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On returning to his homestead, John Marston finds that a family member has been turned, thus setting off a series of events that make Marston decide to venture back out to the Wild West frontier. First he calls at Blackwater and its locality to begin the search for a cure. From now on Undead Nightmare introduces you to some new faces and a lot of old ones with a lot of attendant character detail.
The story is very busy with a B-movie horror feel to it; you can often see what's coming, but thats part of the fun, especially when you can do nothing about it. There are moments of humor amongst the depressing, brooding darkness.
Like the original Red Dead Redemption before it there are also a variety of sub challenges to overcome, such as treasure hunts, and weapon-based based situations. Finding survivors and assisting them in cleansing settlements is a constant theme and there are plenty of locations that need protection. There is always a plethora of Zombies around, particularly in towns and cemeteries where you soon learn that Deadeye is your most precious commodity in Undead Nightmare. Not only does it buy you valuable time, but it also lets you line up quick and reliably efficient headshots, essential since zombiesbrain blowing is about the only way of taking Zombies out.
Marston is still a gunslinger, but now he also has other strings to his bow, being handy with a rifle butt for one. He also has a flaming torch for multiple Zombie zapping. There is also a shortage of Ammunition to consider, calling for rationimng of shots and the use of other killing methods in their stead.
Once the location is clear can rob cadavers for extra bullets or bits to stuff into your Blunderbuss type scatter gun. But most of the time pure luck decides whether or not you find a sizable cache ammunition.
Keeping your wits about you is important; lapses of concentration could lead to decomposing Zombie animals, so its a case of gun drawn and loaded at all times.
There is a lot of mileage here, hours of storyline complete with an entirely new soundtrack and a new voice-over and many memorable moments. If all that were not enough there's the multiplayer Undead Overrun horde mode, enormous fun if you can get 2-4 players to help you defeat wave after wave of infected zombies. But then there's even more in the guise of the bonus King of the Hill-style 'Land Grab', a non-horror themed multiplayer mode for Red Dead's Free-Roam, adding even more value to an already fairly priced package.
Club Penguin Game Day Wii gives the player hours of playing time in three different modes. The Story Mode entertains the player with plenty of competition, Quick Play and a Tournament mode challenges the player to mini-games.
The player must first create his or her own penguin, choose the color for the penguin and give the penguin a cute name. In the Story Mode players have a choice of four different colors blue, green, yellow or red as a team color. The task they are presented with is to conquer the winter island. The team color must control all areas of the island. The player engages in mini-games and must come in third or higher in order to control an area. Once a mini-game is completed, the player will receive coins and some new games to play. Zones on the island will also be unlocked and the player can buy items for the penguin. Players must go through the games Story Mode in order to play the dozen events of Game Day.
Club Penguin Game Day has a good assortment of mini-games that will entertain the kids for hours. The limited numbers of mini-games can be played out if different ways every time, giving all players many hours of replay appreciation. The mini-games center on Fast Freeze, Sumo Smash, Sled and Slide and more. Kids and adults will find the games exciting with a lot of action. Every time a team beats a challenge, they triumph over another area of the island. The players goal is to take over as much of the island as possible.
The island is sectioned off into six locations. The players must play a set of four mini-games and a challenge game. Once they have conquered all the challenges and the areas are changed to the players team color, the player can move on to Quick Play or Tournament mode. Only the Wiimote can be used on the mini-games. The events the penguins perform are well executed. The family will have hours of fun completing each event. The cute little penguins will waggle and twist around in events like snowball rolling contests, sack races, to throwing large sacks of coffee off their heads to the finish line. What a bizarre sight it is to see, coffee being hefted off penguins head.
While the games are simple enough to learn the controls can become frustrating. The player needs to point the location in which they want to penguin to go in order for the penguin to move and then click. The penguin will then be located in the right spot. Each of the mini-games moves the penguins in a different way in order to complete the task. Some of the maneuvers will be hard for a younger child to master.
The mechanics of the penguins in the game are exceptionally well done and will wiggle and bounce their way into everyones heart. The team playing is fun with both friends and family and those of all ages. There is hours of enjoyment for everyone.
I could probably only tell you the basic plot of Just Cause 2 if I had to. It is not because the story was bad or anything, but rather it just seemed to be in the way of blowing everything up. That pretty much sums it up, Just Cause 2 is an open word action game with a ok story to it, but you won't really remember it because you will be too busy grappling hook parachuting off of cars.
Just Cause 2 isn't that different than the original Just Cause. You star as Rico Rodriguez, a general action hero, who is dropped off on a tropical island in order to stop the bad guys. The beauty of all this is that after the first 3-4 missions you can achieve that goal whenever and however you want to. The island becomes the proverbial "sandbox" that you are free to roam. You unlock all more missions by creating chaos. The basic premise of how this works is you find one of the bad guys buildings and blow it up. If you blow it up more impressively than you earn even more chaos. Chaos is what moves the game forward and chaos is what moves you to play more.
