The game features a shirtless man with an off-hairdo and melon-like muscles with a hot headed sidekick that is very useful in hacking computers to access locked rooms. Your sidekick usually stares at your muscle-bloke character when she is not doing anything, and wonders if your character is one of those Gay Xchange models. She will be equipped with a bottom that is pretty much useful in bouncing blocks off away from you. Although the characters may look funny, children should still be advised to play with someone of legal age.
This game features a familiar setting of a post-apocalyptic city in the US. You will find New York a city that is overrun by businesses that crashes planes to buildings and mostly scenes of an after war picture. As you go through the game, you will notice that this is not just the average action adventure game. You will experience that there are a few ideas and twists that are never seen in other adventure games. In other words, the game Enslaved Odyssey to the West is a bit special.
The gameplay experience is enhanced for a better platforming and the music as well as the graphics shows an impressive fluidity, agility and grace among the main characters. In addition, the plot is terrific since it is based on a classic story which is about an ancient Chinese legend. Therefore, Enslaved deserves a high score with regard to intriguing plots and interesting story lines.
The games combat system is also something to watch out for since it provides a good array of both melee attacks and magical long ranged attacks. Upgrades on each item can also be made by purchasing them using a collectible tech orbs that are scattered around levels. You will also find the bosses on each level pretty much challenging since they have longer lives and require a proper pattern of beating in order to defeat them. However, as you go through the game, you will develop techniques and methods that can make your job easier. This game deserves a thumbs-up for quality and performance.
In the previous version Bonjo defeated Gruntilda. Well in this episode you will Gruntilda in her worst body form as her body is more destructed and with her duo has also got some weight as they had nothing to do over the time so they sit and eat pizza and they have got some heavy fat. In middle of the story Lord of the games interrupts a very uneven fight between Bonjo and the skull and proposes a competition. The story line is very interesting and kids are going to love the little twists that story offers at different times.
There is no chance that you can explore a full world 100 percent in first attempt. But here exploration has been made more optional in which you are not forced to look for shiny treasures. In fact you just progress to other level and you are automatically given the required tools. You do not need to search for your requirements on different levels.
As you will play you will know that Bonjo is little lazy for these missions and you will always need to use some sort of vehicle to help him out in missions. The vehicle making machine is really fun to use. Using it you can create almost everything that pops into your mind. And in minutes you will be able to see your idea running and playing with you. The only condition that you need to follow during designing is that Bonjo should be able to sit on your creation.
So far I have seen just one flaw in the game and that is in the frame rate. In some moments the game gets real slow and you can even see the transition of animation frames. This happens rarely but you will experience this.
Overall Banjo-Kazooie Nuts & Bolts is a well researched and well developed adventure game. It has all the qualities that you can expect from a high quality adventure game.
This installment has even bigger improvement than the previous release, “Be a Pro Seasons.” The previous version, FIFA 08, allowed gamers to direct one player in the team for a one off game. In FIFA 09 the gamer plays for a club for a series of seasons, he then tries to progress into a soccer superstar. The player then gets to choose whether to play in the World Cup or just make his own character. Once in the game the player gets a chance to play with the different clubs around the world.
The mode is highly addictive; it draws players back to it. It’s truly entertaining when you get a chance to play with an AI team. Your teammates have unique traits and playing styles. You must get to learn each one’s role in the game so as to get a great team working. Penalties and violations are easily recognized with the visual cues that appear on the screen. There’s no need to guess whether you were offside when the ball was passed to you, a mysterious rule even to many casual followers of the game, or whether you’ve earned a red or yellow card, in reality often a matter of individual interpretation. Occasional injuries also happen and these can put you on the bench, but hopefully not that serious that you may end up not playing the remainder of the game.
FIFA 09 also has other game modes. In one of the modes you can play the whole team. There is also another mode where you can act as the team manager. The manager can earn money with every win and use it for his team. The manager also gets to interact with the media with lots of interviews being part of his schedule.
