The game has many small animals like the bugs, fish, fossils and a collection of other small animals. The game too has online play. However the game has its weaknesses as well, the touch screen controls are not useful in this game and some other odd restrictions on the multiplayer feature are as well not useful. And the game is somehow dull with some of its activities which are kinda dull.
Animal crossing is a Nintendo game with beautiful cartoon animals. You would have to do manual jobs in this world for you to survive..In this game, you are the human being and you are moving to a new town. You will begin the game in a cab belonging to one Kapp’n and this man asks you a few questions and depending on how you answer these questions that is what will determine your gender and your appearance as well. When you get to this town you met the local shopkeeper, Tom Nook who as you will learn is the towns’ real estate tycoon and he gets you an expensive house despite the fact that you do not have the money for the house.
You owe this industrious tycoon several thousand bells and you should pay him immediately. Those who have seen the previous series of GameCube will be familiar with this scene. Some of the tasks are like catching fish, digging up fossils and running errands for the local people. You will however have to listen to some audio signal for you to be able to know when to pull back. Fish here appear as an outline in the water and that is easy because you are able to identify where to drop your line.
There are other tasks like watering flowers, which you will do using a watering can. It is also your duty to maintain the floral arrangement in the town, this however is not rewarding monetarily like other tasks. However the much work there is not what makes Animal Crossing a beautiful game. It is one of the means to make a living here as you settle the debt you owe the generous tycoon. You also follow up debts from the tycoons houses.
You will also be at the shop at times selling fish, bugs and fruits and anything else you can do to earn the bells you owe this man. You will also have to equip your house with some orange furniture, clothes and other items that are necessary for the house. However you cannot own all these items in a day, only a few items are available each day. The funny thing is that the list of the items changes each day this inspires you to work harder.
You will like the game as each day has something to look forward to for your items to fill up your house. That is the beauty of this game. In this town you will also find there are holidays which are like the real life holidays. These games will steal you from the reality of life but you will enjoy it because it is so adventurous and yet you will feel like you are in real life. It is simply intriguing.
You will take a move on Flint Lakewood who is a wild scientist and he will be searching for great discovery. His most recent creation is a satellite that turns up food and rains in portions to his hometown which is Swallow Falls. It’s up to you and Flint to dig Swallow Falls and sort out the mess when the food generator runs out of control. There are other characters that will not be highlighted in the game that will be helping you in your missions.
You will notice that the game has a very short introduction and it is in a slideshow style. In the introduction the characters are dropped in the town that is covered in ice cream and they have no protective clothing safe for the hair dryer and a white lab coat. Flint will transform the hairdryer into a heat gun. He will use the heat gun to melt the ice cream, obstacles and the other delicacies as the game begins there is only one equipment but as it progresses there is availability of other set of tools and each of them plays a specific role.
In an instance Flint will need to jump on the roof top and he cannot reach the ridge so he will use a fork to pick up a piece of the jello and place it at the ridges’ front and he will the spring up to the platform. You may have to use the heat gun to melt some ice cream so that you can use the glove to crash the rest of the ice cream. Stylus is what is used to control the movement in this game. When the stylus point to a direction all Flint does is follow towards that direction. When you want to fork or smash items all you need to do is tap on the stylus. You will use the stylus for any movement in the whole game.
The challenges in the game are short and you will soon wrap up with it entirely. You will keep playing until you get used to its controls and all it involves. You will find the repetition annoying at times because of the monotony. You will like for example find it boring, at some point Flint is killed by a conscious food item and he pops back to life at the same point an gets on with the game, it would look more realistic if he popped out at some other location. Even when you upgrade the tools, nothing more thrilling happens, it’s the same old story.
Cloudy with a Chance of Meatballs is neither interesting nor inventive but it is a great game for kids because they do not look at all the unrealities in the game. If however the child plays repeatedly, it will turn out to be boring.
This is a single player game, you will get some Mah jong tiles that you must remove two at ago. You are only supposed to remove tiles that have a matching pair exposed and each of the tiles must not be blocked by the other tiles on the right or the left. This is a very simple idea but trust me you will spend hours doing this, because it is quite addictive. You need to know that you will not come up with a solution to this, reason being that not all the randomization of the group of tiles will be solved.
