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The basic idea of this game is to pick a song to dance to, take a grip of that Wii Remote and follow the dance moves on the screen as closely as you can. The Wii remote will track your movements and you’ll earn points based on your performance. Each move earns rating comments ranging from bad through to OK and good,right up to perfect. When the song ends, your total score will be racked up and your friends can then try to beat you. Various songs are included in this game which is suitable for a wide variety of players.
There are songs for teenage kids like Toxic, When I Grow Up, Girlfriend, for young adults such as Take Me Out, A-Punk, Move your Feet, and for older folks such as Viva Las Vegas, I Fell Good, Hot Stuff, Wake Me Up Before You Go-Go. Although, there are familiar dance moves that you will have already come across from the previous releases, there are also new dances with new moves and new cool clothes and costumes; tunes such as Walk like an Egyptian and Sympathy for the Devil. Several play modes are available in this game.
Just Sweat Mode, which is not too energetic, for single players which is a set of six songs just for a work-out session and equipped with its calorie counter. There is a Quick Play mode which can be performed by a group of four dancing together. The Battle Mode allows a maximum of eight persons to complete in minigames. Classic, Duet, Simon Says, Medley, and Race also feature mingames.
Thankfully, Just Dance 2 is an obvious improvement from the past games. The basic presentation is still the same but the score system is better reflects the quality of the dancing and is more accurate and organized. The virtual dancers are all two dimensional, painted with neon colors to give them a disco feel, but if you are someone who loves to dance or work out, this does not matter. Overall, the presentation of this game is entertaining with some strange but excellent choreography and various original soundtracks.
Guild Wars really made its mark on the online MMORPG scene by placing giving players a breathtaking gameplay with no monthly fees attached to it. The endless hours of questing and levelling up with other players made the game a joy for most players. Along with the many instalments of guild wars that have already been released in the past, the mechanics of the game is still the same. You still control one character and groom it until it becomes strong enough. There are various ways to do this, you can do quests or even party up with people to get you there. There are also skills that you have to pick to make your character a formidable one.
If you are still starting out with the game, you can have a helping hand from the computer and it offers a few henchmen to your aid; a really helpful feature if you ask me, since you do not want to keep on dying every few minutes.
The new instalment features a new location to go to known as Canthas. The place is pretty much on the Asian theme as opposed to Tyria where the theme is stranded in the medieval times. Not to mention that there are new classes of characters that you may want to try. The Assassin is quick to move and hits effectively, the Ritualists on the other hand summons spirits to their aid. With two more added classes, battles can be more diverse than ever.
Similar to most MMORPGs out there, the main feature is really on the PVP which is handled by GW really well. If you just want to hop in a PVP battle, you can always enter small matches that team you up with a group and match you with another group. But if you want to go big time in terms of PVP you may take note that killing is not the only path to winning; you must achieve specific objectives before you win the match.
The word “Faction” is not placed on the title for nothing. The new instalment features various guilds fighting over their turf. The more they win the more places do they get to conquer and the more resources that they get to enjoy. The aim is not really to eliminate the opposite guild, but winning is all about gaining territory.
The game has breathtaking graphics and music. What more can you ask for an MMORPG game?
Well the game is not perfect. Take note of these small details. Whenever you are doing quests, the details of where to go and what to get are placed in small texts which can be easily missed. Doing the campaign can benefit the player in small ways which can make the whole portion forgettable.
Being a newbie in all this war is a bad idea. You do not really get to be a part of all the action until you spend time in making your character stronger to qualify yourself to join the strongest guilds out there.
Although it is not required, having the previous titles installed still means that you get to enjoy more places to go and a more complex game to play. This means if you want to fully experience guild wars, you need to purchase the previous titles which can be pricey. Nonetheless the game is a wonderful experience for MMORPG lovers out there that are looking for great PVP experience as well as stunning graphics.
Certainly not the easiest game in the handheld format, making it the best I have played on Nintendo DS to date. The underlying Sims idea is still the same as its PC counterparts,the Sims attempt to fulfill their needs and by doing so achieve Sim happiness. The point-and-click system using the stylus makes filling the game’s day planner easier, but in planning for the Sim’s house the Build and Buy play mode doesn’t have much inventory like the other versions, but this is not a major problem.
Players can use the efficiency of the game’s touch screen for painting walls, drawing, and dragging and dropping items with ease. You can also make up your own story should you so wish. When you pick your Sims’ character and Lifetime wish, you set out a plan to follow to achieve this wish. Your character can also go on explorations to the town, be in, and fall out of, love, visit their neighbors; whatever you wish. The new feature for this version is its Karma. It is earned by completing particular set goals in the game, which earn as a reward Karma points that can then be used in different ways such as spending on items for added luck or throwing a fire spell at a neighbor. There are other means of collecting Karma points which require searching out, and others that need to be unlocked.
