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Kinect Sports is totally different from other games currently on the market. This game not only captures the upper body’s movements but the whole body which is necessary for the player who often needs to use complex moves. In some scenes, these movements are a slightly abstracted. For example, the player need not run 100M for the track and field events. However, the player needs to run in place and jump when needed. In bowling where the player doesn’t actually hold a real ball, the game makes almost accurate guesses of the player’s shot.
The game also has events that the player needs to move around the play area. Kinect Sports has this unique feature almost not present with most games. The game does not merely require the players to raise arms and expect things to be done. The game requires players to estimate their position and actual movements. They need to move and hit around all throughout. It’ll surely make players sweat. Within the first 45 minutes of playing, players will be having covered all the playing area. Indeed, this is a very active game. The game is so precise that slight changes with technique and style of kicks in soccer results in different outcomes. It is also evident with table tennis where the player can use different paddle techniques. Kinect Sports is also physically satisfying with all the movements and actions the player has to make. Aside from that it also offers an engaging progressive level of difficulty. The higher the level the better the CPU players are. In table tennis, for instance, the shots get more difficult to catch in the difficult levels and the rivals seem to be more experienced. All these make the fun department of the working.
Unlike other sports-based Kinect game, Kinect Sports’ controls are easily accessible. It’s good for a wide variety of players. Playing it in a multiplayer mode will even be better. The rich variety of sports within the game keeps players busy most of the time. Kinect Sports has six events Bowling, Boxing, Volleyball, Table Tennis, Soccer and Track and Field which is actually in a compilation of mini-games like discus throw, javelin throw, and long jump. Aside from these mini-games there are other mini-games under those major events.
Kinect Sports could have been awesome save for the annoying lags in the game especially with multiplayer mode. While some games work perfectly on a multiplayer mode, the others appear to have some glitches. One game that works perfectly for two players is volleyball. All said, the accessibility offered by Kinect Sports makes it a perfect game for all kinds of players. The whole game is also perfectly rendered in terms of graphic quality aside from the snappy audio background. Kinect Sports is a great game for all sports lovers.
Another title in the simulation game genre, Trainz 2009 offers railroad addicts and enthusiasts the chance to design their own idea of what a track should look like. It features three modes. The Driver mode will put players in the driver’s seat of a true-to-life train – pulled by a steam, diesel or electric powered engine. If the player wants to discover the train’s engines, cars and cabooses, the Railyard mode would be perfect. On the other hand, if the player is more into map planning or editing, he must play the Surveyor mode.
The attraction of the Surveyor mode is that it allows players to build their own train track and add the attributes of the environment, the terrain, the route of the tracks, and many other components, to make the simulation look real. There’s a lot to discover in this mode. The player can choose from thousands of elements, from texture brushes, cars, buildings or trees, even a community. The ability to change the season also makes for a perfectly realistic train experience. Not only that, the player can also change the train itself. With various engines, textures, cars and accessories available, you can make your train unique. If the player thinks he’s creative, he can even import his personalized elements from any 3D modeling program such as 3D Studio Max.
Although the graphic quality is not as good as you could wish for, the richness of the elements within the game makes up for this. The engines are modeled exceptionally well, however, this high standard is not matched by the environment’s texture and rendering. It also has a bland background, with few details along the rail track. Sometimes there are cars or people passing-by but they are not very convincing. The game can boast of its high definition contents and enhanced models which give a stimulating visual experience. It also has a realistic audio background – the whistle and the usual train noises all brilliantly synchronized with the visuals.
There are still lots of surprises within the game. Occasional lightning storms might make the player think that something has gone wrong with the PC, but actually it is part of the game. It is realistically harmonized with the screen toggle and happens unpredictably.
Finally, Trainz Simulator 2009 is a unique game; set apart from the others already out in the market. Simply, the game is an engaging experience worth trying. The Trainz avid fanatics will definitely love this installment and for those who have never come across Tainz before it is certainly worth a try.
