They call it the beautiful game, and this package demonstrates to some degree why it has this well deserved description. This latest offering in the series presents you with delicate touches and accurately controlled passes taking the place of the more crude brute fiorce tackling, and kick and run passing found in many football games. The players handle better and are much more controllable allowing for more subtle close contact play, and allowing the whole game to flow with less interruption.
Heading action is now more powerful allowing goal scoring off the head from a longer range. Not always a good point as now goal line scrambles are less likely. The result of all these improvements is a much more open and not always predictable play action both inside and outside the penalty areas. Fouls in the form of non deliberate handbalsl are another, not always welcome, introduction which, though sometimes causing unwanted breaks in play, make it more realistic, quite often occuring when defenders get in the way of a hammered shot into a defensive wall from a free kick or a tightly packed defensive formation.
Having said all that its tactically not all that different from FIFA 10, but that's not such a bad thing. But with the world cup in South Africa not present this year to boost football interest, sales will probably be less, but this is not a reflection on the package itself.
A great game not only for football fanatics.
Tom Clancy’s Rainbow Six: Vegas 2 fell short to the expectations of the fans. But first, let’s take a look at the good points of the game. The game features an all-new eternal character system that permits the accumulation of experience points, as well as the new Advanced Combat Enhancement and Specialization (ACES) points that are carried throughout Vegas 2. Simply put, if you kill an enemy in the Assault Category and earn certain points in single player mode, those points are carried on to your next multiplayer or co-op game. In each ACES category, there are 20 levels that need to be unlocked; finishing each level has its own perks like innovative weapons or a huge windfall to your XP. Sounds good, right? Here’s the snag: none of the awards seem satisfying enough in its graphical display; even the kind of reward itself is quite unimpressive. The only redeeming value is you can pick them up where you left off as you go through various modes of the game.
The next interesting feature to this Vegas game is that you have the capability to run. The left shoulder button is now equipped with a sprinting action and the function becomes extremely useful in going between cover points or to escape a grenade explosion, for example. The function is kind of odd, though, especially for fans of Rainbow Six game who are not used to the idea of “running” and might not easily be able to adapt to this function’s presence. But once you get the hang of it, you’ll eventually realize its significance as I soon grasped how it makes sense and can be fairly helpful after all.
Vegas 2 is intended to be more strategic. Sadly, the 2 AI companions don’t seem to realize that, contrary to what the game leads you to believe. While I try to skillfully maneuver through cover pieces and survive fights the best way I could, the two airhead nimrods expose themselves and get gunned down. They might sometimes be of help in a battle but quite frankly, they’re real pains in the ass. Like most people who have played the first Vegas game, I know for a fact that the story has a lot left to be desired. Ubisoft has spun a remarkably attention-grabbing tale but left the players with one of the most terrible cliff-hangers in gaming history. Fortunately, Vegas 2 takes on the task of tying up those loose ends and even succeeded in fleshing out some of the characters by handing over a few incentives. You sure can’t compare Vegas 2 with a real Tom Clancy theatrical outcome, but it sure can keep you sufficiently riveted to play the game. One other thing; quite frankly, I don’t think the single player is the star in this game; I’d go for the multiplayer and co-op modes anytime.
In general, the presentation of the game is executed adequately well, and is much better than its predecessor. The graphics and sound components of the game, however, are a bit dismal as there are a number of graphics framework slowdowns in the game – at times, to a certain point that it categorically crawls; and the music overall is equally awful. Nothing much has changed with the gameplay either, although the running feature is unquestionably a plus. The game is outfitted with interesting maps and turns and would most likely leave players and fans craving to play more for quite some time.
To sum it up, Vegas 2 botched the chance to set itself apart from the first version. It can neither be called an expansion pack (as it is actually more than that); but nor does it feel as the full-fledged sequel that it was supposed to be. For those who are expecting a sequel that outshines the original in every way possible, just as I did; Vegas 2 is tremendously disappointing.
In this game there is no storyline. The only thing that is close to the story is the voice over that you will hear when the game is starting, which will be telling you that you have been given the chance to prove yourself in a BMW M3 around Brands Hatch before you can win some cash and you can also choose your own ride. The next time you will hear the voice is when introducing new events.