This version of Mahjong brings with it new variations on the idea where there are new tiles with different powers. You will discover that Dynamite tiles which can explode particular rock tiles. There are also Ice tiles which will melt and also unearth tiles that are underneath, the second you remove the surrounding tiles. Finally there is the balloon tiles which will float away the minute you set them free from under the other tiles.
The variations in abilities of the tiles add fun to the game as you will spend most of your time playing the minigames on the various tiles. These variations are only part of the Mah Jong Quest. There is a classic which you can play in if you only want to play with rules and the standard tiles. There is also the puzzle mode which is a neat addition. This mode uses the normal Mah Jong Quest rules. Each of the puzzle games earns you some awards that you and be able to use later in the game when you have completed the game. This will make you realize that you were not playing vaguely.
The Nintendo DS touch screen is put in good use in Mah Jong Quest. However the worst thing is that the game has an awful, cluttered menu that uses icons to represent functions. They should be spelt out instead, that would be much better. It will take you time before you can figure out which of the buttons in the menu is used for what function. You will also find it hard at times trying to read out the tiles. The China tiles piled together are hard to read, this is not the case the other versions of Mah Jong solitaire games. Another thing that is rather not a problem with everyone is that the tiles are way too small and you might end up with your eyes aching after staring at the or by the time you complete the game. All in all this is one game you should not have a second thought on.
How cute are these penguins? Extremely so, and this is one of the attractions of the game. The Penguins of Madagascar is a gentle kid’s adventure game offering different challenges and obstacles for our lovable birds to overcome. Each creature has different skills and abilities for them to use to make it through the game. Be assured if you are thinking of buying it for your son or daughter, there is no sign of violence or any unpleasantness but lots of kiddy humor.
The game follows the ususal pattern of gathering items to achieve access higher levels, in this case mostly snow cones, and each level has a different level of difficulty to challenge the players.
The graphics are highly impressive and the audio is also very good, but these things are not at the top of a kid’s gaming needs. The actions and movements of the penguins are very sharp, clear, and so penguiny as to be deliberately amusing. The game is about the right level of difficulty for school aged kids and perhaps a year or two below. The game is also perfectly playable by teens and adults looking for a bit of light hearted, not too demanding fun as long as they are not expecting fast action and top of the range graphics.
It’s humorous, the characters are lovable, and the game does not pretend to be anything but what it is, a bit of harmless, safe fun for kids.
An unlikely scenario, well so was Lord of the Rings and after all it's only a game and so a bit of time travel doesn't seem amiss either. Throw in a sense of humor and you're on the road to having a very decent product.
Layton is a compulsively driven archaeology professor who solves mysteries for the public and in return they set brainteasers for him. It sounds like a big stretch of the imagination but it sets a scene for game's charm and fun, so excusing the silliness of it all.
Lost Future is filled with such gentle, good natured fun so how can you seriously criticise it. It's not pretending to be anything other than what it is, a little light entertainment.
The important bits are the puzzles, and they still maintain and even improve the style and content of previous Professor Layton titles. You've get the usual mixture of maths teasers and logic puzzles mini-mazes and picture posers.
As before the professor's case has inside it three optional sub-games that are unlockable bit by bit as the main story progresses. These little games are:-- a story book whose missing pieces must be filled with stickers, a car game in which you must steer Layton's old banger around an obstacle course of your own design, and a parrot-delivery service, don't ask.
The second of these, the car game is especially well done visually. Once you have set the course up, you press a button and you are treated to a beautiful animation of the ride. Some of the puzzles are variations on old ones but there are plenty of fresh ones as well.
A pleasant game suited to anyone above about the age of ten. Gentle and great stress free fun.
Barbie: Groom and Glam Pups is another game developed by Game Machine Studios and published by THQ as they to build up their collection of child-friendly games; going neck and neck with Disney Interactive and Activision in an attempt to dominate the market for such games. Since the game caters to young children for the most part, the concept is pretty simple and easy. You start off by choosing the dog you want between two breeds – Pomeranian and Samoyed – which can later expand to a selection of six breeds. The other four breeds (Shih Tzu, Bichon Frise, Yorkshire Terrier and Poodle) become available as you play and unlock them through the game. You have to pick a name for your dog, of course, just like in real life (meet my Samoyed, Snowy). Here’s where the real fun begins; getting engaged in a range of tasks to glam up your puppy to the nines, courtesy of Barbie who acts as your mentor and takes you through the entire exercise with both voice and text; all of which you can perform by using (what my niece calls “the pencil thing”) – the stylus pen.