Everybody knows Scooby Doo and every game that uses such a well known personality will probably be a hit, especially to the younger fans. You may wonder if the Scooby Doo character in the game is as lovable as the one you already know, only you can be the judge of that. Of course, as you would expect, Scooby Doo is the main character in the game but, as well as this lovable dog, you can take the part of all the other characters, such as Fred, Shaggy, Velma and Daphne.
The different characters all have different skills, abilities and powers, which you must learn to maximize at all stages of the game. The player should be able to meet objectives, find clues, and more importantly point to the correct suspect. As usual in this type of game, as you look for the correct suspect, you are faced with different challenges and games that you must win in order for you to advance to the next level. And of course each level has an increased level of difficulty. The graphics of the game are good, the leveling and set challenges are well done, and, at least for Scooby Doo fans, it is reasonably enjoyable as the game’s inspiration comes from the Scooby Doo stories with his many equally well loved companions.
It may not be as difficult as some other puzzle or challenge oriented games, but its simple fun even if perhaps aimed at the very young. Scooby Doo and the Spooky Swamp is a game for those who don’t need large doses of realistic violence in their games. It is gently paced, fun and relaxing but at the same time very challenging for the younger ones. You can also, perhaps more entertainingly, play this game with a friend.
The Arcanian scenery, portrayed in the usual pseudo-romantic Gothic style, is indeed beautiful and discovering new aspects of its strange other-wordly terrain and its imposing castles, is fun in itself. But inevitably there has to be a hero, and, as in previous Gothics, the hero is nameless. He has just proposed to his loved one, and to make for even more trajedy they are expecting a child. Then, of course, and where would we be without it, the inevitable disaster strikes to ruin what seemed to be an ideal family future. When disaster strikes it does so in a big way, his family are slaughtered by the troops of the mad, evil King. Seeking revenge, our nameless hero sets out on a trek to the mountains to visit a mystical mythical forge, such things as smith's forges always having been associated with godly powers, and he's out to get him some. There are of course great expanses of country to traverse with many challenges on the way. All this with the aim of seeking a bloody revenge on the perpetrator of the aforesaid attrocities.
Here begins the adventure involving those travels all through the land of Arcania, dealing with the sometimes hostile peasantry, visiting dark dungeons and slaying hordes of contentious jabbering goblins. Its undulating terrain hides dungeons used as hiding places by hideous Orcs and creepy Spiders. The land is populated with peasants who live in wooden hutted towns, and pester our hero all the time while continuously making the most annoying vocal noises. So annoying that your best bet is to go into town, do your business, and get out again as quickly as possible. While here we have Goblins to fight, crop destroying beetles to crush and mead to fetch by way of appeasing the poverty stricken peasants. The game also takes you away from the towns to regions of wilderness where more enemies lurk all around and their destruction calls upon you to muster all your strength.
The skills of combat and magic that are available are rather thin on the ground but adequaie, the audio-vocals are annoyingly awful but, for the many many hours it took to succeed in the main quest, the constantly changing, ever interesting and beautiful scenery, where every turn of a corner presented something new, more than made up for its faults. This game is a good old fashioned, wandering adventure, not deep or demanding, but easy to play and, when playing, time justs shoots by. Its like going on holiday.
Football Manager 2011 follows in the long traditon of one of the most successful series of recent years. As in pevious years it gives you a version of the football world so detailed that it is rumoured that real clubs use its database to scout for players. Whether the rumour is true or not is irrelevant to the game but is a pointer to its accuracy. This attention to detail and a sensible control interface gives you an entertaining game which soon becomes a harmless addiction. I began, in my first run, as manager of unlikely relegation candidates Liverpool FC , how real is that, and ended up playing for half the day.
If you expected the classy looking interface introduced last season you won't be disappointed. It remains as simple as it was then. My first impressions was that it was last year's game release and that was OK until came across some of the poorer aspects the earlier releases in the series which have not yet been sorted out. For instance the press conferences remain dull and repetitive, they involve answering effectively the same old questions with the same unsubtle answers. This is a shame because part of the charisma of a manager, love him or hate him, is his public image generated by such encounters with the media. The same with team pep talks, which involve selecting one of five cries of encouragement to shout at your players. It's a boring but traditional, and pretty pointless part of the pre-match stageing. The 3D match engine is still nearly as hopeless as it ever was, but some new player animations have been added and it looks marginally better than it did before. But it can be switched off.