What happens when you get behind the wheels of the car is what is important. Make sure to literally get behind the wheels otherwise if you area third person camera cockpit view is what makes the NFS Shift unique from the other racing games. The cockpit view is extremely good and it makes you feel like you are in the seat of a horsepower-bleeding supercar. It is actually my favorite. The view is dynamic and change with shifts and rolls when the gas brakes or gas are applied. If you want to rock the car back and forth all you do is seat at the starting line and revving the engine. By slamming the brakes you will be pushed forwards towards the dashboard. This move is delicate enough that you may not notice it.
The coolest scene is when you crash and your view is chucked around, the colors fade and out and you will get a blurred vision. You will however not get worked up by this but you will be grateful for the points you will gain which will total to quite a large amount of dollars. The exceptional cockpit view extends to the games sense of speed. At whatever speed rate you are driving, you will know this.NFS Shift will make you respect speed. This is a rare feeling in most of the racing games. In NFS Shift you have no fears of crashing and losing your life. You have a lot of control of your car all the time.
Newcomers will find the game very easy as they do not require a lot of knowledge or experience. You will however need to practice so that you will perfect your skills. You will like the engine samples, nice crashing effects which are mixed correctly. You may however not like the drift events. The physics simulation may feel different and thumping the gas will cause your car to spin out, even at the very starting point. The vehicles are set to be awfully slippery and it is your job to keep them on track to avoid rolling over.
In the career mode you will get rewards for anything you will do. Your finishing place in the race will earn you stars. When the starts build up over your career they will unlock the successive tiers in the game. You will also win profile points; make sure you stick to the racing line to get the points. You will feel like you are going through a to-do list because you have every step laid down for you.
In short the NFS Shift is a great racing game, you will; do it over and over again. The great music and the sleek visuals will obviously keep you looking forward to the next great events.
The new Fallout shows a little bit of reality. The game carefully depicts the real and authentic Las Vegas - full of unfaithfulness and desperation in the background; and the people has this insatiable thirst for the limelight every which way they turn. This is not what you would expect in a nuclear savage place, yet the people still finds the opportunity to express their emotions of cruelty and selfishness. The New Vegas offers the four biggest casinos in the world which have survived the onslaught of war and human rage and now definitely giving a little ray of hope to the people in the most awkward way – yes, you guessed right: through gambling.
The casinos offer different stuffs, from comic bars, casino games - including sex casino. There are plenty of games to play such as the Lucky 38 and The Tops. Just be careful not to consistently win every time or they will throw you out for possible cheating. This is not the main point here, however. The fun part is you could start looking for different missions inside the casino that you need to acquire and from there you experience the change of the new Fallout - eventually.
The changes are truly awesome. It is like you are instantly brought to the next level. The past scuffle and combat of the series such as picking an object then you swing were pretty basic, and you can only hope that you get lucky enough to hit your target. This time, the melee attacks have already been upgraded and get special attack skills in the process. You can select the “FORE” option in the combat system to add some juice into your attacks. The move can knock the enemies down and you get the urge to be even more creative, making your moves with attacks to the kidney and other parts of the body, which can be very fatal.
There are also new weapons that come with this special attack; one of the spear. It is a perfectly made long ranged weapon that you can toss down towards your enemies. You must have enough strength to throw the weapon as this has the power to eventually destroy your enemies. Another additional weapon is the incendiary grenade that deceptively looks like the ordinary grenade, but it actually has a specially enhanced feature of setting your enemies on fire. The grenade can also be used to totally knock down and annihilate your enemies. You do need to practice killing your enemies with these new pair of deadly combos. The action-packed game never was this hot, before the introduction of the new melee combat.
The creators of the game, Obsidian have made it a point to use third person view to bring in more wild and crazy events in the game, which apparently could only materialize using the third person view. It is a tactical advantage for them as they do not want to expose their flaws, which include poor animations down the legs of the characters. Overall a bloody good game.
Here you will be playing as OSA stud, B.J. Blazkowicz and you will be on more risky missions. There is parallel game to play along with called Veil which is the key to the Nazis ability to make weapons that are super and the weapons will help them be the world powers. Veils main function in the gameplay is to make the action in the game fresh and the numerous weapons are normally reserved for a number of rounds per session.