Visually speaking, the Island of Panau is stunning. Most games made with a decent budget these days tend to look good, but Just Cause does a fantastic job of making all its diverse environments(jungles, snow topped mountains, deserts) really pop. Overall you can really see all the texture and detail that the designers have put into the 400 square mile environment. They were also considerate enough to add over 100 different types of vehicles (cars, boats and planes) to make traveling around Panau that much easier.
There are some sand box style games out there that try to restrict you in the beginning. The strength of Just Cause 2 is that they do the exact opposite of that. They give you total freedom and let you find your own way. Want to do some side missions? Sure, go ahead. How about you just feel like running around and exploring? That is fine too. The control scheme used to control Rico works incredibly well, you can deploy his grappling hook with one click and fly in that direction, while another button will instantly deploy his parachute. This makes getting away from your pursuers (probably mad at you for blowing up there communications tower) a lot more fun and enjoyable than it probably should be. It never gets tiresome driving at high speeds off a cliff and releasing your parachute in mid air to glide into the safety of the ocean.
Overall, I completed the main story and side missions in 35hrs. That does not mean I have stopped playing the game. I currently have 70hrs logged and am still only around 50% completion of all the challenges that are offered. That is not a problem though, since I am not opposed to more grappling hook parachuting explosion filled fun times!
Games that have an engaging or interesting story are few and far between, and when Catherine was first being shown to the public, it certainly had promise in that department. The core concept that the game is built around involves you playing a man named Vincent. Vincent has been engaged in a longtime relationship with his girlfriend Katherine, and she desperately wants him to commit. In this environment, a second woman, Catherine, comes on the scene. This new woman is youthful, energetic and carefree, the exact opposite of Katherine. Before Vincent even realizes it, he is cheating on his girlfriend with this new girl, and he has to make a choice between his carefree past and a more responsible future. As he goes further and further down this road, he begins to have nightmares in which the game's actual gameplay takes place.
Of course, just telling the story through a whole bunch of cutscenes doesn't necessarily play that well in video games, and the game realizes this, at least at a basic level. While there are still an excessive amount of cutscenes and boring dialogue, at some point in the "real world" segments of Catherine, the game dumps you into a bar where you get to hang out with your friends, talk to strangers that are going through the same type of nightmares you are, and answer text messages from both of the women you are having relations with. As you engage in all these activities, there is an "alignment meter" that determines who you are being most loyal to.
You might have noticed I haven't spoken to the gameplay at all yet. That is because the gameplay is by far the worst part of this game, and for me it ruins the rest of the experience. The core gameplay takes place in these surreal nightmares that Vincent is having in which Vincent has to climb a large tower of blocks. That's right, Catherine is a puzzle game. By pushing and pulling the blocks, you create a safe path for Vincent as an enormous, demonic version of Katherine tries to kill him. The puzzles start out easy enough, but they quickly become extremely frustrating, and eventually become a roadblock that prevents you from getting back to the part of the game back at the bar that is actually interesting.
Catherine is one of the few games that I am willing to say would have been better off as a visual novel. The strongest parts of the game involve how Vincent is handling these two relationships, even if the player does not have all that much control over how the story plays out. Although I find it difficult to recommend this game, I think it is something that everyone should at least try out to see excellent storytelling, but pick it up as a rent instead of a full-fledged purchase, and if you like it go out and buy it. Just make sure that you play it on the easiest difficulty.
When Nintendo and Sega first announced that Mario and Sonic would be teaming up for a title together (along with their many friends) for 2007's Mario and Sonic At The Olympic Games, the title was heralded as exciting by many long time gamers because it was the first time we've ever seen Mario and Sonic together in the same title. The once fierce rivals from the 16-bit era then saw fit to fight each other in the Wii's Super Smash Bros. Brawl and then joined up again for Mario and Sonic At The Winter Games in 2009. We were able to forgive some of the flaws in the previous two Olympic outings for these two, simply because we enjoyed the novelty and feelings of nostalgia we received by seeing two of the industry's greatest icons finally together. Now that this spell has worn off however, we have to say that the game at its core doesn't really live up to what you'd expect from a Mario or even Sonic game. It's fun in bursts, but lacks the polish of a true high end Nintendo or Sega title. The city of London does shine bright though, and the backdrop it provides does add some charm that makes this game worth at least a look.
The games in this release are almost identical to the games released in the 2007 version. But getting to see Mario and Sonic jumping around on a pretty decent cartoon recreation of the London venues and the city itself is amusing at least for a little while. Big Ben and other London landmarks make an appearance. The game has added a bit of a Mario Party feel to it, you'll navigate to the different menus through a map of the city of London that looks similar to a Mario Party map. This is actually called "London Party" mode, so it's not like Nintendo is trying to hide the inspiration. Up to four characters can compete against each other, just like in Mario Party.