Looking for Karma adds a twist to the overall enjoyment of the game. Another added feature is the ability to personalize your Sims’ facial character by using the stylus. You can widen the forehead; change the nose, sharpen the chin and a lot more, producing some quite grotesque looking features. It is a great addition although in the DS version there is more pixilation so rendering the facial customization a little less effective. This really is a shame as this feature is great fun by itself. Generally speaking the music and sound effects are catchy and the ever present mumbling and chattering crowd noises are still there, which is good as they would certainly be missed.
The gameplay is great and the addition of Karma points gives scope for added imagination. While it isn’t that graphically-rich, the inclusion Build and Buy mode is a welcome feature, but the most enjoyable new feature and of great amusement value in itself,is the Create-a-Sim facial function.
While this is a fairly simple game with a distinct lack of complicated missions and challenges, it will still appeal to many younger people. The adventure starts when you wander into a scenario that has lots dinosaurs wandering around. The goal is to collect all the dinosaur eggs to be able continue, but of course you need to fight to get them. When starting a fight, just head to your chosen opponent and once both of you are in the battle arena, the fight begins. It is a turn-based system where the players can pick a move, then trace the outline of the other’s dinosaur and the one that traces better will earn a boost. Do it repeatedly until one of the dinos is defeated. Each of the dinos will have an equal number of attack and defensive moves depending on the category it falls under.
In tracing around an opponent’s outline, the outcome all depends upon on how easy or difficult your move is. For easy moves, you’ll just have to trace a small part but for more difficult moves the more you need trace around. The gravity of an attack’s damage corresponds to how well you trace. During the battle, there numbers are shown which represent the value of your HP and so the same for your opponents dinosaur. Your health will regenerate over time. There are several types of dinosaur in the game. At one point you may do battle over an attack-type dinosaur which can easily be defeated. Defense-types are more difficult since they are more skilled in warding off attacks.
The time it takes for a victory also needs to be taken into account. There are also situations where you need to dig up fossils in the course of which activity you may find surprise enemies underground. Inanimate object are also present as adversaries, taking forms such as such as tractors, huge trucks, wrecking balls, buses, even a phone box, and surprisingly, a school. Overall, Dinosaurs: Combat of Giants isn’t ideal if you want a fast-paced engrossing experience. The content is simple but then, its still fun for some, perhaps younger, even pre-teen kids. This is the only game where you can battle against a phone box or a school making it a more appealing to kids who might well enjoy this game the most. But for avid fans of serious front end state of the art gaming it’s a definite no no no.
If you like the idea of getting inspiration from action films to create a totally different game then take a look at this game which tries to copy action films that became a hit over the years. This game is a combination of car chases and gunfights that are typically seen in action films. This game is really a cracker, and one of my favorite things in it is jumping from car to car. You can even jump on the hood and blast them in the face, or throw them out and jump into the driving seat. There is a laid back feeling you will get from this game. Nothing is too serious, but don't expect there to be that much of a storyline. However, don't let that take away from the game.
So here is how the game goes, you play as the cop in a new branch of the police department. Pursuit Force is the name of your police group, and its purpose is the control and testing of experimental vehicles for use in high speed chases, and the development of new weapons. Your group is assigned to capture five gangs who are known for crimes using high speed getaway cars for armed robberies. Each gang has their own special skills and methods. You will be given 30 missions in which to capture them. With the degree of difficulty involved it takes quite a while to complete these missions.
At the start of the game, you will be given four missions to unlock the gangs. Once you have succeeded in these missions, you can start tracking for the gangs you have unlocked. You will also be ranked on the missions that you have finished. If you did well with the missions, you can get a promotion. The fight scenes, chase scenes and hi jack scenes are awesome. It is action packed and you will never have a dull moment in this game. It is full of fun and excitement.
The graphics are well done. You will notice little lovable characters poping up and saying silly things while chasing gang members. The vehicles and characters are so realistic. The scenes were all carefully crafted to get the feel of reality. All in all, Pursuit Force is the game to take when you want a full action game. It is so intense and will definitely take you on the edge of your seat. Your skills will be challenged as you get to do action stunts like in the films. I would HIGHLY recommend this game, it is badass! I would rate it 9/10.
In a market which offers what seems to be thousands of titles involving recent conflicts, imaginary or real, Men of War does set itself apart from many. This particular offering takes place in Europe during World War Two. Three perspectives on the warfare are offered; Allied, Russian and German. There are several missions in each category showing the progress of individual soldiers from each force as they progress through the ranks and experience action in the Pacific, Africa and Italy as well as in the rest of Europe.