Luckily there are a couple of improvements that help make up for the above failings. One of the most welcome is the change to the previously plodding method of negotiating contracts to make the process less of a chore. Getting big name players to put their cross on the paper can be difficult, not suprisingly, given the giant egos involved and the attendant press speculation, let alone the financial side of thing. In previous versions it was done by the manager offering a player terms, and a few days later his agent would get back to you either agreeing, refusing or requesting continuing negotiations. It is now a much quicker process, between just the manager and the player's agent. While on the subject of agents, this time around these, in real life, often deeply unpopular, even though usually unseen individuals, are not just nameless and faceless abstract beings but have distinctive and varying personalities. The hundreds of agents in the game, none of them real I am told, have lists of clients, as well as stats for their own willingness to tout players, their fees, and their negotiating methods and abilities.
This game follows in the long tradition, faults and all, of this deservedly well subscribed series, and, even though only a slight improvement on last years offering it is still wonderful entertainment and thankfully takes longer than ninety minutes, extra time and penalty shootouts put together. Its certainly a game of five halfs and well on target.
The package consists of the basic game plus all the usual extras such as a book of over 150 pages containing stills from the action and a look behind the scenes and much more. But unless you are a devotee, you can do without all this.
World of Warcraft builds on the success of similar themed games by cherry picking the best ideas from here, there, and everywhere, putting their own slant on them, and incorporating them into one package, more often than not improving upon them. So, World of Warcraft has everything you could want in a game. All the usual game components are present, you fight different creatures, go on various missions, get the thrill of gaining experience to learn more skills, not to mention getting to play on line with a large number of other players.
Although a complex game it is carefully thought out and very “user-friendly” allowing the players to get the feel of things relatively quickly. There aren’t any tutorials that show you how the game should be played, you have to figure this out for yourself and use whatever knowledge you get, from playing again and again, to your advantage. The 3D graphics allow you to play without too much interruption. Games are loaded really fast, taking away the whole attendant boring waits that can sometimes be present.
Apart from it being played in multiplayer, World of Warcraft makes a huge number of quests available and this is more than enough to keep a player busy. However, you can’t set out on just about any quest you want, this is a facility you have to earn. This does have an upside though; it prepares you for what is to come in later quests rather than just throwing you into them unequipped with some of the essential know-how required to achieve a winning result.
It is an enjoyable, absorbing game, solid in every department. But beware, before deciding to play this game, allow yourself plenty of free time, or take a day off, its hard to stop once you get into it.
The scenario for ArmA 2 is a small, fictional provincial area called Chemara, part of an also fictionnal European country. Team Razor, a NATO rapid reaction force spearheaded by a five man squad composed of United States Marine Corps Special Forces soldiers is sent to quell the instability and impose their control over the area. You play one of these five. Inevitably this involves actions against all warring factions involved, none of which is keen to see a foreign presence on their soil.
One of the most exciting things you can do in this shooter is dragging, carrying and treatinng wounded soldiers. Dragging them to safety showered by buzzing bullets is quite a realistic and difficult operation. Of course your time is spent mostly on other more active fighting so be prepared for a busy time.
The scenery and infrastructure, which includes over 50 towns and villages lying in various terrains from forested hills to open sandy beaches. It is reputed that this is based on a real Eastern European landscape.
AI improvements on the original include such things as hostile fighters being able to use the corners of buildings as cover, and the use of suppression fire to support advancing allies by forcing the enemy to keep their heads down. Near-misses from this fire now cause weapon shake, and this function assumes enough importance to be relevant to the outcome of an engagement.
The game has a large stable of vehicles and weapons at its disposal; over 130 vehicles ranging from boats to bicycles and over 70 weapons from small bore rifles to big bucks missile launchers.
As was said the visual presentation of the scenery is convincing and this is matched by the visual portrayal of the characters. The sound variety has also been improved giving each vehicle a more distinctive and recognizable acoustic profile.
