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There is nothing innovative about this game, as the campaign mode is very open ended and in a typical fashion, lacking of background color. However, the multiplayer mode is exciting and addictive enough to overcome the limitations of the solo mode.
There are 8 modes in the multiplayer grounds: the usual modes and then there are Deathmatch, Team Deathmatch, Conquest and Capture The Flag; with up to 64 players in warrior, archer, and knight classes slashing and punching each other in lag – free battles. Each of the characters can be customized with weaponry and armory that can be purchased with the games’ currency, dinar, and upgraded during battles with the money earned for killings. Set in typical medieval times, matches happen in castles, small Nordic towns, snowy hamlets and riversides. Each of these locations was dressed up to be attractive that is generally an improvement from the original game.
Most of the battles here are melee, skirmishing facing each other with every sword swing, axe hurling, pikes, and other medieval weapons by clicking the mouse in the direction you want to launch your attack. To swing overhand and down, oush forward as you click. To swing towards the right, push to the right. This control scheme allows you greatly customize and experiment on your moves as the game has great physics and detailed battlefields.
Due to the click based attacks, you will never feel you are in control of the game, but not because they are hard to master but rather they are an acquired taste. The game adds a sense of desperation and realism that is not found in most games. If you're used to the simple click attacks found in most other action games, you'll struggle at first. Early matches are frustrating as you might wind up shifting the camera all over the place as you move the mouse back and forth to make attacks. There is no rating system for players or servers, either, so you inevitably get tossed to the wolves and find yourself slaughtered by more skilled opponents in the beginning. I would highly recommend this game for the multiplayer mode and avoid playing the single player action.
Super Gamer Dude
Bumble the talking flying lemur is the player's virtual buddy, who will guide him through Lemuria the animals' island. Bumble brings the player to the Bonding Circle where he picks a cat to take care of. The player will have a limited choice from the Big Cat family. He can choose between a lion, tiger, cheetah panther, and leopard. After a short time of bonding with the cat, the player is set for the real game. He needs to give his pet a name. The game has an open ended plot which may begin as a narrative on the pirate's treasure and the mysteries of the island. Kinectimal's structure is pretty interesting although Bumble can be annoying at times. After the story, the game is free for the player to roam. The player can wash, play catch, throw Frisbees, and drive RC cars and others. As with other Kinect games the player uses his body to control the actions of the game.
The player can toss balls to be fetched by his pet or teach the cat with tricks. Every toy ha a mini-game experience with its own objectives. For example, if the player wants Frisbee a short challenge must be finished first, in Frisbee the player will have to hit some targets or throw a disc at a marked distance. What's interesting with the game is that everything the player does with the pet has a corresponding experience points and money. It is important to collect money as this are useful in buying additional toys and furniture for the player's virtual; home. On the other hand experience points are needed to unlock game contents. The Discovery Bar available in each are tracks the players experience progress. Mini-games get opened when the bar is full. These mini-games will be the new areas to be explored and played.
The game's structure works perfectly for progression. It would be easy to unlock mini-games and playing it even for a short session will unlock lots of areas. The cat also brings up toys to play with; the player picks whichever he likes. Although there are some issues with regards to the controls of the game, it hasn't reduced the game's ability to provide fun. There are lots of fun things to do within the game like driving an RC car. Since this is an open game, the player need not finish all challenges to get to the next toy. They can simply ignore a toy and choose another. This makes the game more entertaining. The player won't waste their time on levels they feel not playing. The game's friendly and open gameplay makes it a perfect pick for youngsters and for families.
This is a game which will run slowly even if you have dual core with 6 GB of RAM. Even with the lowest graphic configuration you will feel some delays in this game, which is not a very good thing to experience. Another problem in this game is that you get to start with captain’s rank rather than work your way up, would of lasted longer adding the simple option. You have not enough training given in this game and if you are a first timer then making successful torpedo attacks with our any training can be sometimes difficult.
It gives you a perfect view from over a thousand miles to watch a ship catching fire and then sinking in freezing water. Silent hunters have always been a great experience to lay because they are the only games which provide you with perfect view of watching 20,000 tons of ship sinking in the ocean with every successful torpedo attack. But with this view comes the terror that your enemy can spot you at any time. You crew whispering and every time you come up you have the threat of being spotted.
Overall this game does not do well due to all the problems within the game, it needs a serious overhaul, you could say it needs a ship shine. For instant the intelligence system is completely ridiculous and is shoddy at best, the audio stutters at random points whilst playing. There really needs for games to be released both on internet connection and offline to combat these problems.
With the gaming pace of today’s games there is no excuse for shoddy and unfinished games, these problems and solutions should be fixed before the gamer lays eyes on them. It seems to be a common problem with developers to submit games to the pubic whilst probably knowing full well the game is not up to scratch.