The game can be played in single player mode and in multiplayer mode with a couple of new maps thrown in. The graphics are outstanding and the characters convincing but the audio may not be to everyone’s taste.
All the things you would expect in a war game are present, weapons, tanks and grenades, so not much new here; no made up weapons with highly improbable power, and the battle situations could, and probably did happen in such a war.
You can take a tutorial to teach you a few commands that you will be using in the entire game. This is also where you will learn the tools of war that you will use in your missions. There are a number of controls in this game that are very simple and very direct. However, some movements may require lots of menus to go through.
The campaigns are long and the game potentially can give you many days of gameplay making it good value if you measure it by dollars per hour. Not the absolute best war game in the world but a cut above most.
LEGO Harry Potter Years 1-4 is based, very loosely, on the first four books in the Harry Potter series, these being Sorcerer's Stone, Chamber of Secrets, Prisoner of Azkaban, and Goblet of Fire. It is neccessary to tackle them in order, not because this makes more sense of the storylines but because the game won't let you do it any other way. You are however supposed to be familiar with the baisc outlines of the Harry Potter tales; they are loosely connected.
Most of the game's advancement is through fetch quests, not too heavy combat, puzzle solving, and as you would expect in LEGO, collecting the bits known as studs. You have to guide Harry and friends through all sorts of environments facing various evrents and landing in some tricky predicaments.
Controlling the game is much better using the stylus than by the D-pad which has a very poor directing action. Touching items and people with the stylus allows for conversations and exploring items in the environment or to cast your standard attack spell. Some spells require simple problems to be solved. Also, you can, at some points in the game, play a chraracter other than Harry. Because the game is aimed at a young audience, failing a task or dyingand and such like, doesn't usually result in frustration; you can normally try again.
The graphics are good for what they are but with the occasional jerkiness, and the voice acting is good and there is not too much of it to be annoying.
The game’s lack of freedom may put some people off, but on the plus side you can always double-back to earlier stages once you’ve completed them to unlock all sorts of goodies. There's a lot going on and kids will probably not mind the fact that the story is not accurate to the original books. Hours of good entertaining fun for youngsters.
Electronic Arts has again released a sequel for the NFS Underground series which focuses on the import tuner scene or modifying branded cars, this time on the streets of an open city, much like the Grand Theft Auto series but not even close in quality as a game. It might be set up in the streets of an open city, but you will race on preset tracks too, which isn’t the feel of the GFA race style where you really race on the streets informally, without any tracks, and just find your own start and end points. This is the main difference of the game compared to the last year’s version. You can also go to different shops around the city to pimp your ride. However, you can only find them while roaming the city, and maps won’t help you.
Overall, it is pretty much like the first release, and the actual racing gameplay is pretty good. The graphical effects are impressive, except for the GameCube version. The car models look sharp and cool and the background city looks fine. But for some reason, last year’s version was better in terms of blur effects. Also, the crashing of the cars is actually weak, and you would not feel the impact at all. However, you have to have gamepads connected to the PC to maximize the controls, as the controls don’t work too well with the keyboard. In terms of sound, the dialogue and speech are actually lame, but speed sounds actually do their thing. The slang dialogues are pretty inappropriately placed along the way, and this is very disturbing especially if you know that language. The soundtrack made up of remixes by Snoop Dogg and Jim Morrison is actually pretty cool though.
The game starts with you driving a slow car and then you upgrade them as you earn enough money. Movements are incredibly fast, and techniques are easy to execute. Race types are either circuit, drag, or drift races. You can also race in street X races, outrun races, and underground races. Everything goes wrong, however, when you go into career mode. You’ll enter a new town and find yourself in a new story. This is rather far away from the whole theme of the game, and the cutscenes are noninteractive.
What you will love with NFS Underground 2 is the process of pimping up your car. You can purchase parts to speed the engine up, or you can buy necessary accessories to get noticed enough to put your car on a magazine centerfold.
The game does okay with its purpose of simulating an “underground” type of race, but it also somehow puts too much emphasis on it, and this comes to the point that it gets really annoying. Overall, the game does as well as its predecessor did, but I don’t think that the new additions helped at all. They actually draw you from the heart of the game and take the fun out of the races.
At first glance the game is just another zombie killing spree with nothing more than blood and gore spilling on the floor and walls as the main attraction. But Dead Rising 2 has graduated from all that and made hacking and slashing zombies for the benefit of a loved one. This is what the story of Chuck Greene revolves around: his daughter has been bitten by a zombie and the only way to keep her from turning into a fully fledged zombie herself is by giving her shots of a medicine known as Zombrex. The game capitalizes on that fact that it leads Chuck to a town that is infested with zombies to get a decent amount of the drug.