The storyline is more of a reality of the World War II though some of the story is a bit artificial. The game is quite different from the movie and if you have watched the movie you will be left wondering which of the two is true. The game is set up in German language which is rather natural. The soundtrack is original and well matched to the gravity. Wolfenstein is one of those games that will imply the cinematic pushes as you approach its end. So back to the storyline, B.J gains some exclusive abilities during his latest OSA utilizes. The abilities are enough for a kingdom and the normal WWII shooter and it feels like you are playing two different games and you will need to play the two concurrently.
You will use the D-pad to control the hyper action filled mode these will help to fight enemies, when solving puzzles and even when you are finding the countless pick-ups that are scattered in the two universes. When you switch between the normal and the superhero versions it feels quite unpredictable and this distracts the user attention as he is not attached to the story elements of Wolfenstein.
The paranormal actions and the abilities of the Veil-powered weapons that are used in many ways. You will find B.J bending the natural laws. The events in this game are what make it interesting. The use of weapons in Wolfestein is insignificant in comparison to other modern games. There is also the Wolfestein’s shooting dynamic whereby there is no cheating. This is a spot-on. From your detecting the heat action of the weapon to its speed. There are many hurt foes who will be hopping around on one leg.
There will be Nazis walking with broken limbs, some will have their limbs completely blown off and they will be lying there still alive writhing in pain. If the visuals in Wolfenstein had been slightly upped the game would look much more appealing. If B.J had acted as a bystander instead of playing an active role in the Veil potions. If you area player who is more into unstoppable style in games then Wolfenstein is the type of the game for you and you should give it a shot.
Great Medieval Battle is a war game located in England or France. In here, you can choose what campaigns you want to engage in. Where in the usual scenarios are attack, fight, defense and escort.I was mainly interesting in this for the battles, wars, strategy games and rule-set games. They are thrilled with animated fight setting, guns and bloody effects. But then, it is common to encounter difficulties in playing this game type which so much going on.
The theme Of Medieval Great Battle is war game in a country setting, the common problem in the game is that even you are somehow familiar to it there are instance that you can’t continue because the game can get confusing at times. You can strategize at first and finely do it then it turns to be hard and you get ranked low.
In manipulating ranks for defense in attacked routes, you tend to used square formation. But you know it takes time of one by one positioning of warriors. It tends to block the others and causes conflicts on assigned task. You may able to form shapes such as mustache or a top-hat but the worst is you made a scattered yet weak positioning. It is disappointing that the game’s set up in leveling your units and in the process is widely confusing at times.
In a PC, it is faster and easier to manage units because this is more upgraded and advance program. On 360, changing of units before, within or after, all archers and infantry is strong. There is great rule setting, so, there is a real fun and excitement even too much effort exerted in the game. The final ending is the satisfying enjoyment it gives the gamer.
All and all, I found this game to be worth the money by a long shot! Its pretty fun and their is a ton of replay value jam packed into this game. I rate it 8 out 10.
Dead Rising is a pretty awesome game, but it can be a bit tricky at times. Its main character is freelance photographer Frank West and he finds himself stuck in a shopping centre full of zombies and he's only got 72 hours to escape. How he manages that feat is entirely up to you, also depending on you are dozens of other survivors.
There are three basic game modes. 72 hour mode is where you start off with 3 days to explore the mall or undertake the missions in the game. Overtime mode is a sort of a 1 day epilogue to that. You don’t have 72 real hours to play the game - it actually works out something like 4 hours of play time, but there’s still plenty to do. And finally, there’s infinity mode where you have to survive by gathering food - which doesn’t actually respawn as it does in 72 hour modes, and fighting off other survivors.
You’re not the only person alive in the mall - there are several others, who the janitor will tell you about. Rescuing them is usually fairly easy, actually getting them back to the security room where they can hide is trickier. Some can be armed, so give them a spare weapon if you have one. And the ones who can’t be armed can be lead by the hand or carried. Don’t lead a load of survivors around at once - they’re much harder to manage. Have two with you and you should hopefully be able to keep them safe. But why rescue them at all? Because you get major PP points. PP points come from rescuing survivors, killing zombies and taking good photographs and will give you additional skills such as being able to walk like a zombie, smash zombies heads into the ground and so forth.
