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The basic idea of this game is to pick a song to dance to, take a grip of that Wii Remote and follow the dance moves on the screen as closely as you can. The Wii remote will track your movements and you’ll earn points based on your performance. Each move earns rating comments ranging from bad through to OK and good,right up to perfect. When the song ends, your total score will be racked up and your friends can then try to beat you. Various songs are included in this game which is suitable for a wide variety of players.
There are songs for teenage kids like Toxic, When I Grow Up, Girlfriend, for young adults such as Take Me Out, A-Punk, Move your Feet, and for older folks such as Viva Las Vegas, I Fell Good, Hot Stuff, Wake Me Up Before You Go-Go. Although, there are familiar dance moves that you will have already come across from the previous releases, there are also new dances with new moves and new cool clothes and costumes; tunes such as Walk like an Egyptian and Sympathy for the Devil. Several play modes are available in this game.
Just Sweat Mode, which is not too energetic, for single players which is a set of six songs just for a work-out session and equipped with its calorie counter. There is a Quick Play mode which can be performed by a group of four dancing together. The Battle Mode allows a maximum of eight persons to complete in minigames. Classic, Duet, Simon Says, Medley, and Race also feature mingames.
Thankfully, Just Dance 2 is an obvious improvement from the past games. The basic presentation is still the same but the score system is better reflects the quality of the dancing and is more accurate and organized. The virtual dancers are all two dimensional, painted with neon colors to give them a disco feel, but if you are someone who loves to dance or work out, this does not matter. Overall, the presentation of this game is entertaining with some strange but excellent choreography and various original soundtracks.
Super Gamer Dude
Guild Wars really made its mark on the online MMORPG scene by placing giving players a breathtaking gameplay with no monthly fees attached to it. The endless hours of questing and levelling up with other players made the game a joy for most players. Along with the many instalments of guild wars that have already been released in the past, the mechanics of the game is still the same. You still control one character and groom it until it becomes strong enough. There are various ways to do this, you can do quests or even party up with people to get you there. There are also skills that you have to pick to make your character a formidable one.
If you are still starting out with the game, you can have a helping hand from the computer and it offers a few henchmen to your aid; a really helpful feature if you ask me, since you do not want to keep on dying every few minutes.
The new instalment features a new location to go to known as Canthas. The place is pretty much on the Asian theme as opposed to Tyria where the theme is stranded in the medieval times. Not to mention that there are new classes of characters that you may want to try. The Assassin is quick to move and hits effectively, the Ritualists on the other hand summons spirits to their aid. With two more added classes, battles can be more diverse than ever.
Similar to most MMORPGs out there, the main feature is really on the PVP which is handled by GW really well. If you just want to hop in a PVP battle, you can always enter small matches that team you up with a group and match you with another group. But if you want to go big time in terms of PVP you may take note that killing is not the only path to winning; you must achieve specific objectives before you win the match.
The word “Faction” is not placed on the title for nothing. The new instalment features various guilds fighting over their turf. The more they win the more places do they get to conquer and the more resources that they get to enjoy. The aim is not really to eliminate the opposite guild, but winning is all about gaining territory.
The game has breathtaking graphics and music. What more can you ask for an MMORPG game?
Well the game is not perfect. Take note of these small details. Whenever you are doing quests, the details of where to go and what to get are placed in small texts which can be easily missed. Doing the campaign can benefit the player in small ways which can make the whole portion forgettable.
Being a newbie in all this war is a bad idea. You do not really get to be a part of all the action until you spend time in making your character stronger to qualify yourself to join the strongest guilds out there.
Although it is not required, having the previous titles installed still means that you get to enjoy more places to go and a more complex game to play. This means if you want to fully experience guild wars, you need to purchase the previous titles which can be pricey. Nonetheless the game is a wonderful experience for MMORPG lovers out there that are looking for great PVP experience as well as stunning graphics.
Super Gamer Dude
Plants vs. Zombies: Garden Warfare for the Xbox One is an insane strategy game that contains all the things we enjoy and love about video games, this zombie ridden title was developed by the PopCap Games and published by Electronic Arts on all consoles including the next generation. The Xbox One release was released on February 27, 2014.
The original Plants vs. Zombies won over the mobile, PC, and console crowds with its easy to understand design and general charm. It offered a surprising amount of depth in its strategy gameplay and found crossover success with gamers and non-gamers alike. Thirty million players and a sequel later, PopCap has changed up the formula, opting for a first-person shooter game that retains the same kooky charms and successfully apes many multiplayer FPS tropes to carve its own flowery niche.
Like many of its more hardcore genre brethren, Garden Warfare offers a variety of Zombie and Plant classes to approach. From the ridiculous Football Zombie All-Star to the healing wonder that is the Sunflower, players are given options how to approach their residential (or graveyard) garden mayhem. The balance appears, at least so far, to be right near perfect and there seems to be a fair amount of room for experimentation within each class.
