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To start off, let me specify my personal computer specs: Pentium 3.0 GHz processor, 2GB RAM and an ATI Raedeon X 850 with 256MB RAM. You might be wondering why; but this is very crucial to the observations below.
Flight Simulator X comes in 2 DVDs and is huge in terms of system requirements! It takes a solid 30 minutes to install it and once finished, there’s a few minutes of waiting before the menu finally show on screen. Apparently, Microsoft has programmed a code to optimize the Flight Simulator X’s settings in your computer. And after the screen has appeared there is a menu that looks like Flight Simulator 9, along with a sweeping music score straight from an Indiana Jones movie.
The Deluxe Edition includes 24 planes you can choose from. When you have chosen and your selection has loaded, you then see a cockpit. The game default places you in a virtual cockpit; however, you may still choose the 2D instrument view. The controls are rather simple, save for the frame rate. At this point, you may set your settings at medium-low. There is a chase plane view by pressing the S key – this view allows you to see outside the plane and the surroundings.
Next, you get a clearance from the Air Traffic Control to taxi into an active runway. The frame rate at this stage still isn’t good. I discovered that minimizing the graphic settings can improve this issue a little, but it’s still worse compared to FS9. And on this note, let me emphasize that FS9 runs on the highest settings in the PC I just described earlier, with no problem whatsoever when it comes to frame rates. This is why I still have my FS9 multiple third party add-on packs installed, to enhance several features such as weather, the cockpit, and other AI planes.
Much to my disappointment – and most likely yours, too when you get your hands on it – the so-called “new” graphics is not at all new but just the same as in FS9. There was nothing substantial that added or improved on the planes. Some changes are mostly on the effects, such as the cloud features and the water effects.
It occurred to me, though that this is probably because I have the settings in minimum; but that’s the only viable option. I have noted that if I set it at Ultra-high, the game turns into a slide show presentation. The minimum setting is the only way I can play the game on the PC that I have.
But I decided not to give up on FS X – yet; and still give it a chance. I went off to try missions. There are more than 50 missions in the game which includes rescue missions and cargo runs. Twenty of the 50 are beginner missions, 14 intermediate, 10 advanced and 7 for experts. The missions sound fun. And there are unique challenges that make the most seasoned pilot sweat. I have to warn you, when doing the missions, the frame rate still interferes.
So here’s the verdict for FS X. If you have a PC that is only at par with what I have described earlier, this is not a recommended game for you. The frame rate is going to be a real problem; and expect the graphics to be dull. I would recommend that you try FS 9: A Century of Flight, instead. For those who have high end PCs, however, install the game and play to your hearts’ content. The game’s strength lies on its mission and on the graphics when in ultra high settings.
If you have been ignoring the SOCOM series for years, then you might get pulled to the game this time, with the newest franchise, SOCOM: US NAVY SEALs Fireteam Bravo 3. Developed by Slant Six Games and Published by Sony Computer Entertainment, this first-person shooter game is definitely something to look out for in the PSP handheld.
Your character in this game is Wraith, a SEAL squad leader who recently put together a squad made of four men under an ultra hush-hush mission. The story seems to involve a U.S. operative behind Soviet lines and everyone that the government is sending to check on in with the mole never comes back and report. So, the SEALs are moving on their own to get to the bottom of the mystery that has been happening. Fireteam Bravo 3 puts the focus on action with the responsibility resting on your shoulders, which you probably hardly noticed in past SOCOM games.
The guys involved are on Black Ops mission so there is no HQ present, whispering instructions to their ear; no fancy intelligence using 3D; and no rescue boat around the corner. Before embarking on a mission, Wraith and company dwell upon an old map and some black and white photos, discussing their plan of attack. As things go wrong in the inside – a squad mate being held-hostage, for instance – the SEALs then react of their own volition and and move to attack almost impulsively. Another important factor that’s really quite challenging is you can choose how you and your squad may solve each situation.