There are a whole range of skills to be earned, plus your life bar which will slowly increase as you level up. I’ll leave you to discover the various skills, but there are two that are worth mentioning. One, zombie ride, lets you stand on zombies heads and leap off them, very useful if you’re in a crowd and is given to you early in the game. The second, zombie throw, allows you to pick up a zombie and hurl it at other zombies, killing the zombie you threw and stunning the others. This is an essential skill to use if you’re low on weapons.
Another way to rack up points is to take photographs. The general guideline is to take a photograph of anything and everything you see. If you want to keep a photograph, go to the photo viewer from the main menu and hit ‘y’ on the photograph. Otherwise all photographs eventually get overwritten. If someone gets reunited with their partner, take a photo. If they get killed, take a photo of their death. If you stick hats on zombies, take photographs of that. Oh, and take a photograph of every psychopath you meet.
There are two main types of missions in the game. Both involve rescuing a survivor or defeating a psychopath. Scoops are given to you over the radio by Otis and don’t have to be completed but are helpful in levelling up your skills. The other types are cases, which have to be completed in order to progress the plot - miss one of these or fail one and you can continue the game, but you won’t get the proper ending.
The mall is fairly spread out, consisting of several plazas, with a Leisure Park in the middle. All of the areas are filled with zombies - the Food Court probably the least so - and the Leisure Park is home to three convicts with a jeep so there’s plenty of danger. But here are a few things worth noting about these locations. The North Plaza contains not only the supermarket and hardware store, but also the gun store. So you’ll be visiting it often. The catch is, the corridors are so narrow that you’re easy pickings for zombies. Your best bet is to try and nip inside some of the empty stores for a breather, then head out again. The Entrance Plaza is where you’ll encounter the Sniper Family if you go for that scoop. Trouble is, there’s virtually no food to be had here, so be sure to stock up from other stores if you’re low on damage. The Maintenance Tunnels run under the whole of the mall and can be used to access any part of the mall, as long as you get the key which is hidden in the small ‘dead end’ room in the middle of the tunnel map, along with an uzi. Before you get the key they can only be entered from the car park area in the leisure park. They’re chock full with zombies, however, so you will need to use the car or one of the trucks you find inside there if you want to get through. Driving around in the car is a good way to rack up PP points.
There are a whole range of weapons and items, virtually anything can be picked up and used to fight zombies. The catch is that all weapons will eventually degrade and disappear. I recommend getting yourself over to Cletus’s Gun Shop in North Plaza and picking up a few weapons.
The game has a lot of good themes and new ideas putting it above the average, but not he best in its genre.
This is a most unlikely story, hopefully an impossible future scenario where, as a result of disaster after disaster, America is an impoversished nation and North Korea is a world power. The Korean forces have attacked and occupied a large part of the US, via Hawaii and San Francisco, halting at the Mississippi.
The game begins with an American ex combat pilot being dragged from his house and thrown onto a bus, with other detainees, on a journey to an interrogation centre in Korean military occupied territory, you take his part. As you can imagine there is a feast of attrocities perpetrated on American civilians witnessed from the bus on the way there. These are the sort of inhuman treatments you are used to seeing footage of in third world countries, but even worse and far more graphically bloody.
Now captive, in your own country, deep behind enemy lines, the resistance forces decide you must be rescued. A pair of resistancce fighters are sent in and accompany you through suburban America, leading you to a safe house. The fights you take part in are a team effort with your partners actually killing things and calling out targets for you to fire at.
There is a lot going on with assorted actions on several levels, varying in dimension from a siege in a ordinary town house to a fight against overwhelming odds out in the open, with continuous action but with firefights not too long to become boring. Each setting has an atmospheric feel about it, carefully thought out to fit the overall idea of a foreign occupation. Propaganda broadcasts and posters are ever present, the roads are almost empty of the endemic population and all around is the wreckage of hardware demolished by the advanced Korean weaponry. The Mississippi has been rendered radioactive to from a barrier between the occupied and free areas of the country.
