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On returning to his homestead, John Marston finds that a family member has been turned, thus setting off a series of events that make Marston decide to venture back out to the Wild West frontier. First he calls at Blackwater and its locality to begin the search for a cure. From now on Undead Nightmare introduces you to some new faces and a lot of old ones with a lot of attendant character detail.
The story is very busy with a B-movie horror feel to it; you can often see what's coming, but thats part of the fun, especially when you can do nothing about it. There are moments of humor amongst the depressing, brooding darkness.
Like the original Red Dead Redemption before it there are also a variety of sub challenges to overcome, such as treasure hunts, and weapon-based based situations. Finding survivors and assisting them in cleansing settlements is a constant theme and there are plenty of locations that need protection. There is always a plethora of Zombies around, particularly in towns and cemeteries where you soon learn that Deadeye is your most precious commodity in Undead Nightmare. Not only does it buy you valuable time, but it also lets you line up quick and reliably efficient headshots, essential since zombiesbrain blowing is about the only way of taking Zombies out.
Marston is still a gunslinger, but now he also has other strings to his bow, being handy with a rifle butt for one. He also has a flaming torch for multiple Zombie zapping. There is also a shortage of Ammunition to consider, calling for rationimng of shots and the use of other killing methods in their stead.
Once the location is clear can rob cadavers for extra bullets or bits to stuff into your Blunderbuss type scatter gun. But most of the time pure luck decides whether or not you find a sizable cache ammunition.
Keeping your wits about you is important; lapses of concentration could lead to decomposing Zombie animals, so its a case of gun drawn and loaded at all times.
There is a lot of mileage here, hours of storyline complete with an entirely new soundtrack and a new voice-over and many memorable moments. If all that were not enough there's the multiplayer Undead Overrun horde mode, enormous fun if you can get 2-4 players to help you defeat wave after wave of infected zombies. But then there's even more in the guise of the bonus King of the Hill-style 'Land Grab', a non-horror themed multiplayer mode for Red Dead's Free-Roam, adding even more value to an already fairly priced package.
You'll be playing as one of the Four Horsemen, the red rider, War. Your duty is to maintain the balance of good and evil as a neutral force. However, during the time when you were prematurely summoned to earth, a chain of unfortunate events began to take place, leaving the race of mankind extinct. Charged with destroying the grand balance between heaven and hell, you were sent to Earth once again to find answers and to clear your name.
While exploring the Darksiders' apocalyptic world, you'll be facing the forces of both heaven and hell that creeps out. Do not be threatened however, for you will be highly equipped with devastating weapons in your arsenal. Apart from having a primary weapon (a massive sword), you can also equip a secondary weapon (such as your brother Death’s scythe). You can switch them in a blink of an eye, turning waves of enemies into a bloody execution that is sure to satisfy every brutal-hearted player.
Along with massive monsters and adversaries to be executed at will, Darksiders' world is filled with intriguing puzzles to be solved along the way. These puzzles are needed to proceed in the monster-filled dungeons in the game, and are, in themselves, satisfying to solve. But what completes one's satisfaction are the dungeon bosses found right after solving the puzzles. The journey through the world of Darksiders is not straight forward. You'll need certain equipments to proceed to the story and to access certain part of its massive world.
As you progress on the game, you will find that each dungeon gives you a new item that may prove useful in solving puzzles, defeating bosses afterward and opening new paths for you to take. Certain rewards (like a new piece of equipment, weapon, and ability) are given to players’ through-out the game. Every hour of game-play is sure to bring something new to the table, which gives players the excitement to see what will be unfolded next.
Overall, Darksiders delivers an outstanding visual and great character design that is brought to life by good sound tracks and vocal cast. Its lengthy single-player campaign, engaging combat system, and challenging puzzles are the elements that make Darksiders a fun and entertaining quality game.
Just like its film, the game is equally good. The game begins and brings in the ghostly outburst in a beautiful cutscene. Music soundtrack from the original movie will be played throughout the game. You will then be dropped to the third-person shooter with a specific story to tell. You are named just as rookie and you will be a noob Ghostbuster. The reason why you will remain nameless is so as to keep the four main characters from getting attached in case a device goes wrong, but in reality it is so that you can play the as the Ghostbuster in the best way you would expect.