Indeed, SOCOM absolutely excels in putting you (the player) in Wraith’s shoes. You can give orders to your squad, like tell them to hold their position and then run ahead to kill the patrolling guards stealthily; or you can also send your squad ahead of you and order them to fire at will to clear the path. You can also order them to kick open doors; to contact or toss flash bangs and kill just about everyone that get in your way. With this, you get the feeling that you really have your own team backing you up, as well as counting on you to lead. You get that amazing feeling of being looked up to with the guys taking orders from you and the fabulous sense of satisfaction of knowing that you are able to make your squad function like a very well-oiled machine, when you finally shut the system down.
Overall, the presentation of the game is superbly done. Every mission is presented with the right level of action and the game is also filled with exquisite cutscenes. The graphics also are very good in the sense that the environments and all the action really look good and realistic throughout the game, though one could do with more details on the in-game SEALs. The audio of the game is also nicely done with the great voiceovers and music. However, there are portions where sound drops out in some scenes, especially at the beginning. The gameplay unquestionably earns a thumbs-up; though you might wish that it was a bit harder, and the rocket/helicopter scene could have been totally dumped. You totally feel like a true SEAL when you play this game.
With all its fantastic features, this one is absolutely dream game to play.
Peace Walker is definitely one good game to play, especially if you’re the type to dig more action. This game surely has the right stuff that keeps you playing on and on for quite a while.
Red Dead Redemption is an impressive video game that will take you to the Wild West. Developed by Rockstar and Published by Rockstar Games, Red Dead Redemption offers a quality that has been associated to the trademark of this game developer responsible for the Grand Theft Auto series. From dialogue to presentation, the game approaches every gamer with enthusiasm and excitement and detail.
The storyline of Red Dead Redemption puts you in the character of John Marston, a former outlaw who has traveled to a bizarre location to hunt down a man. The game begins with a train journey which provides a little introduction to the game, but once John Marston gets off the train, you’ll look forward to the adventure that awaits you in the vast Wild West. You’ll journey through broad cactus-filled plains and mountains of countryside that spans through the border between the U.S. and Mexico.
Along your journey, you will get to meet a wonderful supporting cast. The characters present first-rate dialogue which makes you feel as if you’re part of the game. Other characters appear throughout the scene which offers a variety of storyline missions and events. Red Dead Redemption's environment of animals and plants is also one of the highlights in the game as it brings the whole setting into life.
The main story of the game is not that long, but because of dozens of missions, activities and events in the game, there is so much to do and you could spend hours in just doing one thing. These procedural events are the unsystematic events that happen in the game. You will have the chance to have duels, play poker, hunt down outlaws that terrorize towns, herding cattle, sharpshooting challenges and much more. These events allow you to have a lively feeling towards the game world. It keeps the flow of the game diverse and makes the game interesting. If you want a game that will serve as pastime for months, this is the game for you.
Red Dead Redemption gives you the freedom to stroll into the wilds and explore. This is where the game stands out. It offers an enhanced balance to the game in terms of main and secondary missions. It also offers an enjoyable understanding in developing your character. Though there is a legal system in Red Dead Redemption that will restrain the most ill-famed actions in check, you still have the choice whether you do moral or immoral things during any situation. A morality meter, together with a separate fame bar marks your actions and the citizens you meet in the game will begin to respond to your reputation.
This is a striking game with its stunning attention to detail. The geology of the land is one of the most impressive, making the hills and highlands come to life. The area you can travel around is very vast, dotted with ruins and towns. The game also features outstanding soundtrack that brings you more into the game.
For the multiplayer, the modes of the game are soundly crafted and more amusing especially when playing with your buddies. The multiplayer offers a wide array of missions for players to take on. The mode can reach up to 8 players, but 16 players can fill a lobby at once.
Red Dead Redemption is one of the most enjoyable and most dazzling games ever. There are occasional bugs but these are not enough to stop you from having fun. Red Dead Redemption’s single player and multiplayer modes are superb. There’s no doubt it will entertain you.
If you have been addicted to video games since the 90s, you’ve probably developed an addiction to the Super Mario Bros. It’s one of those first few games that people used to play on older game consoles. It has also proved to be very addictive to children and adults alike.
The popularity of the Super Mario Bros. game has now gone several levels higher with new versions of the game in more modern game consoles. It is unquestionably a forever part of the history of video games.