I certainly would avoid it, save the hassle of going the motions of a poorly developed game.
Another title in the simulation game genre, Trainz 2009 offers railroad addicts and enthusiasts the chance to design their own idea of what a track should look like. It features three modes. The Driver mode will put players in the driver’s seat of a true-to-life train – pulled by a steam, diesel or electric powered engine. If the player wants to discover the train’s engines, cars and cabooses, the Railyard mode would be perfect. On the other hand, if the player is more into map planning or editing, he must play the Surveyor mode.
The attraction of the Surveyor mode is that it allows players to build their own train track and add the attributes of the environment, the terrain, the route of the tracks, and many other components, to make the simulation look real. There’s a lot to discover in this mode. The player can choose from thousands of elements, from texture brushes, cars, buildings or trees, even a community. The ability to change the season also makes for a perfectly realistic train experience. Not only that, the player can also change the train itself. With various engines, textures, cars and accessories available, you can make your train unique. If the player thinks he’s creative, he can even import his personalized elements from any 3D modeling program such as 3D Studio Max.
Although the graphic quality is not as good as you could wish for, the richness of the elements within the game makes up for this. The engines are modeled exceptionally well, however, this high standard is not matched by the environment’s texture and rendering. It also has a bland background, with few details along the rail track. Sometimes there are cars or people passing-by but they are not very convincing. The game can boast of its high definition contents and enhanced models which give a stimulating visual experience. It also has a realistic audio background – the whistle and the usual train noises all brilliantly synchronized with the visuals.
There are still lots of surprises within the game. Occasional lightning storms might make the player think that something has gone wrong with the PC, but actually it is part of the game. It is realistically harmonized with the screen toggle and happens unpredictably.
Finally, Trainz Simulator 2009 is a unique game; set apart from the others already out in the market. Simply, the game is an engaging experience worth trying. The Trainz avid fanatics will definitely love this installment and for those who have never come across Tainz before it is certainly worth a try.
Super Gamer Dude
Everybody knows Scooby Doo and every game that uses such a well known personality will probably be a hit, especially to the younger fans. You may wonder if the Scooby Doo character in the game is as lovable as the one you already know, only you can be the judge of that. Of course, as you would expect, Scooby Doo is the main character in the game but, as well as this lovable dog, you can take the part of all the other characters, such as Fred, Shaggy, Velma and Daphne.
The different characters all have different skills, abilities and powers, which you must learn to maximize at all stages of the game. The player should be able to meet objectives, find clues, and more importantly point to the correct suspect. As usual in this type of game, as you look for the correct suspect, you are faced with different challenges and games that you must win in order for you to advance to the next level. And of course each level has an increased level of difficulty. The graphics of the game are good, the leveling and set challenges are well done, and, at least for Scooby Doo fans, it is reasonably enjoyable as the game’s inspiration comes from the Scooby Doo stories with his many equally well loved companions.
It may not be as difficult as some other puzzle or challenge oriented games, but its simple fun even if perhaps aimed at the very young. Scooby Doo and the Spooky Swamp is a game for those who don’t need large doses of realistic violence in their games. It is gently paced, fun and relaxing but at the same time very challenging for the younger ones. You can also, perhaps more entertainingly, play this game with a friend.
The Arcanian scenery, portrayed in the usual pseudo-romantic Gothic style, is indeed beautiful and discovering new aspects of its strange other-wordly terrain and its imposing castles, is fun in itself. But inevitably there has to be a hero, and, as in previous Gothics, the hero is nameless. He has just proposed to his loved one, and to make for even more trajedy they are expecting a child. Then, of course, and where would we be without it, the inevitable disaster strikes to ruin what seemed to be an ideal family future. When disaster strikes it does so in a big way, his family are slaughtered by the troops of the mad, evil King. Seeking revenge, our nameless hero sets out on a trek to the mountains to visit a mystical mythical forge, such things as smith's forges always having been associated with godly powers, and he's out to get him some. There are of course great expanses of country to traverse with many challenges on the way. All this with the aim of seeking a bloody revenge on the perpetrator of the aforesaid attrocities.
Here begins the adventure involving those travels all through the land of Arcania, dealing with the sometimes hostile peasantry, visiting dark dungeons and slaying hordes of contentious jabbering goblins. Its undulating terrain hides dungeons used as hiding places by hideous Orcs and creepy Spiders. The land is populated with peasants who live in wooden hutted towns, and pester our hero all the time while continuously making the most annoying vocal noises. So annoying that your best bet is to go into town, do your business, and get out again as quickly as possible. While here we have Goblins to fight, crop destroying beetles to crush and mead to fetch by way of appeasing the poverty stricken peasants. The game also takes you away from the towns to regions of wilderness where more enemies lurk all around and their destruction calls upon you to muster all your strength.