If this is the first time you are checking on Ghostbusters then you need to know of the four characters I am taking of here; Harold Ramis, Bill Murray, Dan Aykroyd and Ernie Hudson there is also Walter Pack. The game does not allow you to create your own characters. The Ghostbusters experience is told from behind-the-back scene. Instead of littering the screen with the some health bars the voice will come from behind the scenes. If you want to check how you are fairing there is a device on the right side that shows you how close you are to overheating and it will restrain you.
The pack will also let you know in which weapon mode you are in. Besides getting all the weapons and other devices to keep you on your toes, there is also there are some 20 upgrades that you can buy along the way, to enhance the experience. For every beast you bust, you will earn some money. When you run into a new ghoul, you will have to use the PKE meter to scan it such that you will know if they should be trapped or wretched. The PKE meter will be on your hip cheeping away when you are running around zapping and trapping. When you bring it up via a face button, it will drop the first person from behind you.
The game is composed of four campaigns whereby there is teaming of three level parts. When you want to control all you should do is trap as many ghost as possible within the given time limit. In Survival you are supposed to go for as long as you can and stay alive as long as you keep tapping the spirits. Destruction means your team and you should destroy a given numbers of evil remnants and Smile Dunk is a competition to see who can dunk into the set trap most times.
If you watched the Ghostbusters movies, expect no disappointments with the game as well. This is a fun gameplay that will get you completely engrossed and you will enjoy destroying stuff and the cool ghosts you will be scanning. This is a game I recommend anyone try out.
Lego Indiana Jones 2 is a miniature of Lego figures. It is designed in The Crystal Skull. The concept of the game is based on the original crazy movie. For example, the refrigerator is used as the character’s bomb shelter. There is still the stage where in you solve puzzle and fight the attackers but it is improved. It has an open-world structure and personal habitat which contains challenges and more tricky puzzles. The adventure continues even you unable to solve the puzzle; you can proceed with the next level and go back with the first unanswered puzzle. The story continues as you are ready with the battle.
There are new stuff unlocked as the adventure goes on, for every purchase of items in the game you able to unlock doors of game quest. Having new characters will help you to succeed in the game, each characters also has its own skills that compliments with game requirement. Like one of the Lego figures is good in destroying chains and metal boxes using his bazooka and the other has wrench that can be used in fixing damaged machines. A crystal skull boosts the characters strength that can defeat snakes and spiders.
Lego Indiana Jones 2 has wheel mobile where in you have to control your driving as you compete with the others. Moreover, road checkpoints are hindrance of the game also the camera is worthless because you cannot clearly view the driving area that causes you difficulties in driving turns of left and right.
In puzzle-solving level, Indiana is widely used during the game and you can jump over the ceiling, get on the item from a far and wrap up the enemy and knock them down. It is fun and cool when you tie up the shaman then throw him and blow the fire of gun-toting maniac. In solving some of the puzzle there is a need of a partner to pass the challenge and the AI is there to help you. Usually there is less number of enemies approaching in each level for you to prepare for the next battle.
After you completed the six-act adventures, you can now go to the creator level where in you are given a chance to build your own level. The developer gives you the opportunity to create new sections of the game, change the height of terrine, fill out destructible objects and put buttons to easily change game level. It is hard for game beginners to do it but then, when you used to it and had the ideas on tips of emerging on the puzzles you will really enjoy revising the level. The only risk of it is there is no means of sharing it to others for fun. You can just share the puzzles to your buddies and there is no chance for you to be part of Lego Indiana Jones 2 developers.
Lego Indiana Jones 2 is interesting; there are lots of game offers for all gamers. It doesn’t take a long time to finish each adventure. You can go back with your missed items and unsolved puzzles. The most fun and cool thing with it as mentioned above is making your own Lego Indiana Jones adventure.
This is a good game, it is a shame you cannot borrow other people creations and swop them around to make entirely new missions and puzzles, hopefully in the future this option will be added to the future release games, assuming they make another sequel.
It’s hard to make a virtual game about prison life. The solitary confinement of the hero plus the monotony of life behind bars is difficult to portray visually. But this time Prison Break The Conspiracy has proved the above statement to be wrong. The game has done commendable work in bringing prison life to the digital world. It has brought to life the total despair which prisoners can experience when confined behind bars.