The newest Super Mario game called New Super Mario Bros released for use in Nintendo DS is beyond doubt something special. It remains true to its roots depicting Mario’s side-scrolling environments, with almost the same but more enhanced look and feel; and even a gameplay that has an unbelievably classic touch to it. There are new elements that add up to the game making the game even more fun.
It’s the first time in 15 years that a new Super Mario game has been classically designed. New Super Mario Bros. features stunning 3D graphics in a 2D gameplay. Although this new version offers a variety of superb changes in the game to fans and gamers; almost all of the original elements remain intact. The main plot and central goal of the game is … you guessed right – To SAVE THE PRINCESS!
This game doesn’t have much of plus points for its story, as the original concept, which is Mario going up levels to the challenge of making it to the castle, collecting coins, defeating Koopas, Goombas, and all other oddly-named monsters of Mushroom Kingdom, is still basically the same. If you have played the original before, you surely need a refresher because this game in Nintendo DS is just about the same except for some breezy twists. It is a remarkable super sequel to the original.
It actually took more than a decade to develop the Mario mechanics in the side-scrolling design. The dilemma was, how could the company further go without wandering from the existing formula of run/jump/bounce and without ending up in a game that is not-so-Mario? Fortunately for the creators, they were able to successfully and beautifully do the innovation without departing from the original concept.
There are a number of areas which made it quite ideal to produce the new Super Mario game on Nintendo DS. For one, the market of hand held game consoles is more open to game designs like the side-scrolling action games. And two, Nintendo DS has more horsepower under its console than the system of Game Boy Advance. The advancements of the gameplay is more likely brought by the capabilities of the Nintendo DS processor and not the system’s more unique elements.
the presentation of the game is terrific and really well-designed, overall. The only disappointment is that the extras found in the game are recycled mini-games from the Super Mario 64 DS. Other than that, fans and gamers can count on pure delight and enjoyment of the game’s presentation. The graphics of the game are also quite awe inspiring. The really slick hybrid 2D/3D engine enables level designers to have some splendid effects and gameplay elements.
These are stuff that weren’t really possible way back in 2D days. The sound is also exquisite. There is of course the unforgettable, very famous Classic Mario soundtrack that goes with each level and with Mario’s voice now more enhanced in each level; there really isn’t any reason to complain. So you ask, and the gameplay? Well, there’s no doubt about it; you have to be exceedingly picky not to give it an excellent rating.
Indeed, Super Mario will forever be remembered in the video gaming world. It’s one of those games that remain original yet offer fun that is at par with the challenges of the newer hybrids in the video-gaming world.
Need for Speed is one of the best and well-embraced racing games of all time. It gives you that adrenaline rush of how it is to be in front of a wheel, driving at a high speed while dodging other cars along the way. Coming from a very successful line, this PSP version falls quite short when compared to its console counterpart but still remains to be relatively better when compared with other portable racing games.
The PSP version still has that arcade feel to it, but minus the customization part this time. The only thing you could alter or change in your car is its color. Thus, all you have to do is just race, beat your competitors, and eventually try to win the race. Maybe they took into consideration the fact that most PSP players just focus on actually playing the game rather than making all those adjustments.
Without all those adjustments or upgrades available for your car, what is there to look forward to after each race then? Luckily, you get to drive different cars; a selection so wide, there are just enough cars to choose from to suit different types of players. But don’t get too keyed up just yet. You just can’t choose which car to drive from at the start. You still have to earn them by unlocking each one whenever you finish a race or when you beat other players in a game.
The game also loses the ability for the player to manually change gears. Instead, cars are set to automatic, taking away the thrill of how it is to actually change gears. Some may think it’s cool but many are of the opinion that it’s a total bust since you are just left with simply stepping on the gas and waiting until it actually climbs up speed. Since it automatically changes gear, it frequently fails to do so and you just notice that the car you’re driving is running low on revs.
The graphics aren’t that bad. There are some places indicating well-thought of locations; others are just downright dull and simply boring. In addition, when you make your way to the city, it doesn’t feel and look as though it is a city. For example, there aren’t much people you could see. And if you could spot a couple, they look kind of weird and just seem to just blend in the crowd instead of popping out.