You can play through the entire branching campaign cooperatively.
The only iffy part of the presentation is the cumbersome menu-driven interface.
One of the best games of its type to date.
A very difficult game to describe in detail although the rules are quite simple. It's the complexity built into the basic core idea of the game that is it's strength. It all follows from the idea of picking up little black goo-balls and placing them near one another to form twisty formations with bendy cross struts. Sounds simple but ther'e much more to it than that. The game is described as being based on structural engineering principles, but non engineers don't need to panic.
Each level allows you a set limited number of goos, (don't confuse your goos with your goes), a required number you have to save, and a pipe exit to build toward. Completing a level means using goos to build a structure toward that pipe, while having enough
unused goos left over to feed into the pipe. Got that? No, then you really need to have a hands on go to understand it properly.
Across four consistently witty and imaginative chapters and an epilogue, World of Goo introduces new obstacles and new types of goo. Your enemy is gravity which was designed by Isaac Newton and modified by Albert Einstein to make sure that structures that could not support their own weight would fall down. But you also have to build around, under, and over sharp spinning blades, or spiked walls, or flaming filled pits, but Isaac's and Albert's theories did not take these possibilities into account. And, surprise surprise, as new goos are introduced, levels become increasingly complex.
Fortunately each of these additions is explained by the funny tips left on each level by the helpful but invisible Sign Painter. For example you learn to use balloon goos to raise a string of black goos higher at one end, creating a slope and causing a giant goo to roll forward and break apart into smaller goos that can then be sucked through the pipe. There, I said it was easy didn't I.
When you have completed all the levels, you can either return to go (not goo) and have another go at saving more goos. Or you can move on to the World of Goo Corporation mode in which the idea is to build a tower as high as you possibly can competing against an online scoreboard.
For a reviewer there is however a downside, and that is that there is no downside. This has the makings of a classic. A great present for anyone who has a little time to spare.
First of all, Call of Duty: Black Ops has tons of action to look forward to. This game has used a different story line for the DS version, so you are getting a totally new story line, plot and game play with this. You should get across 16 stages with lots of action in it. Each level is carefully created to making for a strong and well paced game. With this, you will get lots of vehicle sections, fight scenes, shooting scenes and related to the story. The shooting scenes are very accurate and you will almost feel like you are really shooting over something. This just simply means that the controls are effective.
There will be two modes that you can play; the Arcade and Challenge modes. Both are fun to play. If you are playing in the multi-player mode, you can play with up to six players whether online or local. Kill count will determine the winner of the game. You can also play co-operatively in Zombies. This is equally exciting as you fight against the zombies. The Zombies can also be played offline. You will have to finish four maps to finish the zombie game.
The action is so intense that you feel the thrill on every scene. The graphics are well created to give wonderful presentation on your DS screen. The audio and voice acting are also well done. The production has made the game characters and game play show clearly what the game is all about. It seems like everything in this game is made perfect that you would not notice any flaws in it. It is very well executed and produced. It is fun, exciting and enjoyable. This is a perfect game to recommend.
This is a hex based strategy game that tends to be a little overdone in a totally madhouse manner. Taking control of the princess on an adventure to save her kingdom is greatly challenging owing to the breakneck pace at which she undertakes her task. Experience and gold are always rolling in, along with skill runes for advancement along three separate trees. On top of this, new levels and abilities for your dragon are dumped on you at an extraordinary fast rate, along with a pile of loot to equip and discard.
There is a sense of humor about this game which complements the relentless tension filled fights. Then there is color filled world of King’s Bounty that is well worth the effort to explore. Armored Princess is has enjoyment potential all the way through; it never loses its initial appeal. There is not much new stuffca added; the new campaign is between 25 and 35 hours’ worth, but that's more or less it.
Lizardmen are new characters presenting you with new faces to fight, as well as the new super-bosses, great big ungainly creatures that require special tactics. The armor-bearers have replaced the wives and children of King's Bounty but are not nearly as amusing. But its still great entertainment all the way to the end and well worth investing the time it takes to finish it.
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