Throughout their eight (only eight?) waking hours, the prisoners devote their time to monotonous tasks, occasional fist battles and stealthy missions. This game will of course be a draw Prison Break series fans while it may cause raised eyebrows for those new to the series.
In the game the player takes on the role of Tom Paxton, the main character of the game and specifically made for it. Supposedly incarcerated for first-degree murder, and so disguised as a prisoner he is in truth working as an agent for The Company. His job is to investigate the reason for Michael Scofield’s imprisonment and make certain that Lincoln Borrows, his brother, is executed. He then makes different agreements and various dealings to accomplish these objectives.
The game brings player into mind-boggling covert missions and takes him into the different sections of the jail as he searches for the equipment needed to accomplish his objectives. He may have some sort of liberty inside, but he should not lose sight of the path which needs to be followed to complete his task. There are very easy minigames where the player can perform body exercises like punching and weightlifting. These games, however, give little reward for the player. The player can also engage on fist fights or have his body tattooed at the parlor, but at the end he must continue with his main mission.
The game theme may sound boring by now, but there is more for the player. There are a lot of challenging stealth missions along the way, but although challenging these missions may seem a little unrealistic and perhaps pointless and unrelated to the overall mission. The AI controlled guards and deliverymen are unpredictable. At times they will capture the player even finding him in a hidden spot, while at other times they will not even notice him pass by. The deliveryman, on the other hand, does things in an easy to grasp pattern.
The view is fixed and is from a second person perspective – the camera fixed at the back of Paxton and showing a limited view of the surrounding. This does not make the game look like a stealth game. Once Paxton is spotted by a guard or the camera, the game will start again at a spawn point. Overall, the game may seem pretty reasonable for gamers seeking this sort of action game.
This first person shooter is a game the highest quality with a lot of superior thrills and unexpected moments. Its multiplayer mode is well designed, and it gives you something to aim for online, and the audio and visual content is well above the average. However, the shortness of the campaign is unusual for a first person shooter. Modern Warfare has a story that looks better than the previous versions of Call of Duty. The game easily be finished in less than six hours, but you can decide to raise the difficulty of the game, giving yourself a bigger challenge and making the enemies more deadly, but I found that this somehow distracts from the enjoyment of the game.
The game’s great quality more than makes up for its lack of single-player mode. The story in this game is told from multiple perspectives. You can play as US Marine and British SAS operatives. This campaign takes you from a rainy night at the sea, on a boat that is in the process of sinking, to a missile store. It is up to you to save millions of people from the imminent nuclear delivered death. You will encounter many tricky situations in this world filled with war, but when your enemies are beaten, to your surprise, the world is left untouched and peace is restored. The action all through this game is straightforward, at the bottom of the screen there is a compass that shows the direction of your objective, but take note, moving from one point to another is not as easy as running in a straight line.
You will conduct huge assaults through Middle Eastern countries and you will be moving from house to house as you take out a never ending stream of enemy troops along the way. Here you will also get a chance to raid various enemy hideouts, looking for enemy leaders, using subterfuges such as making yourself look like one of the enemy. In the series you will also be expected to undertake bush warfare where you will be forced to crawl through the bush terrain, hiding as the enemy troops and their tanks roll past you. This is a breathtaking and nerve racking experience.
In this game up to eighteen players can get online and get into a match in 16 different locations. Many of the levels are taken from portions in the single-player as they offer unfriendly areas and cramped spaces where grenades and shotguns are the order of the day. The game has six modes which to choose from. Besides firing weapons and tossing grenades you earn yourself points for skilled tactical play. When you shoot three opponents without killing them, you are able to involve a UAV drone, with its upgraded radar it makes the enemy positions show up on your screen map for a limited time to assisy your attack. Regardless of the mode you are in there will always be something for you to work towards. The game is also available in Play Station 3 and PC and these versions are eported to play quite well, also with easy multiplayer setups.
If you are the sort of person who appreciates a first person shooter multiplayer, then Call of Duty 4: Modern Player is an above average game of its type and is recommended for you.
This game is set in a fictional Tri-City Bay area, in a world that consists of over 80 miles of highways and roads, and you, as a policeman, who loves fast cars, are sent on an undercover mission to track an illegal street racing gang. Your aim is to infiltrate the operation and, by such tactics as stopping the sale of stolen vehicles, bring down the gang and its leaders.