Further complementing this variety is a crazy amount of unlockables that do everything from cosmetically alter your player's appearance to giving actual stat modifiers and upgrades. These are varied and usually humorous alterations, and if the player so desires, can be purchased earlier (with an in-game currency) if one doesn't want to wait. However, one frustration found in the unlock system is that the player doesn't necessarily control what skill or perhaps which character they'll be unlocking. The skills are random as are the character arrivals and the word 'customisable' does not apply to Garden Warfare like it does to many FPS these days. This is a puzzling but not crippling omission, although it definitely stands to alienate those looking for more customizability.
Thankfully, the core gameplay here stands out as being both tight and well-realized. Controls are simple and approachable, and the diverse player skills all pack their own charms and applications. There's a nice pace to the action too, as the smaller maps accommodate the 12-player count well, making battles quickly heated and always contested. Rarely did a match feel one-sided or empty, and there was always a sense of a battle approaching or the promise of action as soon as you spawned in every environment.
Rounding out the package are great aesthetic qualities and the well-rounded presentational charms. The game doesn't take itself seriously, inherently carving a niche for itself amongst the denizens of self-serious FPS games around. The colors are bright, the music is cheery, and the characters are humorous to the point that you never forget you're witnessing a battle between plants and zombies. This helps the game find a cathartic tone beside the foliage massacre and undead re-deading, and it really defines the title differently than just about any other FPS on the market.
One final point to mention here is that the game does feel a bit scant, even at its $40 point. There aren't quite enough maps or modes to really justify the price, and when you compare feature sets, Garden Warfare fairs modestly to most $15 downloadable shooters. Add in the fact that micro-transactions are suggested frequently and seem more essential than supplemental - the game can feel a little disenfranchising for the more economical gamer.
Still overall, Plants vs. Zombies: Garden Warfare for the Xbox One offers a unique FPS type of battle and setting, and one that plays as tight as it looks (with charm to spare). Gamers looking for a change of pace from the dystopia and blood-stained violence would do well to give this one a look. Those that are a bit more price-conscious may wait for a drop, but for its arcade-y thrills and immediate action, Garden Warfare seems planted to bloom into immediate success.
Since Wii has been making a huge success over the gaming world, Nintendo had decided to blend some of their masterpieces with them. With that collaboration, they came up with another masterpiece – Mario Power Tennis. This game features a very nice Play control design and visuals that are very much in detail – from the Mushroom Kingdoms’ characters to the tennis play.
The addition of motion control to the classic game of Mario was pretty much ingenious and rare. With this game, people will still have fun – young or old because of its comic visuals and the exercise brought about by the Wii Controller. This game requires precision, timing and a bit of force just like the real game, so every time you win a match, you would feel like you can make it through the big leagues.
As mentioned earlier, due to the advancements to this game brought about by the Wii controller, you can easily maneuver your shots or services. The system quickly responds to all your commands and actions during gameplay. It’s got a much enhanced visual effect that makes the tennis environment very vibrant and clear. Also, a ball trail can also be viewed every time you toss a ball for a serve – this gives you the opportunity to view the way you serve the ball and make necessary adjustments for a perfect serve.
Ever since Nintendo joined forces with Camelot Software Planning, Mario Tennis has been earning great reviews over the gaming world. Its pretty much an excellent multiplayer game. In fact, it is branded as one of the best tennis videogames at present. The game still remains addictive, fun-filled and it also a good number of game modes to ensure that boredom will not come in mind when playing the game. Overall it entertained me enough.
“Freedom of play” – this is what this year’s release boasts about. This is evident in the game when you do commands like passing - which was made crisper, also; all the players are pretty much responsive to your commands. Ideally, these things are very difficult to make so it would really feel so nice if you can make a perfect play or kick.
You can feel all the satisfaction just from kicking the ball around with your characters feet to making simple passes. In addition, the AI’s are also more enhanced with their defense system and will certainly do everything they can to steal your ball. It’s a bit hard but it’s definitely worth the challenge.
In Pro Evolution Soccer 2011, the positioning of your players as well as the timing for every pass and kick is very crucial in every game on the Wii. This is because your opponents have a very advanced intuition and always on the defense in every step that you do. One slight mistake from you may cause your team to be defeated.
This year’s release is pretty much all about the future of soccer video games. It’s got an enhanced animation and very crisp and quick-reacting controls that makes your virtual playing feel real. Also, if you ever get a wrong move or think that you may have committed an error in executing a kick, you can refer to the slow-motion replay so you can study that mistake. Through this, you will be able to improve your performance and device new tactics or styles during gameplay.
