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A well produced game responding well to the controls and with a good playing screen interface. To play R.U.S.E you have to be precise and concentrated, you need to have a prior plan but even so you must still be prepared for anything that may come up which may require you to make quick decisions and may cause you to deviate temporarily from this plan. The game has three settings and plays differently on each. Beware, it is not easy to undo mistakes you have already made and chances are that you will have to restart when you make them. You will, however, have a helpful back-up that comes in useful at to some critical moments, but these are not available on higher difficulty missions, and beware, some secondary missions turn out to be death-traps. When the game begins you are treated to hints on how the game should be played in its later stages.
Part of the complicated story is set in a North African country at the end of the Second World War and features an American serviceman called Joe, a lower ranking officer who has his sights set upon becoming a General. Joe is guided by a charismatic British officer, but the unfortunate Joe gets tired very easily and seems more concerned about disputes within his own army than he does with the war itself.
At times you will be faced with a battlefield packed with German fighter planes, bomber aircraft and all the other usual hardware of desert warfare. Then all this disappears and you are taken back to Tunisia in 1942. The game jumps in time and you are also involved in espionage with a German agent called Prometheus, and in this world of spies and spooks nothing is what it seems to be. As the war progresses you will see Joe climb through the ranks, join new units, helping to organize the building of new bases and more besides.
The aptly named RUSE techniques will slowly start to open up. The RUSE units move slowly and when the game starts, the initial phases seem to proceed at a crawl. The battle’s speed wholly relies on your ability to foresee the next move of the enemy and counter their attacks by ambushing and strategically deploying the right units. RUSE has its own intelligence techniques that allow you to intercept and understand the enemy intelligence transmissions, which determine their own movements, and enable you to send agents behind the enemy lines to discover exactly which units are hidden there thus giving you advanced warning and increasing the speed and accuracy of your own planning.
When you get Joe to the rank of General you can create some extra equipments and munitions to make up for lost ones. The game maintains it’s relatively slow pace throughout but interest in the plot makes up for this and there are some faster moments of tension at certain points in the game such as when masses of the German Axis troops counter attack and creep slowly and inevitably towards your base as you rapidly try to organize defenses.
The visuals and graphics are of good quality and are well matched to the game. The game has both single and multiplayer games, and while not fault free, is perfectly good entertainment. Very good overall.
First of all, this game is set in space. So there will be no knights, soldiers or any character that shows you the idea of fighting and battles. The games main objective is to race against co-spacemen and to get over the obstacles in the race. These obstacles make the race even more exciting and challenging. Aside from space racing, you also get mini games to play with to stop you getting bored.
If you are a gamer that loves action, this game is for you. Why? It has lots of obstacles to get rid of and a lot of things to do in a level like picking up things and catching up on something. This means that a certain level is packed with actions to do and obstacles and challenges to finish. If you like being challenged a lot, and then you have to try Planet 51. There are levels that you will find faster than the others. In other words, you have to keep up with the levels of difficulties of each and every level of the game. Though the game is very simple, it is action packed because of what you will be going through for each level. This is inspired by the movie of the same title, so expect a few familiar scenes from the game. There are also other clips that came from the movie shown in the game.
The depth and plot of the game is very simple, however, the challenges add more excitement to it. The graphics are fine showing good resemblance of how it is to be in the moon. The audio is also good as you can hear realistic sounds from the game. The challenges shown in the game are not really difficult, but since there are too many to win over, you will somehow be challenged to finish them all quickly.
Planet 51 gives you a quite complete package in a game. You get exciting racing and lots of challenges that make it challenging. If you can finish the game without any difficulties, then you are a super gamer. It is fun and can be played even by kids. The scenes are refreshing as you do not see tanks or guns. If you want a game that is relaxing and just give you plain gaming fun, then you should try Planet 51.
This version of F.E.A.R is more than a mere sequel of the original game. In this game the player takes on the main character, Michael Becket, who is a member of a new military squad assigned to take into their protection a corporate executive. The plot of the story goes the same as the original game but with some unique twists. It’s a fast-paced game where strange enemies just come along, attacking the player without warning. What makes the game more eerie are the supernatural sightings along the way – a weird picture of a swing below a tree, ghostly figures of the corners, and weird people lurking around.