In the Grooming area, you can bathe, brush, trim, and stroke your puppy to keep it contented and happy. Next stop is the Boutique area. Although it’s not compulsory and you have the option to save it for later, you can purchase an array of accessories to dress up your glam dog using the $200 seed money; you can also get some items for free. Later in the game, you can buy more accessories with winnings that you earn from your dog’s show performances.
To get those winnings, you have to teach your diva puppy a variety of tricks. Pretty much the same as Nintendogs, training your puppy is as important in Groom and Glam Pups – to develop the dog’s inherent attentiveness and sharpness. The training takes shape through some mode of gestural moves that you can carry out with the use of the stylus. The great thing is you only have to follow the instructions you get from the on-screen prompts – to the letter, mind you; and Voila! Your dog is sure to learn impeccable new tricks.
Rewards may be given once your puppy has mastered the tricks, which you can obtain from a simple minigame by tapping a mouth-watering bone-shaped biscuit. This makes your puppy happier; plus it raises your experience level to teach your dog new tricks (about 30 different ones, which unlocks as the game progresses) and increase your chances of making more money in the game.
When you get done with the training, you can then proceed to the Performance area – time to show off and make some money to spend in the Boutique. The game presents three options to choose from: dynamic dance routine in Dance Event, neat and glam shots while your dog does the tricks in Photo Shoot or catwalk (I do think dogwalk is more apt here!) ramp modelling in Runway Show. Your puppy’s performance and the game’s success totally depend on how you manipulate and maneuver the gesture-based stylus pen to come up with the appropriate moves at the right time.
This is also where you can see some downsides and disappointing inconsistencies in the game; as for example in the Photo Shoot mode, it sometimes becomes a hit-and-miss case. I swear I’ve done a good shot while Snowy is doing a fantastic backflip in mid-air, but the snap preview shows my furry pet just lying there with a ridiculous look on its face.
It’s not just plain glam here, though. Amidst the entire puppy pampering and fussing over in pink surroundings, there’s a bit of a challenge here, if only in the form of exquisite-looking gold coins that you earn for every task done well, which admittedly, you can only use to buy more of the glam stuff from the Barbie Glamour Salon, such as legging ensembles, dog collars, dippy glasses and more. With a little extra effort, you can even gain one of the “mystery gifts” – a lovely set of grooming and brush set for your pooch or perhaps a bonus trick instruction.
The Notebook feature is essentially a profile page for your puppy that allows you to access every bit of experience of your puppy and shows how happy it is. Remember that you can change puppies and select any preference from the unlocked breeds at anytime; although it would most likely entail another round of training or retraining. It’s good to know, however, that you all the stuff you’ve previously bought are non-exclusive and you can use them for any and all puppies. Likewise, everything is saved to the DS cartridge so the player can always play from where the game left off – anytime.
As far as Barbie products go, the graphics is just as one would expect it to be with the famous pink trademark all over; the puppies’ 3D models are fairly impressive, although the quality some visuals and animations border on just the bare basics. The music supplement is fine, except that I think it’s more like the sort you get from Japanese lilts. However, given the range of control methods that Nintendo DS is capable of, I’m a little disappointed that the game doesn’t allow much to give free rein to the players’ creative juices. Coloring the dog’s hair would have been such great fun, don’t you think?
You might be wondering how and where the game ends; I don’t think it comes as a surprise but the straightforward answer to that is – it doesn’t. Once the first set of activities is done, it becomes a perennial loop of grooming, training, dressing up and performing at the show. All in all this game is ideal for a specific target audience of young girls and definitely not for older gamers. I must say the over-simplistic approach also has its drawback as the game lacks the ingredients to hold long-term appeal, once the player has seen all the different tasks. But for under $25, the game certainly portrays a lot of valuable lessons in pet nurturing and forming bonds – in a (technological) manner of speaking.
Everybody loves Monopoly and I for one am a big fan. I remember playing the game with my childhood friends in the neighborhood. I even recall how I used to play the NES version of the game back in the past. I was so fixated I could play the AI-controlled games against computer challengers for days on end. That probably explains why I’m now so drawn to the DS version and rather excited at the idea of playing classic Monopoly again on a new-generation handheld. There’s no better way than that to while away time during commutes!