Its audio however rivals those of its counterparts. Sound effects are placed just right and quite accurately at that. The screeching of the wheels, the changing of the gears, as well as the crashes, all of them sound pretty close to the real thing. The soundtrack of the game is also a good one. It offers you a wide variety of music unlike other racing games that only offer a couple at most, which can get pretty annoying with its repetitious playing.
The PSP version might not be the best among the Need for Speed games; but at least in this game you get to live the experience of driving the best cars in the world, in places you’ve never been to before.
Nintendo has again outdone itself by inventing a sequel to their 2007 Phantom Hourglass. The same hero, Link, now faces new challenges in The Legend of Zelda Spirit Tracks. The plot has its time set a century after the Phantom Hourglass; where Link is a train engineer who goes to Hyrule Castle for the royal blessing he needs to become a truly qualified engineer. Well, the plot thickens, of course and everything goes wrong; but unlike its predecessors, the princess isn’t kidnapped or locked away, instead she gives him a note informing him that the spirit tracks which run around Hyrule Castle is slowly disappearing. Throughout the game, Link and Princess Zelda travel around places to restore power to the Tracks and recover Zelda’s body from the Demon’s tower.
The Legend of Zelda: Spirit Tracks has retained most of its features but there are some new additions. You can still see Beedle marketing his merchandise; and you still encounter boulders and enemies to break and annihilate. But the game has now become more intense and exciting because of added features or characters like the hidden rabbits that you should find and capture, for instance. You can also bring items for trading and let commuters ride between stops; where the challenge is to follow the signs and stop accurately at platforms.
Another great new feature is Princess Zelda’s ability to alter her skill sets depending on what Phantom she possesses when inside the Tower of Spirits. Together, Link and Zelda become an awesome duo that can solve puzzles and destroy enemies. Having full control of the Phantom both manually or automatically likewise takes the game to a whole new level. There is minor setback when it comes to the automation of the Phantom, though. Their Path-finding isn’t that smart, so do expect small bloopers like falling into quicksand once in a while when there’s a completely good bridge; walking straight into walls and some other blunders. Using manual control to take charge may become a hindrance when you’re in a tight situation and you need a quick back-up. The ability to play different characters like Link and the Phantom is a great opportunity to cover each character’s weaknesses; thus, making the game more enjoyable and entertaining.
These new additions, however, does not avert the fact that there are also some glitches to this installment. First, it is undeniably longer than its predecessor, the Phantom Hourglass, with all its options for extensions. Second, there is a mix of confusing controls purportedly designed to make everything smoother; but when you get to a tight spot they can interfere with your strategy rather than help.
But these are just small drawbacks to this new Nintendo DS game. Link’s adventures in the new Legend of Zelda: Spirit tracks will definitely satisfy your craving for more of the sliding blocks and puzzles you love. They won’t have big surprises but you can definitely get new tricks from enhanced old stuff. It’s totally a blast for all Link and Zelda fans out there.
God of War is probably one of the best fantasy games Sony has ever produced. Ask any game player about the game and they will probably give you not just a brief description but a very detailed one at that. Some may even give you a couple of tips. Give any new detail or development about Kratos and it becomes an instant Internet sensation. No doubt this game has a lot of loyal fans and the legion just keeps getting bigger by the day.
The God of War Collection is a collection of the two previous God of War games available in Play Station 3. Both were equally good games and to have them played side by side is really cool. The stories have not been altered which I believe is really brilliant on the part of Sony since altering it would have ruined the whole game and most like leave a lot of people quite upset with such change. This is a very good example of predictive maintenance or what the old school would describe as, “if it ain’t broke, don’t fix it.” And since the stories work pretty well, Sony is quite smart in its decision to leave them be.
With no change whatsoever in terms of the game flow, there isn’t much to say about the gameplay but that it is similar to the previous ones. Even if it was released a couple of years back, the experience of playing would still have been as unparalleled as today. The game still remains to be at the top of the pack even after a long span of time and no matter how many times you’ve finished it, you still won’t get bored with doing it all over again. It’s like an addiction – the good kind, of course.
One good thing about releasing this game in PS3 is that you get to experience playing it in high definition. The players look better, the places look more natural, and the whole feel is just breathtaking. During battles, the characters are more responsive to controls and game lags are hardly experienced even when there are a lot of onscreen goings-on. If you’ve played the previous versions then you will most definitely love this improvement.