The game contains real-world soccer clubs and leagues together with all the famous players, all captured in high definition graphics. Their physical attributes and actions are impressively presented on screen, making the whole game more enjoyable.
FIFA 09 has carried on the brilliant visuals of its earlier versions with some improvements on the gameplay and officiating. Also, the sound quality of the game suits it perfectly – using real life sound effects for the usual noise of the stadium.
These aren’t the only improvements in the game; EA Sports have packed in surprises waiting to be discovered by players but that’s for you to find out, overall a top football Game.
A futuristic scenario is the arena in which this conflict, between America and Russia, for the worlds rapidly shrinking fuel supplies and other raw materials, is played out. The Russians have captured an American space station, designed for processing solar energy, with the intention of using its power for destructive purposes and zaps a major American city to show it means business and threatens another city, New York, the next day, if its demands of unconditional surrender are not met.
America is having none of this and the gamer's role is that of a US goverment operative, Sam, who is sent to aid a bunch of marines equipped with the latest muti-functional weaponry, which is upgrdeable by collecting three dimensional green cubes scattered about on all levels. Sam has a state of the art, innovative ARS suit of which his advanced weaponry can actually form a part so allowing him real-time changing of weapons. Some of the effects of thse weapons and other technical advances are extremely imaginative and impressive visually.
Right from the start there is relentless shooting action through around thirty missions and even with these ultra high speed actions there are no techinical issues such as frame rates. Having said that the graphics sometimes have a grainy effect but look at this as an intentional visual trick that can be viewed as an enhancing and atmosphere generating effect. The very often stunning visuals and shooting action more than make up for the thinness of the sub plots.
The game has four levels and on completion of either Casual, Auto or Hard, the God Hard level of difficulty becomes unlocked. There is loads of replay facility for those keen on beating previous high scores and low completion times.
The game also has the Vanquish Tactical Challenge. The challenges are made up of five missions involving the player and AI controlled marines out to destroy a host of enemies continously attacking you. This challenge becomes harder as time goes on, involving more powerful enemies.
I can reecommend Vanquish as a graphically stylish game with spectacular shooting action without the often distracting complications of emotional involvement between characters. The best third person shooter this year.
One of the best storylines and campaign modes of this genre its a bit differently constructed from the previous COD series. Although you still jump between characters the action is mainly focussed on the gamer taking the part of a Black Operations commando named, a little uninspiringly, Alex Mason.
The game begins the scene displayed on the main menu with Alex being strapped to an electrical machine for administering torture. The game relies heavily on suspense and so giving away too much in the review would certainly remove some of this important aspect of the game. But it is not giving away too much to say that much of the story is that of the gamer in the form of Alex Mason trawling through his memories trying to remember exactly what got him into the torture chair in the first place.
There are also the usual slow motion actions but they are sensibly spaced and do not detract from the action. The graphics are an improvement on previous games in the series with particulary impressive explosions. These are hard to describe effectively but are big and colorful to say the least. All other aspects of the visuals are also improved, the vegetation is particulary noticeable in this respect. Animations have also been subjected to better treatment.
Ranking up is still a large part of the game but now everything comes with a price tag, payable by earning points from kills and mision completions. Many accessories from aiming reticules to camouflage designs and face painting are customizable. Other points can be earned by gambling on the outcome of certain contests.
Black Ops is undoubtably the best game of its type with perhaps only the exception COD Modern Warfare 1. From what I've said you can be in no doubt that I recommend it extremely highly, it is an enthralling experience of a game.
The developers have managed to portray the suave, sophisticated and resourceful side of Bond's character in this game, and although no game can possibly be as good as the best of the 007 movies, they have made a great and worthwhile effort. James is tasked with eliminating a major threat to the Greek city of Athens and, up to his usual form, he parachutes in, beats up a few opponents, borrows a speedboat and sets off in pursuit of the main enemy. The enemy is captured and that's that. But of course this mimics the movie format and is merely the introduction.