Inside the game there are a lot of things to enjoy. To mention a few, the details are well presented, for instance, when you change into a new outfit (a common thing to do in this game) you will still see that new outfit on the cut scene. Small detail but it makes the game a bit realistic in a way.
You do not really need to worry about finding a real gun or a real sword because the game features a system that allows you to combine weapons or whatever object that you can find. If you run out of ammo then throw the gun away and pick that hand gun and attach it a stake to pierce and shoot zombies at the same time, and in this manner the list of weapons is just endless.
You can finish the campaign mode together with a friend and take on more zombies and finish the task on time…which brings me to my next point.The weakness of the game. And believe me you are in for a treat. Aside from picking up Zombrex for your daughter, the game also relies on the fact that you need to also save survivors here, and that takes more than just calling them up and telling them to come over to your place. Nothing wrong about this, but the fact that the survivors themselves are pretty slow when there is a horde of zombies after you adds more fuel to the fire. But in a way this is fun, but can also be irritating in a way.
The game similar to the first one has a clock running and it requires you to go to a specific place at a specific time or else pay the price of failure. This is also the limitation of the game as you do not get to discover the game fully since you have a schedule to comply with. If you want to discover the game more then you need to play it again, which at times may get repetitive when you have been going around the same place for the 5th time.
Overall the game is a great purchase, by mixing hack and slash with a noble goal in mind Dead Rising 2 has changed the course of zombie mashing games. Every point of the game is entertaining most especially that weapon combination system. With dead rising 2, experience the whole genre of zombie mashing in a new way.
A mediocre title.
Super Gamer Dude
The Castlevania series has been at the forefront of the action/adventure genre for generations. As it has evolved through its definitive high and lows, the series has seen classics such as Symphony of the Night and Rondo of Blood, and even the highly underrated 3D transition in Castlevania 64. Unfortunately, the series took a nosedive in the PS2 era, focusing on flash and repetitive combat instead of exploiting the core competency of its design (exploration). This quality then returned in the first Lords of Shadow game, offering the Metroidvania charms in a 3D space and now in 2014, MercurySteam has returned with a meaty, but sadly scattered sequel.
Set mostly in a more modern setting, Lords of Shadow stretches across a great number of vistas and set pieces in its 20+ hour running time. Dystopian this, overly dark that; environments are consistently somber and at points evocative, and they are fairly well unified in a way that fits into the Castlevania universe. While it's not as appealing as the classic castle setting we're all accustomed to (which does thankfully show up), credit should go to MercurySteam for trying something new here.
Unfortunately, while these environments are artistically sound, they feel as if they've been smushed together as vignettes that don't really connect us to a cohesive world. There's a generally empty feeling to the areas, and as exploration takes a backseat, we feel a general disconnection to them. A strength of the series has always been the iconography of its settings, and here the locales are muted and forgettable, and without great incentive lurking in their more hidden depths. Plainly put, the series' intricately designed areas have been reformed by a 'quantity over quality' mentality. The open-world design ends up exploiting the 'under-design' of the levels as opposed to giving players the sense of unending exploration and excitement the series has been known for.
These are fairly damning words for any adventure game and particularly a series known for its exploration. Thankfully, the game does offer a pretty robust combat system that never feels less than tight and gives players a variety of mechanics to explore. Sadly, the enemies are no more exciting than the areas themselves, so while the combat is indeed fun, the enemies are a mashup of poor AI and frequently recycled assets. Boss fights do liven things up from time to time (and are certainly worthy spectacles), but the general repetition doesn't create a sense of momentum or build into these grander fights. Instead, they feel like random flourishes that only breakup the monotony before sending us back the drab environment X to fight generic enemy Y.
MercurySteam does fair a bit better when it comes to presentation and audio here luckily. There's notable voice talent with the likes Patrick Stewart and Robert Caryle (among others), and a great sweeping score that sits neatly beside the series' normally captivating audio. As well, the story blends in some Castlevania mythos surrounding Dracula that's sure to get long-time series fans talking. Again, MercurySteam takes some risks in this area, and they should be commended for, at the very least, mixing things up.
On the whole, Castlevania: Lords of Shadow II feels bloated and sadly unfocused. The idea that ambition outpaced its focus seems apt, and while things like the tight combat shine at their foundation, these aspect too feel undone by the stretch of the design. Compound this with a too long running time, a de-emphasis on the series' bread and butter (exploration) - Lords of Shadow II feels like attrition the more and more it drags along. Unless you're a diehard Castlevania fan that just can't get enough, or perhaps a action junkie that can look past the hollow exterior, stay clear of this one until it hits the bargain bins.
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