The skills of combat and magic that are available are rather thin on the ground but adequaie, the audio-vocals are annoyingly awful but, for the many many hours it took to succeed in the main quest, the constantly changing, ever interesting and beautiful scenery, where every turn of a corner presented something new, more than made up for its faults. This game is a good old fashioned, wandering adventure, not deep or demanding, but easy to play and, when playing, time justs shoots by. Its like going on holiday.
Football Manager 2011 follows in the long traditon of one of the most successful series of recent years. As in pevious years it gives you a version of the football world so detailed that it is rumoured that real clubs use its database to scout for players. Whether the rumour is true or not is irrelevant to the game but is a pointer to its accuracy. This attention to detail and a sensible control interface gives you an entertaining game which soon becomes a harmless addiction. I began, in my first run, as manager of unlikely relegation candidates Liverpool FC , how real is that, and ended up playing for half the day.
If you expected the classy looking interface introduced last season you won't be disappointed. It remains as simple as it was then. My first impressions was that it was last year's game release and that was OK until came across some of the poorer aspects the earlier releases in the series which have not yet been sorted out. For instance the press conferences remain dull and repetitive, they involve answering effectively the same old questions with the same unsubtle answers. This is a shame because part of the charisma of a manager, love him or hate him, is his public image generated by such encounters with the media. The same with team pep talks, which involve selecting one of five cries of encouragement to shout at your players. It's a boring but traditional, and pretty pointless part of the pre-match stageing. The 3D match engine is still nearly as hopeless as it ever was, but some new player animations have been added and it looks marginally better than it did before. But it can be switched off.
Luckily there are a couple of improvements that help make up for the above failings. One of the most welcome is the change to the previously plodding method of negotiating contracts to make the process less of a chore. Getting big name players to put their cross on the paper can be difficult, not suprisingly, given the giant egos involved and the attendant press speculation, let alone the financial side of thing. In previous versions it was done by the manager offering a player terms, and a few days later his agent would get back to you either agreeing, refusing or requesting continuing negotiations. It is now a much quicker process, between just the manager and the player's agent. While on the subject of agents, this time around these, in real life, often deeply unpopular, even though usually unseen individuals, are not just nameless and faceless abstract beings but have distinctive and varying personalities. The hundreds of agents in the game, none of them real I am told, have lists of clients, as well as stats for their own willingness to tout players, their fees, and their negotiating methods and abilities.
This game follows in the long tradition, faults and all, of this deservedly well subscribed series, and, even though only a slight improvement on last years offering it is still wonderful entertainment and thankfully takes longer than ninety minutes, extra time and penalty shootouts put together. Its certainly a game of five halfs and well on target.
The package consists of the basic game plus all the usual extras such as a book of over 150 pages containing stills from the action and a look behind the scenes and much more. But unless you are a devotee, you can do without all this.
World of Warcraft builds on the success of similar themed games by cherry picking the best ideas from here, there, and everywhere, putting their own slant on them, and incorporating them into one package, more often than not improving upon them. So, World of Warcraft has everything you could want in a game. All the usual game components are present, you fight different creatures, go on various missions, get the thrill of gaining experience to learn more skills, not to mention getting to play on line with a large number of other players.
Although a complex game it is carefully thought out and very “user-friendly” allowing the players to get the feel of things relatively quickly. There aren’t any tutorials that show you how the game should be played, you have to figure this out for yourself and use whatever knowledge you get, from playing again and again, to your advantage. The 3D graphics allow you to play without too much interruption. Games are loaded really fast, taking away the whole attendant boring waits that can sometimes be present.
Apart from it being played in multiplayer, World of Warcraft makes a huge number of quests available and this is more than enough to keep a player busy. However, you can’t set out on just about any quest you want, this is a facility you have to earn. This does have an upside though; it prepares you for what is to come in later quests rather than just throwing you into them unequipped with some of the essential know-how required to achieve a winning result.
It is an enjoyable, absorbing game, solid in every department. But beware, before deciding to play this game, allow yourself plenty of free time, or take a day off, its hard to stop once you get into it.
Farming Simulator 2011 is set in a free-roaming open world farming environment. There are simple missions to begin with that allow you to grasp the basics of the game. There is also a new feature allowing you to farm online with other players. But by far the best features that has been added into Farming Simulator 2011 are the cows, and, as a farmer they are very useful to you. How did you ever manage without them? You buy cows, feed them on grass and otherwise worthless farming cereal leftovers and they produce manure that can be used as a crop fertilizer, and their milk is collected from your tanks everyday by the dairy. Junk in, useful stuff out.