What’s even better with this game is that there are no fixed endings. Every character, team, situation, and a whole lot more aspects contribute to the ending of the game- in short, the outcomes are limitless. It’s pretty much all about fun and excitement since predictions cannot be made. This game is for those who are up for a challenge.
Your rock band is composed of lead guitar, bass guitar, drums and a front man. Each designation has its own remote and Nunchuk to have a perfect blending of sounds. The bass guitar is responsible for guitar movements. Front man is assigned to perform a dance moves because remote is for instruments alone and you cannot sing on it. The players must do some movements like clapping, waving and punching all throughout the music song because if not, you will be disconnected in the game.
Ultimate Band has three songs for each round. You must perform well and collect awards to proceed to the next level. You use a Wii remote as musical instrument for the game. For example, in guitar, strum the remote to produce music. Usually you cannot commit music tone errors during some games when using the Wii stick, the game sometimes doesn't hit the musical notes. What's hard on it is when C and Z button are added in the game level. It is more complicated compared to others.
Each band’s music performance has equivalent scores. So, you must be alert while doing your moves because it is scored. When you are out of control of hitting the notes, move the remote in any direction. Maintaining the movement of remote can induce multiplication of scores and one way to open grandstand level for more points. It is a strategy to gain numbers of scores but then doing it is not assurance of completing the level, sometimes there is a replay of level if you are not able to acquire the score requirement.
Ultimate Band is composed of cover albums of two music artists and contains almost forty songs. It has three categories: Jam, Battle and Practice to unlock the mystery songs. The songs are usually old, classic and hit bands songs like Weezer and The Killers. Ideally, you can change front man’s gender for cool and funky remixes. For example, you can experiment Avril Lavigne’s way of singing. You can change the tone of her hit song Complicated into a classical song or even Maroon Five men’s band; you can change them into a high-toned voice girl group. Each background song contains sounds of chimes, claps and rings for better music blends.
The overall setting of Ultimate Band was really good, the band characters are can be customize from head to toe. You can buy cool stuffs like hair styles and funky outfits for your band team. The features, graphics and lead characters are animated fully. You will surely love the different rock band battle venues. From a skate parks to rock dome stage, you can rock n’ roll on the game as fret boards and meters appears on the screen game.
I think the overall flaws with the game are the controls and being limited to 40 songs, can get a bit repetitive and with the dodgy controls, i think in all honesty they have spoiled a game which could have done much better. For that there is no excuse, hence the low rating here.
Using the popular TV characters, the objective of the game is to construct a fabulous roller coaster, which you achieve by playing the ever present minigames and explorations; they are everywhere. Many of the adventures follow the normal formula; Phineas Flynn and Ferb Fletcher go to explore a town and collect items and parts with which to assemble their roller coaster, and meet various challenges along the way. But that is what this sort of game is all about and it certainly doesn’t make these games any less enjoyable because of it. You can use Ferb for some of the more mundane tasks, like building barriers and other structures, to help you achieve your goal. Some of the minigames use screen touching techniques for things such as hammering in a nails or tracing lines.
The character Candace is also present to try to frustrate the boy’s actions and generally interfere and be a nuisance. The game has a busted bar display and any activity such as fooling around, or anything that may distract from your purpose will increase the reading on the busted meter, and if it is filled, you’ll just have to play more minigames to gather other bits in a puzzle, while being chased by Candace, but you have an invisibility potion at your disposal to keep you out of her sight. After gathering the parts, Minigames also need to be completed in the actual construction of the roller coaster, and when you have finally completed building what may turn out to be an ingenious contraption, you get to take a ride on it if you dare.But even at this stage of the game there are more surprises and bonuses and time challenges.
There are also vehicle upgrades that you can get to unlock that can adapt your vehicle and even make it suitable for space travel. Phineas and Ferb also has an online feature. By connecting to DGamer, you can have your own avatar and unlock many items, from avatar costumes to sunglasses. The artistic graphics are incredible and the music effects are well fitted to the game, adding to the overall enjoyment of gameplay.
It is well organized, the first challenge being spare part hunting, then its second stage is the assembling these discovered parts, and, after all the hard work, you get to ride on your own fantastical creation. Content-wise the game is very simple yet still providing entertainment and the DGamer feature is definitely a plus since you can chat to other gamers and get them involved. It is certainly worth considering as an addition to your wish list.
Certainly not the easiest game in the handheld format, making it the best I have played on Nintendo DS to date. The underlying Sims idea is still the same as its PC counterparts,the Sims attempt to fulfill their needs and by doing so achieve Sim happiness. The point-and-click system using the stylus makes filling the game’s day planner easier, but in planning for the Sim’s house the Build and Buy play mode doesn’t have much inventory like the other versions, but this is not a major problem.