Beyond London Party are the game modes you've played before. Dream Events are mini-games where the characters get to recreate certain Olympic sports competitions with a cartoon twist. When you do the Long Jump, you'll also be trying to grab rings from the Sonic series as you fly through the air.
Finally, the game does bring back the actual Olympic sporting events, but just like in 2007, these feel uninspired. There are four new games for this version, horseback show jumping, soccer, badminton and canoeing. None of these are especially inspiring.
What's most ironic about Mario and Sonic at the 2012 London Games is that the best gameplay the title has to offer comes from the party mode and the Dream Events. The actual London games themselves don't really have much excitement or replay value. Still, seeing London in cartoon form and watching your favorite characters from the last two decades of video games jump across the screen does warm your heart a little.
Star Wars The Force Unleashed for the Xbox 360 is both good and bad. The game play is poorly sequenced, yet it has amazing powers capable of mass destruction. It gives off a great first impression, starting with a tutorial that showcases a great introduction to the complex personality and humanity of the main character. However, the later levels are a bit of a let down.
Basically a good versus evil story, The Force Unleashed is setting the standard for great storytelling as it features an intimate yet powerful clash of elements than the whole trilogy. It may be a bit melodramatic, but the voice acting has been done with great care and the character models are believable in what they are trying to convey. This is further improved by the addition of rich detailing on the characters and the environment that brings to life the whole game.
As mentioned, The Force Unleashed is a frustrating combination of the good and the bad. The good has majority shares though, thanks to the game’s robust physics engine, and you can finish out the game feeling like a true blue powerful Dark Jedi. Use the Force to grab unlimited number of objects, you can combine it with other skills so that you can throw off stormtroopers into walls and into the universe.
Too bad LucasArts does not know how to balance their act. The Force’s targeting is badly done, you grab things you don’t intend to grab, and throw it off to some place you don’t intend to throw it to. The camera angles have huge problems getting and fitting into small spaces as you lose perspective of the bigger picture. This is a problem since the game is not target based, but rather in which you direction your character is facing. Small areas require precision, and the game is not able to deliver.
Once you have completed the game and you are worthy to be called Dart Vader’s apprentice, you can return to the better, initial levels of Force Unleashed to try out the powers and combos you have attained in the course of the game. This is one game which soars high in its strengths then falls flat on the ground. I wouldn't really recommend this game to others.
This is the latest version of GTA and has been long awaited by fans for the past year or so. Fortunately, this game is worth the wait as it comes back with a more challenging and exhilarating feature. This game takes place in Liberty City where you will play the role of a respected gangster. You will be encountering many conflicts that your own gang or other gangs will have to offer. For this, survival will be your main goal.
You will need to find your way through certain quests like looking for items or doing tasks for bosses in order for you to advance to the next chapter. If you are aware of the mechanics of this game’s predecessors, then you would know that stealing a vehicle, beating up someone or even blowing up something are just parts of your quest or mission.
Going about with every mission with the specific order or detail will be advised as it may cause you to fail if you miss something. Once you fail a mission, you will either be caught by the police, by the other gang, or even be killed.
GTA Episodes from Liberty City is pretty much an amazing game that is available on the market. This features two of the best pieces of contents that are downloadable ever launched on Xbox 360.
20 hours of gameplay has been installed in this game just by playing the single player mode alone. If ever you get hard up with the main quest that this game has to offer, you can always take some side quests that will help you get better equipments as well as clues for your main quest. This game has a great package and is a good addition to its already hit making series.
The Nintendogs are back and they have brought friends, their crazy cat friends that is. The Nintendogs + Cats, French Bulldog + New Friends for the 3DS released in 2011 is one of the three extensions for Nintendogs + Cats and includes a few new features, and a choice of more dogs and cats. Personalizing the pets by giving them accessories, different colorings and personalities allows the player to make a new level of connections with them. A
Moving on, the 3DS makes for a more enjoyable game with various new features. For example, the microphone produces a sound that is precise and clear so that the dog or cat can easily understand what command is given during a challenge, competition, play session, or even when their name is being called. The 3DS also has a built in camera that is pointed towards the player. This camera is used for the dogs and cats to see their owners and enables them to recognize them and if the player makes a face or reacts in a certain way to the pet, then the dog or cat will react accordingly. The 3DS graphics are very real and make the animals fluffy and bouncy.
This latest title adds breeds such as Toy Poodle, French Bulldog, and Golden Retriever to the list as well as many additional cats. When viewing the animals in their kennels or cages, assessing their personalities is important as pointers can be obtained as to their train-ability or behavior around the house.