The creators made a great job of putting in an interesting story calling upon the myths utilized in the earlier version. There are also added twists into the typical save-the-world gameplay and providing a fascinating ending. The story’s main failing is very slow moving first part. The character just exhausts a great deal of time working his way through a hospital, suggestive of the first game where the player spends a lot of time in the office levels. The second half is paced much faster making it much better. The player has to find his way through a city on fire and sees some fearful visions which include an enormous proof of Alma’s powers.
Apart from the alternating gunplays and chaos around the game, the interesting part of the game is its horror elements. The game has frightening elements which can really give players goose bumps, although for avid F.E.A.R gamers some effects would be familiar and not that terrifying. There are instances where Alma appears unpredictably on the screen, knocking players off guard.
Other effects also appear rather ordinary because of their similarity to some of the effects in lots of other horror games out there such as The S.T.A.L.K.E.R: Shadow of Chernobyl, for example, which has made an excellent atmosphere for a horror game. Unfortunately there are segments on F.E.A.R which do not deliver a feeling of horror and fear with its players.
The game has effectively made a multiplayer mode where the player can battle with others on its three basic modes the deathmatch, capture point mode and a 16-player Armored Front mode. All these modes are perfectly adequate and offer competitive fights, but compared with other games’ multiplayer modes it falls a little behind.
In terms of visual quality, the game again has an adequate graphic quality. As mentioned earlier there are lots of visual effects going on in the game which in themselves give interest. Compared with the PS3 and Xbox version, the PC version proves to be more refined and appealing than the current PS3.
The whole game is backed by a good audio. The music and sound effects flawlessly blend in with the theme of the game. Playing the game with high definition speakers make for a fearful atmosphere. Despite the criticisms above, in general F.E.A.R 2 Project Origin is an impressive follow-up to F.E.A.R.
Several game modes are packed into this game. There’s the solo mode, where you hold the mic’ and do your musical stint; practice mode, which lets you tweak your performance until you can perfectly hit the tune, and the multiplayer mode for pass the mic’ duets and sing-offs, competing with other players as you attempt to perfect the song’s tune and lyrics. While singing, the band’s music video is also playing so you may feel like singing along them.
The game is based on the typical score system, the more you gain points, then the more likely; you’ll be on top of the leader board. One cool feature is the voice control system, which allows you to pick songs by just using your microphone. This SingStar release is a step up from the previous releases. It is sleeker, more polished, and in other ways very much improved. The presentation of the game is great. The old music videos are still visually crisp and vibrant, and, if you find the game entertaining you’ll also like the guys in music video.
The sound seems clean and clear, which is to be expected from past experience of previous SingStar releases. From the menu system to the vivid colors mixed in with black background, it speaks simplicity, allowing anyone new to the game to make a start without any problems. The games are fun; very wholesome and family friendly. The Playstation karaoke consists of 24 songs, taken from Take That albums old and new, something for everyone. Chart-topping songs included are Babe, Back for God, A Million Love Songs, Could It Be Magic?, and Everything Changes.
The new songs from their comeback includes There's Patience, I'd Wait for Life, Reach Out and Greatest Day, plus Said it All, Rule the World and Shine. For additional songs, all you have to do is download them from the huge library of music online, overall this is a ok game, more so if you are a Take That fan.
A futuristic scenario sets the scene for a conflict between America and Russia for the worlds dwindling resources. The Russians have captured an American space station, designed for processing solar energy, with the intention of using its power for destructive purposes and zaps a major American city to show it means business and threatens another city if its demands are not met.
The gamers role is that of a US goverment operative, Sam, sent to aid a bunch of marines equipped with the latest muti-functional weaponry, upgrdeable by collecting three dimensional green cubes scattered about on all levels. SAM has a state of the art, innovative ARS suit of which his advanced weaponry can actually form a part so allowing him real-time changing of weapons. Some of the effects of thse weapons and other technical innovations are extremely imaginative and quite awesome visually.
Right from the start there is relentless shooting action through around thirty missions and even with these ultra high speed actions there are no techinical issues with frame rates. Having said that the graphics sometimes have a grainy effect but this can be viewed, and may have been intended as an enhancing and atmosphere generating effect. The very often stunning visuals and shooting action more than make up for the thinness of the sub plots. The main plot eventually develops into a race for self preservation.