Maggie Q who is a Hollywood actress plays the part of your handler Chase. She will be appearing in a number of live actions throughout the story. There is a problem with the poor frame rate which means that the game does not run smoothly and most of the time plods along at an unacceptably slow speed. This takes away from the gameplay and as the visuals are not very good the high speed racing is quite tricky. At time it is so bad that the game literally stops for some seconds and then continues still at the same low speed. These technical problems are so distracting that they cannot be ignored.
The fact that the visuals are fairly bad is a real shame and you wonder why this was ever released in this poor state. Some of the driving stunts are creative despite the not so good visual presentation, and have a stylish look about them, and you will need to take part in the police chase and the damage runs so as to prove that you can be trusted to do the job.
When you finish the race you are shown the next event and you are able to access it with a press on the d-pad. When you get tired of driving from one point to another to take part in these other events, you will appreciate the EA approach that has been streamlined. This is seen as holding but you will find yourself pushed along moving from one event to the other with little down time throughout the story. When you complete the events you earn representation which goes towards your overall ranking. Being set in Tri-City, where there are citizens going about their normal business, you will be racing on closed off roads close to pedestrian areas when not racing on set circuit laps, so care is needed.
Besides the single-payer modes there is a multiplayer mode which can be played by up to eight players. This could have been a fun game if it had not been for the technical flaws, but it is hard to recommend a game that at times is verging on the unplayable. If ever the problems are solved I would be happy to give it another try, but until then its going back on the shelf.
Kinect Joy Ride is another racing game-type Kinect compatible game which brings players into colorful world filled with different kinds of challenges. It is a very intelligent game pack. The game has been made approachable, challenging but at the same time rewarding. The game boasts a classy style of play, however, players may find the controls distracting and poorly coordinated which can be frustrating.
In a real race, the player places his hand outward in front of him as if holding a steering wheel. To control the direction of the car, the player turns the control towards the direction he wants and sticks out his hips to make a drift. Players can also activate a special charge up by pulling the steering wheel towards his chest then releasing it by pushing the steering wheel back. This special boost will speed up the car. There are also tricks in the game done by simply bending at the waist.
Another interesting part of the game is that the car speeds up automatically, although for some they might find it a setback because it limits the user input. As such the game doesn’t have any braking or acceleration control. This has been intended to make the game friendly newbie players and kids. However, the developer’s intention to make the game more interesting has caused some players to turn away from it. For one, removing the acceleration and brake control in the game simply reduced the competition within the game.
The game also has a lousy steering control. Kinect Joy Ride doesn’t allow minute movements to affect the racing as such it loses the feel of a traditional steering wheel. Also evident are the occasional steering wheel and controls glitches like the random unintended charging or execution of boost. All these have been a big issue for gamers and the developers themselves. If not for these slight glitches, the whole game would have been awesome. It has a well thought of reward style of gaming where the player earns fans every time he wins in a competition. The number of fans is important for the player to unlock contents such as new cars and new tracks.
Incidentally there are a wide variety of tracks available and different modes to play on them. Some of the game modes are stunt challenge, battle races, drag racing and the standard races. The variety of modes only makes the game more entertaining and challenging. It’s truly exciting to finish one challenge after the other. Another feature the game boasts of is the multiplayer mode’s compatibility with almost all the featured races. This makes the game doubly fun for group players. Overall the game’s features are enough for players to forget about the bugs along the way.
True to its box art depiction, the Wanzers are indeed the celebrated stars in Front Mission Evolved, but that’s just the tip of the iceberg in this 5-act story. The spin from intensive mech shooter to the unexpected cover-based third person shooter is already dizzying enough; but when baffling cut-scenes are interspersed through intermittent game types. I’m telling you, it is quite confounding!
More astonishing revelations awaits; but first, you have to customize the huge machines of war (Wanzers) to your heart’s desire using multiple types of legs, chest, arms and backpack pieces; after which, you can then equip your handiwork with weapons in multiple slots – both arms with one weapon each and a choice of rocket launchers on each of the Wanzer’s shoulders. I personally find creating oversized versions of close range weapons like machine guns, shotguns and the astounding melee weapons, extremely interesting. As you can guess, once the customized war machine is dropped to the battle arena, you can easily control it with your thumb sticks – whether to move, aim the various weapons of destruction fastened to it or strafe the place to the ground. Compared to the scrimmages that other mecha titles portray, the one noticeable major change the Front Mission Evolved brings is the ability to “speed-skim” (much like skating) through all sides and areas of the surroundings by simply activating jets found right at the bottom of the mech and the player can just slither all over the place with amplified velocity.