There are still some minor flaws already encountered in the past that stick with the new release. There are a couple of frames with some shaky camera movements and awkward camera positions. Also, there are collision problems that undeniably need some polishing. However, these are just minor setbacks which hardly make any difference to the overall quality of the game.
If you haven’t played any of the God of War games then this is the perfect opportunity to do so. If you had, then here’s a chance to relive the whole experience one more time. Whatever reason you may have for buying or playing this game, the satisfaction it brings about till the very end is absolutely worth your while. This is a must-have collection you shouldn’t ignore. Grab the opportunity now and start playing God of Wars.
Rayman Raving Rabbids TV Party is the new Wii edition of the Rayman series. A few years back, Rayman was a hit. The limbless body jumping from side to side was cool, but as time went on, the character became dull and boring. However, the new evil Rabbids are its saving grace. They are worthy to be added to the Rayman series. They are well designed and are suitable for the comedic part of the game. The game developers had incorporated a fresh gameplay and tons of new mini games which are crazy, to say the least and at the maximum – really, really crazy. Total fun insured. The game uses the Wii Balance Board for a different result.
There is no escaping the fact that the novelty of each mini game wears thin and TV Party is expected to eventually have the same fate; but somehow it has managed to safe that at the moment. The sequel strictly embraces the proven formula of the past; yet TV Party is still a cut above, when compared to other games on Wii that are swarmed with mini games. The humor in the game is unique, and this time the emphasis is placed on the multiplayer mode. There are mini games that are compatible with four player-split screen contests - really fabulous fun games, don’t you think? And what’s more, it features an eight-player turn-based option.
The plot of the game goes something like this: Rayman is trapped and is coerced to watch a critter television. The shows here are actually the 50 mini games that make up the jokes and spoofs. The creators of the game have also chosen to present most of the cinematics in 2D style. Although the skits and the cinematics were fun, it leaves a feeling of something missing and would have been a lot better if it were shown in a different way. The gameplay is on 3D and it does not fit well with the cinematics on 2D. There was a noticeable amount of load screens between menus and mini-games with the occasional frame rate problems in the game.
But if you are looking for plain fun and a good deal of laughs, the game certainly has the capacity to give that to you. As you progress to the programs on TV, you encounter new challenges as you find yourself playing in skits and spoofs of movies and TV programs. The programs include reality shows and more.
I still feel that TV Party is better than Rabbids 2 in terms of mini-games; to be fair. The controls on Wii work well in games such as the spoof where a rabbid rides a bull down the mountain; or in another, where you play Godzilla. The Balance Board is basically used and although it’s debatable if it’s really engrossing enough, it sure is a novelty. In addition, this game extensively makes use of the Wii remote in nunchuk in. Fortunately, TV Party is back on track with spoofs rather than just shooting as many rabbids as possible. There heaps of more of fun in these games rather than just plain old shooting.
To sum it all up, Rabbids TV Party does not revolutionize the mini-game genre on Wii. It only adds a more fun situation in the game. And generally, the feel is just the same as the prequel. And just to reiterate, the issues on the 2D cinematics and the too many load screens are a definite nuisance. However, if you get past these issues, the game is undoubtedly fun. Thus if you liked the earlier Rabbids in the past, you’re going to love them this time.
In the video gaming world, it seems that LEGO games have been coming out endlessly, quipped with the fact that after a really good half-dozen major console releases and a variety of portable variants, the formula still stays the same. The latest release which is LEGO Indiana Jones 2: The Adventure Continues has been available to major consoles but the PSP and Nintendo DS versions of the game are a bit different and offer an unfortunately worse and disappointing experience than on other platforms.
The general formula of the game is not new to us. You start a chapter of the story, then you break everything around you into pieces, then you answer some simple puzzles that oftentimes include moving objects around, then you collect a lot of LEGO pieces and go out to gather and buy new characters, cheats, and all the interesting stuff that are really cool. True to the game’s roots, the central gameplay of running around and breaking everything on the way makes you still entertained to a certain degree, but you might say to yourself that all these are not new to you.