The game has four levels and on completion of either Casual, Auto or Hard, the God Hard level of difficulty becomes unlocked. There loads of replay facility for those keen on beating previous high scores and low completion times.
The game also has the Vanquish Tactical Challenge. The challenges are made up of five missions involving the player and AI controlled marines out to destroy a host of enemies continuously attacking you. This challenge becomes harder as time goes on, involving more powerful enemies.
I can reecommend Vanquish as a graphically stylish game with spectacular shooting action without the often distracting complications of emotional involvement between characters. The best third person shooter this year.
You've seen the rest, now play the best. Black Ops is undoubtedly the best online FPS ever put together. Call Of Duty is no longer a single-player game with a multiplayer attached. It's a multiplayer game with a single-player campaign added as an extra bonus. It's more or less impossible to fault it on any level.
This is a team game and it's a big change for a series was best known for its single-player with scripted set pieces, now the focus has changed to a more improvised style. But the fact remains that we're still playing the same game we've been playing for years. Shoot the enemies when they move out of cover, move forward, shoot more enemies and so on. But at least the basics are as tight as ever. The most common action of killing enemies remains as much fun as it ever was and when it boils down to it this is the what all warfare games are about. Killing is given variety through the widely varied arsenal at your disposal; pistols, shotguns, assault rifles, sniper rifles, RPGs, grenade launchers, crossbows and more, all with an assortment of attachments to ensure that your campaign progress is rarely a dull experience. This is a department in which Black Ops excels, with such weapons as the explosive-tipped crossbow, with the satisfying thud when it hits the target, or the China Lake, a hefty pump-action grenade launcher. The locations you visit are also many and varied.
The violence is obviously quite a feature and culminates in the helicopter attack where you rain fire down upon hordes unprotected combatants below. These levels are easily the most violent, but also the greatest of the game. Unfortunately, not long after this climax, the game loses the plot a bit but that is a minor problem when taken in the overall context and high standard of the game.
The narrative is a bonus, but it has flaws but they are easily forgiven. Thanks to this new approach to narrative you are no longer faceless marine, but you're now predominantly in the boots of Alex Mason, a member of the Studies And Operations Group, the best of the best. He is a man with a problem as he's gone and got himself captured and tied to an interrogation chair. Pumped full of drugs and electrocuted when he refuses to answer his interrogator's questions, the events of the game are experienced through flashbacks as Mason relives past events. So, the narrative jumps about a bit. One level you may be performing a coup d'état during the Bay of Pigs in Cuba 1961, the next infiltrating a Russian launch site in 1963.
The new currency concept gives all players an almost instantaneous advantage by offering access to the kind of items early on in the game that would usually require hours to unlock. It means players can start playing Black Ops the way they want to from the start without having to slog through numerous lower levels and challenges. Having said that, the CP currency isn't too easy to obtain, it takes a little while to accumulate enough to buy the best items, so don't expect to start purchasing every upgrade and high value accessory as soon as you jump into the multiplayer. There are plenty of ways to earn XP and CP though, as well as the standard challenges you can now take out contracts, which are purchased with CP and require specific tasks to be completed within a time limit. These tasks may be as simple as winning three team deathmatch games, or as difficult as getting five headshots without dying. The reward in CP is usually worth the effort, though. And then there are the Wager Matches one of COD's most innovative features. Supporting six players Wager Matches allow players to bet CP on the outcome, with the hope of a place in the top three on the leaderboard and earning a nice return on their investment.
Each of the four modes takes Call Of Duty back to the basics of FPS deathmatch, but with an individual twist. There are the tense, one-shot kills of One In The Chamber; the escalating mayhem of Gun Game; the unpredictability of Sharpshooter; and then, of course, there's Sticks And Stones, the last mentioned being one of the most chaotic FPS game modes I have ever played, but also one of the most demanding of skill. It's overawingly good, but then so is the rest of the game. Would I recommend it, what do you think?