This is a fast moving blockbuster of a third person shooter, and, while perhaps the majority of time is spent shooting out, there are also situations in which more stealthy methods are required. Between shooting action scenes there are lots of equally exciting car and foot pursuits. The car chases are expertly portrayed.
To help Bond on the far flung travels needed in the counter espionage business he is issued with a Smartphone, one of the many such inventions which feature in the films. This clever piece of technology gives him a general layout of his surroundings and this miraculous device can also identify enemies, interfere with surveillance cameras and even act as humble compass. No supercool agent should be without one.
His extensive travels take him to six widely seperated locations around the globe. The adventures begin in Athens and take our hero to Istanbul, Monaco, Siberia, Bangkok and Burma, none of these scenarios would be out of place in a Bond movie. With more than average, but not the best graphics, and highly realistic sounds coupled with accomplished voice acting, the developers seem to be onto a winning formula. Don't miss this one.
DA2 moves up a bit to get out of its predecessor’s wings, but it does not get off that much.
About more than a year after Dragon Age Origins was released, this new baby goes off to continue what the Origins had started – a role-playing game of such maturity that has changed the way people looked at RPGs before. But now, DA2 does much more than that – it shows more blood and more violence. It changed a lot from since when we saw the old game, from the narrative, the combat, and the characters of the game, so many changes, but apparently these changes don’t really feel like “changes”.
Generally Dragon Age 2 only follows the story, plot and personalities of the old version, and I must say the older one is still a bit up notch than it. There’s this slogan "Think like a general, fight like a Spartan" that goes along with DA2, telling us to show a hack-and-slash system, but in reality, it still reaches out to all players. Here, the combat was made easier with simple and quick buttons to use. There’s this new A button that you can used throughout the game, that is quite like a Solve-All button. The world introduced will still be familiar to you, and the concepts are still the same, no matter how restructured they are.
You still play as Hawke, but now your in Kirkwall after escaping from your Kingdom. The focus now goes to Varric, a dwarf on your crew, who will get interrogated to reveal your true persona. This is rather a long scene as it explains everything from the point where it stopped in Origins up to the point where it starts here in DA2. The cool thing though is that you create the persona of the character yourself, by choosing from different characters, and then there you go. This happens after 10 years, now that Hawke becomes the hero of Kirkwall.
Your choices will revolve still on politics and racism, as it had mostly been in Origins. There is now what to call an Emotion Wheel as well as pictures to guide you on the effect of your decisions – whether it shows hostility, sarcasm, or a full diplomacy. This is not entirely fresh from the old game, but still needs a thumbs up for the effort.
The visual presentation didn’t also impress me that much. You can only explore Kirkwall on the repetitive sceneries during night, day, and on the mountains early on the day. However, it’s particularly impressive that you will still feel Kirkwall as a good place to live in, but it’s very small.
One of main reasons of comparison too is the fact that the beloved and strongest personalities in Origins are just playing cameos on DA2. Nevertheless, even if this was the case, the personalities in DA2 aren’t still so much built throughout, making the old characters still superior in many different ways. However, you would love Varric, as his comedic personality will also draw him close to you.
I would have to say I applaud BioWare for the upgrades, or should I say improvements in the latest version. However, I could not really say upgrades as there are still much I am hoping to see in DA2, and there are also things I expected to see that are nowhere to be found now. Let’s wish for a balance on the next installment, but overall, DA2 is not a bad game to play, not at all.
There's as much maturity to the game as there ever was - DA2 is a bloody, moody thing. But despite the way narrative has been re-structured and the combat made meatier, this sequel follows the old conventions of the genre too literally to develop an individuality beyond them. Two entries down the pipe, and Dragon Age is still experiencing the growing pains of a series that's more dedicated to studying fantasy games than developing its own personality in the genre.