Unfortunately in terms of livestock cows are it, but they are a good start to a new type of farming introduced to the series, and hopefully more varieties of livestock in the near future. As an aside, the cows are well modelled as cow modelling goes. The cows are a new feature to the series and so is the online play. You can either join existing games, or create your own, with a maximum of 10 players. The idea actually works really well and allows you to run a farm with your friends in a realistic enough world. There is also the facility to use voice or text chat.
The large and varied amount of machinery available in the game can be frightening to the newcomer, and the tutorials, or missions as they are called in Farming Simulator 2011, do not cover every piece of machinery. It's not really necessary, but if you don't know your tractor from your muck spreader you may create a sink..
You still rely on the sowing and harvesting the usual cereal crops for your main income and the career mode functions in the same manner as before, so whether you wish to simply grow crops with basic equipment or make as much money as possible in order to upgrade your machinery is up to you. Or maybe you just want to be a cow farmer. Whatever you decide there is nothing stopping you going ever onwards.
The best improvement on Farming Simulator 2011 is your locale. This new location in which you reside not only has more places of interest, but everything feels much more realistic, unlike the rather soulless island of Farming Simulator Gold. The village and coastline is buzzing, with boats and cars darting around. You even get to meet people in the village itself. Better still, the much loved bottle hunt is back, allowing you to scavenge around the island for bottles to recycle; the more bottles you recycle, the better your reputation and the more money you get back from selling things.
Your most valuable item in Farming Simulator is not your Tractor, but your PDA, not only will your PDA inform you of the week’s weather, but it will keep you up-to-date with the prices of crops, the amount of resources you have in storage and your location on the world map.
There are only around 5 keys you need to use throughout the game making the experience user-friendly. Farming Simulator 2011 also supports the Xbox 360 controllers if you prefer not to use your keyboard. However like most simulators your friend is the cruise control, which you will find yourself using on many occasions to ensure that you are not trying to plough your fields so fast that it is having no effect. The handy 'hire worker' also returns to ensure that if you've got some spare money you needn't worry about the dirty work involved in tending your land.
What I found most unusual is that, for a simulation game, the graphics are actually better than they need to be. Some people who have played the game say that the only trouble with getting into the flow is learning about all the different varieties of machinery. To me this is a great part of the game's attraction. Many a mistake can be made through buying a very useful attachment for your tractor but not knowing how to attach it, there is nothing to explain it.
If you played Farming Simulator 2009 then you’ll be completely in your element with 2011 and if you haven't you'll still get to love it. Like all good simulation games it offers pretty much unlimited scope.
Super Gamer Dude
Surprise, surprise, the basic formula for Quiz TV is exactly the same as previous Buzz games, there's not much you can change, after all a quiz is a quiz. The show is hosted by Buzz, voice supplied by Jason Donovan, and includes around 5,000 questions. The buzzers have received an upgrade and the game comes with four of the new wireless controllers which work incredibly well. The wireless remotes require two AA batteries each, but you can use the original PlayStation 2 buzzers with the new game if you prefer. As a bonus, the new wireless buzzers also work with all of the old games.
There are three main modes: a solo mode against the clock, a local multiplayer mode you can play with up to seven friends, and an online mode where you play against players on line. Unfortunately only one person per console can play the game online at any given time. The questions are divided into five categories: The Music Channel, The Movies and TV Channel, The Knowledge Channel, The Sports Channel, and The Lifestyle Channel. You can choose a particular category, or choose Channel Hopper to get an assortment of questions from all of the channels. Quiz TV also includes MyBuzz, a channel based on user-generated questions.
If you go over to you can create quizzes using your PlayStation Network ID. You're able to set the privacy options on your quizzes so that everyone may play them, or limit them so that only you or your PS3 friends can see them.
Quiz TV supports downloadable content, and a number of question packs are already available on the PlayStation Network.
Buzz is exactly what you would expect from a game show format, bright, clean, and lighthearted. While not the best, the visuals are adequate and better than the PlayStation 2 versions. Technically, Quiz TV holds a steady frame rate even with eight contestants on the screen at one time.
The contestants themselves are well drawn and incorporate some of the same stereotypes from previous Buzz games. Some of the choices include a cheerleader, a mime, a rocker, an Elvis impersonator, a superhero, and even a Japanese schoolgirl. The sound effects, background music, and dialogue are all accurate, being corny, cheesy, and repetitive at times, just like the real thing. The lines
delivered by the host are more polished this time around, and he comes across almost as smooth, smarmy, and schmaltzy as any real-life daytime TV host.
Trivia freaks may still find Buzz! Quiz TV a doddle, but it serves up an interesting array of questions for a especially for a boozy party crowd. At its core it's just a quiz show. Will non quiz lovers love it, that's the sixty four thousand dollar question.
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