Before the release of Gran Turismo 5 we were led to expect one of the most realistic and comprehensive driving experiences. The actuality of Gran Turismo 5 is that it features over 1000 licensed cars from the world’s top manufacturers and more than 20 tracks with more than 70 variations, including some famous real world circuits, city courses, and various other racing environments. Featuring exciting gameplay and modes suitable for newcomers to racing, for automotive enthusiasts, and for hardened afficionados of the pro racing circuit, Gran Turismo takes the sport of racing to the next level with its depth of content and unbeatable visual effects making it difficult to distinguish the game from a live race. Adding to this realism, cars feature real-time visual damage with accurate contact deformations suposed to be accurately derived from point of impact and velocity data.
Also for the first time, Gran Turismo 5 features an extremely deep online and community feature set. Players can progress and acquire credits through a variety of modes like GT Career Mode, Championship Races, License Tests and more, or they can explore different tracks and circuit variations in Arcade Mode. Players can race online, with up to 16 of you involved, through the PlayStation Network. Does it live up to its promise. The jury's out on this. I think it does, whether or not experienced players will agree with me is yet to be seen.
This game consists of nine minigames for the solo free play mode, amongst which are the haircut game, robot extermination and ghost busting, all providing some good moments of play. Other games included are helicopter rescue, parachute panic and poppin’, plus more. The games in the free play mode can be a little repetitive but there is another option, the Survival mode. This play mode is much faster than the free play and more of a challenge since it has timed-play, and a place on the leader board. In this mode there are also mnigames that do not feature in free play. Games such as Whack-a-Mole where you have a go at squashing moles that come out of the ground, and Fruit Ninja, where you have to slice fruit with a large sword. Start the Party is a family-themed party game and up to four players can be accommodated at a time, competing for top spot on the scoreboard.
There are no hidden depths; if you wanted them you would not be looking at this title in the first place. The strong point of this game is its highly sensitive ability to track movements. Start the Party is quite a test of the potential abilities of Sony’s Move-controller. Generally I found the game pretty reasonable, the gameplay is good; and the fun factor is there, although, having said that, this game is probably best for families with children, or in the solo play mode for those under 10 years old. The sound and visual presentation is satisfactory. There are no control lags as the Move-controller’s function is flawless and smooth.
Its passable but really kid’s stuff.
Lair was originally released in 2008, and now a PS3 version has come out hoping to win the interests of gamers using that platform. In Lair, you get to play as Rohn who is a dragon rider. As expected, he and his dragon are fighting against the evil villain named Mokai. In this game, you are given some background to the story, making things a little easier fot the newcomer. This game also gives the gamers reminders of their mission not allowing them to forget their aim in the game. Flying the dragon is not the only thing that you will do in Lair. While flying, difficult in itself, you will also be capturing or fighting the villains, mult-tasking. You may be taking on your enemies in the air, on land or at sea.
The graphics and audio are both above average and the voice over up to the same standard. The plot matches the presentation and the game play is made just right. In conclusion, Lair is a simple game to play but with all of its effects, it becomes an awesome game.
I actually really do like it a lot! It gives gamers that great production display that is pleasing to the eyes and makes playing an enjoyable experience. I can't really think of anything that detracts from the game or any major changes that I think need to be made.
Of course, you are expecting to play soccer in this game; but in this edition you are given little extra in the shape of more game modes to tackle. You will also be given more challenges and obstacles to go through. In other words, this edition of the Pro Evolution Soccer is a lot better than some of the others.
Pro Evolution Soccer 2010 has improved on its features and functionality. Now, you can expect an extra layer of excitement and thrill while playing. First of all, the speed is reduced and has become a more playable pace. Another feature that was improved was its online game mode. It is made more open to others to play against you. Now, you can adjust your team selection and tactics and playing style. This way, you can give your own strategy to the game and not be just merely controlling the players and their movements, you are in charge. You can also join in a tournament with other online players, or dabble in the multi-player mode.
Graphically, it is still very interesting. The audio is clear and realistic and provides good voice-overs. The presentation of the game is also of a reasonable standard, with better quality than previous titles, and the game play has improved very much from last year’s version. Overall, Pro Evolution Soccer 2010 has definitely evolved into a better game with more meaningful action and experiences. Though this type of game is often predictable, the excitement and challenges that you will be exposed to during the game are creatively thought out. This version of Pro Evolution Soccer is something worth recommending and has corrected the mistakes seen in last year’s version.
I believe this is the best Pro Evolution so far! I would rate it towards full marks.
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