will free the hand of the remote control. This means more movements through the many aerobic workouts that can make you sweat without getting interrupted by a remote. Unfortunately, that’s about as great as it gets.
All of the exercise programs which are on Wii or some other thing usually have a target audience in mind. Now, there are exercise programs and then there are exercise programs. There is one where the workouts don’t make one feel insecure. There is nothing worse than watching a fitness model or celebrity do their thing for you to follow. The truth is, those people are one in millions, unfortunately, and if you don’t belong to that small percentage you can get insecure, fast and easy.
Now about the many aerobic workouts – they are so boring! Sorry, but yawn, I can’t even keep awake trying to write this thing. I mean, it is supposed to be a workout program right? It is supposed to get your blood flowing, your heart pumping, you excited making you do the moves so you can go out to the world and say, “Look at me, I am working out, I am healthy!” unfortunately, yawn again; it’s just not possible with this program.
Okay, let’s take a look at that webcam. It frees you from the remote right, and that makes things more attractive, right? Wrong! It limits your movements. Get out of the range and that’s it. So you get stuck with the really traditional aerobics of Jane Fonda days, and frankly that was more challenging than this.
Now, you can include some equipment to the workout like the balance balls, free weights and the steps, take them out and it just dies. You have to have the camera scan your body to get it represented on the screen. Thrilling as that may sound, if your pear shaped and flabby body is evident on the screen and you get to watch it exercise with that fitness model on the split screen your self-esteem plummets to the world of despair. I mean really, does anybody really want to see their flabby bodies on screen? Knowing it is flabby is punishment enough that is the whole reason behind working out. But to actually see it in front of you, it is so pathetic.Your ego literally gets stripped bare and on screen! Sure, going through the workouts should get that body firming up, if you can get off the couch?
The camera idea was great; it is actually worth the money paying for the program. But other than that, this program needs a lot of fine tuning and probably more brainstorming to get it to capture that targeted market. I hope the next version is better, and I am actually looking forward to it. Hope it will not disappoint. Don't buy this game though.
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