This game also features the ability to share pets and presents with others. Using the StreetPass the player can send presents to their friends or have their dogs and cats play with them. SpotPass can be used to go on the internet that the 3DS has and download new Mii characters and new accessories. These new features are great for connecting with the Nintendogs community.
Overall, the game is just an extension of Nintendogs, and although it includes many new breeds of cats and dogs, if you did not like the first title you will have no reason to like this one.
NBA 2K13 continues the NBA series and this is the 8th installment on the Xbox 360, but has anything changed? The problem with this type of sports game is that only so much can be done before you run our of ideas and repetition becomes inevitable. There is only so much tweaking you can do to existing titles such as the predecessor, NBA 2K12, and no doubt it left the developers, Take 2, with the tricky problem of how to improve on the existing title while maintaining quality and gameplay.
For some reason the developers decided to introduce Jay-Z, who is a well known American Rapper, although the influence he brings to the game is not great, and apart from music and some character presentation elements, it made me wonder why they even bothered.
To try to make NBA 2K13 fresh the makers have introduced what is known as virtual credits, where winning matches enables players to earn virtual coins, which can then be used in various ways such as in My Team Mode. Or you may to use your acquired coins to purchase booster packs, unlock players, court surfaces or head coaches amongst a bunch of many other things designed into the game. As a manager you will also have to pay players, and the amount of coins you have to dish out depends on the skill level of the player in question. Playing exhibitions matches will earn you more credits.
They have also introduced a new system which enables 33 different Signature Skills. These Signature Skills are very varied. For instance, the Microwave Mode enables a defense player to be momentarily boosted into attack for a short period of time. Another example would be the Closer Signature Skill which enables a player to have a boost in certain defense and offense skills for a period of time. These 33 new Signature Skills can also be taken to online play.
The seemingly authentic AI is really well mapped out, the players actually respond like they would in real life, adding that element of realism to the gameplay. The controls too are very well done, but may take a little time to get used to. The fluency around the arena, the shots and the dribbling all look authentic, but then they have had several previous titles in the series to perfect it.
Like so many of the sports franchises such as FIFA, I feel that once you have initially set the bar it is hard to be able to keep making that type of game better with each succeeding title, but the additions in this game certainly add to the overall experience. They have managed to make the graphics sharp and the gameplay fluent. They have also improved the overall scoring, and the cinematic dunks now look much more realistic, unlike 2K12 where dunking the ball looked very unrealistic and unbalanced.
The online play does have a few glitches which are to be expected with online gaming. Various players and bits of stadium sometimes appear distorted, so dont be surprised if during gameplay your scoreboard suddenly goes for a walk. You may also find a player is missing a leg from time to time.
In conclusion this is a great Basketball game that has managed to surpass the 2K12 edition.
Heads up Harry Potter fans, your wands might blow up with this video game tie in of EA Games of your most beloved Harry Potter film series. Diehard fans Harry Potter fans and Gamers don't really have much in common. Actually, as history has shown, they don't really go together that well. However, EA's take on the world renowned novel series turned blockbuster film series might just get them together and agree on one single thing - Harry Potter and the Deathly Hallows Part 2 Video Game is flat-out bad. There is just no point of concept in this game and if you happened to waste your time on playing the game; you might have been confused by what the game is really all about.
The concept of wands and magic spells seem to not fare well with a third person shooting game. This mixture of two very far-fetched concepts seems to bring the game a very annoying and confusing feel. Wands and spells are used as guns and bullets as opposed to being used as well, wands and spells. Wands were made to be wands and not to be guns, which is why this game somehow kind of offers you a ticket to the twilight zone. Since the Harry Potter film series or the novels are very popular; in fact it is branded as the most successful novel turned film series of all time. You would expect to have some people who are very knowledgeable with the title line actually, you should expect a lot.
The biggest question about the game is; who was this game made for? Well, certainly not to the millions upon millions of Harry Potter fans all over the world because the only thing that ties this game to the novel and film series is its title. Okay, there might be a little more than just the title but the bottom line is; with concept such as this, fans out there would probably just stick to reminiscing memories of their beloved Harry Potter rather than to waste their time engaging themselves in a Harry Potter shooting game. Also, this cannot be marketed to shooting gamers. There is just no way a Harry Potter and the Deathly Hallows sound like a shooting game. However, everything that the game's concept and gameplay screams an eerie, loud Valdermort voice saying This is a shooting game which only adds to the confusion even more. As dark as it is, Harry Potter and the Deathly Hallows still has its bright spots. The fights during the battle of Hogwarts offer a very engaging and challenging task for the gamers. It actually seems that all those messing with spells and taking on unknown bad guys in the early game is a training ground for what is to come in the battle of Hogwarts.
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