These two abilities come very handy during numerous missions, whether in Boss Battles or linear endurance encounters in check points. I find the check point part kind of tedious with its two conditions for accomplishing the mission; you either defeat all the enemies or reach the predestined checkpoint. Still, other players may find purchasing upgrades between missions to be a good incentive. Boss Battles are mainly a blend of slow motion “Edge Mode” and pattern recognition; but mostly compensated by superb shooting mechanics. Likewise, taking cover behind a refuge to shield you from enemy fire works remarkably well.
Beware of some oddities that still plague the on-foot portions of the game, though. If you don’t stay alert, you might not notice that the health meter can swiftly run down after a few strikes, and without any warning. Trust me, I’ve been there; I didn’t even know what hit me – it was such an unexpected cheap death!
I have to warn you, there’s not much to expect from the sound effects and graphics features of the Front Mission. Lighting is good and the colorful environments do deserve some merits. The geometrical details of the Wanzers are astounding; I’m especially impressed with how the damaged sections gradually become discernible while health diminishes. However, no amount of customization can change the low resolution textures. One of my mates even tried different ways to customize the Wanzer’s color hoping it would help, but to no avail. When he brought the Wanzer image up close, the texture discrepancy became terribly apparent.
Sadly, the audio/sound effects aren’t any better. Not much distinction between “heavy” and “light” firing; more like repetitious rounds really. Dialogues are sometimes inconsistent with the scenes and the same catchphrases are repeated several times over until the battles are won. Although the music is unremarkable as a whole, it does at least sync with the frenzied scenarios of war and destruction.
I’d say that overall Front Mission Evolved is middle ground game. As first entry to a series that has taken on a new route, it may be intriguing enough for players to go for it. There’s quite a number of gameplays to be had in 4 to 5 chapters, which should last about 6 to 8 hours in medium setting; plus the 70 multiplayer ranks to scale up can also be challenging to a certain degree. It might not offer that much thrill to veteran action gamers, though; the negative issues and some graphical glitches may prevent this game from ever getting out of the rental category for many players.
The story of the game filled the numerous gaps in the Command & Conquer game series at a quick pace. For instance, the first segment took place in between the 2nd and 3rd Tiberium struggles and the second segment moves quickly to events which happened between the 1st and 3rd Tiberium combats. During the 3rd act, the game begun to hit the correct notes but came to an end, with hopes of fulfilling a promise of another growth .Once you are in control of the place of battle, things will eventually pick up, though not as you have anticipated from an improved pack. As the player, you are the Nod faction all throughout the entire campaign with thirteen missions. This seems to be alright but failed to make the most out of the concise Scrin campaign of the Tiberium struggles.
On the other hand, this is exactly the gameplay similar to last year which contributed to its success. It is enjoyable with pacing that is fast and highly playable. Once the game puts stress on these strong points just like when you embark on a mission to arrest a GDI researcher, the gameplay will definitely rise. There are various brand new toys accessible due to the presence of subfactions in the game. These are to be used if you want to get the good parts because they carry along ingenious and exciting additions.
Several of the new units are obtainable to both the primary and subfaction. For instance, the entire GDI players will have the helicopter of hammerhead type which can be used for the transportation of troops and can still function for a long time with no need to refuel. Moreover, the Scrin mechapede is most wanted because you will be able to extend its dimension by placing more pods of which you can utilize 4 kinds. This kind of pliability will make the unit very versatile.
With regards to the controls, there have been improvements compared to last year’s game. The sidebar is substituted with a command wheel which can be pulled upwards with ease using the correct trigger. With this control, you will have the chance to gain access to lines, special skill and control units. If there is no click and drag ability of the controller, choosing the units will be difficult. Yet, the game’s interface is easy and with no hassles.
With Kane’s Wrath, the Global Conquest mode transparent in the PC version of the game is replaced with the Kane’s Challenge mode and through this, the game is filled with furious action at its best. This will also better prepare for playing online. Though the additions are insignificant, the basic gameplay is really good and has good performance on the platform.
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