This sets the tone of the game and it remains to see what the finished product is like, but it promises to be quite an experience.
Question. Where do you start to describe a game as complex as this one with its many subplots and follow on plots from previous titles? Answer. You don't; time is too short to do so in anything but vague outline. The rise and fall of the city of Rome is the main story followed by Brotherhood. The game begins with the politically powerful and scheming Borgias, related to the pope of the time, having designs on expanding their influence in Rome and spreading it to other cities. Your job is to defend against this, but at first you fail in doing so, setting the scene for the game proper.
Then follows a set of varied scenaios ranging from multi combats to assassinations and sword-to-sword duelling. Enemies in this game are now more aggressive than in the previous titles, requiring you to be more prepared to lauch pre-emptive strikes. The game is not very different to any of the earlier titles and retains its focus on Ezio, the hero of the series, for the most part. The puzzles play a much smaller part and consequently there are fewer of them. It also adopts one of the most interesting multiplayer concepts around. Each six-player, 10-minute session has you in dual roles as an assassin and an assassin's target. Successful assassinations earn points; how
many points depends on your method. It's a game of hide and seek, implemented to perfection.
There are a couple of bugs but these are not deal breakers, and regardless of any shortcomings, Brotherhood's success comes from taking what made Asassins Creed 2 work and making it a less disjointed story and more cinematic in its look and feel. The makers' real aim seems to have been perfecting what is already good. There is not too much new here, but there are great improvements to what was there before. This is a superior game over its predecessors and very well worth investing in.
A fast-paced and stylish shooting game that is quite predictable and laggy.
Bulletstorm is a first-person shooter game that is actually fun and action packed. It has cool weapons and neat mechanics, as well as a very rewarding system of gameplay. It might not be the best of them all, but it’s definitely entertaining. The environments are attractive and it goes along with the whole theme of the gameplay – to shoot with style. There are also lots of variations in the weaponry – different combinations of boots, ammos, bullets, and explosives.
The story revolves around Grayson Hunt trying to get revenge against General Sarrano of the Confederation of Planets. You fight side by side with Ishi in planet Stygia, who will help you as he is skilled with robotic and AI controls. He is one of the strong points of the game, as he happens to be unpredictable and high-tempered, a lot like you, typical of a strong shooter in a story. However, while it’s kind of fast paced, the story gets shallow at some points and don’t get well explained. There are also absurd scenes which mix up sexual and bizarre encounters, but it tends to get hypersexual at some point and will soon get annoying in the long run. The dialogue emphasizes this inappropriate and excessive profanity, and while this may entertain you for some time, you will soon stop laughing. The annoyance goes away when you get onto the touching moments of having to deal with your own conscience. But this isn’t long to get you hooked enough.
Bulletstorm’s strongest point is its style. Along with the variety of weapons and enemies, there is also a variety of challenges and skills to do that are called skillshots – such as kicking enemies to electric fields, using airlocks to send mercenaries on space, drop crates to explode on them, and let flesh-eating plants feast on them. Along with the skills come points that show how much you’ve earned with the action. Each skill has its own name that adds up to the story, and you always get to discover new ones as you go along.
The graphical environment and animation are also excellent and enjoyable for you to fully enjoy the action. There are many inviting elements in the environment, such as the Venus flytraps, ivies, giant monsters, and little replica cities, underneath a wonderful blue sky, much like a paradise planet. Timing is also satisfying, and movements are quick and not delayed. This is especially important when you’re swarmed with enemies and you have to act fast to be able to attack them while defending yourself.
Aside from these things, the other features of Bulletstorm are more of typical of a first person shooter, such as linear path of action and this whole tendency to get blocked by your own companion in times of action. These things will disappoint you at some point, but not as much as when you get to fight so easily with a boss. The epilogue gets predictable and repetitive in the end, just as much as you knew it will be.
I just adore much of the sceneries on the game and in actuality, without the lagginess, the excessive profane and sexual dialogues, and the much predictable cutscenes and story plot, I have to say Bulletstorm is a fun and creative game that gives more of a juvenile feel, while keeping serious challenges. Add up the online leaderboards which creates a more rewarding and engrossing effect on the gamers themselves.