As everyone knows, playing the basic Monopoly game is quite simple. You and your opponents roll a couple of dice and work your way around the board, acquiring as much properties as you go; the entire idea of which is to establish monopolies with the very same properties. The ultimate goal is to bring the opponents to bankruptcy, until you remain the last player standing; thus, declared the winner.
Players who are looking for typical board game experience may find that Monopoly on DS has successfully pulled off the classic board game; fortunately, taking the appropriate route in terms of accessibility. You can play on your own against up to three AI opponents; or you might want to play with four other players by passing around a single DS unit and taking turns. Playing over a local network Is also possible, by providing players with copies of the game and using several handhelds.
You can either use the stylus or the directional pad to control the game; though as a personal preference, I’d opt for the stylus for its fluidity. Moreover, I figured out that I can speed up your opponents’ play by holding the stylus over the screen. Put simply, I can watch what the computer does while carefully planning my next moves; this feature is not doable on the console counterpart, the Monopoly Streets.
The video game concept is great; but sadly, it doesn’t give anything more beyond the various ways you can play it. Monopoly is just plain lacking in value-added features to make it more appealing to a die-hard Monopoly player for an extended period of time. The entire package seems to be just banking on the fascination to the board game itself and its popularity; thus, Monopoly on DS comes across as more insipid than what one expects. Why, it even lacks the option of saving your profiles to tally your score; unlike in Monopoly Streets where you can keep track of your own in-game progress, no matter how many games you play.
To sum it up, Monopoly on DS is great if you’re only out for the functional version. Just don’t expect a more compelling experience because quite frankly, the game gets boring pretty fast. I suggest you only buy and play the DS version if you want to kill time in situations where setting up the real board isn’t possible – as when commuting or when you’re in a car or plane.
This game is merely a combination of the Mystery Dungeon and the Pokemon games. You can finish the whole storyline of the game in twenty hours, where the main challenge is to uncover the reasons for the mysterious metamorphosis of the main character (you, the player) into a Pokemon. Meanwhile while you’re wondering what the heck is happening, joining the rescue team may not be such a bad idea.
The gameplay is as basic as they come: now that you’re one of them, you have to explore dungeons together with other Pokemons – you take command of at least 4 Pokemon companions, doing all the typical stuff of both distant and close-up attacks, throwing rocks at enemies or (whatever iron scraps you can use), and collecting useful items lying around, which may include gold or ability-enhancing foodstuff, as you strive to hit upon the next stairway to the subsequent chamber of the dungeon. If you are familiar with the Mystery Dungeon games, this game is essentially of the same variety; the main difference is the presence of the Pokemons. Being one of the most familiar aspects to Pokemon players, the concept of elements is still effectively used; where various Pokemons are depicted in different elemental roles (depending on the type of Pokemon the opponent personifies), such as Water Pokemon against Fire Pokemon, for example; or dark Pokemons against the psychic types.
The addition of the Pokemons in the game serves as a diversion to the old concept of the game. However, this add-on is only able to put in a little friendly atmosphere; and sadly, that’s all it does. The game is a recycled concept. There are loopholes everywhere in the game, from the not so aggressive wild Pokemons to the overly anticipating opponents that is very hard to understand because of its quirky approach.
To make it worse, the creators failed to make any significant production facelift in terms of graphics and audio used in the game. The game lacks the identity for which Nintendo DS games are recognized. Sadly, the game’s quality falls as a mediocre replication between the Game Boy Advance and Game Boy Color. Although the tiny surface-world village, which is mainly used as a resting station by the Pokemons, has abundant colors complete with startling water animation and misty effects; the dungeons in contrast, are monotonously repetitive with recurring tile sets that scarcely have any color at all. The variety of tunes used might be upbeat, but the thing is they relentlessly loop I just feel like shutting the whole audio up. The sound effects and Pokemon cries don’t improve my disposition any better. They have this static, fuzzy buzz that gives the impression they are just ripped from the original – it simply drives me crazy!
The integration of Pokemon features has regrettably failed to correct the weaknesses that have always been long-time issues with the original dungeon hack. With an overly rudimentary design, the entire game can turn outdated so quickly. Previous dungeon hacks have the same repetitious and archaic qualities but Pokemon Dungeon Blue is the mother of all lame reiterations. After playing the game – if you decide to finish it – you can’t help but feel short-changed; that’s precisely how I look at it. Here’s a sensible advice for fellow Pokemon fans…skip this one.