What makes the portable version of LEGO Indy 2 different from its major console counterparts is that the story mainly revolves around the fourth film, The Kingdom of the Crystal Skull. There are also flashbacks to the first three movies; though these parts are divided to one-off challenges, which constitute four from each four films that remind you of the classic scenes. They are not direct tributes, though. You may be on a scene where you collect rocks on a rocking boat, which is supposed to be a reversal to the opening of the movie, The Last Crusade per se. Rewards like golden hats are awarded to in these challenges, which is the game’s version of the usual golden treasure chests that are vital in unlocking more content.
The disappointing thing with LEGO Indy 2 on PSP and DS is simply the fact that it is boring and the controls seem to be very lopsided. The level design seems to be incredibly boxy, which makes milieu unexciting to travel through. Most of the areas are small, which means that there is only very few exploring to do. Though there are certain scenes where you may want to go back to and try again when you get specific characters that have certain functions, such as digging, climbing or cutting ropes, for example; it seems too much of a linear experience and you get the feeling that the everything is inching for you to even go to the next level.
The controls prove to be worse. The jumping isn’t that responsive as it should be and there seems to be a slight pause from when you press the button to the actual jump that the character does. This means that some platform sections are quite annoying. Another example is when you grab a rope and you use it to swing yourself. The action requires you to be really spot-on. All these really contribute to uneven controls of the game.
LEGO Indiana Jones 2: The Adventure Continues is equipped with interesting and fun factors but none of the entire experience is really that exciting. The main story is really rather boring and the controls are also very sloppy. It may be good to try this game but there are other far more interesting and exciting games on PSP and DS handheld consoles.
The latest edition of FIFA 2010 World Cup is now making its way to Wii. The game has invested much on colorful characters and models, with wonderful on pitch player physics and some out of this world slow-mo effects. It really emphasizes the all important cool and awesome effect to gamers.
The game play is still old school with only eight directions available for movement. Anyone can figure out how the game is played. And the best feature that they have added is the momentum meter. The effectiveness is determined by the meter. As you work up the ball on the field to a better position, the meter goes up; and the higher the meter the better shot you have on the goal. If the meter is half full, and then you make a strike on the ball, you acquire a fantastic Ala-Matrix slow-mo effect. As one may observe, the gameplay is easy. FIFA 10 on Wii is a very good game for those who want to have that old school arcade-style fun.
And parallel to the gameplay, the graphics are also kid friendly. Bright colors are found everywhere and the player models look cartoon like. But many would probably prefer to have some realistic look incorporated to the game. Adaptability in the animations would have been a great addition.
But alongside these very appealing and attractive features, the game also has flaws and disappointments. First, the cool effect of the slow-mo is only good the first few times you see it. Afterwards, it gets a little boring. Moreover, the momentum builder can easily be used every time a team makes it across three fourths of the field. It would have been better if the slow-mo feature is saved for really special shots. This way its novelty is not diminished and it is more fun for gamers when they attain such.
With regards to the gameplay, it is somewhat difficult to make effective runs; and it's even more difficult to turn the corner when somebody put up their defense against you. The creators of the game should have incorporated the 360 degree movement in FIFA 10 on PS3. Its absence is not beneficial to a good soccer game. Of course, it is understood that such feature can only be effective in high def visuals and is not possible on Wii, but there must be a way to make a player run a circle.
Another thing that bothers is the pass movements here are somewhat inaccurate. It's difficult to weave passes through the defense because you cannot properly determine the power of your pass via the controls. In the past, when you hold down the button, the power of the pass increases. However, holding the button down in this format results in a through ball. Often times, the player you want to pass the ball to do not detect it. Thus, the AI of the entire team should also be considered as subject for improvement.
The main thing to remember is that FIFA 10 is made especially to cater to hardcore gamers that want the game to be as close as reality. The target market for the game is those that want to have fun, arcade style! - the type of game that people play with their family and friends; not caring about the details. All that matters is the gun the game offers. The most important thing to them is FUN, FUN, and FUN!
FIFA 10 World Cup is recommended to this type of people or group. And those that want the real thing must we wary of the above sighted observations in the game.
|Viewing Reviews 1-10 of 35|