Players can use the efficiency of the game’s touch screen for painting walls, drawing, and dragging and dropping items with ease. You can also make up your own story should you so wish. When you pick your Sims’ character and Lifetime wish, you set out a plan to follow to achieve this wish. Your character can also go on explorations to the town, be in, and fall out of, love, visit their neighbors; whatever you wish. The new feature for this version is its Karma. It is earned by completing particular set goals in the game, which earn as a reward Karma points that can then be used in different ways such as spending on items for added luck or throwing a fire spell at a neighbor. There are other means of collecting Karma points which require searching out, and others that need to be unlocked.
Looking for Karma adds a twist to the overall enjoyment of the game. Another added feature is the ability to personalize your Sims’ facial character by using the stylus. You can widen the forehead; change the nose, sharpen the chin and a lot more, producing some quite grotesque looking features. It is a great addition although in the DS version there is more pixilation so rendering the facial customization a little less effective. This really is a shame as this feature is great fun by itself. Generally speaking the music and sound effects are catchy and the ever present mumbling and chattering crowd noises are still there, which is good as they would certainly be missed.
The gameplay is great and the addition of Karma points gives scope for added imagination. While it isn’t that graphically-rich, the inclusion Build and Buy mode is a welcome feature, but the most enjoyable new feature and of great amusement value in itself,is the Create-a-Sim facial function.
While this is a fairly simple game with a distinct lack of complicated missions and challenges, it will still appeal to many younger people. The adventure starts when you wander into a scenario that has lots dinosaurs wandering around. The goal is to collect all the dinosaur eggs to be able continue, but of course you need to fight to get them. When starting a fight, just head to your chosen opponent and once both of you are in the battle arena, the fight begins. It is a turn-based system where the players can pick a move, then trace the outline of the other’s dinosaur and the one that traces better will earn a boost. Do it repeatedly until one of the dinos is defeated. Each of the dinos will have an equal number of attack and defensive moves depending on the category it falls under.
In tracing around an opponent’s outline, the outcome all depends upon on how easy or difficult your move is. For easy moves, you’ll just have to trace a small part but for more difficult moves the more you need trace around. The gravity of an attack’s damage corresponds to how well you trace. During the battle, there numbers are shown which represent the value of your HP and so the same for your opponents dinosaur. Your health will regenerate over time. There are several types of dinosaur in the game. At one point you may do battle over an attack-type dinosaur which can easily be defeated. Defense-types are more difficult since they are more skilled in warding off attacks.
The time it takes for a victory also needs to be taken into account. There are also situations where you need to dig up fossils in the course of which activity you may find surprise enemies underground. Inanimate object are also present as adversaries, taking forms such as such as tractors, huge trucks, wrecking balls, buses, even a phone box, and surprisingly, a school. Overall, Dinosaurs: Combat of Giants isn’t ideal if you want a fast-paced engrossing experience. The content is simple but then, its still fun for some, perhaps younger, even pre-teen kids. This is the only game where you can battle against a phone box or a school making it a more appealing to kids who might well enjoy this game the most. But for avid fans of serious front end state of the art gaming it’s a definite no no no.
In ten lessons your teacher, Leonardo, gives step by step instructions on how to paint different pictures and while following his demonstrations you will also learn how to use the various tools and techniques the game offers. Your first attempted masterpiece is an apple, and you learn how to use the pencil tools for outlining and shading, as well as learning how light and shadows are linked. A little later you are shown how to draw an apple tree with fruit in a field with flowers and then an ocean scene. Each lesson is very easy to follow, and by the time you've finished all ten lessons you'll be ready to go solo.
That's where Free Paint comes into the equation, and it will probably turn out to be your favorite mode. Here you have a free hand with a blank canvas to draw or paint whatever you please. If nothing springs to mind you can use one of the large assemblage of photographic images included that you can put on the top screen while you draw on the bottom. If you have a DSi you can also take your own photos.
The only minor quibble I have with Art Academy is that, while the DSiWare versions allow you to copy your finished paintings to your photo album and then put them on an SD card, there's obviously no option to do so in this game since the DS and DS Lite don't have a photo album or SD card slot. But what do you expect if you don,t have the requisite hardware, its not the game's fault. You are still able to store plenty of images in the game's own gallery section.
If you do have a DSi or a DSi XL I strongly recommend you get one or both of the downloadable Art Academy games on DSiWare because they're cheaper and you're able to store your images on an SD card. If you don't have a DSi though and you're a budding artist this is the best art software available on the system and is still well worth investigation. Anyway its less messy than paint and if you are not happy with your results you haven't wasted any materials. It really is easier than pen, paint, canvas and paper and in this day and age people, especially youngsters are more at home and more likely to use this sort of technology than traditional artists' equipment. Well worth investing in if only for fun rather than art.
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